Lore: The ExtraHidden 421 of Abandonment is a simple, tarnished locket, its once-gleaming surface now dulled by the passage of time. Legend has it that this locket belonged to a forlorn lover, who, abandoned by their beloved, wandered the desolate places of Saṃsāra, seeking solace in the forgotten corners of the world. Through their sorrow and solitude, they discovered a way to channel the energies of other dimensions, embedding their essence into this seemingly insignificant piece of jewelry.
Tier 1 Stats:
- Type: Locket
- Slot: Neck
- Material: Tarnished silver, with faintly glowing runes etched along the edges
- Weight: 0.1 lbs
Skills:
- Dimensional Perception: Grants the wearer the ability to sense nearby extra-dimensional anomalies and entities. This skill can be used to detect hidden pathways and portals.
Passive Magics:
- Aura of Solitude: While wearing the locket, the wearer exudes an aura that subtly encourages others to overlook them, reducing the likelihood of being noticed or disturbed. This effect is not absolute but provides a minor advantage in avoiding unwanted attention.
- Whisper of the Void: The locket occasionally emits faint whispers from other dimensions. These whispers can be unsettling but also provide cryptic hints and guidance related to the wearer’s current situation.
Active Magics:
- Invoke the Forgotten: Once per day, the wearer can draw upon the energy of abandonment, summoning a spectral figure that distracts enemies and absorbs one attack directed at the wearer. The figure vanishes after fulfilling its purpose or after one minute.
- Echo of Despair: The wearer can project a wave of sorrow and abandonment towards a single target within 30 feet, causing the target to experience a deep sense of loss and distraction. This effect imposes disadvantage on the target’s next action. This ability can be used once per rest.
Tags: ExtraHidden, Abandonment, Dimensional, Locket, Tier 1, Neck Slot, Roleplay Emphasis, Solitude, Spectral
The ExtraHidden 421 of Abandonment is an item that not only provides minor combat advantages but also enriches the roleplaying experience, emphasizing themes of solitude and the eerie connection to other dimensions.
In the world of Saṃsāra, the ExtraHidden 421 of Abandonment can be found in specialty shops that cater to adventurers, mystics, and collectors of rare magical artifacts. These shops are often located in bustling trade cities, hidden away in less traveled alleys, or nestled within markets known for their eclectic and exotic wares.
Types of Shops:
- Mystic Curio Shops:
- Description: These shops are small, dimly lit, and packed with shelves lined with strange and magical items. The air is thick with incense and the faint hum of enchanted objects.
- Proprietors: Usually run by eccentric individuals with a deep knowledge of the arcane, often old and wizened, or mysterious figures with unknown pasts.
- Atmosphere: The shops have a mystical ambiance, with faint glows emanating from various artifacts, and whispers of old spells lingering in the air.
- Example: “The Veil’s Whisper” in the city of Astralis, a renowned marketplace for mystical items.
- Antiquarian Bookstores:
- Description: These establishments primarily sell ancient tomes and manuscripts but also deal in magical relics and artifacts. The scent of old paper and leather permeates the space.
- Proprietors: Scholars or retired adventurers who have amassed a collection of rare items over the years.
- Atmosphere: Quiet and scholarly, with the occasional murmur of patrons discussing obscure magical theories.
- Example: “The Tome & Trinket” in the scholarly enclave of Scriptorium.
- Adventurers’ Emporiums:
- Description: Larger stores that sell a wide range of gear for adventurers, from weapons and armor to magical items and potions. These shops are more commercial but still stock unique and rare items.
- Proprietors: Often former adventurers or merchants with connections to various adventuring guilds.
- Atmosphere: Busy and bustling, with a diverse clientele of adventurers preparing for their next quest.
- Example: “The Hero’s Haul” in the trade hub of Port Argentum.
How the Item Might Be Bought and Sold:
- Purchasing:
- Discovery: The ExtraHidden 421 of Abandonment might be found displayed in a glass case, resting on a velvet cushion, with a small, handwritten placard detailing its lore and abilities.
- Negotiation: The price of such an item would be subject to negotiation, with the starting cost set high due to its rarity and unique properties. Knowledgeable buyers might haggle, using their understanding of the item’s true value.
