Xyronium Celestial Armor

From: Xyronium

Lore: Celestial Armor holds a rich lore intertwined with the celestial realms. Legends speak of a time when the greatest armorers sought to create a suit of armor that could withstand the mightiest of foes, both mundane and magical. Through extensive research and consultation with celestial beings, they discovered the power of Xyronium, a metal with a unique affinity for celestial energies. Infusing this divine metal into the armor’s plates, they forged the Celestial Armor, a magnificent suit that embodies the celestial realms’ grace and protection.

Use: Crafted with meticulous precision, the Celestial Armor is designed to provide unparalleled protection against all forms of attacks, particularly those infused with magical energies. The Xyronium plates interwoven into the armor amplify its defensive capabilities, forming a resilient barrier that shields the wearer from physical and mystical harm. When donning the Celestial Armor, the wearer gains a heightened resistance to magical attacks, making it an indispensable asset in battles against formidable foes and spellcasting adversaries.

Tier One Stats:

  • Armor Class (AC): 16 + Dexterity modifier (maximum of 2)
  • Maximum Dexterity Bonus: +2
  • Stealth Disadvantage: Wearing the Celestial Armor imposes disadvantage on Stealth checks.
  • Magical Resistance: The Celestial Armor grants advantage on saving throws against spells and magical effects.
  • Weight: Comparable to a full suit of armor of its type (e.g., plate armor).

Skills gained: Proficiency in Heavy Armor is required to wear the Celestial Armor effectively. Characters without proficiency in Heavy Armor would suffer from reduced AC and disadvantage on ability checks, saving throws, and attack rolls that involve Strength or Dexterity.

Preparation: Creating the Celestial Armor is a task reserved for highly skilled armorers with expertise in working with exotic materials and enchantments. The process involves several steps:

  • Acquiring Xyronium: The armorer must secure a sufficient quantity of Xyronium, a rare and precious metal often found in celestial-aligned areas or obtained through arduous quests involving cosmic entities.
  • Designing the Armor: The armorer meticulously plans the configuration of the armor, determining the optimal placement of Xyronium plates to maximize both protection and mobility. This includes shaping and refining the base armor, such as plate mail, to accommodate the Xyronium plates.
  • Infusing the Xyronium: Using specialized techniques, the armorer infuses the Xyronium into the armor, melding its celestial essence with the metal plates. This process requires precise heat control, magical enchantments, and intricate craftsmanship to ensure a perfect fusion.
  • Finishing Touches: Once the Xyronium is integrated into the armor, the armorer polishes and adds celestial-inspired embellishments to enhance its aesthetic appeal and further solidify its connection to the celestial realms.

Cost: The Celestial Armor is an extraordinary piece of equipment and, as such, comes with a significant price tag. The base cost for acquiring such an exquisite suit of armor can range from 8,000 to 12,000 gold pieces. The final cost may vary based on the reputation and skill of the armorer, the availability of Xyronium, and the demand for this unique and powerful armor.

Tags:

  • Rare: The Celestial Armor is a rare and sought-after item due to the scarcity of Xyronium and the expertise required to craft it.
  • Protective: The Xyronium plates incorporated into the armor provide exceptional protection, making it highly valued by warriors seeking enhanced defenses.
  • Celestial: The armor’s connection to celestial energies and its incorporation of Xyronium emphasize its celestial nature, giving it an otherworldly allure and mystique.
  • Additional: Divine Resilience, Starforged, Radiant Barrier, Heavenly Sentinel, Astral Ward, Mystic Alloy, Cosmic Aegis, Aura of Grace, Celestial Vanguard, Sanctified Plate

The Celestial Armor is a highly coveted and prestigious piece of equipment, making it relatively rare and not easily found in common marketplaces or ordinary armor shops. Here are some possibilities for obtaining or selling the Celestial Armor:

  • Sanctuaries of Celestial Order: The Celestial Armor may be available for purchase or acquisition through sanctuaries or temples dedicated to celestial beings. These holy places are often inhabited by wise clerics, devoted paladins, or knowledgeable sages who have a deep understanding of celestial artifacts. They may offer the armor as a reward for completing quests, as a gift to those aligned with their cause, or in exchange for great acts of valor.
  • Arcane Enclaves: Enigmatic magical academies, mystical guilds, or powerful mage towers might possess or specialize in crafting celestial artifacts like the Celestial Armor. These establishments provide a suitable environment for the study and creation of such extraordinary items. The armor may be sold within their hallowed halls or made available to trusted individuals associated with their organization.
  • Celestial Marketplaces: Occasionally, temporary or transient marketplaces may emerge in areas where the boundaries between the celestial and mortal realms are thin. These rare and mystical gatherings attract celestial merchants or celestial-aligned beings who offer unique and wondrous items, including the Celestial Armor. Such marketplaces may appear only during certain celestial events or at specific sacred locations.

As for the environment and use of the end results:

  • Environment: The forging or sale of the Celestial Armor may occur in locations that hold a connection to the celestial realms. This could be within sanctified temples, arcane sanctums with access to celestial magic, or ethereal realms accessible through sacred portals. These environments are often serene, filled with celestial symbols, and exude an otherworldly atmosphere that resonates with the celestial energies infused within the armor.
  • Usage: The Celestial Armor is primarily utilized by warriors, paladins, and individuals who value exceptional protection in their quests or battles against formidable adversaries. When donned, the armor becomes a physical and mystical shield, offering enhanced defense against all forms of attacks, especially those imbued with magical energies. It is particularly effective against spells, enchanted weapons, or adversaries with potent magical abilities.

The wearer of the Celestial Armor gains a sense of empowerment, feeling a connection to the celestial realms and a heightened sense of purpose. The armor is often worn by champions who stand as beacons of light and defenders of justice, individuals tasked with safeguarding the innocent or upholding celestial principles. Its use is most prevalent in battles where the forces of darkness, magical beings, or practitioners of the arcane threaten the balance between mortal and celestial realms.

The Celestial Armor is regarded as a symbol of divine protection and serves as a testament to the wearer’s devotion or alignment with celestial forces. It is often seen in the possession of noble knights, valiant heroes, and those who champion righteousness. The armor is both a practical asset and a mark of honor, worn by those who aspire to bring celestial light to the darkest corners of the world.

Shield of Heaven’s Grace

Long ago, when the stars were closer and the heavens wept for the struggles of the mortal realm, there arose a time of ceaseless conflict. Beings of darkness spread their shadows across the world, and no blade nor shield could repel their might. It was then that the armorers of the Celestial Order, under the guidance of the Starbound Oracle, sought to forge a protection worthy of divine favor.

They journeyed to the Celestial Peaks, where the auroras danced, and there they communed with the voices of the heavens. From the whispers of the stars, they learned of Xyronium, a metal infused with celestial essence, hidden deep beneath the earth where the light of the first comet had kissed the soil. With blessings from celestial beings, they mined the metal and returned to their sanctified forges.

For forty days and nights, the armorers labored, each stroke of their hammers resonating like hymns. They shaped the Xyronium into plates, etched with the sigils of constellations, and infused it with the light of the morning star. When the final piece was complete, the heavens shone brighter, and a voice proclaimed, “This is the Celestial Armor, forged in light to shield against darkness.”

The armor was entrusted to Eryndor, a knight of unyielding faith and courage. In his battles, he stood as a beacon of hope, his armor reflecting not only the enemy’s blows but their despair. The Celestial Armor turned away magic, struck fear into evil, and bore the weight of Eryndor’s unshakable resolve. Yet, as the wars waned and peace returned, the armor was laid to rest in the Halls of Eternity, awaiting a new champion in times of dire need.

