Daily Use 992 of the Blood-Iron Barber’s Razor of Unstoppable Rage

Lore and Description

The Blood-Iron Barber’s Razor is a brutal looking personal grooming tool found in the rugged frontier towns and the high-tension industrial hubs of Saṃsāra. Forged from “Blood-Iron”—a deep, crimson-tinted metal harvested from meteorites that crashed into the endless ocean eons ago—the blade is permanently stained a dark, matte red. The handle is carved from the dense, calcified bone of a desert monster and wrapped in rough-textured sharkskin to prevent slippage when the user’s hands are slick with sweat or exertion.

While it is ostensibly a tool for shaving and hair maintenance, the magic within the razor is predatory and primitive. It was designed for the tier 1 avatar who lives in a constant state of “Rage”—not just the boiling irritation of a bad morning, but a deep, foundational fury that demands an outlet. The razor does not require soap or water; it consumes the user’s aggressive intent to provide a shave so close it borders on surgical. In the high-magic setting of Saṃsāra, this item is often a family heirloom passed down among those who work the most dangerous magic circuits or sail the most monster-infested reaches of the ocean. It is a tool that respects only strength and grows sharper the more the avatar’s pulse hammers against their veins.

Detailed Stats and Slot

  • Slot: Hand (Held) or Belt (Sheath)
  • Tier: 1
  • Rarity: Common
  • Material: Blood-Iron (Meteoritic), Monster Bone, Sharkskin
  • Weight: 0.5 lbs
  • Blade Length: 4 Inches (Folding)

Skills Gained

  • Aggressive Grooming: The avatar gains a proficiency in maintaining a terrifyingly sharp appearance. This skill allows the user to use their “Rage” to perform grooming tasks in seconds, leaving them looking physically imposing and perfectly groomed even in the middle of a jungle ruin.
  • Intimidating Flourish: The avatar learns to manipulate the razor with a violent, rhythmic clicking. This skill grants a bonus to checks involving social intimidation, as the sound of the Blood-Iron snapping shut resonates with the predatory instincts of those nearby.

Multiple Passives Magic

  • Hemostatic Hunger: The razor will never accidentally nick or cut the user so long as they are in a state of “Rage.” The blade magically recognizes the user’s own blood and actively repels itself from the skin’s surface, ensuring a perfect shave regardless of how much the avatar is trembling with fury.
  • Sharpened by Ire: The Blood-Iron does not require a whetstone. Instead, it draws on the avatar’s mental state. As the user’s rage increases, the edge of the blade thins down to a molecular level. In a state of total rage, the blade can slice through mundane cloth or leather as if it were air.
  • Inert Storage: When folded and placed in a pocket, leather sheath, or backpack, the Blood-Iron core goes cold. Its magical signature disappears, and it becomes a mundane folding tool that does not occupy a magical carry slot.

Multiple Active Magics

  • Adrenaline Edge: By channeling a surge of pure rage through the sharkskin grip, the user can cause the blade to extend a temporary “ghost-edge” of red magical energy. This increases the reach of the razor by several inches and allows it to strike with the force of a much larger weapon for one swift movement.
  • Scream of the Blood-Iron: When the razor is snapped open during a fit of rage, it emits a low-frequency psychic “shriek.” This shriek forces nearby sentient beings to feel a momentary spike of irrational fear, making them hesitant to approach the avatar.
  • Blood-Heat Sterilization: The avatar can command the blade to glow with an intense, dull red heat. This magic instantly cleans the blade of all debris, oils, or monster remains, and can be used to cauterize a small wound on the avatar’s own body in an emergency, fueled by their own stubborn fury.

Tags

Personal-Grooming, Blood-Iron, Reactive-Edge, Intimidation-Tool, Compact, High-Maintenance, Psychosomatic, Cauterizing, Tier-1, Bone-Grip, Meteoritic, Predatory, Crimson-Etched, Sharp-Dressed, Combat-Grooming, Kinetic-Folding, Rage-Conductive, Serrated-Aura, Ancestral-Iron, Fear-Inducing

In the world of Saṃsāra, the Blood-Iron Barber’s Razor of Unstoppable Rage is not a delicate instrument found in the pampered districts of floating cities. It is a utilitarian tool of the frontier, typically traded where the air is thick with the scent of coal-smoke and the sound of heavy gears.

