Lore In the back-alley dice games and high-stakes card parlors of the port city of Izmira, fortunes are won and lost on the whims of fate. It was in one such smoke-filled room that a down-on-his-luck sailor named Yusuf was about to lose his ship in a final game of chance. With nothing left, he visited a blind falcı, a coffee-reading fortune teller, who saw not his future in the grounds, but the heavy weight of his opponents’ ill will upon him. The falcı gave him not a prediction, but a tool. She took an old silver coin, polished one side, and on the other, painted a small blue eye. She whispered prayers into it for three days, asking the spirits of luck to favor the bold but protect the deserving. She told Yusuf, “This will not make you win. It will only quiet the jealous whispers of other men so you may hear the whisper of your own kismet (fate).” Yusuf played his game, and while the coin did not grant him impossible luck, he felt a strange clarity—an intuition of when to be bold and when to be patient. He did not win every hand, but he won the ones that mattered, and walked away with his ship, and his fortune, intact.
Description The item is a single, heavy silver coin, worn smooth around the edges from years of being handled and rubbed for luck. One face of the coin is polished to a near-mirror shine, with elegant, flowing calligraphy etched into it that spells out a prayer for fortune. The other face is dominated by a small, exquisitely painted Nazar Boncuğu—the iconic blue, white, and black eye—that seems to stare back at the holder, watchful and aware. The coin feels unnaturally warm to the touch and makes a uniquely clear, ringing sound when spun.
Detailed Stats
- Type: Magical Charm / Coin
- Rarity: Common
- Required Tier: 1
- Weight: 0.1 lbs
- Material: Worn Silver, Enamel Paint
Passive Magic
- Nazar Shield: The watchful eye on the coin wards against the evil eye of jealous opponents. When you are engaged in a game of chance, you have a minor advantage on checks to see through a bluff or to resist being cheated by mundane means. It protects your luck from the ill will of others.
- Tide of Fortune: The coin acts as a barometer for the flow of luck. It feels subtly warm to the touch when the general tide of fortune is in your favor and grows cool when it is not. This does not predict the outcome of any single roll or hand, but gives you an intuitive sense of when to press your bets and when to be conservative.
Activable Magic
- Whisper of Kismet: Once per day, before making a critical decision in a game of chance (such as calling a high bet, going all-in, or making a final roll), you may hold the coin to your ear and ask for guidance. You will receive a single, whispered word in your mind. The word is often cryptic, such as “Patience,” “Boldness,” “Deception,” or “Truth.” It is a hint from the spirit of fate, not a command.
- The Fateful Flip: Once per day, you may use the coin to resolve a single, binary outcome in a game of chance. Instead of rolling dice, you declare you are using the Fateful Flip. You spin the coin in the air. If it lands with the calligraphy side up, the outcome is a loss. If it lands with the eye side up, the outcome is a win. The result is absolute and cannot be altered. You are placing your fate entirely in the coin’s hands.
Specific Slot: Pocket (The coin’s passives are active as long as it is on your person. Its active abilities require it to be held or present on the gaming table).
Tags: Utility, Protective, Divination, Luck, Worn, Held, Turkish-inspired, Shapeshifting, Invisibility, Petrification, Isekai, Steam-Powered, Reincarnated, Back, Feet, Hands, Sentient
The Turkish Kismet 777 of the Fortunate Hand, as a highly specific charm for gamblers, would most likely be found in places where luck and fortune are traded as commodities, often in the shadows rather than in open markets.
1. The Fortune Teller’s Tent
- The Shop: This would not be a shop, but the dimly lit, incense-filled tent of a falcı—a fortune teller—in the back alleys of a sprawling bazaar. The air is thick with the aroma of strong coffee, strange herbs, and mystery. The proprietor deals not in goods, but in fates.
- The Transaction: This item would likely not be for general sale. Instead, it would be “prescribed” as a remedy. After a coffee ground reading or a divinatory session, the falcı might say to a client plagued by bad luck, “Your fortune is clear, but the envious eyes of your rivals cloud it. You need a shield for your luck.” The coin would then be presented as the solution. The transaction is a spiritual service.
- Cost: The cost would be for the fortune reading itself, with the coin included as part of the remedy. The price would be symbolic, perhaps 7 Silver and 7 Copper, using numbers associated with luck.