- Cost: The base cost for the ExtraHidden 421 of Abandonment would typically range from 100 to 200 gold pieces, depending on the shop and the perceived demand for such a rare artifact.
- Selling:
- Assessment: When selling, the shopkeeper would carefully examine the locket, often using magical means to verify its authenticity and properties.
- Offer: The offered price would depend on the condition of the item and the seller’s negotiation skills. Shops might offer 50 to 75% of the item’s retail value, considering their need to make a profit.
- Documentation: Shops would likely keep detailed records of such transactions, noting the item’s history and any notable previous owners to enhance its provenance.
Example Transaction: In the “The Veil’s Whisper,” an adventurer named Elara enters, looking for unique magical items. The proprietor, an old mystic named Seraphina, guides her to a display case holding the ExtraHidden 421 of Abandonment. After a brief negotiation, where Elara demonstrates her knowledge of the locket’s lore, they agree on a price of 150 gold pieces. Seraphina wraps the locket in enchanted cloth and hands it over, sealing the transaction with a cryptic blessing.
Roleplay in Different Environments Using ExtraHidden 421 of Abandonment for Defense and Offense
- Urban Setting:
- Defense:
- Dimensional Perception: In a bustling city like Port Argentum, the wearer senses a hidden extra-dimensional portal in an alleyway. This early detection allows them to avoid an ambush from a gang using the portal for quick escapes.
- Aura of Solitude: The locket’s aura makes the wearer less noticeable in crowded markets, helping them evade pickpockets or tailing spies while they gather information on a political rival.
- Offense:
- Echo of Despair: In a tense confrontation in a dark alley, the wearer uses Echo of Despair on a hostile thug. The sudden wave of sorrow and distraction causes the thug to fumble and miss their attack, giving the wearer a chance to strike back or escape.
- Invoke the Forgotten: When cornered by city guards who mistake them for a thief, the wearer summons a spectral figure that distracts the guards. The figure absorbs a blow meant for the wearer, allowing them to flee into the labyrinthine streets.
- Defense:
- Wilderness Setting:
- Defense:
- Dimensional Perception: While exploring a dense forest, the wearer senses a dimensional rift hidden among the trees. They avoid stumbling into a trap laid by forest spirits, preserving their energy for the journey ahead.
- Aura of Solitude: The aura helps the wearer blend into the natural surroundings, reducing the chances of being spotted by a patrolling monster or a hostile scout from a rival tribe.
- Offense:
- Echo of Despair: Confronted by a wild beast, the wearer uses Echo of Despair to overwhelm the creature with feelings of abandonment. The beast, momentarily confused and disheartened, becomes an easier target for the wearer’s allies to dispatch.
- Invoke the Forgotten: During an encounter with a group of bandits in a forest clearing, the wearer summons a spectral figure that distracts the bandits. The figure absorbs an arrow, protecting the wearer and buying time for their companions to launch a counterattack.
- Defense:
- Dungeon Setting:
- Defense:
- Dimensional Perception: In the depths of a labyrinthine dungeon, the wearer detects a hidden passage leading to a safer route. This prevents the party from walking into a deadly trap or a nest of monsters.
- Aura of Solitude: The aura helps the wearer move silently through the dungeon, reducing the likelihood of alerting nearby monsters. This allows the party to set up ambushes or avoid combat when necessary.
- Offense:
- Echo of Despair: During a skirmish with dungeon-dwelling creatures, the wearer targets the leader with Echo of Despair. The leader’s sudden disorientation and sorrow disrupt the coordination of the creatures, giving the adventurers a tactical advantage.
- Invoke the Forgotten: When facing a powerful dungeon guardian, the wearer summons a spectral figure that distracts the guardian. The figure absorbs a devastating attack, giving the party a crucial opening to strike back.
- Defense:
Roleplaying Emphasis:
- Urban Environment: The focus is on intrigue and stealth, with the locket’s abilities enhancing the wearer’s ability to navigate the complex social and physical landscapes of the city.
- Wilderness Environment: The emphasis is on survival and cunning, using the locket’s powers to avoid dangers and gain an advantage in the untamed wilds.
