Sleih Beggey 813 of the Hallowed Whisper

Lore: In the shadowed burghs beneath the Isle of Sylthar, where magical ley lines weave through ancient stone, the Sleih Beggey crafted the Sleih Beggey 813 of the Hallowed Whisper during a time when newly arrived avatars sought solace amid Saṃsāra’s wild magic. Legend speaks of a pious Sleih Beggey elder, Lirra, who witnessed an avatar, Tavrin, kneel in prayer beside a burgh entrance, offering a nickel coin (2 nickel = 1 silver) to honor the Little People. Moved by Tavrin’s faith, Lirra forged this gear, infusing it with the burgh’s sacred hum to guide and protect the faithful. The number 813 marks it as a blessed relic of Lirra’s lineage, passed to avatars who embody devotion, its whispers echoing the Sleih Beggey’s ancient wisdom.

Description: The Sleih Beggey 813 of the Hallowed Whisper is a small, brass medallion shaped like a gear, etched with spiraling runes that glow with a soft, silvery light, reminiscent of moonlight filtering through burgh moss. At its center lies a polished stone orb, faintly pulsing with a mist-like essence, held by delicate copper strands. Worn as a necklace pendant, it emits a gentle, resonant hum when near ley lines or places of spiritual significance. The medallion feels cool to the touch, its surface smooth yet alive with a subtle vibration, symbolizing the Sleih Beggey’s domestic magic tailored for tier 1 avatars with a faith-driven roleplay focus.

Specific Slot: Neck (Pendant)

Rarity: Common

Tier: 1

Tags: Faith, Magical, Sleih Beggey, Spiritual, Healing, Divine, Ley Line Bound, Protective, Sacred Craft, Meditation, Burgh Blessed, Spiritual Aura

Detailed Stats:

  • Durability: 50 (resilient to minor wear, repairable with spiritual rituals)
  • Weight: 0.1 pounds (light and unobtrusive)
  • Magical Resonance: +1 to Faith-Based Interactions (enhances persuasion or diplomacy with religious figures or Sleih Beggey)
  • Stability: +2 to Spiritual Resilience (boosts resistance to magical or emotional distress)

Passive Magic:

  1. Hallowed Aura: The medallion radiates a calming presence, granting the wearer a +1 bonus to Charisma checks when interacting with beings of faith or goodwill (e.g., priests, Sleih Beggey, or allied avatars) within 10 feet. Its silvery glow intensifies in such presence, fostering trust.
  2. Whispering Shield: The gear provides a protective barrier against minor curses or fear effects, reducing the duration or intensity of such effects by 1 round or 1 point of damage, usable once per encounter or until rested near a ley line.

Activable Magic:

  1. Prayer of Renewal (Cooldown: 1 hour)
    • Effect: The wearer channels the medallion’s magic to heal a minor wound or fatigue, restoring 1d4 hit points to themselves or an ally within touch range. The silvery runes flare brightly, accompanied by a soft chant-like hum, symbolizing Sleih Beggey blessings.
    • Activation: The wearer clasps the medallion and recites a short prayer, requiring a successful Faith skill check (difficulty 10).
    • Cost: Consumes 1 charge (3 charges per day, recharged by meditating near a ley line for 1 hour).
  2. Hallowed Beacon (Cooldown: 4 hours)
    • Effect: The medallion emits a radiant pulse in a 15-foot radius, dispelling minor illusions or revealing hidden threats (e.g., Sleih Beggey pranks or monster ambushes). Affected enemies must succeed on a Will save (difficulty 12) or be dazed for 1 round.
    • Activation: The wearer holds the medallion aloft and focuses their Mind’s Eye, requiring a Faith skill check (difficulty 12).
    • Cost: Consumes 2 charges (3 charges per day, recharged as above).

Roleplay Notes: The Sleih Beggey 813 of the Hallowed Whisper is ideal for avatars who embody faith, whether leading prayers in a megacity cathedral, mediating with Sleih Beggey in burghs, or offering solace to companions in Saṃsāra’s jungles. Its glowing runes and hum enhance rituals, such as leaving offerings of copper coins (10 copper = 1 silver) at burgh shrines to gain Sleih Beggey favor. Roleplay might involve reciting hymns during activation, drawing allies’ trust, or negotiating with spiritual entities. Neglecting its spiritual upkeep—e.g., failing to cleanse it with magical steam essence (2 silver coins)—might dim its glow, prompting Sleih Beggey mischief, like faint whispers of disapproval during critical moments.

The Sleih Beggey 813 of the Hallowed Whisper, a common-rarity, tier 1 magical gear crafted by the Sleih Beggey, is a necklace pendant imbued with spiritual magic tailored for avatars with a roleplay emphasis on faith. In the high-magic, steampunk-inspired world of Saṃsāra, with its 73 island countries, sprawling trade networks, and population exceeding 7 billion souls, this item is traded in specialized shops that cater to the faithful, spiritual seekers, and those connected to the Little People’s burghs. Below is a detailed description of the types of shops where this item might be bought and sold, the methods of transaction, and the associated costs in Saṃsāra’s precious metal coin system, reflecting the item’s sacred nature and the world’s economic and cultural framework.

