Spatial Illusion 47 of the Roaring Tempest

What the Item Looks Like: The item is a spherical glass orb, roughly 0.2 meters in size, filled with swirling winds and miniature thunderclouds that seem to be perpetually in motion.

Lore: Created by the storm mage Kaelora, who was famous for her temper as much as her brilliance, the Roaring Tempest was intended to be a weapon for frontline warriors. Kaelora despised subtlety; she believed that illusions should not just deceive but dominate and overwhelm. Thus was born this artifact, capturing the essence of a storm within a transparent sphere.

Stats:

  • Range: 20 meters
  • Duration: 2 minutes
  • Illusion Limit: 1 sense per Tier

Slot: Held in hand or can be attached to a belt.

Roleplay: To activate this item, the user has to shake it aggressively and utter the command phrase “Unleash the Tempest!” Roleplay for this item often involves loud, confrontational behavior to mirror the nature of the storm contained within.

Costs:

  • Activation Cost: 10% of user’s current mana energy (minimum = 1)
  • Material Cost: Crafted from special enchanted glass that costs around 50 gold pieces.

Magics:

  • Sensory Impact: Sound (Tier 1)
  • Power Level: Moderate damage potential
  • Mechanic: Enemies within range must pass a willpower check or become disoriented and take minor sonic damage.

Tags: Illusion, Aggressive, Elemental

Defensive Use: In defensive scenarios, this item can be used to create a disorienting barrage of sounds like thunderclaps and howling winds, forcing enemies to hesitate or even retreat. This can be especially useful in choke points, narrow corridors, or when protecting a fortified position.

Offensive Use: Offensively, the Roaring Tempest serves to break enemy lines or sow confusion in their ranks before an assault. The user might rush toward the enemy and activate the item, producing a cacophony that disrupts their cohesion, making them easy targets for follow-up attacks. The item is particularly useful in open fields or spaces where sound can travel unobstructed.

The Roaring Tempest is a weapon that embodies the aggressiveness of its creator and the storm it encapsulates, offering its wielder a way to dominate the battlefield through illusionary yet palpable might.

Perception of Senses

  • Sight
    • What is Perceived: Flashes of light, resembling lightning.
    • Description: Anyone looking at the activated area will see what appears to be flashes of lightning darting across their field of vision.
    • Positives: Adds an additional layer of disorientation, potentially blinding enemies temporarily.
    • Negatives: Flashing lights could also affect allies if not careful.
  • Hearing
    • What is Perceived: Thunderclaps and howling winds.
    • Description: The air fills with the deafening sound of a storm, complete with thunder and wind.
    • Positives: Disorients and potentially stuns enemies, making them easier to engage.
    • Negatives: Loud enough that it may also disrupt communications among allies.
  • Smell
    • What is Perceived: Ozone and damp air.
    • Description: The smell of a storm, wet earth, and the electric tinge of ozone fill the area.
    • Positives: Adds to the realism of the illusion, potentially further disorienting enemies.
    • Negatives: Strong smells may also be distracting for allies.
  • Taste
    • What is Perceived: A metallic tang, similar to the taste experienced during a thunderstorm.
    • Description: A fleeting taste that mimics the electrified air of a storm.
    • Positives: Adds depth to the illusion and increases the chance of enemies being disoriented.
    • Negatives: The taste can be distracting and unpleasant for both friend and foe.
  • Touch
    • What is Perceived: Sudden changes in air pressure and temperature.
    • Description: A feeling of the air getting heavy, as if a storm is truly approaching.
    • Positives: Further adds to the illusion’s realism.
    • Negatives: Sudden temperature changes could potentially cause minor discomfort to allies.
  • Extra-sensory Perception 1: Sense of Direction
    • What is Perceived: Disorientation in spatial awareness.
    • Description: A mystical disruption in one’s sense of direction, making it difficult to navigate.
    • Positives: Can make it more difficult for enemies to coordinate or escape.
    • Negatives: Can also disorient allies if they are caught in the area of effect.
  • Extra-sensory Perception 2: Magical Sensing
    • What is Perceived: A surge of elemental energy.
    • Description: Anyone with the ability to sense magical energies will feel a sudden surge akin to a magical storm.
    • Positives: Could cause magical beings or practitioners to be momentarily confused or hesitant.
    • Negatives: Skilled magic users may recognize the illusion for what it is.

Recipe for Crafting Ember Mirage

  • Ingredients:
    • A glass orb made of Tempest Glass, a rare enchanted material.
    • Essence of a Thunderstorm, captured in a vial.
    • A Wind Wisp, contained.
    • Three drops of Aether.
    • One Phoenix feather.
  • Steps:
    • Enchant the Glass: Begin by casting a containment spell on the Tempest Glass orb, preparing it to hold elemental forces.
    • Infuse the Thunderstorm: Carefully pour the Essence of a Thunderstorm into the orb while chanting the incantations to bind it to the glass.
    • Add the Wind Wisp: Release the Wind Wisp into the orb, where it will merge with the Thunderstorm Essence.
    • Aether Drops: Add three drops of Aether into the orb to act as a stabilizing agent for the elemental forces within.
    • Phoenix Feather: Stir the mixture with a Phoenix feather. The feather will disintegrate, imbuing the orb with its essence.
    • Seal and Bind: Finally, chant the sealing spell to close the orb and bind the elements inside securely.

Crafting the Ember Mirage requires both elemental and illusionary mastery, a skilled hand, and a brave heart willing to harness the wild forces of nature into a small, contained space.

