Lore: In the rugged cliffs of Saṃsāra, where the wind carries the echoes of ancient chants, the Mana 58 of Stone Chisel was crafted by a revered carver whose hands shaped the island’s sacred stones. Legend tells of her solitary vigil atop a mountain, chiseling a protective totem under the moonlight, her work blessed by the spirits of the South Pacific. When a storm brought a ravenous beast, her creation glowed with silver fire, driving it away. Infused with Mana, this talisman became a symbol of the high social and spiritual standing of those who carve Saṃsāra’s landscapes, passed down through generations of artisans.
Description: The Mana 58 of Stone Chisel is a small, polished stone pendant, no larger than a lime, intricately carved with swirling patterns resembling flowing stone and chisel marks, strung on a durable hemp cord. Its surface gleams with a subtle grayish hue, reflecting the rugged beauty of the cliffs, and feels solid yet warm to the touch, as if alive with the carver’s spirit. When activated, the pendant emits a deep, rhythmic hum and releases bursts of silver light, reminiscent of Silver Fire Spell Power, embodying the carver’s craft united with Mana’s supernatural essence. Common in rarity, it is a prized tool among tier 1 avatars who practice carving in Saṃsāra’s rocky terrains.
Detailed Stats
- Slot: Necklace (worn around the neck, resting over the chest)
- Rarity: Common
- Tier: 1 (suitable for starting avatars)
- Material: Polished cliff stone and hemp cord
- Weight: 0.2 lbs (sturdy yet manageable)
- Value: 32 silver pieces (reflecting its craftsmanship and Mana infusion)
- Tags: Mana, Carving, Magical, Necklace, Stonework, Spiritual, SilverFire, Common, Tier 1, Stonecarving, Resilience, Craftsmanship, Defense, Rock
Passive Magic
- Carver’s Precision: The wearer gains a +2 bonus to Dexterity-based skill checks (e.g., crafting, carving) when shaping stone or other materials, reflecting the Mana-enhanced skill of a seasoned carver.
- Mana from the Rock: Once per long rest, when the wearer spends 1 hour carving stone (e.g., sculpting, etching), they regain 1 Mana point, drawing on the spiritual energy of the material.
Activable Magic
- Silver Fire Chisel (Costs 1-3 Mana): After confirming a successful attack roll (melee or ranged), the wearer can expend up to 3 Mana as a bonus action to infuse their attack with Silver Fire Spell Power. This adds 1d4 unresistable radiant damage per Mana spent (e.g., 3 Mana = 3d4 damage). The pendant glows, and silver bursts mimic chisel strikes. Cooldown: None (can be used whenever Mana is available).
- Stone’s Last Stand (Costs 1 Mana): As a reaction when the wearer would be reduced to 0 hit points, they can expend 1 Mana to instead be left with 1 hit point. A flash of silver light erupts, resembling a stone shield holding firm. Cooldown: Once per long rest.
- Rocksteady Guard (Costs 2 Mana): As an action, the wearer touches the pendant and channels Mana to gain resistance to the next instance of bludgeoning damage within the next minute. The pendant’s carvings pulse with gray light, evoking the unyielding nature of carved stone. Cooldown: Once per short rest.
Roleplay Emphasis: Carving
The Mana 58 of Stone Chisel is designed for avatars who embody the carver’s art, emphasizing precision, resilience, and connection to stone. Its mechanics encourage roleplay through carving activities (Carver’s Precision and Mana from the Rock), where the avatar might sculpt totems or etch runes to recharge Mana. Silver Fire Chisel reflects a carver turning their skill into a weapon with Mana-infused strikes, while Stone’s Last Stand and Rocksteady Guard mirror the durability of carved stone. Storytellers can use this item to inspire scenes of the avatar crafting during downtime, defending with a chisel strike, or standing firm like a sculpted monument in battle.
In the rugged, spirit-rich world of Saṃsāra, the Mana 58 of Stone Chisel (a common-tier necklace valued at 32 silver pieces) is a coveted item among carvers and those who honor the craft’s spiritual connection to Mana. Its availability spans various shops, each reflecting the South Pacific-inspired setting’s emphasis on stonework and high social standing. Below is a description of the types of shops where this item might be bought and sold, how transactions occur, and the cost in each, tailored to the carving roleplay emphasis.
