From: Frostbloom
Lore: Winter’s Embrace Salve is a recipe that has been passed down through generations among healers who dwell in frigid, icy regions. The lore surrounding the salve speaks of an ancient healer who discovered the remarkable healing properties of Frostbloom Extract when combined with specific healing herbs and a soothing balm. Through careful experimentation and observation, the healer created Winter’s Embrace Salve, a potent remedy for frostbite and other cold-related injuries. It is said that the salve carries the essence of winter’s resilience, offering solace and rapid healing in the harshest of environments.
Use: Winter’s Embrace Salve serves as a powerful healing tool, specifically designed to treat frostbite and other cold-related injuries. When applied to affected areas, the salve provides immediate pain relief and speeds up the healing process, restoring damaged tissue and reducing the risk of complications.
Stats:
- Level Requirement: Tier 1
- Skills Required: Herbalism (Novice) – The character should possess basic knowledge and skill in herbalism to prepare Winter’s Embrace Salve.
- Preparation Time: 30 minutes – Crafting the salve involves carefully extracting the properties of Frostbloom and combining them with healing herbs and a soothing balm.
- Cost: 25 gold pieces – The cost covers the rare Frostbloom Extract, the healing herbs, and the soothing balm used in the creation of the salve.
Process:
- Extract Frostbloom Essence: Obtain Frostbloom Extract, which is derived from the potent blooms of the Frostbloom Vine. The extract is obtained through a process that involves careful distillation or infusion of the vine’s essence.
- Combine with Healing Herbs: Blend the Frostbloom Extract with a mixture of healing herbs known for their regenerative properties. These herbs may include yarrow, comfrey, or other medicinal plants associated with mending wounds and reducing inflammation.
- Mix with Soothing Balm: Introduce the healing herb and Frostbloom Extract mixture into a soothing balm, which acts as the base and medium for applying the salve. The balm aids in soothing the affected areas, providing moisture, and allowing the active ingredients to penetrate the skin.
Tags:
- Healing: Winter’s Embrace Salve is a healing item that can be applied externally to treat frostbite and cold-related injuries.
- Pain Relief: The salve provides immediate pain relief upon application, alleviating the discomfort associated with frostbite and cold injuries.
- Rapid Healing: The active ingredients in the salve accelerate the healing process, aiding in tissue regeneration and reducing the recovery time for frostbite victims.
- Additional: Cold Remedy, Frostbite Treatment, Topical, Salve, Balm, Herbal Medicine, Restorative, Soothing, Regenerative, Icy

The Winter’s Embrace Salve recipe is primarily sold in regions known for their harsh winter climates, where frostbite and cold-related injuries are common. It can be found in specialized apothecaries, herbalist shops, or healing sanctuaries located in towns and villages situated in cold and icy environments. These establishments are often run by experienced healers, herbalists, or practitioners who have a deep understanding of the medicinal properties of Frostbloom and the healing herbs used in the salve.
The recipe may also be passed down within healing guilds or secret societies dedicated to the study and preservation of traditional healing methods. Characters may need to seek out these specialized organizations, gain their trust, and prove their dedication to healing arts before they are granted access to the Winter’s Embrace Salve recipe. Such organizations might require characters to undertake quests or perform tasks to demonstrate their commitment to the preservation of healing knowledge.
The end results of the Winter’s Embrace Salve are primarily used for healing and treating frostbite and cold-related injuries. When characters acquire the salve, they can apply it to frostbitten areas or wounds caused by exposure to extreme cold. The salve provides immediate relief from pain and discomfort, soothing the affected areas. It also accelerates the healing process, promoting tissue regeneration and reducing the risk of complications.
Avatars can use the Winter’s Embrace Salve as a valuable tool for healing themselves or others who have suffered from frostbite or cold-related injuries. The salve can be applied during or after encounters with cold-based creatures or environments, providing an immediate solution to the effects of extreme cold. It may also be utilized as a means of gaining favor or gratitude from NPCs who have fallen victim to frostbite, earning their trust or potentially gaining useful information or assistance in return.
