Arm 22 of the Tressed Touch

by

in

Lore: This elegant, silken sleeve is said to have been woven by the legendary stylist of the Fey Courts. Each shimmering thread is infused with the magic of glamour and beauty, whispered secrets of hairstyling techniques and whispered charms for enchanting clientele.

Color: Iridescent pearl, shimmering with hints of silver, gold, and subtle hues of pink, purple, and blue.

Slot: Arm (Left or Right) only one arm

Tier: 1

Skills:

  • Hairdressing Expertise: Proficiency in all hairstyling techniques, including braiding, cutting, and styling.
  • Enthralling Conversation: Ability to charm and captivate clients with engaging conversation.

Passive Magic:

  • Silken Grace: Grants a +2 bonus to all hairstyling checks.
  • Radiant Aura: Grants the wearer an alluring presence, making them more persuasive and charismatic.
  • Style Savant: Grants advantage on Charisma checks related to social interactions.

Active Magic (Recharge on a Short Rest):

  • Hair Raising Charm: Creates a temporary illusion that enhances the wearer’s hairstyle, granting a +2 bonus to Charisma checks for one hour.
  • Unruly Tresses: Causes a target creature’s hair to become wild and unmanageable, potentially distracting or disorienting them for one round.

Tags: Hairstyling, Charm, Persuasion, Illusion

The Arm 22 of the Tressed Touch, an exquisite and magical hairstyling accessory, would likely be found in a high-end salon or boutique nestled in a fashionable district of a bustling city. The shop itself would exude elegance and sophistication, with opulent decor, plush furnishings, and the alluring scent of exotic perfumes and styling elixirs.

Potential clientele would be drawn in by the salon’s reputation for cutting-edge styles, impeccable service, and the whispers of enchanting transformations achieved through the use of magical artifacts. The Arm 22 of the Tressed Touch, with its shimmering beauty and rumored history, would be considered a prized possession, showcased in a glass display case or on a velvet-draped mannequin.

The proprietor, likely a renowned hairstylist or fashion icon, would be well-versed in the art of salesmanship. They might regale potential buyers with tales of the sleeve’s origins in the Fey Courts, emphasizing its power to enhance beauty and charisma. They would demonstrate its practical benefits for hairstyling while subtly hinting at its more magical properties.

Due to its common rarity and tier 1 status, the Arm 22 of the Tressed Touch would not be exorbitantly priced, but it would still command a respectable sum. The cost might range from 25 to 50 gold pieces, depending on the establishment’s prestige and the buyer’s negotiation skills. Acquiring the sleeve might involve more than just a monetary transaction; the proprietor might require a demonstration of the buyer’s appreciation for beauty and style, ensuring that the artifact falls into the hands of someone who will truly cherish and utilize its unique abilities.

Roleplay in different environments:

  • Defense:
    • In a crowded ballroom: As a rival stylist attempts to sabotage the wearer’s masterpiece hairstyle, the Silken Grace of the sleeve allows for a swift and subtle repair, maintaining the wearer’s impeccable appearance and confidence. If the rival persists, the wearer can activate Unruly Tresses, causing the rival’s own hair to become a chaotic mess, distracting them from further mischief.
    • During a tense negotiation: The Radiant Aura of the sleeve enhances the wearer’s charm and charisma, allowing them to deflect aggressive remarks and de-escalate the situation. If the negotiation turns sour, the wearer can use Hair Raising Charm to enhance their appearance, further bolstering their confidence and swaying the other party’s opinion.
    • Evading unwanted attention: In a seedy tavern or dark alleyway, the wearer’s Style Savant ability aids them in blending in or navigating through social interactions. If cornered, the wearer can activate Unruly Tresses on their pursuer, causing their hair to become a wild distraction, allowing for a quick escape.
  • Offense:
    • In a high-stakes fashion competition: The wearer’s Hairdressing Expertise, amplified by the Silken Grace of the sleeve, allows them to create a breathtaking hairstyle that outshines their competitors. They can use Unruly Tresses to subtly disrupt their rivals’ creations, giving them an edge in the competition.
    • Manipulating a powerful noble: By combining their Enthralling Conversation skills with the Radiant Aura of the sleeve, the wearer can charm and manipulate the noble, extracting favors or information. They might use Hair Raising Charm to further enhance their allure, making the noble more susceptible to their influence.
    • Infiltrating a high-society gathering: The wearer’s Style Savant ability allows them to seamlessly blend into the glamorous crowd, using their charm and wit to gather intelligence or discreetly sabotage their target’s plans. The Hair Raising Charm can be used to attract attention and create distractions, allowing the wearer to achieve their objectives unnoticed.

