Lore
- Forged through Nenets Tunguska shamanism where cold is not an enemy but a listener that slows all things until truth becomes clear.
- Created by trance-frozen shamans who learned that stopping motion—breath, blood, intent—can be as powerful as striking.
- Said to be worn by winter wardens who halted stampedes, riots, and spirit incursions without spilling blood.
- The item does not create cold; it invites the land’s deep stillness to pass briefly through the wearer.
Description
- A palm-length talisman carved from pale bone and rimed with permanently frosted etchings.
- Bound with sinew and a thin ring of blue-white crystal that never melts and never fully shines.
- When active, faint hoarfrost crawls along nearby surfaces as if time itself is slowing.
Rarity and Tier
- Common
- Tier 1
Slot
- Trinket (neck-worn charm, wrist cord, or belt-hung cold token)
Skills Gained While Openly Worn
- +1 Control, Restraint, or Crowd-Management related checks
- +1 Survival or Environmental checks in cold, snow, or icy conditions
Passive Magical Effects
- Cold Composure
- The wearer is resistant to distraction or panic in freezing environments; penalties from cold, numbness, or icy terrain are reduced.
- Frost-Linger
- The wearer’s presence subtly chills nearby air, making sudden movement by others more difficult to initiate.
- Stillness Sense
- The wearer gains intuitive awareness when nearby motion is about to surge violently, such as a charge, rush, or sudden attack.
Activatable Magical Effects
- Bind of the First Frost (2/day):
- A brief wave of numbing cold spreads outward, slowing nearby creatures’ movement and reactions for a short time without causing harm.
- Winter Hold (1/day):
- The wearer channels a focused freezing gaze or gesture that partially locks a single target’s limbs or footing, making escape or attack difficult.
- Trance of Frozen Breath (1/day):
- Entering a shallow trance, the wearer radiates absolute calm; hostile intent nearby becomes sluggish, reducing aggression and escalation momentarily.
Roleplay Notes
- Breath fogs even in warm air when the item is attentive.
- The talisman grows heavier just before violence erupts.
- Overuse can leave the wearer emotionally distant, as if part of them remains in winter silence.
Tags
TunguskaMagic, Shamanic, Freezing, Cold-Control, Immobilization, Trance, Crowd-Control, Winterbound, Spiritual, Nonlethal, Stillness, Cryomantic, Frostbound, Slowing-Field, Ice-Touched, Thermal-Suppression, Winter-Rite, Motion-Dampening, Chill-Aura, Cold-Warden, Freeze-Aspect, Environmental-Control
How this item might be obtained
- Granted after completing a winter vigil rite under a Tunguska shaman, where the avatar must remain still through a full cold cycle without fire, shelter, or magic beyond breath and trance.
- Earned by mediating or preventing violence during a winter gathering, migration, or border dispute without bloodshed, proving mastery of restraint rather than force.
- Recovered from abandoned cold shrines, frozen watch-stones, or spirit-marked cairns where shamans once anchored stillness to halt avalanches, stampedes, or spirit incursions.
- Crafted as part of a trance-forging initiation in which the avatar learns to slow their own heartbeat and breath until frost forms naturally on their skin.
Shops where it might be bought and sold
Shamanic Winter Lodges
- Operated by Tunguska spirit-workers who specialize in cold rites and trance discipline.
- Items are not displayed openly; buyers are questioned about temperament and intent.
- A brief calming chant or grounding instruction is often required before sale.
- Typical cost ranges from 7 to 11 silver, reflecting ritual preparation and spiritual oversight.
Frontier Cold-Region Outfitters
- Practical shops near tundra edges, glacial passes, polar coasts, or high-altitude settlements.
- Marketed as nonlethal control tools for winter guards, wardens, and caravan leaders.
- Often sold alongside cold-weather gear and restraint charms.
- Cost generally ranges from 8 to 12 silver due to environmental specialization.
Nomadic Clan Exchanges
- Temporary markets formed when winter clans gather during seasonal crossings.
- Items are traded quietly, sometimes in exchange for favors, supplies, or protection promises rather than pure coin.
- Availability depends on season and clan mood.
- When sold for coin, cost typically falls between 6 and 10 silver.
Spirit Curio Merchants
- Small, subdued shops dealing in ritual objects tied to elemental forces.
- Sellers emphasize the item’s calming and nonlethal nature over its freezing aspect.
- Bargaining is expected, but disrespect toward winter spirits may end the sale immediately.
