Onmyodo 864 of the Harmonising Seal

Lore: During an era when royal edicts often contradicted celestial omens, Archivist-Onmyōji Takahashi Shō-raku carved a stone seal that married court protocol to astral principle. By aligning the five facets of jade with the cycles of yin-yang, he ensured every stamped decree resonated with balanced ki. Rumour claims that documents bearing this mark never incited rebellion, and that petitions signed with it revealed hidden malice in invisible bursts of frost.

Description: A palm-sized cuboid of deep green jade veined with silver quartz. Each face bears a miniature pentagram surrounded by subtle kanji of the Five Phases. The base carries an intricate mirror-symmetry of the imperial cinnabar emblem; pressing thumb to the top warms the stone and causes faint starlight lines to pulse through the quartz like threads in silk.

Tier 1 • Rarity — Common
Weight: 8 oz • Durability: as resilient as forged bronze; minor chips self-polish overnight

Specific Slot: Hand (counts as one held magical item; worn on a cord at the belt without breaking attunement)

Detailed Stats:
• Grants +1 bonus to Persuasion or Diplomacy checks made while presenting official documents.
• Wearer senses subtle fluctuations of intent in conversations within 10 ft (a cool tingle when deceit thickens).
• Holds 1 charge of astral ink, renewed each dawn when the morning star fades.

Passive Magic
Bureaucrat’s Balance — while holding the seal, the user can recall any procedural precedent discussed within the last day as if freshly memorised, aiding legal rulings.
Quiet Truth Echo — whispered falsehoods within 10 ft cause a faint silver glow along the seal’s edge, visible only to the holder.

Activable Magics
Edict Stabilisation (action, no charge, once per short rest): Press the seal upon a parchment; the document becomes resistant to mundane fire and water damage for 24 hours, and its wording cannot be altered without leaving obvious blotches.
Celestial Injunction (bonus action, expend the charge): Brandish the seal and speak a formal reprimand; one creature within 30 ft must succeed on a basic Will-type save or suffer disadvantage on its next aggressive action before the end of its turn.
Hidden Ink Revelation (action, expend the charge, lasts 10 minutes): The seal emits a soft star-white radiance that reveals invisible inks and minor illusions on surfaces within 5 ft, and grants advantage on Investigation checks related to documents during the duration.

Tags: Seal-Stamp, Onmyodo, Divination, Truth-Detection, Bureaucracy-Aid, Court-Official, Document-Ward, Common-Rarity, Tier-1, Yin-Yang, Pentagram, Jadecraft, Astral-Ink, Anti-Forgery, Integrity-Aura, Procedure-Memory, Deception-Alert, Precedent-Seal

Shops where and how this item might be bought and sold:

  • Imperial Archivist Repository, Central Hall of Kyō-ume Palace
    Seals are issued by junior archivists who rotate duty behind cedar counters; each purchase requires the buyer to recite a brief oath of administrative integrity before a senior clerk. Cost: 140 gp.
  • Jade-Lotus Law-Crafters, Magistrate Quarter of Brasshaven
    A marble-front boutique where legal aides test every seal against wax wards to prove karmic balance. Buyers may bundle notarisation of their next edict at a discount. Cost: 120 gp, or 160 gp including one notarised document.
  • Red-Lantern Scribe Arcade, Mid-Bazaar of Sky-Bridge Plateau
    Dozens of parchment stalls line a colonnade lit by red silk lamps. Haggling is common; playing rival scribes against each other can shave the price. Typical range: 95–110 gp.
  • Travelling Mandarin’s Chest, Steam-Road Caravan between Obsidian Vale and Sun-Stone Coast
    A lacquered wagon that carries official forms and seal-blanks. The proprietor accepts polished jade chips or rare inks in part exchange. Straight sale: 100 gp, or 80 gp plus a vial of sapphire-pigment ink.
  • Whisper-Archive Pawn Nook, Sub-Cellar of Silver Vein Theatre, Old Port Seren
    Disgraced clerks pawn seals here between contracts. Buyers must pass a quiet scrutiny—answering three procedural riddles—to prove they are “worthy custodians.” Outright purchase: 85 gp; one-month lease 25 gp plus 40 gp refundable bond.
  • Ember-Ink Night-Market, Low-Tier District of Dusk-Shell City
    Freelance onmyōji engravers sell prototype seals on bamboo mats beneath paper lanterns. Prices fluctuate with nightly demand; performing a flawless bureaucratic mantra for the crowd can earn a rebate. Median sale: 70 gp; exceptional mantra discounts to as low as 55 gp.

