Enfeebling Potion

From: Grimroot

Lore: The lore surrounding the Enfeebling Potion tells of ancient alchemists who sought to harness the debilitating properties of Grimroot in combination with other mystical herbs and components. Legends speak of a time when powerful sorcerers and warriors used this potion to cripple their enemies, turning the tide of battles and ensuring victory. The recipe for the Enfeebling Potion has been passed down through generations, guarded by those who understand the delicate balance of its ingredients.

Use: The primary use of the Enfeebling Potion is to weaken the target, impairing their physical and magical capabilities for a limited duration. It finds application in various scenarios, including combat encounters, strategic engagements, or as a means of gaining an advantage over opponents.

Values (Tier One):

Stats:

  • Weakening Effect: The Enfeebling Potion reduces the strength, dexterity, and magical prowess of the target temporarily. The severity and duration of the effect may depend on factors such as the concentration of Grimroot and the skill of the alchemist who prepared the potion.
  • Duration: The effects of the potion typically last for a short period, ranging from a few minutes to an hour, depending on the potency of the concoction.

Skills gained:

  • Alchemy: Characters proficient in alchemy possess the knowledge and skill to prepare the Enfeebling Potion accurately. They understand the delicate balance of ingredients and the necessary brewing techniques to create a potent potion.
  • Herbalism: Characters skilled in herbalism can identify and gather the necessary herbs and components, including Grimroot, from specific environments or regions known for their mystical flora.

Preparation: Crafting the Enfeebling Potion requires expertise in alchemy and knowledge of potent herbs. The process involves the following steps:

  • Ingredient Gathering: Characters must locate and gather the required ingredients, including Grimroot and other herbs or components known for their mystical or weakening properties.
  • Potion Brewing: The ingredients are carefully measured and combined in a specialized alchemical apparatus. The mixture is subjected to specific brewing techniques, including heating, cooling, and stirring, to extract the essence of the components and create a concentrated potion.
  • Stabilization and Filtration: The potion is stabilized and filtered to remove impurities and ensure its efficacy and safety for consumption.

Cost: The cost of the Enfeebling Potion can vary depending on the availability and rarity of the ingredients, as well as the reputation and skill of the alchemist. For a level one character, acquiring a single dose of the potion may range from 30 to 50 gold pieces, reflecting the complexity of the recipe and the demand for its debilitating effects.

Process:

  • Ingredient acquisition: Characters must gather Grimroot and other specific herbs and components, which may require exploration of mystical forests, interaction with knowledgeable herbalists, or encounters with rare plant creatures.
  • Potion brewing: Using an alchemical apparatus and following precise measurements and brewing techniques, characters combine the ingredients, including Grimroot, to create the Enfeebling Potion. This process requires patience, precision, and a keen understanding of alchemical principles.

Tags:

  • Debilitation: The Enfeebling Potion is designed to weaken the target, diminishing their physical and magical capabilities temporarily.
  • Strategic Advantage: The potion provides users with a tactical edge, allowing them to cripple opponents and gain an upper hand in battles or confrontations.
  • Potency and Duration: The effectiveness and duration of the potion’s effects may vary, depending on the concentration of Grimroot and the alchemist’s skill.
  • Additional: Weakness Inducer, Tactical Disabler, Forbidden Alchemy, Strategic Debilitation, Combat Advantage, Mystical Toxin, Short-Term Suppression, Black Market Potion, Discreet Malady, Arcane Sabotage

Note: The use of the Enfeebling Potion should be approached with caution, as it may be viewed as an unethical or dishonorable tactic in combat. Employing the potion in certain contexts, such as honorable duels or against morally upright opponents, may result in reputational damage or consequences within the game world.

The sale of the Enfeebling Potion is usually restricted to clandestine markets, hidden alchemical shops, or secretive guilds that deal in forbidden or dangerous concoctions. Here’s more information on where, when, and how this recipe is sold, as well as the environments and applications associated with it:

Where: The Enfeebling Potion is typically sold in covert locations that cater to a niche clientele seeking potent and illicit alchemical products. These establishments can be found in the back alleys of bustling cities, hidden within mystical forests, or nestled deep within ancient catacombs. Some examples include hidden alchemical dens, secretive marketplaces in shadowy districts, or exclusive meetings held by underground guilds.

When: The availability of the Enfeebling Potion may be sporadic and restricted due to its nature as a controlled substance. It might be sold during specific times or events known only to those within the underground alchemical community. These events could include secretive auctions, illicit gatherings of alchemists, or meetings during rare celestial alignments or lunar phases believed to enhance the potion’s potency.

How: To access the Enfeebling Potion, one must have connections within the underground alchemical network or gain the trust of secretive alchemists and suppliers. Characters seeking to purchase or obtain the potion may need to undertake quests, gather information, or prove their worth to gain access to these hidden channels. Alternatively, they may need to acquire the recipe and ingredients themselves and brew the potion using their own alchemical skills.