- Cost varies widely, usually between 5 and 13 silver depending on provenance and negotiation.
Civic or Warden Supply Halls
- Semi-official depots supplying guards responsible for crowd control in cold regions.
- Items are sold only to those with roles involving restraint, mediation, or winter safety.
- Purchases may be logged or require endorsement.
- Cost typically ranges from 9 to 14 silver due to controlled distribution and demand.
Roleplay use by environment
Frozen tundra and open snowfields
- Defense:
- The talisman thickens the air with cold stillness, slowing charging beasts or hostile groups before they reach striking distance.
- Cold Composure keeps the wearer calm and deliberate during blizzards, allowing defensive positioning without panic.
- Offense:
- Bind of the First Frost is used to break momentum, halting stampedes or organized rushes so allies can reposition or withdraw.
- Winter Hold targets key aggressors, freezing footing or limbs long enough to disable leadership without lethal force.
Forests, taiga, and icy undergrowth
- Defense:
- Frost-Linger turns narrow paths into hesitation zones, making sudden ambushes clumsy and delayed.
- Stillness Sense warns the wearer just before movement surges from concealment.
- Offense:
- The chilling presence amplifies terrain hazards, causing enemies to slip, slow, or misjudge timing.
- Focused freezing isolates one target at a time, preventing coordinated attacks.
Urban winter settlements
- Defense:
- Trance of Frozen Breath calms volatile crowds, riots, or panic during shortages or disasters by dampening aggressive intent.
- The aura discourages sudden violence in confined streets or markets.
- Offense:
- Bind of the First Frost is used as crowd control, forcing aggressors to slow or disperse without drawing weapons.
- Winter Hold pins instigators in place for arrest or removal.
Mountain passes and glacial routes
- Defense:
- The talisman suppresses sudden surges that could trigger avalanches or chaotic movement on narrow ledges.
- Cold Composure allows steady footing and measured reactions where haste would be fatal.
- Offense:
- Slowing effects create safe windows to force enemy retreats or disarm climbers without pushing them into lethal falls.
- Controlled freezing locks footholds briefly, denying passage.
Naval decks, ice floes, and polar seas
- Defense:
- The chilling field stabilizes the wearer amid slick surfaces, reducing chaos during boarding or storms.
- Aggressors find their movements stiffened, buying time for crew response.
- Offense:
- Winter Hold freezes ropes, planks, or enemy footing, disrupting boarders without sinking vessels or killing crews.
- Bind of the First Frost suppresses mass movement during close-quarters encounters.
Underground ice caverns and frozen ruins
- Defense:
- Stillness Sense detects sudden movement in echoing chambers before it fully manifests.
- Trance of Frozen Breath dampens hostile escalation in confined spaces.
- Offense:
- The aura compounds environmental cold, turning narrow corridors into zones of immobilization.
- Targeted freezing prevents escape through ice tunnels or collapsing passages.

Perception of Activation:
User’s Perspective
- Sight:
- Frost veins bloom outward from the talisman’s carvings, spreading in slow, deliberate patterns rather than sharp spikes.
- Nearby motion appears fractionally delayed, as if frames of reality are being skipped.
- Sound:
- Ambient noise dulls and stretches; footsteps sound heavier and farther apart.
- A low, steady hush settles in the ears, similar to wind muffled by deep snow.
- Touch:
- A profound cold sinks inward rather than outward, numbing urgency instead of skin.
- Muscles feel steadier and heavier, resisting sudden action.
- Smell:
- Clean frost, dry air, and the faint mineral scent of ice-crusted stone.
- Extrasensory (trance and spirit perception):
- Hostile intent nearby feels thick and slow, as if moving through packed snow.
- Sudden surges of violence register as sharp temperature drops before they happen.
- Time perception subtly elongates, giving the wearer a sense of calm spacing between moments.
Observer’s Perspective
- Sight:
- A visible shimmer of cold settles around the wearer, frosting edges of clothing, breath, and nearby surfaces.
- Moving figures near the wearer appear to hesitate or drag slightly, as if resisting an unseen weight.
- Sound:
- Voices and impacts sound muted, like noise carried through snowbanks.
- Environmental reaction:
- Condensation crystallizes briefly in the air.
- Loose snow, dust, or moisture settles unnaturally fast.
Positives
- Creates immediate control over chaotic situations without violence.
- Suppresses panic, rushes, and sudden attacks before they fully manifest.
- Enhances clarity and calm decision-making under threat.
