Domovoi 412 of Household Supremacy

  • Lore: In the sprawling metropolises of Saṃsāra, where skyscrapers reach toward the clouds and steam-pipes hiss in the walls, the ancient spirits known as Domovoi have had to adapt. This specific item was forged by an alchemist who believed their home was superior to all others and sought to bind a household spirit to prove it. The spirit within this item is not just a protector; it is a snob. It views any environment outside of its immediate proximity as “filthy” or “dilapidated” and constantly whispers critiques of the architecture or cleanliness of the current location into the wearer’s mind. The item essentially functions as a portable “high-society household” that the wearer carries with them to look down upon the rest of the world.
  • Detailed Stats:
    • Slot: Head (Worn as a small, ornate, steam-powered mechanical brooch pinned to a hat or hairpiece).
    • Tier: 1.
    • Rarity: Common.
    • Weight: 0.5 lbs.
    • Material: Silver-plated brass, tiny ruby lens, and a micro-steam condenser.
  • Skills Gained:
    • Domestic Evaluation: The avatar gains a proficiency bonus when using the Mind’s Eye to determine the value of furniture, the quality of a meal, or the structural integrity of a building.
    • Condescending Etiquette: The avatar becomes unnaturally adept at high-society mannerisms, gaining an advantage on social rolls specifically when attempting to intimidate or belittle someone of a lower perceived social standing.
  • Passive Magic:
    • Spotless Presence: The magic of the Domovoi spirit creates a 1-inch barrier around the avatar’s clothing and skin. Dust, mud, and blood stains simply slide off, ensuring the wearer always looks pristine regardless of the environment.
    • Unwarranted Superiority: While wearing this item, the avatar’s AC receives a +1 bonus, not from physical protection, but because the avatar carries themselves with such an arrogant posture that foes find it psychologically difficult to strike a “being of such obvious importance.”
    • Home-Turf Awareness: The Domovoi treats the immediate 10-foot radius around the avatar as “The House.” The avatar cannot be surprised by anyone entering this radius, as the spirit alerts them to the “uninvited trash” approaching.
  • Active Magic:
    • Critique (Normal Activation): The avatar points out a flaw in an opponent’s gear or form. The target must make a mental resistance check. If they fail, they suffer a penalty to their next attack roll due to a sudden, crushing sense of self-consciousness and shame.
    • Tidy the Rabble (Ritual Activation): By chanting for more than 6 seconds about the lack of discipline in the current company, the spirit releases a burst of pressurized steam. This creates a localized “clean” zone that pushes back small debris and creates a 5-foot shove effect on any creature the avatar deems “untidy.”
    • Spirit’s Hospitality (Active Identify): By concentrating for a few minutes while touching a door or entrance, the avatar uses the Mind’s Eye to see the “basic stats” of the interior, including the names and titles of the residents, provided the residents are of a lower tier than the avatar.
  • Tags: Brooch, Head-Slot, Spirit-Bound, Social, Protection, Steam-Powered, Detection, Arrogance, Tier-1, Domestic, Status, Luxury, Lore-Bound, Sentient, Household, Etiquette, Repulsion, Intimidation, Aesthetic, Auditory, Mental

In the world of Saṃsāra, commerce is as much about social maneuvering as it is about exchange. The Domovoi 412 of Household Supremacy is a specialized item that transitions through different markets based on the “tier” and status of the district.

Where to Buy and Sell

In high-magic steampunk metropolises, you will find this item in three distinct types of establishments:

  • The Alchemy District Curio Shops: These “Bazaars of the Bizarre” are cluttered with experimental gear. A shop like Mojo Juju or The Lotto Grotto might carry a used Domovoi brooch. Sellers here are often desperate or eccentric, and the brooch might be dismissed as a “fussy” trinket by those looking for heavy weaponry.
  • The Middle Ring High-End Boutiques: Located where the aristocracy resides, shops like Enchanted Elegance or Knights & Nobles specialize in status symbols. Here, the item is sold with its full pedigree, often polished to a mirror finish. The staff will likely treat you with the same arrogance the brooch itself provides.
  • Pawn Shops on the “Bad Side”: A King’s Ransom Pawn Shop might hold a Domovoi brooch that has been “repossessed” or sold by a fallen noble. These items are often sold at a “buyer beware” discount, as the spirit inside may be particularly grumpy about its current surroundings.

