The Tikanga 902 of the Sanctified Trigger-Guard is a singular piece of firearm hardware, often appearing as a replacement trigger-guard or a decorative barrel-band forged from “Sky-Iron” (meteoric ore) and etched with shifting, ember-lit pōwhiri patterns. In the age of Saṃsāra where black powder and mana-slugs meet ancient tradition, this item represents the Tapu of the warrior’s aim. Lore speaks of the first gunsmith who realized that a lead ball carries no soul unless it is fired with the permission of the ancestors. The item serves as a spiritual limiter and enhancer, ensuring that every discharge of a firearm is a purposeful, sacred act rather than a chaotic release of violence.
- Slot: Weapon Attachment (Firearm) or Glove/Wrist
- Weight: 0.2 lbs
- Material: Meteoric Iron, Charred Totara Wood Inlay
- Tier: 1
- Rarity: Common
- Skills Gained while Openly Worn: The avatar gains proficiency in Ranged Combat (Firearms) and Insight (Intent). The wearer can instantly perceive if a target is “Innocent” or “Protocol-Protected” before pulling the trigger, signaled by a cooling of the metal against their skin.
Passive Magic
- The Moral Safety: The firearm cannot be fired by accident, nor can it be discharged if the barrel is pointed at a direct blood-relative or an ally under a “Peace-Tikanga,” as the trigger physically locks with the weight of a thousand ancestors.
- Ember-Path Ballistics: Projectiles fired through the sanctified component leave a faint, glowing trail of orange embers in the air. This trail acts as a visual guide, granting the user a +1 bonus to follow-up shots against the same target as the “path of the law” is already illuminated.
Activable Magic
- Declaration of the Honorable Duel (Active): As a bonus action, the user can tap the trigger-guard. The next shot fired becomes “Sanctified.” If the shot hits an enemy who has already drawn blood in the current encounter, the bullet deals an additional 1d6 fire damage as the meteoric iron reacts to the target’s broken peace.
- Muzzle-Flash Purgation (Active): Once per long rest, when the firearm is discharged, the user can choose to expand the muzzle flash into a 10-foot cone of sacred smoke. This smoke does not obscure the user’s vision but acts as a Tapu barrier; any supernatural or spirit-based entity caught in the cone must succeed on a Willpower save or be pushed back 5 feet and lose their “Concealed” or “Ethereal” status.
Tags: Tikanga, Tapu, Firearm, Sky-Iron, Ballistics, Marksman, Tier-1, Protocol, Fire-Magic, Weapon-Mod, Discipline, Meteoric, Ember-Trail, Kinetic-Law, Iron-Sight, Sanctified-Steel, Gun-Saint, Accountability, Black-Powder, Muzzle-Flash, Ancestral-Aim, Lead-and-Law
In the world of Saṃsāra, a Tikanga 902 of the Sanctified Trigger-Guard is obtained through rituals of martial recognition or specialized smithing that blends metallurgy with genealogy.
- Acquisition through Military Commendation: It is frequently awarded to Tier 1 peacekeepers or tribal guardians who have demonstrated “Controlled Fury”—the ability to hold fire under extreme duress. An elder or ranking officer bestows the sky-iron component during a ceremony where the recipient’s lineage is chanted into the metal, bonding the ancestors’ judgment to the weapon’s mechanical function.
- Acquisition through Scavenging Battlefields: In the volcanic plains or frontier borders, these guards are sometimes recovered from the rusted remains of legendary marksmen. However, a salvaged Tikanga 902 is often “Locked.” An avatar must perform a cleansing ritual to convince the residual spirit within the sky-iron that they are a worthy successor of the weapon’s protocol.
- Acquisition through Custom Commission: A specialized “Gun-Shaman” can forge the item if provided with a fragment of a fallen star (meteoric iron) and a piece of wood from a tree that has survived a forest fire.
The buying and selling of such a “disciplined” weapon component occur in specific establishments that cater to those who treat firearms as instruments of law rather than tools of murder.