- Dungeon Environment: The roleplay centers on exploration and strategy, with the locket providing key defensive and offensive capabilities that can turn the tide in treacherous underground scenarios.
In all environments, the ExtraHidden 421 of Abandonment’s powers enhance the wearer’s ability to adapt and react to their surroundings, offering unique roleplaying opportunities that emphasize themes of solitude, dimensional awareness, and the haunting echoes of abandonment.

Perception of Activation: ExtraHidden 421 of Abandonment
When the ExtraHidden 421 of Abandonment is activated, the following perceptions are experienced:
- Sight:
- Perceived: A faint, pale blue glow emanates from the locket, with the runes along its edges pulsing gently. The spectral figure appears, taking the form of a translucent, ghostly silhouette that seems both sorrowful and protective.
- Description: The glow is soft yet unearthly, creating a stark contrast against the dark environment. The spectral figure’s appearance is ethereal, with a flowing, mist-like quality.
- Positives: The glow and figure provide a clear visual indicator of the locket’s activation, helping allies coordinate and understand the effects in play.
- Negatives: The glow and figure are visible to enemies, potentially revealing the wearer’s location and intentions.
- Sound:
- Perceived: A faint, melancholic whispering surrounds the wearer, interspersed with the soft hum of dimensional energy. The spectral figure emits a low, soothing tone that can calm nearby allies.
- Description: The whispers seem to speak in a forgotten language, their tone filled with sorrow and longing. The hum resonates with an otherworldly frequency, adding to the eerie ambiance.
- Positives: The calming tone of the spectral figure can provide comfort and focus to allies in stressful situations.
- Negatives: The whispers and hum can be disconcerting, potentially distracting both the wearer and their allies if not prepared for it.
- Smell:
- Perceived: A subtle scent of aged paper and distant rain accompanies the activation, reminiscent of old libraries and forlorn places.
- Description: The scent evokes a sense of nostalgia and abandonment, creating a vivid sensory backdrop for the activation.
- Positives: The nostalgic scent can evoke memories and feelings of resilience and determination.
- Negatives: The scent may also trigger feelings of sadness and loss, impacting the morale of the wearer and those around them.
- Touch:
- Perceived: The locket grows cool to the touch, with a slight tingling sensation spreading through the wearer’s skin, akin to static electricity.
- Description: The coolness is refreshing yet slightly unnerving, enhancing the sense of connection to other dimensions.
- Positives: The tactile sensation can sharpen the wearer’s focus and awareness, aiding in concentration during activation.
- Negatives: The tingling can be uncomfortable and distracting, especially in prolonged encounters.
- Taste:
- Perceived: A faint metallic tang lingers in the wearer’s mouth, similar to the taste of old coins or iron.
- Description: The metallic taste is subtle but persistent, reinforcing the ancient and mystical nature of the locket.
- Positives: The taste is a minor sensory detail, unlikely to interfere significantly with the wearer’s actions.
- Negatives: The metallic tang can be unpleasant and distracting, particularly in intense or prolonged situations.
- Extra-Sensory Perceptions:
- Dimensional Awareness:
- Perceived: The wearer gains a heightened awareness of extra-dimensional energies and entities, feeling as if they are momentarily attuned to the fabric of multiple realities.
- Description: This awareness manifests as a faint vibration or pulse in the mind, with glimpses of overlapping dimensions and potential threats or opportunities.
- Positives: Enhanced perception of dimensional anomalies and hidden pathways, aiding in exploration and avoiding dangers.
- Negatives: The influx of sensory information can be overwhelming, causing disorientation and difficulty in focusing on the immediate surroundings.
- Emotional Echo:
- Perceived: A profound sense of sorrow and abandonment washes over the wearer, mingled with a resilient determination to overcome.
- Description: This emotional echo is deeply personal, evoking memories of past losses and the strength gained from them.
- Positives: The emotional depth can inspire the wearer to push through adversity, drawing strength from their experiences.
- Negatives: The intensity of the emotions can be debilitating, potentially leading to moments of hesitation or despair.
