From: Frostbloom Vine
Lore: Frostweaver Tea is a concoction that draws its origins from ancient legends surrounding the mystical properties of the Frostbloom Vine. According to the lore, the Frostbloom Vine was believed to be blessed by winter spirits, its blossoms imbued with the essence of frost and resilience. Wise herbalists and alchemists discovered that by carefully drying the delicate blossoms and brewing them into a tea, they could unlock its potential to grant temporary resistance to cold-based spells and effects. The knowledge of brewing Frostweaver Tea has been passed down through generations, becoming a cherished secret among those who value protection against icy powers.
Use: Frostweaver Tea is a sought-after beverage among adventurers, spellcasters, and anyone venturing into frigid environments or engaging in battles against frost-wielding foes. When consumed, the tea bestows a temporary increase in resistance to cold-based spells and effects, allowing the drinker to withstand icy assaults with greater fortitude.
Stats:
- Level Requirement: Tier 1
- Skills Required: Herbalism (Basic) – The character should possess basic knowledge and skill in herbalism to prepare Frostweaver Tea.
- Preparation Time: 15 minutes – Brewing Frostweaver Tea involves steeping the dried Frostbloom Vine blossoms in hot water.
- Cost: 10 gold pieces – The cost covers the dried Frostbloom Vine blossoms, hot water, and honey used to sweeten the tea.
Process:
- Gather the Ingredients: Acquire dried Frostbloom Vine blossoms, which are delicate flowers harvested from the vine during a specific season. Obtain hot water, ideally heated to a suitable temperature for brewing tea. Optionally, procure honey to add a touch of sweetness to the final concoction.
- Brew the Tea: Place the desired amount of dried Frostbloom Vine blossoms into a tea infuser or a pot. Pour hot water over the blossoms and let them steep for several minutes, allowing the flavors and properties to infuse into the water. Adjust the steeping time based on personal preference or the desired potency of the tea.
- Sweeten and Serve: Once the tea has steeped, add honey or any preferred sweetener to taste. Stir the mixture gently until the honey is dissolved. Pour the tea into cups or mugs, ensuring it is still hot when served for optimal effect.
Tags:
- Consumable: Frostweaver Tea is a consumable beverage that provides temporary benefits upon consumption.
- Resistance: Drinking Frostweaver Tea grants temporary resistance to cold-based spells and effects, reducing the impact of such magical attacks.
- Herbalism: The preparation of Frostweaver Tea requires knowledge and skill in herbalism.
- Additional: Frost-infused, Beverage, Cold Resistance, Alchemical Brew, Winter Spirits, Protective, Ritualistic, Resilience Boost, Mystical Flora, Adventurer’s Aid

The Frostweaver Tea recipe is often sold in various locations that cater to adventurers, scholars, and individuals who seek protection against cold-based spells and effects. These establishments can include alchemical shops, apothecaries, herbalist stalls, or even specialty tea houses that deal in rare and exotic brews.
The availability of the Frostweaver Tea recipe can vary depending on the campaign’s setting and the characters’ connections. Characters may need to seek out reputable herbalists, renowned alchemists, or knowledgeable sages who possess the recipe or can guide them to its source. Such individuals might be found in bustling cities, remote villages known for their herbal traditions, or hidden enclaves where ancient knowledge is preserved.
The recipe itself may be obtained through direct purchase, by completing quests or favors for the seller, or as part of a trade or barter arrangement. Characters might need to negotiate with the seller, demonstrate their worthiness, or prove their dedication to the preservation of natural remedies.
Once the recipe is acquired, characters can brew Frostweaver Tea as a means of fortifying themselves against cold-based spells and effects. Adventurers may consume the tea before embarking on journeys to icy or snow-covered regions, where they are likely to encounter frost-based adversaries or encounter hazardous magical environments.
The end result, Frostweaver Tea, is typically consumed by drinking it while it is still hot. The temporary increase in resistance to cold-based spells and effects allows the drinker to endure extreme cold, resist frost-based magical attacks, or navigate icy landscapes with greater resilience. It serves as a defensive measure, granting characters an advantage when facing enemies who rely on cold magic or when traversing treacherous frozen terrain.