- The Sanctified Armory: Found in high-tier administrative districts, these shops look more like cathedrals than gun stores. Weapons are displayed on velvet cushions under soft amber lights. To buy a Tikanga 902 here, the buyer must undergo a “Ballistic Confession,” proving their moral intent. The cost is high, reflecting the purity of the meteoric iron: 40 Silver or 2 Gold Nobles.
- Frontier Gun-Shaman Huts: Located on the edges of dangerous territories, these workshops are cluttered with hanging charms, tools, and the smell of ozone and sulfur. The Gun-Shaman sells these items to ensure that the violence on the frontier remains “Tikanga-bound.” They are less concerned with coin and more with reputation. The cost is typically 25 Silver, though they may lower the price if the avatar agrees to a geas—a restriction—on who they will never shoot.
- Scrap-Market Ironmongers: In the sprawling industrial “Rust-Heaps” of Saṃsāra, a Tikanga 902 can sometimes be found in bins of discarded mechanical parts. These are often cracked or “spirit-deaf,” lacking their magical potency until repaired. They can be bought for 10 Silver, but require a skilled artisan and a ritual to reactivate the Ember-Path Ballistics.
- Black-Market “Desecrator” Dens: Criminal syndicates occasionally sell these items after “breaking” their moral safeties. These modified guards allow the user to bypass the Moral Safety passive, but they lose the Ancestral Aim bonuses. These corrupted versions sell for 15 Silver to those who want the prestige of sky-iron without the burden of the ancestors’ judgment.
When selling a Tikanga 902, a merchant will check the “Ember-Residue.” If the patterns glow brightly when the merchant handles it, it proves the item has been treated with respect. A well-maintained guard can be sold back to a Sanctified Armory for 15 to 20 Silver, though selling one’s personal guard is often viewed as a sign that the warrior has retired or lost their way.
In the world of Saṃsāra, the Tikanga 902 of the Sanctified Trigger-Guard changes roleplay from a simple “shoot-to-kill” mechanic into a narrative of precision, discipline, and spiritual consequence. The firearm becomes an extension of the user’s moral code.
- In a defensive capacity within a High-Society or Diplomatic Area, the avatar uses the item as a “Visible Deterrent of Peace.” By resting their finger outside the trigger-guard, the glowing sky-iron patterns signal to everyone in the room that the user is under a Moral Safety. Roleplay focuses on the avatar acting as a calm, unshakeable guardian. The defense is psychological; the user communicates that they cannot fire by mistake, which de-escalates tension among allies while unnerving potential assassins who realize every shot the avatar does take will be a sanctioned, deliberate act of law.
- In an offensive role within Normal Areas (Marketplaces/Town Squares), the avatar utilizes the Declaration of the Honorable Duel. When an agitator breaks the peace, the avatar “calls them out” by tapping the trigger-guard. Roleplay involves the avatar loudly declaring the target’s violation of Tikanga. When they fire, the Ember-Path Ballistics create a literal trail of fire through the crowd, showing exactly who the “Law” is targeting. It is offensive roleplay centered on public justice—the avatar isn’t just a gunman; they are a public executioner of spiritual protocol.
- Within an Unsafe Area (Ruins/Dark Jungles), the item provides Navigational Defense. As unseen threats move in the shadows, the avatar uses the Ember-Path to “paint” the environment. By firing a warning shot into the canopy, the lingering orange embers illuminate the path for allies or reveal the silhouettes of stalking predators. The avatar roleplays as a “Pathfinder,” using their muzzle flashes not just to kill, but to bring the light of the ancestors into places where the sun does not reach.
- Offensively, in a Metropolis or Urban War-Zone, the avatar uses the Muzzle-Flash Purgation to clear fortified positions. If a squad of enemies is hiding behind magical concealment or “Spirit-Smoke,” the avatar discharges their weapon into the air. Roleplay involves the avatar “cleansing” the street; the massive cone of sacred smoke strips away the enemy’s tricks, forcing them to stand in the open. The avatar roleplays as the “Anchor,” the one who breaks the enemy’s illusions so the rest of the team can engage.