- Dimensional Awareness:
The activation of ExtraHidden 421 of Abandonment is a multi-sensory and extra-sensory experience, blending physical and emotional perceptions to create a powerful and immersive effect. While the benefits are significant, the potential drawbacks require the wearer to be mentally and emotionally prepared for the overwhelming sensations.
Crafting Recipe: ExtraHidden 421 of Abandonment
- Materials Needed:
- Tarnished Silver Locket Base (1)
- Pale Blue Crystal Shard (1)
- Etheric Ink (1 vial)
- Spectral Essence (1 vial)
- Dimensional Thread (1 spool)
- Essence of Abandonment (1 vial)
- Arcane Binding Powder (1 pouch)
- Tools Required:
- Engraver’s Kit
- Alchemist’s Set
- Enchanter’s Wand
- Jeweler’s Tools
- Inscriber’s Quill
- Dimensional Needle
- Skill Requirements:
- Alchemy (Intermediate)
- Enchanting (Intermediate)
- Jewelcrafting (Advanced)
- Inscription (Intermediate)
- Dimensional Weaving (Intermediate)
- Arcane Lore (Basic)
- Crafting Steps:
- Step 1: Preparing the Locket Base
- Use the Engraver’s Kit to carefully clean and prepare the tarnished silver locket. Ensure all surfaces are smooth and free of debris.
- Inscribe faint runes around the edges of the locket using the Inscriber’s Quill and Etheric Ink. These runes will help channel the magical energies.
- Step 2: Embedding the Crystal Shard
- Using the Jeweler’s Tools, delicately set the pale blue crystal shard into the center of the locket. Ensure it is securely fixed in place.
- Enchant the crystal shard with the Enchanter’s Wand, infusing it with a basic dimensional awareness spell. This will be the core of the locket’s power.
- Step 3: Infusing the Spectral Essence
- In a small vial, mix the Spectral Essence with Arcane Binding Powder using the Alchemist’s Set. Stir until the mixture glows faintly.
- Carefully pour the mixture into the locket, ensuring it spreads evenly across the crystal shard and runes. This step will bind the spectral energies to the locket.
- Step 4: Weaving the Dimensional Thread
- Using the Dimensional Needle and Dimensional Thread, weave a fine, intricate pattern inside the locket. This pattern should connect the runes, crystal shard, and the locket itself.
- As you weave, focus on creating a network that will channel and amplify the dimensional energies. This step requires precision and patience.
- Step 5: Imbuing the Essence of Abandonment
- Pour the Essence of Abandonment into the locket, allowing it to soak into the woven thread and crystal shard. This essence is what gives the locket its unique properties related to abandonment and sorrow.
- Use the Enchanter’s Wand to seal the essence within the locket, ensuring it cannot easily escape or dissipate.
- Step 6: Final Enchantment
- Once all components are in place, use the Enchanter’s Wand to perform a final binding enchantment. This enchantment will activate the locket’s various abilities and ensure all elements work in harmony.
- Recite a short incantation that binds the energies together, solidifying the magical properties of the locket.
- Step 7: Testing and Attunement
- Test the locket’s abilities by activating it in a controlled environment. Ensure that all magical properties (glow, whispers, spectral figure) function correctly.
- Attune the locket to its future wearer by having them hold it and focus on their own feelings of abandonment and determination. This personal attunement helps to strengthen the bond between the locket and its user.
- Step 1: Preparing the Locket Base
The process of crafting the ExtraHidden 421 of Abandonment is complex and requires a blend of magical and crafting skills. Each step must be performed with care and precision to ensure the locket’s powers are fully realized and stable.
Tale of the Forsaken Locket
In the time of forgotten shadows and whispered sorrows, there existed a simple trinket, now known as the ExtraHidden 421 of Abandonment. Its story, passed down through the ages, tells of a locket forged from grief and solitude, bearing the weight of an unspoken love lost to the mists of time.
Long, long ago, in a village hidden deep within the emerald forests of Saṃsāra, lived a maiden of unmatched beauty and grace. Her name was Elaria, and her heart belonged to a wanderer, a soul adrift in the vastness of the world. This wanderer, named Lorian, was a seeker of knowledge, traversing realms and dimensions in pursuit of the truth. Though their love was deep and true, fate wove their paths apart, and Lorian left with promises of return that echoed hollowly in the wind.