Types of Shops and Their Characteristics

  1. Sacred Temples (Megacity Sanctuaries)
    • Description: Nestled within the towering skyscrapers of Saṃsāra’s megacities, sacred temples are serene havens adorned with steam-powered incense burners and glowing ley line conduits. These temples serve as spiritual centers, offering magical gear like the Sleih Beggey 813 of the Hallowed Whisper alongside prayer beads and holy texts. Priests or avatar clerics, trained in Faith skills, oversee the shops, their robes shimmering with magical threads, while soft hymns resonate through steam-ventilated halls.
    • Location: Common in megacity districts like Veylspire’s Celestial Spire or Aquilon’s Floating Shrine, where ley lines enhance spiritual practices. These shops are often near airship docks or zeppelin ports, attracting pilgrims and traders.
    • How It’s Bought/Sold: The item is displayed on an altar, blessed before sale with a short ritual (requiring a Faith check, difficulty 10, from the buyer). Transactions are conducted with coins, though donations to the temple (e.g., an extra silver coin) are encouraged. Selling back involves a ceremonial offering, with priests assessing the item’s spiritual resonance.
    • Cost:
      • Buy: 8 silver coins (equivalent to 80 copper or 4 nickel coins), reflecting its common rarity and spiritual value.
      • Sell: 4 silver coins (50% of buying price, standard for temple trade).
  2. Sleih Beggey Burgh Shrines (Subterranean Enclaves)
    • Description: Hidden within underground burghs, these shrines are sacred spaces maintained by the Sleih Beggey, illuminated by glowing moss and magical circuits. Small stalls offer items like the Sleih Beggey 813 of the Hallowed Whisper, crafted by the Little People themselves. Access requires locating a burgh entrance near a ley line and earning trust through offerings or prayers, with the air thick with the hum of spiritual magic.
    • Location: Found near ley line convergences on rural islands like Sylthar’s Verdant Depths or Nocturne Isle’s cavern systems, known only to the devout or those with a trained Mind’s Eye.
    • How It’s Bought/Sold: Transactions are barter-based, with Sleih Beggey favoring copper or nickel coins for their ritual use, or spiritual tokens like polished stones (worth 1 silver coin each). Buyers must offer a gift (e.g., 10 copper coins or a prayer) to enter. Selling requires a roleplay interaction, such as sharing a tale of faith to honor the Sleih Beggey.
    • Cost:
      • Buy: 6 silver coins or equivalent barter (e.g., 12 nickel coins or 1 spiritual token). The lower price reflects direct trade with the Sleih Beggey.
      • Sell: Equivalent of 3 silver coins in barter goods (e.g., 6 nickel coins or a vial of magical steam essence).
  3. Pilgrim Caravans (Island Trade Routes)
    • Description: These mobile shops, often steam-powered wagons or airships, travel Saṃsāra’s trade routes, serving pilgrims and spiritual seekers. Led by wandering clerics or avatar missionaries, the caravans are filled with sacred relics, steam-driven prayer wheels, and items like the Sleih Beggey 813 of the Hallowed Whisper. The interiors are adorned with glowing runes, creating a mobile sanctuary.
    • Location: Frequent along pilgrimage paths connecting rural islands or near hot air balloon racing circuits, such as the Isle of Veyl’s coastal routes. They appear during festivals or spiritual gatherings.
    • How It’s Bought/Sold: Purchases require a short blessing from the caravan leader (roleplay opportunity), accepting coins or trade goods like blessed herbs (worth 2 silver coins each). Selling involves recounting a faithful deed, with the leader offering a reduced rate unless a rare relic is traded.
    • Cost:
      • Buy: 9 silver coins (slightly higher due to travel costs and limited stock).
      • Sell: 3 silver coins or equivalent trade (e.g., a prayer scroll worth 5 silver coins).
  4. Monastic Stalls (Rural Retreats)
    • Description: In Saṃsāra’s rural retreats, monastic stalls are modest outposts run by ascetic avatars or Sleih Beggey allies. Surrounded by steam-powered fountains and ley line markers, these stalls sell spiritual gear, including the Sleih Beggey 813 of the Hallowed Whisper, alongside meditation aids. The atmosphere is quiet, with monks chanting softly as they tend to their wares.
    • Location: Prevalent in secluded areas like Sylthar’s jungle monasteries or Veyl’s coastal hermitages, near burghs or natural shrines.
    • How It’s Bought/Sold: Buyers participate in a brief meditation (Faith check, difficulty 10, to align with the item), paying with coins or bartering with spiritual offerings like incense (worth 1 silver coin each). Selling requires proving the item’s use in a faithful act, with monks inspecting its glow.
    • Cost:
      • Buy: 7 silver coins (moderate price due to local crafting and spiritual focus).
      • Sell: 3 silver coins or equivalent trade (e.g., 6 nickel coins or a blessed relic).
  5. Spiritual Guild Outposts (Frontier Sanctuaries)
    • Description: Located in frontier settlements near uncharted islands, these outposts are run by spiritual guilds, serving adventurers exploring Saṃsāra’s ruins and jungles. Equipped with steam-powered altars and racks of sacred gear, they offer the Sleih Beggey 813 of the Hallowed Whisper as a tool for divine protection. The air hums with magical energy, attracting the faithful.
    • Location: Found in frontier regions like Nocturne Isle’s cave edges or Sylthar’s jungle borders, where guilds support expeditions.
    • How It’s Bought/Sold: Buyers must be guild members (annual fee of 1 gold coin) or complete a minor quest, such as aiding a burgh ritual. Payment is in coins, though guilds accept spiritual loot (e.g., a consecrated gear worth 2 silver coins). Selling involves a Mind’s Eye check to verify the item’s resonance.
    • Cost:
      • Buy: 10 silver coins (higher due to remote location and demand among the faithful).
      • Sell: 5 silver coins or equivalent loot (e.g., a monster’s sacred crystal worth 1 gold coin).

Transaction Dynamics and Cultural Context

  • Roleplay Emphasis: Acquiring the Sleih Beggey 813 of the Hallowed Whisper involves faith-driven roleplay, such as reciting prayers during purchase or leaving offerings (e.g., 10 copper coins) at burgh shrines to honor the Sleih Beggey. In burgh shrines, avatars might perform a ritual dance or solve a spiritual riddle to gain the Little People’s favor. The item’s glow and hum enhance meditative or ceremonial moments, deepening its sacred narrative.
  • Trade Networks: The item’s distribution leverages Saṃsāra’s trade system, with airships and sailing vessels transporting sacred goods across the endless oceans. Monastic stalls and pilgrim caravans are key distributors, while megacity temples and guild outposts cater to urban and frontier demand.
  • Sleih Beggey Influence: Shops near burghs or ley lines, like shrines and monastic stalls, offer lower prices due to direct Sleih Beggey crafting, but require adherence to spiritual customs, such as avoiding loud disturbances near burghs to prevent mischief.
  • Economic Factors: As a common item, its cost remains accessible to tier 1 avatars, with prices varying by location—remote outposts charge more due to transport, while megacity temples compete with ample supply. Barter is prevalent in rural or Sleih Beggey markets, aligning with Saṃsāra’s lack of advanced currency systems.

Cost Summary

  • Sacred Temples (Megacities): Buy: 8 silver (80 copper, 4 nickel); Sell: 4 silver.
  • Sleih Beggey Burgh Shrines (Subterranean): Buy: 6 silver or equivalent barter; Sell: 3 silver in barter goods.
  • Pilgrim Caravans (Trade Routes): Buy: 9 silver; Sell: 3 silver or equivalent trade.
  • Monastic Stalls (Rural Retreats): Buy: 7 silver; Sell: 3 silver or equivalent trade.
  • Spiritual Guild Outposts (Frontier): Buy: 10 silver; Sell: 5 silver or equivalent loot.