- In Deathly Areas (Blighted Lands/Cursed Temples), the Moral Safety becomes a vital defensive tool against possession. If a spirit attempts to force the avatar to turn their gun on a teammate, the avatar roleplays the physical struggle of the trigger locking tight. The metal of the Tikanga 902 grows freezing cold, acting as a “Spiritual Alarm” that wakes the avatar from the supernatural influence. The roleplay here is internal and harrowing—the avatar’s gun is the only thing keeping them from committing an atrocity.
- In social negotiations within a somewhat safe area, the item is used for “Ballistic Diplomacy.” During a tense stand-off, the avatar might place their firearm on the table between two feuding parties. Because the Tikanga 902 is known to lock against “Protocol-Protected” individuals, its presence acts as a truth-detector. If a negotiator reaches for the gun and it glows red or feels heavy, the avatar roleplays the immediate recognition of their hostile intent, ending the negotiation before a drop of blood is spilled.

Perception of Activation:
- User’s Perspective: The moment the Tikanga 902 is engaged, the user feels the firearm become a part of their skeletal structure. The metal of the trigger-guard warms to a temperature just below burning, vibrating with a low-frequency hum that aligns with the user’s pulse. When looking through the sights, the world dims slightly, but the intended target—provided they have violated Tikanga—is highlighted by a shimmering, heat-distorted outline. The smell of ozone and ancient, parched timber fills the user’s nostrils, drowning out the stench of modern cordite.
- Observer’s Perspective: To those nearby, the firearm’s etched patterns don’t just glow; they seem to “breathe,” pulsing with a rhythmic, molten orange light. When the weapon is fired, the sound is not a sharp mechanical crack, but a deep, resonant boom reminiscent of a distant volcanic eruption. The air around the barrel ripples with heat, and for a split second, the faint silhouette of a towering ancestral warrior can be seen standing behind the shooter, guiding their hands.
- Extra-Sensory Perceptions: The avatar experiences “Chronos-Dilation,” where the moments between the trigger pull and the bullet’s impact seem to stretch, allowing them to witness the orange embers of the Ember-Path burning away the target’s spiritual defenses. Telepathically, the user hears a collective “affirmation” from their lineage—a guttural, rhythmic chant that grows louder with every honorable shot. Nearby sensitives feel a “Spiritual Static” in the air, a localized pressure that makes it clear that the laws of Saṃsāra are being enforced by kinetic means.
- Positives: The activation ensures absolute certainty in a chaotic firefight. It eliminates the “hesitation of the heart,” as the Moral Safety acts as a divine confirmation of the target’s guilt. The increased damage against Tapu-violators allows a Tier 1 avatar to punch significantly above their weight class when defending sacred ground. Furthermore, the smoke from the Muzzle-Flash Purgation provides a rare utility for a marksman: the ability to reveal and displace spirits that are normally immune to lead.
- Negatives: The item demands a “Soul-Tax” for its accuracy. If the user begins to rely too heavily on the Ancestral Aim, they may find their own natural shooting skills degrading as they become “spiritually dependent” on the guard. Additionally, the Ember-Path works both ways; while it shows where the bullet went, it creates a bright, glowing line directly back to the user’s position, making stealth nearly impossible after the first shot is fired.
Ritual of the Fallen Star’s Discipline
- Materials Needed:
- 1 fragment of Raw Sky-Iron (Meteoric Ore, unrefined)
- 1 block of Heartwood from a Totara tree struck by lightning
- 3 ounces of Powdered Hematite (to serve as a spiritual binder)
- 1 vial of “Warrior’s Breath” (Air captured from a battlefield during a truce)
- A small amount of Volcanic Resin (to set the inlay)
- A handful of Bone-Char (sourced from the remains of a non-sentient predator)
- Tools Required:
- Dragon-Breath Bellows (or a high-heat forge capable of melting star-metal)
- Cold-Iron Anvil (to prevent the sky-iron’s magic from grounding into the earth)
- Engraving Burin made from a Shark’s Tooth (to etch the pōwhiri patterns)
- Abrasive Volcanic Glass (for polishing the metal to a mirror finish)
- Frequency-Harmonizer (to tune the metal to the vibrations of the user’s lineage)
- Skill Requirements:
- Tier 1 Star-Smithing: Knowledge of the volatile melting points of meteoric ore.
