ExtraHidden 239 of Affection

by

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Lore: In the world of Saṃsāra, the ExtraHidden 239 of Affection is a unique item crafted by a legendary enchanter named Althea, known for her profound empathy and love for all living beings. Althea discovered a way to channel the power of affection from extra dimensions into a tangible form. She created this amulet to remind the world of the strength found in bonds of love and compassion.

Item Type: Amulet

Tier: 1

Slot: Neck

Skills:

  • Heartfelt Connection: This skill enhances the wearer’s ability to form deep, emotional connections with others. It grants a +2 bonus to any checks involving Diplomacy or Persuasion when the wearer is expressing genuine affection or empathy.

Passives:

  • Aura of Compassion: The amulet radiates a warm, comforting glow that soothes those around the wearer. This aura has a calming effect, reducing hostility and making others more receptive to the wearer’s intentions. All Charisma-based skill checks gain a +1 bonus.
  • Empathic Resonance: The amulet amplifies the wearer’s natural empathy, allowing them to sense the emotions of others more acutely. This passive ability grants a +1 bonus to Insight checks.

Active Magics:

  • Warm Embrace: Once per day, the wearer can activate this ability to envelop themselves and their allies in a soothing, protective aura. This effect lasts for one hour and grants a +1 bonus to AC and saving throws for all allies within 10 feet.
  • Heart’s Beacon: By tapping into the dimensional energies of love and compassion, the wearer can activate this ability to heal emotional wounds. This spell can be used once per long rest to restore 1d8+2 hit points to an ally, and it also removes the frightened or charmed condition.

Tags: Magic, Compassion, Healing, Charm, Utility

The ExtraHidden 239 of Affection is treasured by those who seek to foster harmony and understanding in the world of Saṃsāra. Its power to channel the energies of love and compassion makes it a cherished item for avatars with a focus on building strong, affectionate bonds.

In the world of Saṃsāra, the ExtraHidden 239 of Affection is a treasured item typically found in specialty shops that cater to magical artifacts, rare items, and objects of emotional significance. These establishments are often located in cities known for their cultural richness and mystical heritage. Here are a few types of shops where this item might be bought and sold:

Types of Shops:

  • Empathetic Enclaves:
    • Description: These shops specialize in items that promote emotional well-being and harmony. They are often run by empathetic individuals who value the power of affection and understanding.
    • Location: Cities like Lumeria, the City of Light, or Elysium Heights, a floating island known for its serene beauty and community spirit.
    • Cost: 500 gold pieces (gp).
  • Mystic Bazaars:
    • Description: These bustling markets are known for their wide range of magical items and artifacts. Vendors are knowledgeable about the mystical properties of their wares and often have items that cater to various emotional and spiritual needs.
    • Location: Port Meridian, a major trading hub, or Traveler’s Oasis, a renowned market center.
    • Cost: 450 gp.
  • Enchanter’s Boutiques:
    • Description: Focused on high-quality enchanted items, these boutiques offer a more intimate shopping experience. The owners often have personal stories connected to the items they sell, adding a layer of emotional depth to each purchase.
    • Location: Arcadia, a city famed for its magical artisans, or Nocturne’s Heart, a mystical district within the underground city of Nocturne.
    • Cost: 475 gp.
  • Healer’s Havens:
    • Description: These shops combine the sale of magical items with healing services. They attract those who seek both physical and emotional healing, offering a variety of items that aid in these pursuits.
    • Location: Sanctuary Grove, a secluded village known for its healing springs, or in the quiet corners of Verdant Vale, a city known for its lush, healing gardens.
    • Cost: 500 gp.