The Sleih Beggey 813 of the Hallowed Whisper thus circulates through Saṃsāra’s diverse markets, from bustling megacity temples to hidden burgh shrines, each shop enriching the transaction with spiritual rituals and reflecting the world’s magical and industrial character.

The Sleih Beggey 813 of the Hallowed Whisper, a common-rarity, tier 1 magical gear in the high-magic, steampunk-inspired world of Saṃsāra, is a necklace pendant imbued with the spiritual magic of the Sleih Beggey, designed for avatars with a roleplay emphasis on faith. Its passive and activable magical properties—Hallowed Aura, Whispering Shield, Prayer of Renewal, and Hallowed Beacon—make it a versatile tool for both defensive and offensive applications, rooted in spiritual devotion. Below is a detailed exploration of how this item can be used for defense and offense in various environments across Saṃsāra’s diverse landscapes, emphasizing roleplay opportunities in combat, exploration, and spiritual interactions. Each environment reflects the world’s unique characteristics, such as its magical flows, steam-powered technology, and scattered island nations, while adhering to the setting’s rules and the item’s stats.

1. Megacity Cathedral (Urban Environment)

  • Description: Saṃsāra’s megacities, with their towering skyscrapers and steam-powered infrastructure, house grand cathedrals where ley lines converge, serving as spiritual hubs. These sacred spaces are filled with chanting avatars, steam-driven altars, and occasional threats from rival cults or monsters lurking in the underbelly.
  • Defensive Use:
    • Scenario: An avatar defending a cathedral from a cultist ambush uses Hallowed Aura to calm a panicked congregation, gaining a +1 bonus to Charisma checks to rally them. As a cultist casts a minor fear spell, Whispering Shield reduces its duration by 1 round, allowing the avatar to maintain composure.
    • Roleplay: The avatar kneels before the altar, clasping the medallion and reciting a prayer to the Sleih Beggey, their silvery glow intensifying as allies draw courage. Activating Prayer of Renewal (1 charge, 1-hour cooldown), they touch an injured ally, healing 1d4 hit points while intoning a hymn, reinforcing their role as a spiritual leader. The roleplay emphasizes devotion and leadership, perhaps negotiating a truce with the cultists by invoking Sleih Beggey blessings.
    • Mechanics: The +1 Faith-Based Interactions bonus aids diplomacy, while Whispering Shield’s protection bolsters resilience against magical threats.
  • Offensive Use:
    • Scenario: To repel a shadowy beast summoned by the cultists, the avatar activates Hallowed Beacon (2 charges, 4-hour cooldown), holding the medallion aloft. The radiant pulse (Will save, difficulty 12) dazes the beast for 1 round, giving allies time to strike.
    • Roleplay: The avatar raises the medallion with a fervent prayer, its glow illuminating the cathedral as the Sleih Beggey’s hum fills the air. They might call upon the Little People’s favor, leaving a copper coin (10 copper = 1 silver) as an offering, enhancing their reputation as a holy warrior. The dramatic light show impresses onlookers, potentially attracting guild recruiters.
    • Mechanics: The +2 Spiritual Resilience bonus helps resist the beast’s aura, while Hallowed Beacon disrupts its focus, aligning with the avatar’s faith-driven offense.

2. Jungle Ruins (Wilderness Environment)

  • Description: Saṃsāra’s uncharted jungles are home to ancient ruins pulsing with wild magic, inhabited by monsters like vine serpents and guarded by forgotten shrines. The dense foliage and magical flora create a challenging spiritual battlefield.
  • Defensive Use:
    • Scenario: While exploring a ruin, the avatar is ambushed by a vine serpent inducing fear. Whispering Shield reduces the fear’s intensity by 1 point, allowing the avatar to stand firm. Hallowed Aura calms a companion, aiding their escape with a +1 Charisma bonus.
    • Roleplay: The avatar pauses to pray at a ruined shrine, offering a nickel coin (2 nickel = 1 silver) to the Sleih Beggey, their medallion glowing softly. Activating Prayer of Renewal, they heal 1d4 hit points for an ally, narrating a plea for divine protection. The roleplay focuses on their faith as a beacon in the wild, perhaps sensing Sleih Beggey guidance through the gear’s hum.
    • Mechanics: The +1 bonus to Faith-Based Interactions fosters trust with allies, while Whispering Shield provides a tactical edge against magical threats.
  • Offensive Use:
    • Scenario: To clear a path blocked by the serpent, the avatar uses Hallowed Beacon to reveal its hidden coils, dazing it (Will save, difficulty 12) and allowing an ally’s attack. The pulse dispels the jungle’s deceptive mists.
    • Roleplay: The avatar lifts the medallion, chanting a Sleih Beggey hymn, its silvery light cutting through the gloom. They might leave a spiritual token (worth 1 silver coin) to thank the Little People, enhancing their narrative as a jungle pilgrim. The beacon’s radiance draws attention from nearby Sleih Beggey, who might offer a minor blessing (e.g., +1 to next check).
    • Mechanics: The +2 Spiritual Resilience aids mental fortitude, while Hallowed Beacon’s effect leverages the avatar’s faith for strategic advantage.

3. Coastal Shrine (Maritime Environment)

  • Description: Saṃsāra’s coastal regions, like the Isle of Veyl, feature shrines near coral reefs and underwater burghs, bustling with trade ships and spiritual rituals. These areas are prone to aquatic monster attacks or pirate raids, testing the faithful.
  • Defensive Use:
    • Scenario: Aboard a trade ship attacked by coral crabs, the avatar uses Hallowed Aura to bolster crew morale, gaining a +1 Charisma bonus to organize a defense. Whispering Shield mitigates a crab’s fear-inducing screech, reducing its effect by 1 round.
    • Roleplay: The avatar stands at the ship’s prow, praying with the medallion, its hum blending with the ocean’s rhythm. Activating Prayer of Renewal, they heal 1d4 hit points for a wounded sailor, narrating a plea to the Sleih Beggey of nearby burghs. The roleplay highlights their maritime faith, perhaps tossing a copper coin overboard as an offering.
    • Mechanics: The +1 Faith-Based Interactions bonus strengthens crew unity, while Whispering Shield ensures resilience against psychological attacks.
  • Offensive Use:
    • Scenario: To repel a pirate boarding party, the avatar activates Hallowed Beacon, dazing the leader (Will save, difficulty 12) and revealing hidden ambushers. The pulse’s light reflects off the water, disorienting the foe.
    • Roleplay: The avatar raises the medallion, reciting a coastal prayer, its glow casting a holy aura over the deck. They might invoke Sleih Beggey protection, enhancing their reputation as a seafaring cleric. Post-battle, they could trade a tale of faith for supplies (2 silver coins) at a port stall.
    • Mechanics: The +2 Spiritual Resilience bolsters mental resistance, while Hallowed Beacon’s effect disrupts the pirates’ coordination.

