Ley Lines 47 of Aggression

Lore: Discovered in the ruins of an ancient battleground, the “Ley Lines 47 of Aggression” is a bronze armband that pulses with the raw energy of Saṃsāra’s ley lines. Legends tell of a warrior who once used these very ley lines to channel their fury into battle, turning the tide against insurmountable odds. This armband now serves as a reminder of that legacy, imbued with the essence of the ley line that once flowed beneath that ancient field.

Stats:

  • Gear Slot: Arm
  • Rarity: Common
  • Tier: 1

Passive Magics:

  • Aggressive Aura: The wearer gains a +1 bonus to melee attack rolls, reflecting the armband’s innate connection to the ley lines of aggression.
  • Ley Line Resonance: Within 50 feet of a ley line, the wearer can feel the pull of magical energy, granting them advantage on Perception checks related to detecting magical anomalies or ley line disruptions.
  • Battle Vigor: When the wearer is below half health, they gain a temporary boost of 3 health points, channeling the ley line’s life-force to persist in combat.

Activated Magics:

  • Ley Line Burst (1/day): As an action, the wearer can channel the ley line’s energy into a short burst. This causes a small shockwave that gives them an extra attack on their turn, which must be made immediately after activation. The attack deals an additional 1d4 force damage.
  • Fury’s Call (1/long rest): By spending a minute in meditation near a ley line, the wearer can call upon the aggressive energies, granting them and any allies within 10 feet a +2 bonus to damage rolls for the next hour. This effect ends if they leave the vicinity of the ley line.

Tags:

  • Aggressivity: Enhances combat prowess and encourages a more aggressive fighting style.
  • Ley Line Attunement: The item’s powers are more pronounced near ley lines but still functional elsewhere.
  • Additional:     Aggressivity,     Ley Line Attunement,     Combat Boost,     Melee Enhancement,     Battle Recovery,     Magic Sensitivity,     Force Damage,     Temporary Health,     Aura Effect,     Meditation Benefit

Roleplay Emphasis: Characters wearing this armband might find themselves more eager for combat, often seeking out conflicts to test their newfound vigor. They might feel an intrinsic urge to follow ley lines, leading to adventures where they uncover the secrets of ancient battles or confront guardians of ley line nexuses. The armband’s influence could also lead to a character development focused on mastering their aggressive tendencies, balancing their natural instincts with strategic combat decisions.

In the world of Saṃsāra, where magic is as intrinsic as the air breathed, items like the “Ley Lines 47 of Aggression” find their way into specialized markets and through unique sales processes:

  • Arcane Armorers:
    • Location: Found in larger cities near ley line nexuses or within academies of magic.
    • How Sold: These shops specialize in magical gear that enhances combat abilities. The “Ley Lines 47 of Aggression” might be displayed alongside other enchanted armaments. The focus is on quality and rarity rather than quantity, with items often showcased on mannequins or in glass cases.
    • Cost: 50 Gold Pieces (GP) – The price reflects the item’s utility for warriors and adventurers attuned to ley lines.
  • Mystical Pawn Shops:
    • Location: In bustling market districts or near adventurers’ guilds, where quick exchanges of magical goods occur.
    • How Sold: These shops deal in second-hand magic items, often acting as a middle ground for those looking to sell or trade rare finds. Items might be sold outright or traded for other goods, with the armband likely tucked among less disciplined collections of magical trinkets.
    • Cost: 40 GP – The price here might be lower due to the nature of pawn shops, but the item’s condition and rarity could drive the cost up.
  • Ley Line Emporiums:
    • Location: Situated at significant ley line intersections or along ley lines themselves, often in more mystic or less urbanized areas.
    • How Sold: These emporiums cater to those deeply invested in ley line magic, offering items that harness the planet’s energy currents. The “Ley Lines 47 of Aggression” would be a highlighted item, perhaps with demonstrations of its effects by knowledgeable staff.
    • Cost: 60 GP – The price is higher due to the specialized nature of the shop and the direct association with ley line magic.
  • Combat Mage Boutiques:
    • Location: Within or near military encampments, gladiatorial arenas, or schools of combat magic.
    • How Sold: These boutiques focus on items that enhance combat and magical prowess. The armband might be part of a curated selection aimed at fighters who seek to meld aggression with magic. Sales are often accompanied by tales of famous battles where such items turned the tide.
    • Cost: 55 GP – The price reflects the boutique’s focus on combat effectiveness.
  • Traveling Mystic Traders:
    • Location: They wander from town to town, often found at festivals, tournaments, or during ley line convergence events.
    • How Sold: These traders deal in a variety of magical goods, sometimes bartering for services or other magical items. The “Ley Lines 47 of Aggression” could be part of a larger array of items, perhaps traded for deeds or rare components rather than just gold.
    • Cost: Variable, but around 45 GP – The cost can fluctuate with the trader’s need for goods or the buyer’s bargaining skills.
  • Ancient Ruin Vendors:
    • Location: Near or within old ruins where ley lines are strong, these vendors capitalize on archaeological finds.
    • How Sold: Items might be sold in makeshift stalls or through secretive meetings, often with tales of the item’s discovery. The armband could be one of many artifacts, with its history adding to its allure.
    • Cost: 70 GP – The price is higher due to the perceived ancient power of items found in ruins, though authenticity could be questioned.