Buying and Selling Process:

  • Initial Discovery: An avatar might discover the shop through recommendations from healers, fellow adventurers, or locals who value emotional well-being and magical artifacts.
  • Browsing: Upon entering the shop, the avatar would be welcomed by the shopkeeper, who would offer insights into the amulet’s history and powers, often sharing stories of how similar items have helped others.
  • Inspection: The avatar would be allowed to hold and examine the amulet, feeling its comforting warmth and witnessing its gentle glow. The shopkeeper might demonstrate the amulet’s abilities, showing its aura of compassion and healing power.
  • Negotiation: The price, typically around 450-500 gp, could be negotiated based on the avatar’s charisma and the rapport built with the shopkeeper. Discounts might be available for repeat customers or those who have performed services for the shopkeeper.
  • Purchase: Once a price is agreed upon, the transaction would be completed, often accompanied by a blessing or a small ceremony to honor the amulet’s emotional significance.
  • Selling: If an avatar wishes to sell the ExtraHidden 239 of Affection, they would seek out a similar shop where the shopkeeper would appraise the item. The appraisal process would involve assessing the amulet’s condition and verifying its magical properties. The selling price might be around 350-400 gp, considering the shopkeeper’s need to make a profit.

These shops and the vibrant economy of Saṃsāra ensure that items like the ExtraHidden 239 of Affection find their way to those who truly appreciate their value and significance, fostering bonds of love and compassion across the world.

Roleplay in different environments:

  • Urban Environment
    • Defense:
      • Scenario: An avatar is navigating a bustling marketplace when tensions rise, and a heated argument breaks out among vendors, threatening to turn violent.
      • Roleplay:
        • The avatar activates the Aura of Compassion, causing a warm, soothing glow to emanate from the amulet. The calming effect spreads through the crowd, reducing hostility and helping to de-escalate the situation.
        • The avatar uses Heartfelt Connection to speak empathetically to the key figures in the argument, providing reassurance and mediating the conflict. The bonus to Diplomacy or Persuasion checks helps them effectively calm the vendors and prevent violence.
    • Offense:
      • Scenario: The avatar needs to gain the trust of a local crime boss to gather information.
      • Roleplay:
        • The avatar activates Heart’s Beacon to heal a trusted lieutenant of the crime boss, demonstrating their good intentions and the power of their magic. This healing also removes any fear or doubt the lieutenant might have had.
        • Using Heartfelt Connection, the avatar engages the crime boss in conversation, expressing genuine concern and empathy. The bonus to Charisma-based checks helps the avatar to persuade the crime boss to share the needed information.
  • Wilderness Environment
    • Defense:
      • Scenario: The avatar and their party are camping in a dense forest when a pack of wolves approaches.
      • Roleplay:
        • The avatar activates the Aura of Compassion, causing the wolves to become less aggressive. The soothing glow makes the wolves hesitant to attack, giving the party time to prepare defenses or find a peaceful resolution.
        • Using Empathic Resonance, the avatar senses the emotions of the pack leader and realizes the wolves are hungry. They offer food to the wolves, which calms them further and establishes a temporary truce.
    • Offense:
      • Scenario: The avatar needs to defeat a hostile forest spirit to protect a nearby village.
      • Roleplay:
        • The avatar activates Warm Embrace, providing their party with a protective aura that boosts their defenses and resilience during the fight.
        • Using Empathic Resonance, the avatar senses the forest spirit’s pain and anger, understanding its motivations. They use this insight to strategize the spirit’s vulnerabilities and guide their attacks, increasing their effectiveness.
  • Dungeon Environment
    • Defense:
      • Scenario: The avatar is exploring a treacherous dungeon when they are ambushed by a group of goblins.
      • Roleplay:
        • The avatar activates the Aura of Compassion, which momentarily calms the goblins, making them hesitate. This gives the party a crucial moment to regroup and prepare for a potential battle.
        • The avatar uses Heartfelt Connection to speak to the goblin leader, expressing empathy and negotiating a truce. The bonus to Persuasion helps the avatar convince the goblins to stand down and possibly even guide them through the dungeon.
    • Offense:
      • Scenario: The avatar encounters a powerful chaos master controlling the dungeon.
      • Roleplay:
        • The avatar activates Warm Embrace, enhancing their party’s defenses and providing a morale boost during the intense confrontation with the chaos master.
        • Using Heart’s Beacon, the avatar heals an injured ally in the midst of battle, removing the frightened condition and restoring their fighting spirit. This allows the ally to rejoin the fight with renewed vigor.
        • Empathic Resonance gives the avatar insight into the chaos master’s emotional state, allowing them to exploit moments of hesitation or doubt, coordinating their attacks to capitalize on these weaknesses.
  • Roleplay Emphasis:
    • Affection: Enhances interactions by fostering empathy, compassion, and trust.
    • Calming Influence: Reduces hostility and aids in conflict resolution.
    • Healing and Support: Provides valuable healing and protective abilities in various situations.
    • Emotional Insight: Grants the avatar a deeper understanding of others’ emotions, helping to strategize and navigate complex social and combat scenarios.

