Tier: 1
Rarity: Common
Roleplay Emphasis: Archivist
Slot: Finger (Ring)
Lore: In the waning fires of the Ember Archive—a now-buried monastery-library beneath the red dust of Zal’Kethet—there existed a lone ring carved from brass reclaimed from forgotten scrollweights, its centerpiece a sliver of obsidian once used to cauterize fire-torn vellum. The lore-keepers whispered that this ring housed a lesser jinn known as Nafis-al-Muqayyad, “the Indexed Flame,” a being who once cataloged the prayers of burning cities. Summoned not through domination but recognition, Nafis agreed to dwell within the ring on one condition: “No word lost shall be left unnamed again.”
Now passed among humble archivists and wordsmiths, the ring whispers when names are near lost, glows when scripts near destruction, and pulses when truth is silenced.
Description: A slender brass ring marked with index-line engravings. Its embedded obsidian shard is etched with looping calligraphic forms visible only in candlelight. The ring warms near written languages, flares briefly when lies are spoken in its presence, and faintly vibrates when important information is at risk of being forgotten.
Stats & Magical Properties:
Passive Magic:
• Script-Warmth: The ring gently warms in proximity to ancient, encrypted, or forgotten texts.
• Lexicon Pulse: +1 to all checks involving the identification of writing, symbols, and languages.
• Silent Reader: Allows the wearer to “hear” silent script—reading any nearby page or etched surface without turning their gaze, once per short rest.
Activable Magic:
• Mnemonic Ember (1/day): Store up to 300 words from a seen or heard passage in memory, retrievable at any time by the wearer. Words are recited in the jinn’s whispering voice.
• Truthflame (1/day): When a statement is spoken within 30 feet, the ring flares softly if any part of the speech conflicts with a previously stored record or direct truth observed by the wearer. Grants advantage or +2 to Insight-based checks for detecting falsehood.
Tags: Archivist, Flamebound, Mnemonic, Truth-Seeker, Forgotten Lore, Finger-Slot, Whisper-Magic, Common Rarity, Tier 1, Cultural Echoes, Symbol Reader, Scriptfire, Ink-Bound, Lorebound, Memory-Etched, Whisper-Sigil, Truth-Touched, Archivist’s Flame, Silent Tongue, Recall‑Jinn, Forgotten‑Watcher
Shops and Trade of Jinn 361 of the Ember-Veined Index in Saṃsāra:
1. Ashscroll Reliquaries (Walled Cities, 110–130 gp)
These are curated private antiquarian shops embedded within archives or legal guildhouses. Tended by knowledge-keepers who exchange rare magical instruments only after thorough testing, these shops specialize in items of documentation, translation, and memory retention. The ring is locked behind whisper-shields and requires a vow of intent before purchase. Negotiations are sometimes conducted in silent written script to honor the jinn within.
2. Caravan of Soft Flames (Traveling Scriptorium, 80–100 gp)
This nomadic tent-market led by scroll-menders and fire-calligraphers appears near colleges or ruins seasonally. Here, the ring is offered during dusk hours, glowing among other flame-touched relics. Buyers must recite a self-authored verse or passage to demonstrate their suitability. Prices are lower, but supply is scarce and irregular.
3. Emberglass Stalls (Desert Border Markets, 60–75 gp)
In regions near sand-lost libraries or shattered domes, rough-cut open-air stalls—run by salt-stained historians and spirit-binders—offer recovered relics with minimal ceremony. The Jinn 361 may appear wrapped in sootcloth, traded quietly for coin or favors. Buyers are warned not to speak lies aloud during the transaction.
4. Hidden Alcoves in University Catacombs (Academic Enclaves, 100–150 gp)
At universities with ancient lineages, old professors or memory monks operate hidden alcove stores beneath the faculty halls. Transactions require recommendations or proof of archival contribution. These rings come with inscribed parchment contracts and personal notes from previous owners.
5. Red-Eyed Vendors in Mirror Markets (Shadow Bazaars, 90–120 gp)
In dreamlike bazaars existing only during high-jinn nights, translucent vendors offer echo-bound relics to those who barter in remembered names. The ring here may be cheaper but tainted—partially bound to foreign tongues or with additional quirks. Negotiation occurs through mirrored reflection, and prices vary wildly based on what memories are traded in kind.