Where the Item is Bought and Sold

  • Frontier Barber-Surgeons: These shops are often found in mining colonies or at the edge of jungle ruins. They serve a dual purpose: grooming the rough-edged pioneers and tending to the wounds of those who have survived monster encounters. The razors are kept in glass cases or locked iron boxes, as their predatory nature can make them “vibrate” if left near lesser metals.
  • Blacksmith-Alchemists of the Industrial Hubs: In the skyscraper metropolises, these razors are sold by smiths who specialize in meteoritic Blood-Iron. These shops are filled with the roar of steam-powered bellows and the rhythmic thumping of mechanical hammers. The razors are sold here as “Gentleman’s Defense Tools” for those who work in high-risk political or industrial environments.
  • Trophy Markets in Dark Cave Cities: In the megacities within the earth, where rage is a common response to the claustrophobic darkness, these razors are highly prized. They are often traded in “Under-Markets” alongside monster parts and salvaged magic circuits.
  • Mercenary Outposts: Because avatars from other worlds often arrive with nothing but their memories, these outposts provide essential gear. The Blood-Iron razor is a favorite among Isekai characters who previously lived lives of violence, as the blade responds to the martial spirit they carry into Saṃsāra.

How the Item is Sold

  • The Blood-Bond Trial: A reputable seller will rarely sell a Blood-Iron razor to someone who is calm or soft-spoken. To test the item’s resonance, the shopkeeper might insult the buyer’s lineage or challenge their competence. If the buyer’s “Rage” causes the blade to pulse a deep crimson and emit a low-frequency hum, the shopkeeper knows the tool has found a proper master and the sale proceeds.
  • Barter of Intent: Because prices vary, sellers often look for “intent” rather than just coin. A buyer who can demonstrate a genuine, controlled fury that fuels their daily labor might receive a “worker’s discount.” Conversely, someone who seems merely petty or cruel might be overcharged, as the shopkeeper knows the razor will eventually turn on an unworthy owner.
  • Estate Liquidations: When a high-tier avatar falls in battle or “reincarnates” elsewhere, their personal grooming kits are often auctioned off. These used razors are highly sought after, as they are believed to retain the “echoes” of the previous owner’s most significant battles.

Cost of the Item

The price of a Daily Use 992 reflects its rarity as a meteoritic hybrid and its necessity as a tier 1 survival tool.

  • Standard Suggested Value: 12 to 18 Silver (or roughly 3 Electrum).
  • In Industrial Metropolises: 2 Gold. The high cost reflects the artisan labor required to fold the Blood-Iron without shattering it.
  • In Frontier Settlements: 15 Silver and a “favor” to be named later. In these areas, the razor is often more valuable than raw currency.
  • Second-Hand / “Battle-Scarred”: 8 Silver. These models may have nicks in the bone handle or a slightly duller Blood-Iron finish, though the magic remains potent.
  • Luxury Inlaid Variants: 5 Gold or 1 Platinum. These feature rhodium-plated hinges and handles carved from the bone of high-tier monsters, sold only to the most successful metropolitans.

In the world of Saṃsāra, the Blood-Iron Barber’s Razor of Unstoppable Rage is a deceptive tool. Because it appears to be a mundane grooming item, it is often overlooked by guards or rivals, allowing a “Rage-filled” avatar to carry a lethal edge into high-security metropolises or diplomatic summits. The roleplay centers on the transition from a composed professional to a whirlwind of crimson-tinted fury.

Offensive Applications

  • Psychic Suppression: During a confrontation in a crowded marketplace or a cramped steam-factory, the avatar can trigger the Scream of the Blood-Iron. By snapping the razor open while fueling the action with genuine rage, they emit a psychic wave that causes nearby enemies to flinch or hesitate. This creates a “fear gap,” allowing the avatar to strike first or maneuver into a superior position while their opponents are gripped by irrational dread.
  • The Crimson Reach: In open-air environments like the decks of a sailing ship or a jungle clearing, the avatar uses the Adrenaline Edge. By leaning into their fury, the razor’s physical four-inch blade is extended by a foot of red, spectral energy. This allows for offensive slashes that catch opponents off-guard, as they assume they are outside the range of a mere folding razor. The ghost-edge can slice through leather armor and organic material with the ease of a hot wire through wax.
  • Surgical Aggression: Because of the Sharpened by Ire passive, the razor becomes an ideal tool for targeting the weak points of mechanical constructs or armored monsters. An avatar in a state of rage can use the molecularly thin edge to slice through the magical copper circuits or steam-belts of a guardian construct, disabling its mechanical power transmission with a single, precise cut that would be impossible for a standard blade.