Using the ExtraHidden 239 of Affection in these environments enriches the roleplaying experience, highlighting the power of empathy, love, and compassion in defense and offense within the world of Saṃsāra.

Perception of Activation for the ExtraHidden 239 of Affection

  • Visual Perception:
    • What’s Perceived: Upon activation, the amulet emits a warm, golden glow that radiates softly from the Zephyrstone crystal, creating a halo effect around the wearer.
    • Description: The light is gentle and comforting, illuminating the immediate surroundings with a soothing brightness that seems to soften harsh edges and create a serene atmosphere.
    • Positives: Enhances the wearer’s appearance, making them look more approachable and charismatic. It also improves visibility in dark environments.
    • Negatives: The glow can attract attention, making it difficult for the wearer to remain inconspicuous.
  • Auditory Perception:
    • What’s Perceived: A faint, harmonious hum can be heard, similar to the sound of a distant, melodious chime.
    • Description: The sound is subtle and calming, creating a tranquil ambiance that can help reduce stress and anxiety in those who hear it.
    • Positives: The soothing hum can help to calm agitated individuals and reduce hostility in tense situations.
    • Negatives: The continuous hum may become distracting or irritating to some, particularly in situations requiring complete silence.
  • Tactile Perception:
    • What’s Perceived: The amulet feels pleasantly warm to the touch, and this warmth spreads through the wearer’s body.
    • Description: The warmth is comforting, like the sensation of being wrapped in a cozy blanket on a cold day, and it seems to emanate from within the amulet itself.
    • Positives: The comforting warmth can boost the wearer’s morale and provide a sense of security and well-being.
    • Negatives: In hot environments, the additional warmth might become uncomfortable and cause overheating.
  • Olfactory Perception:
    • What’s Perceived: A gentle, floral fragrance is released, reminiscent of blooming roses and fresh lavender.
    • Description: The scent is light and pleasant, evoking feelings of peace and nostalgia, and it lingers in the air around the wearer.
    • Positives: The fragrance can enhance the wearer’s presence, making interactions more pleasant and memorable.
    • Negatives: Individuals with allergies or sensitivities to scents might find the fragrance overwhelming or irritating.
  • Gustatory Perception:
    • What’s Perceived: Though the amulet does not directly affect taste, some wearers report a faint sweet taste in their mouth upon activation.
    • Description: This taste is delicate and fleeting, similar to the flavor of honey or nectar.
    • Positives: The pleasant taste can enhance the overall sensory experience, contributing to a feeling of contentment.
    • Negatives: The unexpected taste might be confusing or distracting, particularly if the wearer is not expecting it.
  • Extra-Sensory Perceptions:
    • Emotional Perception:
      • What’s Perceived: Activation of the amulet evokes a heightened sense of emotional awareness, allowing the wearer to sense the feelings and intentions of those nearby.
      • Description: This awareness feels like an intuitive understanding, providing clear insights into others’ emotions without verbal communication.
      • Positives: Enhanced empathy improves the wearer’s ability to connect with others, build trust, and navigate complex social interactions.
      • Negatives: The influx of emotional information can be overwhelming, especially in crowded or emotionally charged environments.
    • Dimensional Perception:
      • What’s Perceived: The wearer gains brief, fleeting glimpses of other dimensions, seeing shimmering outlines or shadows of parallel realities.
      • Description: These glimpses are subtle and often peripheral, adding a surreal, dreamlike quality to the wearer’s perception.
      • Positives: This expanded perception can provide unique insights or inspiration, aiding in creative problem-solving and understanding of complex arcane phenomena.
      • Negatives: The disorienting nature of these glimpses can be distracting and may cause the wearer to question their reality, leading to sensory overload.
  • Overall Positives and Negatives:
    • Positives:
      • Enhances charisma and presence.
      • Calms and soothes both the wearer and others.
      • Boosts emotional empathy and understanding.
      • Provides unique and creative insights.
    • Negatives:
      • Attracts attention, reducing stealth.
      • Can be distracting or overwhelming in certain situations.
      • Might cause discomfort in sensitive individuals.
      • Potential for sensory overload with multiple perceptions.