Roleplay Use of Jinn 361 of the Ember-Veined Index in Various Environments (Defense & Offense):
Urban (Walled Cities, Archives, Bureaus)
Defense:
- In bureaucratic courts or archive duels (where truth and record clash), the ring’s Truthflame allows the wearer to detect factual inconsistencies in spoken testimony. It may glow softly during false declarations, providing a social-defense role by unmasking corruption or forgery.
- During interrogations or truth-seeking rituals, the ring can passively alert the wearer to deceit without open confrontation, allowing them to subtly redirect the discussion or seek corroborating evidence.
Offense:
- In political sabotage or academic rivalry, the wearer can use Mnemonic Ember to instantly memorize incriminating documents, secret plans, or arcane formulas without leaving a trace—weaponizing knowledge without theft.
- Roleplaying this might include subversive whispering of memorized facts to sow doubt, destabilize rivals, or bait higher-tier opponents into truth-conflict duels.
Wilderness (Ruins, Forgotten Shrines, Nomadic Camps)
Defense:
- While deciphering ancient tablets or encountering hostile entities with linguistic triggers (like ruins that attack on mispronounced names), the ring may passively reveal glyph meanings or warn against fatal misreads.
- If a trap is tied to verbal components, the Silent Reader passive allows comprehension without vocalization—defending against auditory-triggered mechanisms.
Offense:
- The archivist may use the stored data from Mnemonic Ember to reconstruct activation phrases for ruin-based constructs or weaponized language seals, effectively turning dormant guardians or traps upon their enemies.
- In a confrontation with lore-bound spirits, the ring may aid the archivist in speaking the “True Denial”—an archival form of banishment by reciting forgotten facts.
Underground (Catacombs, Sewer Libraries, Forbidden Vaults)
Defense:
- In dim, silence-mandated places, the Silent Reader allows the user to scan inscriptions, escape directions, or danger glyphs without speaking. This is invaluable where echoes awaken lurking threats.
- The ring might also react to lies spoken in darkness—alerting to possessed allies, shapechangers, or illusions through its sudden heat or glow.
Offense:
- During exploration, the wearer might weaponize Mnemonic Ember to perfectly recite counter-rituals or forgotten seals that unbind locked constructs or disable magical defenses. This becomes a method of exploiting knowledge as a precision strike.
- Against memory-warping magic or psychic intrusion, the ring offers a form of recall verification—ensuring that false information implanted into a group’s mind is challenged and dismantled.
Academic / Diplomatic Settings (Colleges, Forums, Embassies)
Defense:
- The ring’s ability to detect falsehood gives the archivist a vital role as an impartial verifier in sensitive talks. When diplomacy hinges on accuracy, the wearer can ensure records and claims are honored as remembered.
- It may also prevent the sabotage of treaties through miswritten or mistranslated clauses by passively highlighting altered script or suspect texts.
Offense:
- The archivist could publicly expose a lie spoken by a figure of power—triggering the ring’s glow to cast suspicion or even ignite formal duels.
- It also allows the wearer to subtly disarm misinformation campaigns by quietly planting verified, memorized texts in the hands of dissenting scholars.
Stealth / Espionage / Assassination (Shadow Missions, Covert Operations)
Defense:
- While acting under disguise or false documentation, the ring can passively react to forged text or falsehoods, alerting the wearer before they commit to a lie or expose themselves.
- Stored knowledge grants immunity to document loss—important in enemy territory where scrolls might be seized.
Offense:
- Used offensively, the ring empowers a character to memorize enemy plans, compromise blackmail records, or leak dangerous truths under an assumed identity—all without needing to carry physical documents.
- Truth-triggered responses may also be used to disrupt enemy interrogation or seed doubt in allies of the target.

Perception of Activation:
User’s Perspective
Sight:
The obsidian shard at the center of the ring shimmers with faint, curling glyphs—like lines of text drifting across a mirrored surface, only visible at angles or by candlelight. Each movement of the hand causes the engraved ring-band to pulse softly with emberlight. When a lie is spoken nearby, the shard briefly flares red, as though a page were scorched at the edge.
