Buddhist 71 of Karmic Affliction

Lore: Carved from darkened heartwood and ritually consecrated in monastic chambers, the Buddhist 71 of Karmic Affliction is revered and feared. Legend has it that this item was crafted by monks who believed in the transformative power of suffering. It embodies the darker aspects of samsara, the cycle of life, death, and rebirth. The item allows its user to manipulate the karma of beings around them, sometimes bringing ailments to expedite one’s journey toward enlightenment—or perhaps damnation.

Stats:

  • Slot: 1
  • Rarity: Common
  • Tier: 1

Roleplay: This item has a complex ethical and spiritual significance. Its power to bring affliction can be seen as a way to accelerate one’s understanding of suffering, but also risks unbalancing the cosmic scales of karma if used without thoughtful consideration.

Costs:

  • Currency: 50 gold pieces or equivalent
  • Material: Heartwood, ritually blessed ink
  • Time: 7 days and 7 nights of monastic ritual

Magics:

  • Karmic Ailment: Once per long rest, the user may touch an individual and inflict upon them a minor ailment (e.g., a cough, weakness, temporary partial loss of one sense). This condition lasts for 1 hour.
  • Purification: Once per long rest, the user can purify water and food enough to sustain two individuals for a day, though it will taste of sorrow.

Tags: Offensive, Defensive, Magic, Affliction, Karma

Defense: In defensive situations, the Buddhist 71 of Karmic Affliction could be used to weaken an aggressor temporarily, perhaps making them more susceptible to negotiation or withdrawal. It can also be used to purify poisoned food or water, providing a defense against environmental hazards.

Offense: Offensively, the item can subtly afflict enemies, making them easier targets for physical or magical attacks. Imagine using it to dull an enemy’s senses, making them less likely to notice an ambush.

Environments:

  • Urban: In a city, this item might be used to navigate complex social dynamics, either by purifying food for favor or afflicting an enemy to disrupt their activities.
  • Wilderness: While in nature, the item can serve as a defense against poisonous flora or fauna by purifying food and water. Offensively, it could weaken a predatory creature stalking the user.
  • Dungeon: In the dark corridors beneath the earth, the affliction magic could be crucial in dealing with monstrous entities, making them more manageable foes.

This item poses a moral dilemma to any who wield it, encouraging thoughtful interaction with the forces of karma and the ethical implications of suffering.

Perception of Senses

  • Sight:
    • Perceived: A dark, intricate carving on heartwood.
    • Description: A blend of deep browns and blacks, with intricate patterns etched into the surface.
    • Positives: The item’s design is aesthetically pleasing and commands attention.
    • Negatives: Its dark appearance could be intimidating or suggest malevolent intent.
  • Sound:
    • Perceived: A low, resonant hum when activated.
    • Description: A gentle, almost meditative hum that vibrates at a low frequency.
    • Positives: The sound is calming and can be soothing to hear.
    • Negatives: The sound may alert others to the item’s activation.
  • Smell:
    • Perceived: A faint scent of incense.
    • Description: Smells of sandalwood and other incense often used in monastic rituals.
    • Positives: The scent can be comforting and enhance the feeling of spirituality.
    • Negatives: Some may find the scent too potent or distracting.
  • Taste:
    • Perceived: Not applicable as the item is not meant to be ingested.
  • Touch:
    • Perceived: Cool to the touch.
    • Description: The surface of the heartwood feels notably cool, contrasting its appearance.
    • Positives: The coolness may offer a tactile focus during meditation or ritual.
    • Negatives: The unexpected coolness might be unsettling to some.
  • Extra-sensory Perceptions:
    • Spiritual Resonance: Users sensitive to spiritual energies may feel the karmic weight of the item.
    • Intuition: A sense of moral ambiguity may emanate from the item, clouding one’s sense of right and wrong.