The ExtraHidden 239 of Affection, while offering numerous benefits, also requires careful consideration of its sensory impacts to fully harness its potential in the diverse environments of Saṃsāra.

Crafting Recipe: ExtraHidden 239 of Affection

  • Materials Needed:
    • Zephyrstone Crystal: 1 (A translucent, warm golden crystal found in the deep caves of the Zephyrstone Islands)
    • Gold Ingot: 2 (High-purity gold required for the intricate settings)
    • Small Gemstones: 5 (Various types, preferably amethyst, rose quartz, sapphire, emerald, and topaz)
    • Mystic Thread: 1 spool (A magical thread used to bind the amulet’s enchantments)
    • Enchanted Velvet Cloth: 1 piece (To wrap and enhance the item during the crafting process)
    • Essence of Affection: 1 vial (A rare extract obtained from the heart of a sacred flower found in the serene groves of Saṃsāra)
    • Dimensional Essence: 1 vial (Collected from the rifts between dimensions)
    • Magical Ink: 1 vial (Used for inscribing runes and enchantments)
  • Tools Required:
    • Jeweler’s Kit: Includes fine tools such as tweezers, small hammers, and files.
    • Enchanter’s Tools: Runes, wands, and etching tools for inscribing and imbuing magic.
    • Goldsmith’s Furnace: For melting and shaping the gold.
    • Mystic Loom: For weaving the mystic thread.
    • Rune Carving Kit: Precision tools for carving intricate runes on the crystal and gold setting.
  • Skill Requirements:
    • Jewelry Crafting: Intermediate (Proficiency in working with fine metals and gemstones)
    • Enchanting: Advanced (Ability to imbue items with powerful and precise enchantments)
    • Alchemy: Intermediate (Knowledge of handling and combining magical essences)
    • Runesmithing: Intermediate (Skill in carving and activating magical runes)
  • Crafting Steps:
    • Prepare the Zephyrstone Crystal:
      • Clean the crystal with purified water to remove any impurities.
      • Use the Rune Carving Kit to inscribe the primary rune of affection onto the crystal. Infuse the crystal with the Essence of Affection by carefully applying the magical ink along the carved runes.
    • Melt and Shape the Gold:
      • Use the Goldsmith’s Furnace to melt the gold ingots.
      • Pour the molten gold into a pre-crafted mold to form the ornate setting. Ensure the mold captures the intricate swirling patterns desired for the amulet.
    • Set the Gemstones:
      • Carefully place the small gemstones into the setting using the Jeweler’s Kit. Position the stones in a way that enhances the aesthetic appeal and supports the magical flow.
      • Secure the Zephyrstone Crystal in the central position of the setting, ensuring it is stable and well-integrated.
    • Weave the Mystic Thread:
      • Use the Mystic Loom to weave the mystic thread into a fine chain. This chain will be both durable and capable of conducting magical energy.
      • Attach the chain to the amulet’s setting, ensuring it is securely fastened.
    • Infuse the Dimensional Essence:
      • In a quiet, focused environment, use the Enchanter’s Tools to carefully pour the Dimensional Essence over the amulet. Allow the essence to soak into the amulet, connecting it to extra-dimensional energies.
      • Chant the binding spell, inscribing additional runes on the gold setting with the magical ink to lock in the dimensional energies.
    • Final Assembly and Blessing:
      • Wrap the amulet in the Enchanted Velvet Cloth and place it under the light of a full moon for an entire night. This step enhances the amulet’s natural glow and finalizes the enchantments.
      • In the morning, unwrap the amulet and perform a final inspection to ensure all components are secure and the magical energies are stable.
    • Activate and Test:
      • Perform a series of tests to activate the amulet’s abilities. Check for the warm glow, the calming hum, and the comforting warmth to ensure the enchantments are functioning correctly.
      • Make any necessary adjustments or additional enchantments to perfect the amulet.