1. Cliffside Craft Markets
- Description: Perched along Saṃsāra’s rocky cliffs, these open-air markets are alive with the sound of chisels on stone and the scent of dust and sea breeze. Vendors, often skilled carvers or stoneworkers, display the Mana 58 of Stone Chisel alongside sculpted figurines, tools, and rough-hewn statues. The stalls are shaded by overhangs, creating a rugged yet creative atmosphere.
- How Bought/Sold: Transactions involve bartering, with silver pieces accepted or trade goods like carved stones or carving tools (e.g., a mallet or chisel). Buyers can negotiate a 2-3 silver discount by demonstrating a carving skill (e.g., shaping a small pebble). Selling back yields 50-75% of value (16-24 silver pieces), depending on the item’s condition and the seller’s craftsmanship.
- Cost:
- Buy: 32 silver pieces or trade (e.g., a carved stone totem or a set of chisels).
- Sell: 16-24 silver pieces, or trade for raw stone (e.g., a cliff fragment).
2. Carver’s Guild Workshops
- Description: Located in Saṃsāra’s villages, these stone-walled workshops serve as training grounds and shops. The Mana 58 of Stone Chisel is sold by guild masters alongside apprentices’ works, with the air filled with the dust of grinding stone and the clink of tools. The setting is industrious, with workbenches covered in carving projects.
- How Bought/Sold: Purchases require silver or a small task (e.g., polishing a statue for 1 hour, worth 5 silver), reducing the price to 28 silver for skilled carvers. Selling back fetches 16-22 silver pieces if the seller proves the item’s use in a carving feat, or trade for workshop tools (e.g., a grinding stone).
- Cost:
- Buy: 32 silver pieces or 28 silver with a task/discount.
- Sell: 16-22 silver pieces, or trade for carving tools.
3. Temple Stone Shrines
- Description: Attached to Saṃsāra’s cliffside temples, these shrines sell the Mana 58 of Stone Chisel as a sacred tool for carvers seeking spiritual blessing. Adorned with carved altars and offerings of polished stones, the air carries a faint incense scent, and priests oversee sales, honoring Mana’s power.
- How Bought/Sold: Buyers offer silver with a small ritual (e.g., carving a prayer stone, adding a 2-silver donation). Selling back is rare but possible with a story of the item’s protective use, yielding 14-20 silver pieces or a temple blessing (e.g., a minor ward).
- Cost:
- Buy: 34 silver pieces (includes donation) or trade (e.g., a carved offering).
- Sell: 14-20 silver pieces, or trade for spiritual services.
4. Roaming Stonecutter Caravans
- Description: Traveling Saṃsāra’s highlands, these caravans of stonecutters and traders offer the Mana 58 of Stone Chisel alongside rough stones, tools, and carvings. Tents are set against rocky outcrops, with the sound of hammers and the scent of dust, reflecting a nomadic craft life.
- How Bought/Sold: Trade is preferred, with silver accepted but often swapped for stone-related goods (e.g., a quarry pick or polished slab). Buyers can lower the cost to 30 silver by carving a sample for the caravan. Selling back yields 16-22 silver pieces or trade goods if the item’s Mana use is demonstrated.
- Cost:
- Buy: 32 silver pieces or 30 silver with skill, or trade (e.g., a carved ornament).
- Sell: 16-22 silver pieces, or trade for stone tools.
5. Village Stonecraft Fairs
- Description: Held seasonally in Saṃsāra’s villages, these fairs feature booths run by local carvers and traders, selling the Mana 58 of Stone Chisel alongside statues and tools. The air buzzes with the clatter of stonework and the sight of carved displays, with a festive yet practical vibe.
- How Bought/Sold: Payments are in silver, with a slight 2-silver markup for the fair, but buyers can negotiate to 31 silver by assisting with a carving demo. Selling back depends on the seller’s carving skill, fetching 15-20 silver pieces or trade for fair goods (e.g., a stone bowl).
- Cost:
- Buy: 34 silver pieces or 31 silver with a demo.
- Sell: 15-20 silver pieces, or trade for fair items.