Moral of the Story: True strength lies not in the might of steel but in the light of purpose and the grace of those who fight for others.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

    Name: Xyronium Celestial Armor

  • Description: A radiant suit of armor imbued with celestial essence, offering unparalleled protection against both physical and magical threats.
  • Armor Value (AV): 8 (reduces physical and magical damage).
  • Special Effects:
    • Magical Resistance: +20% bonus to POW rolls against magical or eldritch effects.
    • Radiant Shielding: Once per day, reduce all incoming magical damage by half for one round.
    • Celestial Aura: Allies within 10 feet gain a +10% bonus to morale-based rolls (e.g., Charm, Persuade).
  • Drawback: The armor’s celestial glow attracts attention from supernatural entities, increasing the likelihood of encounters.

Blades in the Dark

    Name: Xyronium Celestial Armor

  • Load: Heavy (4 slots).
  • Effect:
    • Divine Resilience: Provides +1d to Resistance rolls against supernatural or magical attacks.
    • Radiant Barrier: Once per score, reduce Harm from a magical or ethereal source by one level.
    • Inspiring Presence: Gain potency in social interactions involving rallying allies or intimidating foes while wearing the armor.
  • Drawback: The armor’s brilliance makes stealth impossible, and its divine energy may attract ghosts or otherworldly forces.

Dungeons & Dragons (5th Edition)

    Name: Xyronium Celestial Armor

  • Item Type: Heavy Armor (Plate), Rare
  • Armor Class (AC): 18
  • Attunement: Required (Paladin, Cleric, or Fighter).
  • Properties:
    • Magical Resistance: Grants advantage on saving throws against spells and magical effects.
    • Radiant Shield (Recharge 5–6): As a reaction, reduce damage from a single source by 10 (including magical attacks).
    • Celestial Aura: Allies within 10 feet gain +1 to all saving throws.
  • Drawback: While wearing the armor, Stealth checks are made with disadvantage due to its radiant glow.

Knave

    Name: Xyronium Celestial Armor

  • Armor Class (AC): +6
  • Encumbrance: 3 slots
  • Effects:
    • Radiant Defense: Gain a +2 bonus to saving throws against magical effects.
    • Holy Shield: Once per day, negate up to 10 damage from any magical source.
    • Celestial Presence: Allies within 5 feet gain +1 to morale-related rolls while the wearer is in combat.
  • Drawback: The armor’s radiant glow imposes disadvantage on any attempts to hide or move unseen.

Fate Core

    Name: Xyronium Celestial Armor

  • Aspect: “A Radiant Shield Against Darkness”
  • Invokes: Enhance defense, resist magical attacks, inspire allies with celestial presence.
  • Compels: Draws the attention of dark entities or hinders stealth due to its glowing radiance.
  • Stunts:
    • Celestial Shield: Once per scene, absorb 2 shifts of damage from a magical or supernatural attack.
    • Radiant Aura: Gain +2 when creating advantages to rally allies or intimidate foes.
    • Divine Resistance: Spend a Fate Point to negate the effects of a magical attack entirely.
  • Drawback: Prolonged use causes mental strain, leading to temporary Consequences related to divine overload (e.g., “Overwhelmed by Radiance”).

Numenera & Cypher System

    Name: Xyronium Celestial Armor

  • Level: 8
  • Armor Rating: 3 (Medium)
  • Effects:
    • Divine Barrier: Grants +2 to Speed Defense rolls against magical or supernatural attacks.
    • Radiant Shield: Once per rest, negate up to 6 points of damage from a single source.
    • Inspiring Aura: Allies within Immediate range gain an asset on tasks involving morale or resistance to fear.
    • Magical Resistance: Reduce the cost of maintaining magical effects by 1 Intellect point.
  • Cost (Shins): 3,500
  • Drawback: Wearing the armor for prolonged periods causes a -1 penalty to Intellect rolls due to mental fatigue from celestial energies.

