From: Frostbloom
Lore: The Frostbite Breath Lozenge recipe traces its origins back to a forgotten sect of ice mages who sought to harness the power of the Frostbloom plant in a more portable and accessible form. These mages were fascinated by the concept of breath weapons and sought to create a means for non-mages to wield a similar ability. Through their research and experimentation, they developed the Frostbite Breath Lozenge, a magical confection infused with the essence of Frostbloom Extract. Legends speak of these mages, known as the Frostweavers, using the lozenges to defend their icy sanctuaries against intruders and to unleash devastating cold damage upon their foes.
Use: The Frostbite Breath Lozenge provides characters with a temporary breath weapon, allowing them to exhale a freezing blast of cold energy. When consumed, the lozenge imbues the user with the power to release a cone-shaped breath weapon that inflicts cold damage upon enemies caught within its area of effect.
Stats:
- Level Requirement: Tier 1
- Skills Required: None – The Frostbite Breath Lozenge can be used by any character, regardless of their skill set or magical abilities.
- Preparation Time: 1 hour – Crafting the lozenges involves carefully combining Frostbloom Extract, eucalyptus oil, and crystallized sugar to create the magical confections.
- Cost: 20 gold pieces – The cost covers the acquisition of Frostbloom Extract, eucalyptus oil, and crystallized sugar needed to create a batch of Frostbite Breath Lozenges.
Process:
- Extract Frostbloom Essence: Acquire Frostbloom Extract, a concentrated form of the plant’s essence known for its cold-magic properties. The extraction process involves carefully extracting the essence from the Frostbloom plant and refining it to its purest form.
- Combine with Eucalyptus Oil: Mix the Frostbloom Extract with eucalyptus oil, which serves as a catalyst for enhancing the breath weapon effect. The combination creates a potent blend that infuses the lozenge with cold-magic properties.
- Add Crystallized Sugar: Incorporate crystallized sugar into the mixture, giving the lozenge its sweet and refreshing taste while providing a necessary binding agent for the magical properties.
- Shape and Solidify: Shape the mixture into small lozenges or tablets, allowing them to solidify and become easily portable and consumable.
Tags:
- Breath Weapon: The Frostbite Breath Lozenge grants the user the ability to exhale a freezing breath weapon.
- Cold Damage: The breath weapon inflicts cold damage upon enemies caught within its cone-shaped area of effect.
- Consumable: The lozenge is a consumable item and is expended upon use.
- Additional: Icy Confection, Chilling Blast, Area of Effect, Mage’s Candy, Portable Power, Frost Magic, Winter’s Fury, One-Time Use, Alchemical Creation, Elemental Attack

The Frostbite Breath Lozenge can be sold in specialized magical item shops, alchemical stores, or apothecaries known for their unique and potent concoctions. These establishments cater to adventurers, spellcasters, and individuals seeking magical solutions to enhance their abilities. The shopkeepers are knowledgeable about magical items and can provide guidance on the proper usage and potential applications of the lozenges. The availability of the Frostbite Breath Lozenge may vary depending on the demand for magical consumables in the region and the rarity of the Frostbloom Extract.
The Frostbite Breath Lozenge recipe is typically sold in specialized magical item shops or alchemical stores that cater to adventurers, spellcasters, and individuals interested in unique and potent magical concoctions. These establishments are often located in bustling cities or towns known for their magical trade and academic institutions. The shopkeepers are well-versed in the arcane arts and offer a wide range of magical items, including the Frostbite Breath Lozenge recipe. They may provide advice on its usage, potential applications, and the precautions to be taken while wielding such a power.
The availability of the recipe may depend on the region and the prevalence of Frostbloom Extract. If Frostbloom is a rare or exotic plant in the setting, the recipe may be considered a prized item and only sold by renowned alchemists or esteemed magical item collectors. In such cases, characters may need to prove their worth or undertake specific quests to gain access to the recipe. On the other hand, if Frostbloom is more common, the recipe may be more readily available in a variety of magical item shops.
When characters acquire the Frostbite Breath Lozenge recipe, they have the opportunity to craft the lozenges themselves or seek out skilled alchemists to create them. Crafters proficient in alchemy or potion-making may use their skills to gather the necessary ingredients, prepare the mixture, shape the lozenges, and infuse them with the magical properties of Frostbloom Extract, eucalyptus oil, and crystallized sugar. This process requires careful attention to detail and knowledge of alchemical techniques.
