Appearance: The Restive Locket is a modestly-sized, circular pendant, unassuming at first glance. Its muted bronze exterior is etched with restless, swirling patterns. When observed closely, the etchings appear to be in perpetual, albeit slow, motion, always shifting and never settling.
Lore: Crafted by Thalor, a mage renowned for his impatient demeanor, the Restive Locket was an artifact he designed for his beloved, hoping its contained agitation would allow her to understand his restless nature. Over time, the locket became known as a symbol of agitation, representing the ever-shifting sands of time and the impatience of waiting.
Stats:
- Range: 5 feet.
- Duration: 2 minutes.
- Cooldown: Once per day.
Slot: Neck/Accessory.
Roleplay – Agitation: To activate the Restive Locket, the user must tap into their own feelings of impatience and agitation. They must recall a moment where they felt time was of the essence, but they were held back. As they channel these feelings, the locket’s etchings quicken their pace, becoming a frenzied whirl.
Costs:
- Activation Cost: Activating the locket requires expending a bit of one’s own energy, resulting in a temporary reduction in speed for 10 seconds.
- Maintenance Cost: Keeping the illusion active requires concentration, making other tasks slightly more challenging.
Magics:
- Primary Magic (Spatial Illusion): When activated, the Restive Locket projects an agitated ambiance in a 5-foot radius. The air seems to quiver, shadows dance erratically, and faint murmurs echo, creating an unsettling environment. Given the tier 1 restriction, this illusion affects primarily the sense of sight.
- Secondary Magic (Emotion Influence): Those within the illusion’s sphere may feel a sense of urgency or impatience, making them more likely to act without thinking.
Tags: Illusion, Emotion, Agitation.
Defensive Use: The Restive Locket’s unsettling ambiance can deter foes, making them hesitant to approach. The induced sense of agitation can cause enemies to become reckless, rushing their actions and potentially making mistakes.
Offensive Use: In an offensive scenario, the Restive Locket can be used to pressure foes into acting impulsively. The illusion can break enemy formations or cause them to make tactical errors, like stepping into traps or breaking ranks.
Different Environments:
- Open Field: The illusion’s agitated ambiance is noticeable as the ground appears to shift, and the horizon seems to waver, confusing enemies about distances and positions.
- Forest: Trees appear to sway violently, and shadows dart between trunks, making foes jumpy and paranoid.
- Dungeon/Indoors: Walls appear to close in, torches and light sources flicker erratically, and echoes are twisted into impatient whispers, creating a claustrophobic effect that can unnerve intruders.
The Restive Locket is a testament to the power of agitation and the effect it can have on one’s surroundings, proving that even the simplest emotions can be a formidable tool when harnessed correctly.

Activation Perception of:
- Sense of Sight
- Perceived: Objects appearing to shift or shimmer.
- Description: As though looking through heat waves, the vision becomes distorted with rippling effects.
- Positives: Can disorient opponents, making it challenging to judge distances or identify real from illusory.
- Negatives: Extended exposure can cause headaches or dizziness, and illusions might be disbelieved if overused or too pronounced.
- Sense of Hearing
- Perceived: Echoing sounds, whispers, or sudden silences.
- Description: Sounds seem to come from different directions, making it hard to pinpoint their source.
- Positives: Can create confusion and make eavesdropping or accurate location of sounds difficult.
- Negatives: If not in line with the visual or other sensory illusions, the inconsistency can give the illusion away.
- Sense of Smell
- Perceived: Unidentifiable or out-of-place odors.
- Description: Scents that shouldn’t be present, like the sea’s saltiness in a forest or the tang of ozone in a closed room.
- Positives: Can be used to mask other smells or make environments seem unfamiliar.
- Negatives: Strong or out-of-place smells can quickly be recognized as illusory and can be distracting or nauseating.
- Sense of Taste
- Perceived: Metallic tang, sweetness, or unexpected flavors.
- Description: The air itself might seem to carry a flavor, or food and drink might taste different than they should.
- Positives: Can mask poisons or spoiled food, or be used to make things seem more palatable than they are.