2. An Underground Gambling Den
- The Shop: This establishment is hidden, located in a tavern’s secret basement or a repurposed warehouse. The only things for sale are games of chance and the fleeting favor of lady luck. The Kismet Coin would not be in a display case, but in the pocket of a high-roller or perhaps held by the house as the grand prize for a tournament.
- The Transaction: The coin is not bought with money; it is won. It would be a legendary item among the establishment’s regulars, a trophy that proves its owner is a master gambler. A down-on-his-luck champion might wager it as his final stake, or a card sharp might lose it in a game they thought they had rigged. To acquire it, one must enter the game and risk their own fortune against its current owner.
- Cost: The stakes of the game itself. This could range from a few Gold pieces to a character’s ship, business, or freedom. If it were ever sold for cash between such gamblers, its reputation would command a high price, likely 3 Gold or more.
3. A Dockside Pawn Shop
- The Shop: A cluttered, dusty shop filled with the lost treasures and desperate sales of sailors and gamblers. The proprietor is shrewd and has seen everything. The Kismet Coin would likely be in a wooden tray alongside other old coins, foreign currency, and tarnished jewelry.
- The Transaction: The shopkeeper would have acquired the coin from a gambler who lost everything. They would use their Mind’s Eye, recognize its minor magical properties, but likely be unaware of its specific lore or full potential. The pitch would be simple and noncommittal: “An old silver lucky piece. Got a bit of a buzz to it. Might help at the tables, might not. Sold as is, no promises.”
- Cost: 1 Electrum and 3 Silver. The price is a little over its raw silver value, with a small markup for its magical nature. A knowledgeable buyer could recognize its true potential and get a significant bargain.
4. An Antiquarian’s Study
- The Shop: A high-end, academic shop that specializes in rare coins, historical artifacts, and cultural oddities. The proprietor is more a historian than a merchant. The coin would be carefully stored in a felt-lined drawer, possibly with a handwritten note detailing its suspected origin and age.
- The Transaction: The sale would be based on numismatics and history, not magic. The proprietor would discuss the calligraphy style, the likely era of its minting, and the cultural significance of the nazar motif in Anatolian art. They might be completely unaware of, or dismissive of, its magical properties. They are selling a historical artifact.
- Cost: 2 Gold. The price is not for the magic, but for the coin’s perceived age, rarity, and condition as a collectible. The buyer is purchasing a piece of history that just happens to be a lucky charm.
The Turkish Kismet 777 of the Fortunate Hand is a tool of chance and intuition. Its use in “defense” and “offense” is almost never physical, but instead plays out in the high-stakes psychological battles of the gambling table and tense social negotiations.
1. In a High-Stakes Card Game
This is the coin’s natural environment, a quiet, tense battle of wits and nerve.
Defensive Roleplay:
- Scenario: You are in a card game with a notorious bluffer who has just made a massive bet, trying to force you to fold a strong hand.
- How it’s used: Your mind races, but you reach into your pocket and touch the coin. Its surface feels distinctly cool—the Tide of Fortune passive is warning you that the situation is not what it seems. Your Nazar Shield gives you a moment of clarity, allowing you to notice a tiny, almost imperceptible twitch in your opponent’s eye that betrays their confidence as false. The coin’s magic isn’t telling you what cards they have, but it is defending you from their psychological assault.
- Roleplay: You would meet their gaze calmly, giving a small, knowing smile. “That’s a powerful bet,” you might say, sliding your own chips to match theirs. “But the eye on my coin tells me you are buying something you cannot afford.” You have defended against the bluff by seeing through it, using the coin’s magic as your shield of confidence.
Offensive Roleplay:
- Scenario: You are left with one opponent in a critical hand. Your cards are mediocre, but you sense your opponent is timid.
- How it’s used: You hold the coin under the table, where it feels warm, suggesting luck is with you. You activate Whisper of Kismet, and the word “Deception” echoes in your mind. This is your cue. You take a deep breath and push your entire stack of chips into the pot, a massive overbet that makes no logical sense. Your opponent is stunned.
- Roleplay: Your offense is a full-scale psychological assault. Your posture is perfectly calm, your face an unreadable mask. The coin’s guidance gives you the nerve to sell the bluff completely. You are not playing your cards; you are playing your opponent’s fear, and the coin has told you exactly which weapon to use.
2. In a Raucous Back-Alley Dice Game
Here, the chaos is high, and cheating is common. The coin is a tool for clarity and dramatic intervention.
Defensive Roleplay:
- Scenario: The game’s host is on a winning streak that seems statistically impossible. You suspect they are using loaded dice.