Defensive Applications

  • Emergency Cauterization: In the backwoods ruins or hidden areas where medical help is miles away, the Blood-Heat Sterilization is a literal lifesaver. If the avatar or a companion takes a jagged wound from a monster’s claw, the avatar can channel their rage into the blade until it glows white-hot. They then use the flat of the razor to seal the wound. The magic ensures the heat is concentrated only on the injury, preventing infection and stopping blood loss, though the process is excruciating and requires the avatar to maintain their rage to keep the blade hot.
  • Unstoppable Parrying: The Hemostatic Hunger passive provides a unique defensive benefit. Because the blade magically repels itself from the user’s skin, it can be used to parry incoming strikes with reckless abandon. The avatar can move the razor with incredible speed close to their own face or throat to deflect needles, arrows, or small blades, knowing the Blood-Iron will never accidentally bite into their own flesh.
  • Intimidating Presence: In the high-stakes world of political intrigue within skyscrapers, the Intimidating Flourish serves as a social defense. By rhythmically clicking the razor open and shut during a tense negotiation, the avatar signals that their “Mind’s Eye” is currently viewing a path of violence. This often forces an aggressive negotiator to reconsider their demands, as the “Rage” resonant within the Blood-Iron is palpable and unsettling to anyone with basic magical sensitivity.

Roleplay Scenarios by Environment

  • In Industrial Megacities: An avatar might be cornered by a street gang in a steam-pipe alley. By activating the Scream of the Blood-Iron, the avatar causes the gang members to experience a flash of the avatar’s own internal fury. As they stumble back, the avatar uses the Adrenaline Edge to sever the heavy leather straps holding a nearby steam-vent shut, filling the alley with blinding vapor and allowing the avatar to escape or pick off the blinded foes.
  • In Underwater Population Centers: The pressure of the deep often makes avatars irritable. In an underwater bar brawl, the razor is the perfect weapon; its compact size allows for use in tight quarters where a sword would be useless. The Blood-Heat Sterilization can be used to create a small “steam pocket” around the blade even when submerged, adding a thermal burn component to every defensive parry.
  • In Jungle Ruins: When faced with a creature that tracks heat or movement, the avatar can use the razor to clear thick, magically-toughened vines with a single swipe of the Sharpened by Ire edge. If the creature attacks, the avatar’s rage ensures the razor is always ready, functioning as a “silent” weapon that doesn’t rely on the loud combustion of a firearm, keeping the avatar from drawing the attention of even larger monsters.

Perception of Activation:

Sight

  • Perception: Crimson Veining and Spectral Edge.
  • Description: The dark, matte surface of the Blood-Iron begins to glow with a deep, internal heat, causing spiderwebs of bright red light to pulse across the blade. When fully activated by rage, a shimmering, translucent red “ghost-edge” extends beyond the physical steel. The sharkskin grip appears to darken, looking almost wet as it absorbs the ambient light.
  • Positives: Provides clear visual confirmation that the blade is ready for high-tier cutting; can be used as a dim light source in absolute darkness.
  • Negatives: The glowing red light makes the avatar a glaring target in shadows and cannot be extinguished without calming the user’s mind.

Sound

  • Perception: Predatory Hum and Metallic Snarl.
  • Description: The razor does not whistle; it emits a low-frequency, vibrating thrum that feels like the purr of a large jungle cat. When the “Scream of the Blood-Iron” is triggered, this thrum spikes into a brief, piercing metallic shriek that sounds like steel grinding against bone at high speed.
  • Positives: The low hum can mask the sound of the avatar’s own heartbeat or quiet movement; the shriek effectively halts enemy momentum.
  • Negatives: The constant thrumming is mentally fatiguing and can prevent the avatar from hearing subtle noises, like a distant steam-leak or a quiet footstep.