Sound:
No true sound is heard, but the user perceives a subtle rustle—like turning parchment—whenever nearby written language is present. If vital information is at risk (such as the loss of a secret, forgotten lore, or destruction of a record), a single low chime echoes in the mind, without physical source.
Touch:
The ring warms almost imperceptibly when close to inscriptions, scrolls, or even symbolic carvings. During activation, it vibrates in a slow, heartbeat-like rhythm, syncing with the user’s focus. When touched to script the user cannot read, it grows briefly hot, urging attention.
Smell:
A dry, warm scent arises—aged paper, faint ash, and old ink—especially when around magical texts or verbal deception. The smell intensifies near forgeries or when text is magically concealed.
Taste:
The back of the tongue tingles with a coppery ink-flavor during use, similar to the sensation of reading aloud for hours. If a lie is detected, a sharp bitterness floods the mouth for a moment, as though biting into burned vellum.
Extra-Sensory Perceptions:
- Lexical Resonance: The user becomes aware of the “weight” of nearby words. Important documents seem to press against their awareness, while forgotten or hidden ones feel hollow or displaced.
- Truth-Snap: Lies spoken in range cause a cold pinpoint pressure behind the eyes—a sensation of contradiction made physical.
- Memory Threading: When engaged with critical information, the user can feel whether something is missing from their internal recall, like a book with a torn page—prompting investigation or note-making.
Positives:
- Heightened perception of truth, written language, and forgotten lore.
- Empowered memory retention and recall.
- Protects user from being misled by omission or scripted deception.
Negatives:
- Mental fatigue if surrounded by lies or broken texts for extended periods.
- Can cause obsessive focus when sensing “something lost.”
- If ignored, the ring may vibrate or burn slightly, demanding acknowledgment of hidden truths.
Observer’s Perspective
Sight:
To others, the ring glows subtly in darkness or firelight, its glyphs dancing with golden-red shimmer when near inscriptions. When a falsehood is spoken, the flare is visible—a quick red pulse from the obsidian shard. Some say the glyphs momentarily writhe like live ink.
Sound:
Observers hear nothing unusual unless attuned to spiritual or magical frequencies—in which case, they might detect brief flicks of parchment or the creak of library shelves.
Touch (if held):
To anyone else, the ring feels cool and inert—until they hold it near text or deception, when it grows sharply warm and pulses once. If forced onto a liar’s finger, it will remain hot and throb unpleasantly until removed.
Smell:
Observers may notice a sudden whiff of singed ink or charred wax when lies are spoken nearby—especially during tense conversations or while reading questionable scrolls.
Extra-Sensory Perceptions:
- Some sensitive individuals may see wisps of script coiling around the user’s hand or sense a tug toward lost texts.
- Spirits of knowledge or memory may become more alert or respectful when in the presence of the ring’s bearer.
Positives:
- Encourages silence and truth in shared spaces.
- Reinforces the authority of the wearer during documentation, historical analysis, or questioning.
Negatives:
- May unnerve others who notice it flare during conversation.
- Some may fear its ability to silently expose lies and avoid interacting with the wearer entirely.
The Jinn 361 of the Ember-Veined Index does not shout—its power lies in what it notices, what it remembers, and what it refuses to forget.
Crafting Recipe: The Indexed Flame of Whispered Memory
“To bind knowledge with fire is to make silence loud, and forgetfulness flee.” — Etched in silver at the mouth of the Ember Archive Vault, Zal’Kethet
Materials Needed
- Brass Filament of Quiet Archives (1)
• Salvaged from the spine-clasps of a closed library, still faintly magnetized with silence.
• Must have aged at least 77 years in an undisturbed collection or scroll stack. - Obsidian Memory-Shard (1)
• Shard of volcanic glass from a site of recorded tragedy or long-lost knowledge (such as a burned archive or sunken scriptorium).
• Must be untouched by sunlight since retrieval. - Jinn-Ash Ink Compound (1 vial)
• Made from incinerated vow-parchment, ceremonial black myrrh, whisperlily oil, and powdered bone-char from a scholar’s quill.