- How it’s used: As the host gets ready for another throw, your Nazar Shield alerts you. It’s not a voice, but a feeling of “wrongness” that emanates from the dice themselves, a greasy feeling that the coin’s protective spirit rejects.
- Roleplay: You would calmly lay a hand on the table before the dice are thrown. “A moment,” you’d say, pulling out your Kismet Coin and placing it on the table. “This is a coin of true fate. It dislikes a liar’s tools. Let’s inspect those dice, for fairness’s sake.” You are defending the integrity of the game and yourself from a cheater, using the coin as your source of authority.
Offensive Roleplay:
- Scenario: The game has come down to a single, final roll between you and one other player. Everything is on the line.
- How it’s used: Instead of taking the dice, you hold up your silver coin. “The dice have their own whims,” you announce to the hushed crowd. “Let us consult a higher power.” You declare you are using The Fateful Flip.
- Roleplay: This is pure offense against the laws of probability. You are seizing control of the game’s resolution. The drama of the moment is immense as you spin the coin high into the air. You are not trying to win by skill or odds, but by a direct appeal to fate itself, a bold and offensive move that puts everyone on edge.
3. In a Tense Social Negotiation
While not a game of chance, negotiations are a game of influence, where the coin’s magic can be applied metaphorically.
Defensive Roleplay:
- Scenario: You are being questioned by a corrupt official who is trying to trap you in a lie or extort a bribe.
- How it’s used: You discreetly handle the coin in your pocket. As the official makes a seemingly generous offer that you know has a hidden catch, the coin grows cool in your hand (Tide of Fortune). The chill is a warning that the “luck” of this deal is not in your favor.
- Roleplay: Guided by the coin’s warning, you politely but firmly decline the offer, avoiding the trap. “Your offer is most kind, but my spirit feels uneasy about it. I must decline.” You are defending yourself from a social trap by using the coin as an intuitive guide.
Offensive Roleplay:
- Scenario: You are trying to convince a skeptical guild leader to fund your risky venture. You have one last chance to persuade them.
- How it’s used: You don’t know whether to make a final, bold promise or to be humbly honest. You activate Whisper of Kismet, and the word you receive is “Truth.” This guides your strategy.
- Roleplay: Instead of boasting, you lay out all the risks clearly, admitting the venture could fail. “It is a gamble,” you say, looking the leader in the eye. “But an honest one.” This unexpected vulnerability, this “offensive” move of radical honesty guided by the coin, might be the very thing that convinces the guild leader of your trustworthy character, winning you the contract.

Perception of Activation:
This describes the sensory experience of using the coin’s most potent active ability, The Fateful Flip, where the user commits their fate to a single spin of the coin.
Sight
- User’s Perspective: The moment you flick the coin into the air, the world around you seems to slow. The coin appears to hang at the apex of its spin for a second too long, the calligraphy and the eye blurring into a single, solid band of brilliant golden light. As it falls, time rushes back to normal, and the final result—eye or script—snaps into focus on your hand with impossible, undeniable clarity.
- Observer’s Perspective: The silver coin flashes with an unnatural, warm golden light as it is tossed. It leaves a faint trail of shimmering sparks as it spins through the air, briefly catching the eye of everyone present. When it lands, it emits a soft, singular flash of gold that quickly dissipates.
- Positives: The visual effect is dramatic and impressive, focusing all attention and adding immense gravity to the moment.
- Negatives: The overt display of light and sparks is an undeniable act of magic, drawing unwanted attention and making a subtle resolution impossible.
Sound
- User’s Perspective: All ambient noise—the tavern chatter, the shuffling of cards, the breathing of your opponent—fades into a distant, muffled hum. The only sound you can hear is the clear, melodic, and strangely resonant ringing of the coin as it spins, a single pure note in a silent world. When it lands, it does not clatter, but strikes your palm with a single, final, echoing CHIME that seals the outcome.
- Observer’s Perspective: The coin makes an unusually beautiful and clear ringing sound as it spins, a note that seems to hang in the air and cause a momentary lull in conversation. The sound of it landing is a distinct and final chime.
- Positives: The unique sound builds incredible tension and focuses everyone on the resolution of the wager.
- Negatives: The unnatural sound makes it impossible to use this ability secretly. Everyone in the room knows that a judgment of magical significance has just occurred.