Touch

  • Perception: Kinetic Pull and Repulsive Force.
  • Description: The razor feels heavy and eager, pulling toward the user’s target with a magnetic-like attraction. Conversely, when the blade nears the avatar’s own skin, they feel a cushion of invisible pressure—the hemostatic repulsion—that makes the razor feel like it is floating or pushing away from their body.
  • Positives: Makes the razor feel like an extension of the arm, reducing the effort needed for a precise strike.
  • Negatives: The kinetic pull can be jarring, making it difficult to stop an attack once the avatar has fully committed to the swing.

Smell

  • Perception: Metallic Copper and Scorched Bone.
  • Description: The air around the razor becomes saturated with the sharp, coppery scent of fresh blood, even if none is present. This is joined by a dry, acrid smell similar to bone being cut by a high-speed mechanical saw when the blade is at peak heat.
  • Positives: The scent can trigger a primal “fight” response in the avatar, helping them maintain their rage in exhausting situations.
  • Negatives: The smell is overpowering and can cause nausea in companions or innocent bystanders who are not attuned to the weapon.

Taste

  • Perception: Iron and Salt.
  • Description: The avatar experiences a sudden, intense taste of iron on the back of the tongue, accompanied by the sharp saltiness of sweat. It feels as though the avatar has just bitten their own cheek, even if their mouth is untouched.
  • Positives: Acts as a grounding sensory trigger, keeping the avatar’s focus entirely on the physical moment.
  • Negatives: The taste can be distracting during roleplay involving speech, causing the avatar to spit or snarl more frequently.

Extra-Sensory: Blood-Memory (Mind’s Eye)

  • Perception: Red-Vision and Target Tracking.
  • Description: The avatar’s Mind’s Eye filters the world through a crimson lens. Living creatures with high heart rates are highlighted with a pulsing red aura, revealing their locations through thin walls or thick steam.
  • Positives: Allows the avatar to track fleeing enemies through complex industrial environments or dense smoke.
  • Negatives: The “red-vision” makes it difficult to distinguish colors or read documents, and the avatar may struggle to identify friend from foe if both are in a state of high agitation.

Extra-Sensory: Hemostatic Awareness

  • Perception: Spatial Mapping of Self.
  • Description: The avatar gains an innate, psychic map of their own physical boundaries. They feel the exact position of their skin and limbs in relation to the blade at all times, preventing accidental self-harm.
  • Positives: Enables the avatar to perform incredibly dangerous close-quarters maneuvers without fear of self-injury.
  • Negatives: This hyper-awareness of one’s own body can lead to a “phantom” sensation of being cut when the blade is near, even though the physical injury is prevented.

Extra-Sensory: Rage-Transference

  • Perception: Emotional Feedback Loop.
  • Description: The avatar feels the Blood-Iron “feeding” on their anger, growing heavier and more stable as the rage intensifies. In return, the razor sends back a sensation of cold, calculated certainty.
  • Positives: Stabilizes the avatar’s mind during an outburst, turning chaotic rage into a focused, surgical tool.
  • Negatives: When the razor is stowed, the avatar experiences a sudden emotional void, often leading to a period of deep lethargy or sudden sadness as the rage is drained away.

Blueprint for the Crimson Edge: The Daily Use 992 Razor

Materials Needed

  • 4 oz Raw Blood-Iron: A rare, meteoritic ore found in impact craters, naturally saturated with deep red oxides that resonate with adrenaline.
  • 1 Desert Monster Femur: Specifically from a high-aggression predator (such as a Dust-Stalker); must be bleached and hollowed to serve as the handle housing.
  • 2 Strips of Cured Sharkskin: Harvested from the deep-sea silt-sharks of the Saṃsāra oceans to provide a non-slip, high-friction grip.
  • 1 Vial of Adrenaline-Infused Oil: Used to temper the blade and bridge the gap between the metal’s spirit and the user’s biological fury.
  • 1 Small Coil of Phosphor-Bronze Wire: To create the internal “nerve-circuit” that connects the blade to the bone handle.
  • 1 Meteoritic Pivot Bolt: A hardened steel screw forged from the same meteorite as the blade to ensure the hinge does not melt under “Blood-Heat.”