• Used to inscribe the shard with looping memory-script that only reveals under candlelight. - Tongue-Soot (Pinch)
• Collected from extinguished ritual braziers used in oath-swearing or funerary recitations.
• Serves as binding agent between the spirit-thread and written truth. - Thread of Unspoken Thought (1 strand)
• Harvested from a Dream-Silencer’s veil or a mind-warded monk’s meditative relic.
• Anchors the mnemonic spirit to silence, preventing unwanted outbursts or misfires.
Tools Required
- Whisper-Etching Awl
• Etches looping jinn-script into volcanic surfaces using flame-laced ink without sound. - Gilded Ring Mandrel
• Used to shape and align brass ring bands to hold memory-bearing shards. - Candle of the Remembering Breath
• Burns with steady, unscented light. Required to reveal the script for final attunement check. - Memory Loop Tongs
• Precision tools for bonding spiritual and mnemonic elements without scarring the shard.
Skill Requirements
- Arcane Crafting (Rank 1)
To manage the spirit-thread binding and glyph integrity under flame. - Scribing or Calligraphy (Rank 1)
Needed to accurately apply looping mnemonic glyphs along the obsidian shard using Jinn-Ash Ink. - Linguistics or Lore (Rank 1)
Required to select a “primary memory key”—a word or truth that the ring will preserve and resonate with. - Jinn Handling or Spirit Negotiation (Rank 1)
To make a non-verbal pact with the memory-bound jinn before final sealing.
Crafting Steps
- Forge the Band:
Melt and shape the Brass Filament around the Gilded Ring Mandrel under ritual flame. Inlay index-line engravings symbolizing “Memory,” “Falsehood,” and “Silence.” Allow it to cool surrounded by closed, unwritten books. - Prepare the Shard:
Clean the Obsidian Memory-Shard with whisperlily oil. Using the Whisper-Etching Awl and the Jinn-Ash Ink, inscribe the calligraphic glyphs for Retention, Truth, and Witness. Let dry in a sealed cabinet for 3 hours beside a lit Candle of the Remembering Breath. - Bind the Memory Spirit:
Wrap the Thread of Unspoken Thought three times around the shard and pass the entire piece through a ring of Tongue-Soot while holding a silent breath. The jinn will “feel” this offering and, if the script is pleasing, bond willingly. If not, the ink fades to grey and the process must be restarted with different glyph phrasing. - Final Mounting:
Use Memory Loop Tongs to affix the shard to the cooled brass band. The ring must be turned thrice while whispering the chosen memory key mentally. Do not speak it aloud. If successful, the shard will emit a brief warmth and the script will flicker under candlelight. - Attunement Check:
Place the ring beside a written falsehood. If it flares red or grows warm, the spirit has bound correctly. If inert, a step has failed—typically script symmetry or spirit rejection.
Estimated Time Required:
• Preparation and Shaping: 2–3 hours
• Inscription and Spirit Invitation: 3–4 hours
• Binding and Attunement: 2 hours
Total Crafting Time: 7–9 hours (not including gathering rare materials)
Failure Conditions:
- Incorrect or rushed inscriptions cause the shard to go dull, unable to hold the jinn.
- Attempting to bind without silent observance offends the spirit, leading to flickering instability or spontaneous script burn.
- If the chosen memory key is a known lie, the ring will reject the user, heating sharply and leaving an ink-like brand on the palm for one night.
The ring born of this rite will carry the breath of vanished truths and serve its bearer as a silent custodian of language, memory, and truthfire.
Whisper of the Ember-Scribe
Lo! Hear now, from dusty leaf and broken tongue, the tale of Tāz-Mura, Keeper of the Inkless Fire, from a scroll once thrice-read and lost again, buried ‘neath black ash of silence.
In year when sky burned red for three moons and the archivists of the Black Shelf forgot their own names, there lived a lesser-scribe of candle-ink called Tāz-Mura. Not mighty in rank, nor decorated with seals, she dwelt in the deep under-vaults where forbidden ledgers were shelved beside the bones of truth-tellers. Her hands were inked black, not with titles but with forgetting.