Roleplay in different environments:

  • Imperial council chamber —
    The official stands amid feuding ministers, thumb resting on the Harmonising Seal. Quiet Truth Echo paints thin silver lines whenever someone bends the facts; by politely pointing to the faint glow, the official forces evasive speakers into clarity—an offensive strike that undercuts rival rhetoric without raising a voice. When tempers flare and a shouted accusation seems ready to spill into drawn steel, the official slaps the cuboid onto a fresh parchment: Edict Stabilisation turns the paper into a visible, unalterable mandate declaring a recess, creating a defensive shield of procedure that all must obey or risk scandal.
  • Border-town magistrate’s office —
    Smugglers present forged import licences. A sweep of the seal under Hidden Ink Revelation exposes invisible routing marks that contradict their story, providing an offensive opening for arrests. Anticipating retaliation, the official brands a genuine seizure order with the seal, rendering it fire- and water-proof; when accomplices attempt to steal and burn the evidence, the document survives unharmed, acting as a defensive anchor that keeps the case intact.
  • Marketplace arbitration booth —
    Two guilds quarrel over stall rights. The seal’s intent-sensing chill warns of brewing violence before fists fly; a swift Celestial Injunction reprimand aimed at the rowdiest spokesman robs him of the reflex to swing, buying precious seconds to call guards—a defensive maneuver that prevents a riot. Once order returns, the official presses the seal onto a new trade rota; because alteration becomes impossible without blotches, any later tampering attempt becomes immediate proof of guilt, an offensive deterrent against future sabotage.
  • Night-lit alley in Dusk-Shell City —
    A blackmailer threatens to leak scandalous letters unless paid. The official, feeling deceit prickle through the seal, goes on offense: Hidden Ink Revelation exposes that the letters’ signatures are illusory glamours. Confronted, the blackmailer draws a dagger; a quick, formal rebuke backed by Celestial Injunction disorients the attacker, granting the official space to retreat toward city watch—turning the seal from investigative tool into instant defensive ward.
  • Siege command tent —
    Messengers rush in with contradictory troop reports. Using Bureaucrat’s Balance, the official recalls forgotten provisions in prior siege protocol, steering commanders away from a fatal supply blunder. When a panicked courier offers an unsigned, possibly sabotaged retreat order, stamping the parchment first with Edict Stabilisation preserves it untouched, letting strategists verify the handwriting later; this defensive action prevents enemy misinformation. If an infiltrator tries passing a forged battle map, the seal’s edge glimmers, revealing the ploy and allowing the official to seize the map as evidence—an offensive humiliation that unravels the spy ring.
  • Frontline field court —
    A mutinous captain refuses a disciplinary writ. The official’s seal converts the writ into a resilient edict, impossible to tear, and its faint starlight underscores lawful authority—a defensive assertion that deters immediate violence. Should the captain persist, the official invokes Celestial Injunction; the spectral pentagram projects across the captain’s chest, sapping his resolve to strike. Nearby soldiers, witnessing cosmic law made visible, reconsider following his lead—the seal offensively neutralises leadership without bloodshed.
  • Underground archive vault —
    Dusty scroll racks hide notes of heretical prophecy. Hidden Ink Revelation unveils secret marginalia illuminating a planned coup, arming the official with offensive knowledge. The vault floods when saboteurs breach a canal wall; pre-sealed documents withstand the deluge, preserving crucial evidence—a defensive triumph derived from earlier use of Edict Stabilisation.
  • Sky-bridge plateau airship dock —
    Cargo manifests arrive wind-tattered. The seal turns fresh copies into weather-proof decrees, safeguarding logistical flow under squall conditions. A rival bureaucrat attempts to bribe loaders with a falsified priority order; the Harmonising Seal glows at the lie, and a pointed declaration backed by Celestial Injunction strips the rival of composure before the watching crew—an offensive strike that secures loyalty while defending the chain of command.

