Appearance: The item appears as a small, intricate orb of opalescent glass with runic engravings that shimmer in a rainbow of colors when caught in the light. It is small enough to fit into the palm of your hand and is cool to the touch.
Lore: Crafted by the Illusionist Aramin, who specialized in connecting the threads of affinity among sentient beings, this orb was designed to forge understanding and connections. In the hands of the right person, it serves as a powerful tool to bridge divides and mend relationships.
Stats:
- Weight: 0.5 lbs
- Rarity: Common
- Tier: 1
- Activation: As an action or equivalent in various systems
- Range: 10-foot radius
Roleplay: Characters should engage in detailed roleplay when activating the orb, drawing upon their personal experiences and feelings towards the intended targets. Success may result in a stronger and more effective illusion.
Costs:
- Monetary: 50 gold or equivalent
- Material: Requires recharge with Illusory Essence, available for 20 gold or equivalent
- Cooldown: One-time use before recharge is needed
Magics:
- Effect: Creates a shared illusion among creatures within range, based on their collective experiences and affinities.
- Duration: Lasts for 1 minute or until the illusion is disbelieved.
Tags: Illusion, Emotional, Area of Effect
Defense and Offense in Different Environments:
- Urban: In an urban setting, this orb could be used defensively to forge a sense of camaraderie among a group of strangers, thereby deflecting any aggressive or harmful intentions. Offensively, it can sow confusion by projecting a false affinity, allowing for a strategic advantage.
- Wilderness: In the wilderness, it could be used to create a sense of affinity between the characters and wild creatures, effectively preventing an attack. Offensively, it could be used to manipulate predators into attacking other threats.
- Dungeon: In a dungeon, it can be used to create illusions that make it difficult for enemies to differentiate between friend and foe, providing a defensive advantage. Offensively, it could disorient enemies by making them perceive allies as threats.
- Political: In a more social or political setting, this could be used to foster connections between parties who might otherwise be at odds, acting as a powerful defense against social strife. Offensively, it could be used to feign alliances, thereby undermining political opponents.
By affecting the perception of affinity, the Spatial Illusion 67 of Affinity offers a versatile tool for both social and combat situations.

Perception of Senses:
- Sight:
- What is Perceived: A glowing aura surrounding beings and objects within the illusion’s radius.
- Description: Creates a calming, radiant light that makes individuals appear more appealing.
- Positives: Enhances trust and fosters a sense of affinity.
- Negatives: May cause momentary distraction or blinding.
- Hearing:
- What is Perceived: Soft, harmonious tones or music.
- Description: Instills a sense of unity and peacefulness.
- Positives: Promotes a calm and collective decision-making environment.
- Negatives: May mask important auditory cues or warnings.
- Smell:
- What is Perceived: The comforting aroma of familiar scents like home-cooked meals or fragrant flowers.
- Description: A smell that evokes nostalgia or a feeling of belonging.
- Positives: Reinforces the emotional connection between beings.
- Negatives: Could trigger unpleasant memories or allergies.
- Touch:
- What is Perceived: A comforting warmth or gentle pressure, akin to a hug.
- Description: Feels like being enveloped in a soft embrace.
- Positives: Provides emotional reassurance and safety.
- Negatives: Might be uncomfortable or intrusive for some individuals.
- Taste:
- What is Perceived: A sweet or savory taste lingering in the mouth.
- Description: The taste adds to the overall comforting and familiar environment.
- Positives: Enhances mood and may suppress feelings of hunger or discomfort.
- Negatives: Can distract from other important sensory information.
- Extra-Sensory Perceptions:
- Empathy:
- What is Perceived: Heightened sensitivity to others’ emotions.
- Description: Users may feel emotionally linked or synced with those around them.
- Positives: Aids in mutual understanding and communication.
- Negatives: May lead to emotional overload or confusion.
- Sixth Sense:
- What is Perceived: A vague but powerful sense of collective well-being or impending doom.
- Description: Heightens instincts about the immediate environment or situation.
- Positives: Provides a quicker reaction to changes in the environment.
- Negatives: Can be overwhelming and lead to indecision or paranoia.
