Lore
Among the grasslands and shifting seasons of Saṃsāra, folk healers and wanderers believed the land wants to be found when approached correctly. Traditional 418 of the Gatherer’s Whisper is a humble foraging charm born from Turkmen-inspired folk magic, crafted not to command nature but to listen to it. It embodies the belief that plants, roots, insects, and small creatures subtly reveal themselves to those who walk patiently, observe carefully, and show respect. The charm gently alters perception and bodily habits, helping the wearer notice what would otherwise be overlooked.
Detail Stats
- Rarity: Common
- Tier: 1
- Item Type: Folk Magic Charm
- Slot: Waist or Neck (worn openly, often tied to a cord or sash)
- Weight: Negligible
- Attunement: Required (1 minute spent quietly handling natural materials such as leaves, soil, or water)
Skills Gained While Openly Worn
- +1 to Foraging or Gathering-related skill checks
- +1 to Survival checks involving identification of edible, medicinal, or useful natural resources
- +1 to Perception checks when searching ground cover, foliage, or shallow terrain
Passive Magical Effects
- Land Familiarity
- The wearer gains an intuitive sense of where useful natural resources are more likely to be found within an explored area, without revealing exact locations.
- Gentle Focus
- Distractions from hunger, minor discomfort, or environmental noise are reduced while searching, improving patience and methodical movement.
- Folk Discernment
- The wearer instinctively distinguishes between naturally occurring materials and those altered by creatures, decay, or contamination.
Activable Magical Effects
- Quiet Reveal (2 uses per day)
- With a brief pause and slow breath, nearby edible plants, insects, fungi, or usable materials subtly stand out through contrast of color, texture, or motion for a short time.
- Gatherer’s Luck (1 use per day)
- When completing a foraging attempt, the wearer may slightly improve the quality or usefulness of what is found, representing traditional luck rituals rather than abundance.
- Path of Plenty (1 use per day)
- The wearer gains a strong intuitive pull toward a small pocket of overlooked resources nearby, often something others passed without noticing.
Tags
Traditional-Folk-Magic, Foraging, Survival, Herbalism, Nature-Bound, Low-Ritual, Subtle-Insight, Resource-Finding, Land-Listening, Practical-Magic, Plant-Reading, Root-Seeking, Soil-Awareness, Seasonal-Knowledge, Patient-Gathering, Wildcraft, Subtle-Signs, Terrain-Familiarity, Natural-Rhythm, Quiet-Practice, Sustenance-Focused
How This Item Might Be Obtained
- Field Blessing of a Folk Elder
- Granted after assisting a village, caravan, or nomadic family with sustained gathering during a lean season, drought, or migration.
- The charm is tied on while the recipient names the plants or materials they relied upon most, reinforcing respectful use rather than exploitation.
- Found in Abandoned Forager Packs
- Discovered in old satchels, baskets, or travel bundles left behind by wanderers who survived long journeys through careful gathering.
- These items often activate faintly when first exposed to soil, leaves, or running water after being found.
- Crafted as a Rite of Self-Sufficiency
- Created under guidance of a folk practitioner after the avatar proves they can sustain themselves without trade for several days using only what the land provides.
- The charm is not considered complete until it has been used successfully at least once in the wild.
Types of Shops, Buying, Selling, and Cost
Folk Healer and Herbalist Stalls
- Operated by traditional practitioners who blend healing, gathering, and divination.
- Items are kept among dried herbs, roots, and seeds rather than locked cases.
- Buyers are often questioned about how they gather and whether they take more than needed.
- Typical Cost:
- 8–12 Silver, depending on craftsmanship and local abundance.
Nomad Trade Circles
- Mobile markets that move with herds, seasons, or weather patterns.
- Items are traded openly, often alongside food, tools, and herbal supplies.
- Barter is common; proof of field knowledge can lower the cost.
- Typical Cost:
- 7–11 Silver, or equivalent value in supplies, labor, or gathered goods.
Rural Survival Outfitters
- Small shops near wilderness edges, farming zones, or trade roads.
- The charm is sold as a practical tool rather than a magical curiosity.
- Often bundled with advice on seasonal plants or local terrain.
- Typical Cost:
- 9–14 Silver, higher when travel conditions are harsh.
Resale and Trade Considerations
- Loses value if used greedily or in ways that damage the land; folk practitioners may refuse to buy it back.
- Gains reputation value if known to have supported a community through scarcity.