Pathfinder (2nd Edition)

    Name: Xyronium Celestial Armor

  • Item Type: Heavy Armor (Plate), Rare
  • AC Bonus: +6
  • Traits: Magical, Radiant, Divine.
  • Effects:
    • Radiant Protection: Grants resistance 10 to radiant damage.
    • Divine Aura: Allies within 10 feet gain a +1 bonus to saving throws.
    • Holy Shielding (1 Action): Once per day, gain a +2 circumstance bonus to AC against a single attack.
    • Magical Resistance: Gain a +2 item bonus to saving throws against magical effects.
  • Price: 10,000 gp
  • Drawback: The armor imposes a -2 penalty on Stealth checks due to its radiant glow and celestial aura.

Savage Worlds (Adventure Edition)

    Name: Xyronium Celestial Armor

  • Type: Heavy Armor
  • Armor Value: +4 (against all damage), +6 (against magic or radiant damage).
  • Effects:
    • Radiant Shielding: Once per session, reduce incoming damage from a single source by 8.
    • Celestial Aura: Allies within 6 inches gain +1 to Spirit rolls.
    • Holy Resilience: Add +2 to Vigor rolls against magical effects or damage.
    • Divine Inspiration: Gain +1 to Persuasion rolls when interacting with allies or celestial beings.
  • Weight: 30 lbs.
  • Cost: $4,500
  • Drawback: Activating the Radiant Shielding ability temporarily blinds the wearer, causing a -2 penalty to Agility rolls for one round.

Shadowrun (6th Edition)

    Name: Xyronium Celestial Armor

  • Type: Full Body Armor
  • Armor Rating: +6 (Physical and Magical Protection)
  • Special Abilities:
    • Magical Resistance: +2 dice to resist magical effects.
    • Radiant Shield: Once per encounter, negate up to 3 points of damage from a single magical attack.
    • Inspiring Presence: Allies within 10 meters gain +1 dice to morale-related rolls.
  • Availability: 20F
  • Cost: ¥35,000
  • Drawback: The armor emits a faint glow on the astral plane, making the wearer more detectable to magic users and spirits.

Starfinder

    Name: Xyronium Celestial Armor

  • Item Level: 16
  • Armor Type: Heavy
  • EAC Bonus: +13
  • KAC Bonus: +16
  • Max DEX Bonus: +2
  • Armor Check Penalty: -3
  • Special Properties:
    • Radiant Shielding: Grants resistance 10 to radiant damage.
    • Celestial Aura: Allies within 20 feet gain a +2 bonus to Will saving throws against fear effects.
    • Magical Defense: Grants a +2 item bonus to saving throws against spells and magical effects.
  • Bulk: 3
  • Price: 45,000 credits
  • Drawback: When Radiant Shielding activates, the armor’s glow increases, reducing Stealth checks by 5 for one round.

Traveller (Mongoose 2nd Edition)

    Name: Xyronium Celestial Armor

  • Type: Advanced Battle Armor
  • Protection: +14 (Physical and Energy Resistance)
  • Special Abilities:
    • Celestial Resonance: Grants DM+2 to all rolls resisting psionic or magical attacks.
    • Radiant Ward: Once per day, negate up to 8 points of damage from a single source.
    • Inspiring Aura: Provides DM+1 to Leadership rolls when leading allies in combat.
  • Tech Level: 15
  • Cost: Cr. 250,000
  • Drawback: Extended use causes fatigue; after 8 continuous hours, the wearer suffers a -1 DM penalty to Dexterity and Strength checks.

Warhammer (4th Edition)

    Name: Xyronium Celestial Armor

  • Type: Full Plate Armor
  • Armor Points: 5 (all locations)
  • Special Abilities:
    • Magical Resistance: Grants a +10 bonus to all Willpower Tests against magical effects.
    • Radiant Aura: Allies within 10 yards gain +1 SL to morale-based rolls (e.g., Leadership).
    • Holy Shield: Once per day, reduce incoming damage by 10 (from magical or ethereal sources).
  • Encumbrance: 3
  • Availability: Very Rare
  • Drawback: Wearing the armor reduces Stealth by -20 due to its radiant glow and celestial hum.