Touch
- User’s Perspective: The silver coin feels intensely warm in your hand before the flip, humming with stored potential. The moment it lands and the result is known, you feel a powerful jolt through your entire body. If you win, it is a jolt of exhilarating warmth, a feeling of profound rightness and relief. If you lose, it is a shock of draining, soul-deep cold, a physical sensation of hollowness and loss.
- Observer’s Perspective: There is no perceivable change to an observer, though if they touched the coin immediately after, it might feel slightly warmer or cooler than silver ought to be.
- Positives: The powerful tactile feedback provides immediate, visceral confirmation of your fate, leaving no room for doubt.
- Negatives: The shock of failure is physically and mentally jarring, a sharp and unpleasant reminder of what you have just lost.
Extra-Sensory: The Flow of Kismet
- User’s Perspective: For the brief moment the coin is in the air, your consciousness expands. You feel as though you are standing in the middle of a great, rushing river of time, with countless branching streams of probability flowing past you. You can feel the futures where you won and the futures where you lost as tangible currents. When the coin lands, you feel all other streams violently slam shut, leaving you in the one, now-unalterable reality.
- Observer’s Perspective: An observer using their Mind’s Eye would witness a dizzying sight. For a split second, they would see dozens of shimmering, ghostly images of the coin, all landing simultaneously with different results. Then, in a flash, all the “unreal” outcomes would shatter like glass, leaving only the single, brightly glowing “true” result.
- Positives: This grants the user a terrifying but profound understanding of the weight of their choice and the nature of fate.
- Negatives: Witnessing the raw mechanics of probability, even for an instant, can be deeply unnerving. It can shake one’s belief in free will and cause a lasting sense of metaphysical dread.
Extra-Sensory: The Impartial Gaze
- User’s Perspective: Just before you decide to flip the coin, you get the distinct and overwhelming feeling that you are being watched. This is not the gaze of anyone in the room. It is a vast, ancient, and utterly impartial attention—the gaze of Fate itself, turning to acknowledge the direct appeal being made to it. It is neither benevolent nor malevolent; it simply is.
- Observer’s Perspective: The user’s entire demeanor shifts for a moment. They appear simultaneously small and hugely significant, as if they are standing alone on a vast stage under a single, powerful spotlight that no one else can see.
- Positives: The feeling of being “seen” by a cosmic power imbues the act with incredible solemnity and purpose.
- Negatives: The feeling of being noticed and judged by an impartial, cosmic force is terrifying. It is a heavy weight on the psyche, a reminder of how small one is in the grand scheme of things.
The Forging of a Kismet Coin
This recipe outlines the secretive and demanding process for creating a Kismet Coin, a gambler’s charm that serves as both a shield against ill will and a conduit for the fickle whims of fate. The process requires not only a skilled hand but also a gambler’s spirit.
Materials Needed
- The Vessel: A blank, perfectly round disk of pure silver, weighing precisely one ounce. For the best results, the silver should be sourced from coins that have been won or lost in games of high stakes.
- The Gaze: A set of fine enamel pigments in four colors: deep cobalt blue, sky blue, bone white, and midnight black.
- The Prayer: A design for a calligraphic prayer or symbol that represents good fortune to the crafter.
- The Quenching Liquid: A small bowl containing a special liquid catalyst. This must be either rainwater collected during a thunderstorm, or the tears of a joyous winner or a sorrowful loser from a game of chance.
- The Polishing Cloth: A square of well-worn, soft silk or velvet that has been used to wrap a deck of cards or a set of dice for at least a full year, soaking up the ambient luck of countless games.
Tools Required
- A set of Jeweler’s Tools, including fine-tipped engraving needles and files.
- A small, clean heat source and a kiln for firing the enamel.
- A perfectly balanced scale and calipers for ensuring the coin’s physical perfection.
- A quiet, private workspace. The final steps are best performed in a location where games of chance are often played, such as the corner of a tavern after hours, to draw on the residual energies of risk and fortune.
Skill Requirements
- Master Artisan: Proficiency with Jeweler’s Tools or Engraver’s Tools. The calligraphy and enamel work must be flawless.
- Unwavering Hand: A high degree of manual dexterity is required for the delicate painting of the eye. This may be represented by a skill in Sleight of Hand or a similar field.
- A Gambler’s Soul: The crafter must have a deep, personal understanding of risk, luck, and fate. They must have participated in and understood the emotional highs and lows of games of chance.