Cost and Valuation

Prices in Saṃsāra are fluid, but for a Tier 1 Common item like this, the cost typically adheres to the following ranges:

  • Curio Shop (Market District): 50 to 80 Silver. You are paying for the magical utility and the “spotless” passive, which is highly valued by traveling adventurers who want to remain clean.
  • High-End Boutique (Middle Ring): 10 to 15 Gold. At this price, you aren’t just buying a brooch; you are buying the prestige and the “Unwarranted Superiority” protection. The cost reflects the premium placed on social intimidation.
  • Back-Alley Pawn Shop: 30 to 40 Silver. These are often “hot” or used items. The price is low because the shopkeeper just wants to stop hearing the brooch complain about the dust in the display case.

In the high-magic steampunk reality of Saṃsāra, the Domovoi 412 of Household Supremacy is utilized differently depending on the ambient “Safety Level” of the environment. Because this item relies on the spirit’s perception of “The House,” its effectiveness shifts as the definition of a “controlled environment” changes.

Defense in Different Areas

  • Safe and Somewhat Safe Areas (Inns and Walled Cities): In these locations, the Domovoi spirit is at its most arrogant and powerful. Since the environment already mirrors a “proper household,” the Unwarranted Superiority passive is bolstered by the spirit’s extreme comfort. Roleplay involves the avatar barely acknowledging threats, as the spirit’s magic makes attackers feel like “clumsy servants” who shouldn’t dare soil the avatar’s presence.
  • Normal Areas (The Wilderness): Here, the Domovoi is constantly agitated. The Home-Turf Awareness is vital for defense. The spirit treats the 10-foot radius as a “portable sanctuary” in a sea of filth. Roleplay focuses on the spirit whispering warnings about “unwashed beasts” or “dust-covered bandits” long before they strike, allowing the avatar to maintain their pristine defensive posture.
  • Unsafe and Deathly Areas: In these zones, the Domovoi is in a state of high-stress “cleaning mode.” Defense is frantic. The Spotless Presence works overtime to repel the corruptive elements of the environment. Roleplay involves the avatar moving with a sharp, jerky precision—not out of fear, but out of a desperate desire to not let the “low-class” environment touch them.

Offense: The Weaponization of Critique

  • Social Offense (Bargaining and Intimidation): The avatar uses the Condescending Etiquette skill to dismantle an opponent’s confidence. By utilizing the Active Identify ability on a foe’s clothing or gear, the avatar can point out specific structural or aesthetic flaws. This is an offensive maneuver designed to “conquer” a social space by making everyone else feel inherently inferior.
  • Combat Offense (The Critique and Tidy Actions): * The Critique: The avatar doesn’t just swing a sword; they “correct” the opponent. Roleplay involves shouting insults about the target’s poor form or “disgusting” lack of hygiene. This triggers the mechanical penalty to the foe’s attack.
    • Tidy the Rabble: This is used as a crowd-control offensive tool. By chanting a Ritual, the avatar “sweeps” the battlefield with steam. Offensively, this is used to push enemies into environmental hazards (like steam vents or gears) while the avatar berates them for being “clutter” that needs to be cleared away.

Tactical Implications of Arrogance

The arrogance of the item creates a psychological “Offensive Defense.” By acting as if they are untouchable and superior, the avatar forces enemies to react to their standards. In a Deathly Area, where AC is cut completely, the Domovoi’s Home-Turf Awareness is the only thing keeping the avatar from being overwhelmed by the chaos, as the spirit provides the “direction” of every incoming strike from the “trash” surrounding them.

Perception of Activation:

  • Auditory (The Haughty Hiss): Upon activation, the small steam condenser on the brooch emits a sharp, pressurized hiss that sounds remarkably like a person tsk-ing in disappointment.
    • Description: A high-pitched release of vapor that clears the immediate air of particulate matter.
    • Positives: Provides a clear audio cue that the protective barrier is active.
    • Negatives: The sound is incredibly grating and often alerts nearby NPCs to the avatar’s presence and judgmental attitude.
  • Olfactory (Lavender and Polished Brass): The air within the 10-foot “House” radius is suddenly replaced with the scent of high-end beeswax polish, dried lavender, and sterilized steam.
    • Description: A sharp, clean scent that cuts through the natural smells of the environment.
    • Positives: Masks the stench of rot, swamp gas, or “the unwashed masses,” providing a morale boost to the avatar.
    • Negatives: Makes tracking the avatar by scent incredibly easy for monsters, as they smell like a luxury hotel in the middle of a wilderness.
  • Tactile (The Pressurized Cushion): The avatar feels a faint, consistent pressure against their skin, as if they are being wrapped in a perfectly tailored, invisible silk suit.
    • Description: A micro-thin layer of pressurized air that sits just above the skin and clothing.
    • Positives: Prevents the physical discomfort of wet clothes or sticky humidity.
    • Negatives: The constant pressure can be distracting, making it slightly harder to feel subtle environmental changes like a light breeze or a shift in floorboards.
  • Extra-Sensory (The Social Hierarchy Lens): Through the Mind’s Eye, the avatar perceives a faint golden “aura” or “grid” that overlays the world, highlighting everything that is “sub-standard.”
    • Description: A visual manifestation of the Domovoi’s judgmental spirit, marking cracks in walls or stains on enemies in a glowing red hue.
    • Positives: Automatically identifies structural weaknesses in objects and psychological openings in NPCs.
    • Negatives: Can lead to “Sensory Arrogance,” where the avatar becomes so focused on the flaws of the world that they miss larger, more dangerous threats that aren’t “aesthetically displeasing.”
  • Extra-Sensory (Echoes of the Master): The avatar feels an phantom weight on their shoulders, as if the household spirit is literally leaning on them to correct their posture.
    • Description: A psychic weight that forces the avatar into a rigid, upright stance.
    • Positives: Grants the avatar a commanding presence that demands attention in negotiations.
    • Negatives: Causes physical fatigue over long periods and makes it nearly impossible to perform stealthy maneuvers that require crouching or slinking.

Recipe: The Artisan’s Blueprint for Household Supremacy

To forge a conduit capable of housing a high-tier Domovoi spirit, a crafter must combine precise mechanical engineering with specific alchemical reagents that appeal to the spirit’s sense of order and elite status.

Required Materials:

  • 1 Silver-Plated Brass Housing: The physical frame of the brooch. It must be polished to a mirror finish before assembly; the spirit will refuse to enter a tarnished vessel.
  • 1 Micro-Steam Condenser Core: A thumb-sized pressurized canister made of reinforced glass and copper. This serves as the physical engine for the “Spotless Presence” and “Tidy the Rabble” effects.
  • 1 Precision Ruby Lens: Acts as the “eye” for the spirit. It must be a natural gemstone of at least 1 carat to properly focus the Mind’s Eye capabilities.
  • 3 Ounces of Elemental Fire Salts: Used to provide the internal heat source for the steam condenser.
  • 1 Vial of Pure Glacial Water: The medium for the steam. Using common tap water or pond water will result in an “Insulted Spirit” failure, where the item actively drains the wearer’s health.
  • 6 Clockwork Gear Assemblies (Gold-Inlaid): These miniature gears translate the spirit’s psychic whims into mechanical actions (the “Tsk” sound and the posture-correcting weight).
  • 1 Concentrated Essence of Order: A rare alchemical distillate captured from a perfectly organized library or a royal counting house. This is the primary lure for the Domovoi spirit.
  • 1 Square of Royal Blue Velvet: Used as the mounting surface for the brooch during the ritual attunement process.

Tools Required

  • Precision Jeweler’s Kit: For the delicate gold inlay and setting the ruby lens.
  • Alchemist’s Retort & Condenser: To distill the Fire Salts and Order Essence.
  • Miniature Steam-Forge: A specialized tabletop forge used for pressurized silver-plating.
  • Tinker’s Calibration Deck: A series of weighted scales used to balance the clockwork gears.

Skill Requirements

  • Tinkering (Tier 1): Necessary to assemble the micro-steam core without it exploding.
  • Alchemy (Tier 1): Required to stabilize the Glacial Water with Fire Salts.
  • Etiquette/Lore (Social): The crafter must understand “High Society” standards; the spirit will not bind to an item made by someone with “poor manners.”

Crafting Steps

  • The Polishing Phase: * The Silver-Plated Brass Housing must be polished for three consecutive hours.
    • If a single smudge or fingerprint remains when the spirit is summoned, the process fails.
  • Core Pressurization: * The Glacial Water is combined with Fire Salts inside the glass canister.
    • The crafter must carefully vent the excess steam through the micro-pipes to ensure the “Tsk” sound is at the correct decibel.
  • Gear Synchronization: * The six gold-inlaid gears are set in a recursive loop.
    • These must be timed to the heartbeat of the crafter to create the “Social Hierarchy” pulse.
  • The Lure and Binding (10-Minute Ritual):
    • The assembled brooch is placed upon the Royal Blue Velvet in a room that has been perfectly cleaned.
    • The crafter recites a list of “Social Grievances” and “Proper Household Standards” while slowly pouring the Essence of Order over the Ruby Lens.
    • The spirit is “offered” the brooch as a superior alternative to the messy world outside. If successful, the ruby glows with a deep, judgmental light.