Elaria waited, seasons turned to years, and the years grew heavy with longing and despair. She clutched a silver locket, a gift from Lorian, close to her heart, whispering her sorrows into its cold embrace. It was said that on the darkest night, when the moon hid behind veils of storm clouds, Elaria’s grief pierced the very fabric of reality.
The locket, imbued with her sorrow and unwavering hope, began to glow with a spectral light. Runes, unseen before, surfaced on its tarnished surface, pulsing with the rhythm of her breaking heart. It is whispered that in that moment, Elaria glimpsed into the dimensions beyond, sensing Lorian’s presence though distant and unreachable.
As time passed, Elaria’s physical form withered, but her essence, her unyielding spirit, seeped into the locket. Her whispers of love and lament became the locket’s voice, guiding those who would later find it. The village, now only a memory buried under the roots of ancient trees, faded from existence, yet the locket endured, waiting to be discovered by those who sought its hidden power.
The tale tells of many who found the locket, each experiencing the whispers and visions of Elaria’s sorrow. Some used its power for good, to find their own lost loves or to protect those dear to them. Others, driven by greed and ambition, sought to harness its dimensional energies for darker purposes. But always, the locket’s true strength lay in its ability to connect hearts, to bridge the gap between the seen and the unseen.
And so, the ExtraHidden 421 of Abandonment passed from hand to hand, a relic of an ancient, melancholic love that transcended time and space. Its glow, a beacon of undying hope, continued to guide those who were lost, offering a glimpse into the dimensions where souls lingered and love never truly died.
Moral of the Story: Even in the deepest sorrow, the essence of love and hope can transcend the bounds of time and reality, offering guidance and strength to those who dare to seek the unseen and believe in the enduring power of the heart.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
ExtraHidden 421 of Abandonment
- Description: A tarnished silver locket with faintly glowing runes, imbued with sorrow and otherworldly power.
- Mechanics:
- Dimensional Perception: Grants the wearer +20% to Cthulhu Mythos skill checks related to detecting extra-dimensional entities or anomalies.
- Aura of Solitude: Wearer receives a bonus die to Stealth rolls as long as they are alone or in dimly lit areas.
- Whisper of the Void: Once per day, the wearer can make a POW roll to receive cryptic hints or guidance (GM’s discretion).
- Invoke the Forgotten: Once per day, the wearer can summon a spectral figure that can absorb one physical attack directed at them.
- Echo of Despair: Once per day, the wearer can target one enemy within 30 feet. The enemy must make a SAN roll. On a failure, the enemy suffers -20% to their next action due to overwhelming sorrow.
- Cost: Sanity Loss: 1D4 each time an active power is used.
Blades in the Dark
ExtraHidden 421 of Abandonment
- Description: A worn silver locket that emits an eerie blue glow when activated.
- Mechanics:
- Dimensional Perception: Provides +1d to Attune rolls when detecting supernatural or dimensional energies.
- Aura of Solitude: Wearer receives +1d to Prowl rolls when attempting to move unnoticed.
- Whisper of the Void: Once per score, the wearer can receive a cryptic insight or piece of advice from the void (GM’s discretion).
- Invoke the Forgotten: Once per score, the wearer can conjure a spectral figure that can resist one consequence.
- Echo of Despair: Once per score, the wearer can target one opponent. The opponent suffers reduced effect on their next action due to feelings of despair.
- Cost: Stress Cost: 1 stress per use of an active power.
Dungeons & Dragons (5th Edition)
ExtraHidden 421 of Abandonment
- Wondrous Item, uncommon (requires attunement)
- Description: A silver locket with faintly glowing runes, carrying a sorrowful aura.
- Mechanics:
- Dimensional Perception: Grants the wearer advantage on Perception checks to detect extra-dimensional entities or anomalies.
- Aura of Solitude: Grants the wearer advantage on Stealth checks when they are alone.
- Whisper of the Void: Once per day, the wearer can receive a cryptic hint or piece of guidance (GM’s discretion).