Upon completion, the ExtraHidden 239 of Affection will be ready to bestow its warmth and magical enhancements upon its wearer, adding a touch of affection and powerful abilities to their adventures in Saṃsāra.

Tale of the ExtraHidden 239 of Affection

In the times long forgotten, when the world of Saṃsāra was still in the cradle of its youth, there was an artisan of unparalleled skill, Althea the Compassionate. Althea, she who felt the sorrows and joys of all beings, walked the lands in search of a way to turn the heart’s true emotions into a beacon of light.

One fateful day, while traversing the serene groves of the Sacred Blossom, Althea stumbled upon a mystical flower that pulsed with the pure essence of love and tenderness. This flower, glowing with an inner warmth, was said to be the heart of the forest, a symbol of all affectionate bonds that tied living beings together. From its core, she extracted the Essence of Affection, a substance so rare that even the oldest of trees whispered its name in reverence.

With this precious essence in hand, Althea sought out the legendary Zephyrstone Crystal, known for its ability to connect dimensions and channel their energies. Deep within the labyrinthine caves of the Zephyrstone Islands, she braved treacherous paths and cunning guardians to retrieve a crystal of unmatched clarity and warmth.

Returning to her hidden sanctuary, Althea began the creation of the amulet. She melted pure gold in her ancient furnace, pouring it into intricate molds that reflected the patterns of affection found in nature. Each twist and turn of the gold symbolized the interconnectedness of all hearts. She set the Zephyrstone Crystal at the center, surrounded by gemstones that caught the light like tiny stars.

With the amulet taking shape, Althea wove a chain from Mystic Thread, a material spun from the dreams of those who slept in peace and love. This chain would hold the amulet close to the heart of its wearer, ensuring its magic would always be near. She infused the amulet with Dimensional Essence, binding it with chants in a language older than the stars themselves.

Finally, on a night when the moon bathed the world in silver, Althea wrapped the amulet in Enchanted Velvet Cloth and placed it under the celestial glow. As dawn broke, she unwrapped the amulet, now pulsing with the energy of a thousand loving hearts. Thus, the ExtraHidden 239 of Affection was born.

The amulet found its way into the hands of many over the centuries, each wearer experiencing its comforting warmth and the deep connections it fostered. It was said that those who wore it could sense the true emotions of others, heal their wounds with a touch, and bring peace to even the most troubled souls.

But as with all powerful artifacts, the amulet also drew envy and greed. Many sought it for selfish reasons, believing it would grant them control over others. Wars were fought, friendships tested, and love both found and lost in the quest for its power.

Moral of the Story: True affection cannot be possessed or controlled; it flows freely from heart to heart, binding souls in a dance of mutual respect and understanding. The ExtraHidden 239 of Affection teaches that love’s greatest power lies not in its ability to dominate, but in its capacity to heal, connect, and bring peace.