The Arm 22 of the Tressed Touch is a single, full-length sleeve, covering the entire arm from wrist to armpit. It is made of a shimmering, iridescent pearl-colored silk that seems to shift and change colors subtly in the light, with hints of silver, gold, pink, purple, and blue. The fabric is incredibly soft and smooth to the touch, draping elegantly over the wearer’s arm.

The sleeve is devoid of any visible seams or stitching, as if it were woven from a single, continuous thread. Intricate patterns and designs are subtly woven into the fabric, resembling delicate braids, flowing curls, and elaborate updos. These patterns are not static; they seem to move and flow as the wearer moves, creating an illusion of living, breathing hair.

The overall effect is one of ethereal beauty and elegance. The Arm 22 of the Tressed Touch is not merely a piece of clothing but a work of art, a testament to the skill and magic of its creator.

Perception of Activation: Arm 22 of the Tressed Touch

  • Sight:
    • Hair Raising Charm: The wearer’s hair seems to shimmer and glow, taking on an ethereal quality. The individual strands become more vibrant and luminous, catching the light and framing the face in an otherworldly halo.
      • Positive: This effect is visually stunning and enhances the wearer’s natural beauty.
      • Negative: The glow might be too intense for some, attracting unwanted attention.
    • Unruly Tresses: The target’s hair becomes a wild, untamed mane, standing on end and defying gravity. The individual strands seem to writhe and twist, creating an unsettling spectacle.
      • Positive: This effect is visually distracting and can disorient the target.
      • Negative: It might not be effective on bald or short-haired individuals.
  • Sound:
    • Hair Raising Charm: A soft, melodious chime resonates from the sleeve as the charm activates, like tiny bells tinkling in the wind.
      • Positive: The sound is pleasant and calming, enhancing the wearer’s allure.
      • Negative: It may be barely audible in noisy environments.
    • Unruly Tresses: A crackling sound emanates from the sleeve, followed by the rustle of hair as it becomes wild and uncontrolled.
      • Positive: The sound is startling and can add to the target’s confusion.
      • Negative: It may not be noticeable in loud environments.
  • Touch:
    • Hair Raising Charm: The wearer feels a tingling warmth in their arm as the charm activates, as if a gentle breeze is caressing their skin.
      • Positive: This sensation is soothing and comforting.
      • Negative: None.
    • Unruly Tresses: The wearer feels a slight vibration in the sleeve as the magic takes effect, but no other physical sensation.
      • Positive: The lack of sensation makes it difficult for the target to anticipate the effect.
      • Negative: None.
  • Smell:
    • Hair Raising Charm: A subtle fragrance of exotic flowers and sweet perfumes wafts from the sleeve as the charm activates.
      • Positive: The scent is alluring and intoxicating.
      • Negative: Some might find it overpowering or cloying.
    • Unruly Tresses: No distinct smell.
  • Taste:
    • Hair Raising Charm and Unruly Tresses: No distinct taste.
  • Extra-Sensory Perception:
    • Bards and Musicians: The activation of Hair Raising Charm produces a harmonious chord that resonates with their artistic senses, inspiring creativity and performance.
    • Fey Creatures: A surge of whimsical energy emanates from the sleeve, evoking a sense of playful mischief and delight.
    • Those with keen fashion sense: The wearer’s enhanced beauty and charisma become even more apparent, their aura shimmering with an almost tangible elegance.

Activating the Arm 22 of the Tressed Touch is a multi-sensory experience that heightens the wearer’s beauty and charm, while subtly manipulating the appearance and perceptions of others.