Crafting Steps
Step 1: The Perfect Balance The silver blank must be made physically perfect before any magic can be applied. Using the files and scales, you must ensure it is perfectly round, flat, and balanced. An imperfect coin cannot hold true fate. This is a purely mechanical process requiring hours of patient, meticulous work.
Step 2: The Prayer’s Inscription Using the engraving needle, you must carefully etch the prayer for fortune onto one face of the coin. This is not just an act of art, but of will. You must concentrate on the meaning of the prayer, focusing your desire for good fortune into every curve and line of the calligraphy.
Step 3: Painting the Watchful Eye On the reverse face, you must paint the Nazar Boncuğu. This is the most difficult step. Each ring of enamel—black pupil, light blue iris, white sclera, and dark blue border—must be applied and fired separately. Any crack, bleed, or imperfection will ruin the ward and the entire coin must be discarded. This process demands absolute focus.
Step 4: The Quenching of Fate Once the coin is physically complete, it must be magically awakened. Heat the coin until it glows dully, then, using tongs, plunge it into the bowl containing the special quenching liquid (storm-water or tears). As the coin sizzles, you must speak aloud a personal wager with fate—a genuine risk you are willing to take or a sacrifice you are willing to make to prove you respect the power you are invoking. This act binds the concept of risk to the coin’s very being.
Step 5: The First Game The coin is now magically potent, but dormant. To fully awaken its powers, the creator must take it to a genuine game of chance. It does not need to be wagered, but it must be on the table, openly, for the duration of at least one full game. It must be exposed to the ambient tension, hope, despair, and luck of the game to absorb its purpose. Only then will its passive and active abilities become available to its owner.
Here is the telling of Yusuf, a captain of ships, whose luck had gone to a far country. He had one ship, the Sea Bird, a good ship with a strong heart of wood, and it was all his inheritance. But the sea is a greedy thing, and storms and pirates had eaten his cargo and his wealth, and he came to be in great debt to a Merchant Prince, a man whose heart was a shriveled stone and whose eyes were full of envy for Yusuf’s fine ship.
The Merchant Prince said to Yusuf, “You have nothing. But I will make a game of chance. We will play the dice. If you win, your debt is a forgotten dream. If I win, your Sea Bird is mine to command.”
Yusuf’s spirit was empty of hope, for it was known that the Merchant Prince’s games were always crooked, and his dice were full of lies. He walked the city, a man already in his grave, and his feet led him to the tent of a falcı, a fortune teller who was old and blind. Yusuf had no coin to give her, but he gave her his story.
The blind falcı listened. She did not need eyes of meat to see the truth. She said, “Your luck has not left you, Captain. It is merely hidden, blinded by the sour gaze of a greedy man. You do not need a new fate. You need a shield for the fate you already possess.”
From a fold of her dark robes, she produced a single coin of old silver. It was heavy and smooth. On one side was a prayer written in a language of flowing lines. On the other was a single blue eye, painted with great care. “This is the Eye of Silver,” the falcı said, pressing it into Yusuf’s hand. “It will not give you winning throws. It will only make the game honest. It will watch the man who watches you. The coin will grow warm when your own fortune flows strong, and cool when it ebbs. Listen to its feeling, and you will know the truth of your own heart.”
And Yusuf went to the house of the Merchant Prince. The dice game began. It was a game of high stakes. The Prince smiled, for he was a great cheater. He made a small first bet. Yusuf held the coin in his pocket. It grew cold. Yusuf, trusting the coin, folded his hand, though it was a good one. The Prince revealed his own hand, which was, by some trick, much better. Yusuf had been saved from a trap.
The game continued. When the Prince bluffed and his words were full of false confidence, the coin in Yusuf’s pocket would grow cold, and Yusuf would not bet. When Yusuf’s own position was strong, the coin would grow warm, and he would bet with a confidence that was not his own, but a gift from the coin. The Merchant Prince grew angry, for his tricks were like water on a stone. His evil eye was being watched by the eye of silver, and his power was undone.
It came to the final roll. All was on the table. The Sea Bird against the great debt. The Merchant Prince took up his dice, and in his eye was a gleam of certainty. But Yusuf held up his hand. In his palm was the silver coin.
He spoke, his voice clear. “The dice have served us, but now the stakes are too high for tools of bone. Let us use a tool of fate.” He placed the coin on the table. “One flip of this coin. Calligraphy for you, the Eye for me. Let fate itself decide an honest end.”
