Lore
Among wandering stone-readers of Saṃsāra, there is a quiet tradition that treats the land itself as a commentary—each fault line a question, each stratum a marginal note left by creation. Talmudic 613 of the Shattered Name is said to have been assembled by a geomancer-scribe who studied sacred letters not on parchment, but fractured across canyon walls and crystal seams. Through Kabbalistic contemplation, the maker learned that the divine Name does not rest whole in heaven, but is scattered through stone, pressure, and time. This item does not command the earth; it listens to it, arranging broken truths into temporary alignment.
Description
A small, palm-sized hexagonal stone tablet set into a leather-and-reed harness, worn close to the body. Its surface bears shallow, angular sigils resembling incomplete Hebrew letters, interrupted by natural mineral veins. When near exposed rock, the veins glimmer faintly, as though the stone itself were reading the world around it. The tablet is cool, heavy beyond its size, and always dusted with a fine grit no one recalls spilling.
Stats
Tier: 1
Rarity: Common
Slot: Worn item (Trinket / Talisman)
Weight: Negligible
Skills Gained While Openly Worn
• Geology (trained): Identifying rock types, strata shifts, and mineral stability
• Environmental Awareness (trained): Reading terrain hazards related to stone, earth, or underground spaces
Passive Magics
• Commentary of Stone: While worn, the avatar gains intuitive awareness of recent geological stress—cracks, pressure build-up, unstable ground, or hidden hollows within a short distance.
• Broken Letters, Whole Meaning: Reduce penalties or uncertainty when interpreting natural stone formations, ruins carved into bedrock, or collapsed subterranean environments.
• Weight of the World: The wearer instinctively adjusts posture and movement on uneven stone, reducing slips, missteps, or minor falls caused by rocky terrain.
Activable Magics
• Gematria of Strata (2/day): By touching exposed stone for several seconds, the wearer may align the fragmented sigils on the tablet, briefly revealing the most significant geological feature in the immediate area—fault line, load-bearing column, mineral seam, or impending collapse.
• Name-Echo Alignment (1/day): For a short duration, the surrounding stone subtly “answers” the wearer—loose rubble settles, echoing footsteps clarify distances, and vibrations carry meaning. This does not reshape terrain, but makes it momentarily legible.
• Sealed Margin (1/day): Inscribe a temporary sigil against a stone surface, slightly reinforcing it against natural erosion, vibration, or collapse for a brief time.
Tags
Kabbalistic Magic, Talmudic Tradition, Environmental Geology, Stone Reading, Sacred Letters, Terrain Insight, Subterranean, Earth Resonance, Mystical Scholarship, Geomantic Insight, Ley-Adjacent, Mineral Veins, Fault Sense, Deep Time, Ruin Analysis, Pressure Awareness, Earth Memory, Subsurface Mapping, Sacred Geometry, Ritual Contemplation
How This Item Might Be Obtained
• Scholastic Field Rite: Earned through supervised participation in a sanctioned geomantic survey led by a mystic–scholar circle. The avatar must assist in mapping strata, fault lines, or mineral veins using contemplative sigil-work and precise observational discipline. Successful completion culminates in the item being ritually awakened rather than forged.
• Buried Archive Recovery: Discovered sealed within stone-lined study niches beneath collapsed academies, quarry-temples, or abandoned scriptoria where earth-lore and sacred geometry were once taught together. The item responds only when lifted in silence and oriented correctly to bedrock.
• Instructional Bestowal: Granted by a senior practitioner after an extended period of apprenticeship focused on reading terrain as text—layers as commentary, fractures as annotations. The gift marks readiness to interpret the land without damaging it.
• Quiet Inheritance: Passed down within insular families or orders that combine spiritual exegesis with mining, masonry, or underground city planning. Often comes with marginal notes or oral cautions rather than written manuals.
Shops, Markets, and Costs in Saṃsāra
• Subterranean Scriptoria
These are low-ceilinged, stone-shelved establishments carved directly into stable rock. Items are displayed on slate plinths rather than counters. Transactions occur in near silence, often after a short discussion of the buyer’s intent and recent travels underground.
Cost Range: 18–25 gold, depending on mineral responsiveness and clarity of sigil etching.