Characters may strategically consume Frostweaver Tea before engaging in combat encounters against frost-wielding adversaries or when exploring frigid dungeons and frosty environments. The tea’s effects can enhance their survivability and increase their chances of success in situations where cold-based spells and effects pose a significant threat.
Furthermore, the acquisition and consumption of Frostweaver Tea can provide opportunities for role-playing and narrative elements. The search for the recipe, interactions with knowledgeable individuals, or quests related to gathering rare ingredients can contribute to character development, immersion in the game world, or even lead to further plot hooks or storylines centered around the mystical properties of the Frostbloom Vine and its associated lore.
Winter’s Bloom and the Brew of Frost
Long ago, in times when even the stars whispered secrets unknown, there grew the Frostbloom Vine upon the frozen edges of the world. Its petals, like shards of the purest ice, were said to carry the breath of winter itself. Elders of the ancient peoples believed these vines were the tears of frost spirits, shed in grief for a world that burned too brightly. The vine, they said, was the bridge between ice and life, a bloom that neither melted nor faded, no matter the warmth around it.
In those forgotten days, a wandering herbalist stumbled into the snow-laden forests where the Frostbloom grew. Her name, long lost to the tongues of men, was spoken of as “She-Who-Walks-With-Cold,” for no warmth ever lingered in her shadow. One harsh winter, she sought shelter in the ruins of a frost-covered shrine, where she found the vine, glowing faintly amidst the decay. Hungry and near death, she plucked its blossoms and boiled them in snowmelt to stave off her freezing breath.
The brew she drank was unlike any she had known. Her veins burned with cold fire, her spirit fortified against the gnawing frost. No beast of ice dared approach her, and no storm broke her path. Yet as she walked the frozen woods, she heard whispers on the wind—echoes of laughter, sorrow, and warning.
Legends say she brought the secret of the tea back to her people, but not without cost. Those who drank it became resistant to frost and death, but some claimed to see shadows dancing in the snow—spirits bound to the brew, tethered by ancient grief. The Frostweaver Tea, as it came to be called, became both a blessing and a curse. It saved lives in times of frost but forever linked its drinkers to the unseen guardians of winter.
Moral: To drink of winter’s essence is to borrow its strength, yet even the cold remembers its debt. What is given in frost may one day be reclaimed by the storm.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Frostweaver Tea
- Type: Alchemical Brew (Consumable).
- Skill Required: Herbalism (50%) or Occult (40%).
- Effect: Grants temporary resistance to cold and frost effects for 1d4 hours.
- Gain a bonus die to rolls resisting cold damage, cold environments, or frost-based spells.
- Side Effect: Prolonged use (3+ doses in 24 hours) triggers hallucinations or frost spirit visions (INT roll; failure results in a 1/1D4 SAN loss).
- Cost: 20 Mythos Points or $40 per serving.
Blades in the Dark
Frostweaver Tea
- Type: Exotic Consumable.
- Tier Requirement: 1.
- Effect: When consumed, the drinker gains frost resistance for one score.
- Reduce harm from cold or ice-based effects by 1 level.
- Gain +1d to Resistance rolls involving frost or cold environments.
- Special Ability: If brewed during a Flashback, it costs 1 Stress and requires a Tinker roll to create.
- Crafting Clock: 4-segment clock. Requires rare Frostbloom Vine and basic alchemical supplies.
Dungeons & Dragons (5e)
Frostweaver Tea
- Wondrous Item, Common (Consumable)
- Effect:
- Grants resistance to cold damage for 1 hour.
- Advantage on Constitution saving throws to resist effects caused by extreme cold for 8 hours.
- Special: After consuming more than 2 servings in a 24-hour period, the drinker must succeed on a DC 12 Constitution saving throw or gain 1 level of exhaustion.
- Crafting Requirement: Herbalism Kit proficiency and Frostbloom Vine. Costs 25 gp and 1 hour to brew 2 servings.
Knave
Frostweaver Tea
- Type: Consumable Alchemical Brew.
- Effect: Drinking this tea grants cold resistance for 1 hour.
- Halves all cold damage taken during the duration.
- Allows the drinker to endure extreme cold environments without penalty.
- Weight: 1 Slot (per serving).
- Crafting: Requires Herbalism Tools and Frostbloom Vine. Crafting takes 1 hour and materials costing 10 coins.
