Arm 27 of the Aetherstorm

by

in

Lore: Forged in the heart of a lightning storm by the skilled blacksmiths of the Zephyrstone Islands, the Arm 27 of the Aetherstorm is a masterpiece of both craftsmanship and magical infusion. It was originally crafted for the legendary skyship captain Elara Windstrider, who was known for her unparalleled prowess in both combat and magic. The bracer’s design was inspired by the raw power and unpredictability of the aetherstorms that plague the islands, and it has since become a coveted item among adventurers seeking to harness its formidable capabilities.

Appearance: The Arm 27 of the Aetherstorm is a sleek, shimmering bracer made of a rare alloy known as Aetherium, infused with the essence of storm elemental magic. The bracer is a deep, metallic blue, reminiscent of the sky before a tempest, with intricate silver patterns that pulse with an ethereal glow. Small, embedded Zephyrstone crystals are set along its length, crackling with faint arcs of electricity.

Slot: Arm Slot (Left or Right; only one side)

Tier 1 Stats:

  • Defense: +2 to AC
  • Magic Resistance: +1 to saves against magical effects
  • Attack: +1 to hit with two-handed weapons

Skills gained:

  • Stormcaller’s Precision: Grants proficiency with two-handed weapons if not already proficient.
  • Lightning Reflexes: Increases the user’s Dexterity by 1.

Passives:

  • Static Shield: Provides a constant, faint electric barrier around the wearer, reducing damage from ranged attacks by 1.
  • Aetheric Conduit: Increases the effectiveness of the wearer’s lightning-based spells by 10%.

Active Magic:

  • Aetherstorm Strike (3 charges): Once per long rest, the wearer can channel the power of the bracer into their weapon. For the next minute, their attacks deal an additional 1d6 lightning damage.
  • Storm Step (2 charges): Allows the wearer to teleport up to 30 feet to an unoccupied space they can see. This movement is accompanied by a burst of lightning, dealing 1d4 lightning damage to all creatures within 5 feet of the destination. Recharges after a long rest.

Tags: Arm, Bracer, Two-handed Weapon Enhancement, Defense, Magic, Lightning, Teleportation, Aetherstorm, Zephyrstone

The Arm 27 of the Aetherstorm is a powerful item for any tier 1 avatar, blending the might of a warrior with the finesse of a mage, and adding a touch of the storm’s fury to their arsenal.

Shops and Acquisition: In the world of Saṃsāra, items like the Arm 27 of the Aetherstorm are typically found in specialty shops that cater to adventurers, mages, and collectors of magical artifacts. These shops are often located in bustling trade hubs, ancient cities, and places of magical significance. Here are some types of shops and details on how such an item might be bought and sold:

