In the bustling streets of Saṃsāra’s cities, counterfeiters often require a reliable way to carry their tools and disguises. The Forger’s Facade is a worn leather backpack adorned with subtle, intricate stitching, symbolizing the art of deception.
Tier 1 Stats:
- Capacity: 8 slots (can hold up to 8 items)
- Weight: 3 pounds
- Durability: 80/100
- Slot: Back
Skills:
- +1 Deception (passive skill, affects lying and disguising oneself)
- +1 Sleight of Hand (passive skill, affects hiding and concealing items)
Passive Magics:
- “Hidden Pockets”: Grants additional hidden storage slots within the backpack.
- “Disguise Kit”: Automatically equips a basic disguise kit, allowing the wearer to change their appearance.
Active Magics:
- “Forged Identity” (1/day): Allows the wearer to create a fake identity, complete with false papers and credentials.
- “Concealed Compartment” (1/day): Creates a temporary hidden compartment within the backpack, allowing the wearer to store valuable items.
Tags: Counterfeit, Deception, Disguise, Forgery, Illusions.
This item is designed for a level 1 character with a focus on counterfeit and deception, providing them with the tools and abilities necessary to succeed in their roleplay endeavors.
In the world of Saṃsāra, the Forger’s Facade can be found in specialized shops that cater to counterfeiters, thieves, and spies. These establishments, known as “Shadow Markets” or “Black Bazaars,” are hidden from the public eye, and their locations are only known to those who seek out such illicit goods.
Shadow Markets are dimly lit, cramped, and cluttered with various items, including forged documents, disguises, and lockpicks. The air is thick with the scent of deceit and corruption. Behind the counter, shady dealers with a keen eye for profit will negotiate prices and offer their expertise on the various items they sell.
The Forger’s Facade can be purchased in these shops for around 150-200 gold pieces, a price that reflects its utility and craftsmanship. However, prices may vary depending on the shop’s reputation, the dealer’s mood, and the customer’s bargaining skills.
Used or worn versions of the Forger’s Facade might be found in second-hand shops or market stalls, where prices can range from 50-150 gold pieces, depending on the condition and remaining durability of the item.
Keep in mind that purchasing such an item comes with risks, as the authorities may be watching these shops, and the buyer’s reputation may be tarnished by association.
In the world of Saṃsāra, the Forger’s Facade is a versatile tool that can be used in various environments for both defense and offense.
- Defense:
- In a crowded market, a character can use the Forger’s Facade to blend in with the crowd, hiding their true identity and intentions.
- During a stealth mission, the backpack’s hidden pockets and compartments can store valuable items, such as lockpicks or disguises, keeping them safe from detection.
- In a tense negotiation, the character can use the Forger’s Facade to conceal their true intentions, making it harder for others to read their motives.
- Offense:
- In a heist, the Forger’s Facade can be used to carry forged documents, disguises, and other tools necessary for the job.
- During a infiltration mission, the backpack’s concealed compartment can store items like poison or a hidden weapon, allowing the character to be prepared for any situation.
- In a social combat scenario, the character can use the Forger’s Facade to create a fake identity, gaining an advantage in the conversation.
- Roleplay Scenarios:
- A spy uses the Forger’s Facade to infiltrate a high-security facility, carrying forged documents and disguises to blend in with the guards.
- A thief uses the backpack to store stolen goods, hiding them from the authorities in a crowded market.
- A diplomat uses the Forger’s Facade to conceal their true intentions, negotiating a treaty with a rival nation while hiding their own agenda.
In each scenario, the Forger’s Facade becomes a valuable tool for the character, allowing them to adapt to different situations and environments, and stay one step ahead of their adversaries.
The Forger’s Facade appears as a worn, brown leather backpack with intricate stitching and subtle ornamentation, giving it a nondescript yet elegant appearance. The backpack has multiple compartments and pockets, some hidden and some visible, with intricate locks and clasps. The leather is supple and well-worn, suggesting years of use and travel.
When worn, the backpack blends in with the character’s attire, making it difficult to notice unless closely inspected. The backpack’s size and shape can be adjusted to fit the character’s needs, making it a versatile tool for various situations.
The Forger’s Facade has a subtle aura of deception and illusion, making it difficult for others to discern its true purpose or contents. Only those attuned to the backpack’s magic can sense its true nature and potential.

Perception of Activation: When the Forger’s Facade is activated, the following sensory perceptions occur:
- Sight:
- A faint, shimmering light emanates from the backpack’s stitching, indicating its magical properties.
- Description: Subtle, blue-gray glow.
- Positives: Aesthetically pleasing, indicates the backpack’s activation.
- Negatives: May attract unwanted attention.
