Minion #533 is summoned through an ancient, ornate vial known as the “Elixir of the Everflowing Court”. This vial, made of iridescent glass that shimmers with internal light, contains a swirling mist of colors that seem to defy the laws of physics. The appearance of the item suggests it holds more than mere liquid; it’s a gateway to another realm. When summoned, the minion that emerges is a creature of elegance and mystery, resembling a humanoid with translucent skin and eyes that glow like the contents of the vial. Its attire mirrors the sophistication of an apothecary from a realm where magic and medicine intertwine, wearing robes that flow and shift in hues, much like the vial itself.

Stat Modifiers: This minion’s stats are on par with the summoner, ensuring it is a formidable ally. Its health points are directly equivalent to the summoner’s, and it possesses similar strength, dexterity, and wisdom stats, making it adept in both combat and strategic situations.
Skills: Specialized in knowledge of herbs, potions, and magical diseases, Minion #533 excels in the apothecary arts. It can identify and concoct remedies from the flora and elements of Saṃsāra, offering both healing and harm through its concoctions.
Size: Medium, mirroring the size of its summoner to facilitate easy movement and interaction within the human-sized environments of Saṃsāra.
Speed: Its movement speed is identical to that of the summoner, allowing it to swiftly navigate the battlefield or any environment it finds itself in.
Armor: The minion wears ethereal armor that provides protection while not hindering its ability to perform delicate tasks, such as potion mixing or ingredient gathering.
Gear and Weapons: Equipped with a set of tools resembling an apothecary’s kit, including vials, mortars, pestles, and magical herbs that are not found in the natural world of Saṃsāra. Its weapons are subtle, often enchanted items that can double as tools for potion making.
Tools: Beyond the apothecary’s kit, Minion #533 carries scrolls and tomes containing recipes for ancient remedies and potent elixirs, along with a small collection of rare ingredients ready for immediate use.
Tags: Healer, Alchemist, Support.
Behavior: Minion #533 acts with a sense of purpose and wisdom, often choosing to aid through healing and bolstering allies rather than direct confrontation. It exhibits a calm demeanor, focusing on the well-being of its summoner and their companions.
Magics: This minion can cast spells that cleanse ailments, heal injuries, and protect allies. It can also concoct magical potions with effects ranging from boosting strength to offering temporary invisibility or speed, tailored to the needs of the situation.
Roleplay Emphasis: In the realm of Saṃsāra, Minion #533 offers a unique roleplay opportunity for summoners interested in the intricacies of healing and the ethical use of magic. The bond between the summoner and Minion #533 can be explored through their mutual respect for life and the healing arts. Summoners might find themselves questioning the morality of summoning sentient beings for their purposes, especially those as benevolent as an apothecary minion. The transient nature of their bond adds a layer of poignancy to their interactions, as summoners and minions alike are reminded of the fleeting connections that define their existence in Saṃsāra. Through Minion #533, avatars can delve into the mysteries of life, the balance between healing and harm, and the ethical implications of wielding such intimate knowledge over life and health.
(Male and Female forms of the minion is shown below)


Perception of Activation:
When the “Elixir of the Everflowing Court” is activated, the experience engages all five senses, along with multiple extra-sensory perceptions, creating a vivid and multifaceted event for the summoner and those in proximity.
- Sight: The vial’s iridescent glass intensifies in luminosity, radiating light that fills the room with a kaleidoscope of swirling colors. These colors pulse and dance as if alive, casting ethereal shadows. The air around the vial seems to warp and shimmer, hinting at the thinning veil between realms. The visual spectacle is both mesmerizing and disorienting, providing a sense of awe at the magic’s power but potentially overwhelming to the unprepared observer.
- Sound: A soft, harmonic resonance fills the air, a symphony of otherworldly tones that seem to align with the pulsating light. This sound is soothing, intended to calm the summoner and prepare them for the minion’s arrival. However, the volume gradually increases to a crescendo that can be unnerving, as the barrier between realms is breached.
- Smell: The activation releases a fragrance reminiscent of ancient forests after a rainstorm, mixed with hints of exotic spices. This aroma is invigorating, enhancing the summoner’s sense of connection to the natural world and the magical realms. For some, though, the intensity of the scents can be overwhelming, leading to a sense of disorientation or nausea.