- Demand rises sharply during famine, migration seasons, or prolonged expeditions where trade access is limited.
Roleplay use by environment
Open grasslands, plains, and steppe
- Defense:
- The charm guides the wearer toward hidden edible grasses, roots, and insects that prevent starvation during long crossings.
- Folk Discernment helps avoid contaminated water, blighted plants, or grazing zones tainted by predators or sickness.
- Offense:
- Gatherer’s Luck allows the wearer to acquire materials useful for traps, distractions, or improvised tools without overt aggression.
- Quiet Reveal can expose patches of terrain that slow or divert pursuers, using the land itself as a barrier.
Forests, groves, and wooded regions
- Defense:
- Land Familiarity subtly pulls attention toward safe, renewable sources of food and medicine, sustaining endurance over time.
- The charm aids in identifying shelter materials that reduce exposure and injury.
- Offense:
- The wearer can locate plants or resins that irritate, entangle, or obscure vision, enabling non-lethal control of threats.
- Foraged materials can be used to influence movement, forcing enemies into disadvantageous paths.
Mountains, hills, and rocky terrain
- Defense:
- Gentle Focus maintains patience during sparse searches, preventing reckless movement that leads to falls or exhaustion.
- The charm highlights lichens, mosses, or insects others overlook, sustaining life where resources are scarce.
- Offense:
- Path of Plenty may reveal overlooked stones, roots, or terrain features useful for dislodging footing or shaping choke points.
- The land becomes a tool rather than an obstacle.
Deserts, arid zones, and harsh climates
- Defense:
- The charm heightens sensitivity to subtle signs of moisture, shade, or dormant growth, reducing the risk of dehydration.
- Folk Discernment helps avoid poisonous look-alikes common in extreme environments.
- Offense:
- By controlling access to scarce resources, the wearer can force negotiations or retreats without direct confrontation.
- Knowledge of edible scarcity becomes leverage rather than violence.
Ruins, abandoned settlements, and overgrown structures
- Defense:
- Quiet Reveal exposes usable remnants—stored grain, hardy weeds, insects, or water collection points—keeping the wearer sustained.
- The charm discourages dangerous scavenging by highlighting safer, overlooked options.
- Offense:
- Foraged materials enable subtle sabotage: weakening supports with plant growth knowledge or luring pests into occupied areas.
- The wearer shapes the environment quietly, avoiding open conflict.
Social and communal environments
- Defense:
- Demonstrated respect for land and resource balance earns trust, protection, and shared knowledge from local groups.
- The charm reinforces reputation as a provider rather than a burden.
- Offense:
- Control of gathered resources can influence negotiations, alliances, or access without threats.
- The wearer exerts pressure by knowing where sustenance comes from, not by hoarding it.
Roleplay emphasis across all environments
- Defense is expressed through preparedness, sustainability, and awareness rather than resistance.
- Offense is indirect, rooted in control of resources and terrain rather than force.
- The item reinforces a philosophy where survival itself becomes a quiet, persistent form of power.

Perception of Activation:
User’s Perspective
- Sight:
- The charm’s surface appears to “wake,” with natural materials—bone grain, fiber twists, resin seams—becoming visually sharper and more distinct.
- Subtle color contrasts emerge in the environment: greens deepen, browns separate into layers, and small irregular shapes stand out against the ground or foliage.
- Sound:
- Ambient noises soften while small, relevant sounds become clearer: insects shifting, leaves brushing, soil crumbling, water moving beneath the surface.
- The wearer may hear their own breath slow and steady without conscious effort.
- Touch:
- A faint warmth spreads into the hands and abdomen, accompanied by a grounded, patient heaviness in the legs.
- Fingers feel more sensitive to texture, moisture, and density when brushing plants, bark, or soil.
- Smell:
- Scents separate cleanly—fresh growth, rot, damp earth, resin, and animal trace odors become easier to distinguish.
- Taste:
- A brief, earthy bitterness touches the tongue, similar to tasting a wild herb, then fades.
- Extra-sensory Perceptions:
- The wearer senses subtle “rightness” or “wrongness” in nearby natural materials, guiding attention without explicit direction.
- Time feels less urgent; searching becomes methodical rather than rushed.
- The land feels present and responsive, as if quietly acknowledging being noticed.
Observer’s Perspective
- Sight:
- The charm shows minimal visible change, perhaps a faint deepening of color or slight tightening of fibers.