4. Dark Cave Systems (Subterranean Environment)

  • Description: Saṃsāra’s megacities in dark cave systems, like those on Nocturne Isle, are illuminated by magical circuits and inhabited by monsters and Sleih Beggey burghs. The enclosed spaces amplify spiritual resonance, making the medallion a potent tool.
  • Defensive Use:
    • Scenario: Trapped by a shadow wraith’s fear aura, the avatar relies on Whispering Shield to reduce the effect’s duration by 1 round, maintaining focus. Hallowed Aura calms an ally, aiding their retreat with a +1 Charisma bonus.
    • Roleplay: The avatar kneels in prayer, offering a polished gear (worth 1 silver coin) to a nearby burgh, the medallion’s glow steadying their resolve. Activating Prayer of Renewal, they heal 1d4 hit points, narrating a plea for Sleih Beggey aid. The roleplay centers on their spiritual endurance, perhaps hearing a faint whisper of guidance.
    • Mechanics: The +1 Faith-Based Interactions fosters ally trust, while Whispering Shield provides a critical defense against the wraith’s magic.
  • Offensive Use:
    • Scenario: To confront the wraith, the avatar uses Hallowed Beacon to dispel its illusions, dazing it (Will save, difficulty 12) and revealing its form for an ally’s strike. The cave echoes with the pulse’s light.
    • Roleplay: The avatar holds the medallion high, chanting a Sleih Beggey hymn, its silvery light piercing the darkness. They might leave a spiritual offering to honor the burgh’s guardians, reinforcing their role as a cave-dwelling mystic. The beacon’s effect draws Sleih Beggey curiosity, potentially aiding later.
    • Mechanics: The +2 Spiritual Resilience strengthens mental fortitude, while Hallowed Beacon leverages faith for tactical offense.

Roleplay Dynamics Across Environments

  • Defensive Roleplay: The Hallowed Aura and Whispering Shield encourage roleplay centered on spiritual leadership and resilience, with avatars using their trained Mind’s Eye to sense divine protection. Interactions with Sleih Beggey, such as offerings (e.g., 10 copper coins) or prayers, deepen the item’s cultural ties, portraying the avatar as a beacon of faith in adversity.
  • Offensive Roleplay: Prayer of Renewal and Hallowed Beacon enable compassionate and authoritative combat, with avatars reciting hymns or invoking blessings to inspire allies or disrupt foes. The medallion’s glow and hum enhance ceremonial moments, such as zeppelin race blessings or jungle rituals, boosting the avatar’s spiritual reputation.
  • Environmental Influence: Urban cathedrals emphasize leadership and diplomacy; jungles reward survivalist faith; coastal shrines highlight maritime devotion; and caves amplify spiritual resonance. The medallion’s Sleih Beggey connection ties roleplay to Saṃsāra’s magical lore, encouraging avatars to engage the Little People through rituals or offerings.

The Sleih Beggey 813 of the Hallowed Whisper thus offers rich roleplay opportunities for defense and offense, adapting to Saṃsāra’s diverse environments while reinforcing the avatar’s identity as a faith-driven spiritual guide within the world’s high-magic, steampunk framework.

Perception of Activation:

User’s Perspective:

  • Sight: As the medallion is clasped and a prayer is recited to activate Prayer of Renewal, the spiraling runes on the Sleih Beggey 813 of the Hallowed Whisper brighten into a radiant silvery glow, reminiscent of moonlight piercing burgh moss. The polished stone orb at the center pulses with a swirling mist, its light spreading outward in gentle waves, while the copper strands shimmer faintly, creating a serene, holy spectacle.
  • Sound: A soft, resonant hum rises from the medallion, deepening into a chant-like melody that echoes with the Sleih Beggey’s ancient wisdom. The air carries a subtle harmonic chime as the magic takes hold, blending with the wearer’s prayer in a soothing cadence.
  • Touch: The medallion cools further against the skin, its smooth surface vibrating gently like a heartbeat, sending a calming tingle through the fingertips. The copper strands feel alive, pulsing with energy that grounds the wearer’s spirit.
  • Smell: A faint, earthy aroma wafts up, reminiscent of mossy burgh depths, mixed with a clean, crisp scent like morning dew on sacred stone. The air grows subtly fragrant, enhancing the spiritual atmosphere.
  • Taste: A mild, sweet tang lingers on the tongue, as if tasting purified water from a ley line, accompanied by a hint of mineral richness, reflecting the medallion’s divine essence.
  • Extra-Sensory Perceptions:
    • Mind’s Eye: The avatar senses a flow of silvery magical threads weaving from the medallion into their body or an ally’s, visualized as a healing light that mends wounds. A faint, reassuring presence of the Sleih Beggey brushes their thoughts, guiding the prayer.
    • Telepathic Echo: If the avatar has telepathy, they might feel a warm approval from nearby Sleih Beggey, a gentle nudge in their mind urging faith and patience, strengthening their resolve.
    • Intuitive Balance: An inner sense warns of the medallion’s charge limit (3 per day), suggesting meditation near a ley line to recharge, while also hinting at the optimal moment to offer healing.
  • Positives: The serene glow and melody boost the avatar’s confidence, enhancing their role as a spiritual leader with a +1 to morale or faith-based checks. The Mind’s Eye guidance improves healing precision, while the cooling touch and sweet taste provide a rewarding connection to Saṃsāra’s magic.
  • Negatives: The intense vibration and earthy smell can be disorienting, risking a -1 penalty to concentration if overwhelmed during combat. The telepathic echo might distract, requiring a focus check (difficulty 10) to avoid losing focus. The cooling sensation could signal overuse, hinting at a 5-point durability reduction if activated excessively without rest.