In Saṃsāra, the cost of magical items like the “Ley Lines 47 of Aggression” can vary based on location, the shop’s reputation, the item’s provenance, and the buyer’s negotiation. Gold Pieces (GP) serve as the standard currency, but bartering with other magical items, services, or knowledge from past lives is also common.

In the world of Saṃsāra, the “Ley Lines 47 of Aggression” armband can lead to varied roleplay scenarios based on the environment, influencing both defensive and offensive strategies:

  • Urban Environment:
    • Offense: In city brawls or street fights, a character might use the armband’s “Ley Line Burst” to gain an extra attack, quickly dispatching foes in narrow alleyways or during a surprise assault. The “Aggressive Aura” could be roleplayed as the character being more intimidating, perhaps causing opponents to hesitate or back off.
    • Defense: The “Battle Vigor” passive might come into play when defending oneself or others in a tavern or during a festival brawl. Roleplaying could involve the character standing their ground, gaining strength from the ley lines even as they’re pushed to their limits, perhaps rallying others with their resilience.
  • Wilderness or Ley Line Nexus:
    • Offense: Near ley lines, the character could use “Fury’s Call” to bolster their attack in ambushes or when confronting creatures known to guard ley line nodes. Roleplay might include the character leading a charge, their aura visibly shimmering with the ley line’s energy, inspiring fear or awe.
    • Defense: Here, the “Ley Line Resonance” could be used to sense incoming threats or magical traps, allowing for strategic retreats or setups for counter-attacks. Roleplay could involve the character feeling the pulse of the earth, using this connection to position themselves advantageously or to warn allies of danger.
  • Dungeons or Ruins:
    • Offense: In the darkness of ancient ruins, the armband’s force damage from “Ley Line Burst” could be key in shattering magical barriers or finishing off tough, mystical guardians. Roleplay might include the character channeling the ley line’s energy with a dramatic flourish, perhaps even causing minor tremors or light effects for intimidation.
    • Defense: With “Battle Vigor,” characters might become the last line of defense in a collapsing ruin or against magical traps. Roleplay could involve the character holding off waves of undead or traps, their resolve seemingly fueled by the very magic of Saṃsāra, with each hit taken visibly strengthening them.
  • In Battlefields or Skirmishes:
    • Offense: The armband would be highly effective in open battle, where the character could lead a charge or break enemy lines with the enhanced attacks from “Ley Line Burst” and “Aggressive Aura.” Roleplay might depict them as a battle-hardened warrior, their attacks more ferocious when near ley lines, perhaps even shouting out to rally their troops or to taunt enemies.
    • Defense: The “Battle Vigor” might be crucial during a siege or when defending a strategic point. Roleplay could involve the character standing firm against overwhelming odds, their body language changing to show they’re drawing strength from the ley lines, perhaps becoming a symbol of unyielding resistance to those around them.
  • In Social or Diplomatic Situations:
    • Offense: While not directly offensive in a physical sense, the character’s known association with the ley lines could be used to intimidate or gain respect in negotiations or during disputes, leveraging their aggressive reputation.
    • Defense: Here, the character might downplay the armband’s effects, focusing on its protective aspects to assure others of their peaceful intentions or to gain trust by showing they’re not just a brute but someone who uses their power wisely.