Tools Required

  • Magmatic Crucible: A forge capable of maintaining the intense heat required to liquify meteoritic iron without oxidizing the “Blood” tint.
  • Cold-Forging Anvil: Used to shape the blade while it is in a semi-solid state to preserve its magical temper.
  • Fine Bone-Saw and Grinder: For shaping and hollowing the monster bone handle.
  • Alchemical Etching Bath: A mixture of sulfuric acid and powdered “War-Spore” used to bring out the crimson veins in the metal.
  • Vise and Needle-Files: For precision work on the folding hinge and the locking mechanism.

Skill Requirements

  • Blood-Iron Metallurgy (Novice): Understanding the temperamental nature of meteoritic metals and how they react to emotional proximity.
  • Osteo-Engineering (Basic): The ability to work with organic bone without cracking the marrow-structure, ensuring it can hold a magical charge.
  • Sympathetic Binding: The skill of linking an inanimate object to a specific emotional state (in this case, Rage) so that the magic remains dormant until triggered.
  • Aureal Polishing: Knowing how to hone an edge so thin that it begins to draw in the “Rage” of the environment to maintain its sharpness.

Crafting Steps

  • Purifying the Iron: Melt the Blood-Iron in the magmatic crucible. You must stir the molten metal with a rod of charred oak while reciting oaths of vengeance to ensure the “Rage” is bound to the core.
  • The Crimson Fold: Pour the iron into a bar and begin the folding process. Fold the metal at least thirty-two times. With each strike of the hammer, the crafter must visualize a moment of intense frustration or fury to “set” the metal’s memory.
  • Handle Preparation: Carve the Desert Monster Femur into a ergonomic handle. Hollow the center to house the bronze nerve-circuit. Wrap the exterior in the sharkskin strips while the leather is still damp, allowing it to shrink-fit to the bone.
  • The Adrenaline Temper: Heat the finished blade until it glows a dull cherry red, then quench it instantly in the vial of Adrenaline-Infused Oil. This “freezes” the blade in a permanent state of high-tension readiness.
  • Assembly and Hinging: Insert the bronze wire into the handle, connecting the sharkskin grip to the pivot point. Attach the blade using the meteoritic pivot bolt. The hinge should be tight enough to require a deliberate, forceful flick to open.
  • The First Edge: Hone the blade on a series of increasingly fine stones. The final edge is achieved not with stone, but by the crafter holding the razor while in a state of controlled anger. When the blade begins to hum and the red veins glow, the “Sharpened by Ire” enchantment has taken hold.

Red-Faced Barber and Iron that Does Not Forgive

In the sun-burned times before the sky was divided into the seventy and three, there was a man of the Scissors-Trade named Hagra. Hagra was a servant of the Great Industrial Lords of the Deep Smoke, and his heart was a furnace of the black-gall. He was not a man of the soft-word; he was a vessel of the un-poured fury, for his labor was long and his masters were as the biting-flies.

The scrolls of the dust-tongue tell of the day the Sky-Stone fell. It was a metal of the blood-color, screaming as it bit the earth. Hagra, having had his wages stolen by a fat-merchant that very morn, walked to the crater-pit with a face of the thunder-cloud. He took the star-iron while it was yet weeping heat. He did not use the water to cool it; he used the salt-tears of his own bitterness and the heat of his shouting.

He beat the metal upon a bone of the Great Sand-Beast, and the iron did listen to his anger. The iron said to him in the silent-scream of the forge: “I shall be your tooth. I shall be the edge that does not dull while your blood is as the boiling-pot.” Hagra made of it a razor for the chin, but the razor was a hungry-thing.

There came a time when the Merchant-King demanded a shave of the most-close. Hagra stood behind him, his hands shaking with the urge to do the violence. But the Blood-Iron was a wise-metal. It saw Hagra’s rage and became as the ghost-light. It did not cut the flesh of the King, for the King was not the source of the rage—the King was but a shadow. Instead, the razor did slice through the King’s very “Pride,” leaving him small and naked in the eyes of the people.