• Geomancer’s Supply Cloisters
Half-workshop, half-meditation hall, these spaces serve surveyors, tunnel architects, and contemplative explorers. The item is not sold outright; it is “released” after a brief alignment check with local geology.
Cost Range: 22–30 gold, sometimes reduced by providing recent terrain observations or stone samples.
• Academic Exchange Vaults
Operated by neutral scholarly institutions, these vaults trade in knowledge-bound artifacts. Sale requires a short written or oral contribution to their geological records. The item is wrapped in untreated cloth and stone-sealed for transport.
Cost Range: 20 gold plus a documented field note or map segment.
• Wandering Earth-Readers
Rare itinerant sellers encountered at excavation camps, sinkhole towns, or mountain passes. They do not advertise and will refuse buyers who treat the item as a weapon or spectacle.
Cost Range: 15–22 gold, often negotiable through respectful dialogue rather than haggling.
• Salvage from Collapsed Learning Sites
Found among rubble in fallen observatories or buried lecture halls. Usually unrecognized by general salvagers and sold as “odd stonework” unless properly identified.
Cost Range: 6–10 gold as salvage, with additional effort required to safely awaken its magic.
In all venues, pricing reflects the item’s tier 1 common rarity and its role as a practical, contemplative tool rather than a combat implement. Buyers known for reckless excavation or exploitative mining practices may be quietly refused service regardless of payment offered.
Roleplay Applications Across Environments: Reading the Earth as Shield and Lever
Underground Caverns and Tunnel Networks
Defense: The avatar traces slow sigils along the stone with the item openly worn or held, sensing pressure lines and micro-fractures. By standing where the earth “rests,” they position themselves where collapses are least likely, allowing falling debris to shear away or settle harmlessly around them. In roleplay, the earth feels cooperative rather than commanded—supportive silence instead of resistance.
Offense: By interpreting stress points in pillars or ceilings, the avatar guides actions that cause controlled stone failure. A shove, strike, or timed vibration becomes devastating when applied at the correct fault, bringing down cover or sealing escape routes without brute force.
Mountain Slopes and Cliff Faces
Defense: The item’s geomantic insight reveals which ledges are illusionary and which are true load-bearers. The avatar steps where others would fall, anchoring themselves against landslides or avalanches by aligning with stable strata. Enemies misjudge footing while the avatar appears impossibly sure-footed.
Offense: With a calm gesture or repositioning, the avatar provokes rockfall by exploiting freeze-cracks or unstable scree. Stones tumble not wildly, but purposefully, forcing foes to scatter or retreat uphill against gravity’s judgment.
Urban Stoneworks and Masonry Structures
Defense: Walls, streets, and foundations speak through the item. The avatar chooses alleys where impact disperses, pillars that absorb shock, and stairwells that will not collapse under pursuit. In roleplay, blows glance off stone that subtly shifts to protect its reader.
Offense: By striking masonry at symbolic “commentary points,” the avatar causes arches to sag, paving stones to buckle, or barricades to crumble. The city itself becomes an argumentative text, refuting opponents through collapsing geometry.
Deserts, Badlands, and Exposed Bedrock
Defense: The avatar reads the deep story beneath sand and dust, avoiding sinkholes and crust-thin stone. When storms or shifting dunes threaten, they stand where ancient rock still remembers form, letting chaos slide past them.
Offense: With insight into buried shelves and hollow layers, the avatar lures enemies onto false ground. A single step or vibration triggers sudden collapse, swallowing momentum and turning pursuit into panic.
Forests with Stone Roots and Hidden Rock
Defense: Tree roots and stone strata are read together. The avatar positions themselves where roots bind rock into living armor, arrows deflecting and charges slowing as terrain subtly resists intrusion.
Offense: By understanding where roots pry stone apart, the avatar exploits those tensions—causing ground to heave, roots to tear free, or natural obstacles to surge into an enemy’s path.
Ruins, Ancient Temples, and Submerged Stone Cities
Defense: The avatar interprets sacred architecture as layered commentary—knowing which stones were meant to endure and which were sacrificial. They shelter beneath intention, not just structure, as collapsing relics spare those who read them correctly.