Through negotiations, investigations, and sudden threats, the Harmonising Seal lets a court official weaponise lawful authority: offensively by exposing deceit and nullifying aggression, defensively by preserving documents, calming turmoil, and projecting the weight of balanced celestial order.

Perception of Activation:

User’s Perspective —
• Sight: silver-veined jade brightens from within, pentagrams glowing starlight blue; lines race along quartz threads like quills scripting light.
• Sound: a muted chime echoes inside the ear canal—five quick tones in perfect fifths, then silence.
• Smell: sharp hint of fresh ink on steamed rice-paper mingled with cold stone after rain.
• Touch: warmth spreads from thumbprint through palm, heartbeat synchronising with a faint interior pulse.
• Taste: metallic whisper of cinnabar dust at the back of the throat.
• Extra-sensory: courtroom precedents flutter through memory as vivid as yesterday; false statements close by appear as hair-thin black cracks over spoken words.

Observer’s Perspective —
• Sight: pale filaments of light dart across the cube, linking pentagrams into fleeting constellations; surface mist glimmers then vanishes.
• Sound: barely audible bell-tone, followed by the soft rustle of turning pages though none move.
• Smell: momentary breath of cold library air edged with incense ash.
• Touch: subtle static brushes forearms if one stands within arm’s reach.
• Extra-sensory: sensitives feel a tightening of moral equilibrium, as though unseen scales align in the room.

Positives — highlights deceit before harm occurs, steadies legal memory, preserves documents, and momentarily disarms aggression.
Negatives — luminous pulses betray hidden use, slight dizziness may follow extended activation, and trickster spirits might feel challenged and focus on the bearer.

Recipe: Engraving the Harmonising Seal

Materials Needed
• Deep-green jade block, cuboid-cut to palm size
• Fine silver-quartz filament (or powdered silver quartz for inlay)
• Imperial-grade cinnabar paste for the base emblem
• Rice-paper ofuda strip, pre-inked with the Five Phases kanji
• Pinch of star-chalk powder to prime the quartz threads
• Drop of night-harvested bamboo resin for final sealing polish

Tools Required
• Moon-tempered jade chisel set (straight, V-edge, and micro-gouge)
• Silver-wire inlay awl and burnisher
• Wolf-hair calligraphy brush and cinnabar stamp plate
• Onmyō compass (for aligning Yin-Yang axes)
• Sandstone lap for smoothing and a low-smoke cedar brazier for fumigation

Skill Requirements
• Intermediate stone-carving (precise pentagram and kanji etching)
• Onmyodo sealcraft (correct phase alignment and astral attunement)
• Fine inlay work (silver-quartz threading without fracture)
• Ritual timing knowledge (identifying the Wood hour of a balanced day)

Crafting Steps

  1. Select a Wood-phase dawn on an auspicious Yin-Yang day; cleanse tools in cedar smoke.
  2. Lap the jade block to exact cube dimensions, then lightly score five pentagrams—one on each face but the base—using the onmyō compass to centre them.
  3. Carve each pentagram and the surrounding Five Phases kanji with the micro-gouge, keeping depth uniform so inlay sets evenly.
  4. Pack silver-quartz filament into each groove; burnish with the silver awl until flush. Dust a trace of star-chalk over the inlay to bind astral resonance, then heat gently above the brazier to set.
  5. Flip the cube and engrave the base emblem in mirror-symmetry; apply cinnabar paste with the wolf-hair brush, allowing pigment to cure in lamplight.
  6. Slide the rice-paper ofuda beneath the top surface by chiselling a thumb-sized recess; secure with one drop of bamboo resin, sealing the channel.
  7. Hold the cube between both palms, rotate it four times in cardinal order, and recite a brief balancing chant while tracing each pentagram with your thumb. When the quartz threads glow faintly and the cube warms, the seal is fully harmonised and ready for courtly service.