- Ballistic Alchemistry: The ability to treat metal so it interacts with black-powder ignition.
- Cultural Protocol (Tikanga): Mastery of the specific etchings that represent “The Law of the Trigger.”
- Meditative focus: The smith must hold a state of “Neutral Intent” to ensure the item remains an unbiased judge.
- Crafting Steps:
- Begin by heating the Sky-Iron fragment in the forge until it glows with a white-violet hue. You must use the Dragon-Breath Bellows to maintain the heat, as star-metal resists common flames.
- Fold the metal three times, quenching it each time in the vial of “Warrior’s Breath.” This teaches the iron that its purpose is to exist only between the breaths of conflict.
- Hammer the iron into the shape of a trigger-guard or barrel-band upon the Cold-Iron Anvil. During the shaping, chant the laws of the Tapu you wish the weapon to uphold.
- Once cooled, use the Shark-Tooth Burin to etch the pōwhiri patterns. The grooves must be deep enough to hold the embers of a discharge.
- Mix the powdered hematite with the volcanic resin and fill the etchings. This creates the “Ember-Path” channels that will glow during activation.
- Carve the Lightning-Struck Totara wood into thin slivers and inlay them into the underside of the guard. This wood acts as the insulator for the Moral Safety, ensuring the user is protected from the weapon’s heat.
- Polish the entire component with volcanic glass until the surface reflects the sky. The reflection should appear slightly distorted, as if looking through a heat-haze.
- Perform the “First Click” ritual: Install the guard onto a firearm and dry-fire it while pointing at a sacred object. If the trigger refuses to move and the metal grows cold, the Moral Safety is bound.
- If the metal shatters during the first discharge, it indicates the smith harbored “Hidden Malice,” and the sky-iron has rejected the binding.
Fire-Stick That Bit Only Wicked-Shadows
Long cycles ago, before the mountains had finished growing their stone-teeth and when the stars were still falling like ripe fruit from the high-bush, there lived the One-Who-Watches-the-Horizon. He was a guardian whose heart was a steady-drum, but the people were in the “Age of Great Noise.” They had found the Black-Dust that eats the air and the Iron-Tubes that spit leaden-thunder. Because the tubes had no ears, they bit the innocent and the guilty with the same red-mouth.
The One-Who-Watches-the-Horizon wept into the crater of a dead volcano. He cried, “The thunder has no protocol! The fire has no law! The children are afraid of the sound of the warriors.” A piece of the Sky-Sun (the-metal-that-fell) heard him and landed in his palm, still singing with the cold of the void.
The guardian took the wood of the tree that the lightning had kissed but could not kill. He bound the Sky-Metal to the Fire-Stick. He carved the Tikanga (the-rhythms-of-truth) into the iron with a tooth of the sea-beast. He told the metal: “You are the gate. You are the finger of the ancestors. If the intent is hollow, you shall be as heavy as the earth. If the intent is righteous, you shall be as light as a bird’s thought.”
A shadow-horde came from the “Under-Place,” wearing the skins of men to trick the village. The warriors with the loud-sticks were afraid to bite, for they could not see the shadow inside the skin. But the One-Who-Watches-the-Horizon stepped forward. His Fire-Stick began to breathe orange-embers.
The Tikanga inside the metal spoke to his finger. When he pointed at a true man, the trigger was a wall of ice. When he pointed at a shadow-horde, the trigger was a falling leaf. He spat the leaden-thunder, and the embers made a road in the air, showing exactly where the “Unclean-Spirit” was hidden. The village was saved not by the noise, but by the “Boundary-of-the-Bullet.”
The old, scratched-clay writings say: “The Sky-Iron is the eye that does not blink. If you pull the fire without the permission of the stone, you are just a child playing with the sun’s anger.”
Moral of the Story: A weapon without a protocol is merely a tool for a tragedy; but a weapon bound by the ancestors is a pillar that supports the house of peace.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Unique Name: The Sky-Iron Sentinel Bolt
- Description: A meteoric iron attachment for a firearm that hums when pointed at creatures that defy the natural laws of the cosmos.
- Skill – Firearms (Any): While this item is attached, the user gains a +10% bonus to Firearms checks. If the target is a Mythos entity or someone in the act of committing a “Major Transgression,” the user gains one Bonus Die on the attack.