In each environment, the roleplay with the “Ley Lines 47 of Aggression” would focus on the character’s connection to the ley lines, their combat style becoming more pronounced, and their personality perhaps shifting towards assertiveness or even overconfidence when tapped into this ancient magic. The item becomes not just a tool for battle but a part of the character’s identity, influencing their decisions, interactions, and the very nature of their adventures.

Below are examples:

Above are examples:

Perception of Activation:

  • User’s Perspective:
    • Sight: The armband’s carvings glow with an ethereal blue light, the patterns seeming to dance with energy. For “Ley Line Burst,” a flash of light accompanies the extra attack, and “Fury’s Call” might make the air around you appear to warp slightly.
    • Sound: You hear a distinct, sharp crackle of energy when using “Ley Line Burst,” like the sound of lightning contained. “Fury’s Call” brings a deep, resonant hum that you feel in your chest.
    • Touch: The armband heats up, pulsing with each activation, giving a comforting warmth or a thrilling jolt of energy, depending on the intensity of the activation.
    • Smell: A sharp, fresh scent akin to petrichor or the smell after a lightning strike suggests the raw magic at play.
    • Taste: There’s a slight tang in the air, reminiscent of the metallic taste one might get near strong electrical currents.
    • Extra-Sensory Perception: You feel a surge of power coursing through your veins, an awareness of the ley lines’ flow, and a heightened sense of your surroundings. There’s also a psychic echo, a memory of past conflicts fought over these very energies.
    • Positives:
      • You feel invigorated, more in tune with the world’s magical currents, and there’s a sense of being part of something ancient and powerful.
      • Your combat effectiveness is noticeably enhanced, giving you confidence and tactical advantage.
    • Negatives:
      • The rush of energy can be overwhelming, possibly leading to a form of magical fatigue or overconfidence in battle.
      • You might feel a disconnect from your usual self, as if the armband’s aggressive nature is influencing your decisions or emotions.
  • Observer’s Perspective:
    • Sight: They see the armband light up, the light casting shadows that dance around you, creating an aura of power or menace.
    • Sound: Observers might only catch the faintest echo of the sounds you experience, like a distant, muffled thunder for “Ley Line Burst” or a low, ominous drone for “Fury’s Call.”
    • Touch: Those close to you might feel a static charge in the air, or perhaps a shudder in the ground from the energy release.
    • Smell: The scent might be imperceptible unless they’re very close, but there’s a hint of something electric or earthy in the air.
    • Taste: Not applicable for observers unless they’re in very close proximity.
    • Extra-Sensory Perception: An observer might sense a shift in the local magical environment, feeling threatened, inspired, or simply aware of the power at play. Those sensitive to magic might feel a pull towards or a repulsion from the user.
    • Positives:
      • The display of power can intimidate enemies or inspire allies, making you appear formidable or blessed by ancient forces.
    • Negatives:
      • The activation might draw unwanted attention, from both allies who might fear or mistrust the power, and enemies who see you as a significant threat.
      • There’s a risk of being seen as too aggressive or unstable, which could affect social interactions or negotiations.