Seal That Taught Quarrels to Bow Like Reeds Before the Dawn Wind

Long before the Red-Plume Dynasty tethered its banners to cloud-riding griffons, a season of clashing scrolls unsettled the Jade-Court. Decrees collided like stubborn stags; scribes wept ink tears that stained even their dreams. Into this din stepped Archivist Takahashi Shō-raku, whose spectacles were so round they were likened to twin moons arguing over a single night. He spoke seldom, yet when he did, syllables lined up in tidy rows like soldiers that polished their own boots.

One twilight, he wandered to the riverbed where jade pebbles whispered rumours about mountain storms. There he found a cube-sized jade stone, green as deep pond shadows and laced with quartz veins that mirrored lightning captured in quiet stone. He carried it beneath robes that smelled of cedar and tax ledgers, seeking neither glory nor reward, only hush for a restless court.

Inside his archive chamber—a hall that hoarded sighs of forgotten ministers—Shō-raku studied ancient star charts until candle ends dreamed of sunrise. He scraped quintuple pentagrams, one for each Phase that teaches elements to dance. Silver-quartz threads slid into grooves as though remembering a promise older than sand. On the base he drew an emblem of cinnabar so symmetrical that mirrors blushed. Lastly he breathed a pledge onto a sliver of rice-paper and hid it beneath the seal’s crown.

When at last the jade cube warmed like sleeping pottery, he hurried to the throne hall where quarrels paced like unchained hounds. Ministers hurled scrolls heavy with accusations. Shō-raku lifted the seal, thumb upon its crown, and the hall hushed as starlight filaments laced across jade. Lies, still hot upon tongues, cooled to mist; truth, shy as fawn, stepped forward clothed in silver threads. Edicts he stamped that day bore such calm that even rival generals felt their shoulders unclench.

Yet peace vexes those who feast on conflict. Lord Kaga-no-Misato, mouth sharper than bamboo spearheads, forged a counterfeit decree urging war with a neighbour whose orchards perfumed spring. At moon-rise he delivered the forged scroll, smug as a cat under dairy roof. Shō-raku pressed the Harmonising Seal upon the parchment. Instead of cinnabar kiss, frost cracked the fibres, revealing deceit in brittle lace. Courtiers gasped; Lord Kaga’s confidence shattered like ceramic in thunder. He knelt, discovering his own tongue had turned to paper, each lie printed across it in tiny wrong-way characters.

Season followed season. The seal guarded treaties against river floods, scalding torches, and the slower flame of spiteful edits. Rebels who forged manifests found their ink curdled into dust. Merchants who attempted bribes felt a chill along their wrist whenever silver weighed their pockets too greedily. Shō-raku aged, spectacles fogged by candle smoke and years of reading complaints, yet his thumb never lost the seal’s pulse.

When his final breath trembled, he bequeathed the cube not to princes hungry for authority but to a nameless apprentice whose greatest virtue was listening until silence itself felt heard. The seal passed through quiet generations, appearing whenever words threatened to draw swords. Some say it now slumbers in a cedar box under bronze lock; others swear it surfaces whenever speech forgets its own echo.

Travellers tell that in distant hinterlands, if one speaks falsehood within reach of balanced starlight, a chill flicks across the lips—a whisper that the Harmonising Seal watches, unseen, reminding mortal throats to respect the weight of verity. Children learn rhymes of jade and silver so they may sign school promises; even bandits hum the tune before dividing loot, lest the seal’s hidden glare sour their spoils into pebbles.

