Stormwind Potion

From: Zephyrstone

Lore: The Stormwind Potion is a legendary concoction steeped in tales of ancient storms and the raw power of lightning. Its recipe is said to have been discovered by a group of mystics who sought to harness the energy of thunderstorms for defensive and offensive purposes. Through extensive experimentation and rare ingredient acquisition, they developed the formula that combines Zephyrstone shards, thunderleaf extract, lightning bug wings, and bottled storm essence. The resulting potion grants temporary resistance to lightning damage and imbues the drinker’s attacks with the crackling energy of a thunderstorm.

Use: The Stormwind Potion is highly coveted by adventurers, spellcasters, and warriors who anticipate encounters involving lightning-based threats or seek to harness the power of electricity in their attacks. When consumed, the potion provides temporary resistance to lightning damage, reducing the harmful effects of lightning-based spells or attacks. Additionally, it infuses the drinker’s attacks with the energetic fury of a thunderstorm, causing their strikes to crackle with lightning and potentially deliver additional electrical damage.

Tier One Stats: Consuming the Stormwind Potion provides the following temporary effects to a level one character:

  • Resistance to lightning damage for a duration of 1 hour.
  • Additional electrical damage equal to 1d4 on successful weapon attacks for the duration.

Skills gained: The Stormwind Potion augments the character’s combat abilities and provides protection against lightning-based threats. It does not directly influence specific skills but enhances the character’s effectiveness in combat situations where lightning damage is present.

Preparation: The preparation of the Stormwind Potion requires expertise in alchemy and the acquisition of rare ingredients. Zephyrstone shards, thunderleaf extract, lightning bug wings, and bottled storm essence are carefully combined and brewed together, harnessing the raw energy of lightning and thunder. The process is intricate and requires precision to ensure the desired effects are achieved.

Cost: Due to the rarity of the ingredients and the expertise involved in its creation, the Stormwind Potion is a valuable and sought-after elixir. A single vial of the potion can cost anywhere from 100 to 150 gold pieces, depending on the availability of the ingredients and the reputation of the alchemist or shop selling it.

Process Tags:

  • Legendary Brew: The Stormwind Potion is a legendary and highly potent brew known for its unique effects.
  • Consumable: The potion provides temporary effects and must be consumed to gain its benefits.
  • Lightning Resistance: The potion grants resistance to lightning damage, reducing the harm caused by lightning-based attacks or spells.
  • Electrical Infusion: The potion imbues the drinker’s attacks with crackling energy, potentially dealing additional electrical damage on successful weapon strikes.
  • Additional: Lightning-Infused, Alchemical Brew, Thunderous Enhancement, Energy Resistance, Combat Consumable, Elemental Augmentation, Stormbound Catalyst, Precision Crafting, Electrified Strikes, Rare Concoction

The lore and effects of the Stormwind Potion make it a sought-after item among adventurers and spellcasters who anticipate facing lightning-based threats or seek to augment their combat abilities with electrical power. It is typically sold in specialized alchemical shops, magical academies, or establishments frequented by those interested in harnessing the power of elemental forces.

In terms of usage, the Stormwind Potion finds its greatest application in combat situations where lightning damage is prevalent. It grants temporary resistance to lightning-based attacks, reducing the harm inflicted upon the drinker. This proves invaluable when facing lightning-wielding adversaries, navigating environments prone to electrical hazards, or engaging in battles where lightning spells and effects are prominent.

Furthermore, the potion’s ability to imbue the drinker’s attacks with electrical energy provides an additional advantage in combat. Characters can deliver devastating strikes that not only deal their regular weapon damage but also deliver extra electrical damage, potentially stunning opponents or incapacitating them with the sheer power of lightning.

The Stormwind Potion is often used strategically, consumed before engaging in battles or situations where lightning damage is expected. It allows characters to withstand the dangerous effects of lightning-based attacks while harnessing the potency of electricity in their own strikes. This makes it an asset for those who wish to control the storm’s power and emerge victorious in encounters influenced by the raw energy of thunder and lightning.

