Lore: This item is a circular amulet with a carved wooden frame, housing an intricate pattern made from crushed gemstones and dried herbs. It was crafted by a lineage of wise healers who understood the intricate balance of acceptance and neutrality. The amulet’s enchantments are crafted in a manner that makes them socially acceptable and unobtrusive, allowing the wearer to navigate both magical and non-magical societies without drawing undue attention. Yet, the subtle power of the amulet is effective in both defense and offense, depending on the wearer’s intentions.
Stats:
- Type: Amulet (one slot)
- Rarity: Common
- Tier: 1
- Weight: 0.5 lbs
- Durability: Moderate
Roleplay: Characters who wear this amulet often find themselves easily accepted in various social settings, as the amulet emanates a calming aura. Its magic subtly adjusts the wearer’s demeanor to be more pleasing or acceptable to those around them. While not a tool for deception, the amulet helps to smooth out social frictions, making negotiations and interactions more favorable.
Costs:
- Currency Cost: 20 silver pieces
- Maintenance: Requires recharging under a full moon
- Availability: Common in magical marketplaces, rare in mundane markets
Magics:
- Social Ease: Grants +1 to all Charisma-based checks.
- Neutral Aura: Can be activated to give the wearer advantage on saving throws against being detected by magic for 1 minute, once per day.
- Mild Deterrence: If an assailant physically attacks the wearer, the amulet emanates a mild magical pushback, pushing the attacker 5 feet away but dealing no damage.
Tags: Social, Defensive, Acceptable, Charisma
Defense and Offense in Different Environments:
- Urban: The amulet’s social ease magic aids in peaceful interactions, but its mild deterrence can also protect against thieves or attackers in crowded places.
- Wilderness: While the neutral aura can help evade detection from magical beasts, the mild deterrence offers a first line of physical defense.
- Underground/Caves: Its magical properties could help in negotiating with underground dwellers like Dwarves or Goblins. The mild deterrence would be a safety feature against surprise attacks.
- Social Gatherings: The amulet shines in social situations, making it easier for the wearer to be accepted and heard, potentially avoiding conflict altogether.

Perception of the Five Senses:
- Sight:
- Perceived: The amulet has a subdued, earthy appearance with crushed gemstones that catch the light subtly.
- Description: It looks unassuming but beautiful in a simple way.
- Positives: Its appearance doesn’t attract unwanted attention but is pleasing to the eye.
- Negatives: May be overlooked as a common trinket.
- Touch:
- Perceived: The wood is smooth and polished, with a warm sensation upon touch.
- Description: It feels comforting to hold.
- Positives: Adds to the calming aura of the amulet.
- Negatives: May be too smooth to grip firmly if needed.
- Sound:
- Perceived: The amulet is generally silent but produces a soft, harmonious chime when activated.
- Description: The sound is soothing, but brief.
- Positives: Acts as an audio confirmation of activation.
- Negatives: The sound could potentially alert others to the use of magic.
- Taste:
- Perceived: Not applicable for tasting.
- Description: N/A
- Positives: N/A
- Negatives: N/A
- Smell:
- Perceived: The faint smell of herbs and resin emanates from the amulet.
- Description: The scent is mild and earthy.
- Positives: Adds to the calming nature of the amulet.
- Negatives: The scent may fade over time, requiring replenishment.
Extra-Sensory Perceptions:
- Magical Aura:
- Perceived: A gentle magical aura that is only noticeable upon focused examination.
- Description: It feels tranquil and neutral.
- Positives: Helps with social acceptance and does not draw attention.
- Negatives: Skilled magicians may be able to detect its aura, identifying it as a magical object.
- Emotional Resonance:
- Perceived: Those in tune with emotional energies may find that the amulet emanates a vibe of neutrality and balance.
- Description: It feels emotionally grounding.
- Positives: Helps the wearer maintain emotional composure.
- Negatives: The neutrality might make it difficult to provoke strong emotional responses when desired.
Recipe for Crafting:
- Ingredients:
- A circular wooden frame (oak or cedar preferred)
- Crushed gemstones (amethyst or quartz)
- Dried herbs (sage, lavender)
- Resin
- Moon water
- Steps:
- Carve magical runes for social ease, neutral aura, and mild deterrence onto the wooden frame.
- Polish the frame using a cloth dampened with moon water.