When the King’s guards did rush with the spears of the bronze, Hagra snapped the razor. The metal did give a Great Shudder-Cry, and the guards felt their own hearts turn to the water of fear. Hagra walked through them, the red-ghost-edge of his razor cutting the very air into ribbons. He fled to the islands of the mist, where he groomed the outcasts and the rage-filled, and it is said the razor never once bit his own finger, for the blade knew its father’s pulse.

The smiths of the steam-years found the bone-handle in the silt of the ocean and made many copies, but they could never make the iron forget the taste of Hagra’s first fury.

The Moral of the Story: The one who carries the fire of the heart in a folded-blade is never truly disarmed; yet, he who lets the iron shave his soul must be careful, for a blade that feeds on the anger is a blade that never wishes to be closed.

Suggested conversions to other systems:


Call of Cthulhu (7th Edition)

Daily Use 992: Blood-Iron Barber’s Razor of Unstoppable Rage

  • Item Type: Enchanted Tool / Improvised Weapon
  • Damage: 1D4 + DB (Physical) or 1D6 + DB (Active Rage)

Specific Game Mechanics

  • Rage Activation: The razor’s magical properties manifest if the user is currently in a Bout of Madness (specifically violence-prone) or succeeds at a Hard POW Check to channel their fury.
  • Hemostatic Hunger: While the user is in a state of rage, any Fumble rolled during a combat or grooming action with this blade is treated as a normal failure. The blade refuses to harm its wielder.
  • Scream of the Blood-Iron: Once per encounter, the user can snap the razor open. Anyone within 5 yards must succeed at a POW Check or suffer a penalty die on their next action due to a spike of supernatural dread.
  • Blood-Heat Sterilization: By spending 2 Magic Points, the user can cauterize a wound. This stops bleeding immediately and grants a bonus die to the next First Aid roll, but the patient must pass a CON Check or lose 1D3 Sanity from the agonizing psychic heat.

Blades in the Dark

Blood-Iron Razor (Daily Use 319)

  • Quality: Tier I
  • Load: 0 (Small, concealable)

Specific Game Mechanics

  • Fury Powered: This item grants Potency to Command or Sway rolls involving intimidation when the blade is visible and the user is “hot-headed.”
  • Adrenaline Edge: When you perform a Skirmish action while having at least 2 Stress, the razor gains the Extending and Fine traits, allowing you to strike targets slightly out of reach or cut through high-quality armor.
  • Surgical Rage: You may expend 1 Stress to use the razor for a Tinker action to disable a mechanical device or lock. Because the blade is molecularly thin, the action is always considered “Quiet.”
  • Cost of Fury: If you use the razor’s active magics, you cannot reduce your Stress during the next downtime activity as the blade’s echoes linger in your mind.

Dungeons & Dragons (5th Edition)

Barber’s Razor of Unstoppable Rage Wondrous Item (dagger), Common

  • Item Slot: None (held)
  • Weight: 0.5 lb.

Specific Game Mechanics

  • Sharpened by Ire: While you are below your maximum Hit Points or are using the Rage class feature, this item functions as a +1 dagger that deals slashing damage instead of piercing.
  • Adrenaline Edge: As a bonus action while raging, you can increase the reach of this weapon to 10 feet until the end of your turn.
  • Scream of the Blood-Iron: As an action, you can snap the blade open. Each creature of your choice within 10 feet must succeed on a DC 12 Wisdom Saving Throw or be Frightened of you until the end of its next turn.
  • Hemostatic Hunger: You are immune to any damage dealt by this specific razor. It cannot be used to harm you, even under magical compulsion.

Knave (2nd Edition)

Blood-Iron Razor

  • Item Slots: 0 (1 when active)
  • Quality: 5 (Meteoritic Iron)

Specific Game Mechanics

  • Rage Requirement: The blade only displays its crimson veins and magical edge if the wielder has taken damage in the current turn or is intentionally acting with “Vengeful Intent.”
  • Ghost Edge: When active, the razor deals d8 damage (slashing) and ignores mundane armor (treat target AC as 10 + Dex).
  • Cauterize: If a character is at 0 HP and bleeding out, the user can use the heated blade to stabilize them. The patient is stabilized but takes a -2 penalty to all Checks for the next hour due to the pain.
  • Psychic Scream: When first drawn in combat, the wielder may make an INT check vs. the enemy’s Morale. On a success, the enemy must check Morale immediately at a -2 penalty.