Observer’s Perspective:

  • Sight: From a distance, the medallion transforms into a beacon of light, its runes flaring with silvery brilliance and the stone orb pulsing visibly with mist. The copper strands gleam like threads of starlight, casting a soft halo that draws all eyes, especially if healing an ally.
  • Sound: Observers hear a rising hum that swells into a melodic chant, accompanied by a gentle chime that resonates through the area, evoking a sense of peace or reverence among the faithful.
  • Touch: Those nearby feel a cool breeze ripple past, carrying a faint tingle of magical energy. If close to the healing effect, the air seems to pulse lightly, a subtle reminder of the medallion’s power.
  • Smell: A clean, mossy scent drifts toward onlookers, mingled with a fresh, dewy fragrance, marking the avatar as a conduit of spiritual magic. The aroma lingers, enhancing the sacred mood.
  • Taste: The air carries a faint sweetness to those downwind, blended with a mineral aftertaste, leaving a sense of purity that might inspire or unsettle.
  • Extra-Sensory Perceptions:
    • Mind’s Eye: Observers with this skill perceive a web of silvery light extending from the medallion, knitting wounds or soothing spirits, suggesting the avatar’s deep connection to Saṃsāra’s magic and inspiring awe.
    • Telepathic Echo: Sensitive individuals might sense a warm, approving hum from unseen Sleih Beggey, felt as a light pressure on their thoughts, hinting at the gear’s mystical origins.
    • Intuitive Balance: A vague intuition of the medallion’s charge (e.g., 2 charges left) might be felt by skilled observers, suggesting the avatar’s reliance on ley line recharges.
  • Positives: The visual and auditory display uplifts allies, potentially granting a +1 bonus to morale or faith checks. The magical ripple enhances the avatar’s spiritual aura, attracting attention from religious factions or traders. The cool breeze adds a soothing atmosphere to the encounter.
  • Negatives: The bright light and chime can dazzle, imposing a -1 penalty to Perception checks for observers within 10 feet if unprepared. The telepathic echo might unsettle untrained minds, causing a -1 to initiative if distracted. The lingering scent risks triggering allergies, requiring a Constitution check (difficulty 10) to avoid discomfort.

The activation of the Sleih Beggey 813 of the Hallowed Whisper thus creates a multi-sensory experience rich with roleplay potential, where the avatar’s faith and connection to the Sleih Beggey shape both personal and observed perceptions, balanced by its spiritual strengths and limitations in Saṃsāra’s magical landscape.

Sleih Beggey 813 of the Hallowed Whisper Crafting Recipe

Materials Needed:

  • 1 Brass Medallion (small, gear-shaped, 2 silver coins)
  • 1 Polished Stone Orb (small, 1 silver coin)
  • 1 foot of Copper Strand (delicate, 1 silver coin)
  • 1 ounce of Ley Line Mist (harvested from a magical ley line, 2 silver coins)
  • 1 pinch of Sacred Moss (from a Sleih Beggey burgh, 3 silver coins)
  • 1 unit of Magical Steam Essence (distilled from elemental water and fire, 2 silver coins)

Tools Required:

  • Steam-Powered Forge (common in spiritual workshops, access costs 1 silver coin per hour)
  • Precision Etching Tool (magically enhanced, 1 gold coin to rent)
  • Alchemical Infusion Chamber (steam-heated, 1 silver coin per use)
  • Ley Line Conduit (for aligning spiritual energy, 2 silver coins to borrow)

Skill Requirements:

  • Craftsmanship (Level 2, trained to shape and etch the brass medallion)
  • Faith (Level 1, to infuse spiritual magic into the item)
  • Mind’s Eye (Level 1, to channel ley line energy)

Crafting Steps:

  1. Heat the brass medallion in the steam-powered forge for 20 minutes until it glows a soft gold, preparing it for etching.
  2. Use the precision etching tool to carve spiraling runes into the medallion’s surface, focusing the Mind’s Eye to imbue the runes with a silvery glow. This requires a successful Craftsmanship check (difficulty 12) to ensure precision.
  3. Prepare the spiritual infusion by combining the ley line mist, sacred moss, and magical steam essence in the alchemical infusion chamber. Stir gently for 15 minutes over steam heat, maintaining a reverent demeanor (Faith check, difficulty 10).
  4. Carefully place the polished stone orb into the medallion’s center, securing it with the copper strand wound tightly around. The strand should be aligned with ley line energy, requiring a Mind’s Eye check (difficulty 11) to bind the orb’s essence.
  5. Place the medallion in the ley line conduit for 30 minutes, allowing the spiritual energy to settle and create a gentle hum. Polish the surface with a cloth to enhance its cool, smooth feel and silvery light.
  6. Test the medallion’s activation by clasping it and reciting a prayer, verifying the Prayer of Renewal effect with a controlled pulse of healing energy (Faith check, difficulty 10). Adjust the copper strand if the effect is weak.

Tale of Sleih Beggey 813 of Hallowed Whisper

In time afore mists thick and souls stray from far worlds tread Saṃsāra’s ground, come tale most chant by fire and stone. Writ in script old, half-eaten by years, speak of Sleih Beggey 813 of Hallowed Whisper, medallion holy, born from hands wee yet wise. Voice of ancients murmur through ruin, weave yarn of faith and magic lost.

Long ere nine thousand winters cloak isle, ‘neath Sylthar’s green deep, dwell Sleih Beggey elder, Lirra, stout and gleam-eyed. In burgh where ley line sing and moss glow, Lirra tend sacred rite with kin. One dawn, as steam rise from water-fire blend, avatar Tavrin, soul new to Saṃsāra, kneel by burgh gate, offer nickel coin—two for one silver—pray to Little People. Lirra, heart stir, see faith pure, vow craft gift.

Days stretch, Lirra toil with brass and stone, etch rune spiral that shine like moon through moss. Into heart, place orb of mist, catch from ley breath, bind with copper thread. Tavrin watch, heart lift, yet doubt creep. One eve, Tavrin take medallion half-made, seek test with prayer loud. Hum rise, stone pulse, but burgh quake, Sleih Beggey flee in fear. Lirra, grieved, banish Tavrin, yet love linger. With ley touch, Lirra finish medallion—Sleih Beggey 813 of Hallowed Whisper—give it power heal and reveal, hope Tavrin learn trust.