So the cube, born of jade and honest intention, endured not through blade nor fortress but through the gentle authority of equilibrium, teaching edicts to breathe as softly as dawn wind over paper banners.

Moral of the Story: When words align with the quiet rhythm of balanced stars, even the loudest quarrel remembers how to kneel.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition) — “Harmonising Jade Seal”
Category Minor Mythos Artefact (Common) Slot Hand-Held
Passive Effects • The bearer gains +10 percentile to Persuade or Law rolls made while presenting official documents. • Within POW × 1 yards the seal tingles when someone tells an outright lie, granting the user an automatic Idea roll to notice.
Activations
• Edict Stabilisation — Spend 1 Magic Point; stamp or press the seal against a paper, vellum, or parchment sheet. For 24 hours the document is immune to mundane fire, water, and tearing.
• Celestial Injunction — Spend 2 Magic Points; speak a formal reprimand while brandishing the seal at a single target within 10 yards. Opposed POW vs POW. On success the target loses its next reaction (firearm, Dodge, parry, etc.).
• Hidden Ink Revelation — Spend 1 Magic Point; for ten minutes the seal glows faintly, revealing invisible inks and minor illusions within 5 feet and granting the bearer +1 bonus die on Spot Hidden rolls related to texts.
Cost Each activation risks 0/1 SAN as the user glimpses stark cosmic balance.

——

Blades in the Dark — “Jade-Balance Court Seal”
Item Type Fine Arcane Gear (0 Load when carried as paperwork, counts as a gadget)
Passive • +1d to Consort or Sway when leveraging civic authority. • The GM should tell you whenever a conversation in your presence turns openly deceitful.
Special Actions (each may be used once per score)
• Edict Stabilisation — Spend 1 stress; a stamped document becomes immune to mundane destruction for one downtime—or until the score ends.
• Celestial Injunction — Free Action; after you deliver a formal reprimand, one foe in your zone loses its next reaction.
• Hidden Ink Revelation — Spend 1 stress; for the scene you see invisible writing and arcane forgeries. Gain potency on actions to expose or counter them.
Drawback Each special action creates the “Faint Starlight Motes” environmental feature; the GM may tick a clock if magical scrutiny is unwelcome.

——

Dungeons & Dragons (latest rules) — “Seal of Harmonised Edicts”
Wondrous Item, common, requires attunement (hand slot)
Passive • You gain a +1 bonus to Persuasion checks when presenting legitimate paperwork. • Within 10 ft you sense a cool tingle whenever someone deliberately lies.
Charges The seal holds 1 charge, restored at dawn.
Edict Stabilisation — Action, no charge, once per short rest: Touch a sheet of writing; it becomes resistant to all damage and immune to alterations for 24 hours.
Celestial Injunction — Bonus Action, expend the charge: One creature within 30 ft must succeed on a DC 12 Wisdom save or lose its reaction until the start of its next turn.
Hidden Ink Revelation — Action, expend the charge: For 10 minutes the seal emits soft light that reveals invisible ink and minor illusions on objects you examine; you have advantage on Investigation checks related to written material during this time.

——

Knave — “Jade Bureaucrat’s Seal”
Slot Hand (1 inventory slot) Durability 2
Passive • +1 to CHA tests involving legal authority. • Detect Lies: once per turn you may ask the referee if the last statement you heard is truthful; they must answer honestly “yes,” “no,” or “uncertain.”
Daily Uses Reset at dawn.
• Edict Stabilisation — Spend 1 use; a document you stamp cannot be damaged or altered for one day.
• Celestial Injunction — Spend 1 use; a target within 30 ft must make a WIL save or be unable to take reactions for one round.
• Hidden Ink Revelation — Spend 1 use; for 10 minutes you automatically see hidden, invisible, or magical writing within 10 ft and gain Advantage on INT tests to analyse documents.
Drawback Whenever you activate any power the seal sheds pale starlight; your next Sneak attempt is made with Disadvantage.

