Druze 529 of the Receding Veil

Lore: In the high-altitude sanctuaries of Saṃsāra, the Druze 529 of the Receding Veil is crafted for those who understand that the Divine is best glimpsed when one is not looking directly at it. Druze mysticism teaches the concept of Taqiyya—the shielding of one’s inner light from a world that might not be ready for it. This item, a soft shawl woven from the silk of mountain spiders and infused with silver thread, hums with a quiet, shy energy. It does not seek the spotlight; in fact, it actively shuns it. It is given to Tier 1 avatars who find strength in the periphery, whose “Bashful” nature is not a weakness, but a deliberate method of preserving their spiritual essence by remaining unseen and unbothered.

Detailed Stats

  • Slot: Shoulders (A light, shimmering shawl that seems to change hue to match the nearest shadow).
  • Tier: 1.
  • Rarity: Common.
  • Weight: 0.5 lbs.
  • Material: Mountain spider silk, silver filigree, and crushed moonstone dust.

Skills Gained

  • Peripheral Awareness: The avatar becomes expert at noticing things while pretending to look at their own feet, gaining a bonus to spotting hidden details without alerting others.
  • Humble Deflection: A bonus to social checks used to redirect attention away from oneself or to slip out of a conversation unnoticed.

Passive Magic

  • The Modest Aura: While the shawl is draped over the shoulders, the wearer’s physical presence is softened. Hostile creatures are magically inclined to ignore the “Bashful” avatar in favor of louder, more aggressive targets.
  • Flicker of the Unseen: If the avatar remains still in a crowded or cluttered environment, they become “visually dull.” Observers must make a conscious effort to remember exactly what the avatar looks like or where they are standing.
  • Silvered Shell: The shawl provides a minor spiritual ward. When the avatar blushes or feels social anxiety, the silver threads glow faintly, absorbing a small portion of incoming magical or psychic pressure.

Activable Magic

  • Vanishing Blush (Normal Activation): By pulling the shawl tight and looking away, the avatar can become briefly translucent. For a few moments, they can move through a crowd or a guarded doorway as if they were nothing more than a trick of the light.
  • Whisper of the Haughty (Reaction Activation): When an ally is being targeted by an aggressive social or mental attack, the avatar can mutter a bashful “Excuse me…” The shawl emits a pulse of silver light that draws the “aggro” of the attack toward the shawl’s dampening fabric, neutralizing the effect.
  • Curtain of Taqiyya (Ritual Activation): The avatar spreads the shawl on the ground. It expands into a 5-foot circle of “quiet space” where no sound or magical signature can escape. It is the perfect place for a bashful person to have a private conversation or a moment of peace.

Tags: Shoulder-Slot, Druze-Mysticism, Bashful, Stealth, Silver-Silk, Taqiyya, Tier-1, Defensive-Veil, Soft-Presence, Saṃsāra-Tides, Moonlit, Subdued, Introverted, Shadow-Woven, Evasive, Gossamer, Cloaked, Demure, Gossamer, Untraceable, Silken-Ward, Non-Confrontational

In the world of Saṃsāra, the Druze 529 of the Receding Veil is rarely found on a mannequin or in a shop window. Because of its “bashful” nature, the item tends to hide itself behind other goods or is tucked away in corners by merchants who have forgotten they even have it.


Where to Buy and Sell

  • The Weaver’s Quiet Corner: These shops are found in mountain villages, often tucked into the lofts of larger textile mills. The shopkeepers are usually elderly artisans who value silence. You don’t “buy” the shawl here so much as you are “judged worthy” of it. If you enter with a loud voice or heavy boots, the price doubles or the item “disappears” under a pile of wool.
  • The Shadow-Market of the Humble: Unlike a typical black market, this is a gathering of introverted traders who meet in the grey hours of dawn. There is no shouting or haggling; transactions are done with nods and small slips of paper. You find the shawl here draped over a plain wooden crate. To sell it, you simply place it down and wait for a silent offer.
  • The Traveler’s Respite (Apothecary & Cloakery): These are small waystations along the high-mountain passes. They specialize in gear that keeps a traveler safe from both the weather and unwanted attention. The Druze 529 is sold here as a “Dampening Wrap” for those who wish to cross dangerous territories without being noticed by bandits or spirits.

Buying and Selling Costs

Currency on Saṃsāra varies by region, but the value of the Druze 529 remains consistent with its common rarity and modest power.