The sale and distribution of the Stormwind Potion typically occurs in specialized alchemical shops, magical academies, or establishments that cater to adventurers and spellcasters. These locations are known for their expertise in potion brewing and their access to rare and potent ingredients. The owners or alchemists who sell the Stormwind Potion are highly skilled in their craft and have a deep understanding of the complexities involved in harnessing lightning’s power.

The availability of the Stormwind Potion may vary depending on the setting and the prevalence of magical resources. In bustling cities with a strong magical presence, such as mage guilds or arcane academies, the potion is more likely to be available due to the abundance of skilled alchemists and a ready supply of magical ingredients. In remote or less magical regions, the potion may be more scarce and difficult to find.

The cost of the Stormwind Potion is relatively high due to the rarity of the ingredients and the expertise required to create it. A single vial of the potion can range from 100 to 150 gold pieces. The price reflects both the value of the potion’s effects and the effort involved in procuring and preparing the necessary components.

The environment in which the Stormwind Potion finds its greatest use is in situations where lightning-based threats are prevalent. This includes encounters with lightning-wielding adversaries, battles in stormy weather, or exploration of areas prone to electrical hazards. Adventurers who anticipate facing such challenges may seek out the potion to bolster their defenses and gain an edge in combat.

When consumed, the potion provides temporary resistance to lightning damage, allowing characters to withstand the harmful effects of lightning-based attacks or spells. This makes it particularly useful when facing foes who utilize lightning-based magic or when navigating environments that feature electrical traps or hazards.

The infusion of electrical energy into the drinker’s attacks also offers a distinct advantage. By imbuing their strikes with crackling lightning, characters can deal additional electrical damage to their opponents. This can be especially effective against creatures vulnerable to electricity or those who are resistant to conventional weaponry.

The end results of using the Stormwind Potion vary depending on the situation. In combat scenarios, characters can leverage their lightning resistance to sustain fewer injuries from lightning-based attacks while using their electrified strikes to deal potent damage. This allows them to engage adversaries with increased confidence and effectiveness.

Outside of combat, the potion can be used strategically to navigate treacherous environments. For example, characters may consume the potion before venturing into a stormy region or traversing an area with significant electrical hazards. The temporary resistance to lightning damage provides a layer of protection, reducing the risk of being incapacitated or overwhelmed by environmental dangers.

Stormwind Potion is sold in specialized alchemical shops or establishments catering to adventurers and spellcasters. Its availability may vary depending on the magical resources of the region. The potion’s effects are most valuable in environments featuring lightning-based threats, resisting lightning damage, and enhancing the drinker’s combat abilities. Whether facing lightning-wielding adversaries, exploring stormy terrain, or delving into areas with electrical hazards, the Stormwind Potion provides a valuable advantage to those who seek to harness the power of thunder and lightning.

Thunder’s Brew and the Mystic Pact

Long ago, when the skies were untamed and the storms roared as wild beasts, there lived a circle of mystics upon a lonely crag. These were no ordinary mystics, for their hearts yearned not for wisdom nor peace, but for the storm’s power itself. It was whispered that the eldest among them, a seer with hair as white as lightning and eyes that crackled with unseen fury, heard the storm’s voice on a night when the heavens were split asunder by thunder’s roar.

The storm, it is said, made a pact with the seer. “Take the fury of my breath and the swiftness of my strikes,” it rumbled, “but you must tread lightly, for what you wield will forever seek to unbind itself.” And so began the gathering of the storm’s essence—Zephyrstone shards from wind-torn peaks, the extract of thunderleaf grown only where the lightning feeds the earth, and the luminous wings of storm-borne insects. All were sealed with the bottled breath of the storm itself, captured at great peril.

