Dreamers Pebble

Lore: The Dreamer’s Pebble is a time-honored artifact handed down to young initiates of the tribes of Saṃsāra. This smooth, almost translucent stone serves as a gateway to the Dreamtime for those just beginning their spiritual journey. It allows novices to tap into the vast realm of ancestral stories, fostering a connection with the past and understanding their place in the world. A rite of passage for many, the Pebble is a symbol of acceptance, both of one’s self and one’s lineage.

Detailed Stats:

  • Size: As small as a coin, fits snugly in the palm of the hand.
  • Weight: Extremely light, feels almost weightless.
  • Material: Semi-translucent stone, radiates a soft, otherworldly glow when used.
  • Durability: Hard and resistant to chipping, though it can break under tremendous force.

Roleplay: Holding the Dreamer’s Pebble and closing one’s eyes, users can briefly immerse themselves in the Dreamtime. This experience offers moments of introspection, visions of ancestral memories, and a deeper understanding of one’s role in the tribe and world. It’s primarily a tool of self-discovery and connection, rather than manipulation.

Costs:

  • Mana: Using the pebble requires 2 mana points for each immersion.
  • Physical: Engaging with the Dreamtime is peaceful and rejuvenating, though extended use can lead to temporary disorientation upon returning to the waking world.

Magics:

  • Ancestral Vision: Catch fleeting glimpses of past events, experiences of ancestors, or the stories that shaped the tribe.
  • Dreamtime Soothe: Calm troubled minds, offering clarity and reducing anxiety or fear.
  • Spiritual Insight: Gain a temporary boost in wisdom or intuition, derived from ancestral guidance.

Tags: Dream, Spiritual, Ancestral, Acceptance, Aboriginal Dreamtime, Introspection, Timelessness, Novice, Tranquil, Self-discovery, Vision, Rejuvenation, Otherworldly, Empathy, Lineage

Defensive Use:

  • Dreamtime Embrace: If under duress or faced with overwhelming emotions, users can take refuge in the comforting embrace of the Dreamtime for a short while, emerging calm and centered.
  • Ancestral Guard: In dire situations, ancestral spirits may offer guidance or warnings, helping the user avoid potential harm.

Offensive Use: The Dreamer’s Pebble isn’t tailored for offense, as it primarily serves as a tool for self-discovery and understanding. However, in desperate situations:

  • Ancestral Echo: Summon the presence of an ancestor to momentarily distract or intimidate foes. This doesn’t cause harm but might buy time or create an opening.

Environments: The Dreamer’s Pebble works best in tranquil settings where the veil between the physical world and the Dreamtime is thin. Sacred groves, ancestral burial grounds, or serene natural landscapes like waterfalls or mountaintops enhance its effectiveness. In chaotic or heavily urbanized settings, its connection to the Dreamtime might be weaker, though never entirely severed.

Perception of the Senses:

  • Sight:
    • Perceived: A smooth, semi-translucent pebble glowing softly, almost ethereally.
    • Positives: Its delicate glow can be comforting, especially in darkness. Its unique translucence is often captivating.
    • Negatives: The glow can attract attention, potentially revealing the user’s location or presence.
  • Touch:
    • Perceived: The pebble is smooth and cool to touch, with an inherent vibrancy felt when held.
    • Positives: It feels grounding, especially when clutched during meditation or introspection.
    • Negatives: Extended contact might result in a slight numbness due to its otherworldly nature.
  • Sound:
    • Perceived: Near silence, but occasionally, faint whispers or melodies from the Dreamtime can be heard when held closely.
    • Positives: The sounds are calming and remind users of their deep connection with the Dreamtime.
    • Negatives: The whispers, though rare, might be distracting or startling when not expected.
  • Smell:
    • Perceived: A faint aroma reminiscent of rain on dry earth or fresh morning dew.
    • Positives: The scent can be refreshing, inducing feelings of nostalgia or connection with nature.
    • Negatives: Those unfamiliar with the scent might find it peculiar or out of place.
  • Taste:
    • Perceived: It isn’t intended for consumption, but if licked, it tastes like mineral-rich spring water.
    • Positives: The taste is neutral and natural.
    • Negatives: Some might be put off by the idea of tasting a stone.
  • Temporal Resonance:
    • Perceived: Users may experience a brief sensation of timelessness, feeling simultaneously in the past, present, and future.
    • Positives: This can offer profound insights and a deep sense of connection with one’s lineage.
    • Negatives: It can be momentarily disorienting.
  • Empathic Bond:
    • Perceived: Holding the pebble may bring forward feelings or emotions from past bearers or ancestral spirits.
    • Positives: It offers a deeper understanding of shared experiences and history.
    • Negatives: Strong emotions from the past can be overwhelming or unsettling.