Fate Core / Fate Condensed

Daily Use 992: Blood-Iron Barber’s Razor of Unstoppable Rage

  • Type: Extra / Utility Item
  • Aspect: It Feeds on My Fury

Specific Game Mechanics

  • Passive: Hemostatic Hunger. You cannot be harmed by your own razor. If an opponent tries to use it against you, they suffer a -2 penalty to their Attack roll as the blade actively resists striking your skin.
  • Passive: Sharpened by Ire. When you have at least one Physical Consequence marked, the razor gains the Weapon:1 rating due to its molecularly thin ghost-edge.
  • Active: Scream of the Blood-Iron. Once per scene, you may use the razor to perform a Create an Advantage action using Provoke. On a success, you create the Aspect “Paralyzed by Dread” on all enemies in your zone with one free invoke.
  • Active: Adrenaline Edge. During a Conflict, you may spend a Fate Point to treat the razor as a Weapon:3 for a single attack, representing the spectral red extension of the blade.

Numenera & Cypher System

Blood-Iron Razor (Daily Use 992)

  • Level: 1d6 + 1
  • Form: A folding razor of dark, pulsing red metal with a handle of ivory-white bone.
  • Type: Artifact (Depletion: 1 in 20; only rolls on Active uses)

Specific Game Mechanics

  • Effect (Passive): As long as the user is in a state of agitation or has taken damage, this razor functions as a Medium Weapon (4 points of damage) despite its small size.
  • Adrenaline Edge (Active): The user spends 2 points from their Might Pool to extend the red ghost-edge. This increases the damage by +2 and allows the user to strike targets within “Immediate” range that would normally be out of reach for a small blade.
  • Scream of the Blood-Iron (Active): The user snaps the blade open. All NPCs within immediate range must make a Level 3 Morale check or be dazed for one round.
  • Inert State: When folded and stowed, it is completely inert and does not count toward the character’s cypher or artifact limits.

Pathfinder (2nd Edition)

Barber’s Razor of Unstoppable Rage Item 1 | Evocation, Magical, Mental

  • Price: 20 gp
  • Usage: held in 1 hand; Bulk: L (Negligible when stowed)

Specific Game Mechanics

  • Sharpened by Ire (Passive): While you have the Wounded condition or the Rage class feature active, the razor functions as a +1 striking dagger that deals slashing damage.
  • Activation [A] (Auditory, Emotion, Fear, Mental): Scream of the Blood-Iron. You snap the razor open. Attempt an Intimidate check to Demoralize all enemies in a 10-foot emanation. You do not take the penalty for not sharing a language.
  • Activation [AA] (Visual): Adrenaline Edge. The red ghost-edge extends. Make a Melee Strike. This Strike has Reach 10 feet and deals an additional 1d6 fire damage from the blood-heat.
  • Hemostatic Hunger (Passive): You are immune to any Bleed damage that would be caused by this weapon.

Savage Worlds (Adventure Edition)

Blood-Iron Razor (Daily Use 992)

  • Type: Adventuring Gear (Weapon)
  • Damage: Str+d4 (Str+d6 when Rage is active)
  • Weight: 0.5 lbs
  • Cost: $150 (Approx. 15 Silver)

Specific Game Mechanics

  • Fury Powered: The razor’s magical traits only activate if the wielder is Shaken, has at least one Wound, or possesses the Berserk Edge.
  • Adrenaline Edge: When the wielder is in the “Rage” state, the razor gains Reach 1 and AP 2 (Armor Piercing), as the spectral edge slices through physical protection.
  • Scream of the Blood-Iron: As an action, the wielder may snap the razor. This is an Intimidation Test affecting all enemies in a Medium Burst Template centered on the wielder.
  • Blood-Heat Sterilization: The wielder can use the heated blade to grant a +2 bonus to Healing rolls made to stabilize a “Bleeding Out” character, though the patient is automatically Distracted by the pain.
  • Passive: Inert. When folded in a pocket, it is treated as a mundane tool with no weight or magical signature.