- Taste: A tangential taste of ozone, akin to the air before a storm, fills the mouth. This taste is electrifying, heightening the summoner’s anticipation and readiness for the magic to unfold. It can be exhilarating for those attuned to magical practices, but for others, it might be an uncomfortable reminder of the raw power being harnessed.
- Touch: A gentle vibration emanates from the vial, spreading through the body of the summoner. This sensation is akin to a mild electrical current, invigorating and empowering, as if the summoner’s own magical energies are being amplified. The sensation, though generally pleasant, can become intense to the point of discomfort if the summoner is not adequately prepared.
- Extra-Sensory Perceptions:
- Magical Intuition: The summoner experiences a heightened awareness of the magical forces at play, a deep understanding of the ritual’s mechanics and the connection being forged with the minion’s realm. This insight is empowering, providing clarity and confidence in their abilities. However, it also lays bare the enormity of the power being wielded, which can be a daunting realization.
- Emotional Resonance: A wave of empathy connects the summoner to the minion, even before its arrival. They may feel anticipatory echoes of the minion’s emotions—curiosity, excitement, or apprehension. This emotional bond enriches the summoning experience, creating a sense of unity and purpose. On the downside, it also means experiencing the minion’s potential reluctance or sadness at being summoned away from its home, which can be emotionally taxing.
- Temporal Dislocation: For a brief moment, the summoner might perceive a loosening of the linear flow of time, glimpsing past and future summonings. This perception offers a profound connection to the cyclical nature of existence in Saṃsāra but can also be disorienting, blurring the lines between past, present, and future.
The activation of the “Elixir of the Everflowing Court” is an experience that is as complex as it is magical, filled with awe-inspiring sensations and profound extra-sensory perceptions. While the positives of such an activation include heightened senses, deepened connections, and an enriched understanding of magic, the negatives lie in the potential for sensory overload, emotional strain, and disorientation due to the intensity and depth of the experience.
Elixir of the Everflowing Court – Summoning Vial Crafting
- Materials Needed:
- Iridescent Glass: 2 pounds, harvested from the Crystal Caves of Eldoria, known for their magical properties.
- Ethereal Essence: A vial of essence extracted from the Veil between realms, used to imbue the glass with interdimensional capabilities.
- Arcane Dust: A handful, ground from rare magical gems, to enhance the summoning potency.
- Mystic Dye: Several drops, extracted from the petals of the Nightshade Bloom, for the swirling color effect.
- Elemental Water: Half a pint, drawn from the springs of Mount Mystara, for its purity and magical conductivity.
- Elemental Fire Shard: A small shard, to provide the necessary warmth and energy for the alchemical reactions.
- Tools Required:
- Glassblower’s Pipe: For shaping the iridescent glass into the vial.
- Arcane Furnace: Capable of reaching ethereal temperatures, necessary for fusing the glass with the ethereal essence and arcane dust.
- Enchantment Table: For casting spells on the vial during and after the crafting process.
- Alchemist’s Set: Including beakers, vials, and mortars for mixing the mystic dye and elemental contents properly.
- Skill Requirements:
- Advanced Glassblowing: To shape the iridescent glass into a precise and delicate vial.
- Alchemy Mastery: For mixing and handling the mystic dye, elemental water, and fire shard correctly.
- Arcane Knowledge: Essential for infusing the vial with ethereal essence and arcane dust, as well as for the final enchantment process.
- Enchantment Proficiency: To bind the magical properties to the vial, ensuring its ability to summon minions.
- Crafting Steps:
- Prepare the Iridescent Glass: Begin by heating the iridescent glass in the arcane furnace until it reaches a malleable state. Use the glassblower’s pipe to shape the glass into the form of a vial, ensuring even thickness throughout.
- Infuse with Ethereal Essence and Arcane Dust: While the glass is still hot, sprinkle it with arcane dust, then carefully pour ethereal essence over the surface. Return the vial to the furnace, allowing the materials to fuse as it cools.
- Create the Mystic Dye Mixture: In an alchemist’s set, mix elemental water with several drops of mystic dye. Stir gently until the solution becomes homogenous.
- Incorporate Elemental Fire Shard: Heat the elemental fire shard using a small flame until it begins to glow. Carefully add the glowing shard to the mystic dye mixture, observing as it creates a swirling, iridescent effect.