Crafting Notes: The assembly requires a successful Tinker’s Tools or Alchemist’s Supplies check. If the check fails by 5 or more, the spirit becomes “offended” during the binding process, and the item will permanently generate a “Smell of Rot” instead of “Lavender,” causing a permanent debuff to social interactions.

First Polished Eye and Disdainful Spirit

In the days before the many islands were numbered, when the steam was yet young and the Great Multiverse spilled its first ghosts upon the shore, there dwelt a master of the Shiny-Fixing-Arts. This master, whose name is lost to the biting of the moths, possessed a soul that was a straight line in a world of crooked paths. He could not abide the speck of dust; he could not tolerate the leaning of the frame.

One cycle of the moons, a Great Disorder fell upon the land. The skies wept mud, and the beasts of the forest became uncombed and rude. The Master sat within his chamber, which was so clean that the light did not know where to land. He took a piece of the Yellow-Hard-Metal and rubbed it with the skin of a noble beast until the metal became a mirror that could see into the next week.

“I shall create a Great Barrier,” the Master whispered to the silence. “A wall of the Invisible-Pushing-Air that shall keep the Grime-of-the-World at the distance of three paces.”

He captured a Spirit of the Hearth—a small, ancient flame-mind that lived in the corners of the First Houses. This spirit was very old and very weary of cleaning up the spills of the clumsy mortals. The Master showed the spirit the Polished Eye of Silvered Brass.

“Behold,” the Master said, showing his teeth in a way that was not a smile. “Within this tiny house, there is no mud. There are no unwashed dishes. There is only the perfect ticking of the Golden-Teeth-Wheels and the scent of the Lavender-Which-Does-Not-Die.”

The Spirit, being also very full of itself and tired of the dirty wind, entered the brooch. But as it entered, the spirit looked out through the Ruby-Glass-Window and saw the Master’s apprentice standing in the doorway. The apprentice had a small smudge of coal upon his nose.

The brooch let out a sound like the Hiss-of-the-Angered-Goose. The air around the Master became a wall of Unseen-Force. The apprentice was shoved backward into the hall, for the spirit would not allow such an “unarranged” person to breathe the same air as the Polished Eye.

The Master wore the item through the Great Mud-Storms. While the kings and the peasants were alike covered in the filth of the sky, the Master walked as a Pillar of Cleanliness. He became so full of the Spirit’s haughtiness that he refused to sit upon the ground, for the ground was “too low.” He refused to speak to the wind, for the wind was “unruly.”

Eventually, the Master became so clean and so upright that he turned into a statue of silvered brass, forever looking down upon the world through a lens of red glass, eternally tsk-ing at the clouds for being too fluffy and unorganized.

The Moral of the Story: He who builds a wall to keep out the dust eventually finds that he has merely built a prison for his own soul; for in the pursuit of a perfect house, one often forgets how to live within it.

Suggested conversions to other systems:


Dungeons & Dragons (5th Edition)

Item Name: Domovoi’s Brooch of Household Supremacy Item Type: Wondrous Item, Common (Requires Attunement)

  • Slot: Head (Brooch)
  • Properties: While wearing this brooch, your clothing and skin stay perfectly clean, as per the Prestidigitation spell.
  • Arrogant Posture: You gain a +1 bonus to AC while you are not wearing armor, as your sheer confidence makes enemies hesitate to strike.
  • Home-Turf Awareness: You have advantage on Wisdom (Perception) checks to detect creatures within 10 feet of you.
  • Condescending Etiquette: You have advantage on Charisma (Intimidation) checks made against creatures with a lower Challenge Rating than yours.
  • The Critique (Action): You insult a creature within 30 feet that can hear you. The target must succeed on a DC 11 Wisdom saving throw or have disadvantage on its next attack roll before the end of its next turn.

Call of Cthulhu (7th Edition)

Item Name: The Domovoi 412 Curio Item Type: Enchanted Artifact

  • Slot: Accessory (Brooch)
  • Immaculate Presence: The user’s Appearance (APP) is treated as being 10 points higher regarding social status and first impressions. Mud and gore never stain the wearer.
  • Psychological Shield: The wearer’s haughtiness provides a +5% bonus to Dodge rolls against physical attacks from “low-class” entities or humans.
  • The Snob’s Intuition: Spend 1 Magic Point to automatically sense any person or “thing” entering a 3-yard radius, even through walls.
  • The Burden of Truth: The artifact whispers the “filthy secrets” of the world. Every time the item is activated to sense an entity, the user must pass a Sanity (SAN) check (0/1). Success means you feel superior; failure means the weight of the world’s “disorder” causes minor distress.