Once the Frostbite Breath Lozenges are crafted, characters can consume them to activate their breath weapon ability. When they exhale, a freezing cone of cold energy is released, causing damage to enemies caught within its area of effect. The end result is a temporary enhancement to the character’s combat capabilities, granting them a ranged attack option and the ability to deal cold damage. The lozenges can be strategically used in battles to weaken or defeat foes vulnerable to cold-based attacks.
The Frostbite Breath Lozenge is a consumable item, meaning that it is expended upon use. Characters must consider the number of lozenges they have available and ration their usage accordingly. The lozenges can be particularly useful in encounters where enemies are resistant to physical attacks or vulnerable to cold damage. They offer versatility to characters who may not possess innate magical abilities or who want to supplement their existing skill set with a powerful cold-based attack.
The cost of the Frostbite Breath Lozenge would depend on the availability of Frostbloom Extract and the local market demand for magical items. As a relatively potent magical consumable, the price would likely be higher than standard mundane items. Characters may need to consider the cost and availability when acquiring or replenishing their supply of Frostbite Breath Lozenges, as well as the potential investment in crafting equipment, ingredients, and alchemical expertise if they choose to create the lozenges themselves.
Frozen Breath and the Weaver’s Woe
From scrolls, etched in ice that never melts, found in the ruins of a citadel lost to the northern wastes, comes this fragmented tale. It speaks of a confection known as the Frozen Breath, the Frostbite Breath Lozenge in the common tongue, and of a time when magic was wielded with a recklessness that bordered on folly.
In the age when the world was cloaked in an unending winter, there lived a sect known as the Frostweavers. They were mages who commanded the cold, shaping ice and snow to their will. Their power was immense, but it was also unwieldy, requiring vast energies and elaborate incantations.
Their leader, a woman known only as the Shardbinder, sought a way to make their power more accessible, more readily available in times of need. She was particularly intrigued by the tales of dragons, creatures that could exhale gouts of fire with devastating effect. She desired to create something similar for her order, a way to unleash the fury of winter with a mere breath.
She turned her attention to the Frostbloom, a rare flower that bloomed only in the most frigid wastelands, its petals said to be made of solidified moonlight. The Shardbinder believed the plant held the key to her ambitions. After many failed experiments, she discovered a way to extract its essence, a potent liquid that radiated an unnatural chill.
But the essence alone was not enough. It was too volatile, too dangerous to handle directly. The Shardbinder needed a way to contain it, to make it portable and usable. She experimented with various methods, finally settling on a mixture of rare oils and crystallized sugar, a recipe gleaned from a tattered fragment of a much older text, the origin of which is unknown.
The result was the Frozen Breath, a small, crystalline lozenge that held within it the power of a winter storm. When consumed, it granted the user the ability to exhale a blast of freezing air, a weapon as potent as any spell.
The Frostweavers used their new creation to great effect, defending their icy domain from any who dared to intrude. But the tale, as it is preserved, hints at a downfall. It speaks of the Shardbinder becoming increasingly reliant on the lozenges, her own innate magic withering from disuse. It tells of the Frostweavers growing arrogant, their power unchecked, their compassion frozen.
The end of the story is lost, etched on ice that has long since melted away. Some say the Frostweavers were eventually overwhelmed by their enemies, their supply of lozenges exhausted. Others claim they were consumed by the very cold they wielded, their hearts turning to ice, their sanctuary becoming their tomb.
Moral: Power, easily gained, is often power easily misused. Reliance on external sources of strength can lead to the atrophy of one’s own abilities, and even the most potent magic is no substitute for wisdom and restraint. The mightiest of শীত (winters) can be brought about by the smallest of snowflakes, if they are allowed to accumulate unchecked. And that true strength is not found in dominating others but mastering oneself.
Suggested conversions to other systems:
Call of Cthulhu 7th Edition
Frostbite Breath Lozenge
- Description: A small, icy-blue lozenge that glows faintly and emanates a noticeable chill. It tastes faintly of mint and sugar.
- Sanity Loss: 0/1 (upon realizing the lozenge’s magical nature or witnessing its effects).
- Effects: When consumed, the lozenge grants the user the ability to exhale a blast of freezing air. This acts as a single-use “spell” that requires no Sanity or Magic Point cost. The breath weapon has a range of 5 feet, affects a 3-foot wide cone, and deals 1d6+1 damage. Victims caught in the blast must make a CON roll or be stunned for one round due to the sudden shock of cold.