  • Arcane Emporiums
    • Location: Major cities and magical academies.
    • Description: Arcane emporiums are specialty shops run by experienced mages and scholars. These shops offer a wide variety of magical items, tomes, and enchantments. They are often found in areas with a high concentration of magic users, such as the city of Astralis, known for its grand magical academy.
    • Cost: 500 gold pieces
    • Experience: Customers entering an arcane emporium will find themselves surrounded by shelves filled with glowing artifacts, enchanted scrolls, and rare ingredients. The shopkeepers are usually knowledgeable wizards or sorcerers who can provide detailed information about the item’s history and powers. The item might be displayed in a glass case, with protective wards to prevent theft or accidental activation.
  • Adventurer’s Guild Shops
    • Location: Adventurer’s guild halls in various cities and towns.
    • Description: These shops are specifically designed to cater to the needs of adventurers. They sell weapons, armor, potions, and magical items. Adventurer’s guild shops are a common sight in trade cities where many adventurers gather to take on quests and missions.
    • Cost: 450 gold pieces (guild members may receive a discount)
    • Experience: The atmosphere in an adventurer’s guild shop is lively, with adventurers of all kinds browsing the wares. The shopkeeper, often a retired adventurer, can provide practical advice on how to best use the item in various situations. Items like the Arm 27 of the Aetherstorm are kept secure but accessible for inspection by serious buyers.
  • Mystical Markets
    • Location: Floating markets and magical bazaars.
    • Description: Mystical markets are vibrant and ever-changing, often appearing in locations rich in magical energy. These markets can be found on floating islands like the Zephyrstone Islands, where traders from across the world come to buy and sell rare magical items.
    • Cost: 525 gold pieces (prices can vary due to haggling)
    • Experience: A mystical market is a sensory overload of sights, sounds, and smells. Stalls are draped in colorful fabrics and enchanted lanterns. Traders, often skilled in the magical arts, showcase their items with small displays of their powers. Haggling is expected, and savvy buyers can sometimes negotiate a better price or trade other rare items in exchange.
  • Hidden Curio Shops
    • Location: Out-of-the-way alleys and hidden corners of ancient cities.
    • Description: These shops are less known and often run by enigmatic proprietors who deal in rare and sometimes dangerous artifacts. They might be found in old cities with a long history of magic, such as the city of Elaria.
    • Cost: 475 gold pieces (if you can find it)
    • Experience: Hidden curio shops are often shrouded in mystery. The shop itself might be hidden behind a concealed door or accessible only by solving a riddle. The shopkeeper is usually an eccentric figure with deep knowledge of arcane lore. The Arm 27 of the Aetherstorm might be kept in a heavily warded back room, shown only to trusted customers or those who can prove their worth.

Buying and Selling: To buy an item like the Arm 27 of the Aetherstorm, a prospective buyer would need to visit one of these specialized shops. They might need to prove their ability to handle such a powerful artifact, either through a display of their magical or combat prowess or through a reference from a respected figure. Selling the item would follow a similar process; the seller would need to convince the shopkeeper of the item’s authenticity and power. Prices can vary based on the buyer’s and seller’s negotiation skills, the rarity of the item, and the shop’s location.

Roleplay Use of the Arm 27 of the Aetherstorm: The Arm 27 of the Aetherstorm, with its blend of defensive and offensive capabilities, offers rich roleplaying opportunities in various environments. Here’s how it can be used for both defense and offense in different scenarios:

  • Urban Setting
    • Defense: In a bustling city, the Arm 27 of the Aetherstorm can provide a discrete yet powerful defensive edge. Imagine an avatar walking through a crowded market when suddenly ambushed by pickpockets or hired thugs. The Static Shield passive ability offers immediate protection, reducing the damage from any ranged weapons the attackers might use, like thrown knives or crossbow bolts. The slight crackle of electricity around the bracer serves as a deterrent, hinting at the power within.
    • Offense: During a rooftop chase across the city, the Storm Step active ability becomes invaluable. Leaping from rooftop to rooftop, the avatar can use Storm Step to teleport short distances, making them almost impossible to catch. The burst of lightning upon reappearing can disorient and injure any pursuers. In close combat, the Aetherstorm Strike ability adds a potent electric charge to the avatar’s two-handed weapon, making each strike more devastating against foes.
  • Dungeon or Chaos Dungeon
    • Defense: While exploring the dark, treacherous halls of a chaos dungeon, the Magic Resistance provided by the bracer helps the avatar resist the myriad of magical traps and spells encountered. The Static Shield adds another layer of protection against the dungeon’s inhabitants, often using ranged attacks from the shadows.
    • Offense: In the narrow confines of a dungeon, the Aetherstorm Strike turns the avatar’s weapon into a lightning rod of destruction, effectively dealing with groups of clustered enemies. Storm Step allows for strategic repositioning, either to escape from being surrounded or to reach an advantageous position quickly, such as teleporting behind a line of enemies to strike at their leader or spellcaster.
  • Wilderness or Open Battlefields
    • Defense: In the wild, the avatar might face ambushes from bandits or wild creatures. The Static Shield again provides a buffer against ranged attacks during initial assaults. The bracer’s Defense bonus to AC is crucial in fending off the physical attacks from beasts or enemy warriors in close quarters.
    • Offense: On open battlefields, the Arm 27 of the Aetherstorm shines with its versatility. Aetherstorm Strike can turn the tide in a prolonged melee, adding significant damage to the avatar’s attacks. When facing archers or spellcasters from a distance, Storm Step enables rapid closing of the gap, allowing the avatar to neutralize these threats before they can inflict too much damage on allies.
  • Airborne or Floating Islands
    • Defense: On the floating Zephyrstone Islands, where the battle can extend to aerial encounters, the defensive capabilities of the bracer are even more pronounced. The Magic Resistance aids in resisting wind-based spells and magical hazards unique to such environments. The Static Shield helps mitigate the dangers of long-range attacks from enemies on other floating platforms or airships.
    • Offense: Aerial combat benefits greatly from the mobility provided by Storm Step. The avatar can teleport between platforms or onto enemy airships, using the element of surprise to their advantage. Enhancing their weapon with Aetherstorm Strike adds a significant edge in combat, especially when striking down foes precariously balanced on narrow ledges or small floating islands.
  • Naval or Underwater Settings
    • Defense: While on a ship or underwater, the Static Shield offers protection against projectiles launched from other vessels or aquatic creatures. The bracer’s Defense bonus is equally valuable in the close quarters of shipboard or underwater combat, where evading attacks is more challenging.
    • Offense: In naval battles, the avatar can use Storm Step to move swiftly across the deck, avoiding enemy boarding parties or positioning themselves for a decisive strike. Aetherstorm Strike is particularly useful against enemies vulnerable to electricity, such as aquatic creatures. The additional lightning damage can be a game-changer in these encounters, emphasizing the bracer’s power and versatility.
  • Roleplay Emphasis:
    • The bracer not only provides mechanical benefits but also serves as a focal point for roleplaying. Its appearance and the story behind its creation offer rich narrative hooks. The avatar might be sought after by those who recognize its power or its connection to the legendary Elara Windstrider. Wearing the Arm 27 of the Aetherstorm marks the avatar as a formidable force, respected or feared by those aware of its capabilities.
    • The roleplaying opportunities extend to how the avatar interacts with others, the tactical choices they make in combat, and the ways they utilize the bracer’s abilities to overcome challenges in the diverse environments of Saṃsāra.

Perception of Activation: When the Arm 27 of the Aetherstorm is activated, the experience engages all five senses and includes multiple extra-sensory perceptions. Below is a detailed description of what is perceived during activation, including both positives and negatives.