- The wearer’s movements become slower, more deliberate, and more precise.
- Sound:
- The wearer grows quieter without trying, footsteps softening and handling becoming careful.
- Behavior:
- Observers may notice the wearer pausing at seemingly unremarkable spots, then uncovering useful resources moments later.
Positives
- Enhances patience, focus, and discernment while gathering.
- Reduces wasted effort and reckless searching.
- Encourages respectful interaction with the environment rather than exploitation.
- Improves confidence in decisions about what is safe or useful.
Negatives
- Heightened sensitivity can be distracting in fast-paced or hostile situations.
- The slowed perception of time may feel uncomfortable when urgency is required.
- Overreliance can dull initiative if the wearer waits too long for “signs.”
- Some wearers report mild fatigue after prolonged activation due to sustained sensory focus.
Recipe: Binding of the Quiet Gatherer
Materials Needed
- A small bone, horn sliver, or hardened seed shell taken from a naturally deceased animal or mature plant
- Braided plant fiber cord made from grass, flax, bark, or sinew
- Dried herbs associated with sustenance or healing, finely crushed
- Natural resin or tree sap collected without harming the source
- A pinch of clean soil taken from a place where edible plants thrive
- Fresh water gathered at dawn or dusk
Tools Required
- Small carving knife or bone awl
- Shallow bowl for mixing resin and herbs
- Smooth stone or wooden press
- Cloth, hide, or bark strip for wrapping during setting
- Low heat source (sun-warmed stone, ember, or gentle flame)
Skill Requirements
- Basic folk magic or ritual knowledge
- Practical experience with foraging or plant identification
- Handcraft skill suitable for small objects
- Patience and ability to work slowly without distraction
Crafting Steps
- Clean the bone or shell gently with water and soil, removing residue while keeping natural texture intact.
- Carve shallow, irregular grooves into the surface, avoiding symmetry; the marks should resemble natural wear rather than symbols.
- Warm the resin slowly until pliable, then mix in the crushed herbs until evenly blended.
- Press the resin mixture into the carved grooves, wiping away excess while leaving traces embedded.
- Wrap the piece loosely with braided fiber cord, tying it in a way that allows slight movement rather than rigid binding.
- Hold the wrapped charm over soil and sprinkle a small amount onto it while focusing on calm, steady breathing.
- Dip the charm briefly into fresh water, then remove it and allow it to dry naturally without wiping.
- As it dries, sit quietly and recall times when the land provided without being forced or hurried.
- The crafting is complete when the charm feels balanced in the hand and draws attention toward nearby natural detail rather than toward itself.
One Who Listened Before Taking
This telling is bent and thin in places, for it passed through many mouths that did not all know the land the same way. Some words were changed to make sense where sense was lacking.
In the time before paths were agreed upon, people walked until their feet told them to stop. Hunger was common, and so was blame. Many believed the land hid itself out of spite.
There was a gatherer who did not walk quickly. Others mocked this, saying speed was how one survived. But the gatherer knelt often, touched the ground, and waited. When asked what they sought, they answered only that the land had not finished speaking.
During a dry season, when even roots turned bitter and insects vanished, the gatherer returned each night with something small but enough. Never the same thing twice. Never more than needed. Others followed and found nothing.
An elder, whose sight had gone but whose hands remembered, watched this. They took bone from a long-dead beast, fiber from a grass that regrew even when burned, resin that sealed wounds in trees, and soil that still smelled alive. They bound these together while the gatherer worked, not to copy what was done, but to remember how it was done.
When the gatherer wore the bound thing, they did not find more food. They found it sooner. Their hands stopped reaching where nothing would answer. Their eyes lingered where others hurried past.
Later, when the gatherer died, the charm was passed to one who took without listening. It dulled. Passed again to one who waited, it warmed.
The final lines are uncertain. Some say the charm still exists. Others say it was never the charm, only a reminder tied with cord so it would not be forgotten.
The Moral of the Story:
That the land gives to those who listen first, and only then decide what to take.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Traditional 418 of the Gatherer’s Whisper: Land-Listening Charm
Type
- Enchanted Charm (worn; must be openly worn)
Attunement
- 1 minute handling soil, leaf, or water while breathing slowly; only one owner at a time
Passive Effects
- Land Familiarity
- Gain a bonus die on Track, Navigate, or Survival-style rolls when determining where useful natural resources are more likely to be found.