Crafting Recipe: Arm 22 of the Tressed Touch

  • Materials Needed:
    • Silken threads spun by moon moths under a full moon
    • Essence of glamour, extracted from a fey creature’s laughter
    • Petals of a rare iridescent orchid
    • Tears of a mermaid, collected under starlight
  • Tools Required:
    • Silver loom enchanted with moon magic
    • Fine needle crafted from a unicorn’s horn
    • Crystal vial for collecting essence and tears
    • Mortar and pestle
    • Small silver cauldron
  • Skill Requirements:
    • Weaving Expertise (Proficient)
    • Enchanting (Apprentice)
    • Herbalism (Knowledgeable)
  • Crafting Steps:
    • Thread Preparation: Under the light of a full moon, carefully collect the silken threads spun by moon moths. Combine the threads with the essence of glamour in the crystal vial, allowing them to soak and absorb the magical properties.
    • Dye Infusion: Crush the petals of the iridescent orchid in the mortar and pestle, extracting their vibrant pigments. Add the mermaid tears to the mixture, creating a shimmering dye.
    • Weaving: Using the enchanted silver loom, weave the infused threads into a seamless, full-length sleeve, incorporating the iridescent dye to create the shimmering patterns and designs. The weaving process should be imbued with the artisan’s intent, focusing on beauty, charm, and enchantment.
    • Enchanting: While the sleeve is still on the loom, perform a delicate enchanting ritual, weaving the desired magical effects into the fabric. This might involve chanting incantations, invoking the blessings of fey spirits, or channeling one’s own innate charisma and persuasive abilities.
    • Finishing: Carefully remove the completed sleeve from the loom and inspect it for any imperfections. If necessary, use the unicorn horn needle to make any minor repairs or adjustments.

Once finished, the Arm 22 of the Tressed Touch will be a masterpiece of craftsmanship and magic, ready to enhance the wearer’s charisma, beauty, and persuasive abilities.

Tale of the Arm-Cloth-Shimmer

Listen, little ears, to story old as stars. Not of warriors, not of kings, but of beauty, of magic subtle as moon-glow. In time before time, when Fey still walked among us, there was weaver, fingers like wind through leaves. Not thread of flax or wool, oh no, this was spun by moon-moth, under light of fullest pearl.

Each strand held laughter, not just sound, but essence of joy fey feel. That laughter caught in weaving, like dewdrop in spider’s web. Not enough, though, weaver sought more. From bloom rare as true love’s kiss, petals crushed, color like sunset on water. Then, tears of mermaid, not of sadness, but longing for land, salty-sweet like life itself.

Loom not of iron, but silver sung by moon-priestess. Each pass of shuttle, not just making cloth, but spell growing. Not for power over others, but power over self. When done, Arm-Cloth-Shimmer it was, more than garment, it was… feeling.

Who wore it, even plain face became fair. Words flowed like honey, convincing like lover’s whisper. Hair itself, like sunbeam made solid, drawing eyes, holding hearts. But not just trickery, oh no. When hands touched tresses of others, magic flowed. Not changing, but revealing, like sculptor finding true form in stone.

Some used it for good, some for ill, as is way of shiny things. Queen who wore it united warring lands with smiles, thief used it to charm guards out of keys. Always, though, the lesson whispered in shimmer: True beauty within, cloth just helps it shine. But like moon reflects sun, cloth reflects wearer’s heart.

So, little ones with eyes wide, remember this: Prettier face won’t fix ugly soul. But if kindness inside, like moon-moth’s silk, then Arm-Cloth-Shimmer makes world brighter, not just for you, but for all who see.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

Name: Stylist’s Sleeve of Enchantment

  • Type: Magical Artifact
  • Description: A silken sleeve said to be woven by the Fey, shimmering with subtle magic.
  • Skills: +2 to Charm, +1 to Art/Craft (Hairdressing)
  • Effect: Grants a +1 bonus to Persuade and Fast Talk rolls, as well as a +1 bonus to Sanity rolls when resisting the influence of the Mythos, as the wearer feels a connection to the beauty of the natural world.

Blades in the Dark

Name: Fey-Touched Silken Wrap

  • Type: Gear
  • Description: A shimmering silken arm wrap that grants the wearer +1 to Sway rolls and +1 to their quality rating on any engagement roll involving social interactions.
  • Special: When used during a downtime activity to improve a Vice, the player gains an additional +1 bonus on the roll.

Dungeons & Dragons (5th Edition)

Name: Arm 22 of the Tressed Touch

  • (Common)
  • Type: Wondrous Item, Rare
  • Skills: +2 to Persuasion and Performance checks.
  • Passives: Advantage on Charisma (Persuasion) checks and resistance to being charmed.
  • Active (Recharge on a Short Rest): Cast Disguise Self (1st level spell slot) or Enhance Ability (Charisma) (2nd-level spell slot).

Knave

Name: Gossamer Stylist’s Glove

  • Type: Armor (Arm)
  • Description: A shimmering silken glove that grants the wearer a +1 bonus to Armor and a +1 bonus to any skill check related to hairstyling or social interaction. The wearer also gains advantage on saving throws against being charmed or frightened.
  • Special: Once per day, the wearer may choose to either charm a creature for one round or temporarily enhance their own appearance, gaining advantage on Charisma checks for one hour.