- Duration: The effect is instantaneous, but the lozenge takes 1 round to dissolve in the mouth before the breath weapon can be used.
- Availability: Rare; likely found in the possession of cold-aligned cults, forgotten icy ruins, or specialized magical shops.
- Cost: If found for sale, each lozenge might cost $50-$100, or something of similar value.
- Build: 0
- Example Use in Game: An investigator, facing a creature vulnerable to cold, consumes a Frostbite Breath Lozenge. They exhale a blast of icy air, dealing 1d6+1 damage and potentially stunning the creature.
Blades in the Dark
Frostbite Breath Lozenge
- Item Type: Alchemical
- Quality: Tier II
- Usage: Consumed
- Effect: When consumed, the lozenge grants the user the ability to exhale a breath of freezing air. This acts as a Tier II area attack with the tag “Cold.” The attack has a limited range (close) and can be used once. The user may spend 1 stress to increase the Tier of the attack to Tier III.
- Tags: Single Use, Cold, Breath Weapon, Area
- Availability: Rare; acquired through special opportunities or crafted by those with access to the formula and rare ingredients.
- Crafting:
- Requirements: A character must have access to an alchemical lab and expend one downtime activity. They must also make an appropriate roll (e.g., Study or Tinker) with a standard effect of creating a Tier I version of the lozenge. The difficulty and tier of the roll can be adjusted based on the resources available and the character’s connections.
- Cost: The cost of acquiring Frostbloom Extract, eucalyptus oil, and crystallized sugar. This could range from 2 to 4 coin.
- Example Use in Game: A Hound, cornered by several enemies, consumes a Frostbite Breath Lozenge. They exhale a blast of freezing air, making a Tier II area attack against the foes in front of them.
Dungeons & Dragons 5th Edition
Frostbite Breath Lozenge
- Item Type: Wondrous item, uncommon
- Description: A small, hard lozenge, icy blue in color and radiating a faint chill. It tastes of mint and sugar.
- Effect: When you consume this lozenge, you can use an action to exhale a 15-foot cone of freezing air. Each creature in that area must make a DC 13 Constitution saving throw, taking 2d6 cold damage on a failed save, or half as much damage on a successful one. Once used, the lozenge’s magic is consumed.
- Crafting: Crafting a Frostbite Breath Lozenge requires proficiency with the Alchemist’s Supplies and access to rare ingredients, including Frostbloom Extract, eucalyptus oil, and crystallized sugar, valued at no less than 50 gp total. The process typically requires 8 hours of effort and a successful DC 15 Intelligence (Nature) check.
- Example Use in Game: A character consumes a Frostbite Breath Lozenge and uses their action to exhale a cone of freezing air, potentially damaging multiple enemies within a 15-foot cone.
Knave
Frostbite Breath Lozenge
- Item: Consumable (Magical)
- Description: A small, icy-blue lozenge that feels strangely cold to the touch.
- Effect: When consumed, the lozenge grants the user the ability to exhale a blast of freezing air once. This breath weapon affects all creatures in a 5-foot wide, 15-foot long line. Each creature in the area must make a দুর্গ্রহ (Misfortune) save or take 1d6 damage. Creatures particularly vulnerable to cold might take double damage, at the GM’s discretion.
- Inventory Slot: 1
- Cost: 100 sp (if found for sale)
- Crafting: Crafting a Frostbite Breath Lozenge in Knave would be a challenging task, requiring access to rare ingredients like Frostbloom Extract and a skilled alchemist. The GM would need to determine the specific challenges involved.
- Example Use in Game: A character consumes a Frostbite Breath Lozenge and exhales a blast of freezing air, potentially damaging multiple enemies in a line. Each target must make a Misfortune save to avoid taking damage.
Fate (Fate Core)
Frostbite Breath Lozenge
- Aspect: Icy Breath Confection
- Description: A magical lozenge that grants a temporary, freezing breath weapon.
- Permissions: Can be used by anyone. Characters with aspects or skills related to cold, magic, or alchemy might gain additional benefits or insights when using or creating the lozenge.
- Cost: Creating the lozenge would likely require overcoming a significant challenge to acquire rare ingredients like Frostbloom Extract, eucalyptus oil, and crystallized sugar (using Lore, Contacts, or other appropriate skills). The difficulty should reflect the campaign’s power level.
- Effect:
- Create an Advantage: Consuming the lozenge allows a character to create an advantage aspect like “Freezing Breath” on themselves. This aspect can be invoked to support actions related to using the breath weapon.