  • Sight:
    • Perception:
      • A brilliant flash of blue-white light envelops the arm, radiating from the Zephyrstone crystals embedded in the bracer.
      • Arcs of electricity dance along the surface, creating a mesmerizing pattern of light.
      • The intricate silver patterns on the bracer pulse rhythmically, synchronizing with the avatar’s heartbeat.
    • Positives:
      • The visual display is awe-inspiring and intimidating, often causing enemies to hesitate or flee.
      • Allies are reassured and inspired by the display of power.
    • Negatives:
      • The bright flash can temporarily blind the user and those nearby if not prepared.
      • The light display can attract unwanted attention from enemies or creatures sensitive to light.
  • Sound:
    • Perception:
      • A sharp crackle and hum of electricity fill the air, accompanied by a low, resonant hum as the bracer’s power charges.
      • The sound of distant thunder rumbles, adding to the sense of impending power.
    • Positives:
      • The sound enhances the intimidating effect, often causing fear or hesitation in enemies.
      • The hum can be comforting to the user, signaling that the power is active and ready.
    • Negatives:
      • The noise can be distracting in stealth situations, making it difficult to remain undetected.
      • The sound might draw attention from nearby creatures or adversaries.
  • Touch:
    • Perception:
      • A tingling sensation spreads from the bracer through the arm, akin to mild static electricity.
      • The arm feels lighter, as if the bracer is lifting it slightly.
    • Positives:
      • The sensation can be invigorating, providing a sense of heightened awareness and readiness.
      • The lightness in the arm can enhance agility and reduce fatigue during prolonged use.
    • Negatives:
      • The tingling can be uncomfortable or even painful if the user is not accustomed to it.
      • Prolonged exposure to the sensation might cause muscle fatigue or numbness.
  • Smell:
    • Perception:
      • The air around the bracer smells faintly of ozone, similar to the scent after a lightning strike.
      • A subtle, metallic tang accompanies the ozone scent.
    • Positives:
      • The smell of ozone can sharpen the senses, enhancing alertness.
      • The metallic tang is often associated with power and strength, bolstering the user’s confidence.
    • Negatives:
      • The scent might be overwhelming or unpleasant to some, causing distraction.
      • Prolonged exposure to the ozone smell can lead to headaches or nausea.
  • Taste:
    • Perception:
      • A metallic taste might be perceived in the mouth, reminiscent of biting on tin foil.
      • There is a faint aftertaste of ozone, adding a sharp edge to the metallic taste.
    • Positives:
      • The unusual taste can serve as a reminder of the bracer’s activation, keeping the user focused.
    • Negatives:
      • The metallic taste can be unpleasant and distracting, especially during combat.
      • It can linger in the mouth, affecting the taste of food or drink.
  • Extra-Sensory Perceptions:
    • Arcane Awareness:
      • Perception:
        • The user feels a surge of arcane energy coursing through their body, heightening their magical senses.
        • A faint outline of magical auras becomes visible, revealing the presence of hidden spells or enchanted objects nearby.
      • Positives:
        • Enhanced perception of magical energies can aid in identifying threats and opportunities.
        • The ability to see magical auras provides strategic advantages in combat and exploration.
      • Negatives:
        • The influx of arcane energy can be overwhelming, causing disorientation or dizziness.
        • Prolonged exposure to heightened magical senses can lead to sensory overload.
    • Empathic Resonance:
      • Perception:
        • The user feels a deep connection with the elemental forces of the storm, sensing their raw power and unpredictability.
        • Emotional states of nearby beings, especially those influenced by the storm, become more apparent.
      • Positives:
        • The empathic connection can provide insights into the intentions and emotions of allies and enemies.
        • The bond with elemental forces can enhance the user’s control over lightning and storm-based magic.
      • Negatives:
        • The intense emotional resonance can be overwhelming, leading to mood swings or emotional exhaustion.
        • Negative emotions from nearby beings can adversely affect the user’s own emotional state.
    • Temporal Awareness:
      • Perception:
        • Time seems to slow down momentarily, allowing the user to perceive events with heightened clarity and precision.
        • The user can sense the flow of time around them, predicting immediate future movements of allies and enemies.
      • Positives:
        • Enhanced perception of time provides a significant advantage in combat, improving reaction times and accuracy.
        • The ability to anticipate movements can prevent ambushes and increase tactical effectiveness.
      • Negatives:
        • The sensation of slowed time can be disorienting, causing a sense of detachment from reality.
        • Misinterpreting the flow of time can lead to overconfidence and tactical errors.

The activation of the Arm 27 of the Aetherstorm is a multi-sensory experience that provides significant advantages but also presents challenges. Balancing the positives and negatives is crucial for the effective use of this powerful artifact.