  • Weaver’s Quiet Corner (Traditional/Artisan):
    • To Buy: 12 to 18 Silver Pieces. The price is lower if you speak softly.
    • To Sell: 6 Silver Pieces. The weaver will only buy it back if it has been kept clean and “unburdened” by loud spirits.
  • Shadow-Market of the Humble (Underground/Fluid):
    • To Buy: 2 Gold Suns (approx. 20 Silver). You pay a premium for the anonymity the market provides.
    • To Sell: 8 Silver Pieces. These traders know the item’s true worth as a survival tool and pay slightly more for its utility.
  • Traveler’s Respite (Utility/Mark-up):
    • To Buy: 25 Silver Pieces. The convenience of buying it on a dangerous road increases the cost.
    • To Sell: 4 Silver Pieces. The shopkeeper knows you are likely desperate to get rid of weight or need quick coin for a room, and they will low-ball the offer.

The Bashful Transaction

When buying this item, a unique roleplay element occurs: the item often “shrinks” when handled by someone with a high Charisma or a loud personality. If the buyer is too aggressive, the silver threads may dull, and the merchant may claim the item is “just an old rag” to end the interaction. To get the best price, one must approach the merchant with a lowered head and a soft tone, mirroring the bashfulness of the shawl itself.

Roleplaying with the Druze 529 of the Receding Veil requires a “strength in softness” approach. Your avatar doesn’t dominate a room with presence; they dominate by being the one thing the room’s chaos cannot latch onto. Offense is a sudden, sharp whisper from the dark, while defense is the art of becoming a ghost in plain sight.


Defensive Roleplay

  • Safe Areas (Nobles’ Courts/Libraries): Your defense here is Social Erasure. When a prying courtier asks a question you don’t want to answer, you don’t argue—you simply look down, pull the shawl tight, and offer a quiet, stuttered “I… I’m not sure.” The magic of the shawl makes the noble feel an instinctive, bored urge to look away. You aren’t winning the debate; you are making the debate forget you were ever a participant.
  • Normal Areas (Forest Paths/City Streets): Use the Modest Aura. If you are being followed, roleplay your bashfulness by ducking behind a merchant’s cart or a thick tree trunk, not out of fear, but out of a desire for “quiet.” The shawl helps you blend into the “background noise” of the world. While the pursuer is looking for a “hero,” they walk right past the “bashful traveler” staring at a patch of moss.
  • Unsafe/Deathly Areas: In active combat, defense is The Silvered Shell. Roleplay your bashfulness as a “flinch.” When a psychic or magical blast comes your way, you shield your face with the silver-threaded silk. The shawl glows with a warm, shy light, absorbing the shock of the attack because it “refuses” to let such a loud, violent force touch its wearer.

Offensive Roleplay

  • Vanishing Blush: Use this to reposition or “attack from the silence.” Roleplay your avatar feeling so overwhelmed by the violence that they “fade” away. “It’s all too much… excuse me.” As you become translucent, move through the enemy’s line. Once you are behind them, your next action (like a trip or a quick strike) is devastating because the enemy has psychologically and magically “dismissed” your existence.
  • Whisper of the Haughty: This is your way of protecting your “louder” friends. When a boss is monologuing or targeting your party leader, you interject with a bashful, polite correction or a tiny cough. Roleplay the awkwardness of interrupting. The shawl pulses, drawing the enemy’s attention away from the hero and toward your “insignificant” self. You aren’t challenging them to a duel; you are simply being so “meekly distracting” that they lose their concentration.
  • Curtain of Taqiyya: In a hostile environment, spreading the shawl to create a “quiet space” is a tactical offense against the environment itself. Roleplay the relief of finally being alone. Within this circle, you can cast spells or plan an ambush in total silence, even if a guard is standing three feet away. The guards aren’t just unable to hear you; the “bashfulness” of the zone makes them feel it would be “impolite” to look in your direction.

Perception of Activation:

  • Auditory (The Dampened Echo):
    • User’s Perspective: The world’s volume drops significantly. Your own footsteps sound like they are muffled by heavy snow, and the voices of others become distant, rhythmic murmurs, as if heard through a thick velvet curtain.
    • Observer’s Perspective: A localized “hush” settles around you. Those standing nearby might feel their own voices drop in pitch, and the rustle of your clothing becomes completely silent to their ears.
    • Positives: You can hear your own heartbeat and internal thoughts with crystalline clarity, making it impossible to be startled by loud, sudden noises.
    • Negatives: You may fail to hear a shouted warning or a subtle acoustic cue, such as a floorboard creaking in another room.
  • Visual (The Softened Edge):
    • User’s Perspective: The colors of the world desaturate into gentle pastels. High-contrast lights lose their glare, and everyone you look at seems to have their features softened, making them appear less threatening.
    • Observer’s Perspective: Your physical outline appears to “smudge” at the edges. It becomes difficult for an observer to focus their eyes directly on you; they tend to look slightly to the left or right of your actual position.
    • Positives: You are completely immune to being blinded by flashes of light or magical flares.
    • Negatives: You lose the ability to read fine print or see sharp details at a distance, as everything looks slightly out of focus.
  • Tactile (The Weightless Embrace):
    • User’s Perspective: The shawl feels like it is made of warm, weightless air rather than silk. You feel a strange “coolness” on your cheeks, similar to a bashful blush that never becomes uncomfortably hot.
    • Observer’s Perspective: The air around your shoulders shimmers with a faint, silvery haze, like heat rising from a road, but it feels cold to the touch.
    • Positives: Your body feels lighter, granting a subtle grace to your movements that prevents you from knocking things over.
    • Negatives: You feel “fragile,” as if a strong physical impact might shatter your concentration entirely.
  • Olfactory (The Scent of Rain and Silver):
    • User’s Perspective: A crisp, metallic scent fills your nose—like a thunderstorm about to break or a clean, polished silver coin. It washes away the “smell of the crowd.”
    • Observer’s Perspective: People near you catch a faint whiff of mountain air and ozone, which creates an instinctive feeling of calm and safety.
    • Positives: You can track the “metallic” scent of other magical items or silver-based traps in the vicinity.
    • Negatives: You cannot smell organic dangers, such as poison gas, musk from a predator, or the scent of smoke.
  • Extra-Sensory (The Peripheral Eye):
    • User’s Perspective: You feel a “tingle” on the back of your neck whenever someone looks at you. You “see” the gaze of others as a physical line of pressure, allowing you to know exactly when you are being observed without looking up.
    • Observer’s Perspective: You appear remarkably humble, always looking down or away, yet you seem to step out of the way of people before they even get close to you.
    • Positives: You gain a 360-degree awareness of being watched, making it nearly impossible for someone to sneak up on you.
    • Negatives: The constant sensation of “being stared at” can be mentally exhausting, leading to social fatigue.
  • Extra-Sensory (The Taqiyya Shield):
    • User’s Perspective: You feel a “spiritual silence.” It is as if your soul has stepped into a private, soundproof room. The emotional outbursts of others feel like distant weather patterns that cannot touch you.
    • Observer’s Perspective: Your presence feels “empty” to those with psychic sensitivity. To a mind-reader, you feel like a hole in reality or a blank space on a map.
    • Positives: Complete immunity to “Empathy” based attacks or emotional manipulation; people cannot “read” your vibe.
    • Negatives: It is impossible for you to project leadership or command a room; your allies may inadvertently forget to include you in their plans.

Recipe: Weaving the Mantle of the Bashful Soul

To recreate the Druze 529, the weaver must work in the “Between-Times”—the dim light of dawn or the fading glow of dusk—when the world is neither fully dark nor fully light. The artisan must maintain a humble spirit, for any pride taken in the work will cause the silver threads to tarnish and the silk to lose its shifting hue.

Materials Needed

  • Three Spools of Mountain Spider Silk: Harvested from the high crags of Saṃsāra; the silk must be gathered without harming the spiders, or it will lose its defensive “gentleness.”
  • A Spool of Moon-Drawn Silver Filigree: Silver that has been pulled through a diamond die while submerged in a basin of moonlight-reflected water.
  • Seven Ounces of Crushed Moonstone Dust: Ground to a powder as fine as flour, used to “season” the silk.
  • A Vial of Tears from a Silent Hermit: Specifically collected from one who has taken a vow of silence, used to dampen the “noise” of the fabric.
  • Shadow-Cured Indigo Dye: A deep, shifting dye that has been fermented in total darkness for a full lunar cycle.

Tools Required

  • A Loom of Cedar and Bone: The wood provides grounding, while the bone (from a naturally deceased mountain goat) provides the spiritual conduit.
  • A Silver Needle: To ensure the weaver’s touch remains “precious” and does not mar the delicate silk.
  • A Bowl of Distilled Silence: A basin of water kept in a room where no word has been spoken for twenty-four hours.
  • A Soft-Bristle Brush: Made from the fur of a white hare, used to apply the moonstone dust.