Offense: A careful disruption at a ritually significant joint causes entire sections to fail in sequence, turning forgotten wisdom into a collapsing sermon against intruders.
Across all environments, the item does not dominate terrain—it converses with it. Defense is achieved by standing where the earth agrees, and offense by acting where the earth has already decided to give way.

Perception of Activation:
User’s Perspective
Sight: The etched symbols along the talisman’s stone surface ignite from within, thin golden fissures spreading like glowing fault lines through rock. The light does not flare outward; it sinks inward, as if revealing hidden strata beneath the stone’s skin. Nearby ground textures subtly sharpen—grain, fractures, sediment layers becoming easier to read by eye.
Sound: A low, almost sub-audible hum rises, comparable to distant tectonic pressure or stone settling deep underground. It resonates through bone rather than air.
Smell: Dry mineral scents surface—iron-rich dust, warm stone after sun exposure, and a faint metallic sharpness reminiscent of struck flint.
Touch: The talisman grows heavy for a brief moment, then stabilizes. Heat pulses once, then cools, leaving a steady, grounding weight that feels anchored rather than burdensome.
Taste: A faint chalky bitterness coats the tongue briefly, like limestone dust carried on breath.
Extra-Sensory (Geological Intuition): The avatar experiences a sudden spatial awareness of nearby stone and soil—depth, pressure, and stress points resolving instinctively, as if the land itself has offered a schematic.
Extra-Sensory (Symbolic Resonance): The inscribed letters feel “aligned,” conveying a quiet certainty that the structure of the world nearby is ordered, legible, and momentarily cooperative.
Observer’s Perspective
Sight: The talisman glows along its cracks and carved symbols, light seeping through the stone like molten gold trapped beneath the surface. Shadows around the wearer subtly sharpen, especially where stone or earth is present.
Sound: Observers hear a faint, unsettling vibration—too low to place—often mistaken for distant thunder or underground movement.
Smell: A dry, earthen scent drifts outward, noticeable even in enclosed spaces.
Touch: Those standing close may feel a slight pressure change, like air compressing before a cave-in or quake, though no movement follows.
Extra-Sensory: Those sensitive to magic perceive the activation as structured and deliberate, not explosive—more like a seal being set than a force being unleashed.
Positives
• Heightened clarity when reading terrain, stone integrity, and environmental stability
• Strong grounding sensation that reduces panic or disorientation in unstable environments
• Subtle, contained activation that does not project far beyond the avatar’s space
Negatives
• The brief surge of weight and pressure can stagger the unprepared
• Mineral scents and low vibrations may attract creatures attuned to earth or subterranean movement
• Prolonged or repeated activation can cause sensory fatigue, dulling taste and touch for a short time afterward
Recipe: Inscription of the Sealed Strata
Materials Needed
• Foundation Stone: A palm-sized slab of naturally fractured stone (limestone, basalt, shale, or slate preferred), gathered from a site of visible geological layering or faulting
• Mineral Ink Salts: Finely ground iron oxide, chalk dust, and powdered mica, mixed dry
• Binding Resin: A slow-curing resin derived from tree sap or subterranean fungi, used to seal inscriptions into stone
• Sanctified Water: Water drawn from a spring that passes through bedrock (not surface runoff)
• Symbolic Medium: Thin sheets of parchment or clay tablets used only during inscription planning, later destroyed
• Focus Catalyst: A small shard of crystal or geode fragment to stabilize symbolic resonance
Tools Required
• Stone Etching Chisel: Fine-point chisel suitable for delicate symbol carving
• Grinding Mortar and Pestle: For preparing mineral ink salts
• Heat Plate or Stone Brazier: Used to warm the stone during inscription sealing
• Inscription Stylus: Bone, bronze, or stone stylus used for tracing symbols before carving
• Calibration Weights: Simple stone weights to test balance and grounding during the ritual stages
Skill Requirements
• Geological Knowledge (trained): Ability to identify stable versus unstable stone and read natural strata
• Symbolic Literacy (trained): Familiarity with sacred letterforms and their proportional geometry
• Ritual Focus (basic): Capacity to maintain steady intent during slow, methodical crafting
• Stoneworking (basic): Competence in controlled carving without fracturing the base material
Crafting Steps
- Stone Selection and Orientation
The foundation stone is washed in sanctified water and left to dry naturally. The crafter studies its fractures and layers, choosing an orientation that aligns inscriptions with existing grain rather than cutting across it. - Symbol Mapping