It was in the Fourth Hour of Unspeaking, during the reign of the Sleep-Sultan of Mirqualom, that a flame without fire came to her. Not a torch, but a murmur in the inkpot, a ripple upon the parchment’s breath. From the ashes of three misspoken truths and one vow broken in shadow, the jinn Azahram the Ember-Veined awoke. No summon called him; no scroll bore his seal. He came, it is said, for her silence.
“Will you house me in ring or in throat?” asked Azahram, his voice curling like unburned script.
“Neither,” said Tāz-Mura, “but if you settle in my finger, I will remember you forever.”
Thus was forged the ring now known in whispered catalogues as the Jinn 361 of the Ember-Veined Index, though none dare write its truest name. It was wrought from brass once worn by the judge of forgotten cities, and a sliver of obsidian found wedged between the teeth of a lying king.
With it, Tāz-Mura walked unburned into the Hall of Thousand False Decrees, where truths were unspoken and punishments written in reverse. She pointed her ring at the wall of edicts, and one by one, they caught fire—not a raging blaze, but a remembering flame. What had been twisted bent back. What had been hidden surfaced like bones in drought. The jinn within flared with every uncoiling truth.
The High Archivists, afraid of what her ring might reveal in their own accounts, cast her into the Pit of Quieting. Yet even in the stone depths, she wrote—no ink, no script, but memory burned into the very rock.
A thousand years after her silence, her prison was found to be a library of truths none remembered writing.
And the ring? Lost. Or perhaps passed on in whispered breath between scribes who never forget.
Moral of the Story: A truth spoken aloud may be silenced, but a truth remembered burns longer than fire.
Suggested conversions to other systems:
Call of Cthulhu 7th Edition
Item Name: Jinn 361 of the Ember-Veined Index
Type: Mythos Artifact (Common)
Slot: Finger
Sanity Loss: 0/1d2 when activated during a lie
Skills Affected: Library Use +10%, Occult +5%, Language (Ancient) +10%
Passive Effects:
– While worn, the ring warms near written language and causes the wearer to feel a subtle pulse when near significant texts or inscriptions.
– Grants an automatic bonus die to Library Use rolls made to uncover forgotten truths or determine document authenticity.
Active Effects:
– Whispers of Ink (1/day): When a lie is spoken within 10 ft, the obsidian shard glows red and the user makes a Hard Psychology roll to detect deception.
– Flare of Memory (1/session): Automatically recall any previously seen text, even if briefly glimpsed. Requires INT roll to commit it permanently.
Drawbacks:
– Causes discomfort and headaches if worn in rooms filled with contradictory or forged texts.
– Requires POW 50+ to resist an occasional compulsion to “correct” misinformation aloud.
Blades in the Dark
Item Name: Jinn 361 of the Ember-Veined Index
Item Type: Fine Arcane Implement
Load: 0 (counts as 1 when active)
Passive Abilities:
– While worn, the ring glows faintly when near deceit or forgotten knowledge.
– Gain +1d on Study rolls involving ancient or hidden documents.
– When engaging in social deception or interrogation, gain potency when exposing lies or mistruths.
Active Use (Requires 1 Stress):
– Truthflare: Force an NPC to hesitate or stammer if they lie. You gain improved effect on a Command or Sway action.
– Mnemonic Flame: Once per score, instantly recall a lost or altered detail with perfect clarity.
Quirk:
– May begin to “correct” historical documents compulsively if carried too long.
Dungeons & Dragons 5th Edition
Item Name: Jinn 361 of the Ember-Veined Index
Wondrous Item (Ring), common (requires attunement)
Slot: Finger
Passive Effects:
– While attuned, the ring vibrates softly when within 10 feet of a written lie or magically altered text.
– Gain advantage on Investigation checks related to written or spoken truth, forgery detection, or memory recall.
Active Abilities:
– Emberflash (1/day): As a reaction when a creature lies within 30 ft (and you can hear it), cause the ring to flare. Target must succeed on a DC 13 Charisma save or be visibly shaken, granting you advantage on Insight checks against them for 1 minute.
– Archive Glance (1/day): Touch a surface with writing; once per long rest, you can perfectly recall the text, even if erased.