Suggested conversions to other systems:

Call of Cthulhu

ExtraHidden 239 of Affection

  • Description: A beautifully crafted amulet with a central Zephyrstone crystal surrounded by intricate gold settings and embedded gemstones. It emits a warm, soothing glow.
  • Game Mechanics:
    • Sanity Impact: Upon first witnessing the amulet’s glow, investigators must make a SAN check (1/1D4 loss).
    • Charisma Boost: Grants a +20% bonus to Charm and Persuade rolls.
    • Calming Aura: Reduces the chance of hostile encounters by 10% when worn visibly.
    • Empathy: The wearer gains a +10% bonus to Psychology and Insight rolls.
    • Healing Touch: Once per day, the wearer can restore 1D4+1 hit points to an ally by spending a round focusing on the amulet.
  • Drawbacks:
    • Attention Magnet: The glow can attract unwanted attention, increasing the chance of being followed or observed by 15%.
    • Mental Strain: Prolonged use (over one week) may cause mental strain, leading to temporary insanity (roll 1D4 for the number of hours) if a daily POW check is failed.

Blades in the Dark

ExtraHidden 239 of Affection

  • Description: A dazzling amulet that catches the eye with its sparkling Zephyrstone crystal, set in a gold filigree and adorned with various gemstones. It enhances social maneuverability and provides a calming presence.
  • Game Mechanics:
    • Item Load: 1
    • Effect: Provides +1d to Consort and Sway actions.
    • Special Ability – Calming Presence: Once per score, you can activate the amulet to reduce the severity of a social or combat situation, reducing Heat generated by 2 points.
    • Empathy Insight: When activated, the wearer can see subtle emotional cues, giving them improved positioning (effect) on social engagements.
    • Healing Touch: Once per downtime, the wearer can heal 1 additional stress or harm on a teammate during recovery actions.
  • Drawbacks:
    • Overwhelming Senses: Overuse can cause the wearer to become distracted, suffering a -1d penalty on actions requiring intense focus until they rest.

Dungeons & Dragons (5th Edition)

ExtraHidden 239 of Affection

  • Wondrous Item (Amulet), Common (Requires Attunement)
  • Description: This exquisite amulet features a central Zephyrstone crystal set in gold, adorned with smaller gemstones. It emits a gentle glow, enhancing the wearer’s charm and perception.
  • Game Mechanics:
    • Charisma Boost: The wearer gains a +1 bonus to Charisma (Persuasion) checks.
    • Calming Aura: Once per day, the wearer can activate the amulet to emit a soothing aura. All creatures within 10 feet must make a Wisdom saving throw (DC 13) or be calmed for 1 minute, unable to take hostile actions unless attacked.
    • Empathic Insight: Grants the wearer advantage on Insight checks.
    • Healing Touch: Once per long rest, the wearer can heal an ally for 1d8+2 hit points and remove the frightened or charmed condition.
  • Drawbacks:
    • Attention Magnet: The amulet’s glow makes it difficult to hide, imposing disadvantage on Dexterity (Stealth) checks.
    • Mental Strain: Each use of Healing Touch requires a DC 10 Wisdom saving throw or suffer 1 level of exhaustion.

Knave

ExtraHidden 239 of Affection

  • Description: A magnificent amulet with a Zephyrstone crystal set in gold, adorned with various gemstones. It subtly glows, enhancing the wearer’s presence and perception.
  • Game Mechanics:
    • Charisma Boost: The wearer receives a +1 to Charisma-based rolls (Persuasion, Deception, etc.).
    • Calming Aura: Once per day, the wearer can activate the amulet to project a calming aura, reducing the aggressiveness of nearby creatures (advantage on reaction rolls).
    • Empathy Insight: Grants the wearer +1 to Wisdom-based rolls involving perception of emotions or intentions.
    • Healing Touch: Once per day, the wearer can heal an ally for 1d8 hit points and remove any fear effects.
  • Drawbacks:
    • Attention Drawing: The amulet’s glow makes it easier to be spotted, imposing a -1 to rolls involving hiding or stealth.
    • Overuse Fatigue: If used more than once per day, the wearer must make a Wisdom save or become fatigued, suffering -1 to all rolls until they rest.