- Negatives: Altering the taste of something familiar can be immediately off-putting or alarming.
- Sense of Touch
- Perceived: Unexpected temperature shifts or tactile illusions.
- Description: Surfaces might feel slick when they look dry, or the air might seem thick and heavy.
- Positives: Can deter physical interaction or make environments seem inhospitable.
- Negatives: A mismatch between visual and tactile information can quickly break the illusion’s believability.
- Extra-Sensory Perception – Emotional Sense
- Perceived: Feelings of nostalgia, déjà vu, or unease.
- Description: Locations might feel familiar even if never visited, or a sudden sense of foreboding might overshadow logic.
- Positives: Can manipulate decision-making or make environments seem more or less welcoming than they are.
- Negatives: Strong or inappropriate emotional responses can alert individuals to manipulation.
- Extra-Sensory Perception – Sense of Balance
- Perceived: Feeling off-kilter or like the world is tilting.
- Description: Even if standing on solid ground, it might feel like being on the deck of a swaying ship.
- Positives: Can deter movement or make tasks requiring balance more difficult.
- Negatives: Extended exposure can lead to physical discomfort or nausea.
- Extra-Sensory Perception – Temporal Sense
- Perceived: Time seeming to slow down or speed up.
- Description: Moments might drag or pass in the blink of an eye, independent of actual time passage.
- Positives: Can make environments seem otherworldly or distort perceptions of event durations.
- Negatives: Can lead to impatience or rash decisions if time feels sped up, or lethargy if it feels slowed.
The utilization of these senses, both common and extra-sensory, can create rich and multi-layered illusions, providing a diverse toolkit for both manipulation and protection. The key lies in their careful and congruent application.
Crafting Recipe for the Restive Locket
- Materials Needed:
- Bronze of Emotion: A special bronze alloy that has been imbued with the residual feelings of a hundred restless hearts.
- Swirling Ink: An ink extracted from the tentacles of a sea creature that dwells in stormy waters, known for its perpetual motion even when applied.
- Core of Agitation: A small crystal harvested from the heart of a storm, pulsating with restless energy.
- Chain of Continuity: A chain made from intertwined silver and quicksilver, representing the constant flow of time and impatience.
- Tools Required:
- Emotive Furnace: A furnace capable of heating materials with raw emotion rather than fire.
- Restless Mold: A mold that never truly holds its shape, perfect for crafting items of agitation.
- Inscriber of Motion: A tool designed to inscribe with the Swirling Ink, capturing its constant movement on the item.
- Temporal Pliers: Pliers infused with time-altering magic, suitable for handling the Chain of Continuity.
- Skill Requirements:
- Emotional Forging: Mastery in manipulating and forging materials imbued with strong emotions.
- Inscription of Restlessness: Ability to inscribe with materials that are in constant motion.
- Temporal Crafting: Understanding and crafting with materials that have connections to time and its flow.
- Crafting Steps:
- Bronze Preparation: Using the Emotive Furnace, heat the Bronze of Emotion until it’s in a molten state, resonating with restless energy.
- Molding the Locket: Pour the molten Bronze of Emotion into the Restless Mold, ensuring the bronze takes on its ever-shifting shape. Allow it to cool until it solidifies, yet retains its agitated patterns.
- Inscription: Utilizing the Inscriber of Motion, carefully etch swirling patterns onto the locket using the Swirling Ink. Ensure the ink’s motion enhances the locket’s agitated appearance.
- Core Placement: Create a small cavity in the center of the locket and place the Core of Agitation within it. This will act as the primary source of the locket’s restless energy.
- Chain Attachment: Using the Temporal Pliers, attach the Chain of Continuity to the locket. This will allow the locket to be worn and will also enhance its connection to the flow of time.
- Final Charging: Hold the completed locket under the light of a waning crescent moon, a symbol of time running out, to imbue it with a final layer of impatience and restlessness.
Once these steps are complete, the Restive Locket will be ready for use, pulsating with agitation and perfectly embodying the essence of restlessness.