Crafting Recipe: Arm 27 of the Aetherstorm

  • Materials Needed:
    • Aetherium Ingot (1) – A rare, metallic blue alloy known for its conductivity and magical properties.
    • Zephyrstone Crystals (3 small crystals) – Translucent, pale blue crystals infused with elemental air and lightning magic.
    • Silver Filigree Wire (5 feet) – High-quality silver wire for intricate patterns and inlays.
    • Elemental Essence (Lightning) (1 vial) – Distilled essence of a lightning elemental.
    • Arcane Gemstone (1) – A gemstone capable of storing magical energy.
    • Leather Straps (2) – Durable leather for securing the bracer to the arm.
    • Enchanted Ink (1 vial) – Used for inscribing magical runes and symbols.
  • Tools Required:
    • Arcane Forge – A specialized forge capable of working with magical metals and infusing them with energy.
    • Jeweler’s Kit – Tools for setting crystals and working with fine details.
    • Enchanter’s Table – A surface used for inscribing runes and imbuing items with magical properties.
    • Smithing Hammer – For shaping the Aetherium.
    • Inscribing Tools – For detailed rune work and silver inlay.
    • Tongs and Anvil – Standard blacksmithing tools.
    • Leatherworking Kit – For attaching and adjusting the leather straps.
  • Skill Requirements:
    • Smithing (Advanced) – Proficiency in working with rare and magical metals.
    • Jewelry Crafting (Intermediate) – Skill in setting delicate crystals and creating intricate designs.
    • Enchanting (Advanced) – Ability to infuse items with magical properties and inscribe runes.
    • Leatherworking (Basic) – Basic skill in working with leather to create secure straps.
  • Crafting Steps:
    • Preparation:
      • Gather all materials and tools.
      • Set up the Arcane Forge and Enchanter’s Table in a well-ventilated workspace.
    • Forging the Bracer:
      • Heat the Aetherium Ingot in the Arcane Forge until it becomes malleable.
      • Using the Smithing Hammer and Anvil, shape the Aetherium into a bracer form that covers the arm from wrist to armpit. Ensure it fits comfortably and securely.
      • Allow the Aetherium to cool slowly, maintaining its structural integrity and magical conductivity.
    • Embedding the Zephyrstone Crystals:
      • Use the Jeweler’s Kit to create small, precisely measured settings along the bracer for the Zephyrstone Crystals.
      • Carefully set the Zephyrstone Crystals into the prepared settings, ensuring they are secure and evenly spaced.
    • Inlaying Silver Filigree:
      • Heat the Silver Filigree Wire to a workable temperature.
      • Using Inscribing Tools, intricately inlay the silver wire into the bracer, creating patterns that will channel magical energy. Ensure the patterns are symmetrical and cover the bracer uniformly.
    • Infusing Elemental Essence:
      • Place the bracer on the Enchanter’s Table.
      • Carefully pour the Elemental Essence (Lightning) over the bracer, allowing it to seep into the metal and crystals. Use a controlled method to ensure even distribution.
    • Setting the Arcane Gemstone:
      • Create a central setting for the Arcane Gemstone in the bracer, ideally near the wrist for optimal energy flow.
      • Securely set the Arcane Gemstone using the Jeweler’s Kit.
    • Inscribing Runes:
      • Using Inscribing Tools and Enchanted Ink, carefully inscribe runes along the inside and outside of the bracer. These runes will govern the flow of magic and activate the bracer’s abilities.
      • Allow the ink to dry and set, ensuring the runes are clear and precise.
    • Attaching Leather Straps:
      • Measure and cut the Leather Straps to the appropriate length.
      • Using the Leatherworking Kit, attach the straps to the bracer, ensuring they are secure and allow for adjustable fitting.
    • Final Enchantment:
      • Place the completed bracer back on the Enchanter’s Table.
      • Perform a final enchantment ritual, channeling magical energy into the bracer to activate its passive and active abilities. This may require chanting incantations and using additional arcane symbols.
    • Testing:
      • Once the bracer is completed and fully enchanted, conduct a series of tests to ensure all abilities function correctly.
      • Adjust any components as necessary based on the testing results.

Outcome: Upon successful completion, the crafter will have created the Arm 27 of the Aetherstorm, a powerful and aesthetically stunning bracer capable of enhancing attacks, defense, and magical abilities.