- Sound:
- A soft, whispery voice speaks in the wearer’s ear, providing guidance and suggestions.
- Description: Faint, melodic whispering.
- Positives: Helpful, provides strategic advice.
- Negatives: May be distracting, difficult to decipher.
- Smell:
- A faint scent of parchment and ink wafts from the backpack, reminiscent of forgery and deception.
- Description: Subtle, earthy aroma.
- Positives: Familiar, comforting.
- Negatives: May be overpowering, unpleasant.
- Touch:
- The backpack’s leather feels supple and responsive, adapting to the wearer’s needs.
- Description: Soft, flexible texture.
- Positives: Comfortable, reassuring.
- Negatives: May feel unsettling, unnatural.
- Taste:
- No discernible taste is associated with the Forger’s Facade’s activation.
- Extra-Sensory Perceptions:
- Intuition: A sense of cunning and deception emanates from the backpack, guiding the wearer’s actions.
- Magical Sense: The backpack’s magic is perceived as a subtle, pulsing energy.
- Empathy: The wearer may sense the emotions and intentions of those around them, aiding in social manipulation.
- Divination: The backpack may offer cryptic hints about the wearer’s goals and objectives.
The Forger’s Facade’s activation is perceived as a subtle, refined experience that enhances the wearer’s cunning and deceptive abilities. While it may have some drawbacks, such as potential distractions or unpleasant odors, the benefits of its activation make it a valuable tool for those who wield it.
Recipe: “Recreating the Forger’s Facade”
- Materials Needed:
- 1x High-quality leather hide (rare)
- 1x spool of silver-threaded embroidery floss (uncommon)
- 1x set of intricate lockpicks (rare)
- 1x vial of illusionary ink (rare)
- 1x small pouch of forgery tools (common)
- 1x bundle of rare herbs (uncommon)
- Tools Required:
- 1x Masterwork embroidery needle
- 1x Leatherworking toolkit
- 1x Locksmithing toolkit
- 1x Quill knife
- 1x Inkwell
- Skill Requirements:
- Leatherworking: Expert (Level 5)
- Embroidery: Master (Level 6)
- Lockpicking: Expert (Level 5)
- Forgery: Master (Level 6)
- Herbalism: Novice (Level 2)
- Crafting Steps:
- Prepare the Leather Hide: Use the Leatherworking toolkit to clean, condition, and shape the leather hide into a backpack shape.
- Embroider the Design: Use the Masterwork embroidery needle and silver-threaded embroidery floss to create an intricate design on the backpack’s surface.
- Craft the Locks: Use the Locksmithing toolkit to create complex locks for the backpack’s compartments.
- Prepare the Illusionary Ink: Mix the illusionary ink with the rare herbs to create a special ink that can store magical properties.
- Write the Enchantment: Use the Quill knife to write a short enchantment on a piece of parchment, which will be used to imbue the backpack with magical properties.
- Assemble the Backpack: Use the Leatherworking toolkit to attach the locks and assemble the backpack’s structure.
- Imbue with Magic: Place the enchanted parchment inside the backpack and use the illusionary ink to activate the enchantment.
- Add Final Touches: Use the Forgery tools to add subtle details and finishes to the backpack.
Result: A recreated Forger’s Facade backpack, complete with magical properties and intricate design.
Whispered Tale of the Forger’s Facade
In days of yore, when scribes were few and words held power, a humble artisan named Kael toiled in the great city of Zorvath. Kael’s craft was renowned, but their true talent lay in deception.
One fateful eve, as Kael labored over a mysterious commission, a stranger appeared, bearing a worn leather satchel. The stranger vanished as suddenly as they appeared, leaving behind the satchel, adorned with strange symbols and a note that read:
“For the weight of deception, a burden is born.”
Kael donned the satchel, and lo! Their forgeries became unparalleled, their lies convincing, and their reputation grew.
But alas! Kael’s newfound prowess came at a cost. The satchel grew heavier with each passing day, its weight a constant reminder of the burden of deception. Kael’s back bent beneath the load, their eyes grew dim, and their once-swift hand trembled with fatigue.
One fateful night, as Kael collapsed beneath the satchel’s weight, the stranger reappeared, whispering:
“The burden of deception is a weight to be shared, lest it crush the bearer.”
And with that, the stranger vanished, leaving Kael to ponder the truth of their words.