Using parchment or clay, the crafter drafts the sacred symbols, adjusting their proportions until they mirror the stone’s natural fault lines. These drafts are destroyed once finalized to prevent symbolic echo. - Etching the Inscriptions
The symbols are lightly traced onto the stone with the stylus, then carefully carved with the chisel. Each mark is shallow but precise, following the stone’s structure rather than forcing new paths. - Mineral Infusion
Mineral ink salts are mixed with binding resin and gently warmed. The mixture is pressed into the carved symbols, filling them completely. Excess is wiped away, leaving only the inlaid markings. - Heat Sealing
The stone is placed near (not within) the heat plate or brazier. As it warms, the resin cures and the mineral salts bond with the stone, causing faint internal veining to appear. - Grounding Calibration
The crafter places calibration weights atop the stone, ensuring it settles evenly. The crystal shard is set against the stone during this phase to stabilize resonance. - Final Setting
The item is left resting directly on bare earth or bedrock for several hours. Once retrieved, the stone should feel heavier than its size suggests and cool to the touch—signs of successful completion.
A properly crafted piece will show subtle internal glow along its inscriptions when exposed to ambient magic or stress in the surrounding terrain. Failure typically results in inert stone or brittle cracking along the symbols rather than dangerous backlash.
Tablet That Remembered the Ground
It is written, though the writing is broken, and the words lean as stones lean after rain, that before the counting of years and before the naming of hills, there was a stone that listened.
This stone was not large. It was not lifted by kings nor set into walls. It lay half-buried where layers met layers, where the old ground pressed against the newer ground, and the earth argued quietly with itself. The ancients did not call this place sacred, for they had no word yet for sacred. They called it the place where the ground breathes.
In those days, people believed the earth spoke only once, at the beginning, and then fell silent. But one among them, whose name is lost and written only as a sound like “Tal-Mud” or “Tal-Met” or perhaps “The One Who Asked Too Much,” did not believe this. This one watched cliffs fall and valleys rise. This one placed a hand upon stone and felt time moving, slow and heavy, like a thought that refuses to finish.
The old texts say this one studied letters, not as words but as shapes. Each letter was weighed. Each angle was tested. Some letters were said to crack stone when carved wrongly. Others were said to calm it. These letters were not spoken aloud. They were placed.
So the one-who-asked-too-much took a fragment of layered stone, broken naturally, not cut, and washed it in water that had traveled underground. They traced symbols upon it, copying no book, only the way cracks travel when mountains grow tired. They carved shallowly, fearing to wound the earth too deeply.
When the carving was done, nothing happened.
The people laughed, for they wanted fire or thunder or a voice from below. But the one-who-asked-too-much waited. They placed the stone back upon the ground, exactly where it had been found, and slept beside it.
On the third night—though some texts say the seventh, and others say it was not a night at all—the ground shifted. Not violently. Gently. A settling. The kind that saves a house rather than destroys it. The hill above did not slide. The path did not crack. Water flowed where it had always tried to flow.
The stone did not glow. It did not speak. But it remembered.
From that time on, the stone was carried by those who walked dangerous places. When the stone was held, the bearer knew where the ground was honest and where it lied. When the stone was set down, the earth calmed around it, as if recognizing a familiar mark.
Kings wanted it. Builders wanted it. Warriors wanted it, believing it would break walls or swallow enemies. But the stone did none of these things. When misused, it became heavy. When forced, it cracked—not explosively, but sadly, as old stone does.
The writings say the stone could not be commanded. It could only be consulted. Those who tried to use it for domination found their tunnels collapsed and their foundations crooked. Those who used it to listen found safe passage, stable ground, and warnings that came as feelings rather than signs.
In later ages, scribes tried to copy the symbols. Many failed. Some succeeded, but only when they stopped trying to make the earth obey and instead asked it what it already knew. The copies were weaker, but still useful, and these became tools of surveyors, monks, and quiet wanderers.