Whispers of the Ever-Restless
The Legend of the Restive Locket
In times so ancient they are but shadows of memories, in a world shaped by feelings more than forms, there was a land known as Kael’oria. Here, the heart’s whispers would dance upon the winds, and emotions painted the very skies. Within this pulsating realm, resided Thalor, a mage of unmatched skill, yet tormented by an unceasing inner tempest.
Each day, as the world around him flowed in harmonious rhythm, Thalor’s heart raced with a restless urgency, a yearning that neither time nor tide could quell. His beloved, Elyria, watched with a heavy heart, her own soul echoing the calm that Thalor so desperately sought.
In an endeavor to bridge the chasm of understanding between them, Thalor embarked on a quest to craft a relic, a tangible testament to his ceaseless restlessness. Gathering materials that resonated with his turmoil, from the Bronze of Emotion found in the tears of time-lost spirits to the Swirling Ink of the deepest ocean maelstroms, he forged the Restive Locket. This artifact was not just an object but a mirror to Thalor’s soul, its ever-shifting patterns an echo of his unending agitation.
Upon gifting it to Elyria, she felt the weight of his unrest in her very hands. As she wore the locket, she began to see the world through Thalor’s eyes, feeling the relentless tug of impatience, the fervor of moments fleeting, and the storm of longing for calm.
However, in her wisdom, Elyria did not despair or shun the locket’s pull. Instead, she embraced its energy, channeling its relentless pace into acts of creation and love. The land of Kael’oria flourished like never before, as Elyria transformed the agitation into a force of positive change.
Witnessing this transformation, Thalor realized that emotions, no matter how tumultuous, were neither burdens nor bindings. They were, in essence, raw energy, awaiting direction and purpose.
And so, the legend of the Restive Locket was inscribed in the annals of Kael’oria, not as a symbol of turmoil, but as a testament to the transformative power of understanding and love.
Moral of the Story: Emotions, in their rawest form, are neither good nor bad. It is our understanding, acceptance, and channeling of them that determine their impact on our world.
Suggested conversion to other systems:
Call of Cthulhu:
Restive Locket
- Uses: 1/day
- Effect: Activating the locket affects the user and anyone in a 10-foot radius. Those affected must make a Sanity check. On a fail, they are filled with agitation and cannot stay still, leading to a potential penalty on careful or stealth actions.
Dungeons & Dragons 5e:
Restive Locket
- Wondrous item, rare
- Requires attunement
- Effect: Once per day, as an action, activate the locket to create an area of agitation in a 10-foot radius. All creatures in the area must make a Wisdom saving throw or feel compelled to move at least half their movement speed on their turn.
Knave:
Restive Locket
- Slot: Neck
- Effect: When activated, all within sight of the locket feel a sense of urgency. On their turn, they must move or take an action, or suffer disadvantage on their next action.
Numenera & Cypher System:
Restive Locket
- Level: 4
- Effect: Activating the locket projects an aura of agitation. All entities in the immediate area must make an Intellect defense roll or spend their action moving or fidgeting.
Pathfinder 2e:
Restive Locket
- Item 5
- Activation: Operate Activation
- Effect: All creatures within 10 feet must make a Will save. On a failure, they gain the restless condition, making them compelled to move or act each turn.
Savage Worlds:
Restive Locket
- Activation: Standard action
- Range: Self (10-foot radius)
- Effect: All beings within range must make a Spirit roll. On a failure, they become Agitated and suffer a penalty to actions requiring concentration or patience.
Shadowrun:
Restive Locket
- Magic Item (Focus)
- Force: 4
- Effect: Activating the locket sends out an aura of restlessness. All individuals in a 10-foot radius must resist with Logic + Willpower or feel compelled to act immediately, potentially interrupting planned actions or sequences.
Starfinder:
Restive Locket
- Item Level: 5
- Usage: 1/day
- Effect: When activated, all creatures within 10 feet must make a Will save. On a failure, they are affected by the restless condition, compelling them to move or take an action on their turn.
Warhammer:
Restive Locket
- Arcane Item
- Usage: Once per battle
- Effect: All units within 10 inches must take a Leadership test. Those who fail are compelled to move or charge.