Skill Requirements

  • Shadow-Weaving (Tier 1): The ability to interlace physical threads with the shifting properties of light and dark.
  • Filigree Integration: Mastery over the bonding of metallic silver to organic silk without snapping the delicate strands.
  • Subdued Intent: The mental discipline to suppress one’s ego during the crafting process so the item does not become “boastful.”

Crafting Steps

  1. The Blessing of the Silk: Soak the mountain spider silk in the Vial of Tears from a Silent Hermit for one night. This removes the “predatory” nature of the spider, leaving only the “protective” nature of the web.
  2. The Shadow-Dyeing: Submerge the soaked silk into the Shadow-Cured Indigo Dye. Do this with your eyes closed, feeling the color take hold rather than looking at it. The dye must be “accepted” by the silk in the dark.
  3. The Lunar Weaving: On the loom of cedar and bone, begin the weave. For every ten strands of silk, interlace one strand of Moon-Drawn Silver Filigree. The pattern must be asymmetrical and erratic, like a shy person’s heartbeat.
  4. The Dusting of Essence: As the shawl takes shape, use the hare-fur brush to gently whisk the Crushed Moonstone Dust into the fibers. Recite a poem in a whisper—one that praises the moon but apologizes for staring at it.
  5. The Quenching of Noise: Once the shawl is removed from the loom, dip the fringe into the Bowl of Distilled Silence. The silver threads will chime once—a soft, high note—and then go completely quiet. When the shawl feels like it is trying to slide out of your hands and hide on the floor, the Druze 529 is complete.

Quiet-Step Maiden and War That Forgot to See Her

In the Era-of-Loud-Iron, when the kings had Thumping-Hearts and the sky was full of Shouting-Arrows, there was a girl named She-Who-Hides-Behind-Her-Hair. Her spirit was like a Small-Candle-in-a-Great-Wind, and she was Much-Timid of the world’s Pointy-Edges.

The Great-Angry-Armies came to her village to make a Mess-of-Everything. The soldiers had Boots-of-Thunder and eyes like Hungry-Coals. The girl went to the Old-Spider-Cave and found the Silver-Spider-Skin (The Receding Veil). She put it on her shoulders and said to the darkness, “Please do not Make-a-Fuss-Over-Me.”

She walked into the Middle-of-the-Slaughter. On her left, a giant with a Huge-Toothed-Blade was looking for someone to Make-Short. On her right, a horse with Fire-Nostrils was charging. But because the girl was Truly-Bashful, the silver in her shawl turned the Light-into-Water. The giant looked at her and thought she was a Dust-Mote. The horse ran past her because she smelled like Quiet-Rain, which horses do not Bite.

She walked through the Whole-Big-Fight to find her grandmother’s Lost-Kitten. She stepped over the Broken-Shields and the Mean-Flags. No arrow hit her, because the arrows were Looking-for-Heroes, and she was only a Humble-Grey-Shadow. When she reached the other side, the generals were Very-Confused. They looked at the ground and saw her Small-Footprints, but they could not remember Who-Had-Passed.

The War ended because everyone got Tired-of-Shouting, but the girl stayed in the In-Between-Places. She lived a Long-Long-Time because Death itself would come to her house, see her looking at her feet, and feel Too-Awkward to knock on the door.

The Moral of the Story

The mountain that stands tall is the first to be struck by the lightning of the gods, but the flower that hides under the leaf is the one that sees the sun rise every morning without being burned.

Suggested conversions to other systems:


Dungeons & Dragons (5th Edition)

Unique Name: Shawl of the Bashful Soul Item Type: Wondrous Item, Common

  • Slot: Shoulders
  • The Modest Aura: While wearing this shawl, you have Advantage on Dexterity (Stealth) checks made to hide in crowds or dim light. Additionally, if you have not attacked or cast a hostile spell this combat, enemies have Disadvantage on Wisdom (Perception) checks made to spot you.
  • Vanishing Blush: As a bonus action, you can become semi-transparent until the start of your next turn. During this time, you can move through the space of any creature that is Medium or larger, and you do not provoke opportunity attacks. Once you use this property, you can’t use it again until you finish a long rest.
  • Silvered Shell: When you are forced to make a Wisdom or Charisma saving throw against a mental effect, you can use your reaction to gain a +2 bonus to that roll as the shawl’s silver threads absorb the psychic pressure.