Recipe for Creation

  • Ingredients:
    • One block of heartwood from a tree that has witnessed suffering (approx. 6×6 inches)
    • Blessed ink made from a mixture of ash from burnt prayer flags and saffron water
    • Incense sticks of sandalwood for ritual fumigation
    • Purified water for cleansing
  • Steps:
    • Purification: Begin by purifying the workspace with incense and water.
    • Preparation: Soak the heartwood in purified water overnight to prepare it for carving.
    • Carving: Intricately carve the surface of the heartwood with symbols and scripts sacred to the Buddhist tradition. This must be done with focused intent.
    • Inking: Fill the carved patterns with the blessed ink, reciting prayers as each symbol is completed.
    • Ritualistic Consecration: Conduct a seven-day, seven-night ritual to imbue the heartwood with magical properties. This involves chanting sutras and mantras dedicated to the Buddhas and bodhisattvas.
    • Fumigation: Use the sandalwood incense to fumigate the completed carving, sealing its magical properties.
    • Final Cleansing: Finish by washing the completed item in purified water one last time to remove any residual energies.
    • Activation: The item is now ready to be used after a final prayer dedicating its use to the betterment or understanding of the sentient beings it interacts with.

Chronicle of Suffering Wood and Ceaseless Woe

Long and long ago, heart of tree witness unending pain, get cursed. Monks far and high from mountains know this. They say, “Wood must transform. Must cure, must bless.”

Wise old monk—name forgotten in wheel of time—take wood. He carve and carve, night till morning, dusk to dawn. Say, “Holy scripts cure wood’s sorrow, no more curse.” Ink made of burnt flags and orange-water fill carve. Words of Buddha soak in every crease, every line.

Ritual do seven suns, seven moons. Smoke of incense lock power. But still, wood unhappy. Monk perplexed, “Why wood not happy? Did all things, said all words.”

Then, younger monk—wisdom not old but sharp—say, “Wood seen suffering, carry world’s sorrow. It not need ignore pain, it need embrace, make part of self.”

So, new ritual make. Chants not of ignoring, but accepting. Suffering become wisdom. Then, wood at peace. It hum low sound, calm and mysterious. All touch it, feel both joy and sorrow, good and bad.

Moral: Suffering not always to be erased; sometimes, to be understood. Through understanding, transformation.

Suggested conversion to other systems:

Call of Cthulhu

Name: Buddhist 47 of Affliction

  • Type: Magical Artifact
  • Usage: Single-use
  • Effect: Grants a bonus to Sanity Rolls for 24 hours. Expend to cast a single Warding spell.
  • Cost: 2d4 Sanity Points to activate

Dungeons & Dragons 5e

Name: Buddhist 47 of Affliction

  • Type: Wondrous Item (Common)
  • Slot: Trinket
  • Properties:
    • Attunement: No
    • Effect: Grants Advantage on Wisdom saving throws for 24 hours. Expendable to cast “Protection from Energy”.
    • Cost: 50 gp

Knave

Name: Buddhist 47 of Affliction

  • Type: Common Item
  • Slot: 1
  • Usage: Single use
  • Effect: Add +1 to all saving throws for the next 24 hours. Expend to get a single re-roll.
  • Cost: 10 Coins

Numenera & Cypher System

Name: Buddhist 47 of Affliction

  • Type: Cypher
  • Level: 1
  • Effect: Grants +1 Armor for 28 hours. Expend to reduce incoming damage by 5 points.
  • Cost: 2 Intellect points

Pathfinder 2e

Name: Buddhist 47 of Affliction

  • Type: Consumable Talisman
  • Rarity: Common
  • Usage: Single-use, affix to armor
  • Effect: +1 status bonus to AC and all saves for 1 day. Expend to negate a critical hit once.
  • Cost: 20 gp

Savage Worlds

Name: Buddhist 47 of Affliction

  • Type: Adventure Gear
  • Effect: +1 to Toughness for 24 hours. Expend to soak a single Wound.
  • Cost: 50 Silver pieces

Shadowrun

Name: Buddhist 47 of Affliction

  • Type: Magical Focus
  • Rating: 2
  • Effect: +1 Dice Pool to all magical tests for 24 hours. Expend to gain 2 automatic successes on a single test.
  • Cost: 500 Nuyen

Starfinder

Name: Buddhist 47 of Affliction

  • Type: Mystical Trinket
  • Tier: 1
  • Usage: Once per day
  • Effect: +1 to EAC and KAC for 24 hours. Expend to negate a critical hit once.
  • Cost: 100 Credits

Warhammer Fantasy Roleplay

Name: Buddhist 47 of Affliction

  • Type: Talisman
  • Rarity: Common
  • Effect: +10 to all Resist Magic and Resist Fear tests for 24 hours. Expend to automatically pass a single Resist test.
  • Cost: 30 Gold Crowns