Fate

ExtraHidden 239 of Affection

  • Description: An elegant amulet with a central Zephyrstone crystal surrounded by intricate gold settings and embedded gemstones. It emits a warm, soothing glow.
  • Aspects:
    • Aspect: “Beacon of Compassion”
    • Aspect: “Heartfelt Connection”
  • Game Mechanics:
    • Boost to Presence: When wearing the amulet, the wearer gains a +2 to any roll involving social interaction, such as Rapport or Empathy.
    • Calming Presence: Once per session, the wearer can invoke the amulet’s calming aura to defuse a tense situation, reducing hostility.
    • Healing Touch: The wearer can invoke the amulet to heal a moderate consequence or reduce a severe consequence to moderate for an ally.
  • Drawbacks:
    • Attention Magnet: The glow can compel the wearer to face challenges related to unwanted attention or curiosity from others.

Numenera & Cypher System

ExtraHidden 239 of Affection

  • Level: 3 (Common)
  • Description: An exquisite amulet featuring a central Zephyrstone crystal set in gold, adorned with smaller gemstones. It emits a gentle, calming glow.
  • Game Mechanics:
    • Charisma Boost: Provides an asset on tasks involving charm, persuasion, or calming others.
    • Calming Aura: Once per day, the wearer can activate the amulet to emit a calming aura, reducing the difficulty of calming or peaceful interaction tasks by one step.
    • Empathy Insight: Grants an asset on tasks involving sensing emotions or understanding motivations.
    • Healing Touch: Once per day, the wearer can heal 6 points of damage or remove a level of Intellect damage from an ally.
  • Drawbacks:
    • Attention Drawing: The glow makes it harder to remain unnoticed, increasing the difficulty of stealth tasks by one step.
    • Mental Strain: Each use of Healing Touch requires an Intellect roll. Failure results in the wearer taking 3 points of Intellect damage.

Pathfinder

ExtraHidden 239 of Affection

  • Wondrous Item (Amulet), Common (Requires Attunement)
  • Description: This elegant amulet has a central Zephyrstone crystal set in gold, adorned with smaller gemstones. It emits a gentle glow, enhancing the wearer’s charm and perception.
  • Game Mechanics:
    • Charisma Boost: Grants a +2 competence bonus to Charisma-based skill checks.
    • Calming Aura: Once per day, the wearer can activate the amulet to emit a calming aura. All creatures within 10 feet must make a Will save (DC 13) or be calmed for 1 minute, unable to take hostile actions unless attacked.
    • Empathic Insight: Grants the wearer a +2 competence bonus to Sense Motive checks.
    • Healing Touch: Once per day, the wearer can heal an ally for 1d8+2 hit points and remove the frightened or charmed condition.
  • Drawbacks:
    • Attention Magnet: The glow makes it difficult to hide, imposing a -2 penalty on Stealth checks.
    • Mental Strain: Each use of Healing Touch requires a Will save (DC 10) or the wearer becomes fatigued.

Savage Worlds

ExtraHidden 239 of Affection

  • Description: An intricately crafted amulet featuring a central Zephyrstone crystal set in gold, adorned with smaller gemstones, emitting a soft, soothing glow.
  • Game Mechanics:
    • Charisma Boost: Grants a +2 Charisma modifier to the wearer.
    • Calming Aura: Once per day, the wearer can activate the amulet to emit a calming aura, making it easier to persuade or calm others. This provides a +2 bonus to Persuasion rolls and reduces hostility.
    • Empathic Insight: Grants a +2 bonus to Notice checks when detecting emotions or intentions.
    • Healing Touch: Once per day, the wearer can heal an ally for 1d8+2 hit points and remove any fear effects.
  • Drawbacks:
    • Attention Magnet: The glow can attract unwanted attention, potentially causing complications during stealth or covert operations.
    • Mental Strain: Each use of Healing Touch requires a Spirit roll (TN 4). Failure results in the wearer becoming Shaken.