Crafting Recipe for “Ley Lines of Aggression” Armband

  • Materials Needed:
    • Bronze ingot (1) – for the base of the armband, providing durability and conductivity for magical energies.
    • Ley Line Crystal Fragment (1) – a small piece from a ley line node, to imbue the armband with its power.
    • Warrior’s Blood (3 drops) – from a warrior who has fought near ley lines, symbolizing the spirit of aggression.
    • Essence of Earth Magic (1 vial) – to harmonize the armband with the natural ley line energies.
    • Mithril Dust (1 pinch) – to enhance the magical properties and connection to ley lines.
    • Arcane Ink (1 vial) – for inscribing the magical sigils and runes.
  • Tools Required:
    • Anvil and Hammer – for shaping the bronze.
    • Fine Engraving Tools – to carve the intricate designs.
    • Mortar and Pestle – to grind and mix the mithril dust and essence.
    • Alchemical Crucible – for combining liquids and to heat the bronze.
    • Quill enchanted with Arcane Flow – for inscribing the runes with magical ink.
  • Skill Requirements:
    • Metalworking (Intermediate) – to shape and refine the bronze into an armband.
    • Enchanting (Advanced) – to bind the magical energies into the item.
    • Arcana (Expert) – understanding ley line magic and how to channel it.
    • Alchemy (Intermediate) – for preparing and mixing magical components.
  • Crafting Steps:
    • Prepare the Bronze: Heat the bronze ingot in the crucible until malleable. Use the hammer on the anvil to shape it into a solid armband. Ensure it fits comfortably around the arm, leaving room for the carvings.
    • Engrave the Armband: Once cooled, use the fine engraving tools to carve intricate patterns that mimic the flow of ley lines. These should be geometric designs that spiral or weave to symbolize the paths of energy.
    • Imbue with Ley Line Crystal: Place the Ley Line Crystal Fragment into the mortar and grind it into a fine powder. Mix this powder with the Essence of Earth Magic. Apply this mixture into the carved patterns on the bronze, ensuring it seeps into every groove.
    • Activate the Warrior’s Essence:
      • Collect the Warrior’s Blood and place the drops where the carvings meet, symbolizing the points of aggression.
      • Chant a ritualistic incantation focusing on the spirit of battle and the ley lines, while the blood seeps into the bronze, melding with the other materials.
    • Inscribe Magical Runes: Using the enchanted quill and Arcane Ink, inscribe runes around the armband that correspond to aggression, strength, and ley line attunement. These runes will activate the item’s magical properties.
    • Final Enchantment: With the item prepared, perform an enchantment ritual at a ley line nexus during a time of high magical activity (e.g., equinox, solstice). Channel your Arcana knowledge to connect the armband to the ley lines, reciting spells that bind the energies to the armband.
    • Cooling and Charging: Allow the armband to cool naturally, absorbing ambient ley line energy. During this time, it should be placed directly on the ground at the ley line nexus, ideally overnight.
    • Testing and Attunement: Once crafted, the armband must be attuned to the user. The crafter or user should wear it while meditating on its purpose, visualizing its use in battle, and feeling the ley line energy resonate through the armband to confirm its magical properties are active.

This recipe would result in a magical item akin to the “Ley Lines 47 of Aggression,” tailored for those who thrive in battle and are in tune with Saṃsāra’s mystical energies.

Saga of the Ley Lines of Aggression

In epochs veiled by the mists of time, when the world was but a tapestry of magic and might, there was spoken a tale of an armband, forged from the very essence of Saṃsāra’s ley lines. It was a time when the stars whispered secrets and the earth sang songs of power.

From the annals of lost lore, it is told that this armband was born in the fires of a great conflict, where the heavens themselves seemed to clash with the earth. A warrior, whose name has crumbled with the ages, carried the burden of this battle. His blood, mingled with the soil, awakened the ley lines beneath the battleground, lending his spirit to the land.

This warrior, known only as the Champion of Lines, sought to quell the chaos that threatened to unravel the very fabric of reality. With each strike of his weapon, he called upon the ley lines, drawing their might into his armband, which glowed with a fierce blue light, like the eyes of the storm. His armor bore witness to countless battles, where each scar was not just of metal but of the ley lines’ own energy.

The armband was not merely a tool of war; it was a testament to the undying spirit of aggression, a conduit for the primal forces that shape the world. It is said that when the Champion fell, his last breath was a command to the ley lines, to bind his essence to this piece of bronze, ensuring his ferocity would echo through time.