The availability of the Winter’s Embrace Salve may be influenced by the local demand for such a remedy and the rarity of its ingredients. In regions where frostbite and cold-related injuries are more prevalent, the salve may be relatively common and accessible, with a moderate cost. However, in areas where such injuries are less common, or where the ingredients are scarce, the salve may be rare and come with a higher price tag. This scarcity could create opportunities for characters to earn rewards or favor by acquiring or creating the salve for those in need.
A Chronicle of the Healer’s Reprieve
Harken now to a tale spun from the icy breath of the north, a saga etched in frost and whispered on the chilling winds—a story of the Winter’s Embrace Salve.
In the age when the world was cloaked in an unending winter, when glaciers strode across the land like titans of old, there lived a healer named Anya. Her dwelling was a humble abode nestled amidst the frosted peaks, where the Frostbloom, a flower of ethereal beauty and resilience, dared to defy the biting cold.
Anya was renowned among her people for her healing touch, her knowledge of herbs, and her unwavering spirit. Yet, even she was challenged by the cruel affliction of frostbite, a common malady in those harsh times. Many a brave soul, be they hunter or gatherer, fell prey to the gnawing cold, their limbs numbed, their flesh blackened, their spirit teetering on the precipice of the icy abyss.
Driven by compassion and a healer’s resolve, Anya sought a remedy, a balm that could stand against the icy wrath of winter. She observed the Frostbloom, how it thrived amidst the frost, its petals unfazed by the biting cold. A whisper of intuition, a spark of ancient knowledge passed down through generations, guided her hand.
She learned to extract the essence of the Frostbloom, a process as delicate as the flower itself, requiring patience, respect, and an understanding of the plant’s rhythm. She combined this essence with the soothing balm of yarrow and comfrey, herbs known for their mending properties, creating a concoction that shimmered with the pale blue of a winter’s dawn.
This was the birth of the Winter’s Embrace Salve, a remedy that held the gentle touch of frost and the resilient spirit of life. When applied to frostbitten flesh, it was as if the cold receded, replaced by a soothing warmth that seeped deep into the wounded tissue, mending and restoring. The salve brought solace to many, easing pain, hastening recovery, and rekindling hope in the hearts of those who had stared into winter’s icy maw.
Yet, the tale of Anya and her salve is not merely one of triumph, but also of understanding. For Anya, in her wisdom, knew that true healing was not merely about mending the flesh, but also about respecting the power of nature. She taught her people that the salve was not a means to defy winter, but to coexist with it, to understand its rhythm, to respect its might, and to find harmony within its embrace.
Anya’s legacy lived on, not just in the salve that bore the essence of her wisdom, but in the spirit of her teachings. The people of the frosted peaks learned to live with the cold, to find beauty in its harshness, and to heal not just their bodies, but their relationship with the world around them.
Moral of the Story: True healing comes not from conquering nature, but from understanding it, respecting it, and living in harmony with it. The harshest environments can yield the most potent remedies, but they must be approached with wisdom, humility, and reverence.
Suggested conversions to other systems:
Call of Cthulhu 7th Edition
Winter’s Embrace Salve
- Uses: 1d3+1 applications per tin.
- Effects:
- When applied to an area affected by frostbite or extreme cold, the salve immediately alleviates pain and restores 1d3 hit points.
- Over the next 24 hours, the salve continues to work, restoring an additional 1d6 hit points and preventing any further damage from the cold as long as the area remains covered.
- The salve also grants a bonus die on any CON rolls made to resist the effects of cold environments or spells for the next 24 hours.
- Identifying the Salve: A successful Medicine or Natural World roll will identify the salve and its properties. A Hard Success will reveal the specific mechanics and the number of uses.
- Creating the Salve: Creating the salve requires a successful Pharmacy roll along with the necessary rare ingredients (Frostbloom Extract, healing herbs, and a soothing balm). The process takes at least one full day of work.
Blades in the Dark
Winter’s Embrace Salve
- Effect: When you apply the salve, you instantly recover from level 1 or level 2 harm caused by cold or frostbite. You also gain +1 Effect on Endure rolls to resist the effects of cold environments for the remainder of the scene or downtime activity.
- Quality: The maximum Quality level a character can craft is equal to their highest of Study or Tinker. Typically, Quality will be 3 to 5.