- Folk Discernment
- Gain a bonus die on Natural World, Science (Biology/Botany), or First Aid when identifying safe edibles/medicinals and avoiding contaminated look-alikes.
- Gentle Focus
- Once per scene, ignore one penalty die caused by minor hunger, discomfort, or distracting ambient noise while searching.
Active Effects
- Quiet Reveal (2/day)
- Gain a bonus die on Spot Hidden or Natural World to locate a specific type of resource (edible plant, fungus, insect, water seep, medicinal root) within a reasonable nearby area.
- Gatherer’s Luck (1/day)
- After a successful foraging-related roll, improve outcome quality (Keeper: extra servings, higher potency herb, cleaner water source, or more useful material).
- Path of Plenty (1/day)
- Ask the Keeper for a strong directional cue to the nearest overlooked resource pocket; you still must reach it and succeed at the appropriate roll to harvest it safely.
Complication
- Over-attunement to “signs”: if two actives are used in one scene, the Keeper may apply one penalty die to a fast reaction roll (combat or chase) as your focus remains methodical.
Blades in the Dark
Traditional 418 of the Gatherer’s Whisper: Charm of Quiet Signs
Type
- Gear (Worn Charm)
Load: 1
Requirement: Must be worn openly
Passives
- Land Familiarity
- Take +1d to Survey when scouting for resources, water, shelter materials, or safe paths through natural terrain.
- Folk Discernment
- Take +1d to Study when identifying safe vs. harmful plants, fungi, and natural hazards.
- Gentle Focus
- Once per score, ignore a level of distraction or discomfort that would impose worse position while searching or harvesting.
Actives
- Quiet Reveal (2 uses per score)
- Improve position on a foraging or resource-finding action and gain +1 effect if you proceed calmly and carefully.
- Gatherer’s Luck (1 use per score)
- After a successful resource acquisition, increase payoff quality or reduce a related complication clock by 1 tick (GM fits to fiction).
- Path of Plenty (1 use per score)
- Ask for a clear lead to an overlooked resource pocket; mark a 4-segment clock to reach/secure it safely with one free tick filled.
Drawback
- Slow Hands
- If you use two actives in one scene, take worse position on the next action that requires speed rather than care.
Dungeons & Dragons (5e, current)
Traditional 418 of the Gatherer’s Whisper
Wondrous item, common (requires attunement)
Worn Slot
- Neck or waist charm (must be worn openly)
Passive Properties
- Land Familiarity
- You have advantage on Wisdom (Survival) checks made to forage for food and water.
- Folk Discernment
- You have advantage on Intelligence (Nature) checks made to identify edible or medicinal plants and avoid poisonous look-alikes.
- Gentle Focus
- You ignore disadvantage on foraging-related checks caused by nonmagical light rain, minor discomfort, or ordinary ambient noise.
Activated Properties
- Quiet Reveal (Bonus Action; 2/long rest)
- For 10 minutes, you gain a +2 bonus to Wisdom (Perception) checks made to spot forageable resources (plants, fungi, insects, water seepage, salvageable natural materials).
- Gatherer’s Luck (Action; 1/long rest)
- When you complete a foraging attempt within the next hour, you find one additional day’s worth of food (or an equivalent bundle of useful natural materials), or you locate a single uncommon medicinal ingredient if it exists in the area.
- Path of Plenty (Action; 1/long rest)
- You learn the direction (not distance) to the nearest overlooked patch of edible plants or drinkable water within 1 mile, if any exists. The magic cannot reveal resources that are completely absent.
Limitation
- The item improves discovery and discernment; it does not conjure resources.
Knave (2nd Edition)
Traditional 418 of the Gatherer’s Whisper: Charm of Patient Signs
Type
- Magical Trinket (Worn)
Slots: 1 (must be worn openly)
Passives
- Land Familiarity
- Gain advantage on checks to forage, track likely resource areas, or navigate by natural cues.
- Folk Discernment
- Gain advantage on checks to identify safe edibles/medicinals and avoid harmful look-alikes.
- Gentle Focus
- Once per scene, ignore one penalty from discomfort or distraction while searching.
Actives
- Quiet Reveal (2/day)
- Gain advantage on one check to locate a desired resource nearby.
- Gatherer’s Luck (1/day)
- Improve the usefulness or quality of a successful forage result.
- Path of Plenty (1/day)
- Gain a strong directional cue to the nearest overlooked resource pocket; reaching it still requires appropriate checks.