Curse (Dormant):
– Wearing the ring in a zone of total falsehood (like illusion-covered ruins) causes minor psychic discomfort (DC 10 Wis save or become disoriented for 1 round).
Knave
Item Name: Jinn 361 of the Ember-Veined Index
Type: Wondrous Ring (Common)
Slot: 1 Item Slot
Effect:
– The ring glows when lies are spoken nearby and warms when near ancient texts.
– When examining written documents, you automatically succeed on Intelligence saves to detect forgeries or inconsistencies.
– Once per day, you may recall a page of writing you’ve seen in the past week as though it were in front of you.
Drawback:
– Wearing this ring causes unsettling dreams of burning libraries and forgotten names. After each long rest, make a Will save or take -1 to Intelligence tests until noon.
Fate Core System
Item Name: Jinn 361 of the Ember-Veined Index
Aspect: Memory-Bound Ring of Truthfire and Forgotten Ink
Passive Benefits:
– Grants a +2 bonus to any Lore, Investigate, or Empathy roll involving ancient scripts, forgotten records, or detecting lies.
– While worn, the ring glows near falsehood or when memory is being tampered with (GM compels or invokes possible).
– The wearer may create an Advantage called “Truth Revealed by Flame” once per scene without a Fate Point, provided the scene involves deception or suppressed knowledge.
Activable Ability (Costs 1 Fate Point):
– Emberflare of Remembrance: Instantly recall a single truth, phrase, or piece of writing witnessed earlier, even if magically erased or altered. Creates an Advantage with two free invokes.
Compel Opportunities:
– The ring occasionally urges the user to speak up when lies are told, potentially creating social complications.
– Unsettling dreams of burning books or forgotten truths may cause narrative stress.
Numenera / Cypher System
Item Name: Jinn 361 of the Ember-Veined Index
Level: 3
Form: Slender brass ring with obsidian shard
Rarity: Common Artifact
Depletion: 1 in 1d20 (per major use)
Passive Abilities:
– While worn, the ring detects nearby lies and vibrates gently near old texts or dying knowledge.
– +1 asset on any Intellect-based task involving identifying old languages, assessing written deception, or recalling information.
Active Abilities:
– Ember Glance (1/day): Recall any single passage of writing seen in the past month as if viewed again.
– Truthpulse (1/day): Expose a lie spoken within 10 ft. Target must make an Intellect defense roll vs. Difficulty 3 or lose an action due to sudden guilt or hesitation.
Drawback:
– Long-term use may seed mild compulsion to “correct” misinformation or hallucinate forgotten truths.
Pathfinder 2nd Edition
Item Name: Jinn 361 of the Ember-Veined Index
Item Type: Worn Magic Item – Ring
Level: 2
Rarity: Common
Price: 30 gp
Usage: Worn (ring); Bulk: —
Activation: 1 Action (Envision) or Passive
Passive Effects:
– While worn, the ring detects falsehoods: once per hour, you gain a +2 item bonus to Perception checks to Sense Motive or detect lies.
– You gain a +1 item bonus to Recall Knowledge (Ancient Lore or Linguistics-related topics).
– The ring grows warm near aged writing or concealed truths.
Active Ability – Truthflare (1/day):
– When activated as a reaction to hearing a lie, the ring flares briefly. The target must succeed a Will save (DC 15) or take a –1 status penalty to Deception and Diplomacy checks for 1 minute. If critically failed, the target is also Frightened 1.
Drawback:
– Wearing the ring in areas filled with intentionally deceptive writing causes mental fatigue (-1 penalty to Intelligence-based checks for 1 hour).
Savage Worlds (Adventure Edition – SWADE)
Item Name: Jinn 361 of the Ember-Veined Index
Type: Magical Item – Ring
Rarity: Common
Tier: Novice
Slot: Finger
Passive Effects:
– The wearer gains +1 to Common Knowledge rolls involving written language, records, or lies.
– Whenever someone within 5” lies audibly, the ring vibrates and glows softly—allowing a Notice check at +2 to detect the deception.
Powers:
Detect Lie (1/day) – Functions as the Detect/Conceal Arcana power but flavored to detect falsehood instead of magic. Costs 2 Power Points.