As for the first stone, the texts disagree. Some say it was ground down to dust by an empire that could not tolerate refusal. Some say it sank into the deep layers and became part of the world’s memory. One fragment claims it still lies where layers meet layers, waiting for a hand that does not seek to rule.
The last line of the oldest surviving tablet is damaged, but most translations agree on its meaning:
The ground does not move for those who shout.
It moves for those who learn how to stand.
Moral of the Story:
Power taken from the world will resist you; power learned from the world will carry you.
Suggested conversions to other systems:
CALL OF CTHULHU (7th Edition)
Talmudic 613 of the Lithic Commentary
Type: Occult Artifact (handheld stone tablet)
Attunement: Requires 1 hour of quiet study and a successful POW roll (Regular). If failed, the tablet remains inert to that investigator for 24 hours.
Mythos Connection: Counts as a non-Mythos esoteric aid; it does not teach Mythos spells by itself.
Core Benefits (while carried or held)
- Geological Discernment: Gain +20% to Geology, Archaeology, or Navigate rolls when the task involves rock, strata, caves, sinkholes, landslides, ruins buried in stone, or identifying stonework weaknesses.
- Fault-Sense: Once per scene, the Keeper may provide a brief “pressure warning” (an intuition of instability) that grants a Bonus Die to one roll made to avoid a collapse, cave-in, rockfall, sinkhole, or similar hazard.
Activations (each costs 1D3 Magic Points unless noted)
- Stone-Reading (Action): For the next 10 minutes, the user gains a Bonus Die on Spot Hidden or Track rolls to notice concealed seams, fresh cracks, hollow voids, buried cavities, hidden chambers, or disguised stone doors within 10 meters.
- Seal the Fissure (Action; 1/day): Temporarily steadies a 3-meter section of unstable ground, ceiling, or wall for 1D6 rounds. Any roll to resist collapse in that area gains a Bonus Die for the duration.
- Judgment of Weak Places (Action): The user identifies one vulnerable point in a stone structure or earthen barrier within 10 meters. The next attempt to break, breach, or excavate that spot gains +20% to the relevant roll (e.g., STR, Mechanical Repair, or relevant skill), or deals +1D4 damage if the Keeper is using structural hit points.
Risks / Costs
- Strain of Deep Time: Each activation requires a Sanity roll (0/1). A fumble on the activation’s key roll (if any) causes disorienting “layered echoes”: lose 1 additional MP and suffer a penalty die on the next DEX-based roll made this round.
Typical Durability (if targeted)
- Stone Tablet: 8 HP; major crack disables activations until repaired (Keeper discretion).
BLADES IN THE DARK
Talmudic 613 of the Lithic Commentary
Type: Arcane Implement (Rare curios; treated as a Fine item)
Load: 0 (small tablet; counts as a single item)
Quality: Fine (+1 quality when it matters)
Passive Effects
- Strata-Sense: When you Survey or Study stone, strata, cave supports, foundations, tunnels, or buried ruins, you gain +1 effect.
- Pressure Warning: Once per score, you may resist a collapse/rockfall/sinkhole consequence with +1d to the resistance roll (this represents foreknowledge and bracing).
Special Abilities (use one as the fiction allows)
- Read the Seams: When you take a moment to consult the tablet, you may create a situation advantage like “Marked Fault-Line,” “Hollow Behind the Wall,” or “Stable Footing” with +1 effect. If you get a critical, take +1 additional free tick/value on the advantage.
- Seal the Fissure (1/score): You stabilize a small area (a doorway, a short tunnel span, a ledge path, a collapsing ceiling segment). Reduce the severity of a collapse consequence by one level, or convert “Severe Harm” collapse outcomes into “Moderate Harm” if it makes sense.
- Judgment of Weak Places: When you Wreck a stone barrier or undermine a structure after consulting the tablet, take +1d. On a success, you may choose: quieter breach (reduced attention) or faster breach (reduced time clock).
Drawbacks
- Deep-Time Vertigo: After the third time you invoke the tablet in a score, take 1 stress (layers crowd the mind) or accept reduced effect on that use.
DUNGEONS & DRAGONS (2024 rules)
Talmudic 613 of the Lithic Commentary
Wondrous Item (stone tablet), common (requires attunement)
Slot Type: Worn item or held object; typically carried on a cord or in a satchel.