- Fill the Vial: Once the mixture is ready and the vial has cooled, pour the mystic dye mixture into the vial, sealing in the swirling colors and the shard’s warmth.
- Final Enchantment: Place the filled vial on the enchantment table. Using your knowledge of arcane magic and enchantment, cast a binding spell to lock the magical properties within the vial, ensuring its ability to act as a conduit between realms.
- Cure and Polish: Allow the enchanted vial to cure for three nights under the light of a full moon. This process solidifies its magical properties and enhances its connection to the magical realms. Finally, polish the vial with a soft cloth imbued with lunar essence to complete the crafting.
The crafted “Elixir of the Everflowing Court” is now ready to be used as a powerful summoning tool, capable of calling forth minions from the magical realms. Handle with care, respect, and wisdom, as the power it wields is immense and far-reaching.
Tale of the Everflowing Court’s Elixir
In times long past, before the stars had names and the earth danced freely with the sky, there existed a realm of boundless majesty, known to the ancients as the Everflowing Court. This realm, a tapestry of magic and mystery, was home to the Elixir, a vessel of unparalleled power.
The Elixir, born from the tears of the moon and the laughter of the sun, was no mere container. It held within it the essence of the Everflowing Court, a key to the boundless realms that lay beyond the grasp of mortals. Crafted by hands not of flesh but of the winds of creation, it was a bridge between the seen and the unseen, the known and the unknown.
Legends whisper of a time when the lands of Saṃsāra were enveloped in shadow, a darkness so deep it threatened to erase all memory of light. In this desperate hour, a mage of great courage and wisdom sought to reclaim the dawn. This mage, whose name has been eroded by the sands of time, knew of the Elixir and the power it held.
With a heart brimming with hope and eyes set firmly on the horizon, the mage embarked on a quest into the heart of the Everflowing Court. Through trials that tested the very fabric of their being, they sought the Elixir, guided by dreams woven by the stars themselves.
Upon finding the Elixir, the mage discovered that it was not merely to be taken but to be understood. The Elixir demanded a trade: a secret for a secret, a truth for a truth. In exchange for its power, the mage offered a promise—a promise to wield the Elixir not for conquest but for unity, to bridge the realms and bring light to the darkest corners of existence.
With the Elixir in hand, the mage returned to Saṃsāra, where the darkness still lay heavy upon the land. Speaking the ancient incantations, the mage summoned forth beings of light and power from the realms beyond. Together, they pushed back the shadows, restoring balance and harmony to the world.
Moral of the Story: The tale of the Everflowing Court’s Elixir teaches us that true power lies not in dominion over others but in understanding and unity. It reminds us that darkness can be overcome, not through force, but through the courage to seek understanding and the wisdom to act for the greater good. The Elixir, a beacon of connection between all realms, serves as a testament to the belief that in unity, there is strength, and in wisdom, there is light.
Partial conversions to other systems:
Call of Cthulhu (7th Edition)
Elixir of the Everflowing Court
- Type: Artifact
- Effects: Grants the user the ability to summon a minion for 3 rounds. The minion’s capabilities mirror those of the summoner. Use requires a successful POW roll against the item’s difficulty level of 75%.
- Sanity Cost: 1D4/1D10 (on success/failure).
- Usage Limit: Once per day.
- Description: An iridescent vial containing a swirling, multicolored mist. When activated, it bridges worlds, allowing the summoner to call forth a powerful entity.
Blades in the Dark
Elixir of the Everflowing Court
- Type: Arcane Implement
- Quality: Tier III
- Effect: Enables the Whisper or anyone attuned to the ghost field to summon a loyal ghostly minion. The summon lasts for the duration of the score and requires a successful Attune roll.
- Drawback: Overindulgence in its power can attract unwanted attention from the spirit wardens.
- Usage: Once per score, with potential for heat as a consequence of spectral disturbances.
Dungeons & Dragons (5th Edition)
Elixir of the Everflowing Court
- Type: Wondrous Item, rare (requires attunement)
- Effect: Once per day, the attuned user can cast Conjure Elemental (as the spell) without using a spell slot. The elemental is considered a minion and follows the summoner’s commands. Duration: Up to 1 hour.