- Special Mechanic – Moral Safety: If the user attempts to shoot an innocent or an ally (intentionally or under magical compulsion), they must succeed on an Extreme POW check to force the gun to fire. Failure means the trigger remains locked.
- Special Mechanic – Muzzle-Flash Purgation: Spend 1D6 Sanity to discharge the weapon into the air. All invisible or magically disguised entities within 10 yards must succeed on an Extreme POW check or be revealed in a swirl of orange embers for 1D4 rounds.
- Special Mechanic – Ember-Path: Subsequent shots at the same target in the same encounter gain a +5% cumulative bonus to hit (max +20%).
Blades in the Dark
Unique Name: The Law-Brought Barrel-Band
- Item Type: Fine Weapon Attachment (0 Load when attached to a pistol or rifle)
- Tier: 1 (Fine Quality)
- Mechanic – Passive: When you use Hunt or Skirmish to take a “Sanctioned Shot” (one that follows your crew’s code or a personal vow), you gain Potency.
- Mechanic – The Moral Safety: You may resist a “Complication” involving collateral damage or hitting an innocent by spending 0 Stress. The gun simply refuses to fire in that split second.
- Mechanic – Ember-Path: When you lead a Group Action involving firearms, your glowing ember-trails grant everyone in the group +1d to their roll as you highlight the “Path of the Law.”
- Mechanic – Muzzle-Flash Purgation: You may expend your Special Armor to discharge a burst of sacred smoke. This clears any supernatural “Gloom” or “Mist” in the immediate area and reveals hidden ghosts.
Dungeons & Dragons (2024 Edition)
Unique Name: Tikanga 902 Trigger-Guard
- Item Type: Wondrous Item (Weapon Attachment)
- Rarity: Common
- Attunement: Required (by a creature proficient with Firearms)
- Slot: Weapon (Firearm)
- Properties:
- Moral Safety (Passive): While you are attuned to this item, you cannot be forced by magical means to attack a creature you consider a friendly ally using this weapon. The trigger physically resists the movement.
- Ember-Path (Passive): When you hit a creature with a ranged attack using this weapon, your next ranged attack against that same creature before the end of your next turn has a +1 bonus to the Attack Roll.
- Declaration of the Honorable Duel: Once per Long Rest, as a Bonus Action, you can imbue your next shot with sacred energy. If it hits an enemy that has damaged you or an ally during this combat, the attack deals an extra 1d6 Fire damage.
- Muzzle-Flash Purgation: As an Action, you can fire a blank or live round to create a 10-foot cone of sacred embers. Any invisible creature in the cone must make a DC 13 Dexterity Saving Throw. On a failure, it is outlined in embers and cannot benefit from being Invisible until the end of your next turn.
Knave (2nd Edition)
Unique Name: Sky-Iron Fire-Lock
- Item Type: Relic (Attachment)
- Slots: 0 (Must be attached to a Firearm, which occupies its usual slots)
- Quality: 3/3
- Mechanic – Passive: You gain a +2 bonus to WIS saves against being magically controlled while holding the weapon.
- Mechanic – Ancestral Aim: When you spend a round aiming, you gain Advantage on the attack roll and the shot ignores any magical concealment or “Spirit-Armor” the target possesses.
- Mechanic – Active: Once per day, you may cast the following effect:
- Ember-Trace: Your next 3 shots leave a glowing trail. Any ally attacking the same target gains a +2 bonus to hit that target for the duration of the combat.
- Wound Mechanic: If the item takes a Wound, the sky-iron cracks. Every time you fire, you must roll a d6; on a 1, the gun backfires and deals its damage to you instead.
Fate Core / Fate Condensed
Unique Name: The Sky-Iron Discipline
- Type: Extra (Costs 1 Refresh)
- Aspects: Steel Bound by Ancestral Law, Embers of the True Path
- The Moral Safety: You gain a +2 bonus to Will rolls to resist being compelled or manipulated into firing your weapon at an inappropriate target (allies, innocents, or those under a peace-bond).