The Mana 58 of Stone Chisel, a common-tier necklace in the TTRPG set on the world of Saṃsāra, is deeply tied to the carver’s art, with its mechanics reflecting the precision and durability of stonework infused with Mana’s spiritual power. Its offensive (Silver Fire Chisel) and defensive (Stone’s Last Stand and Rocksteady Guard) activable magics, along with its passive abilities (Carver’s Precision and Mana from the Rock), offer rich roleplay opportunities in various environments. Below, I explore how this item can be used for offense and defense in three distinct environments of Saṃsāra—Cliffside Workshops, Mountain Quarries, and Temple Stone Circles—emphasizing roleplay interactions and narrative flavor tied to the carving roleplay emphasis, with the current date and time (06:02 PM EDT, Wednesday, June 25, 2025) noted for contextual awareness.
1. Cliffside Workshops
Environment Description: Saṃsāra’s cliffside workshops are rugged outposts carved into the rock, where the air carries the scent of stone dust and the rhythmic clink of chisels. Workbenches hold half-finished sculptures, and the ocean breeze adds a salty tang. These areas may face threats from cliff-dwelling creatures or rival carvers, making them ideal for combat roleplay.
- Offensive Use: Silver Fire Chisel (1-3 Mana, 1d4 unresistable radiant damage per Mana)
Mechanics: After confirming a hit, the avatar expends up to 3 Mana to add radiant damage, with silver bursts mimicking chisel strikes.
Roleplay: As a cliff bat swoops down, the avatar—a skilled carver—strikes with a chisel or hammer, activating Silver Fire Chisel with a carver’s chant (e.g., “By stone and silver, shatter!”). Silver bursts flare, carving into the creature like a sculptor’s tool. They use Carver’s Precision (+2 to Dexterity checks) to adjust a stone block as a weapon or shield, turning the fight into a craft display. The avatar might quip, “My chisel outlasts your wings!” to assert their skill.
Narrative Flavor: The silver light dances with the cliff’s rugged texture, casting the avatar as a guardian of stonecraft. The attack feels like a carved strike, earning respect from onlookers. - Defensive Use: Stone’s Last Stand (1 Mana, survive with 1 HP) and Rocksteady Guard (2 Mana, resistance to bludgeoning damage)
Mechanics: Stone’s Last Stand stabilizes the avatar at 1 HP as a reaction, while Rocksteady Guard grants resistance to bludgeoning damage.
Roleplay: When a creature’s claw or a falling rock nearly kills the avatar, they clutch the pendant, and a flash of silver light saves them, declaring, “The stone holds me!” For Rocksteady Guard, they channel Mana, and the pendant’s carvings pulse, shrugging off a blow as they stand firm, shouting, “Like carved rock, I endure!” They use Carver’s Precision to reinforce a stone wall, turning defense into a team effort.
Narrative Flavor: The silver shield and steady stance evoke the cliff’s unyielding stone, reinforcing the avatar’s role as a resilient carver. Allies see it as a testament to their craft.
2. Mountain Quarries
Environment Description: Saṃsāra’s mountain quarries are harsh landscapes of exposed rock, where the air is filled with the grind of tools and the dust of stone. Carvers extract and shape material, but threats like rockslides or bandit raids can arise, creating dynamic combat scenes.
- Offensive Use: Silver Fire Chisel
Mechanics: Same as above, adding 1d4 radiant damage per Mana spent after a confirmed hit.
Roleplay: During a bandit attack, the avatar wields a pickaxe or chisel, landing a blow and activating Silver Fire Chisel with a carver’s call (e.g., “Let the stone judge you!”). Silver bursts flare, striking like a sculpted edge. They use Carver’s Precision to shape a quarry stone into a projectile, enhancing their attack’s impact. The avatar might boast, “My craft cuts deeper than steel!” to intimidate foes, tying the offense to their skill. Mana from the Rock could recharge Mana post-battle by carving a marker.
Narrative Flavor: The silver light reflects the quarry’s raw stone, portraying the avatar as a mountain artisan wielding Mana’s power. The attack feels like a crafted blow, boosting their reputation. - Defensive Use: Stone’s Last Stand and Rocksteady Guard
Mechanics: Stabilize at 1 HP with Stone’s Last Stand, or resist bludgeoning damage with Rocksteady Guard.