Tale of Kaelora and Orb of Roaring Tempest

Long times ago, Kaelora, great mage of storm, angry at sky and world. She not like sneaky tricks of other mages. She say, “Storm not hide, storm roar!” She want make artifact of loud and strong.

Kaelora find Tempest Glass, it rare, it hard. She catch Thunderstorm Essence in tiny jar. She speak to wind, make Wind Wisp friend, trap in another jar. She find Aether, from air high where birds not fly. She also find Phoenix feather, bird of fire and rebirth. She put all in orb.

Kaelora shake orb, she shout, “Unleash Tempest!” Then, big sound! Wind howl! Light flash! Enemy run or fall. Kaelora laugh, but her laugh lost in roar of own creation.

But soon, Kaelora feel alone. Roaring Tempest scare friend and foe. No one stay near, all fear the storm in glass. Kaelora strong but lonely, keep orb close but people far. Until end, she powerful and alone.

Moral of Story: Power of storm mighty, but storm not choose friend or foe. It just roar. Same for those who wield it. They strong, but might push all away.

Suggested conversion to other systems:

Dungeons & Dragons 5e

Name: Spatial Illusion 47 of the Roaring Tempest

  • Type: Wondrous Item
  • Rarity: Common
  • Slot: None
  • Requires Attunement: No
  • Roleplay: Designed for aggressiveness, the user is encouraged to shout incantations in a boisterous voice to activate the item.
  • Magics:
    • Activation Word: “Unleash Tempest!”
    • Range: 30 feet
    • Area: 15-foot radius
    • Duration: 1 minute
    • Save: Wisdom DC 12 to disbelieve the illusion
  • Tags: Illusion, Elemental, Area Effect
  • Mechanics:
    • Enemies in the area must make a Wisdom saving throw or be stunned for 1 round.
    • Allies in the area must make a Wisdom saving throw or be deafened for 1 round.

Pathfinder 2e

Name: Spatial Illusion 47 of the Roaring Tempest

  • Item Level: 1
  • Price: 50 gp
  • Bulk: L
  • Traits: Illusion, Consumable
  • Roleplay: Requires assertive incantations to channel the elemental forces within.
  • Magics:
    • Activation: One Action (Verbal)
    • Range: 30 feet
    • Area: 2 burst
    • Duration: 1 minute
    • Save: Will DC 15
  • Mechanics:
    • Enemies within the area are dazzled for 1 round and take 1d4 mental damage.
    • Allies must succeed on a Will saving throw or be confused for 1 round.

Call of Cthulhu

Name: Spatial Illusion 47 of the Roaring Tempest

  • Type: Magical Artifact
  • Cost: N/A
  • Roleplay: Must vocalize a chant with emotional fervor to trigger the magic.
  • Magics:
    • Range: Local Area
    • Duration: 1 minute
    • Sanity Cost: 1D4 to use
  • Mechanics:
    • Targets in the area must roll against their SAN or be stunned for one round.

Numenera & Cypher System

Name: Spatial Illusion 47 of the Roaring Tempest

  • Type: Cypher
  • Level: 1
  • Roleplay: Activation requires a focused and forceful statement to unleash the elemental chaos.
  • Magics:
    • Activation: Immediate
    • Range: Immediate area
    • Duration: 28 seconds (4 rounds)
  • Mechanics:
    • Foes in the area must make an Intellect defense roll or be dazed for one round.

Savage Worlds

Name: Spatial Illusion 47 of the Roaring Tempest

  • Type: Magical Device
  • Cost: 100 gold pieces
  • Weight: 2 lbs
  • Roleplay: The item responds to those who display strong assertiveness in their words and actions.
  • Magics:
    • Activation: Standard Action
    • Range: Cone Template
    • Duration: Instant
    • Save: Spirit DC 4
  • Mechanics:
    • Enemies in the cone must succeed on a Spirit roll or be Shaken.

Shadowrun

Name: Spatial Illusion 47 of the Roaring Tempest

  • Type: Magical Focus
  • Force: 2
  • Availability: 10F
  • Roleplay: Emphasis on loud, forceful vocalizations or gestures.
  • Magics:
    • Activation: Simple Action
    • Range: 10 meters
    • Duration: 3 Combat Turns
    • Drain: +2
  • Mechanics:
    • Opponents must succeed in a Willpower + Logic (3) Test or be disoriented.

Starfinder

Name: Spatial Illusion 47 of the Roaring Tempest

  • Type: Mystical Artifact
  • Level: 1
  • Price: 150 credits
  • Roleplay: Requires a vocal emphasis of command and control to activate the item’s effects.
  • Magics:
    • Activation: Standard Action
    • Range: 30 feet
    • Area: 15-foot-radius burst
    • Duration: 1 round
  • Mechanics:
    • Enemies in the area must succeed at a Will save (DC 12) or be dazzled for 1 round.

Warhammer

Name: Spatial Illusion 47 of the Roaring Tempest

  • Type: Arcane Item
  • Cost: 50 gold
  • Availability: Rare
  • Roleplay: Requires aggressive channeling of willpower into the item.
  • Magics:
    • Casting Number: 6
    • Range: 18 inches
    • Duration: Until the end of the turn
  • Mechanics:
    • Enemies within range must pass a Leadership test or be Stupid for 1 turn.
    • Allies must pass a Leadership test or be subject to Frenzy for 1 turn.

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