- Invoke the Forgotten: Once per day, the wearer can summon a spectral figure that absorbs one attack. The figure vanishes after one minute or after being hit.
- Echo of Despair: Once per day, the wearer can force a creature within 30 feet to make a Wisdom saving throw (DC 13) or have disadvantage on their next action due to feelings of despair.
Knave
ExtraHidden 421 of Abandonment
- Description: A tarnished silver locket that glows with a pale blue light.
- Mechanics:
- Dimensional Perception: Grants a +2 bonus to rolls involving the detection of supernatural or extra-dimensional entities.
- Aura of Solitude: Wearer gains a +2 bonus to Stealth rolls when alone.
- Whisper of the Void: Once per day, the wearer can receive a cryptic piece of guidance (GM’s discretion).
- Invoke the Forgotten: Once per day, the wearer can summon a spectral figure that absorbs one attack.
- Echo of Despair: Once per day, the wearer can target one enemy within 30 feet. The enemy must make a WIL save or suffer a -2 penalty to their next action due to overwhelming sorrow.
- Cost: Each use of an active power imposes a 1-in-6 chance of the locket’s powers temporarily fading (requiring 24 hours to recharge).
Fate
ExtraHidden 421 of Abandonment
- Aspect: Tarnished Locket of Dimensional Sorrow
- Description: A worn silver locket with faintly glowing runes, infused with the sorrow of an ancient love.
- Mechanics:
- Dimensional Perception: +2 to Investigate rolls to detect supernatural or dimensional phenomena.
- Aura of Solitude: +2 to Stealth rolls when the wearer is alone.
- Whisper of the Void: Once per session, the wearer can invoke the locket’s aspect to receive cryptic guidance from another dimension (GM’s discretion).
- Invoke the Forgotten: Once per session, the wearer can create an advantage by summoning a spectral figure to absorb a single attack.
- Echo of Despair: Once per session, the wearer can force an opponent to make a Will roll against a difficulty of 4 or suffer a -2 penalty on their next action due to feelings of despair.
Numenera & Cypher System
ExtraHidden 421 of Abandonment
- Level: 2
- Description: A silver locket with glowing runes, emanating an aura of ancient sorrow.
- Mechanics:
- Dimensional Perception: Grants an asset to tasks involving the detection of supernatural or dimensional energies.
- Aura of Solitude: Grants an asset to Stealth tasks when the wearer is alone.
- Whisper of the Void: Once per day, the wearer can gain an asset on an Intellect task by receiving cryptic guidance (GM’s discretion).
- Invoke the Forgotten: Once per day, the wearer can summon a spectral figure that absorbs one attack (equivalent to providing an asset for defense).
- Echo of Despair: Once per day, the wearer can force an enemy within immediate range to make a Might defense roll. On failure, the enemy suffers a level of effort penalty on their next action due to overwhelming sorrow.
Pathfinder
ExtraHidden 421 of Abandonment
- Wondrous Item, uncommon (requires attunement)
- Description: A tarnished silver locket with faintly glowing runes, imbued with sorrowful magic.
- Mechanics:
- Dimensional Perception: Grants a +2 bonus on Perception checks to detect extra-dimensional entities or anomalies.
- Aura of Solitude: Grants a +2 bonus on Stealth checks when the wearer is alone.
- Whisper of the Void: Once per day, the wearer can gain a +2 insight bonus on one skill check by receiving cryptic guidance (GM’s discretion).
- Invoke the Forgotten: Once per day, the wearer can summon a spectral figure that grants a +2 shield bonus to AC for one attack. The figure vanishes after being hit or after one minute.
- Echo of Despair: Once per day, the wearer can force a creature within 30 feet to make a Will save (DC 15) or suffer a -2 penalty on their next action due to feelings of despair.
Savage Worlds
ExtraHidden 421 of Abandonment
- Description: A tarnished silver locket that glows with a pale blue light, carrying the sorrow of an ancient love.
- Mechanics:
- Dimensional Perception: Grants a +2 bonus on Notice rolls to detect supernatural or dimensional phenomena.
- Aura of Solitude: Grants a +2 bonus on Stealth rolls when the wearer is alone.