Roleplay: As a rockslide or bandit club threatens death, the avatar grips the pendant, and silver light saves them, gasping, “The stone stands!” For Rocksteady Guard, they channel Mana, standing firm as the pendant glows, deflecting a blow while shouting, “Hold like carved rock!” They use Carver’s Precision to direct others to stack stones for cover, turning defense into a quarry fortification.
Narrative Flavor: The silver shield and steady stance mirror the mountain’s enduring rock, casting the avatar as a resilient craftsman. Their survival inspires tales of Mana’s strength.
3. Temple Stone Circles
Environment Description: Saṃsāra’s temple stone circles are sacred sites with carved monoliths and altars, where carvers offer their work to the spirits. The air is calm, scented with incense, but desecrators or malevolent spirits may threaten, requiring defense.
- Offensive Use: Silver Fire Chisel
Mechanics: Add 1d4 radiant damage per Mana spent after a hit.
Roleplay: When a spirit desecrates the circle, the avatar—a devout carver—strikes with a chisel or staff, activating Silver Fire Chisel with a prayer (e.g., “By Mana’s stone, be cleansed!”). Silver bursts flare, carving through the entity like a sacred sculpture. They use Carver’s Precision to etch a protective rune on a monolith mid-fight, enhancing the attack’s spiritual weight. The avatar might intone, “The spirits carve your fate!” to rally devotees.
Narrative Flavor: The silver bursts harmonize with the circle’s sanctity, portraying the avatar as a Mana-wielding artisan. The attack feels like a ritual carving, elevating their standing. - Defensive Use: Stone’s Last Stand and Rocksteady Guard
Mechanics: Survive with 1 HP using Stone’s Last Stand, or resist bludgeoning damage with Rocksteady Guard.
Roleplay: As a spirit’s curse or a desecrator’s mace nears a kill, the avatar touches the pendant, and silver light saves them, declaring, “The stone endures for the spirits!” For Rocksteady Guard, they channel Mana, standing like a carved monolith as the pendant glows, deflecting a blow while carving a ward. They might guide priests to reinforce with Carver’s Precision, blending defense with craft.
Narrative Flavor: The silver flash and steady stance reflect the circle’s spiritual resilience, marking the avatar as a protector of Mana’s sacred art. Devotees revere their survival as divine favor.

Perception of Activation:
User’s Perspective:
- Sight: A subtle grayish glow pulses from the Mana 58 of Stone Chisel, its swirling stone and chisel etchings shimmering as bursts of silver light erupt, resembling carved sparks against the rugged cliffs.
- Sound: A deep, rhythmic hum rises, like the steady tap of a chisel on stone or the low resonance of a mountain wind, growing stronger as Mana flows.
- Touch: The pendant warms against the skin, its surface vibrating with a solid, grounding energy, as if the stone itself pulses with the carver’s spirit.
- Smell: A dry, earthy scent of freshly cut stone mixed with a hint of mineral dust wafts from the pendant, evoking the cliffs of Saṃsāra.
- Taste: A faint, gritty tang lingers on the tongue, reminiscent of stone powder or cooled lava, as if the Mana stirs the essence of carving.
- Extra-Sensory Perceptions: A surge of creative focus fills the mind, a sense of the stone’s strength and the spirits’ approval. A fleeting vision of silver chisels shaping protection flashes, alongside an intuitive urge to carve or defend.
- Positives: The activation heightens concentration and confidence in carving, enhancing the user’s craftsmanship. The silver bursts inspire a sense of unyielding resolve.
- Negatives: The warmth can become uncomfortably hot if prolonged, and the mental focus might cause brief distraction or a compulsive need to carve, pulling attention from other actions.
Observer’s Perspective:
- Sight: The pendant glows with a grayish hue, its etchings pulsing as bursts of silver light flare outward like sculpted sparks, illuminating the surroundings with a rugged charm.
- Sound: A deep, rhythmic hum emanates, resembling the steady work of a stonecutter or the echo of a cave, drawing attention without overwhelming.