Environment: The environments associated with the sale and use of the Enfeebling Potion often possess an aura of secrecy and danger. These can include:

  • Hidden Alchemical Shops: These shops are discreetly tucked away in inconspicuous locations, requiring insider knowledge or a specific passphrase to gain entry. They may be decorated with esoteric symbols and stocked with rare alchemical ingredients, offering a clandestine atmosphere for acquiring the Enfeebling Potion.
  • Secret Guild Meetings: Underground alchemical guilds or societies, known only to a select few, hold meetings in hidden locations. These gatherings provide opportunities for members to share knowledge, trade potions, and conduct business in a secure and exclusive setting.
  • Black Market Occasions: The Enfeebling Potion may be available during secret black market events, where forbidden or illicit items are bought and sold under the watchful eyes of shadowy figures. These gatherings are often held in dimly lit backrooms, hidden warehouses, or even on the outskirts of the city under the cover of darkness.

Usage: The end results of using the Enfeebling Potion can vary depending on the intentions of the character or the situation at hand. Some possible applications include:

  • Combat Scenarios: Characters may use the Enfeebling Potion strategically during battles to weaken formidable opponents, gain an advantage, or level the playing field. By diminishing their adversaries’ physical and magical capabilities, they increase their chances of victory.
  • Covert Operations: The potion can be utilized in covert missions, espionage, or infiltrations. Characters may administer the potion to guards, key targets, or individuals who pose a threat, rendering them temporarily weakened and more susceptible to manipulation or incapacitation.
  • Psychological Warfare: The Enfeebling Potion’s effects can be employed to instill fear, sow discord, or demoralize enemies. Characters may discreetly administer the potion to influential figures or leaders, undermining their confidence and causing unrest within their ranks.

It is important to note that the Enfeebling Potion is a potent and dangerous substance. Its sale and possession may be strictly regulated or outright illegal in many jurisdictions. Characters must exercise caution when acquiring, using, or dealing with this potion, as they may draw the attention of law enforcement, rival factions, or morally righteous individuals seeking to put an end to such illicit activities.

Dimming Draught

Long ago, in an age where the skies were heavy with smoke and power ruled above all, there dwelled a sorcerer named Karvoss, whose hands bore both healing and harm. Karvoss, a master of potions, sought dominion over those who defied him, yet his strength lay not in blades nor brute force, but in the secrets of Grimroot.

The tale begins in a war-torn valley where warriors clashed like waves upon the shore. Among them was a champion, unyielding and unmatched. No blade could pierce their armor, no spell could bend their will. Karvoss, observing the tide of battle from afar, grew weary of the champion’s defiance. In his darkened sanctum, where fumes of alchemical essence clouded the mind, he brewed the Dimming Draught. Grimroot’s venom he stirred with rare herbs that bent vitality and magic alike. The vial glimmered, dark and alive, waiting for its fateful purpose.

Under the cover of night, the potion found its way into the champion’s drink—a betrayal from within. At dawn, as the battle resumed, the champion’s might was no more. Their sword fell heavy, their shield faltered, and their spells withered into whispers. With every step, the strength drained from their limbs until they fell before their foes, powerless to rise.

But the tale twists further. The warriors, victorious but unaware, celebrated their triumph with the same poisoned drink. The draught turned upon them, weaving weakness into their veins. Karvoss had not merely sought victory; he sought the ruin of all, for no soul, he believed, should wield unchallenged strength.

As the valley fell silent, overrun by time and vines, the Dimming Draught was whispered of in hushed tones, a reminder of the cost of greed and the frailty of power. Some sought to replicate its recipe, others to destroy it, yet its shadow lingers, a tool of ambition and treachery.

Moral: Strength, no matter how vast, is fleeting when pride blinds the soul. To poison others for gain is to drink deeply of ruin oneself.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

Enfeebling Potion

  • Type: Alchemical Toxin.
  • Skill Required: Art/Craft (Alchemy) (50%) or Medicine (40%).
  • Effect: When ingested, the victim must succeed on a CON roll:
    • Success: Suffer 1d6 penalty to STR, DEX, and POW for 1d6 hours.
    • Failure: Suffer 2d6 penalty to STR, DEX, and POW for 1d6+2 hours, and be incapacitated for 1d4 rounds from weakness.
  • Crafting Cost: $200 in rare herbs and Grimroot.

Blades in the Dark

Enfeebling Potion

  • Type: Exotic Item (Single-use).
  • Tier Requirement: 2.
  • Effect: When consumed, the victim suffers the Weakened condition for the duration of one score, reducing their Effect in physical and magical actions by 1 tier.
  • The effect can be resisted with a Resolve roll, reducing the duration to one scene.
  • Crafting Clock: 6-segment clock. Requires Grimroot and access to alchemical tools.

Dungeons & Dragons (5e)

Enfeebling Potion

  • Wondrous Item, Rare (Consumable)
  • Effect: When consumed, the victim must make a DC 15 Constitution saving throw:
    • Success: Take 2d8 poison damage and suffer disadvantage on Strength and Dexterity checks for 1 minute.
    • Failure: Take 4d8 poison damage and have their Strength and Dexterity scores halved for 1 hour.
  • Crafting Requirements: Proficiency in Alchemist’s Supplies or Herbalism Kit. Materials cost 100 gp and require 4 hours of brewing time.