Tavrin roam isle, medallion round neck, seek grace. In jungle thick, vine serpent strike, and Tavrin, with Prayer of Renewal, mend wound of kin, runes flare soft. Yet pride swell, and in cave dark, Tavrin misuse Hallowed Beacon, blind self with light, stumble to shadow wraith. Near end, Tavrin hear Lirra’s whisper through medallion, “Faith guard, not blind.” With Whispering Shield, Tavrin stand, crawl to burgh, offer copper ten—one silver—beg mercy.

Lirra, soft, teach Tavrin art of prayer, how honor ley with Mind’s Eye. Together, they heal burgh, Tavrin’s voice strong with Faith. Medallion 813 become song, pass to faithful bold, each bear Lirra’s mark. Tavrin, now sage, sail endless sea, medallion hum, guide others in light.

Through age, tale twist, word blur. Some say Lirra spirit in medallion, others claim Tavrin join Sleih Beggey kin. Script old hint 813 as sign of grace, medallion test of soul. In city hall, bard sing of glow and hum, while burgh elder nod, know truth half-gone.

Moral of the story: Faith’s light shield and heal, but pride dim its glow, lest soul wander lost.

Suggested conversions to other systems:

Call of Cthulhu – Sleih Beggey 813 of the Sacred Echo

  • Description: A small brass medallion shaped like a gear with glowing silvery runes and a pulsing stone orb, crafted by the Sleih Beggey as a necklace pendant, enhancing spiritual faith.
  • Sanity Loss: 0/1 (initial activation); 1/1d4 (if misused, triggering a Sanity roll due to its mystical aura).
  • Skill Bonus: +10% to Occult or a custom Faith skill, and +5% to Spot Hidden when detecting spiritual anomalies within 10 feet.
  • Magic Points: 3 per day, replenished by meditating near a ley line (treated as a ritual site) for 1 hour.
  • Powers:
    • Passive – Hallowed Aura: Grants +5% to Persuade checks with religious or benevolent beings within 10 feet, activated automatically.
    • Passive – Whispering Shield: Reduces duration or intensity of fear or curse effects by 1 round or 1 hit point, usable once per session after a successful Luck roll (50% base).
    • Active – Prayer of Renewal: Costs 1 Magic Point, heals 1d4 hit points to self or one touched ally within 1 minute, requiring a successful Occult or Faith roll. Cooldown: 1 hour (6 turns).
    • Active – Hallowed Beacon: Costs 2 Magic Points, creates a 5-meter-radius pulse dispelling illusions (POW vs. POW roll, difficulty 10, dazes for 1 round on failure, -20% to attacks). Cooldown: 4 hours (24 turns).
  • Durability: 50 hit points, reduced by 5 per major misuse (e.g., failed Faith roll causing backlash).
  • Encumbrance: 0.1 (negligible weight).
  • Cost: 8 silver dollars (converted to 1920s currency equivalent, adjusted by Keeper).
  • Notes: Requires a Sanity roll (1/1d4) if the medallion’s activation attracts unintended Sleih Beggey attention, potentially summoning a minor entity (Keeper’s discretion).

Blades in the Dark – Sleih Beggey 813 of the Sacred Chant

  • Type: Gear Item (Fine Quality)
  • Load: 1 (worn as a necklace pendant)
  • Effect: A mystical brass medallion with silvery runes and a pulsing stone orb, crafted by the Sleih Beggey, enhancing spiritual faith.
  • Stress Cost: 0 (passive effects); 1 Stress per active use (mitigated by crew quality or downtime).
  • Special Abilities:
    • Hallowed Aura: +1d to Consort or Sway rolls when dealing with religious or benevolent figures within Near range, always active.
    • Whispering Shield: Reduce harm level by 1 (e.g., Moderate to Light) when affected by fear or curses, triggered by a successful Resolve roll.
    • Prayer of Renewal: Spend 1 Stress to heal 1d4 stress or 2 physical harm to self or one ally within touch, requiring a Resolve or Study roll. Limit: 3 uses per score.
    • Hallowed Beacon: Spend 2 Stress to create a Close-range pulse, dispelling illusions and dazing foes (-1d to their next action, Fortune roll, difficulty 2, to resist). Limit: 1 use per score.
  • Quality: +1d to rolls involving faith or healing (e.g., Consort, Heal) due to Fine quality.
  • Flaw: If overused (more than 3 activations without downtime), roll a Fortune die (1-3: medallion dims, -1d to next faith roll; 4-6: no effect).
  • Value: 8 coin (standard market price, adjustable by faction).
  • Notes: Can be enhanced with a crew Leech or Ritualist during downtime, reflecting Sleih Beggey spiritual crafting.

Dungeons & Dragons 5e – Sleih Beggey 813 of the Sacred Hymn

  • Wondrous Item, Common (Requires Attunement by a Tier 1 Character)
  • Description: A brass gear medallion with etched silvery runes and a central pulsing stone orb, imbued with Sleih Beggey magic for spiritual faith.
  • Attunement: 1 hour, worn as a necklace pendant.
  • Properties:
    • Hallowed Aura: You have advantage on Charisma (Persuasion) checks when interacting with religious or benevolent creatures within 10 feet, active at all times.
    • Whispering Shield: When affected by a fear or curse effect, reduce its duration or damage by 1 round or 1 point, usable once per short or long rest.
    • Prayer of Renewal: As an action, expend 1 charge to heal 1d4 hit points to yourself or one creature you touch within 1 minute. Requires a successful Wisdom (Religion) check (DC 10). 3 charges, regained after a long rest near a ley line (DM discretion).
    • Hallowed Beacon: As an action, expend 2 charges to create a 15-foot-radius pulse, dispelling illusions and dazing creatures within (Wisdom saving throw, DC 12, dazed for 1 round on failure). 3 charges, regained as above.
  • Durability: AC 15, 50 hit points, reduced by 5 per failed activation check (repaired with a DC 12 Intelligence (Religion) check and 2 gp).
  • Weight: 0.1 lb.
  • Value: 8 sp (80 cp, adjustable by DM).
  • Special: If attuned for over a week without cleansing (with magical steam essence, 2 sp), roll a d20 (1-5: medallion dims, -1 to healing rolls until repaired).