- Touch: The air near the pendant feels warm and vibrates faintly, though direct contact is only perceived through the user’s reaction.
- Smell: A dry, stony aroma with a hint of dust drifts from the pendant, noticeable to those nearby, suggesting a crafted, natural aura.
- Taste: No direct taste, but observers might sense a metaphorical “earthy solidity” in the air, enhancing the scene’s rugged mood.
- Extra-Sensory Perceptions: Observers feel a ripple of enduring energy, a sense of crafted strength or spiritual presence, as if the pendant channels Mana’s power. Some might glimpse a fleeting image of silver chisels guarding the user.
- Positives: The glow and hum create a reassuring, inspiring effect, boosting group morale and trust in the user’s carving skill. It enhances the user’s perceived spiritual standing.
- Negatives: The light and sound might attract unwanted attention from creatures or spirits, and the energy ripple could unsettle those sensitive to Mana, causing unease.
General Notes:
- The activation’s sensory experience reflects Saṃsāra’s South Pacific-inspired Mana, blending the physical craft of carving with spiritual resonance.
- Positives enrich roleplay by emphasizing the avatar’s carver identity, while negatives add strategic depth, requiring careful use in varied situations.
Crafting Recipe: Mana 58 of Stone Chisel
Materials Needed
- 1 small cliff stone (polished, lime-sized)
- 1 meter of durable hemp cord
- 1 teaspoon of ground granite dust (for grayish hue)
- 1 pinch of mountain clay (harvested from a high ridge)
- 1 drop of rainwater (collected during a storm)
- 1 chisel mark template (hand-drawn with swirling patterns)
Tools Required
- Fine stone chisel
- Small crafting bowl
- Soft brush for applying dust
- Candle and wax for sealing
- Mana-infused carving tool (blessed by a mountain ritual)
Skill Requirements
- Stone Carving (Level 1)
- Mana Channeling (Basic proficiency)
- Etching (Novice level)
Crafting Steps
- Soak the hemp cord in rainwater for 10 minutes to purify it, then air dry it in the open air.
- Mix the ground granite dust with mountain clay in the crafting bowl, adding the drop of rainwater to form a paste.
- Apply the paste to the cliff stone, coating evenly, and leave it exposed to the wind on a cliff edge for 1 hour to absorb Mana.
- Using the Mana-infused carving tool and chisel mark template, carve swirling stone and chisel patterns into the surface, channeling a small amount of Mana to enhance the etchings.
- Thread the carved pendant onto the hemp cord, securing it with a knot of wax from the candle to hold it firmly.
- Brush the stone with a soft brush to highlight the grayish gleam, focusing on the carved patterns to emphasize the texture.
- Perform a brief carving ritual (e.g., tapping a rhythm on stone or shaping a small groove) for 5 minutes, infusing the pendant with resilient energy to awaken its magic.
- Test the pendant’s activation by expending 1 Mana point—confirm the hum and silver bursts appear—then seal the cord with a final wax knot.
Legend of Mana 58 of Stone Chisel
In time deep, when mountain sing to sky and stone hold spirit breath, come tale of Mana 58 of Stone Chisel, birth from rock heart of Saṃsāra’s high place. Say old one, hair white like snow, that pendant shape by woman-carver, name fall to wind, who sit lone on cliff under moon-round. She cut stone with hand of Mana, pray to rock-ghost to guard folk from beast with claw sharp.
Beast come, roar shake earth, tear hut with fang. Woman-carver, stand strong, hold stone glow soft, strike with tool. She sing old word—sound break now—and silver fire leap out, burn like chisel on rock. Beast cry, run to dark, and village safe. But storm fall, wind big crash, life near leave her. She grip pendant, call to stone, and silver shield rise, hold her to one life-breath. Folk dance, carve with joy, and stone drink Mana from rock-work.
Year pass, woman-carver old, pass pendant to child, then child’s child. Each use silver fire to fight shadow, use shield to stand tall. Priest of stone, voice like crack rock, say pendant hold spirit of cliff, grow with carve and prayer. But warn come—use too much, stone turn cold, call bad thing near. So line teach: carve with care, guard with soul, or Mana slip away.