The armband, now known as the Ley Lines of Aggression, was buried with him, only to be unearthed in times when the world needed its power once more. Each bearer of this relic found themselves imbued with the Champion’s resolve, their attacks infused with the raw energy of the earth, their will unbreakable like the ley lines themselves.

But with great power came great peril. Legends speak of those who wore the armband, consumed by the very aggression it channeled, leading to their downfall. For the armband did not just empower; it tested the mettle of its wearer, challenging their control over their own savagery.

Thus, the tale of the Ley Lines of Aggression has wandered through time, spoken in hushed tones in the halls of warriors and mages, a beacon of strength but also a cautionary whisper.

Moral of the Story: Power harnessed from the ancient veins of the world must be wielded with wisdom, lest the bearer becomes the slave to the very force they seek to command.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

Ley Lines of Aggression

  • Artifact
  • Properties:
    • Strength: +10% to melee attack rolls when within 50 meters of a ley line or magical site.
    • Health: Gain 3 additional hit points when below half health, once per combat.
  • Special Abilities:
    • Ley Line Burst: Once per session, after a successful melee attack, make an additional attack that deals an extra 1D4 damage.
    • Fury’s Call: After spending 10 minutes near a ley line, all allies within 10 meters gain +10% bonus to damage rolls for the next hour. (Can only be used once per day.)
  • Sanity Cost:
    • The use of these powers can lead to a temporary Sanity loss of 1D4 due to the raw magical energy.
  • Drawbacks:
    • After using “Fury’s Call”, the wearer must make a POW check to avoid becoming overly aggressive, failing which they suffer a -10% penalty to all non-combat skill checks for 1 hour.
  • Note: This artifact would be a relic of ancient myths, perhaps unearthed from long-forgotten battle sites or guarded by those who worship the earth’s primal forces.

Blades in the Dark

Ley Lines of Aggression

  • Fine, Arcane Armband
  • Tier: 1
  • Attributes:
    • Potency: Gain +1d to melee attack rolls when in a zone with strong Arcane energy.
    • Resilience: Gain one extra stress box when below half Stress.
  • Special Abilities:
    • Ley Line Burst: Action: Skirmish. Effect: Make an additional melee attack with +1d effect. Can only be used once per score.
    • Fury’s Call: Action: Attune. Effect: All nearby allies gain +1d to damage rolls for the next scene. Requires 10 minutes of attunement near ley lines or ghost fields.
  • Flaws:
    • Aggression: After using “Fury’s Call”, make a Resolve roll to avoid reckless behavior or take -1d to all Consort and Sway actions until the end of the score.
  • Note: Such an item would be rare, possibly tied to the ancient magic of Doskvol or the energies unleashed during the Cataclysm.

Dungeons & Dragons (D&D 5e)

Ley Lines of Aggression

  • Wondrous Item, uncommon (requires attunement)
  • Properties:
    • Melee Boost: You gain a +1 bonus to attack and damage rolls with melee weapons within 50 feet of a ley line.
    • Resilient Spirit: When your hit point total is below half, you regain 3 hit points at the start of your turn once per long rest.
  • Special Abilities:
    • Ley Line Burst. Once per long rest, as a bonus action, make an additional melee attack against a creature within reach. The attack deals an extra 1d4 force damage.
    • Fury’s Call. Once per long rest, spend 1 minute in meditation near a ley line to grant you and allies within 10 feet a +2 bonus to damage rolls until the end of your next long rest.
  • Curse:
    • After using “Fury’s Call,” make a DC 13 Wisdom saving throw or be compelled to attack the nearest creature with a melee weapon on your next turn, regardless of allegiance.
  • Note: This would be an artifact of legend, perhaps connected to ancient druidic circles or the planar ley lines of Faerûn.