Tale of the Arm 27 of the Aetherstorm

In the days of yore, long before the skyships graced the heavens and the Zephyrstone Islands floated above the seas, there lived a mighty blacksmith by the name of Elara Windstrider. She was a woman of unparalleled skill, known far and wide for her creations that melded metal and magic in ways unseen.

Elara dwelt in the heart of a land perpetually kissed by storms. The skies roared with thunder, and lightning danced like wild spirits. It was in this tempestuous domain that Elara sought to craft her magnum opus—a bracer of such power that it could harness the very essence of the storms themselves.

Legend tells that one fateful night, as a great aetherstorm raged across the land, Elara ventured into the heart of the tempest. Armed with nothing but her forge tools and unwavering determination, she climbed to the peak of Mount Aetheria, where the storm’s fury was at its zenith. Here, she uncovered a hidden cavern, glowing with an ethereal light. Within, she found the rarest of materials—Aetherium, a metal infused with the soul of the storm, and Zephyrstone Crystals, pulsing with the breath of the wind.

With these treasures in hand, Elara descended back to her forge. For seven days and seven nights, she toiled, her hammer ringing out in harmony with the thunder. She shaped the Aetherium into a bracer that could envelop the arm from wrist to armpit, embedding the Zephyrstone Crystals along its length. She inlaid silver filigree patterns that channeled the raw power of the storm, and infused it with the distilled essence of lightning.

Upon completion, Elara donned the bracer, and it is said that the heavens themselves bowed to her command. With a mere gesture, she could call forth bolts of lightning and stride through the air as if walking on solid ground. Her feats became the stuff of legend, her name whispered with awe and reverence across the lands.

But as time passed, Elara felt the weight of the bracer’s power. The constant connection to the storm began to take its toll, blurring the line between her own will and the tempest’s rage. In a moment of clarity, she realized that such power was not meant for mortal hands. She returned to the cavern atop Mount Aetheria and sealed the bracer within, placing powerful wards to guard it from those unworthy.

Centuries passed, and the tale of Elara Windstrider and her bracer became myth. Adventurers sought the Arm 27 of the Aetherstorm, lured by the promise of its immense power. Few found it, and fewer still could wield it without succumbing to its wild magic. Those who succeeded became legends in their own right, their names etched into the annals of history.

Moral of the Story: Power, though sought by many, is a double-edged sword. It can elevate one to greatness, but without wisdom and restraint, it can lead to one’s downfall. True mastery comes not from the possession of power, but from the understanding of when and how to use it.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

Arm 27 of the Aetherstorm

  • Description: A sleek, metallic blue bracer with intricate silver patterns and embedded Zephyrstone Crystals, crackling with faint arcs of electricity.
  • Game Mechanics:
    • Armor: Adds 1 point to the wearer’s Armor rating.
    • Electric Resistance: Reduces electrical damage by 2 points.
    • Stormcaller’s Precision: Provides a +10% bonus to the Electrical Repair skill.
    • Aetherstorm Strike (Magic): Allows the wearer to channel electrical energy into a weapon or attack. Deals an additional 1d6 electrical damage (costs 5 Magic Points, usable once per day).
    • Sanity Cost: Wielding the bracer may cause the user to become more susceptible to madness due to its connection to elemental forces. Each use of its active abilities may require a Sanity check (1/1d4 loss).

Blades in the Dark

Arm 27 of the Aetherstorm

  • Description: A finely crafted bracer made of rare Aetherium, adorned with Zephyrstone Crystals that hum with electric energy.
  • Game Mechanics:
    • Quality: Tier 3, Fine Item
    • Special Ability – Static Shield: Gain +1d to resist rolls against ranged attacks.
    • Special Ability – Aetherstorm Strike: Push yourself to activate. For one action, your attacks gain the potency of electrical energy, dealing +1d6 damage.
    • Special Ability – Storm Step: Spend 2 Stress to instantly teleport up to 30 feet, leaving a trail of electrical discharge that can harm enemies (+1 Harm).
  • Usage: Arm Slot: Counts as a single load item when equipped.