Tale twist with age, word fade, but pendant stay, move from hand to hand, cliff to shrine. Some say it save clan from quake, other say it draw storm with bright cut. Always, it hum of woman-carver, of stone over fear, and Saṃsāra hold tale.
Moral of the Story: Carve with heart and protect with wisdom, or the spirit’s strength may turn to stone against you.
Suggested conversions to other systems:
Call of Cthulhu – Chiseled Stone Relic
Description: A polished stone pendant with swirling etchings, infused with Mana, suited for investigators with a carving skill.
- Sanity Loss: 0/1 (if its spiritual origin is questioned)
- Cost: $65 (or equivalent trade goods)
- Skill Adjustment: +5% to Art (Sculpture) or Spot Hidden rolls when carving
- Magic Points (MP): Requires 1-3 MP for offensive effect, 1 MP for defensive effect
- Mechanics:
- Offensive Use (Silver Chisel Strike): After a successful attack roll, spend 1-3 MP to add 1d6 damage per MP spent (unresistable, magical). Roll SAN check (0/1) if used against a Mythos entity.
- Defensive Use (Stone’s Endurance): Spend 1 MP as a reaction when reduced to 0 HP to stabilize at 1 HP. Usable once per game session.
- Passive Effect: Once per session, regain 1 MP after 1 hour of stone carving (e.g., sculpting, etching).
- Notes: Adjust damage to 1d4 if campaign emphasizes low magic. Keeper may limit MP based on investigator’s skills.
Blades in the Dark – Stonecutter’s Charm
Description: A stone pendant with carved swirls, radiating Mana, favored by crafty rogues in Doskvol.
- Tier: 1
- Load: 1
- Cost: 2 Coin
- Effect:
- Offensive Use (Silver Chisel Cut): After a successful Skirmish or Hunt roll, spend 1-3 Stress to add +1d4 damage per Stress spent (unsoakable, magical). Limited to 3 Stress total per use.
- Defensive Use (Rocksteady Defiance): Spend 1 Stress as a reaction when taking a fatal blow to reduce it to 0 harm, leaving 1 HP. Once per score.
- Passive Effect: +1d to Tinker or Study rolls during downtime carving. Once per downtime, recover 1 Stress after a successful carving activity (e.g., sculpting, shaping).
- Special: If Stress exceeds 6, the pendant’s glow may attract spirits or rivals (GM’s choice). Balance by capping Stress cost if crew has low Tier.
Dungeons & Dragons (5e) – Chiseled Stone Pendant
Description: A stone pendant with swirling carvings, glowing with Mana, ideal for fighters, clerics, or artisans.
- Wondrous Item, Common (requires attunement)
- Cost: 50 gp
- Mechanics:
- Offensive Use (Silver Fire Chisel): After hitting with an attack, expend 1-3 Mana points (max equal to avatar’s total) as a bonus action to deal an extra 1d8 radiant damage per Mana point spent (unresistable). No action penalty.
- Defensive Use (Stone’s Last Stand): As a reaction when reduced to 0 HP, expend 1 Mana point to drop to 1 HP instead. Once per long rest.
- Passive Features:
- Carver’s Precision: +2 bonus to Dexterity (Sleight of Hand or Tools) checks when carving stone.
- Mana from the Rock: Regain 1 Mana point after 1 hour of stone carving during a long rest, once per rest.
- Attunement: Requires 1 hour of stone carving (e.g., sculpting or etching) to attune. Balance by limiting Mana to character level if needed.
Knave – Pendant of Stone Craft
Description: A stone pendant with carved swirls, pulsing with Mana, suited for adventurers with a carver’s touch.
- Slot: Neck
- Value: 32 gp
- Mechanics:
- Offensive Use (Silver Fire Etch): After a successful attack roll, spend 1-3 Mana (up to current total) to add 1d6 damage per Mana spent (unresistable). No action cost.
- Defensive Use (Stone’s Grit): Spend 1 Mana as a reaction when HP reaches 0 to set HP to 1. Once per session.
- Passive Effects:
- Carver’s Skill: +1 to Dexterity-related rolls (e.g., crafting checks) when carving stone.
- Mana Recharge: Regain 1 Mana after 1 hour of stone carving (e.g., sculpting, shaping) during rest, once per rest.