- Description: A shimmering vial that holds the essence of the elemental planes. Activation requires speaking a command word.
Knave
Elixir of the Everflowing Court
- Type: Magical Vial
- Effect: Consuming the elixir allows the user to summon a creature from another realm as an ally for 10 minutes. The creature’s exact nature is at the discretion of the GM, but it is generally friendly and helpful.
- Uses: 1d6 after each use, on a roll of 1, the elixir is depleted.
- Description: A glass vial filled with a swirling mist of ever-changing colors, sealed with a wax stamp bearing the symbol of an unknown court.
Fate Core
Elixir of the Everflowing Court
- Type: Magical Item
- Aspect: “Bridge Between the Worlds”
- Effect: Provides the user with a +2 bonus to Create Advantage actions when attempting to summon or communicate with beings from other realms.
- Cost: Using the Elixir requires the user to spend a Fate point, representing the significant effort and risk involved in reaching across the veil.
- Description: This vial shimmers with contained potential, its contents a gateway to realms beyond understanding.
Numenera & Cypher System
Elixir of the Everflowing Court
- Type: Cypher (Anoetic)
- Level: 6
- Effect: The user gains the ability to summon an extraplanar ally (level 6) for one hour. The ally performs tasks and follows the commands of the summoner to the best of its abilities.
- Depletion: 1 in 1d6 (after use, roll a d6. On a 1, the Elixir is depleted).
- Description: A beautifully crafted vial, containing a liquid that seems to shift in color and texture. When opened, it forms a temporary bridge to another dimension, allowing a creature to cross over.
Pathfinder (2nd Edition)
Elixir of the Everflowing Court
- Type: Wondrous Item, Rare
- Level: 11
- Activation: 3 actions, Command Activation
- Effect: Once per day, the user can cast the Summon Entity spell as a 5th-level spell without expending a spell slot. The summoned creature is considered a minion and remains for 10 minutes or until dismissed. The type of creature is determined by the GM but is typically aligned with the user’s intentions.
- Cost: 850 gp
Savage Worlds
Elixir of the Everflowing Court
- Type: Magical Artifact
- Effect: Grants the user the ability to summon an ally from another realm once per session. The ally’s abilities are equivalent to an Extra with skills and attributes determined by the GM, appropriate to the summoning.
- Duration: 3 rounds or until dismissed.
- Drawback: Each use incurs a -2 penalty to the user’s Spirit for 24 hours, representing the mental strain of bridging realms.
Shadowrun (6th Edition)
Elixir of the Everflowing Court
- Type: Magical Focus (Summoning)
- Rating: 6
- Effect: Increases the user’s Summoning skill by 2 when used. Additionally, once per day, allows the summoner to perform a Conjuring action without spending reagents. The spirit summoned is considered a Free Spirit with a Force up to 6, lasting for one hour or until dismissed.
- Activation: Simple Action
Starfinder
- Elixir of the Everflowing Court
- Type: Hybrid Item, Rare
- Level: 10
- Usage: 1/day
- Effect: Allows the user to summon an extraplanar ally (as per the Summon Creature spell, level 5) without using a spell slot. The summoned creature serves for 10 minutes or until dismissed. The creature’s type and exact nature are at the GM’s discretion, but it will be generally friendly and inclined to assist the user.
- Bulk: L
Traveller (Mongoose 2nd Edition)
Elixir of the Everflowing Court
- Type: Ancient Artefact
- Effect: Provides the user with a one-time ability to call upon extraterrestrial assistance. The assistance comes in the form of a TL 15 drone with capabilities akin to a skilled crew member in a specific area of need (combat, engineering, medical, etc.), lasting for up to 12 hours.
- Limitation: Once used, the artefact becomes inert and loses its power permanently.
Warhammer Fantasy Roleplay (4th Edition)
Elixir of the Everflowing Court
- Type: Arcane Relic
- Effect: The bearer may invoke the Elixir once per game session to summon a being of pure magic to aid them. This being can take any form the GM deems appropriate, from a celestial warrior to a mystical healer, with skills and abilities to match. The summoned being remains for up to 1d4+1 rounds.
- Drawback: Each use of the Elixir strains the user’s soul, requiring a successful Cool test to avoid gaining 1 Insanity Point.