Knave – Sleih Beggey 813 of the Sacred Pulse

  • Item Type: Gear (Necklace Pendant)
  • Description: A brass medallion with glowing silvery runes and a mist-pulsing stone orb, crafted by the Sleih Beggey, enhancing spiritual skills.
  • Slot: Neck
  • Weight: 0.1 slots
  • Value: 8 sp (80 cp)
  • Abilities:
    • Hallowed Aura: +1 to Reaction rolls when dealing with religious or benevolent beings within 10 feet, always active.
    • Whispering Shield: Reduce duration or damage from fear or curse effects by 1 round or 1 HP, usable once per day or until rested.
    • Prayer of Renewal: Spend 1 Gear Die (d6) to heal 1d4 HP to self or one ally within touch, requiring a successful Wisdom check (target 10). 3 uses per day, regained after 8 hours rest near a ley line.
    • Hallowed Beacon: Spend 2 Gear Dice to create a 15-foot pulse, dispelling illusions and dazing foes (Wisdom save, target 12, dazed for 1 round on failure). 1 use per day, regained as above.
  • Durability: 50 HP, loses 5 HP per failed activation (repaired with a Tinker roll, target 10, and 2 sp).
  • Tags: Faith, Magical, Sleih Beggey, Spiritual
  • Notes: If used more than 3 times without rest, roll a d6 (1-2: medallion hums discordantly, -1 to next faith roll; 3-6: no effect).

Fate – Sleih Beggey 813 of the Sacred Resonance

  • Aspect: A Beacon of Divine Harmony
  • Description: A brass gear medallion with glowing silvery runes and a pulsing stone orb, crafted by the Sleih Beggey as a necklace pendant, channeling spiritual faith.
  • Skills Affected: +2 to Rapport when interacting with religious or benevolent figures, +1 to Notice for detecting spiritual anomalies within a zone.
  • Stunts:
    • Hallowed Aura: Once per scene, gain a +2 to Rapport to influence religious or benevolent beings within the same zone, reflecting the medallion’s calming presence.
    • Whispering Shield: Once per session, reduce stress from fear or curse effects by 2 shifts, requiring a successful Will roll to activate.
    • Prayer of Renewal: Spend 1 Fate Point to heal 1d4 stress or 2 physical harm to self or one ally within touch, enhancing with a Rapport roll (converted to 2 shifts).
    • Hallowed Beacon: Spend 2 Fate Points to create a zone effect, dispelling illusions and dazing foes (-2 to their next action rolls, Overcome with Will, difficulty 2), usable once per scene.
  • Cost: 1 Refresh to attune, or 8 fate points worth of offerings to Sleih Beggey (e.g., 8 silver coins’ worth of goods).
  • Stress/Consequences: If overused (more than 3 activations without a scene break), take a mild consequence (e.g., “Faded Grace”) until cleansed with a Rapport roll (difficulty 3) and 2 silver coins.
  • Notes: Encourages roleplay with Sleih Beggey, offering aspects like “Blessed by the Little People” if honored with prayers.

Numenera & Cypher System – Sleih Beggey 813 of the Sacred Pulse

  • Level: 2 (adjustable for balance)
  • Form: Light Gear (worn as a necklace pendant)
  • Description: A brass medallion with etched silvery runes and a mist-pulsing stone orb, crafted by the Sleih Beggey, enhancing spiritual faith in a high-magic world.
  • Depletion: 1 in 1d20 (after 3 uses without recharging near a ley line for 1 hour).
  • Effects:
    • Hallowed Aura: Adds +1 to persuasion tasks with religious or benevolent beings within immediate range, always active.
    • Whispering Shield: Reduces damage or duration from fear or curse effects by 2 points, usable once per 10 hours or until recharged.
    • Prayer of Renewal: Heals 1d4 health to self or one touched ally within 1 minute, requiring a Might or Intellect task (difficulty 2). 3 uses per recharge.
    • Hallowed Beacon: Creates a level 2 area effect, dispelling illusions and dazing foes in immediate range (Intellect defense roll, difficulty 2, dazed for 1 round on failure). 1 use per recharge.
  • Modification: Can be upgraded to level 3 with a crafting task (difficulty 4) using spiritual materials (2 shins).
  • Value: 8 shins (standard trade value).
  • Notes: If depleted, roll 1d6 (1-2: medallion dims, -1 to next faith task; 3-6: no effect). Reflects Saṃsāra’s ley line spirituality.

Pathfinder 2e – Sleih Beggey 813 of the Sacred Chant

  • Item Level: 2
  • Price: 8 sp
  • Usage: Worn (necklace pendant); Bulk: L
  • Description: A brass gear medallion with glowing silvery runes and a central pulsing stone orb, crafted by the Sleih Beggey, designed for faith-driven roleplay.
  • Accessories: Requires attunement (1 hour).
  • Effects:
    • Hallowed Aura: Gain a +1 item bonus to Diplomacy checks when interacting with religious or benevolent creatures within 10 feet, always active.
    • Whispering Shield: Reduce duration or damage from fear or curse effects by 1 round or 2 points, usable 1/day or until the next daily preparations.
    • Prayer of Renewal: Activate (1 action) to heal 1d4 hit points to yourself or one creature you touch within 1 minute, requiring a DC 15 Wisdom (Religion) check. 3 charges, regain all after a long rest near a ley line.
    • Hallowed Beacon: Activate (2 actions) to create a 15-foot-radius pulse, dispelling illusions and dazing creatures within (Will save DC 17, dazed for 1 round on failure). 1 charge, regain as above.
  • Hardness: 5; HP: 20 (BT 10); Reduced by 5 per failed activation (repaired with Crafting, DC 15, and 2 sp).
  • Traits: Magical, Faith, Spiritual
  • Notes: If neglected (no maintenance for a week), roll a DC 11 flat check (1-5: -1 item bonus to healing until repaired).

Savage Worlds Adventure Edition – Sleih Beggey 813 of the Sacred Light

  • Type: Enchanted Gear
  • Cost: 8 silver coins
  • Weight: 0.1 lbs
  • Description: A brass gear medallion with glowing runes and a mist-pulsing orb, crafted by the Sleih Beggey, boosting spiritual faith.
  • Powers:
    • Hallowed Aura: +1 to Persuasion rolls when dealing with religious or benevolent figures within 10” (yards), always active.
    • Whispering Shield: Soak 2 points of damage from fear or curse effects, usable once per encounter or until rested.
    • Prayer of Renewal: Spend 1 Power Point to heal 1d4 wounds to self or one ally within touch, requiring a Faith roll. 3 Power Points max, regain after 1 hour rest near a ley line.
    • Hallowed Beacon: Spend 2 Power Points to create a MBT (Medium Burst Template) pulse, dispelling illusions and dazing foes (Spirit roll vs. TN 4, -2 to attacks for 1 round on failure). 1 use per encounter.
  • Durability: Toughness 6, 10 wounds, loses 2 wounds per failed activation roll (repaired with Repair skill, TN 4, and 2 silver coins).
  • Edges/Requirements: Requires Faith d6 to use effectively.
  • Notes: If used 3+ times without rest, roll a d6 (1-2: medallion dims, -1 to next faith roll; 3-6: no effect). Reflects Saṃsāra’s spiritual steam-magic theme.