Moral of the Story: Deception may seem a convenient tool, but its weight will eventually crush the one who wields it. Honesty, though difficult, is the only path to true freedom.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Item: Forger’s Façade
- (Unique Item)
- Appearance: Worn leather satchel with strange symbols
- Properties:
- Grants +20% to all Forgery and Disguise skills
- Increases the weight of the satchel by 1 point for each successful use
- If the satchel’s weight exceeds 10 points, the bearer suffers a -20% penalty to all skills
- Sanity Cost: 1D6 sanity points to use the satchel’s powers
Blades in the Dark (2nd Edition)
Item: Forger’s Façade
- (Unique Item)
- Appearance: Worn leather satchel with strange symbols
- Properties:
- Grants +2 to all Forgery and Deception checks
- Increases the weight of the satchel by 1 point for each successful use
- If the satchel’s weight exceeds 5 points, the bearer suffers a -1 penalty to all checks
- Cost: 3 dots (must be purchased with experience points)
Dungeons & Dragons (5th Edition)
Item: Forger’s Façade
- (Wondrous Item)
- Appearance: Worn leather satchel with strange symbols
- Properties:
- Grants advantage on all Deception and Persuasion checks
- Increases the weight of the satchel by 1 pound for each successful use
- If the satchel’s weight exceeds 10 pounds, the bearer suffers a -1 penalty to all ability checks
- Requires Attunement: Yes
Knave (1st Edition)
Item: Forger’s Façade
- (Unique Item)
- Appearance: Worn leather satchel with strange symbols
- Properties:
- Grants +1 to all Deception and Forgery checks
- Increases the weight of the satchel by 1 point for each successful use
- If the satchel’s weight exceeds 5 points, the bearer suffers a -1 penalty to all checks
- Cost: 50 gold pieces (must be purchased with experience points)
Fate (Core System)
Item: Forger’s Façade
- (Unique Item)
- Appearance: Worn leather satchel with strange symbols
- Properties:
- Grants +2 to all Deception and Forgery skills
- Increases the weight of the satchel by 1 point for each successful use
- If the satchel’s weight exceeds 5 points, the bearer suffers a -1 penalty to all skills
- Aspect: “Weight of Deception”
Numenera & Cypher System (2nd Edition)
Item: Forger’s Façade
- (Cypher)
- Appearance: Worn leather satchel with strange symbols
- Properties:
- Grants +1 to all Deception and Forgery checks
- Increases the weight of the satchel by 1 point for each successful use
- If the satchel’s weight exceeds 5 points, the bearer suffers a -1 penalty to all checks
- Cypher Cost: 3 points
Pathfinder (2nd Edition)
Item: Forger’s Façade
- (Unique Item)
- Appearance: Worn leather satchel with strange symbols
- Properties:
- Grants +2 to all Deception and Forgery checks
- Increases the weight of the satchel by 1 pound for each successful use
- If the satchel’s weight exceeds 10 pounds, the bearer suffers a -1 penalty to all ability checks
- Item Level: 5
Savage Worlds (SWADE)
Item: Forger’s Façade
- (Unique Item)
- Appearance: Worn leather satchel with strange symbols
- Properties:
- Grants +2 to all Deception and Forgery checks
- Increases the weight of the satchel by 1 point for each successful use
- If the satchel’s weight exceeds 5 points, the bearer suffers a -1 penalty to all checks
- Cost: 10 points (must be purchased with experience points)
Shadowrun (6th Edition)
Item: Forger’s Façade
- (Unique Item)
- Appearance: Worn leather satchel with strange symbols
- Properties:
- Grants +2 to all Negotiation and Deception skills
- Increases the weight of the satchel by 1 point for each successful use
- If the satchel’s weight exceeds 5 points, the bearer suffers a -1 penalty to all skills
- Cost: 10,000 nuyen
Starfinder (Core Rulebook)
Item: Forger’s Façade
- (Unique Item)
- Appearance: Worn leather satchel with strange symbols
- Properties:
- Grants +2 to all Deception and Persuasion checks
- Increases the weight of the satchel by 1 point for each successful use
- If the satchel’s weight exceeds 5 points, the bearer suffers a -1 penalty to all checks
- Level: 5
Traveller (Mongoose 2nd Edition)
Item: Forger’s Façade
- (Unique Item)
- Appearance: Worn leather satchel with strange symbols
- Properties:
- Grants +2 to all Deception and Persuasion checks
- Increases the weight of the satchel by 1 point for each successful use
- If the satchel’s weight exceeds 5 points, the bearer suffers a -1 penalty to all checks
- Cost: 10,000 credits
Warhammer (Warhammer Fantasy Roleplay 4th Edition)
Item: Forger’s Façade
- (Unique Item)
- Appearance: Worn leather satchel with strange symbols
- Properties:
- Grants +10 to all Deception and Persuasion checks
- Increases the weight of the satchel by 1 point for each successful use
- If the satchel’s weight exceeds 5 points, the bearer suffers a -10 penalty to all checks
- Cost: 50 gold pieces