Knave

Ley Lines of Aggression

  • Magic Item
  • Attributes:
    • Melee Advantage: When within 50 feet of a ley line, +1 to melee attack rolls.
    • Vitality: Regain 1d4 hit points when below half hit points, once per day.
  • Special Abilities:
    • Ley Line Burst: Once per day, after a successful melee attack, make an additional attack dealing extra 1d4 damage.
    • Fury’s Call: Spend one charge (1/day) to meditate for 10 minutes near a ley line, granting +1 to all damage rolls for you and allies within 10 feet until your next long rest.
  • Charge Management:
    • The armband has 1 charge, which replenishes at dawn.
  • Drawbacks:
    • After using “Fury’s Call,” roll under your Wisdom score on a d20 or become overwhelmed with aggression, attacking the nearest target on your next turn.
  • Note: This item would be a rare find, possibly hidden in ancient ruins where ley lines converge or in the hoards of creatures who understand and harness such energies.

Fate (Fate Core)

Ley Lines of Aggression

  • Aspect: “Pulsing with Ancient Ley Line Power”
  • Stunts:
    • Ley Line Burst: Once per session, when you succeed on a melee attack, you can immediately make another attack with a +2 bonus to the roll, representing an extra burst of ley line energy.
    • Fury’s Call: Once per session, after spending a few minutes in meditation near a ley line, you can invoke this stunt to give all allies within reach a +2 bonus to Attack actions for the scene. You must spend a fate point to activate this.
  • Stress:
    • When below half stress, gain one additional stress box, symbolizing the ley line’s life force sustaining you.
  • Drawback:
    • After using “Fury’s Call,” you gain the temporary aspect “Overwhelming Aggression.” Any action not related to combat or aggression requires an extra fate point to overcome this aspect until the end of the scene.

Numenera & Cypher System

Ley Lines of Aggression

  • Artifact
  • Level: 4 (can be adjusted based on game tier)
  • Form: A bronze armband with intricate carvings.
  • Effect:
    • Grants an asset to Might-based tasks involving melee combat when near ley lines or similar energy sources.
    • While below half health, you can recover 3 points of Might or Speed once per day.
  • Depletion: 1 in d6 (for “Fury’s Call”)
  • Special Abilities:
    • Ley Line Burst: Action. Make an additional melee attack that deals +2 damage. Usable once per day.
    • Fury’s Call: Action (1 minute). All allies within immediate range gain +1 to damage for one hour. This ability depletes on a roll of 1 on a d6.
  • Drawback:
    • There’s a chance (1 in d20) after using “Fury’s Call” that you become aggressive, taking -1 to tasks not related to combat for the next hour.

Pathfinder (2E)

Ley Lines of Aggression

  • Item 5Accessory (Armband)Magical, Invested
    • Activate [one-action] Interact; Frequency once per dayEffect Make an additional Strike with a melee weapon. This Strike deals an additional 1d4 force damage.
    • Activate [1 minute] Interact; Frequency once per dayEffect You and allies within 10 feet gain a +2 status bonus to damage rolls with melee attacks for 1 hour.
  • Property Runes:
    • Melee Boost: Gain a +1 item bonus to melee attack rolls when within 50 feet of a ley line.
    • Resilient Spirit: When below half Hit Points, regain 3 Hit Points once per day.
  • Curse:
    • After using the second activation, attempt a DC 17 Will save or become overwhelmed with aggression, attacking the nearest creature on your next turn.

Savage Worlds

Ley Lines of Aggression

  • Artifact, Power Item
  • Weight: 1Cost: Priceless (Legendary)
  • Abilities:
    • Melee Boost: When within a ley line hex or similar magical area, gain +1 to Fighting rolls.
    • Resilient Spirit: When below half Wounds, roll a d6; on a 4-6, heal 1 Wound. Usable once per session.
  • Special Powers:
    • Ley Line Burst: (Action, once per session) Make an additional melee attack with +d6 damage.
    • Fury’s Call: (Action, 1 minute) All allies within a Small Burst Template gain +1 to damage rolls for the next hour. Usable once per session.
  • Hindrance:
    • After using “Fury’s Call,” roll a Spirit check at -2 or become “Bloodthirsty” for the remainder of the encounter, forcing you to attack the nearest enemy rather than focus on tactics.
  • Note: This item would be a relic of great significance, possibly found in ancient ruins or as part of a treasure trove guarded by powerful ley line entities.