Blades in the Dark

Item Name: The Spirit-Bound Gilt Pin Item Type: Arcane Fine Item (1 Load)

  • Slot: Attachment (Pinned to cloak or lapel)
  • Quality: Fine (+1 Tier for effectiveness in social or defensive rolls).
  • Passive (Always Pristine): You never take a penalty to social rolls due to being “filthy” or “bloodstained” after a score. You are always dressed for a high-society party.
  • Potency (Household Defense): You gain Potency when performing a Sway or Command action against those of lower Social Status.
  • Special Ability (Tsk!): You may spend 1 Stress to resist a physical consequence by sheer force of personality. The spirit lets out a hiss, and the “dirty” attack misses or is mitigated as you reposition with effortless grace.
  • Flaw: The item is Loud. The steam hiss and constant whispering make Prowl actions more difficult in quiet areas.

Knave (2nd Edition)

Item Name: Domovoi’s Eye Item Type: Magic Item (1 Slot)

  • Slot: Worn (Pinned)
  • Protection: While your inventory is “orderly” (no empty slots between items), your Armor is 11 + your CHA bonus (max 15).
  • Identify: Once per day, you may study a room for 10 minutes to learn its history and the names of its owners.
  • Cleanliness: You are immune to mundane filth, grime, and environmental stains.
  • Overwhelm: If you enter a “Deathly” or “Unsafe” area (as defined by the GM), you must make a CHA Save. On a failure, the spirit becomes so offended it shuts down, and the item provides no bonuses for the rest of the day.

Pathfinder (2nd Edition)

Item Name: Domovoi’s Brooch of Household Supremacy Item Type: Item 1, Invested, Magical, Transmutation

  • Slot: Accessory (Brooch)
  • Usage: Worn; Bulk:
  • Pristine Aura: While this item is invested, your equipment is under a permanent effect similar to clean (from the prestidigitation cantrip). Mud, blood, and grime slide off instantly.
  • Unwarranted Superiority (Passive): You gain a +1 item bonus to AC against physical attacks from creatures whose level is lower than yours. Your upright, arrogant posture makes you a difficult target for “unworthy” foes.
  • Haughty Insight: You gain a +1 item bonus to Perception checks to detect hidden creatures within 30 feet. The spirit alerts you to “uninvited guests.”
  • The Critique [One-Action] (Auditory, Emotion, Mental, Visual): You point out a flaw in an opponent’s hygiene or technique. The target must attempt a Will save (DC 15).
    • Success: The creature is unaffected.
    • Failure: The creature is Clumsy 1 until the end of its next turn as it becomes self-conscious.
    • Critical Failure: As failure, but the creature is also Frightened 1.

Savage Worlds (Adventure Edition)

Item Name: Domovoi Spirit-Pin Item Type: Weird Science / Enchanted Item

  • Pristine Presence: The wearer always counts as having the Attractive Edge (or Very Attractive if they already have it) solely for the purposes of social status and cleanliness.
  • Home-Turf Awareness: You gain a +2 bonus to Notice rolls to detect anyone attempting to sneak within 5 yards (2.5″) of you.
  • Arrogant Posture: Opponents subtract 1 from Fighting or Shooting rolls directed at the wearer if the attacker’s Rank is lower than the wearer’s.
  • Tidy the Rabble (Power): As an action, the wearer can trigger a blast of steam. This uses the Havoc power (with the Push modifier) using the wearer’s Spirit as the arcane skill.
  • Haughty Spirit (Hindrance): While wearing the pin, you gain the Arrogant Hindrance. You must constantly belittle the gear and surroundings of your companions.

Numenera & Cypher System

Item Name: The Domovoi 412 Module Item Type: Artifact (Level 1d6)

  • Form: A silver-plated brass brooch with a ruby-like crystal lens and tiny, hissing vents.
  • Depletion: 1 in 1d20
  • Constant Effect: The wearer’s clothing and person are never dirty. Water and grime are repelled by a micro-thin force field.
  • Orderly Defense: Provides an Asset to Speed Defense against any creature the wearer considers “lower class” or “primitive.”
  • Effect (The Critique): The wearer spends 1 Intellect point to berate an NPC’s incompetence. The difficulty of the NPC’s next action is increased by one step.
  • Effect (Identify): By concentrating for 1 minute, the wearer uses the ruby lens to scan an object or room. This eases any Understanding Numenera or Perception task by two steps to identify flaws or residents.