The Merchant Prince was trapped. To refuse was to admit his dice were false. His pride was a cage. He agreed.
Yusuf took the coin. It was very warm. He spun it high into the air. The silver disc sang a clear note in the silent room. It fell. It landed. The blue eye stared up at the ceiling.
Yusuf had won. His debt was gone. His ship was his own. The Merchant Prince was ruined not by a better player, but by a fair game. The Eye of Silver became a legend on the seas, a treasure for any who must make a wager against a powerful man with a crooked soul.
The Moral of the Story: An honest man with a shielded soul has a greater advantage than a king who must rely on cheating.
Suggested conversions to other systems:
Dungeons & Dragons (5th Edition)
Coin of the Fortunate Hand Wondrous item, common
This heavy silver coin is worn smooth around the edges. One side bears elegant calligraphy, the other, a painted blue and white eye.
- While this coin is on your person, you have advantage on any Wisdom (Insight) check you make to detect cheating in a game of chance.
- Whisper of Kismet. Once per day, you can hold the coin to your ear as a bonus action to ask for guidance. The coin whispers a single, cryptic word in your mind (such as “Patience,” “Risk,” “Fold,” or “Bluff”).
- The Fateful Flip. Once per day, when you are playing a non-magical game of chance, you can use the coin to determine the outcome of a single bet or hand. Instead of rolling dice or playing out the hand, you flip the coin. If it lands with the eye facing up, you win. If it lands with the calligraphy facing up, you lose. This cannot be used to determine the outcome of a situation involving combat or a saving throw.
Call of Cthulhu (7th Edition)
The Sailor’s Kismet Piece
An old silver trade coin from the Ottoman Empire, modified with a small, painted “Nazar” eye on its reverse. It is said to have belonged to a sailor who won his ship back from a diabolical merchant in a single game of dice. It feels warm to the touch and seems to hum with the energy of past wagers.
- Mechanics:
- Nazar Shield: The holder of the coin gains a Bonus Die on Psychology rolls made to determine if an opponent in a game of chance is bluffing or cheating.
- Sense of Fortune: Before making a significant wager, the Investigator can make a Hard Listen roll to hear the coin’s “whisper.” A success gives a one-word clue from the Keeper about the immediate flow of luck (“Good,” “Bad,” “Uncertain”).
- The Fateful Flip: Once per game session, the Investigator can stake something significant and declare they are using the Fateful Flip to resolve the outcome. The player does not roll. The Keeper flips a real coin. On a heads, the Investigator wins and achieves their goal spectacularly. On a tails, they lose just as spectacularly. Regardless of the outcome, the mental strain of forcing fate’s hand this way costs the Investigator 1/1d4 Sanity points.
Blades in the Dark
The Sovereign’s Shroud
A heavy silver sovereign, minted in a forgotten year, now worn smooth. One side has been painted over with a protective blue eye. It is a legendary charm among the gambling dens of Duskvol, said to blind the luck of your rivals and whisper truths about the flow of fortune.
- Mechanics: This is a magical artifact and a piece of special gear.
- Nazar Shield: When an opponent in a game of chance would use an item or ability to gain bonus dice against you, they do not. Your luck is shielded from theirs.
- Whisper of Kismet: When you Consort with the city’s gamblers or Sway someone with a high-stakes wager, you can take 1 Stress to ask a question about your opponent’s secret weakness or true motivation. The GM will give you an honest answer.
- The Fateful Flip: Once per score, when the outcome of a game of chance comes down to a single roll, you can flip this coin instead of rolling dice. You automatically succeed and win the stakes. The GM will then introduce a single, serious consequence (e.g., “You win the deed, but the former owner now hires the Red Sashes to get it back,” or “You clean him out, and now his dangerous family holds you responsible for his ruin”).
Knave (2nd Edition)
Gambler’s Silver Coin
An old, heavy silver coin. One side is polished smooth, the other has a painted blue eye. It feels warm and takes up 1 inventory slot.
- Passive Effect: You have Advantage on any save to resist illusions or magical attempts to cheat you.
- Whisper of Kismet: Once per day, you may ask the coin a single yes/no question about a specific bet or wager you are about to make. The Referee will flip a coin in secret. On a heads, they give a truthful one-word answer (“Yes” or “No”). On a tails, they give a random, possibly misleading, one-word answer.