- Complications:
- Limited Use: The salve is potent but difficult to make. Each tin only contains 1 use per Quality level.
- Allergic Reaction: There’s a small chance the recipient has an adverse reaction. They suffer level 1 harm “Sickened” or “Weakened”.
- Crafting: To craft Winter’s Embrace Salve, a character needs the Alchemist special ability or similar, access to a lab, and the rare ingredients. The Quality of the salve is determined by a successful Tinker roll.
Dungeons & Dragons 5th Edition
Winter’s Embrace Salve
- Wondrous Item, uncommon
- This small tin contains 1d4 + 1 doses of a thick, blue salve. As an action, a creature can apply the salve to an area affected by frostbite or extreme cold.
- Effects:
- The salve immediately ends the effect of any levels of exhaustion caused by extreme cold.
- The creature regains 1d8 hit points and has advantage on saving throws against the effects of extreme cold for the next 24 hours.
- The salve also provides resistance to cold damage for the next hour.
- Identify: A successful DC 10 Intelligence (Nature) or Wisdom (Medicine) check identifies the salve and its effects.
- Crafting: Crafting this salve requires proficiency with the herbalism kit, access to the rare Frostbloom plant, and a successful DC 15 Intelligence (herbalism kit) check. The process takes 1d4 days of downtime.
Knave
Winter’s Embrace Salve
- Quality: 11
- Effect: When applied to an area affected by frostbite or extreme cold, this salve instantly restores 1d6 hit points and grants advantage on any saves against cold or cold-based effects for the next hour.
- Multiple Uses: A single tin of salve contains 1d4 uses.
- Identify: A character can identify the salve’s properties with a successful Intelligence test.
- Inventory: This salve takes up one inventory slot.
Fate (Core/Condensed)
Winter’s Embrace Salve
- Aspect: Soothing Balm of the Frozen North
- Permissions: Requires a related skill such as Physique, Lore, or Crafts.
- Effect:
- When you apply the salve to a character suffering from cold-related harm or conditions, you can invoke the Soothing Balm of the Frozen North aspect for free once to immediately remove a mild or moderate consequence caused by cold or frostbite. You may spend a Fate point to remove a severe consequence instead.
- Additionally, the salve provides a +2 bonus to any rolls made to resist or overcome the effects of cold environments or cold-based attacks for the rest of the scene.
- Cost: The cost of creating or acquiring the salve can be determined by the GM based on its rarity and the campaign’s setting.
Numenera & Cypher System
Winter’s Embrace Salve
- Type: Topical
- Level: 1d6+1 (The level determines the difficulty of crafting and the potency of the salve.)
- Effect: When applied to a creature suffering from cold damage or the effects of extreme cold, the salve immediately restores Health equal to twice the item’s level. It also grants an asset on all Speed defense rolls against cold-based attacks and on any rolls to resist the effects of cold environments for the next hour.
- Depletion: 1 in 1d6 (Each tin of salve has a 1 in 1d6 chance of being depleted after each use).
- Multiple Applications: Applying multiple doses of the salve does not increase the Health recovery but does extend the duration of the Speed defense asset by one hour per additional dose.
- Crafting: Crafting this salve requires proficiency in crafting, access to the rare Frostbloom plant, and a successful Intellect roll against a difficulty equal to the item’s level. The process takes several hours.
Pathfinder 2nd Edition
Winter’s Embrace Salve
- Item 2
- Consumable, Healing, Magical
- Price 12 gp
- Usage held in 1 hand; Bulk L
- Activate [one-action] (Manipulate)
- Effect: This small jar contains 1d3+1 doses of thick, blue salve. Applying a dose of the salve to a creature is a standard action. A creature that has a dose of the salve applied to it regains 2d8 hit points and gains cold resistance 5 for 1 hour. If the creature is suffering from the effects of extreme cold, the salve immediately ends those effects.
- Crafting Requirements: Supply one vial of Frostbloom Extract.
Savage Worlds (Adventure Edition)
Winter’s Embrace Salve
- Type: Wondrous Item
- Cost: 300 credits
- Effects: A tin of this salve contains 1d6+1 doses. Applying a dose to a creature takes one action and removes all levels of Fatigue caused by cold. It also immediately heals 1d6 Wounds and adds a +2 bonus to Vigor rolls made to resist the effects of cold environments or cold-based attacks for the next hour.