Downside
- Methodical Mind
- After using two actives in one scene, take disadvantage on the next roll requiring haste until you rest.
Fate (Condensed / Core)
Traditional 418 of the Gatherer’s Whisper: Aspect of Quiet Signs
Type
- Folk Magic Charm (worn)
Aspects
- High Concept: Folk Charm That Listens to the Land
- Trouble: I Stop to Observe When Others Hurry
Stunts
- Land Familiarity
- Gain +2 to Notice or Survival-style actions when locating food, water, shelter materials, or natural resources.
- Folk Discernment
- Gain +2 to Lore or Crafts when identifying safe edibles, medicinals, or usable natural materials.
- Gentle Focus
- Once per scene, ignore a situational penalty caused by hunger, discomfort, or environmental distraction while searching.
Invocations (Limited Uses)
- Quiet Reveal (2 per session)
- Create the situational aspect “Subtle Signs Revealed” with one free invoke usable to locate a specific resource.
- Gatherer’s Luck (1 per session)
- Improve the quality or usefulness of a successful foraging result without increasing quantity beyond reason.
- Path of Plenty (1 per session)
- Create the situational aspect “Overlooked Abundance” with one free invoke pointing toward a nearby pocket of resources.
Compels
- Pausing to listen when urgency would demand speed.
- Hesitation when forced to exploit the land carelessly.
Numenera / Cypher System (Discovery / Destiny)
Traditional 418 of the Gatherer’s Whisper: Folk-Listening Totem
Artifact Type
- Wearable Folk Magic Focus
Level
- Level 2
Wear Slot
- Neck or waist charm
Passive Effects
- Land Familiarity
- Gain an asset on tasks to locate food, water, or natural materials.
- Folk Discernment
- Gain an asset on tasks to identify safe versus harmful natural substances.
- Gentle Focus
- Reduce the difficulty of foraging-related tasks by one step when acting patiently.
Usable Abilities
- Quiet Reveal (2 uses per day)
- Reduce the difficulty of one task to locate a specific natural resource by two steps.
- Gatherer’s Luck (1 use per day)
- Increase the usefulness or quality of gathered resources without increasing quantity beyond normal limits.
- Path of Plenty (1 use per day)
- Learn the general direction of the nearest overlooked resource pocket within the area.
Depletion
- 1 in 20. On depletion, the charm becomes inert until worn during a full day of foraging without activation.
Pathfinder (Second Edition)
Traditional 418 of the Gatherer’s Whisper
Item 1
Magical, Divination, Invested, Worn
Usage
- Worn trinket or sash charm; invested
Passive Effects
- Land Familiarity
- Gain a +1 item bonus to Survival checks to Subsist or locate natural resources.
- Folk Discernment
- Gain a +1 item bonus to Nature checks to identify edible or medicinal plants and fungi.
- Gentle Focus
- Ignore the first circumstance penalty each hour caused by mild environmental discomfort while foraging.
Activate
- Quiet Reveal (One Action; Frequency twice per day)
- Gain a +2 circumstance bonus to a Survival or Perception check to locate a specific type of resource.
- Gatherer’s Luck (Free Action; Frequency once per day)
- After a successful Subsist check, improve the quality of food or materials gathered.
- Path of Plenty (One Action; Frequency once per day)
- Sense the direction of the nearest overlooked natural resource within 1 mile.
Drawback
- Careful Pace
- After using two activations in one hour, take a –1 circumstance penalty to Initiative until you rest.
Savage Worlds (Adventure Edition)
Traditional 418 of the Gatherer’s Whisper: Charm of Quiet Foraging
Type
- Worn Folk Magic Charm
Requirements
- Must be worn openly
Passive Benefits
- Land Familiarity
- Gain +1 to Survival rolls to forage, hunt small game, or locate water.
- Folk Discernment
- Gain +1 to Survival or Healing rolls to identify safe edible or medicinal plants.
- Gentle Focus
- Ignore one level of distraction penalty while foraging or gathering.
Powers
- Quiet Reveal (2/day)
- Gain +2 to a single Survival roll to locate a desired resource.
- Gatherer’s Luck (1/day)
- Improve the usefulness or quality of gathered resources; no increase in quantity beyond normal limits.
- Path of Plenty (1/day)
- Gain a clear directional sense toward a nearby overlooked resource pocket.
Hindrance
- Deliberate Manner
- After using two powers in one scene, suffer –1 to Agility-based rolls requiring speed until the scene ends.