Total Recall (1/week) – Once per week, the user can perfectly recall any piece of writing previously seen, even if altered or destroyed. This may substitute for a Research or Smarts-based roll.
Drawback:
– On a Critical Failure on any Smarts-based roll while wearing the ring, the user becomes briefly overwhelmed by intrusive truths or forgotten knowledge (Distracted for 1d4 rounds).
Shadowrun (6th Edition)
Item Name: Jinn 361 of the Ember-Veined Index
Category: Awakened Gear – Magical Focus
Type: Worn Ring (Passive Detection / Active Utility)
Availability: 4
Cost: 1,200¥
Foci Rating: 1
Restriction: Legal
Attunement Required: Yes (Enchanter or Adept Tradition)
Game Effects:
– When worn and attuned, grants +1 dice to Assensing tests involving arcane writings, forgery detection, or magical lie detection.
– Ring passively glows faintly when someone within 3 meters tells a deliberate lie (subject to a Threshold 2 Intuition + Magic Test).
– Recall Script (Free Action, 1/hour): Instantly remember any document, glyph, or sigil seen in the last 48 hours with perfect clarity.
Drawback:
– Wearing the ring while in proximity to fabricated records or magical falsehoods (e.g., Illusion spells) may cause visual hallucinations or background count fluctuation (GM’s discretion).
Starfinder
Item Name: Jinn 361 of the Ember-Veined Index
Item Type: Magic Item – Ring
Level: 2
Price: 850 credits
Slot: Ring Slot (1 of 2)
Usage: Passive (constant); Activated (1/day)
Passive Properties:
– Grants a +2 insight bonus to Culture checks to identify ancient texts or obscure knowledge.
– While worn, the ring emits a soft pulse of heat when within 30 ft of written lies or altered records.
– Wearer gains +2 on Sense Motive checks to detect falsehoods while within 10 ft of the speaker.
Activable Property – Cognitive Ember (1/day):
– As a swift action, recover a perfectly detailed mental image of a page, glyph, or linguistic sequence you’ve seen within the last 24 hours. The image remains in your visual memory for 1 hour, granting a +4 bonus on checks to decipher or recall it.
Drawback:
– If used in areas dominated by misinformation (e.g., propaganda hubs), wearer suffers –1 to Will saves for 10 minutes due to informational dissonance.
Traveller (Mongoose 2e)
Item Name: Jinn 361 of the Ember-Veined Index
Item Type: Advanced Tech – Ancient Relic
Tech Level: TL 12
Mass: Negligible
Cost: Cr 15,000
Slot: Worn Item (Finger)
Traits:
– Grants DM+1 to Electronics (Computers), Investigate, or Language when dealing with archaic or encrypted documents.
– When a deceptive statement is made within 3 meters, the wearer receives a Difficulty 6 INT check to sense unease or heat from the ring.
– Once per day, the wearer may automatically succeed on a Recall Knowledge-type INT test related to a previously read document.
Limitations:
– Long-term use has a 1 in 6 chance (per week) of inducing vivid dreams of fire and forgotten languages, imposing a –1 DM penalty to all INT-based checks the next day unless a successful END check is made.
Warhammer Fantasy Roleplay (4th Edition)
Item Name: Jinn 361 of the Ember-Veined Index
Item Type: Magical Trinket (Common Magical Item)
Encumbrance: Negligible
Rarity: Scarce
Value: 16 GC
Slot: Ring/Finger
Passive Magical Effects:
– Gain +10 to Language (Any) and Lore (History or Forbidden) checks when referencing written materials.
– Detects lies passively: when within earshot of a falsehood, the ring glows briefly, and wearer may make an Easy (+40) Intuition Test to recognize the deceit.
– Emits warmth when within a few feet of forgotten or hidden texts.
Activable Magical Effect – Truthflare (1/day):
– When a lie is spoken nearby, the wearer may force the speaker to reroll any Fellowship-based test they made in that moment. They must use the second result. Additionally, the wearer gains +10 to any follow-up Intimidate or Gossip check related to the incident.
Drawback:
– If worn too long without engaging with written knowledge (e.g., 7 days), the wearer gains 1 Corruption as the ring becomes “hungry for truth.”