Attunement: 10 minutes of quiet study while touching bare stone.
Properties (while attuned)
- Geologic Appraisal: You have advantage on Intelligence checks you make to recall or interpret information about stone, strata, underground features, landslides, sinkholes, and worked stone (DM may apply to Arcana, Investigation, Nature, History, or a tool check depending on table practice).
- Sure Footing (Reactive, PB/Long Rest): When you would be knocked prone by shifting ground, a cave tremor, collapsing rubble, or unstable footing, you can use your reaction to steady yourself. You aren’t knocked prone, and you have advantage on the next Dexterity saving throw you make before the end of your next turn if it relates to that instability. Uses equal to your Proficiency Bonus, regain on a Long Rest.
Activated Effects
- Read the Veins (Action, 1/Short Rest): For 10 minutes, you sense hollows, seams, and buried voids within 30 feet while you are in contact with the ground or a stone surface. You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks to find hidden stone doors, concealed chambers, undermined floors, or unstable supports in that radius.
- Seal the Fissure (Action, 1/Long Rest): Choose a point on stone or earth you can touch. A 10-foot-radius area becomes temporarily braced for 1 minute. During that time:
- Difficult terrain caused by rubble or unstable stone in the area is ignored.
- Creatures in the area have advantage on saving throws made to avoid being restrained, buried, or knocked prone by a collapse or rockfall effect.
- Verdict of Fracture (Bonus Action, PB/Long Rest): Mark a stone surface or earthen barrier you can see within 60 feet as its “weak place” for 1 minute. The first attack or damaging effect against that surface during the minute deals extra damage equal to your Proficiency Bonus, and any ability check made to break or breach it has advantage.
Suggested Object Durability (if targeted)
- Tablet AC 15, HP 12; Damage Threshold 5 (tiny cracks don’t matter). If reduced to 0 HP, the magic goes dormant until repaired and re-attuned.
KNAVE (2e)
Talmudic 613 of the Lithic Commentary
Item Type: Relic (stone tablet)
Slots: 1
Quality: Quiet, Deliberate, Heavy-with-Meaning
Passive
- You gain advantage on checks to identify stone types, detect unstable ground, interpret strata, or locate concealed stonework (hidden doors, false walls, braced supports, buried voids).
Powers
- Read the Seams (1 use per rest): For 10 minutes, you automatically notice obvious weaknesses, hollows, and fresh cracks within Near distance if stone is present. You also gain advantage to locate hidden stone passages and buried chambers.
- Seal the Fissure (1 use per day): Stabilize a Small area of collapsing stone/earth for 1 minute; anyone crossing it does so safely, and collapse consequences in that area are reduced by one step (from deadly to severe, severe to moderate, etc., as the referee judges).
- Verdict of Fracture (3 uses per day): Mark a stone barrier, pillar, or earthen wall within Far distance. The next successful attempt to break it, dig through it, or topple it is treated as if you rolled the best possible result on the damage die or progress measure the table uses (or deal +1d6 damage to that object if using object HP).
Durability (if targeted)
- HP 8; when reduced to 0, it becomes mundane stone until repaired and then re-consecrated (requires a rest and access to bare bedrock).
FATE (Core / Condensed)
Talmudic 613 of the Lithic Commentary
Type: Extra (Stunt-bearing item)
Refresh Cost: 1 (may be waived at GM discretion for a common-tier narrative item)
Aspects
- High Concept: Stone That Remembers Judgment
- Trouble: Deep Time Presses Back
- Additional Aspect: Written in Fault and Layer
Stunts
- Read the Strata: Gain +2 to Create an Advantage or Overcome when the action involves geology, stonework, underground spaces, cave stability, ruins, or earthen structures.
- Fault-Sense: Once per scene, when a collapse, sinkhole, rockfall, or structural failure would affect you, you may reduce its severity by one step or gain +2 to the defense roll against it.
- Judgment of Weak Places: When you have studied a stone structure, you may spend a Fate Point to declare a specific weak point. The next ally to act against that feature gains a free invocation on the aspect “Fractured Where It Matters.”