Negatives
- The cold stillness can dampen allies’ momentum if used carelessly.
- Prolonged use may leave the wearer emotionally muted or detached.
- In warm or crowded environments, the visible frost may draw attention or suspicion.
Recipe: Rite of the Stillwinter Bind
Materials Needed
- Pale bone taken from a creature that survived extended cold or long winter migration
- Thin ring or shard of frost-crystal or naturally ice-touched quartz
- Sinew or hide cord cured in freezing air
- Powdered snow-lichen, frost moss, or cold-weather herbs
- Rendered animal fat mixed with ash from a winter fire
- Meltwater collected at dawn from untouched ice
- Breath offering from the intended wearer, captured during a slow trance inhale
Tools Required
- Bone carving knife and fine scraping blade
- Stone polishing block kept chilled before use
- Awl or piercing needle for sinew binding
- Shallow bowl for meltwater and herbal mixture
- Ember stone or low, smokeless heat source
- Cold surface or packed snow for curing
Skill Requirements
- Tunguska shamanic ritual knowledge or trance discipline
- Survival training in cold or arctic environments
- Bonecraft or primitive carving proficiency
- Ability to maintain stillness and slow breathing for extended periods
Crafting Steps
- Carve the bone into a compact talisman form, etching flowing frost lines and restraint glyphs without sharp angles.
- Polish the piece gently on the chilled stone, keeping it cool throughout the process.
- Seat the frost-crystal into a shallow recess and seal it using rendered fat mixed with ash and powdered lichen.
- Bind the talisman with sinew in slow, even wraps, avoiding knots until the final securing loop.
- Wash the piece briefly in dawn-collected meltwater, then allow it to rest on packed snow or cold stone.
- Enter a light trance, breathing slowly, and release the captured breath over the talisman while focusing on stillness and restraint.
- Leave the item exposed to cold air overnight without shelter.
- Successful crafting is marked by a persistent rim of frost that remains even when the surrounding air warms.
One Who Stopped Storm Without Striking
This account survives in shards of hide-script and frost-bitten song, translated by mouths numb with cold and minds warmed too late. The words do not agree with themselves, but the silence between them does.
Before winter was named an enemy, it was a teacher. In those days, people did not flee the cold. They waited until it spoke. One among them listened longer than the rest. The texts call this one many things: Slow-Hand, Breath-Holder, The Still One. No single name remains whole.
A time came when motion itself became dangerous. Herds panicked. Camps rushed. Spirits surged through the land like cracking ice. Every movement made things worse. Those who ran fell. Those who fought broke what should not be broken.
The Still One did not run.
They sat where the wind sharpened, breathing until breath no longer tried to escape. Their heart slowed. The land noticed. Frost gathered not to kill, but to quiet.
When others reached them, they thought the Still One dead. But the air around them was calm, unnaturally so. Snow did not drift. Sound did not rush. Even anger hesitated.
From this stillness, the Still One rose, carrying bone rimed with cold that did not melt in the hand. They did not swing it. They did not shout. They walked forward, and motion slowed around them as if remembering how to wait.
Those who meant violence found their limbs heavy. Those who meant flight found the ground patient and unforgiving. Even the spirits paused, unsure whether they were welcome to pass.
Later copies say the bone froze enemies solid. This is wrong. Others say it stole heat. Also wrong. The old lines insist it did only one thing: it reminded everything that rushing ends badly in winter.
The Still One used it only when motion would cause death. They refused it when fear demanded it. Because of this restraint, the land allowed the talisman to exist.
After the Still One passed into the long cold, others tried to use the bone to dominate. Those versions shattered or melted away. Only the ones made with patience survived.
The final lines are barely legible, repeated again and again like a warning scratched by numb fingers: winter does not chase; it waits.
The Moral of the Story:
That the strongest force is not the one that strikes, but the one that makes all others pause.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Tunguska 508 of the Stillwinter Bind: Winter-Trance Restraint Talisman
Type
- Enchanted Shamanic Charm (worn; must be openly worn)
Attunement
- Requires 1 minute of slow breathing and stillness; only one owner at a time
Passive Effects
- Cold Composure
- Gain a bonus die on CON rolls to resist shock, panic, or environmental cold effects.
- Stillness Sense
- Once per scene, when nearby motion is about to surge violently (charge, rush, stampede), the Keeper must warn you one round in advance.
- Frost-Linger
- Nearby hostile movement is subtly dampened; impose a penalty die on one opponent’s Dodge or Move roll per scene when they initiate sudden movement near you.