- Notes: Adjust damage to 1d4 or limit Mana use to half inventory slots if balance is an issue. Fits Knave’s lightweight design.
Fate – Amulet of the Stone Carver
Description: A stone pendant with swirling carvings, infused with Mana, perfect for characters with a crafting aspect.
- Aspect: “Chisel of Unyielding Spirit”
- Cost: 1 Refresh or 2 Fate Points to acquire
- Mechanics:
- Offensive Stunt (Silver Chisel Strike): Once per scene, after a successful attack, spend 1 Fate Point to invoke the aspect, adding +2 to the attack roll and dealing +2 stress (unresistable, magical). Narrate a carving-inspired flourish (e.g., a chisel swing).
- Defensive Stunt (Stone’s Refuge): Once per session, spend 1 Fate Point as a reaction when taken out to reduce the consequence to a mild one, describing a silver shield forming.
- Passive Stunt: Gain +2 to Crafts or Physique rolls when carving or in rocky settings. Once per session, after 1 hour of stone carving, regain 1 Fate Point.
- Notes: Adjust Refresh cost or limit uses if the campaign favors low-powered items. Tie stunts to aspects like “Stone Artisan” for balance.
Numenera & Cypher System – Orb of Chiseled Might
Description: A stone orb with carved swirls, infused with ancient Mana, suited for a Glaive, Nano, or Jack in the Ninth World.
- Level: 2
- Depletion: 1 in 1d6 (after 6 uses)
- Cost: 20 shins
- Mechanics:
- Offensive Use (Silver Fire Chisel): After a successful attack roll, expend 1-2 points from the Might, Speed, or Intellect Pool (max current total) to deal 2 damage per point spent (unresistable, energy type). No action cost.
- Defensive Use (Stone’s Anchor): Spend 1 point from any Pool as a reaction when reduced to 0 HP to stabilize at 1 HP. Once per 28 hours.
- Passive Effect: +1 to tasks involving stone carving or physical endurance (e.g., sculpting or resisting damage). Once per rest, regain 1 Pool point after 1 hour of stone carving.
- Notes: Adjust damage to 1 per point or limit Pool use to half maximum if balance is needed. Depletion aligns with Cypher’s artifact rarity.
Pathfinder (2e) – Pendant of Stone Chisel
Description: A stone pendant with swirling carvings, glowing with Mana, ideal for fighters, druids, or craftsmen.
- Item Level: 2
- Price: 35 gp
- Usage: Worn (neck); Bulk: L
- Mechanics:
- Offensive Use (Silver Fire Chisel): After a successful Strike or spell attack, spend 1-3 Mana points (max equal to character level) as a free action to deal 1d6 radiant damage per Mana point spent (unresistable). No action penalty.
- Defensive Use (Stone’s Last Stand): As a reaction when reduced to 0 HP, spend 1 Mana point to drop to 1 HP instead. Once per day.
- Passive Benefits:
- Carver’s Precision: +1 status bonus to Crafting checks when carving stone.
- Mana from the Rock: Regain 1 Mana point after 1 hour of stone carving (e.g., sculpting, etching) during a rest, once per rest.
- Access: Found in cliff markets or temples. Balance by capping Mana at half character level if needed.
Savage Worlds – Amulet of the Rock Carver
Description: A stone amulet with carved swirls, imbued with Mana, fitting for Wild Cards with a crafting edge.
- Type: Arcane Device
- Cost: 200 credits or 2 Boon points
- Weight: 1
- Mechanics:
- Offensive Use (Silver Chisel Strike): After a successful Fighting or Shooting roll, spend 1-3 Power Points (max current total) to add +1d4 damage per Power Point spent (unresistable, magical). No multi-action penalty.
- Defensive Use (Stone’s Stand): Spend 1 Power Point as a reaction when Incapacitated to stabilize at 1 Wound. Once per session.
- Passive Effect: +1 to Repair or Vigor rolls in rocky areas. Once per session, recover 1 Power Point after 1 hour of stone carving (e.g., sculpting, shaping).
- Notes: Adjust damage to +1d3 or limit Power Points to half Spirit die if balance is a concern. GM may impose a Fatigue roll if overused.