Call of Cthulhu (7th Edition)

Unique Name: Mantle of the Silent Shadow Item Type: Mystical Garment

  • Slot: Shoulders
  • Flicker of the Unseen: Any observer attempting to describe the wearer or pick them out of a lineup must pass a Hard Intelligence check. On a failure, they can only remember vague, non-threatening details about the wearer.
  • Humble Deflection: The wearer receives a Bonus Die to Stealth and Disguise rolls, provided they are attempting to blend into a background or look like an unimportant bystander.
  • Silvered Shell: If the wearer is the target of a spell or psychic attack, they may spend 5 Magic Points to “hide their soul.” This forces the attacker to succeed on a Hard POW roll or have the spell dissipate against the shawl’s silver weave.

Blades in the Dark

Unique Name: The Gossamer Shroud Item Type: Fine Item (1 Load)

  • Slot: Shoulders
  • Quality: Fine (+1 Tier for effectiveness when Prowling or Swaying through humility).
  • Peripheral Awareness: You gain Potency when Gathering Information through eavesdropping or observing a scene without being the center of attention.
  • Whisper of the Haughty: You may spend 1 Stress to take the “Heat” for an ally. If an ally is about to be spotted or suffers a social consequence, you perform a bashful interruption that draws the NPC’s attention to you instead, but your “Fine” garment ensures the NPC treats you with dismissive leniency rather than hostility.

Knave (2nd Edition)

Unique Name: The Receding Veil Item Type: Magic Item (1 Slot)

  • Slot: Shoulders
  • Passive: While you remain still and silent, you are treated as invisible to any creature more than 30 feet away.
  • Modest Aura: Enemies will always prioritize attacking your more “bold” or “aggressive” allies over you, unless you are the only target available or you have already dealt damage to them.
  • Vanishing Blush: Once per day, you may move through solid objects up to 1 foot thick (like doors or thin walls) as if they were made of mist.
  • Humble Deflection: You gain a +2 bonus to all Saves against spells that attempt to read your mind or track your location.

Pathfinder (2nd Edition)

Unique Name: Mantle of the Receding Veil Item Type: Item 1, Invested, Abjuration, Illusion, Magical, Occult

  • Slot: Shoulders; Bulk: L
  • The Modest Aura: You gain a +1 item bonus to Stealth checks. When you use the Stealth skill to Hide or Sneak, you can do so in areas of light cover or dim light without needing the Lengthy Diversion feat, as the shawl softens your silhouette.
  • Silvered Shell: You gain a +1 item bonus to Will saving throws against mental effects.
  • Vanishing Blush [Two-Actions]: (Illusion, Occult, Visual) Frequency: Once per day. You pull the shawl tight and look away. You become Concealed even in plain sight. This effect lasts for 1 minute or until you take a hostile action. If a creature attempts to target you with a non-area effect, they must succeed at a DC 11 Flat Check or the action is wasted.

Savage Worlds (Adventure Edition)

Unique Name: 529 Silver-Silk Wrap Item Type: Enchanted Item

  • The Modest Aura: Opponents suffer a -2 penalty on Notice rolls to detect the wearer when they are stationary. In combat, enemies must succeed at a Smarts roll to intentionally target the wearer if another active ally is within 3″ (6 yards) and is not currently Incapacitated.
  • Flicker of the Unseen: The wearer gains a +1 bonus to Stealth and Performance (if the performance is intended to be self-deprecating or humble).
  • Vanishing Blush: By spending a Bennie, the wearer can gain the Invisibility power for 3 rounds, though it only works as long as they do not speak loudly or attack.
  • Silvered Shell: The wearer gains +2 to resist any Arcane Skill roll that targets their mind or soul.

Numenera & Cypher System

Unique Name: Receding Veil Wrap Item Type: Artifact (Level 1d6)

  • Form: A shimmering indigo shawl that feels cool to the touch.
  • Depletion: 1 in 1d100 (This item is incredibly stable due to its low-profile nature).
  • Effect (Modest Aura): Tasks involving Stealth or Escaping notice are eased by two steps.
  • Effect (Whisper of the Haughty): You spend 2 Intellect points to draw a creature’s attention. For the next minute, if that creature attacks an ally, the task is hindered by two steps as they find themselves distracted by your “bashful” presence.
  • Effect (Curtain of Taqiyya): You spend 5 Intellect points to create a zone of absolute silence in an immediate radius for 10 minutes. No sound can enter or leave, though light passes through normally.
  • Hindrance: Any task involving Intimidation or Public Speaking is hindered by two steps.