Shadowrun (6th World Edition)

Daily Use 992 Blood-Iron Razor [Gear / Alchemical Focus]

  • Item Type: Personal Grooming / Exotic Melee Weapon
  • Availability: 3 (Legal)
  • Cost: 1,200¥ (Approx. 12 Silver)

Specific Game Mechanics

  • Rage-Link: The razor remains a mundane tool until the user’s Physical or Stun Condition Monitor has 3 or more boxes filled, or the user is under the effect of a “High-Stress” combat state.
  • Adrenaline Edge: While active, the razor gains Reach 1 and increases its Attack Rating by +4 across all ranges (Close/Near). Its Damage Value is treated as 3S or 2P, whichever is more beneficial against the target’s Armor.
  • Scream of the Blood-Iron: Minor Action. The user snaps the blade open. This counts as a Display of Force. Any NPC with a lower Willpower than the user’s Intimidate + Strength pool must spend their next Minor Action on a “Compose” task or suffer a -1 dice pool penalty to their next Attack.
  • Inert State: When folded in a pocket or backpack, the item’s magical aura becomes non-existent, making it a “hidden” item against astral scanning.

Starfinder (2nd Edition / Compatibility)

Blood-Iron Barber’s Razor (Daily Use 992)

  • Level: 1
  • Price: 240 Credits
  • Bulk: L (Light)
  • Category: Magic Item / Melee Weapon

Specific Game Mechanics

  • Sharpened by Ire: While you are at or below half your maximum Hit Points, or are under a Fear effect, the razor gains the Analog and Versatile (S) traits. It deals 1d4 damage.
  • Adrenaline Edge (Standard Action): You spend 1 Resolve Point to extend the crimson ghost-edge. For 1 minute, the razor’s reach increases to 10 feet and it deals an additional 1d4 Fire damage.
  • Scream of the Blood-Iron (Reaction): Trigger: You are targeted by a melee attack. Effect: You snap the blade. The attacker must succeed at a Will Save (DC 10 + 1/2 Level + Strength Mod) or be Shaken until the end of their next turn.
  • Inert Profile: When stowed, it does not count toward the user’s bulk limit or active equipment slots.

Traveller (Mongoose 2nd Edition)

Saṃsāra-Pattern “Blood-Iron” Razor

  • TL: 5 (Meteoritic-Industrial)
  • Weight: 0.25 kg
  • Cost: Cr 450

Specific Game Mechanics

  • Fury Activation: The razor’s ghost-edge manifests only if the traveler has taken a “Hit” to their physical characteristics or has failed a Difficult (10+) EDU check to remain professional during a high-stress confrontation.
  • Ghost Edge: Damage is increased from 1d6-2 (mundane) to 2d6. It ignores the first 4 points of Armor from non-powered sources (cloth, leather, etc.).
  • Cauterize: If a traveler is “Wounded,” the razor can be used to stop blood loss. This requires a Medic (DEX) check. Success stabilizes the patient but inflicts an automatic 1 point of Stun damage that cannot be avoided.
  • Inertia: When folded and stowed, it is treated as a “Grooming Kit” and does not trigger security sensors designed to detect weapons or active power cells.

Warhammer (WFRP 4th Edition)

The Blood-Iron Barber’s Razor of Unstoppable Rage

  • Price: 15 Silver
  • Encumbrance: 0
  • Availability: Rare (Frontier Towns)

Specific Game Mechanics

  • Traits: Hack, Precise, Special (Ghost Edge)
  • Rage Trigger: The razor remains a mundane tool until the user gains a Condition: Fury or possesses at least 1 Advantage in combat.
  • Ghost Edge: When the user is Furious, the razor ignores the target’s Toughness Bonus (but not Armor) as the spectral edge slices through the spirit as well as the flesh.
  • Scream of the Blood-Iron: Upon drawing the weapon while in a rage, the user may make an Intimidate (Strength) Test. If successful, the opponent receives 1 Ablaze Condition (representing psychic heat) or 1 Broken Condition (representing terror).
  • Hemostatic Hunger: The user is immune to any Bleeding Conditions caused by this specific weapon, regardless of fumbles or critical failures.