Shadowrun (6th Edition) – Stonecarver’s Mana Focus
Description: A stone pendant with swirling carvings, infused with Mana, ideal for shadowrunners with a carving skill in the Sixth World.
- Type: Focus (Mana)
- Availability: 8 (Restricted)
- Cost: 4,800¥
- Essence Cost: 0.1
- Mechanics:
- Offensive Use (Silver Chisel Blaze): After a successful melee or ranged combat test, spend 1-3 Magic points (max current total) as a Minor Action to add 2P damage per Magic point spent (unresistable, magical). No additional recoil or penalty.
- Defensive Use (Stone’s Vigil): Spend 1 Magic point as a Reaction when reduced to 0 Health to stabilize at 1 Health. Once per run.
- Passive Effect: +1 dice pool to Artisan or Perception tests when carving or in rocky environments. Once per downtime, recover 1 Magic point after 1 hour of stone carving (e.g., sculpting, etching).
- Notes: Adjust damage to 1P per point or limit Magic use to half current pool if balance is needed. GM may require a Resonance check near tech-heavy zones.
Starfinder (2nd Edition) – Chiseled Rock Pendant
Description: A stone pendant with carved swirls, channeling Mana, suited for operatives or mystics exploring the Pact Worlds.
- Level: 2
- Price: 500 credits
- Bulk: L
- Capacity: 10 (charges); Usage: 1-3 (offensive), 1 (defensive)
- Mechanics:
- Offensive Use (Silver Stone Pulse): After a successful attack roll, expend 1-3 charges to deal 1d6 fire damage per charge spent (unresistable). No action cost.
- Defensive Use (Stone’s Defiance): Expend 1 charge as a reaction when reduced to 0 HP to set HP to 1. Once per day.
- Passive Effect: +1 to Engineering or Survival checks when carving or in rocky settings. Regain 1 charge after 1 hour of stone carving (e.g., sculpting, shaping) during a rest, once per rest.
- Notes: Adjust damage to 1d4 or limit charges to 5 if balance is an issue. Recharge via a Mystic or similar class ability if compatible.
Traveller (2022 Edition) – Pendant of Rockcarver’s Spirit
Description: A stone pendant with carved swirls, imbued with Mana, perfect for traders or scouts in the Third Imperium.
- Tech Level: 8
- Cost: Cr650
- Weight: 0.1 kg
- Mechanics:
- Offensive Use (Silver Chisel Strike): After a successful melee or ranged attack roll, spend 1-3 Energy Points (max current total) to add 1d6 damage per point spent (unresistable, energy type). No action penalty.
- Defensive Use (Stone’s Endurance): Spend 1 Energy Point as a reaction when reduced to 0 HP to stabilize at 1 HP. Once per week.
- Passive Effect: +1 DM to Mechanics or Survival checks in rocky or mountainous areas. Regain 1 Energy Point after 1 hour of stone carving (e.g., sculpting, etching) during a rest, once per rest.
- Notes: Adjust damage to 1d4 or cap Energy Points at half Endurance if balance is needed. Compatible with Psionic or craft-focused campaigns.
Warhammer Fantasy Roleplay (4th Edition) – Amulet of the Stone Carver’s Flame
Description: A stone amulet with etched swirls, infused with Mana, suited for woodsmen, priests, or carvers in the Old World.
- Price: 180 gc
- Encumbrance: 1
- Rarity: Common
- Mechanics:
- Offensive Use (Silver Chisel Invocation): After a successful Weapon Skill or Spellcasting test, spend 1-3 Fate Points (max current total) to add 1d10 damage per point spent (unresistable, magical). No additional action.
- Defensive Use (Stone’s Last Stand): Spend 1 Fate Point as a reaction when reduced to 0 Wounds to set Wounds to 1. Once per session.
- Passive Effect: +10 to Trade (Stoneworking) or Endurance tests in rocky settings. Regain 1 Fate Point after 1 hour of stone carving (e.g., sculpting, shaping) during a rest, once per rest.
- Notes: Adjust damage to 1d6 or limit Fate Points to half current pool if balance is a concern. GM may impose a Corruption test if used near Chaos influences.