Narrative Limitation
- If you invoke any two stunts in the same scene, mark a situational aspect on yourself: “Crowded by Ancient Layers.” The GM may compel this to cause disorientation, hesitation, or misjudgment underground.
NUMENERA & CYPHER SYSTEM
Talmudic 613 of the Lithic Commentary
Level: 3
Type: Artifact (stone tablet)
Form: Palm-sized engraved stone, worn or carried
Depletion: 1 in 1d20 (checked after any scene with two or more activations)
Passive Effects
- Geological Insight: Eases all tasks related to geology, underground navigation, stone construction, tunneling, cave stability, or identifying stone hazards by one step.
- Pressure Awareness: The bearer intuitively senses imminent collapses or shifts; Speed defense tasks to avoid being buried, knocked prone, or trapped by stone are eased by one step.
Active Abilities
- Read the Veins (Action): For the next ten minutes, all Perception or Investigation-type tasks to locate hollows, seams, hidden chambers, false stonework, or buried structures are eased by two steps.
- Seal the Fissure (Action, once per day): Stabilizes a small area (roughly a 10-foot span) of stone or earth for one minute, preventing collapse unless acted upon by a level 5 or higher force.
- Judgment of Fracture (Action): Choose a stone barrier, pillar, or earthen wall within short range. The next attempt to break, undermine, or excavate it treats the material as one level lower for that single action.
GM Intrusion Suggestion
- The tablet briefly overlays multiple eras of stone at once, causing the user to misjudge scale or distance unless they spend 1 Intellect point to remain focused.
PATHFINDER (2nd Edition)
Talmudic 613 of the Lithic Commentary
Item 2
Wondrous Item, Divination, Earth, Magical
Usage worn or held; Bulk L
Rarity common
Price appropriate to Item 2 standards
Activate [one-action] envision
Frequency varies by ability
Passive Effects
- You gain a +1 item bonus to Survival, Crafting, or Society checks related to stone, masonry, tunnels, caves, ruins, or underground navigation.
- You gain a +1 item bonus to Reflex saves against effects caused by collapsing stone, shifting earth, or unstable terrain.
Activations
- Read the Strata (Frequency: once per hour): For 10 minutes, you gain a +2 item bonus to Perception checks to detect hidden stone doors, unstable ground, hollow spaces, or structural weaknesses within 30 feet.
- Seal the Fissure (Frequency: once per day): You stabilize a 10-foot-by-10-foot area of stone or earth you can touch. For 1 minute, that area cannot collapse unless subjected to an effect of 5th level or higher.
- Judgment of Weak Places (Frequency: once per hour): Designate a stone or earthen structure within 60 feet. The next Strike or Athletics check to break or force it gains a +2 circumstance bonus and ignores 5 points of Hardness.
Destruction
- The tablet has Hardness 5, HP 20, BT 10. If broken, it becomes a mundane stone slab until repaired and reactivated during daily preparations.
SAVAGE WORLDS (Adventure Edition)
Talmudic 613 of the Lithic Commentary
Type: Relic (Minor)
Weight: 1
Rarity: Common (setting-limited)
Passive Benefits
- The bearer gains +2 to Notice or Survival rolls when dealing with geology, caves, ruins, underground travel, or stone structures.
- The bearer gains +2 to Agility rolls made to avoid falling, being knocked prone, or being trapped by collapsing terrain.
Powers (No Power Points required; limited uses)
- Read the Veins (2/day): For one scene, the user gains +2 to all Notice rolls to detect hidden stone doors, tunnels, weak supports, or buried spaces, and ignores up to –2 in penalties from darkness or dust while underground.
- Seal the Fissure (1/day): Negates a cave-in, sinkhole, or structural collapse affecting a Small Template area, or reduces it from a damaging hazard to difficult terrain.
- Judgment of Fracture (2/day): When attacking or sabotaging a stone or earthen structure, the user gains +2 to the roll and treats any damage die that rolls a 1 as a 2.
Drawback
- After using two different powers in the same scene, the user must succeed on a Smarts roll or suffer Distraction until the end of their next turn as ancient layers press into their awareness.