Dungeons & Dragons (5th Edition)

Arm 27 of the Aetherstorm

  • Wondrous Item, uncommon (requires attunement)
  • Description: A bracer made of Aetherium with silver inlay and embedded Zephyrstone Crystals, sparking with latent energy.
  • Game Mechanics:
    • Armor Class: +2 bonus to AC while worn.
    • Magic Resistance: Advantage on saving throws against spells and other magical effects.
    • Static Shield (Passive): Reduces damage from ranged attacks by 1.
    • Aetherstorm Strike (Active): As a bonus action, imbue your weapon with lightning energy. Your attacks deal an additional 1d6 lightning damage for 1 minute. Can be used once per long rest.
    • Storm Step (Active): As a bonus action, teleport up to 30 feet to an unoccupied space you can see. Each creature within 5 feet of the space you left takes 1d4 lightning damage. Can be used twice per long rest.
  • Attunement: Requires attunement by a character with proficiency in Arcana.

Knave

Arm 27 of the Aetherstorm

  • Description: A powerful bracer crafted from Aetherium and adorned with Zephyrstone Crystals, emanating electrical energy.
  • Game Mechanics:
    • Defense: Grants +1 Defense while worn.
    • Magic Resistance: Grants a +2 bonus to saves against magic.
    • Static Shield (Passive): Reduces damage from ranged attacks by 1.
    • Aetherstorm Strike (Active): Once per day, you can activate the bracer to add 1d6 lightning damage to your melee attacks for 1 minute.
    • Storm Step (Active): Once per day, teleport up to 30 feet to a visible location, dealing 1d4 lightning damage to all creatures within 5 feet of your departure point.
  • Usage: Takes up one item slot when worn.

Fate

Arm 27 of the Aetherstorm

  • Description: A sleek, metallic blue bracer with intricate silver patterns and embedded Zephyrstone Crystals that crackle with faint arcs of electricity.
  • Aspects:
    • High Concept: Bracer of Storm’s Fury
    • Invoke: For harnessing lightning energy or enhanced defense
    • Compel: When the power overwhelms or attracts unwanted attention
  • Game Mechanics:
    • Static Shield: Gain +2 to defend against ranged attacks.
    • Aetherstorm Strike (Active): Once per scene, spend a Fate point to add +2 to your attack roll and deal an additional 2 stress with lightning energy.
    • Storm Step (Active): Once per session, spend a Fate point to teleport up to 2 zones away, causing 2 shifts of damage to everyone in the zone you leave.

Numenera & Cypher System

Arm 27 of the Aetherstorm

  • Description: A finely crafted bracer made of rare Aetherium, adorned with Zephyrstone Crystals that hum with electric energy.
  • Level: Level 4 Artifact
  • Game Mechanics:
    • Effect: Grants +1 Armor.
    • Static Shield: Reduces damage from ranged attacks by 2 points.
    • Aetherstorm Strike (Active): Three times per day, you can activate the bracer to deal 4 points of electrical damage with your next attack.
    • Storm Step (Active): Twice per day, you can teleport up to 100 feet to a location you can see, dealing 2 points of electrical damage to all creatures within immediate range of the space you left.
  • Depletion: Roll 1d20. On a result of 1, the bracer loses its power until recharged or repaired.

Pathfinder (1st Edition)

Arm 27 of the Aetherstorm

  • Aura: Moderate evocation; CL: 7th
  • Slot: Wrist; Price: 8,000 gp; Weight: 1 lb.
  • Description: A bracer made of Aetherium with silver inlay and embedded Zephyrstone Crystals, sparking with latent energy.
  • Game Mechanics:
    • Armor Bonus: +2 enhancement bonus to AC.
    • Static Shield: Provides DR 2/- against ranged attacks.
    • Aetherstorm Strike (Active): Once per day, the wearer can activate the bracer to add 1d6 points of electrical damage to all melee attacks for 1 minute.
    • Storm Step (Active): Twice per day, as a swift action, the wearer can teleport up to 30 feet. Upon teleporting, the wearer deals 1d4 points of electrical damage to all creatures within 5 feet of the space they left.
  • Construction Requirements:
    • Craft Wondrous Item
    • lightning bolt
    • dimension door
  • Cost: 4,000 gp