- The Fateful Flip: Once per week, you may use the coin to resolve a single, non-combat wager. Do not roll. Flip the coin. If the Eye side lands up, you win. If the other side lands up, you lose.
Fate Core System
The Kismet Piece
This is a powerful narrative artifact. To represent it, your character gains a new aspect and a special stunt that reflects their connection to fate.
- Aspect: Carries a Kismet Piece You possess an old silver coin with a watchful eye on one side and a prayer on the other. It seems to have a will of its own, guiding you through the tides of fortune.
- Invoke: You can spend a Fate Point to invoke this aspect for a +2 or a reroll on a Deceive check to bluff an opponent or a Notice check to spot cheating.
- Compel: The GM can offer you a Fate Point to compel this aspect. For example, your reputation for uncanny luck might precede you, causing a powerful noble to refuse to play with you, or the coin might offer a cryptic hint that leads you into a more interesting, but dangerous, situation.
- Stunt: The Fateful Flip Once per session, when the outcome of a situation hangs on a knife’s edge, you can declare you are using The Fateful Flip to resolve it. You do not make a roll. Instead, you and the GM narrate two potential outcomes: one positive (eye side up) and one negative (calligraphy side up). Flip a coin. The result is binding and drives the story forward.
Numenera & Cypher System
Probability Stabilizer
This artifact appears to be a simple, heavy silver coin of ancient make. In reality, it is a complex device that subtly analyzes micro-expressions and environmental data while also projecting a low-level field that influences simple random events.
- Level: 1d6 (Level is determined when found, minimum 3)
- Form: A single silver coin with a blue, lens-like “eye” on one face.
- Effect: When held, this device provides an asset on all tasks involving social interaction, persuasion, and games of chance where reading an opponent is key (difficulty of these tasks is reduced by one step). As an action, the user can activate the coin’s primary function to resolve a binary outcome. The GM secretly rolls a d6. On an odd number, the outcome is negative for the user. On an even number, the outcome is positive. The user is committed to the result, and this use does not require a depletion roll.
- Depletion: 1 in 1d20 (Check for depletion only at the end of any scene where it was used to provide an asset).
Pathfinder (2nd Edition)
Gambler’s Silver Piece Item 2 [Uncommon] [Divination] [Fortune] [Invested] [Magical] Price 30 gp Usage held in 1 hand; Bulk —
This heavy silver coin is worn smooth, with a prayer etched on one side and a painted blue eye on the other. It is said to guide the hand of a gambler and reveal the dishonesty in others.
When you invest the item, you gain a +1 item bonus to Deception checks to Lie and to Perception checks to Sense Motive.
Activate [Reaction] envision; Trigger An opponent in a game of chance attempts to Lie or cheat you; Frequency once per hour; Effect The coin grows warm, alerting you to the deception. You gain a +2 circumstance bonus to your Perception check to see through the lie or notice the cheat.
Activate [One-Action] envision, fortune; Frequency once per day; Effect You flip the coin. If it lands with the eye facing up, the next roll you make before the end of your turn gains the fortune effect (as the true strike spell). If it lands with the calligraphy facing up, the next roll you make gains the misfortune effect (you must roll twice and take the worse result).
Savage Worlds Adventure Edition (SWADE)
The Kismet Coin
An old silver coin that is said to be a powerful lucky charm. It protects its owner from cheaters and allows them to put their faith in a simple flip when the stakes are highest.
- Requirements: Novice, Smarts d6+
- Nazar Shield: The wearer gets a +2 bonus to opposed rolls when attempting to detect a bluff or cheat in a game of chance. This also applies to resisting social Tests like Taunt and Intimidation during a game.
- Whisper of Kismet: Once per session, the wearer can ask the GM for a one-word clue about a situation, representing the coin’s cryptic advice.
- The Fateful Flip: Once per session, the wearer can use the coin to resolve a single, critical wager or game of chance. The player must spend a Bennie to activate this ability. They do not roll any dice. Instead, they flip a real coin. On a heads, they succeed with a raise. On a tails, they suffer a Critical Failure.
Shadowrun (Sixth World)
Kismet-Ware Coin
A heavy, silver-plated credstick coin, minted with an intricate calligraphy design on one side and a holographic, stylized blue eye on the other. It is not a standard credstick; it is a sophisticated piece of cognitive-psionic hardware that interfaces with the user’s bio-rhythms and local probability fields. It is considered highly illegal “luck-ware.”