Shadowrun

ExtraHidden 239 of Affection

  • Description: An elegant amulet with a central Zephyrstone crystal surrounded by intricate gold settings and embedded gemstones. It emits a warm, soothing glow.
  • Game Mechanics:
    • Social Boost: Grants a +2 dice pool modifier to Charisma-based social skills (e.g., Negotiation, Con).
    • Calming Aura: Once per day, the wearer can activate the amulet to create a calming aura. All individuals within 10 meters must make a Willpower + Logic (3) test or be calmed, unable to take hostile actions for 1 minute unless attacked.
    • Empathic Insight: The wearer gains +1 die to Judge Intentions tests.
    • Healing Touch: Once per day, the wearer can restore a number of Stun damage equal to their Charisma to an ally by spending a Complex Action focusing on the amulet.
  • Drawbacks:
    • Attention Magnet: The glow can attract unwanted attention, making it harder to remain unnoticed and imposing a -1 die penalty on Stealth tests.
    • Mental Strain: Each use of Healing Touch requires a Willpower (3) test or the wearer suffers 1 Stun damage.

Starfinder

ExtraHidden 239 of Affection

  • Item Level: 3
  • Price: 1,500 credits
  • Description: An exquisite amulet featuring a central Zephyrstone crystal set in gold, adorned with smaller gemstones. It emits a gentle, calming glow.
  • Game Mechanics:
    • Charisma Boost: Grants a +2 enhancement bonus to Charisma-based skill checks.
    • Calming Aura: Once per day, the wearer can activate the amulet to create a calming aura. All creatures within 10 feet must make a Will save (DC 13) or be calmed for 1 minute, unable to take hostile actions unless attacked.
    • Empathic Insight: Grants the wearer a +2 insight bonus to Sense Motive checks.
    • Healing Touch: Once per day, the wearer can restore 1d8+2 hit points to an ally and remove the frightened or shaken condition.
  • Drawbacks:
    • Attention Magnet: The glow makes it difficult to hide, imposing a -2 penalty on Stealth checks.
    • Mental Strain: Each use of Healing Touch requires a Will save (DC 10) or the wearer becomes fatigued.

Traveller

ExtraHidden 239 of Affection

  • Description: A finely crafted amulet with a central Zephyrstone crystal set in gold, adorned with smaller gemstones. It emits a warm, soothing glow.
  • Game Mechanics:
    • Social Boost: Grants a +1 DM to all Social skill checks (e.g., Persuade, Deception).
    • Calming Aura: Once per day, the wearer can activate the amulet to create a calming aura. All individuals within Close range must make an Intellect check (8+) or be calmed, unable to take hostile actions for 1 minute unless attacked.
    • Empathic Insight: Grants the wearer a +1 DM to Recon checks when detecting emotions or intentions.
    • Healing Touch: Once per day, the wearer can restore 1d6+2 hit points to an ally and remove the frightened condition.
  • Drawbacks:
    • Attention Magnet: The glow makes it difficult to remain unnoticed, imposing a -1 DM to Stealth checks.
    • Mental Strain: Each use of Healing Touch requires an Endurance check (8+) or the wearer becomes fatigued.

Warhammer (Warhammer Fantasy Roleplay 4th Edition)

ExtraHidden 239 of Affection

  • Description: An intricately designed amulet with a central Zephyrstone crystal set in gold, surrounded by smaller gemstones. It emits a gentle, calming glow.
  • Game Mechanics:
    • Charisma Boost: Grants a +10 bonus to Fellowship-based skill tests (e.g., Charm, Gossip).
    • Calming Aura: Once per day, the wearer can activate the amulet to create a calming aura. All creatures within 10 yards must make a Willpower Test (Average +20) or be calmed, unable to take hostile actions for 1 minute unless attacked.
    • Empathic Insight: Grants the wearer a +10 bonus to Insight tests.
    • Healing Touch: Once per day, the wearer can restore 1d8+2 Wounds to an ally and remove the frightened condition.
  • Drawbacks:
    • Attention Magnet: The glow makes it difficult to hide, imposing a -10 penalty to Stealth tests.
    • Mental Strain: Each use of Healing Touch requires a Willpower Test (Challenging +0) or the wearer suffers 1 level of Fatigue.