Recipe to Craft the Dreamer’s Pebble:

  • Ingredients:
    • A raw stone, sourced from sacred grounds or places of significance in Dreamtime stories.
    • Dew collected under a full moon, said to carry the blessings of ancestral spirits.
    • Ashes of a sacred fire, kindled during tribal ceremonies.
    • Feather of a bird revered in Dreamtime tales, such as a lyrebird or kookaburra.
    • A song or chant from the Dreamtime, known to elders or shamans.
  • Steps:
    • Prepare a ritual space in a location resonant with Dreamtime energies. Ideally, this should be outdoors, under the open sky.
    • Place the raw stone in the center of this space and sprinkle it with the collected dew. As you do so, hum or sing the Dreamtime song.
    • Surround the stone with a circle of sacred fire ashes, leaving enough room for you to sit comfortably.
    • Sit within the circle, holding the revered bird’s feather. Start chanting or singing, focusing your energy and intent on the stone.
    • As the ritual progresses, the stone will begin to absorb the Dreamtime’s energies. This process can take hours or even an entire night.
    • Once the stone starts glowing softly, the transformation is complete. It has become a Dreamer’s Pebble.
    • Thank and honor the spirits and ancestors for their guidance and blessings, then carefully collect the pebble, storing it in a cloth pouch or leather satchel until needed.

Note: Crafting the Dreamer’s Pebble is a sacred process, and it’s essential that it’s approached with respect and reverence for the traditions and spirits involved.

Dreamstone’s Secret

In the dawn of time, when the world was young and the Dreamtime flowed freely, there existed a sacred stone, known as the Dreamer’s Pebble. It was born from the heart of the Earth, imbued with the essence of the Dreamtime. The Pebble was a gift to the tribes of Saṃsāra, a tool to unlock the mysteries of the past and glimpse the visions of the future.

A young initiate named Elara, eager to learn the ways of the Dreamtime, was chosen to receive the Pebble. With trembling hands, she took the stone, its soft glow warming her heart. As she closed her eyes, she was transported to a realm of wonder, where the spirits of her ancestors danced and the stories of the world unfolded before her.

Through the Pebble, Elara witnessed the trials and triumphs of her people, the wisdom of the elders, and the power of unity. She learned to navigate the complexities of the human heart, to understand the ebb and flow of emotions, and to find solace in the embrace of the Dreamtime.

The Dreamer’s Pebble became her constant companion, a source of guidance and solace. It helped her to overcome obstacles, to heal wounds, and to find her true purpose in life. With each passing day, Elara grew wiser, stronger, and more deeply connected to the Dreamtime.

When her time came to pass the Pebble on to the next generation, she did so with a heavy heart, knowing that she was entrusting a sacred gift. As she handed the Pebble to her chosen successor, she whispered, “May the Dreamtime guide you, and may the Pebble forever illuminate your path.”

Moral: The Dreamstone is a beacon of wisdom, a gateway to the past, and a promise of the future. It is a reminder that within each of us lies the power to connect with the divine and to shape our own destiny.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

Name: Dreamer’s Pebble

  • Type: Occult Item
  • Rarity: Rare
  • Sanity Cost: 1d2 Sanity points to attune to the Pebble and experience the Dreamtime.
  • Powers:
    • Ancestral Vision: The user may spend 1 Magic Point and make a successful POW roll to receive a vision of the past, potentially related to their ancestry, their current situation, or the history of the region.
    • Dreamtime Soothe: The user may spend 1 Magic Point and make a successful POW roll to soothe their mind and reduce stress. This could provide a temporary reduction in Sanity loss or a bonus die on a future roll to resist a fear or madness effect.
    • Spiritual Insight: The user may spend 1 Magic Point and make a successful INT roll to gain a +2 bonus on their next skill roll related to understanding a situation, deciphering a clue, or interacting with a spiritual entity.
    • Dreamtime Embrace/Ancestral Guard/Ancestral Echo: These uses are best represented through roleplaying and narrative descriptions, with the Keeper determining the specific effects based on the situation.