- Whisper of the Void: Once per day, the wearer can gain a +2 bonus on a Knowledge (Arcana) roll by receiving cryptic guidance (GM’s discretion).
- Invoke the Forgotten: Once per day, the wearer can summon a spectral figure that provides a +2 bonus to Parry for one round. The figure absorbs one attack and then vanishes.
- Echo of Despair: Once per day, the wearer can force an opponent to make a Spirit roll. On failure, the opponent suffers a -2 penalty on their next action due to feelings of despair.
Shadowrun (6th Edition)
ExtraHidden 421 of Abandonment
- Description: A tarnished silver locket with faintly glowing runes, imbued with ancient sorrow.
- Mechanics:
- Dimensional Perception: Grants +2 dice pool bonus to Astral Perception or Assensing tests.
- Aura of Solitude: Grants +2 dice pool bonus to Sneaking tests when the wearer is alone.
- Whisper of the Void: Once per day, the wearer can gain a +2 dice pool bonus to a Knowledge skill check by receiving cryptic guidance (GM’s discretion).
- Invoke the Forgotten: Once per day, the wearer can summon a spectral figure that provides +2 to Defense Rating against one attack. The figure vanishes after being hit or after one Combat Turn.
- Echo of Despair: Once per day, the wearer can force an enemy within line of sight to make a Willpower (3) test. On failure, the enemy suffers a -2 dice pool penalty on their next action due to feelings of despair.
Starfinder
ExtraHidden 421 of Abandonment
- Item Level: 3
- Price: 1,200 credits
- Description: A tarnished silver locket with faintly glowing runes, carrying an air of ancient sorrow.
- Mechanics:
- Dimensional Perception: Grants a +2 insight bonus to Perception checks to detect extra-dimensional entities or anomalies.
- Aura of Solitude: Grants a +2 circumstance bonus to Stealth checks when the wearer is alone.
- Whisper of the Void: Once per day, the wearer can gain a +2 insight bonus on one skill check by receiving cryptic guidance (GM’s discretion).
- Invoke the Forgotten: Once per day, the wearer can summon a spectral figure that grants a +2 bonus to AC for one attack. The figure vanishes after being hit or after one minute.
- Echo of Despair: Once per day, the wearer can force a creature within 30 feet to make a Will save (DC 14) or suffer a -2 penalty on their next action due to feelings of despair.
Traveller (Mongoose 2nd Edition)
ExtraHidden 421 of Abandonment
- Description: A tarnished silver locket with faintly glowing runes, infused with the sorrow of an ancient love.
- Mechanics:
- Dimensional Perception: Grants a +1 DM to Recon checks to detect supernatural or extra-dimensional phenomena.
- Aura of Solitude: Grants a +1 DM to Stealth checks when the wearer is alone.
- Whisper of the Void: Once per day, the wearer can gain a +1 DM to any one skill check by receiving cryptic guidance (GM’s discretion).
- Invoke the Forgotten: Once per day, the wearer can summon a spectral figure that grants a +1 DM to any defense roll for one attack. The figure vanishes after being hit or after one round.
- Echo of Despair: Once per day, the wearer can force an enemy within 10 meters to make an Endurance check (8+) or suffer a -1 DM penalty on their next action due to feelings of despair.
Warhammer Fantasy Roleplay (4th Edition)
ExtraHidden 421 of Abandonment
- Description: A tarnished silver locket with faintly glowing runes, imbued with sorrowful magic.
- Mechanics:
- Dimensional Perception: Grants a +10 bonus to Perception tests to detect supernatural or extra-dimensional entities.
- Aura of Solitude: Grants a +10 bonus to Stealth tests when the wearer is alone.
- Whisper of the Void: Once per day, the wearer can gain a +10 bonus to any one skill test by receiving cryptic guidance (GM’s discretion).
- Invoke the Forgotten: Once per day, the wearer can summon a spectral figure that grants a +10 bonus to Dodge tests for one attack. The figure vanishes after being hit or after one round.
- Echo of Despair: Once per day, the wearer can force an enemy within 10 yards to make a Cool test. On failure, the enemy suffers a -10 penalty to their next action due to overwhelming sorrow.