- Type: Magical Item / Psionic Device
- Availability: 16R
- Cost: 65,000 nuyen
- Mechanics:
- Nazar Shield: The bearer of the coin gains 2 points of Edge automatically whenever an opponent in a game of chance or social intrigue spends Edge against them. This Edge must be used in the same encounter.
- Sense of Fortune: When the bearer is about to enter a high-stakes situation, the GM will privately inform them if the coin feels “hot” (indicating a potential advantage or opportunity) or “cold” (indicating a hidden danger or disadvantage).
- The Fateful Flip: Once per run, the bearer can flip the coin instead of making a single test. The player calls heads or tails in the air. If they are correct, they automatically achieve 4 net hits on the test. If they are incorrect, the test is automatically considered a Critical Glitch.
Starfinder
Gambler’s Probability Charm Level 3 Price 1,600 credits Hands —; Bulk L Armor Slot worn item
This object appears to be an ancient silver coin from a pre-Drift civilization. One side shows an intricate prayer, while the other has a painted eye. Scans reveal it contains a low-power probability engine that interacts with the wielder’s bio-signs to offer predictive analysis and minor reality edits.
- Mechanics:
- While this charm is on your person, you gain a +2 insight bonus to Sense Motive checks made to oppose a creature’s Bluff check during a game of chance or negotiation.
- Whisper of Kismet: Once per day as a standard action, you can activate the charm. It sends a single, cryptic word of advice directly to your mind via low-level telepathy (e.g., “Risk,” “Wait,” “Deceit”).
- Alter Fate: Once per day, you can use the charm to reroll a single d20 roll you have just made (attack roll, saving throw, or skill check). You must use the result of the second roll. You must choose to activate this ability after the initial roll is made but before the outcome is revealed by the GM.
Traveller (Mongoose 2nd Edition)
Cognitive Inference Device (‘Kismet’ Model)
Disguised as a heavy silver coin from a high-sovereignty world, this is actually a highly illegal piece of psionic-adjacent technology. It contains a suite of micro-sensors that analyze an opponent’s biometrics (heart rate, pupil dilation, vocal stress) and a heuristic VI that provides predictive suggestions.
- Tech Level: 14
- Cost: 90,000 Cr
- Legality: Highly Illegal (banned in all sanctioned commercial and gaming establishments)
- Skills: Deception, Persuade, Gambler
- Mechanics:
- Predictive Advantage: The device grants the user Advantage on any Deception (bluff), Persuade, or Gambler check when used in a direct, face-to-face interaction.
- Strategic Analysis: Once per session, the user can have the device analyze a specific course of action. The device’s VI will provide a one-word assessment of the most likely outcome based on all available data (e.g., ‘Favourable,’ ‘Unfavourable,’ ‘Deception,’ ‘Trap’).
- Forced Probability: Once per session, the user can rely entirely on the device’s predictive model to guide a single action. The user tells the Referee their intended action. The Referee secretly rolls 1d6. On 1-3, the action results in a significant complication or failure. On 4-6, it succeeds with an unexpected benefit.
Warhammer Fantasy Roleplay (4th Edition)
Ranald’s Silver Shilling
This appears to be an old, worn silver shilling from the Empire, though it feels unusually heavy and warm. The face of Sigmar has been worn smooth, but the reverse side gleams as if newly minted. It is believed to be a coin that was once carried by a Shadow Dancer, a high priest of Ranald, the God of Luck and Thieves, and still carries a fragment of his fickle blessing.
- Encumbrance: 0
- Qualities: Magical, Protective, Unreliable
- Mechanics:
- The Cheater’s Eye: The holder of this coin gains a +10 bonus to all Perception Tests made to spot cheating and to all Intuition Tests to determine if someone is bluffing.
- The God’s Whisper: Once per day, the owner may hold the coin to their ear and ask for Ranald’s guidance. They will hear a single, mischievous word of advice (“Bet,” “Fold,” “Lie,” “Run”). Following the advice does not guarantee success but may lead to more interesting outcomes.
- The Final Wager: Once, and only once, the owner may declare they are staking their fate on Ranald’s pleasure. Instead of making a Test for a game of chance, they must make a Challenging (+0) Pray Test, calling upon Ranald.
- On a success, they win the wager spectacularly, regardless of the odds.
- On a failure, they lose in an equally spectacular and disastrous fashion.
- After this Test is made, win or lose, the coin vanishes from the owner’s possession at the next sunset, having returned to Ranald’s boundless pouch.

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