- Empathy:
Recipe:
- Ingredients:
- 1 Opalescent Glass Sphere (3 inches in diameter)
- 5 drops of Illusory Essence
- 1 pinch of Moonlit Dew
- Runic Inks in a spectrum of colors
- 1 strand of hair from a Sylph or similar magical being for emotional resonance
- Steps:
- Begin by carefully inscribing the intricate runes onto the opalescent glass sphere using the runic inks. These runes form the foundation of the illusion.
- While the ink is drying, prepare an infusion of the Illusory Essence and Moonlit Dew in a small cauldron or potion vial. Stir clockwise under the light of a waning moon to focus the blend.
- Carefully dip the strand of hair into the infusion, imbuing it with the liquid’s magical properties.
- Insert the imbued strand of hair into the hollow of the glass sphere. Seal it carefully.
- Anoint the runic inscriptions with the remaining infusion. As you do this, focus your magical energy into the runes, activating their latent magical abilities.
- Finish by conducting a minor binding spell to lock all the magical elements in place, ensuring the orb is ready for use.
The crafted orb is now primed for its spatial illusion capabilities, providing a potent combination of sensory and extra-sensory experiences aimed at promoting affinity.
Tale of Sphere of Kindred Souls
Long-before times, a Sphere was. Created by mage so-old name forgotten. Mage, wise but lonely, sought union of community. Sphere, his tool. His handiwork brilliant but tangled, like webs of spider but shining with glow of full-moon.
Sphere hidden in place where many beings come, go. Marketplace? Gathering of tribes? Unknown now. When beings close, see Sphere, a pull feel they. Trust sprout, like seedling through soil dark. Dealings peaceful, share fire and tale. But, not all good.
A wicked soul, envious, decide Sphere too much, too potent. Pluck it away, hide in chamber dark, where no light, no trust, only echoes. Wicked soul joy in power, but alone. Soon find, Sphere not glow. No affinity radiate. The wicked one confuse.
Mysterious mage, somehow know. Appear in chamber, retrieve Sphere. “Not for one. For many,” say he, like riddles from beyond the time. Wicked one left ponder in dark. Sphere return, light restored, union flow like river once-more.
Moral: Unity born of shared light, not hoarded in darkness. Sphere, tool of community, wilt in grasp of selfishness.
Suggested conversion to other systems:
Call of Cthulhu
Sphere of Kindred Souls
- Type: Magical Item
- Effect: When activated, gives a bonus of +20% on Persuade and Charm skill rolls to everyone within a 10-foot radius. Lasts 5 minutes.
Dungeons & Dragons 5e
Sphere of Kindred Souls
- Wondrous Item, common
- Requires Attunement
- While attuned to this item, you can use an action to emanate an aura of affinity. For the next minute, all creatures within a 10-foot radius have advantage on Charisma-based skill checks.
- Charges: 3, replenished at dawn.
Knave
Sphere of Kindred Souls
- Type: Magical Orb
- Effect: When held, all within a 20-foot radius receive +2 on all reaction rolls.
Numenera & Cypher System
Sphere of Kindred Souls
- Type: Cypher
- Level: 1d6
- Effect: For the next 28 hours, increases the positive interactions among a group. +1 to all social interaction tasks within immediate range.
Pathfinder 2e
Sphere of Kindred Souls
- Wondrous Item 1
- Usage: Held in 1 hand
- Activate: Single Action, Interact
- All allies within a 10-foot emanation gain a +1 status bonus to Charisma-based checks for 1 minute.
Savage Worlds
Sphere of Kindred Souls
- Type: Magical Item
- Effect: Activating the sphere grants all within a Medium Burst Template a +2 Charisma for 3 rounds.
Shadowrun
Sphere of Kindred Souls
- Type: Magical Focus
- Force: 3
- Effect: Adds +3 dice to all Social Tests for all beings within 3 meters for 3 minutes.
Starfinder
Sphere of Kindred Souls
- Item Level: 1
- Type: Hybrid Item
- Effect: All allies within 10 feet gain a +1 morale bonus to Diplomacy and Bluff checks for 1 minute.
Warhammer Fantasy Roleplay
Sphere of Kindred Souls
- Type: Arcane Object
- Effect: Grants +10 Fellowship to the holder and all allies within 4 yards for the duration of one encounter.