——

Fate Core — JadeBalance Bureaucrats Seal
Aspect: Harmonising Cuboid of Celestial Procedure
Passive Benefit: When you brandish official papers, gain +2 on Overcome or Create Advantage rolls with Bureaucracy, Rapport, or Empathy aimed at resolving disputes. You always know when deception is spoken in your presence.
Stunts (invoke for a fate point or purchase for –1 Refresh each)
• Edict Stabilisation — Spend 1 fate point; a document you stamp is immune to mundane destruction or alteration for a full session.
• Celestial Injunction — Once per session, after delivering a formal reprimand while raising the seal, choose one hostile NPC; that target loses its next action.
• Hidden Ink Revelation — Spend 1 fate point; for the current scene you automatically spot invisible writing or forged marks and gain +2 to Investigate actions that analyse documents.
Drawback: Any stunt use creates the situational aspect “Pale Starlight Motes” with one free invocation for anyone who might notice the magic.

Numenera & Cypher System — Harmonising Court Seal
Level 3 artifact Form: palm-sized jade cube (hand slot) Depletion 1 in 1d20
Capacity 1 charge (recharges each dawn)
Passive: Grants an asset on all pleasant social interactions that rely on official authority, and the bearer automatically senses deliberate lies within Immediate range.
• Edict Stabilisation (Action, no cost, 1/10 minutes): Stamp a written page; for twenty-four hours it is immune to mundane fire, water, and tearing.
• Celestial Injunction (Action, 1 Intellect point): Target within Short range must pass an Intellect defense roll (level 3) or lose its next reaction.
• Hidden Ink Revelation (Action, 1 Intellect point): For ten minutes the seal emits faint light that reveals invisible ink and illusions on surfaces within Immediate range; during this time you have an asset on Investigation-style tasks involving documents.

Pathfinder Second Edition — Seal of Yin-Yang Edicts
Worn Item 1 Price 15 gp Bulk L Traits Common, Divination, Magical
Passive: +1 item bonus to Diplomacy when citing written law; you automatically sense the presence or absence of deliberate lies within a 10-foot emanation (no roll).
Activate ☑ (Interact) once per 10 minutes — Edict Stabilisation: You press the seal to a document; for 24 hours it gains hardness 10, 40 HP, and cannot be altered without clear mar-rings.
Activate ☑ (Verbal) once per 10 minutes — Celestial Injunction: You deliver a reprimand; one creature within 30 feet must attempt a DC 16 Will save. Failure: it can’t take reactions until its next turn. Critical failure: as failure, plus –1 status penalty to Perception until then.
Activate ☑☑ (Interact, Concentrate) once per day — Hidden Ink Revelation: For 10 minutes the seal sheds dim light in a 5-foot radius that reveals hidden writings and simple illusions; you gain a +2 item bonus to checks to decipher or detect forgeries during this time.

Savage Worlds Adventure Edition — Jadebalance Seal
Type Mystic Gadget Weight 0 Cost 800 Requires Attunement (one hour)
Passive: +1 to Persuasion rolls when leveraging bureaucratic authority; you detect deliberate lies within Smarts inches automatically.
Power Points 3 (recharge at dawn)
• Edict Stabilisation (1 PP, Action): A stamped document gains Toughness 20 and cannot be altered for 24 hours.
• Celestial Injunction (1 PP, Free Action, once per encounter): A target in Smarts inches must make a Spirit roll; on failure it loses its next reaction and is Distracted until its turn ends.
• Hidden Ink Revelation (1 PP, Action): For 10 minutes you see invisible writing and gain +2 to Research or Notice rolls involving texts; the seal sheds dim silver light.
Quirk: Each power use releases subtle bell-timbre chimes; Stealth tests by the bearer suffer –2 for the rest of the round.