- Ember-Path Ballistics: When you successfully Create an Advantage by “Sighting In” or “Tracing a Shot,” you may add an extra free invoke to the resulting aspect. This represents the orange embers illuminating the target’s weaknesses.
- Muzzle-Flash Purgation: Once per scene, you can spend a Fate Point to clear all “Supernatural Concealment” or “Smoke” aspects in your current zone by firing a sacred burst.
- Declaration of the Honorable Duel: When you attack a target that has already inflicted stress on you or an ally this scene, you gain Weapon:1 for that attack.
Numenera & Cypher System
Unique Name: Law-Spitting Barrel-Band
- Level: 1d6 (Tier 1)
- Form: A meteoric iron band etched with glowing, heat-sensitive pōwhiri patterns.
- Effect:
- Passive: The user is trained in Firearms and Identifying Motives.
- The Moral Safety: The user gains an Asset on all Intellect defense rolls to resist being forced to use their weapon against their will or protocol.
- Ember-Path Ballistics: After the first successful hit in an encounter, all subsequent attacks against that same target gain an Asset as the orange ember-trail provides a perfect ballistic guide.
- Muzzle-Flash Purgation (3 Intellect points): The user discharges a blast of sacred light. All cloaked, phased, or invisible creatures within short range are revealed and cannot re-hide for one minute.
- Depletion: 1 in 1d20 (Roll when using Muzzle-Flash Purgation).
Pathfinder (2nd Edition Remaster)
Unique Name: Sky-Iron Trigger-Guard of Tikanga
- Item Level: 1
- Price: 20 gp
- Usage: etched onto a firearm; Bulk: —
- Traits: Magical, Spirit, Fire
- Description: This meteoric iron component pulses with a dull orange heat. It refuses to allow a shot that would violate the user’s sacred protocols.
- Ancestral Aim (Passive): You gain a +1 item bonus to attack rolls with the etched firearm against any creature that has the Villain or Antagonist trait (as defined by the GM’s encounter protocol).
- The Moral Safety (Passive): You gain a +2 circumstance bonus to your Will DC against effects that would force you to Strike an ally.
- Declaration of the Honorable Duel [Action] (Envision): Frequency: Once per hour. Effect: Your next Strike with this weapon deals an additional 1d4 Fire damage. If the target is currently affecting an ally with a negative condition, increase this damage to 1d8.
- Muzzle-Flash Purgation [Two-Actions] (Concentrate, Manipulate): You fire a shot into the air. This creates a 10-foot emanation of sacred smoke. All creatures in the area are affected as if by a Reveal Invisiblity spell (DC 15 Will save for unwilling creatures).
Savage Worlds (Adventure Edition)
Unique Name: Ancestral Sky-Iron Lock
- Type: Magic Item (Relic)
- Weight: 0.2 lbs
- The Moral Safety: If the wielder is under a puppet-like or mind-control effect and ordered to shoot an ally, they may immediately make a Spirit roll at +2 to break the effect before the trigger pull.
- Ember-Path Ballistics: If the shooter hits a target with a firearm attack, they gain a +1 bonus to all further Shooting rolls against that specific target for the rest of the encounter.
- Muzzle-Flash Purgation: As a Limited Action, the shooter can fire a “Purifying Round.” This creates a Large Burst Template centered on the shooter. Any magically invisible or “Ethereal” beings within the template are immediately revealed and become Distracted.
- Declaration of the Honorable Duel: On a successful Shooting roll against a foe who has wounded an ally, the shooter may add +2 to the total damage.
- Negative (Minor Curse): If the wielder uses this weapon to commit a “Dishonorable Act” (such as shooting a fleeing, unarmed opponent), the sky-iron turns cold and inert, losing all magical properties for 24 hours.
Shadowrun (6th World Edition)
Unique Name: The Sky-Iron Smartgun Link (Ancestral Revision)
- Item Type: Weapon Accessory (Internal or External)
- Object Resistance: 12
- Mechanic – The Moral Safety: The weapon link is slaved to the user’s biometric and moral “footprint” via the Astral Plane. If the user attempts to fire upon a target that the user’s subconscious recognizes as an innocent or “non-combatant under Tapu,” the weapon gains the Locked status for that Action Phase. The user may spend 1 Edge to override this, but doing so inflicts 2 boxes of Stun damage (unresistable) as the ancestral spirits lash out.