- Attack: The freezing breath can be used as a weapon, making an attack against all targets in a zone. The attack roll could use Shoot, Fight, or even Lore, depending on the character’s approach and the narrative. The attack, if successful, could inflict stress or create a situation aspect like “Frozen in Place” or “Chilled to the Bone” on the targets.
- Duration: The “Freezing Breath” aspect lasts for one scene or until used a number of times equal to the character’s relevant skill (e.g., Lore for a magically-inclined character), whichever comes first.
- Example Use in Game: A character consumes a Frostbite Breath Lozenge, creating the “Freezing Breath” aspect on themselves with two free invokes. They can then use this aspect to make a Shoot attack against a group of enemies in a zone, potentially inflicting stress or creating a situation aspect on them. They could also invoke the aspect to add a bonus to their roll or to justify using the breath weapon in a creative way.
Numenera & Cypher System (Cypher System Rulebook)
Frostbite Breath Lozenge
- Type: Cypher (consumable)
- Level: 1d4+1
- Effect: When consumed, the lozenge grants the user the ability to exhale a blast of freezing air for one hour. This ability can be used a number of times equal to the cypher’s level. Each use of the breath weapon is a Might action that inflicts cold damage equal to the cypher’s level to all targets in a short cone (determined by the GM based on the narrative). Targets can attempt a Speed defense roll (difficulty equal to the cypher’s level) to take half damage.
- Form: A small, icy-blue lozenge that glows faintly and emanates a noticeable chill.
- Depletion: 1 (single use)
- Example Use in Game: A Glaive consumes a Frostbite Breath Lozenge (level 3). For the next hour, they can use their breath weapon three times, each use dealing 3 points of cold damage to targets in a cone, with a Speed defense roll to reduce the damage.
Pathfinder (Pathfinder 2nd Edition)
Frostbite Breath Lozenge
- Item Type: Alchemical Item (Consumable)
- Level: 3
- Price: 60 gp
- Usage: Held in 1 hand; Bulk: L
- Activate: Interact (Consume)
- Description: This small, hard lozenge is icy blue in color and radiates a faint chill. It tastes of mint and sugar.
- Effect: When you consume this lozenge, you gain the ability to use a breath weapon once within the next minute. As an action, you can exhale a 15-foot cone of freezing air. Each creature in that area must make a DC 15 Fortitude save, taking 3d6 cold damage on a failed save, or half as much damage on a successful one.
- Crafting: To craft a Frostbite Breath Lozenge, you must have the Alchemical Crafting feat and be at least 3rd level. You need a formula for the lozenge, access to an alchemist’s lab, and raw materials worth 24 gp, including Frostbloom Extract, eucalyptus oil, and crystallized sugar. The Craft activity takes 4 days (or less with higher proficiency in Crafting).
- Example Use in Game: A character consumes a Frostbite Breath Lozenge and uses their action to exhale a cone of freezing air, potentially damaging multiple enemies within a 15-foot cone with a DC 15 Fortitude save to mitigate the damage.
Savage Worlds (Savage Worlds Adventure Edition)
Frostbite Breath Lozenge
- Type: Potion (Special)
- Description: A small, icy-blue lozenge that grants a temporary, freezing breath weapon.
- Effects: When consumed, the lozenge grants the user the smite power for 10 minutes, but the trapping is cold instead of magical. The power is activated as a free action and affects their unarmed attacks. The user may also apply the power to their natural attacks. Once they have used the power to add dice of damage, they may also use their action to make a ranged attack. This ranged attack uses the burst template with a range of Cone, and inflicts 2d6 cold damage. Targets may make an Agility roll at -2 to avoid the attack.
- Cost: 200 (reflecting the rarity of the ingredients)
- Availability: Rare; found in specialized magical shops or in the possession of those who practice cold magic.
- Example Use in Game: A character consumes a Frostbite Breath Lozenge, gaining the smite power with a cold trapping for 10 minutes. They can use this to enhance their unarmed attacks. Once they have done so, they may also use their action to exhale a cone of freezing air, potentially affecting multiple targets within the burst template, dealing 2d6 damage.
Shadowrun (Shadowrun, Sixth World)
Frostbite Breath Lozenge
- Type: Magical Preparation (Limited Spell)
- Category: Elemental (Cold)
- Description: This lozenge, infused with rare reagents and magical energy, temporarily grants the user a freezing breath weapon.