Savage Worlds

Arm 27 of the Aetherstorm

  • Description: A powerful bracer crafted from Aetherium and adorned with Zephyrstone Crystals, emanating electrical energy.
  • Game Mechanics:
    • Armor Bonus: +2 Toughness.
    • Static Shield: Gain +2 Armor against ranged attacks.
    • Aetherstorm Strike (Active): Once per day, you can activate the bracer to add +1d6 electrical damage to all melee attacks for 3 rounds.
    • Storm Step (Active): Once per day, spend 2 Power Points to teleport up to 12″ (inches), dealing 1d4 electrical damage to all creatures within 1″ (inch) of your starting position.

Shadowrun (6th Edition)

Arm 27 of the Aetherstorm

  • Description: A sleek, metallic blue bracer embedded with Zephyrstone Crystals that crackle with faint arcs of electricity.
  • Game Mechanics:
    • Armor: Provides +1 Armor.
    • Static Shield: Adds +2 to defense rolls against ranged attacks.
    • Aetherstorm Strike (Active): As a Simple Action, once per encounter, add 1d6 electrical damage to all melee attacks for 1 minute.
    • Storm Step (Active): As a Simple Action, twice per day, teleport up to 10 meters, dealing 2S electrical damage to all within 1 meter of your starting position.
  • Essence Cost: 0.5 Essence
  • Availability: 8R
  • Cost: 10,000¥

Starfinder

Arm 27 of the Aetherstorm

  • Description: A bracer crafted from Aetherium and adorned with Zephyrstone Crystals, emitting a faint electrical hum.
  • Game Mechanics:
    • EAC Bonus: +1
    • KAC Bonus: +1
    • Static Shield: Gain DR 2/- against ranged attacks.
    • Aetherstorm Strike (Active): Once per day, as a standard action, add 1d6 electrical damage to all melee attacks for 1 minute.
    • Storm Step (Active): Twice per day, as a move action, teleport up to 30 feet, dealing 1d4 electrical damage to all creatures within 5 feet of your starting position.
  • Level: 5
  • Price: 4,750 credits

Traveller (Mongoose 2nd Edition)

Arm 27 of the Aetherstorm

  • Description: A finely crafted bracer made of rare Aetherium, adorned with Zephyrstone Crystals that hum with electric energy.
  • Game Mechanics:
    • Armor: Provides +1 to Armor.
    • Static Shield: Grants +1 DM to resist ranged attacks.
    • Aetherstorm Strike (Active): Once per day, the wearer can add 1d6 electrical damage to melee attacks for 10 minutes.
    • Storm Step (Active): Twice per day, the wearer can teleport up to 10 meters as a Minor Action, causing 1d4 electrical damage to all within 1 meter of the starting position.
  • Tech Level: 12
  • Cost: 25,000 Credits

Warhammer (4th Edition)

Arm 27 of the Aetherstorm

  • Description: A powerful bracer crafted from Aetherium and adorned with Zephyrstone Crystals, emanating electrical energy.
  • Game Mechanics:
    • Armor Points: 2 (Arm)
    • Static Shield: Grants +10% to Dodge tests against ranged attacks.
    • Aetherstorm Strike (Active): Once per day, the wearer can add +1d6 electrical damage to all melee attacks for 1 minute.
    • Storm Step (Active): Twice per day, as a Move action, the wearer can teleport up to 10 yards, dealing 1d4 electrical damage to all creatures within 1 yard of the starting position.
  • Encumbrance: 1
  • Availability: Rare
  • Price: 300 Gold Crowns