- Multiple Applications: Multiple applications do not stack for Wound recovery, but each dose extends the duration of the Vigor bonus by one hour.
- Crafting: Crafting this salve requires the Healing skill (or Weird Science, if appropriate to the setting), access to a basic lab, the rare Frostbloom plant, and a successful Healing roll. The process takes 1d4 hours.
- Success: Salve created with the effects as described.
- Raise: The salve also grants a +2 bonus to recover from any Wounds.
- Failure: The salve is ruined.
- Critical Failure: The salve is inert and useless.
Shadowrun 6th Edition (with elements of Shadowrun: Anarchy)
Winter’s Embrace Salve
- Type: Topical Healing Agent
- Effect: This salve is specifically designed to treat frostbite and other cold-related injuries. When applied to a character suffering from such damage, the salve immediately heals 2 boxes of Physical damage directly caused by cold. Additionally, it grants a +2 dice pool bonus to any tests made to resist the effects of cold environments or cold-based attacks for the next hour per application.
- Multiple Applications: Each tin contains 1d6 applications. Multiple applications do not stack for damage recovery but do extend the duration of the resistance bonus by one hour per additional application.
- Availability: 8R (Restricted, may not be available in all areas)
- Cost: 200¥ per tin
- Crafting: Crafting this salve requires a Biotech skill test with a threshold determined by the GM based on the availability of the ingredients (Frostbloom Extract is rare). The process takes several hours and requires a basic lab setup.
Starfinder
Cryo-Regenerative Salve
- Level: 3
- Price: 300
- Type: Medicament (consumable)
- Effect: This salve is designed to treat injuries caused by cold and frostbite. As a standard action, a creature can apply a dose of this salve to themselves or an adjacent creature. The salve instantly heals 3d6 points of cold damage and grants a +2 enhancement bonus to Fortitude saving throws against cold effects for one hour.
- Multiple Applications: Each container has 1d4+1 doses. Multiple applications do not stack for damage recovery but do extend the duration of the saving throw bonus by one hour per additional dose.
- Crafting: Crafting this salve requires the Medicine skill, access to a basic lab, the rare Frostbloom plant, and a successful DC 18 Medicine check. The process takes 4 hours.
Traveller (Mongoose 2nd Edition)
Winter’s Balm
- TL: 5 (This assumes a setting where advanced medical technology is available but specialized herbal remedies are still used)
- Effect: This salve is designed to treat frostbite and other cold-related injuries. When applied, the salve immediately restores 1d6 points of damage to any one characteristic that has been reduced due to cold or frostbite. Additionally, it grants a +2 DM to all End checks made to resist the effects of cold environments for the next 2d6 hours.
- Multiple Applications: Each container has 1d4+1 applications. Multiple applications do not stack for damage recovery but do extend the duration of the End check bonus by two hours per additional application.
- Cost: Cr150 per container
- Availability: Uncommon
- Legality: 0 (possession is generally legal)
- Crafting: Creating the salve requires a Science (Biology) or Medicine roll, with the difficulty determined by the availability of the rare ingredients. The process takes at least a day.
Warhammer Fantasy Roleplay 4th Edition
Frostbloom Salve
- Type: Poultice
- Rarity: Scarce
- Effects: This salve is specifically designed to treat injuries caused by cold and frostbite. When applied to a creature suffering from such injuries, the salve immediately restores 2d10 Wounds. Additionally, it grants a +10 bonus to Toughness Tests made to resist the effects of cold environments or cold-based attacks for the next hour. The salve also reduces any Critical Wounds caused by cold by 1 level of severity.
- Multiple Applications: Each container holds 1d3+1 applications. Multiple applications do not stack for Wound recovery but do extend the duration of the Toughness Test bonus by one hour per additional application.
- Brewing: Brewing this salve requires the Trade (Apothecary) skill, access to a workshop, the rare Frostbloom plant, and a successful Trade (Apothecary) Test at a -10 penalty. The process takes 1d10 hours.