Active Effects
- Bind of the First Frost (2/day)
- A numbing cold radiates outward. Targets within close range suffer a penalty die on their next movement-based roll (Dodge, Move, or similar). No damage is dealt.
- Winter Hold (1/day)
- Opposed test: Your POW vs target’s CON. On success, the target is partially immobilized, acting last in initiative order and suffering a penalty die on physical actions for one round.
- Trance of Frozen Breath (1/day)
- Enter a calming trance for one minute. Escalation and panic subside nearby; for the next round, hostile targets must succeed on a POW roll to initiate violence.
Complication Hook
- Prolonged use in enclosed or warm spaces may cause unease; the Keeper may impose a situational penalty die on one social roll per session.
Blades in the Dark
Tunguska 508 of the Stillwinter Bind: The Winter-Pause Fetish
Type
- Gear (Worn Charm)
Load: 1
Requirement: Must be worn openly
Passives
- Cold Composure
- Take +1d to resist consequences from cold, shock, or sudden chaos.
- Stillness Sense
- Once per score, the GM must telegraph an imminent rush, charge, or stampede one beat earlier than usual.
- Frost-Linger
- When an enemy initiates sudden movement near you, reduce their effect by one level (GM adjudicates).
Actives
- Bind of the First Frost (2 uses per score)
- Create a slowing field. Enemies in the area act with reduced effect for one exchange.
- Winter Hold (1 use per score)
- Immobilize or severely hinder a single target for one exchange; treat their next action as having reduced effect or worse position.
- Trance of Frozen Breath (1 use per score)
- Pause escalation. Reduce the severity of a violent consequence by one level or delay a hostile clock by one segment.
Drawback
- Winter Pull
- Using two actives in the same scene may start a short “detachment” clock affecting close-range reactions.
Dungeons & Dragons (5e, current)
Tunguska 508 of the Stillwinter Bind
Wondrous item, common (requires attunement)
Worn Slot
- Trinket or amulet (must be worn openly)
Passive Properties
- Cold Composure
- You have advantage on Constitution saving throws against environmental cold and against being frightened by sudden threats.
- Stillness Sense
- Once per long rest, you gain advantage on an initiative roll made immediately before a sudden rush or charge occurs near you (DM determines trigger).
- Frost-Linger
- Creatures that start their turn within 5 feet of you have their movement speed reduced by 5 feet until the end of that turn (no damage).
Activated Properties
- Bind of the First Frost (2/long rest)
- As an action, creatures of your choice within 10 feet must succeed on a Constitution saving throw (DC 8 + your proficiency bonus + your Wisdom modifier) or have their speed reduced to 0 until the start of your next turn.
- Winter Hold (1/long rest)
- As an action, choose one creature you can see within 30 feet. On a failed Constitution saving throw, the creature is restrained until the end of its next turn.
- Trance of Frozen Breath (1/long rest)
- As an action, you enter a calming trance for up to 1 minute (concentration). Hostile creatures within 10 feet have disadvantage on the first attack roll they make during the trance.
Limitations
- This item deals no damage and does not function in environments magically immune to cold.
Knave (2nd Edition)
Tunguska 508 of the Stillwinter Bind: Winter-Still Talisman
Type
- Magical Trinket (Worn)
Slots: 1
Passives
- Cold Composure
- Ignore one penalty per scene caused by cold, panic, or sudden environmental shock.
- Stillness Sense
- Once per exploration turn, the GM must warn you if nearby creatures are about to rush, charge, or stampede.
- Frost-Linger
- Enemies initiating sudden movement near you roll movement-related checks at disadvantage.
Actives
- Bind of the First Frost (2/day)
- All creatures within close range suffer disadvantage on movement and reaction checks for one round.
- Winter Hold (1/day)
- A single target must succeed on a CON check or be unable to move or attack for one round.
- Trance of Frozen Breath (1/day)
- Pause escalation: for one round, hostile creatures must pass a WIS check to initiate violence.
Downside
- Winter Quiet
- After using two actives in a single scene, the wearer feels emotionally muted; the GM may impose disadvantage on one close-range reaction until the scene ends.
Fate (Condensed / Core)
Tunguska 508 of the Stillwinter Bind: Aspect of the Pausing Cold
Type
- Shamanic Restraint Charm (worn trinket)
Aspects
- High Concept: Tunguska Winter-Binder of Stillness
- Trouble: The Cold Makes Me Hesitate When Others Rush
Stunts
- Cold Composure
- Gain +2 to Physique when resisting panic, fear, shock, or environmental cold.