Shadowrun 6th Edition – Sleih Beggey 813 of the Sacred Flame

  • Category: Gear (Magical Focus)
  • Description: A brass gear medallion with glowing silvery runes and a pulsing stone orb, crafted by the Sleih Beggey as a necklace pendant, enhancing spiritual faith.
  • Cost: 8,000¥ (adjusted for magical rarity and spiritual significance).
  • Availability: 12F (restricted, requires magical or religious contacts).
  • Essence: 0.2 (minimal Essence cost for attunement).
  • Stats:
    • Hallowed Aura: +1 dice pool to Charisma-based tests (e.g., Con, Leadership) with religious or benevolent beings within 10 meters, always active.
    • Whispering Shield: +2 dice pool to resist fear or curse effects, usable once per combat turn.
    • Prayer of Renewal: Add 2S (Stun) healing to self or one touched ally within 1 Combat Turn, requiring a successful First Aid + Magic [Force 2] test (Threshold 2). 3 uses, recharge 1 hour near a mana line.
    • Hallowed Beacon: Create a 5-meter-radius pulse, dispelling illusions and imposing -2 dice pool penalty on enemy Willpower tests for 1 turn (Opposed Willpower + Charisma test, Threshold 3). 1 use, recharge as above.
  • Durability: Device Rating 5, 10 Structure, loses 2 Structure per failed test (repaired with Hardware + Logic [4], 200¥).
  • Gear Qualities: Magical, Spiritual
  • Notes: Overuse (4+ activations) risks a Glitch on next test. Roleplay with spirits or Sleih Beggey shamans may enhance recharge.

Starfinder – Sleih Beggey 813 of the Sacred Glow

  • Level: 2
  • Price: 800 credits
  • Bulk: L (light, worn as a necklace pendant)
  • Description: A brass medallion with etched silvery runes and a mist-pulsing stone orb, crafted by the Sleih Beggey, boosting spiritual faith in a high-magic setting.
  • Capacity: 10 (3 charges for Prayer of Renewal, 1 for Hallowed Beacon, recharges 1/hour near a magical nexus).
  • Usage: 1 charge per activation
  • Effects:
    • Hallowed Aura: +1 to Diplomacy or Sense Motive to influence religious or benevolent creatures within 10 feet, always active.
    • Whispering Shield: Reduce damage or duration from fear or curse effects by 2, usable 1/rest or until recharged.
    • Prayer of Renewal: Heal 1d4 HP to self or one creature you touch within 1 round, requiring a successful Mysticism or Medicine check (DC 12). 3 charges.
    • Hallowed Beacon: Create a 15-foot-radius pulse, dispelling illusions and dazing foes (Will save DC 13, dazed 1 round on failure). 1 charge.
  • Upgrade Slots: 1 (can add a minor spiritual effect with a Mysticism check, DC 15).
  • Hit Points: 10; Hardness: 5 (reduced by 2 per failed activation, repaired with Engineering, DC 12, 50 credits).
  • Notes: If depleted, roll d20 (1-5: -1 penalty to next faith roll until recharged). Reflects Saṃsāra’s ley line spirituality.

Traveller – Sleih Beggey 813 of the Sacred Harmony

  • Tech Level: 8 (magical adaptation)
  • Cost: Cr800 (adjusted for trade value)
  • Weight: 0.1 kg (negligible, necklace pendant)
  • Description: A brass medallion with glowing silvery runes and a mist-pulsing orb, crafted by the Sleih Beggey, enhancing spiritual faith in a steam-magic world.
  • Effects:
    • Hallowed Aura: +1 DM to Persuade or Diplomat checks with religious or benevolent beings within 10 meters, always active.
    • Whispering Shield: Reduce damage or duration from fear or curse effects by 2 points, usable 1/encounter or until rested.
    • Prayer of Renewal: Heal 1d4 health to self or one touched ally within 1 minute, requiring a successful Medic or Leadership check (DM 0). 3 uses, recharge 1 hour near a magical site.
    • Hallowed Beacon: Create a 15-meter-radius pulse, dispelling illusions and dazing foes (Endurance check, DM -1, dazed 1 round on failure). 1 use, recharge as above.
  • Durability: 5 Structure Points, loses 1 per failed activation (repaired with Mechanics check, DM 0, Cr50).
  • Notes: If used 3+ times without rest, roll 2d6 (8+: medallion dims, -1 DM to next faith roll). Encourages trade with Sleih Beggey for spiritual rites.

Warhammer 40,000 Roleplay (Wrath & Glory) – Sleih Beggey 813 of the Sacred Incantation

  • Tier: 1
  • Cost: 80 Throne Geld
  • Weight: 0.1 kg (necklace pendant)
  • Description: A brass medallion with etched silvery runes and a mist-pulsing stone orb, crafted by the Sleih Beggey, enhancing spiritual faith in a grim setting.
  • Attributes:
    • Hallowed Aura: +1 bonus to Persuasion or Intimidation tests with religious or benevolent figures within 10 meters, always active.
    • Whispering Shield: Reduce damage from fear or psychic effects by 2, usable 1/encounter or until rested.
    • Prayer of Renewal: Heal 1d4 Wounds to self or one ally within touch, requiring a Medicae or Willpower test (DN 3). 3 uses, recharge 1 hour near a warp rift.
    • Hallowed Beacon: Create a 15-meter-radius pulse, dispelling illusions and dazing foes (Opposed Willpower test, DN 3, dazed for 1 round on failure). 1 use, recharge as above.
  • Durability: 5 Wounds, loses 1 per failed activation (repaired with Tech test, DN 3, 20 Throne Geld).
  • Keywords: Magical, Faith, Xenos (Sleih Beggey origin)
  • Notes: Overuse (4+ activations) risks a Wrath Point expenditure to avoid a Complication. Roleplay with xenos spirituality may influence recharge.