- Lay out the crushed gemstones and dried herbs in the desired pattern on a clean surface.
- Apply a layer of resin to the inner circle of the wooden frame.
- Carefully place the gemstones and herbs onto the resin in the pattern you prepared.
- Once set, sprinkle more moon water onto the arrangement and chant the incantations to activate the magical properties.
- Allow the amulet to dry under the light of a full moon to fully charge its magical abilities.
The Tale of How Amulet Given Grace by Being Not Too Seen
Long times in ago, in world different but like our own, lived human of average birth, known in village as Mira. Her life struggle but okay. She all life wanting belonging with peoples but fears too much notice bring badness.
So Mira seek wisdom of village Brujo, old man of many winters and summers. Brujo give her amulet, a circle of tree and crushed sparkle stone, whisper spells of “neither here, neither there.”
Day after day, Mira wear amulet. She walk in village, people see her, but no more than usual. She became known but not too much. Bad ones, people who hurt, they see Mira, but amulet magic make their eyes slide away. Good ones, they feel calm by her side.
Many turnings of moon happen. One night, village got attack by dark beings, eyes like fire. Mira wear amulet and stand in middle of village square. The dark beings sense her but confusion take them. They neither see her fully nor ignore her. Confused, they leave village, and people celebrate.
But Mira know, amulet power not make her disappear but give her place, a place that is neither here nor there, both seen and unseen, yet perfectly so.
Moral of Tale: To be too little is to be overlooked, to be too much is to invite danger; the middle way is the way of harmony.
Suggested conversion to other systems:
Dungeons & Dragons 5e:
Item: Brujería 34 of Acceptable Presence
- Type: Wondrous Item (Amulet)
- Rarity: Common
- Tier: 1
- Requires Attunement: Yes
- Cost: 50 gold pieces
- Description: While wearing this amulet, you can cast the spell “Sanctuary” once per day. However, rather than avoiding attack, it simply makes you less noticeable.
- Roleplay Notes: Wearing the amulet gives a feeling of being at ease in your own skin, and it subtly directs others’ attention away from you without making you invisible.
- Mechanics: Allows the user to cast “Sanctuary” as a bonus action, except the spell only affects how noticeable you are rather than preventing attacks.
Call of Cthulhu:
Name: Brujería 34 of Acceptable Presence
- Type: Magical Amulet
- Sanity Loss: 0/1D3 to create
- Cost: $200 and 5 MP to create
- Description: A small amulet that when worn, grants the wearer a form of social camouflage.
- System: Wearer gains a bonus die on all Stealth rolls made to blend into a crowd.
Knave:
Item: Brujería 34 of Acceptable Presence
- Type: Amulet
- Rarity: Common
- Cost: 4 silver pieces
- Description: An amulet that makes you less noticeable.
- System: +2 on saving throws to avoid being picked out in a crowd.
Numenera:
Name: Brujería 34 of Acceptable Presence
- Type: Cypher
- Level: 1
- Effect: Makes the wearer unnoticeable for 28 seconds (5 rounds).
- Cost: 10 shins
Pathfinder 2e:
Name: Brujería 34 of Acceptable Presence
- Type: Amulet
- Level: 1
- Price: 25 gold
- Usage: affixed to neck; Bulk –
- Activate: [Reaction] Trigger: You’re about to be singled out in a crowd.
- Effect: You become less noticeable, gaining a +1 to Deception checks to Lie and Stealth checks to Hide for 1 minute.
Savage Worlds:
Name: Brujería 34 of Acceptable Presence
- Type: Magical Trinket
- Cost: 50 silver pieces
- Effect: +2 to Stealth rolls for 1 minute once per day.
Shadowrun:
Name: Brujería 34 of Acceptable Presence
- Type: Magical Amulet
- Availability: 4
- Cost: 300¥
- Effect: +2 dice pool modifier to all Sneak Tests for 1 hour.
Starfinder:
Name: Brujería 34 of Acceptable Presence
- Type: Magical Item
- Level: 1
- Price: 150 credits
- System: You gain a +2 circumstance bonus to Stealth checks for 10 minutes once per day.
Warhammer:
Name: Brujería 34 of Acceptable Presence
- Type: Talisman
- Rarity: Common
- Cost: 2 Gold Crowns
- System: +10% to all Concealment and Silent Move Tests for the next hour.
- Restrictions: Can only be used once per day.