- Stillness Sense
- Gain +2 to Notice when anticipating sudden movement, charges, or violent escalation. Once per scene, this may be used without spending a Fate point.
- Frost-Linger
- Gain +2 when Creating an Advantage to slow, delay, or hinder enemy movement without dealing harm.
Invocations (Limited Uses)
- Bind of the First Frost (2 per session)
- Create the situational aspect “Slowed by Winter” on all hostile targets in your zone, with one free invoke.
- Winter Hold (1 per session)
- Force a single target to take the consequence “Numbed and Restrained” (mild or moderate, GM adjudication).
- Trance of Frozen Breath (1 per session)
- Immediately reduce the severity of a violent situation; hostile actions in the scene suffer increased opposition for one exchange.
Compels
- Prolonged stillness may cost precious moments when speed is required.
- Allies unused to restraint may resist your calming influence.
Numenera / Cypher System (Discovery / Destiny)
Tunguska 508 of the Stillwinter Bind: Stillwinter Restraint Artifact
Artifact Type
- Subtle Wearable Artifact (Control Focus)
Level
- Level 2
Wear Slot
- Worn trinket
Passive Effects
- Cold Composure
- The wearer gains an asset on tasks to resist fear, panic, or cold-based environmental hindrances.
- Stillness Sense
- The wearer gains an asset on perception tasks to anticipate sudden charges, ambush movement, or violent escalation.
Usable Abilities
- Bind of the First Frost (2 uses per day)
- All creatures within immediate range have their movement hindered by two steps for one round.
- Winter Hold (1 use per day)
- One creature within short range is immobilized or severely hindered (GM adjudicates) for one round.
- Trance of Frozen Breath (1 use per day)
- Reduce the difficulty of de-escalation, negotiation, or restraint tasks by two steps for one scene.
Depletion
- 1 in 20. When depleted, the artifact becomes dormant until ritually cooled and re-centered.
Pathfinder (Second Edition)
Tunguska 508 of the Stillwinter Bind: Stillwinter Bind Tupilak
Item 1
Magical, Invested, Worn, Cold
Usage
- Worn trinket; invested
Passive Effects
- Cold Composure
- Gain a +1 item bonus to Fortitude saves against cold effects and emotion effects with the fear trait.
- Stillness Sense
- Gain a +1 item bonus to Perception checks to notice imminent charges, sudden movement, or ambushes.
Activate
- Bind of the First Frost (Two Actions; Frequency twice per day)
- Creatures of your choice within a 10-foot emanation must attempt a Fortitude save. On a failure, they are slowed 1 for 1 round.
- Winter Hold (Two Actions; Frequency once per day)
- One creature within 30 feet must succeed at a Fortitude save or be immobilized until the end of its next turn.
- Trance of Frozen Breath (One Action; Frequency once per day)
- Hostile creatures within 10 feet take a –1 circumstance penalty to attack rolls for 1 round as aggression falters.
Savage Worlds (Adventure Edition)
Tunguska 508 of the Stillwinter Bind: The Winter-Pause Charm
Type
- Worn Shamanic Charm
Requirements
- Must be worn openly; effects are nonlethal
Passive Benefits
- Cold Composure
- Gain +1 to Vigor rolls to resist cold, fear, or sudden shock.
- Stillness Sense
- Gain +1 to Notice rolls to detect imminent charges, rushes, or violent escalation.
- Frost-Linger
- Enemies within 1 inch of the wearer suffer –1 to Pace when initiating sudden movement.
Powers
- Bind of the First Frost (2/day)
- All enemies within a Small Burst Template have their Pace reduced to 0 until the end of their next turn.
- Winter Hold (1/day)
- One target within 6 inches must succeed on a Vigor roll or be Entangled (may break free normally).
- Trance of Frozen Breath (1/day)
- For one round, hostile creatures within 6 inches suffer –2 to attack rolls as aggression is suppressed.
Drawback
- Lingering Stillness
- If two powers are used in the same scene, the wearer suffers –1 to Agility-based rolls until the end of the scene due to emotional and physical heaviness.
Shadowrun (Sixth World Edition)
Tunguska 508 of the Stillwinter Bind: Stillwinter Restraint Fetish
Type
- Shamanic Control Fetish (Worn Charm)
Bonding
- Requires 10 minutes of trance breathing in a cold or quiet environment
- Only one bonded owner at a time
Passive Effects
- Cold Composure
- Gain +1 die on Body tests to resist cold exposure, shock, or fear-based effects.