SHADOWRUN (6th Edition)
Talmudic 613 of the Lithic Commentary
Type: Magical Focus (Qi-Infused Relic)
Rating: 2
Availability: 6L
Cost: 3,500¥
Binding: No binding required; passive resonance
Description
A palm-sized stone tablet etched with geometric Hebrew letterforms aligned to geological stress patterns. When carried or worn, it subtly resonates with surrounding earth and stone.
Game Effects
- Passive: Gain +2 dice to Perception or Navigation tests when underground, inside ruins, tunnels, mines, or stone structures.
- Passive: Gain +1 die to Defense tests against environmental hazards caused by earth, stone, or structural failure (collapses, cave-ins, falling masonry).
Active Abilities
- Read the Strata (Minor Action, 2/day): Gain +3 dice to a single test involving detecting weak points, hidden chambers, or unstable stone.
- Judgment of Fracture (Major Action, 1/day): Designate a stone or earthen structure within 10 meters. The next attack or Demolitions test against it gains +4 dice.
Drawback
- If activated more than once in a single combat turn, the user suffers –1 die to all tests until the end of the next round due to sensory overload.
STARFINDER (Core Rulebook)
Talmudic 613 of the Lithic Commentary
Item Level: 3
Price: 1,400 credits
Bulk: L
Slot: Worn (accessory)
School: Divination
Description
A compact stone reliquary etched with crystalline script that faintly glows when near geological stress or ancient stonework.
Game Effects
- Passive: Gain a +2 insight bonus to Survival, Engineering, or Perception checks related to stone structures, ruins, underground navigation, or tectonic hazards.
- Passive: Gain a +1 insight bonus to Reflex saves against environmental effects involving falling debris, cave-ins, or unstable ground.
Active Abilities
- Strata Scan (Standard Action, 2/day): For 1 minute, you gain blindsense (vibration) 30 ft. against stone and earth features, allowing detection of hollow spaces, faults, or hidden chambers.
- Fracture Mark (Standard Action, 1/day): A stone or earthen object you can see takes damage as if its hardness were reduced by 5 for the next attack against it.
Destruction
- Hardness 4; HP 18. If destroyed, its magic dissipates harmlessly.
TRAVELLER (Mongoose 2nd Edition)
Talmudic 613 of the Lithic Commentary
Type: Personal Relic
Tech Level: 10 (with mystic augmentation)
Weight: 0.6 kg
Cost: Cr 12,000
Description
An inscribed stone tablet used by geomancers and surveyors to interpret subterranean stability and mineral layering.
Game Effects
- Passive: Gain DM +1 to Recon, Survey, or Survival checks when underground or assessing terrain, ruins, or stone structures.
- Passive: Reduce damage from environmental rockfall, cave-ins, or collapsing structures by 1 (minimum 1).
Active Abilities
- Read the Ground (1/day): Automatically succeed on a Routine (6+) check to identify unstable terrain, fault lines, or hidden voids within immediate vicinity.
- Fracture Insight (1/day): Grant DM +2 to a single Melee, Demolitions, or Engineering check targeting stone or earthen structures.
Limitation
- Repeated use in confined spaces may cause sensory disorientation; after two activations in one scene, make an END check or suffer DM –1 to all actions for 1d6 minutes.
WARHAMMER FANTASY ROLEPLAY (4th Edition)
Talmudic 613 of the Lithic Commentary
Type: Minor Magical Relic
Encumbrance: 0
Rarity: Scarce (Common within scholarly or mystic circles)
Description
A weighty stone tablet engraved with angular sigils that echo the fractures and layers of the world itself.
Effects
- Passive: Gain +10 to Perception or Lore (Geology, Engineering, or Architecture) Tests involving stone, ruins, mines, or underground spaces.
- Passive: Gain +10 to Dodge or Athletics Tests made to avoid falling debris, collapsing tunnels, or shifting ground.
Magical Abilities
- Read the Strata (2/day): For one Test, treat a failed Perception or Lore Test related to stone or terrain as if you had rolled a Success Level of 0 instead of failure.
- Judgment of Weak Stone (1/day): When attacking or sabotaging a stone structure, gain +20 to the Test and ignore 2 points of Armour or structural protection.
Side Effect
- If used twice in a single encounter, the bearer must succeed on a Cool Test or suffer –10 to Initiative for the next round as ancient pressures crowd the mind.