Shadowrun (6th Edition)

Ley Lines of Aggression

  • GearRating:* 3*
  • Type: Worn (Armband)Availability: 12RCost: 5,000¥
  • Attributes:
    • Melee Boost: +1 to melee attack rolls when in a magical background count (e.g., near ley lines or mana lines).
    • Resilient Spirit: Gain one additional Condition Monitor box when below half Condition Monitor.
  • Powers:
    • Ley Line Burst: (Complex Action, once per combat) Make an additional melee attack, +1 to damage.
    • Fury’s Call: (1 minute action, once per day) All allies within 10 meters gain +1 to DV on melee attacks for the next hour.
  • Drawback:
    • After using “Fury’s Call,” resist the compulsion to attack the nearest target (Willpower + Charisma [2] test or become aggressive for 1d6 combat rounds).
  • Note: This item would be rare, possibly sought after by magical societies or those who study the ley lines of the Sixth World.

Starfinder

Ley Lines of Aggression

  • Magic ItemLevel:* 5*
  • Price: 3,000 creditsBulk: L
  • Slot: ArmArmor Check Penalty: 0Upgrade Slots: None
  • Abilities:
    • Melee Enhancement: +1 to melee attack rolls when within 50 feet of a ley line or similar magical energy.
    • Life Force: When below half Stamina Points, regain 3 Stamina Points once per day.
  • Activation:
    • Ley Line Burst: (Standard Action, once per day) Make an additional melee attack. This attack deals 1d4 additional force damage.
    • Fury’s Call: (1-minute action, once per day) All allies within 10 feet gain a +2 enhancement bonus to melee damage for 1 hour.
  • Curse:
    • After using “Fury’s Call,” make a Will save (DC = 11 + 1/2 item level) or become aggressive, attacking the nearest creature on your next turn.
  • Note: This item might be an artifact from a planet rich in magical ley lines, perhaps connected to the ancient magic of the Pact Worlds.

Traveller

Ley Lines of Aggression

  • TL: 9Tech Level:* Artifact (Magic tech)
  • Cost: Cr 10,000 (or priceless)Mass: 0.1
  • Worn: Arm
  • Effects:
    • Melee Boost: +1 DM to melee attacks when on a planet with known ley line activity.
    • Resilient Spirit: When below half Endurance, regain 1D Endurance once per day.
  • Special Abilities:
    • Ley Line Burst: (Action, once per day) Make an additional melee attack with +1D damage.
    • Fury’s Call: (1 minute, once per day) All allies within Close range gain +1 DM to melee damage for the next hour.
  • Drawback:
    • After activating “Fury’s Call,” the wearer must pass an INT check (7+) or suffer -1 DM to all social interaction checks for the rest of the day due to aggressive behavior.
  • Note: This would be considered an artifact from a culture deeply connected to ley lines, perhaps from a world where psionics and magic are intertwined.

Warhammer (40k Roleplay, Wrath & Glory System)

Ley Lines of Aggression

  • ArtifactRarity:* Very Rare*
  • Power Level: 3
  • Type: WargearSubtype: Armband
  • Attributes:
    • Melee Mastery: +1 to Weapon Skill when in areas of significant warp or psychic activity (akin to ley lines).
    • Endurance: When below half Wounds, regain 3 Wounds once per session.
  • Special Abilities:
    • Ley Line Burst: (Half Action, once per encounter) Perform an additional melee attack, dealing +1 Damage.
    • Fury’s Call: (Full Action, once per session) All allies within 10 meters gain +1 to Damage on melee attacks for the next hour.
  • Drawback:
    • After using “Fury’s Call,” make a Willpower test (DN 3) or become Frenzied, losing control over your actions for 1d6 rounds.
  • Note: In the grim darkness of the far future, this artifact might be from an ancient xenos race or a relic from the time of the Eldar’s height, connected to the warp’s ley lines.