- Stillness Sense
- Gain +1 die on Perception tests to anticipate sudden charges, rushes, or violent movement within the scene.
- Frost-Linger
- Enemies initiating sudden movement within Close range suffer –1 die on their first Athletics or Reaction-based test that round.
Active Effects
- Bind of the First Frost (2/day)
- As a Major Action, emit a numbing cold wave. All hostile targets within Close range suffer –2 dice on movement and reaction tests until the end of the next Combat Round.
- Winter Hold (1/day)
- Opposed test: Magic + Willpower vs target’s Body + Willpower. On success, the target is Immobilized or Severely Hindered (GM adjudicates) for one Combat Round.
- Trance of Frozen Breath (1/day)
- Enter a controlled trance. For one Combat Round, hostile targets within Close range suffer –2 dice on attack tests as aggression falters.
Drawback
- Winter Weight
- Using two active effects in the same scene imposes –1 die on the wearer’s Initiative until the scene ends.
Starfinder
Tunguska 508 of the Stillwinter Bind: Stillwinter Restraint Talisman
Item Level
- 1
Type
- Hybrid Magical Trinket (Worn)
Slot
- Accessory
Passive Effects
- Cold Composure
- Gain a +1 circumstance bonus to Fortitude saves against cold effects and fear effects.
- Stillness Sense
- Gain a +1 circumstance bonus to Perception checks to notice imminent charges, sudden movement, or violent escalation.
- Frost-Linger
- Creatures that begin a charge or sudden movement within 10 feet take a –5-foot penalty to Speed for that action.
Activated Abilities
- Bind of the First Frost (Standard Action; 2/day)
- Creatures of your choice within 10 feet must succeed at a Fortitude save or have their Speed reduced to 0 until the end of their next turn.
- Winter Hold (Standard Action; 1/day)
- One creature within 30 feet must succeed at a Fortitude save or be entangled (cannot move from its space, –2 to attacks) for 1 round.
- Trance of Frozen Breath (Standard Action; 1/day)
- Hostile creatures within 10 feet take a –2 penalty to attack rolls for 1 round as aggression is suppressed.
Special
- Effects are nonlethal and do not deal cold damage.
Traveller (Mongoose Traveller, 2nd Edition)
Tunguska 508 of the Stillwinter Bind: Winter-Restraint Charm
Type
- Exotic Shamanic Control Charm (Adapted TL Equivalent)
Slot
- Worn accessory
Passive Effects
- Cold Composure
- Gain DM+1 to END checks to resist cold, panic, or sudden shock.
- Stillness Sense
- Gain DM+1 to Recon checks to detect imminent rushes, charges, or violent movement.
- Frost-Linger
- Enemies attempting sudden movement within short range suffer DM–1 on Athletics or DEX checks that round.
Active Effects
- Bind of the First Frost (2/day)
- All hostile targets within short range suffer DM–2 on movement and reaction checks for one round.
- Winter Hold (1/day)
- One target within short range must succeed on an END check or be unable to move or attack for one round.
- Trance of Frozen Breath (1/day)
- For one round, hostile targets within short range must succeed on a SOC or INT check to initiate violence.
Limitations
- The charm’s effects weaken significantly in extreme heat or vacuum environments.
Warhammer Fantasy Roleplay (4th Edition)
Tunguska 508 of the Stillwinter Bind: The Stillwinter Fetish
Type
- Enchanted Trinket (Worn)
Availability
- Rare outside shamanic or northern cultures
Passive Effects
- Cold Composure
- Gain +10 to Endurance tests to resist cold exposure, fear, or shock.
- Stillness Sense
- Gain +10 to Perception tests to anticipate charges, rushes, or violent escalation.
- Frost-Linger
- Enemies within Close range suffer –10 to tests made to initiate sudden movement or charges.
Activated Effects
- Bind of the First Frost (2/day)
- All hostile targets within Close range must pass an Endurance test or suffer the Slowed condition for one Round.
- Winter Hold (1/day)
- One target within Near range must pass an Endurance test or gain the Entangled condition for one Round.
- Trance of Frozen Breath (1/day)
- For one Round, hostile creatures within Close range suffer –10 to Weapon Skill and Ballistic Skill tests as aggression falters.
Side Effects
- Prolonged use leaves the wearer emotionally muted; after using two active effects in a scene, the wearer suffers –10 to Initiative until the scene ends.