Blades in the Dark

Name: Dreamer’s Pebble

  • Type: Arcane Item
  • Effect:
    • Ancestral Vision: When performing an action to gather information or assess a situation, the user may use the Pebble to gain +1d to their action roll, representing the insights gained from the Dreamtime.
    • Dreamtime Soothe: When resisting stress or trauma, the user may use the Pebble to gain +1d to their resistance roll.
    • Spiritual Insight: Once per session, the user may use the Pebble to gain an extra die on an action roll, symbolizing the guidance received from ancestral spirits.
    • Dreamtime Embrace/Ancestral Guard/Ancestral Echo: These effects can be incorporated into the fiction through creative roleplaying and with the GM’s approval.

Dungeons & Dragons (5th Edition)

Name: Dreamer’s Pebble

  • Rarity: Uncommon
  • Attunement: Requires attunement by a creature with a connection to the Dreamtime.
  • Properties: This pebble has 3 charges and regains 1d3 charges daily at dawn. While holding the pebble, you can use an action and expend charges to activate the following properties:
    • Ancestral Vision: You can cast the Augury spell (1 charge).
    • Dreamtime Soothe: You can cast the Calm Emotions spell (2 charges).
    • Spiritual Insight: You can cast the Guidance cantrip at will. You can also expend 1 charge to cast the Enhance Ability spell (Intelligence or Wisdom only).
    • Dreamtime Embrace/Ancestral Guard/Ancestral Echo: These uses could be incorporated as spell-like abilities, using existing spells like sanctuary or fear as a basis.

Knave

Name: Dreamer’s Pebble

  • Tags: Arcane, Mystical
  • Effect:
    • Ancestral Vision: The user can use the pebble to gain insight into a situation, a location, or the history of a person or place. This could provide a clue, a warning, or a useful piece of information (GM’s discretion).
    • Dreamtime Soothe: When making a saving throw against fear or a mind-altering effect, the user can use the pebble to gain advantage on the roll.
    • Spiritual Insight: Once per day, the user can use the pebble to ask a question and receive a brief, cryptic answer from the Dreamtime.
    • Dreamtime Embrace/Ancestral Guard/Ancestral Echo: These effects can be incorporated into the narrative, with the GM determining the specific effects based on the situation and the player’s creativity.

Fate Core/Condensed

Name: Dreamer’s Pebble

  • Aspect: Gateway to the Dreamtime
  • Invoke:
    • Ancestral Vision: Gain insight into a situation, person, or place by glimpsing visions of the past.
    • Dreamtime Soothe: Overcome fear or emotional stress by retreating into the calming embrace of the Dreamtime.
    • Spiritual Insight: Gain a boost on any action requiring wisdom, intuition, or understanding of spiritual matters.
    • Dreamtime Embrace/Ancestral Guard/Ancestral Echo: These can be incorporated through creative roleplaying and aspect invocation, with the GM providing narrative justification.

Numenera & Cypher System

Name: Dreamer’s Pebble

  • Level: 1
  • Form: Artifact (held)
  • Effect:
    • Ancestral Vision: Spend 1 Intellect point to glimpse visions of the past, potentially related to a person, place, or object.
    • Dreamtime Soothe: Spend 1 Intellect point to reduce an effect that causes fear or emotional distress.
    • Spiritual Insight: Spend 1 Intellect point to gain an asset on your next action requiring wisdom or intuition.
    • Dreamtime Embrace/Ancestral Guard/Ancestral Echo: These can be incorporated as special abilities, with appropriate costs and effects determined by the GM.