Shadowrun Sixth Edition — Harmonising Jade Seal
Type Qi Focus (Rank 1) Slot Handheld Availability 6 R Cost 5 000 ¥ Bonding 1 Karma
Passive +1 dice to Influence or Negotiation tests made while displaying official paperwork; the bearer gains +2 dice on Judge Intentions when someone in Charisma meters tells a deliberate lie.
Edict Stabilisation Simple Action, 1/Scene, Spend 1 Edge and resist 2 Drain; a stamped document is immune to mundane fire, water, and tearing for 24 hours.
Celestial Injunction Free Action, 1/Combat Turn, Spend 1 Edge; opposed Willpower + Intuition vs Magic + Charisma. On success the target loses its next Interrupt Action and suffers –1 dice on all Interrupts this Turn.
Hidden Ink Revelation Complex Action, 1/hour; gain the equivalent of Astral Sight for 10 minutes but only to reveal invisible ink, holographic seals, or Illusion (Trid Phantasm) layers within Magic meters.
Quirk Each power use releases faint starlight motes; Perception thresholds against the bearer are reduced by 2 for that Turn.

Starfinder — Seal of Celestial Procedure
Item Level 2 Price 1 200 cr Bulk L Slot Hand Capacity 1 Usage 1/activation (recharges at dawn)
Passive +2 circumstance bonus to Diplomacy checks involving written law; you automatically detect deliberate lies within 10 ft (GM discretion).
Edict Stabilisation Move Action, no charge, 1/10 minutes. A stamped document gains Hardness 10, 40 HP, and cannot be altered for 24 hours.
Celestial Injunction Reaction, expend charge. One creature within 30 ft must succeed at a Will save (DC 13 + ½ level) or be flat-footed and lose reactions until the start of its next turn.
Hidden Ink Revelation Full Action, expend charge. For 10 minutes the seal emits dim light; you see invisible ink, holographic data filaments, and detect simple illusions within 10 ft, and gain a +2 insight bonus to Computers or Perception checks to analyse such material.
Drawback Activation produces an audible five-tone chime (DC 10 Perception to notice).

Traveller (Mongoose 2e) — Jade-Balance Seal
Tech Level 8 Mass Negligible Cost 2 000 Cr Rarity Uncommon Slot Hand
Traits
• +1 DM to Advocate or Liaison tests when citing legal authority.
• Detect Hostility: Free Recon check at DM +1 once per Round to notice deliberate lies within 3 m.
Edict Stabilisation Action, 1/hour. Stamped document gains Hits 20 and may not be altered without leaving obvious damage for 24 hours.
Celestial Injunction Reaction, 1/hour. Target within 3 m must make an Endurance or Intelligence 8+ roll; on failure it loses its next Reaction and suffers –1 DM to further Reactions this Round.
Hidden Ink Revelation Action, 1/day. For 10 minutes you automatically perceive hidden or coded text within 3 m and gain Advantage (roll twice, take best) on Investigate tasks involving documents.
Drawback Each activation sheds soft starlight; bearer suffers –1 DM on Stealth until next Round.

Warhammer Fantasy Roleplay 4th Edition — Harmonising Court Seal
Type Magical Tool (Hand) Enc 0 Rarity Common Value 50 ss
Passive +10 Fellowship to Bribery or Charm tests while presenting written authority; you automatically sense deliberate lies within 6 yards.
Edict Stabilisation Full Action, once per Hour. After a successful Trade (Calligrapher) Test (+20) the stamped document gains 40 Wounds, AP 10, and is immune to mundane fire or water for 24 hours.
Celestial Injunction Free Action, once per Encounter. Nominate one creature within Fellowship yards; it must pass an Average (+20) Cool Test or lose its next Reaction and gain the Distracted Condition for one Round.
Hidden Ink Revelation Two-Action Channeling (TN 7), once per Day. For 10 minutes the seal glows, revealing invisible writing and simple illusions within 3 yards; you gain +20 to any Language or Evaluate Test to inspect such material.
Drawback Whenever a power is used, NPCs within 18 yards may attempt Average (+20) Perception to notice the starlight motes; failing the Channeling Test inflicts one Fatigued Condition on the user.