Fate (Core/Condensed)

Unique Name: The Bashful Spider-Silk Shawl Item Type: Stunt/Extra

  • Aspect: I’d Rather Not Be Noticed
  • Stunt (The Modest Aura): Because I am skilled at fading into the background, I gain a +2 to Stealth checks when I am in a crowd or in a room with at least two other people who are acting loudly or aggressively.
  • Stunt (Silvered Shell): Because the silver threads shield my heart, I can use Stealth instead of Will to defend against mental or emotional attacks, provided I can reasonably “hide” my reaction from the attacker.
  • Stunt (Vanishing Blush): Once per scene, I can spend a Fate Point to automatically succeed at a Defend action against a physical attack by momentarily becoming translucent and letting the blow pass through the space I occupied.
  • Cost: This item requires 1 Refresh. The GM may compel your aspect to make you stay silent when you should speak up, or to make you “disappear” just when an ally needs your visible support.

Shadowrun (6th World Edition)

Unique Name: Druze-Silk 529 “The Quietude Wrap” Item Type: Qi Focus (Rating 2) or Mystical Clothing

  • Slot: Shoulders
  • The Modest Aura: The wearer gains a +2 dice pool bonus to all Sneaking tests. Additionally, digital sensors and drone autosofts suffer a -2 dice pool penalty to perceive the wearer, as the silver filigree creates a “soft” glitch in image-recognition algorithms.
  • Silvered Shell: When resisting Mana-based spells or Critter Powers that affect the mind, the wearer gains +2 to their Resistance test.
  • Vanishing Blush (Major Action): The wearer may spend 1 point of Edge to become “background noise” for (Focus Rating) minutes. During this time, they do not trigger alarms based on motion or weight, as the silk magically redistributes their presence.
  • Social Hindrance: The wearer suffers a -1 penalty to Influence tests when trying to lead or command; people instinctively overlook them as a subordinate.

Starfinder (2nd Edition / Playtest)

Unique Name: 529 Receding Nebula-Silk Item Type: Level 1, Magic Item

  • Slot: Shoulders
  • Bulk: L
  • Flicker of the Unseen [Reaction]: Trigger: A creature targets you with a ranged attack and you have at least minor cover. Effect: You pull the shawl tight. You gain a +2 status bonus to AC against the triggering attack as your form smudges into the shadows.
  • Vanishing Blush [1-Action]: You become Invisible until the end of your next turn. This effect ends early if you make an attack or cast a hostile spell. Once used, this cannot be used again until you finish a 10-minute rest to “recharge” the silver threads.
  • Humble Deflection: You gain a +1 status bonus to Will Saves against [Mental] and [Emotion] effects.
  • Bashful Penalty: You take a -1 penalty to Diplomacy checks to Gather Information; people find you too forgettable to provide detailed answers.

Traveller (Mongoose 2nd Edition)

Unique Name: 529 Shimmer-Silk Dampener Item Type: TL 13 Stealth Garment

  • Weight: 0.25kg
  • Cost: Cr 15,000
  • Description: A fine shawl that uses gravitic-dampening silk to muffle sound and scatter light.
  • The Modest Aura: Any Electronics (Sensors) or Investigate check made to detect or identify the wearer suffers a -2 DM.
  • Silvered Shell: The wearer gains a +1 DM to resist any Psionic attack. If the wearer is a Psion, they may add +1 to their Stealth (Psionic) checks to hide their “glow” from other telepaths.
  • Curtain of Taqiyya: If the wearer remains perfectly still for one minute, they become nearly invisible to thermal and visual sensors. Any check to spot them while they are stationary in this mode is Formidable (-6 DM).

Warhammer (40,000 Roleplay: Wrath & Glory)

Unique Name: The Penitent’s Silvered Mantle Item Type: Worn Curio

  • Value: 4 (Rare)
  • Keywords: [CLOAK], [SILENT], [IMPERIUM]
  • Passive (The Modest Aura): You gain +2d6 to all Stealth (Agi) tests. Enemies with the [Troop] keyword will not target you if there is another valid target within their range that has attacked them this round.
  • Silvered Shell: You gain +1 Resilience against any attack with the [Psychic] or [Arcane] keyword.
  • Whisper of the Haughty (Reaction): When an ally within 10 meters is targeted by an enemy, you may spend 1 Ruin (or 1 Glory if a player) to force that enemy to target you instead. However, the enemy must pass a DN 3 Willpower test just to notice you are there to be hit; if they fail, the attack is wasted as they hesitate.
  • Bashful Penalty: You suffer a +2 DN penalty to any Influence (Fel) or Leadership (Wil) tests.