- Effect: Upon consuming the lozenge, the user gains the ability to cast a limited version of the “Cold Breath” spell. This spell can be used once within the next hour.
- Cold Breath: (Drain Value F-4, Standard Action, 10-meter cone, Elemental [Cold]) The user exhales a cone of freezing air, affecting all targets within a 10-meter cone. The user makes a Spellcasting + Magic [Force] test, opposed by the targets’ Body + Willpower. Each target that fails takes (Force x 2) boxes of Cold damage, resisted normally with armor. The damage is considered magical. The spell’s Drain Value is equal to half the Force at which it is cast.
- Force: The player chooses the Force of the spell at the time they consume the lozenge, up to a maximum of their Magic attribute. They must resist Drain as normal for casting a spell.
- Duration: One use, within one hour of consumption.
- Availability: 8R (Restricted)
- Cost: 150¥ x Force of the spell
- Street Index: 2
- Example Use in Game: A mage consumes a Force 4 Frostbite Breath Lozenge, making a Drain Resistance Test with 4-4=0 dice. Within the next hour, they can use a Standard Action to exhale a cone of freezing air, making a Spellcasting + Magic (4) test against any targets in the cone.
Starfinder (Starfinder Core Rulebook)
Frostbite Breath Lozenge
- Item Type: Technological Item (Consumable)
- Level: 3
- Price: 300 credits
- Description: This lozenge contains a mixture of alchemical reagents and advanced microtechnology that temporarily grants the user a freezing breath weapon.
- Effect: As a standard action, a creature that consumes this lozenge can exhale a 15-foot cone of cold air. Each creature in the cone must succeed at a DC 14 Reflex save or take 3d6 cold damage, or half as much on a successful save. Once used, the lozenge’s power is depleted. The effect lasts for one minute or until used.
- Bulk: L
- Usage: 1
- Example Use in Game: A character consumes a Frostbite Breath Lozenge and uses a standard action to exhale a cone of freezing air, potentially damaging multiple enemies within a 15-foot cone with a DC 14 Reflex save to mitigate the damage.
Traveller (Mongoose Traveller 2nd Edition)
Frostbite Breath Lozenge
- Item: Consumable (Drug), TL 9
- Description: This lozenge contains a concentrated dose of a specially engineered chemical compound that temporarily grants the user a freezing breath weapon.
- Effect: When consumed, the lozenge allows the user to exhale a blast of freezing air once within the next hour. This attack has the following profile:
- Range: 5 meters
- Damage: 2d6
- Traits: Area (Cone), Cold
- Special: Using the breath weapon requires a Standard Action. All targets within the cone must make an Endurance check (difficulty 8+) or suffer the damage. Targets wearing sealed armor gain a +2 DM on this check.
- Availability: 6
- Cost: Cr300
- Mass: Negligible
- Legality Class: 2 (Restricted in some jurisdictions)
- Example Use in Game: A character consumes a Frostbite Breath Lozenge and uses a standard action to exhale a blast of freezing air, potentially affecting multiple targets within a 5-meter cone with 2d6 damage.
Warhammer Fantasy Roleplay (Warhammer Fantasy Roleplay 4th Edition)
Frostbite Breath Lozenge
- Type: Alchemical Draught
- Description: This icy-blue lozenge, crafted with rare Frostbloom extract, grants the user a temporary breath weapon of freezing air.
- Availability: Rare
- Cost: 4 GC (if found for sale)
- Encumbrance: 0
- Effects: When consumed, the Frostbite Breath Lozenge grants the imbiber the ability to use a breath weapon once within the next hour. As a Standard Action, the user can exhale a cone of freezing air. This is a magical attack that uses the Ballistic Skill characteristic, has a Range of Willpower Bonus yards, and affects all creatures in a 3-yard wide, Willpower Bonus yards long cone originating from the user. Creatures struck by the breath weapon suffer a Damage +3 magical hit with the Blast quality. Additionally, any creature that suffers one or more Wounds from this attack must also make a Challenging (+0) Endurance Test or suffer the Stunned Condition for 1 round from the shock of the cold.
- Preparation Time: 1 Round to consume
- Example Use in Game: A character consumes a Frostbite Breath Lozenge, gaining the ability to use a breath weapon. They use a Standard Action to exhale a cone of freezing air, potentially affecting multiple targets within the cone with a magical Damage +3 hit and the chance to inflict the Stunned Condition.
- Trade: Unlikely to be found for sale.