- Mechanic – Ember-Path Ballistics: Any firearm using this component ignores 1 point of Cover penalty, as the orange embers highlight the target’s spiritual silhouette even through light physical obstructions.
- Mechanic – Muzzle-Flash Purgation: By taking a Major Action to “Clear the Chamber,” the user releases a pulse of mana. This acts as a Rating 4 Mana Ebb localized to the user’s location, specifically penalizing Spirits and Astral forms attempting to use concealment or invisibility within 5 meters.
- Mechanic – Declaration of Tapu: Attacks against a target currently possessing an Aggrieved or Violator status (GM discretion) gain +1 Attack Rating.
Starfinder (2nd Edition / Playtest)
Unique Name: Meteoric Tikanga Barrel-Shrowd
- Item Level: 1
- Price: 240 Credits
- Bulk: L
- Traits: Magical, Spirit, Fire
- The Moral Safety (Passive): You gain a +2 item bonus to Will saving throws against any effect that would force you to use your firearm against an ally. Additionally, you cannot critically fail a check to avoid collateral damage.
- Ember-Path Ballistics (Passive): When you hit a target with this weapon, you grant the next ally who attacks that same target a +1 circumstance bonus to their attack roll, as the lingering embers mark the weakness.
- Muzzle-Flash Purgation [Two-Actions]: You discharge a blank of sacred energy. Each creature in a 15-foot cone must succeed at a Will save (DC 15). On a failure, it loses the benefits of any Concealment or Invisibility for 1 round.
- Declaration of Tapu [Reaction]: Trigger: An enemy within your first range increment reduces an ally to 0 Hit Points. Effect: You mark that enemy as a Violator. Your next attack against them deals an additional 1d6 Fire damage and ignores their Physical Resistance.
Traveller (Mongoose 2nd Edition)
Unique Name: The Law-Maker’s Kinetic Buffer
- TL (Tech Level): 13 (Psionic-Reactive Alloy)
- Weight: 0.1 kg
- Mechanic – The Moral Safety: The buffer uses a low-level psionic sensor to detect “Hostile Intent.” If the user attempts to fire on a target they do not truly wish to harm (due to mind control or coercion), the weapon’s trigger pull increases to a weight that requires a STR 12+ check to overcome.
- Mechanic – Ember-Path Ballistics: The user receives a DM+1 to all Gun Combat rolls against a target they have already fired upon in the current combat, as the molecularly-bonded embers provide a high-contrast tracking solution.
- Mechanic – Muzzle-Flash Purgation: On a successful Tactics check, the user can time a shot to create a blinding flash of high-spectrum light. This negates any DM penalties caused by Electronic Camouflage or Stealth Suits for everyone in the user’s fireteam for 1 round.
- Cost: Cr 2,500 (usually requires a social standing of 10+ to purchase legally).
Warhammer (Warhammer Fantasy Roleplay 4th Edition)
Unique Name: The Sky-Iron Sigil of the Gun-Saint
- Item Type: Magical Attachment / Talisman
- Encumbrance: 0
- Traits: Blessed (Ancestors), Precise, Tapu
- Mechanic – The Moral Safety: The wielder is immune to the Psychology (Frenzy) rules regarding this specific firearm. They may always choose to not fire, even if driven by a supernatural rage. If forced to attack an ally via a spell, the wielder may spend 1 Resolve point to automatically fail the attack regardless of the roll.
- Mechanic – Ember-Path Ballistics: Any shot fired through this component gains the Impale Quality. If the weapon already has it, it gains a +10 bonus to the Ranged test instead.
- Mechanic – Muzzle-Flash Purgation: As an Action, you may perform a “Sacred Discharge.” This generates 2 Blinded Conditions on any Ethereal or Undead creatures within 5 yards that fail a Cool Test.
- Mechanic – Declaration of Tapu: If the wielder spends a Half-Action to “Judge” a target, their next shot deals +Damage equal to the wielder’s Initiative Bonus against that specific target.