Fate Core
Frostweaver Tea
- Type: Consumable Boost.
- Aspects:
- Winter’s Blessing in a Cup
- Essence of the Frost Spirits
- Effect: Drinking the tea grants an advantage for the scene.
- Gain a situational aspect, Fortified Against Cold, with 2 free invocations.
- Use of the tea can overcome obstacles related to frost or cold environments.
- Compel: Overuse or improper brewing may invoke a complication, such as visions of frost spirits or chills that reduce effectiveness in warm environments.
Numenera & Cypher System
Frostweaver Tea
- Level: 3 (Mild Effect).
- Effect: Grants the user resistance to cold effects and environments for 1 hour.
- Reduce cold-based damage by 3 points.
- Ignore penalties from freezing conditions.
- Crafting Requirements: Requires a Herbalism skill roll of difficulty 3 and rare Frostbloom Vine components.
- GM Intrusion: Drinking too much tea in a short period (3 doses within 24 hours) can cause mild hallucinations or frost spirit whispers, leading to potential distractions.
Pathfinder (2e)
Frostweaver Tea
- Type: Consumable (Alchemical).
- Level: 2.
- Price: 8 gp per serving.
- Effect:
- Grants resistance 5 to cold damage for 1 hour.
- Provides a +1 item bonus to saving throws against cold-based effects for 8 hours.
- Drawback: Consuming more than 2 servings in 24 hours imposes a -2 penalty to Fortitude saves for 1 hour due to overexposure to magical properties.
- Crafting Requirements: Trained in Herbalism or Crafting; requires Frostbloom Vine.
Savage Worlds (Adventure Edition – SWADE)
Frostweaver Tea
- Type: Consumable.
- Effect: Grants immunity to cold environmental hazards for 1 hour.
- Cold-based attacks deal half damage during the tea’s effect.
- Drawback: Multiple doses within 6 hours require a Vigor roll at -2 or the character suffers a level of Fatigue from overstimulation.
- Cost: 50 coins (or equivalent).
- Crafting: Requires an Alchemy or Healing roll at -2 and Frostbloom Vine.
Shadowrun (6th Edition)
Frostweaver Tea
- Type: Consumable Alchemical Item.
- Availability: 8R (Restricted).
- Cost: 100¥ per dose.
- Effect: Provides resistance to cold environments and cold-based attacks for 6 hours.
- Gain +2 dice to resist cold damage or environmental exposure.
- Cold-based spells or effects targeting the drinker reduce their Force rating by 2 (minimum 1).
- Side Effect: Drinking more than 2 doses in 24 hours imposes a -1 penalty to Initiative for 12 hours due to mild hypothermia.
Starfinder
Frostweaver Tea
- Item Level: 2.
- Price: 350 credits per serving.
- Effect: Grants resistance 5 to cold damage for 1 hour.
- Gain a +1 bonus to saving throws against cold-based spells and effects for 4 hours.
- The tea also negates penalties for cold weather and environments during its duration.
- Drawback: If consumed more than once per day, the user must succeed at a DC 14 Fortitude save or become Fatigued for 1 hour due to overstimulation of the body.
Traveller (Mongoose 2nd Edition)
Frostweaver Tea
- Tech Level: 9.
- Cost: Cr200 per serving.
- Effect: Provides temporary resistance to cold for 6 hours.
- Cold-based attacks deal 50% less damage.
- Ignore environmental penalties from extreme cold during the effect.
- Side Effect: Overconsumption (2+ doses in a 24-hour period) causes Disadvantage (-1 DM) on Endurance checks for 12 hours due to overstimulation.
Warhammer Fantasy Roleplay (4th Edition)
Frostweaver Tea
- Type: Alchemical Brew (Consumable).
- Encumbrance: Negligible.
- Price: 10 Silver Shillings per serving.
- Effect: Grants the following for 1 hour:
- Resistance to cold-based damage, reducing all cold damage by 3.
- A +10 bonus to Endurance Tests against cold environments.
- Drawback: Drinking more than 2 servings in a day causes the drinker to gain the Fatigued condition until they complete a long rest.
- Crafting Requirements: Trade (Herbalism) Test at +0 Difficulty. Requires Frostbloom Vine and access to a heat source.