Shadowrun (Sixth World)
Traditional 418 of the Gatherer’s Whisper: Land-Listening Focus
Item Type
- Magical Focus (Wearable, Folk Tradition)
Bonding
- Requires bonding; only one bonded wearer at a time
Passive Effects
- Land Familiarity
- Gain +1 die to Outdoors or Survival tests to locate food, water, or useful natural materials.
- Folk Discernment
- Gain +1 die to Biotech, Survival, or Medicine tests to identify safe versus harmful plants, fungi, or natural substances.
- Gentle Focus
- Ignore 1 point of dice penalty caused by hunger, mild fatigue, or environmental distraction while foraging.
Active Effects
- Quiet Reveal (2 uses per session)
- Gain +2 dice on a test to locate a specific natural resource nearby (edible plant, water seep, medicinal herb, small game signs).
- Gatherer’s Luck (1 use per session)
- After a successful foraging test, improve the usefulness or quality of the result without increasing quantity beyond reason.
- Path of Plenty (1 use per session)
- Gain a strong directional cue toward an overlooked resource pocket within the immediate area.
Drawback
- Methodical Instinct
- After using two actives in one scene, suffer –1 die on Initiative and Reaction-based tests until the scene ends.
Starfinder
Traditional 418 of the Gatherer’s Whisper
Level 1
Worn Magic Item, Divination
Slot
- Worn (Neck or waist charm)
Passive Abilities
- Land Familiarity
- Gain a +1 insight bonus to Survival checks to forage or locate water and shelter materials.
- Folk Discernment
- Gain a +1 insight bonus to Life Science checks to identify edible or medicinal flora and fauna.
- Gentle Focus
- Ignore disadvantage caused by nonmagical minor environmental distractions when foraging.
Activated Abilities
- Quiet Reveal (Standard Action; 2/day)
- Gain a +2 bonus to a Perception or Survival check to locate a specific natural resource within sight or nearby terrain.
- Gatherer’s Luck (Move Action; 1/day)
- Improve the usefulness or quality of gathered resources from a successful forage attempt.
- Path of Plenty (Standard Action; 1/day)
- Learn the general direction of the nearest overlooked natural resource within 1 mile, if any exists.
Limitation
- The item cannot create resources; it only improves discovery and discernment.
Traveller (Mongoose Traveller 2nd Edition)
Traditional 418 of the Gatherer’s Whisper: Folk Survival Charm
Item Type
- Personal Augment (External, Magical)
Passive Effects
- Land Familiarity
- DM +1 to Survival checks to forage, locate water, or identify useful natural materials.
- Folk Discernment
- DM +1 to Medic or Science (Life Sciences) checks to distinguish safe from harmful plants or substances.
- Gentle Focus
- Ignore DM –1 penalties caused by hunger, thirst, or minor fatigue while foraging.
Active Effects
- Quiet Reveal (2 uses per encounter)
- Gain DM +2 on a Survival check to locate a specific resource.
- Gatherer’s Luck (1 use per encounter)
- Improve the usefulness or quality of a successful forage result.
- Path of Plenty (1 use per encounter)
- Sense the direction of the nearest overlooked resource pocket in the area.
Drawback
- Careful Pace
- After using two actives in one encounter, suffer DM –1 to Initiative and Recon checks requiring speed until the encounter ends.
Warhammer Fantasy Roleplay (4th Edition)
Traditional 418 of the Gatherer’s Whisper
Magical Trinket, Common
Location
- Worn (Neck, belt, or pouch cord)
Passive Effects
- Land Familiarity
- Gain +10 to Outdoor Survival Tests made to forage for food or water.
- Folk Discernment
- Gain +10 to Heal or Lore (Herbs) Tests to identify safe edible or medicinal plants.
- Gentle Focus
- Ignore the first penalty from Fatigue or mild environmental discomfort on an Outdoor Survival Test each scene.
Active Effects
- Quiet Reveal (2/day)
- Gain +20 to one Test to locate a specific natural resource nearby.
- Gatherer’s Luck (1/day)
- Improve the quality or usefulness of gathered food or materials without increasing quantity beyond normal limits.
- Path of Plenty (1/day)
- Gain a clear directional sense to the nearest overlooked resource pocket within the local area.
Complication
- Deliberate Habit
- After using two actives in one scene, suffer –10 to Initiative Tests until the scene ends, as focus remains slow and methodical.