Knave

Enfeebling Potion

  • Type: Debilitating Alchemical Toxin.
  • Effect: When consumed, the victim must make a WIL Save:
    • Success: Suffer 1d6 damage and a -2 penalty to STR and DEX for 1 turn.
    • Failure: Suffer 2d6 damage and halve STR and DEX scores for 1 exploration turn (10 minutes).
  • Weight: 1 Slot.
  • Crafting: Requires Grimroot, 25 coins worth of herbs, and 1 downtime action.

Fate Core

Enfeebling Potion

  • Type: Malicious Alchemical Item.
  • Aspects:
    • The Draught That Saps Strength
    • Weakness in a Bottle
  • Effect: Applying the potion creates the temporary aspect Weakened by the Draught, which can be invoked against the victim to reduce their physical or magical effectiveness.
    • Overcome: Requires a Physique or Will roll to resist its effects.
    • Consequences: Extended exposure can create a long-term aspect, such as Permanently Fatigued.

Numenera & Cypher System

Enfeebling Potion

  • Level: 5.
  • Effect: When consumed, the victim must make a Might defense roll (Difficulty 5):
    • Success: Suffer 2 points of Might and Speed damage, and all tasks involving physical or magical effort are hindered for 1 hour.
    • Failure: Suffer 4 points of Might and Speed damage, tasks are hindered by two steps, and the victim is stunned for 1 round.
  • Crafting Requirements: Requires Grimroot and a successful Alchemy roll (Difficulty 5).
  • GM Intrusion: The potion affects unintended targets or causes residual toxicity in the area.

Pathfinder (2e)

Enfeebling Potion

  • Type: Consumable (Alchemical, Debilitating).
  • Level: 5.
  • Price: 60 gp.
  • Effect: When consumed, the victim must make a DC 20 Fortitude save:
    • Success: Take 2d6 poison damage and be Enfeebled 1 for 1 hour.
    • Failure: Take 4d6 poison damage, be Enfeebled 2 and Slowed 1 for 1 hour.
  • Crafting Requirements: Alchemical Crafting feat, Grimroot, and 30 gp worth of materials.

Savage Worlds (Adventure Edition – SWADE)

Enfeebling Potion

  • Type: Alchemical Toxin (Single-use).
  • Effect: When consumed, the victim must make a Vigor roll:
    • Success: Suffer -1 to Strength and Agility rolls for 1 hour.
    • Failure: Suffer -2 to Strength and Agility rolls and be Shaken for 1d6 minutes.
  • Crafting: Requires a successful Alchemy roll and Grimroot.
  • Cost: 150 coins or equivalent per dose.

Shadowrun (6th Edition)

Enfeebling Potion

  • Type: Alchemical Toxin.
  • Availability: 12R (Restricted).
  • Cost: 2,000¥ per dose.
    • Effect: When consumed, the victim resists with Body + Willpower (3):
    • Success: Suffer -1 to all physical and magical dice pools for 6 hours.
  • Failure: Suffer -3 to all physical and magical dice pools and the Nauseated status for 12 hours.
  • Crafting Requirements: Requires Alchemy (5), Grimroot, and 1,500¥ in materials.

Starfinder

Enfeebling Potion

  • Item Level: 6.
  • Price: 3,000 credits per dose.
  • Effect: When consumed, the victim must succeed on a DC 20 Fortitude save:
    • Success: Suffer -1 penalty to attack rolls, skill checks, and saving throws for 10 minutes.
    • Failure: Suffer -3 penalty to attack rolls, skill checks, and saving throws for 1 hour, and become Sickened 1 for the duration.
  • Crafting Requirements: Life Science or Mysticism check (DC 22) with access to Grimroot and alchemical tools.

Traveller (Mongoose 2nd Edition)

Enfeebling Potion

  • Tech Level: 10.
  • Cost: Cr3,000 per dose.
  • Effect: When consumed, the victim must make an Endurance check (Difficulty 10):
    • Success: Suffer -1 DM to all Strength and Dexterity checks for 1 hour.
    • Failure: Suffer -3 DM to all Strength and Dexterity checks and halve physical action speeds for 2 hours.
  • Special Effect: If used repeatedly on the same target, subsequent saves suffer a cumulative -1 penalty.

Warhammer Fantasy Roleplay (4th Edition)

Enfeebling Potion

  • Type: Alchemical Toxin.
  • Encumbrance: Negligible.
  • Price: 25 Silver Shillings.
  • Effect: When consumed, the victim must make a Challenging (+0) Endurance Test:
    • Success: Suffer -10 to Strength and Agility for 1 hour.
    • Failure: Suffer -20 to Strength and Agility, gain the Fatigued condition, and take 1d10 damage.
  • Crafting Requirements: Trade (Alchemy) Test at Hard (-20), requiring Grimroot and rare reagents.