Pathfinder (2nd Edition)

Name: Dreamer’s Pebble

  • Aura: faint divination; CL: 3rd
  • Slot: none; Price: 40 gp; Weight: –
  • Description: This smooth, semi-translucent pebble radiates a soft glow when held. While holding the pebble, you can use an action to activate the following powers:
    • Ancestral Vision: You can cast the detect magic spell, but instead of detecting magical auras, you receive fleeting visions of the past related to the target.
    • Dreamtime Soothe: You can cast the calm emotions spell, but only on yourself.
    • Spiritual Insight: You gain a +1 circumstance bonus to Wisdom (Perception) checks and saving throws against fear effects.
    • Dreamtime Embrace/Ancestral Guard/Ancestral Echo: These uses could be incorporated as spell-like abilities, using existing spells like nondetection or augury as a basis.

Savage Worlds

Name: Dreamer’s Pebble

  • Trappings: Smooth, faintly glowing pebble
  • Power Points: 3
  • Powers:
    • Ancestral Vision: The user may spend 1 Power Point to make a Smarts roll to gain a vision of the past.
    • Dreamtime Soothe: The user may spend 1 Power Point to remove a Shaken condition from themselves.
    • Spiritual Insight: The user gains a +1 bonus to Spirit rolls.
    • Dreamtime Embrace/Ancestral Guard/Ancestral Echo: These uses can be incorporated as Edges or by spending Power Points to activate specific effects (GM’s discretion).

Shadowrun (6th Edition)

Name: Dreamer’s Pebble

  • Type: Focus (Conjuring)
  • Force: 2
  • Background Count: 1
  • Powers:
    • Ancestral Vision: The user may use the pebble to cast the Clairvoyance spell, but the visions are limited to glimpses of the past.
    • Dreamtime Soothe: The user may use the pebble to cast the Increase Willpower spell on themselves.
    • Spiritual Insight: The user gains a +2 dice pool modifier on Intuition tests.
    • Dreamtime Embrace/Ancestral Guard/Ancestral Echo: These effects can be incorporated through the use of other spells (like Confusion for Ancestral Echo) with the pebble providing a bonus to the spellcasting test.

Starfinder

Name: Dreamer’s Pebble

  • Level: 3rd
  • Price: 1,800 credits
  • Bulk: L
  • Activation: Standard action (divine, emotion, psychic)
  • Frequency: once per day per power
  • Effects:
    • Ancestral Vision: The user can cast psychometry, but the visions are limited to glimpses of the past.
    • Dreamtime Soothe: The user can cast remove fear.
    • Spiritual Insight: The user gains a +1 insight bonus to Sense Motive and Mysticism skill checks.
    • Dreamtime Embrace/Ancestral Guard/Ancestral Echo: These could be incorporated as spell-like abilities, potentially using spells like sanctuary or ghost sound as a basis.

Traveller (Mongoose 2nd Edition)

Name: Dreamer’s Pebble

  • TL: 10
  • Law Level: 2
  • Tech Level: 12
  • Effect: This device allows the user to tap into a psychic field to experience visions and gain insight.
  • Functions:
    • Ancestral Vision: The user can attempt an INT check (DM+2) to gain a vision of the past related to a specific person, place, or object.
    • Dreamtime Soothe: The user can reduce their current level of Stress by 1.
    • Spiritual Insight: The user gains a +1 DM to any one INT or EDU-based skill check.
    • Dreamtime Embrace/Ancestral Guard/Ancestral Echo: These can be incorporated through narrative descriptions and GM adjudication, potentially granting temporary bonuses or advantages in specific situations.

Warhammer 40,000 (Wrath & Glory)

Name: Dreamer’s Pebble

  • Rarity: Common
  • Availability: Scholarly Lore
  • Warp Charge: 1
  • Effects:
    • Ancestral Vision: The psyker may make a Willpower test (DN 2) to gain a vision of the past.
    • Dreamtime Soothe: The psyker may make a Willpower test (DN 2) to remove the Fearful condition.
    • Spiritual Insight: The psyker gains +Rank to one test involving the Insight or Awareness talents.
    • Dreamtime Embrace/Ancestral Guard/Ancestral Echo: These can be incorporated as minor psychic powers, with appropriate Warp Charge costs and effects.