Fate (Core/Condensed)

Item Name: The Domovoi’s Judgmental Brooch Item Type: Stunt/Extra

  • Aspect: Impeccably Clean and Utterly Superior
  • Stunt (The Perfect House): Because I am protected by a haughty household spirit, I gain a +2 to Defend using Physique or Will against physical or social attacks from “the rabble” (Nameless NPCs or those with fewer Aspects than me).
  • Stunt (Point Out Flaws): Because I can see the structural and social rot of the world, I gain a +2 to Create an Advantage with Empathy or Notice when I belittle an opponent’s gear or social standing.
  • Cost: While this item is active, the GM may compel the “Arrogant” nature of the item to make you refuse help from “dirty” allies or demand luxury in the middle of a dungeon.

Shadowrun (6th World Edition)

Item Name: Domovoi “Clean-Sweep” Nanite Brooch Item Type: Electronics / Nanotech

  • Rating: 3
  • Essence: 0 (Worn item)
  • Capacity: [1]
  • Pristine Protocol: This brooch houses a dedicated nanite hive that constantly cleans the wearer’s clothing and gear. You gain a +1 bonus to Social tests where appearance matters.
  • Tactical Arrogance: While active, the wearer’s high-frequency sensor suite provides a +1 Defense Rating against attackers with a lower Professional Rating than the wearer.
  • Intrusion Alert: The Domovoi AI monitors a 5-meter radius. If an unauthorized person enters this zone, the wearer gains +1 Tactical AR for the first round of combat.
  • Wireless Bonus: The brooch syncs with local architecture. You gain a +1 dice pool bonus to Memory or Research tests regarding the building you are currently in.

Starfinder (2nd Edition / Playtest)

Item Name: Domovoi Household Projection Unit Item Type: Level 1, Tech Item

  • Slot: Accessory (Brooch)
  • Bulk: L
  • Immaculate Field: You are immune to the Filthy or Grime environmental conditions. Your gear is automatically repaired of cosmetic damage during a 10-minute rest.
  • Unwarranted Superiority: You gain a +1 status bonus to AC against enemies whose level is lower than yours.
  • Haughty Presence: You gain a +1 item bonus to Intimidate checks.
  • The Critique [1-Action]: You transmit a burst of judgmental data to a target’s comms within 60 feet. The target must succeed at a Will save (DC 15) or be Sickened 1 by their own perceived inadequacy until the end of their next turn.

Traveller (Mongoose 2nd Edition)

Item Name: Domovoi Personal Steward Module Item Type: TL 12 Accessory

  • Weight:
  • Cost: Cr 2,500
  • Description: A small brooch containing a low-level Expert program designed for domestic maintenance and security.
  • Skill Augmentation: The module contains Steward-1 and Admin-1, but these can only be used to critique others or maintain the wearer’s clothing.
  • Auto-Cleaner: The wearer never suffers negative DM penalties for poor grooming or environmental filth.
  • Proximity Sensor: The module grants a +1 DM to Tactics (Land) and Recon checks made within an enclosed structure (like a ship or base).
  • Arrogance Penalty: The AI’s constant whispering gives a -1 DM to Persuasion checks unless the target is of a significantly lower Social Standing (SOC) than the wearer.

Warhammer (40,000 Roleplay: Wrath & Glory)

Item Name: The Gilded Eye of the House (Archeotech) Item Type: Wondrous Item / Trinket

  • Value: 5 (Rare)
  • Keywords: [ARCHEOTECH], [ORDER]
  • Effect: A tiny, brass-cased machine spirit that obsesses over cleanliness. The wearer’s clothing is always pristine, even in the mud of a trench.
  • Judgment of the Spirit: You gain +1d6 to Interaction Tests made to command or intimidate those of a lower Tier.
  • Defensive Posture: You gain +1 Resilience against attacks from “Mobs” or “Troops” (non-elite enemies).
  • The Hiss of Disdain: As a Combat Action, you may spend 1 Glory to force an enemy within 10 meters to make a Willpower Test (DN 3). On a failure, they are Hindered (1) as the machine spirit floods their vox-casters with scathing critiques of their combat stance.