The mystics brewed the first potion under a sky laden with clouds darker than night. When it was finished, they drank, and their strikes carried the thunder’s wrath while their bodies defied lightning’s fury. Yet, as their power grew, so too did the storm’s jealousy. One by one, the mystics were struck down by bolts of lightning more fierce than any they had endured, until the secret of their potion remained with only the storm itself.

The recipe was scattered, whispered among wanderers and found only in fragments. Those who dared to brew it anew found power in their grasp, but always at a cost. For the storm does not forgive those who claim its strength.

Moral of the Story: To hold the storm is to hold a restless power, and what is borrowed from nature may seek to reclaim itself in kind.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

Name: Stormwind Potion

  • Type: Alchemical Consumable (Rare)
  • Effect:
    • Grants temporary immunity to electrical damage and a +10% bonus to Combat rolls using melee weapons as attacks are infused with a lightning charge for 1 hour.
    • Inflicts 1d2 points of sanity loss upon consumption due to the unsettling energy coursing through the body.
  • Preparation: Requires a successful Science (Chemistry) or Art/Craft (Alchemy) roll (Hard difficulty) and rare ingredients.
  • Cost: 500 gp, depending on the rarity of Zephyrstone and bottled storm essence.

Blades in the Dark

Name: Stormwind Potion

  • Type: Fine Alchemical (1 load)
  • Effect:
    • When consumed, the user gains +1d to Skirmish or Wreck rolls involving melee combat as their strikes crackle with energy.
    • Provides special armor against consequences from lightning or electrical hazards for the duration of the next score (approximately 1 hour).
  • Preparation: Crafting requires Tier II resources and a Tinker or Attune roll.
  • Market Value: 2 Coin (uncommon).

Dungeons & Dragons (5th Edition)

Name: Stormwind Potion

  • Wondrous Item, Consumable, Rare
  • Effect:
    • When consumed, the user gains resistance to lightning damage and their melee weapon attacks deal an additional 1d4 lightning damage on a hit for 1 hour.
    • The user can emit a lightning burst once during the duration as an action, forcing all creatures within 10 feet to make a DC 13 Dexterity saving throw, taking 2d6 lightning damage on a failed save or half as much on a success.
  • Crafting Requirements: Requires proficiency in Alchemy Tools, Zephyrstone shards, and rare magical components worth 300 gp. Crafting DC 18.
  • Cost: 600 gp per potion.

Knave

Name: Stormwind Potion

  • Type: Consumable
  • Effect:
    • Grants resistance to electrical damage and +1 lightning damage to all melee weapon attacks for 1 exploration turn or 1 combat turn.
    • As a one-time effect, the user can unleash a lightning arc against a single foe, forcing a Dexterity save (DC 14) or taking 1d6 lightning damage.
  • Preparation: Crafting requires an Alchemy roll (difficulty 15) and rare components. Failure wastes materials.
  • Cost: 100 coins, reflecting its potency and rarity.

Fate Core

Name: Stormwind Potion

  • Type: Consumable
  • Effect:
    • Grants a temporary Aspect: “Empowered by the Storm” for one scene.
    • The Aspect can be invoked for free twice to:
    • Add a +2 bonus to rolls involving melee attacks or movement through hazardous environments.
    • Create an environmental effect, such as small arcs of lightning or shock-based intimidation.
    • Provides a +1 Armor rating against electrical attacks for the duration.
  • Crafting: Requires an Overcome action using Crafts or Lore with a difficulty of 3 to prepare, involving rare materials like Zephyrstone.

Numenera & Cypher System

Name: Stormwind Potion

  • Level: 4
  • Effect:
    • Grants +1 Might Edge and resistance to electricity (half damage from lightning-based attacks) for 10 minutes.
    • Melee attacks deal an additional 2 points of electrical damage during the duration.
    • Special Action: The user can expend effort to emit a lightning burst, dealing 4 points of ambient damage to all creatures within immediate range.
  • Crafting: Requires an Alchemy or Crafting check (difficulty 5), along with rare components like bottled storm essence.
  • Cost: 150 shins or more, depending on rarity.