Fate (Accelerated/Core)

Name: Feywoven Charm Sleeve

  • Description: A shimmering silk sleeve imbued with the magic of the Fey.
  • Aspect: “Enigmatic Charisma”
  • Skills: +2 to Rapport, +1 to Deceive
  • Stunts:
    • Illusory Allure: Once per scene, spend a Fate Point to activate a magical glamour that enhances your appearance and presence.
    • Tangled Threads: Once per scene, spend a Fate Point to subtly manipulate a situation or conversation to your advantage.
    • Feywild Fashion: When using your Rapport skill to influence or charm someone, you may use an additional free invocation on that roll.

Numenera/Cypher System

Name: Shimmering Fey Silk Armlet

  • Level: 1
  • Form: Wearable
  • Effect: Grants +1 to Speed Pool and Intellect Pool while wearing. Once per day, may spend 1 Intellect Point to activate one of the following effects:
  • Enthralling Guise: Gain 2 points to your next interaction task.
  • Befuddling Whispers: Cause a target to become briefly distracted or confused.

Pathfinder (Second Edition)

Name: Bracers of Fey Glamour

  • Item Level: 1
  • Price: 15 gp
  • Type: Bracers (wondrous item)
  • Usage: worn;
  • Bulk: L
  • Properties:
    • When you roll for initiative and are wearing these bracers, you gain a +1 item bonus.
    • You gain a +1 item bonus to saving throws against being charmed or frightened.
    • Activate [one-action] Interact; Requirements: You are wearing this magic item; Effect: You channel the magic of the bracers to create one of the following effects:
    • Hair Raising Charm: Choose one humanoid you can see within 30 feet. The target must succeed at a DC 13 Wisdom save or be charmed by you for 1 minute.
    • Unruly Tresses: Choose one creature you can see within 30 feet. The target must succeed at a DC 13 Dexterity save or be blinded for 1 round.

Savage Worlds

Name: Fey Weaver’s Sleeve

  • Type: Arcane Background (Hedge Witch) Edge
  • Description: A silken sleeve woven with Fey magic.
  • Skills: +2 Persuasion, +1 Performance, +1 Knowledge (Fashion)
  • Powers:
    • Enigmatic Charisma: +1 Charisma.
    • Illusory Allure: Spend a Benny to fascinate a target (Spirit roll vs. target’s Spirit, success means they are Shaken for one round).
    • Tangled Threads: Spend a Benny to create a minor distraction or illusion for one round.

Shadowrun (Sixth World)

Name: Fey Silk Weave

  • Type: Focus (Rating 1)
  • Description: A shimmering silken sleeve imbued with the magic of the Fey.
  • Skills: +2 to Influence and Etiquette tests
  • Active Skills:
    • Veil of Glamour: Activating this power creates an illusion that enhances the wearer’s appearance and presence, granting a +2 dice pool bonus to the next Social test.
    • Tangled Whispers: The wearer weaves subtle illusions to confuse and distract a target, imposing a −2 dice pool modifier to the target’s next action.

Starfinder (First Edition)

Name: Fey-Touched Silken Sleeve

  • Level: 1
  • Price: 400 credits
  • Bulk: L
  • Description: A silken sleeve imbued with the magic of the Fey, granting the wearer enhanced social abilities.
  • Activation: Standard action
  • Effect: The wearer gains a +1 item bonus to Bluff and Diplomacy checks. Once per day, the wearer can cast charm person (DC 13) as a spell-like ability.

Traveller (Mongoose 2nd Edition)

Name: Enchanting Armlet

  • Skill: +1 to Persuade and Deception
  • Special: The wearer gains a +1 DM to reaction rolls and a +1 DM to resist intimidation. Once per day, the wearer can use a reaction to make a target within short range make an Easy Soc roll or be distracted for one round.

Warhammer Fantasy Roleplay (4th Edition)

Name: Fey Silk Cuff

  • Description: A shimmering silken cuff imbued with Fey magic.
  • Skills: +10 Fellowship and Guile
  • Special Rules:
    • Grants a +10 bonus to Charm Animal and Charm Person tests.
    • Grants a +10 bonus to Opposed Tests when resisting Fear or Terror.
    • Once per day, the wearer can cast a Minor Illusion, as per the Illusionist spell list.