Pathfinder (Second Edition)

Name: Stormwind Potion

  • Item Type: Consumable, Rare
  • Activation: Single Action (Interact)
  • Effect:
    • The user gains resistance 5 to electricity and melee strikes gain 1d4 electricity damage for 1 hour.
    • Special Action (once per duration): Emit a lightning arc that forces all creatures in a 10-foot line to make a Reflex save (DC 17) or take 2d6 electricity damage.
  • Crafting Requirements: Requires an Expert Alchemist feat, Zephyrstone shards, and materials worth 200 gp. Crafting DC 20.
  • Cost: 500 gp.

Savage Worlds (Adventure Edition)

Name: Stormwind Potion

  • Type: Consumable, Rare
  • Effect:
    • Grants the user +2 Toughness against electricity-based attacks and the Electricity Trapping on all melee attacks, dealing an additional 1d6 damage for 1 hour.
    • Special: Once during the duration, the user can unleash a Lightning Nova, causing all adjacent creatures to make an Agility roll (TN 4) or take 2d6 damage.
  • Preparation: Requires a Weird Science or Alchemy roll (TN 8) and rare components. Failure results in wasted materials.
  • Cost: 300–600 gold, depending on rarity of ingredients.

Shadowrun (6th Edition)

Name: Stormwind Potion

  • Type: Alchemical Consumable
  • Effect:
    • Grants electricity resistance (10) for 1 hour.
    • Melee attacks gain the Electrical damage tag, dealing an additional 2P damage and forcing a target hit to make a Body + Willpower (3) test or suffer the Stun condition.
    • Side Effect: The potion leaves the user jittery; after the duration, they suffer -1 dice pool for Agility-based rolls until they rest.
  • Availability: Rating 8, Cost: 2,000¥.
  • Crafting: Requires an Alchemy + Logic [Mental] (4) test with rare components like bottled storm essence and Zephyrstone shards.

Starfinder

Name: Stormwind Potion

  • Item Level: 4
  • Type: Magical Consumable
  • Effect:
    • Provides electricity resistance 10 and grants melee weapons the shock property, dealing an additional 1d6 electricity damage for 10 minutes.
    • Special: Once during the effect, the user can unleash a lightning burst in a 10-foot radius, dealing 2d6 electricity damage (Reflex save DC 15 for half).
  • Crafting Requirements: Requires a successful Life Science or Mysticism check (DC 18) and materials worth 500 credits.
  • Cost: 1,000 credits.

Traveller (Mongoose 2nd Edition)

Name: Stormwind Potion

  • Type: Consumable Luxury Item
  • Effect:
    • Grants +2 DM to Melee (Dexterity) rolls for 1 hour and halves all damage from electrical sources.
    • Special: The user can release a shockwave once, affecting all creatures within 5 meters. Targets must succeed on an 8+ Endurance check or take 2d6 electrical damage.
    • Side Effect: After the duration, the user suffers -1 DM to Dexterity-based tasks for 1d6 hours due to the lingering energy overload.
  • Cost: 15,000 credits, reflecting the rarity of Zephyrstone and storm-related ingredients.

Warhammer (4th Edition)

Name: Stormwind Potion

  • Type: Rare Consumable (Potion)
  • Effect:
    • Grants +10% to Agility and resistance to lightning attacks (reduce damage by half) for 1 hour.
    • Melee weapons deal an additional +1d10 electrical damage, with a chance to stun (Willpower Test, Challenging +0) on a hit.
    • Special: Once during the duration, the user can release a lightning burst in a 10-yard radius, dealing 2d10 damage to all within range (dodge to avoid, Difficulty +0).
    • Side Effect: At the end of the duration, the user must pass a Toughness Test (Hard -10) or gain a level of Fatigue.
  • Availability: Very Rare (Availability depends on access to magical or alchemical resources).
  • Cost: 10 Gold Crowns.