From: Numerian Scroll Beast 314
Quest Giver: Elder Rowanwood, the jovial but tradition-bound leader of a prosperous farming village famous for its “Seven Seed Stew,” the centerpiece of their annual First Harvest festival. The stew is said to bring luck and bounty for the coming year.
Premise/Goal: A key, traditional ingredient for the Seven Seed Stew is a specific, exceptionally flavorful variety of wild upland nut known as the “King’s Acorn,” which only grows sporadically. This year, the village’s designated foragers have found almost none, reporting that the forest floor has been “swept clean with unnatural neatness.” Elder Rowanwood, recalling old hunter’s tales, believes a family of Numerian Scroll-Beasts has become particularly active in their ancestral nut groves, hoarding all the King’s Acorns. With the festival rapidly approaching, he needs the party to venture into these upland groves, locate the Scroll-Beasts’ caches, and gather at least two large baskets of the King’s Acorns. While he would prefer the creatures be scared off rather than killed (as they are seen as symbols of nature’s thrift), he understands if obtaining one for its meat becomes necessary for the party’s sustenance during the task. The primary goal is the acorns, but any other interesting edible roots or seeds from the caches would be a welcome bonus for the festival feast.
Location Hint: The “King’s Groves,” a series of old-growth oak and nut-bearing tree stands in the higher, rockier foothills overlooking the village. Look for signs of unusual foraging activity and precisely dug burrow entrances.
Implied Stakes/Motivation: The success and authenticity of the village’s most important annual festival are at stake. Failing to procure the King’s Acorns would be a great disappointment to the community and seen as a poor omen. The party will be heroes of the festival if successful, earning much goodwill and feasting.
Instructions from quest giver:
- Meet Elder Rowanwood in the central square of Harvest Hollow, the prosperous farming village, during a preparatory meeting for the First Harvest festival. He’ll provide a detailed description of the King’s Acorn (a small, dark brown nut with a faint golden sheen) and a map to the King’s Groves.
- Travel to the King’s Groves, a series of old-growth oak and nut-bearing tree stands in the rocky foothills overlooking Harvest Hollow. Look for signs of unusual foraging activity, such as neatly swept patches of forest floor or precisely dug burrow entrances, indicating Numerian Scroll-Beast presence.
- Locate the Scroll-Beasts’ caches by observing their ledger lines (precise paths they follow) or tracking subtle signs like sorted seed husks. Use non-aggressive methods, such as the Offering of Balanced Order [273], to distract the Scroll-Beasts and access their caches without harming them, unless necessary for sustenance.
- Gather at least two large baskets of King’s Acorns (each basket requires about 5 pounds of acorns, roughly 100 acorns per basket). Collect any additional edible roots or seeds from the caches as a bonus for the festival feast.
- Return to Harvest Hollow with the acorns before the festival begins in 5 days, delivering them to Elder Rowanwood in the village square. Participate in the festival to celebrate your success, or face the village’s disappointment if you fail.
Gold Reward
- Base Reward: 120 gold pieces, paid in freshly minted Harvest Hollow silver coins upon successful delivery of the two baskets of King’s Acorns to Elder Rowanwood.
- Bonus Reward: An additional 30 gold pieces if the party collects at least 5 pounds of other edible roots or seeds from the Scroll-Beasts’ caches, enhancing the festival feast and earning extra goodwill from the village.
Uncommon Magical Reward
- Item: Amulet of Harvest Bounty (Uncommon)
- Description: A small, intricately carved wooden amulet shaped like an acorn, inlaid with a single polished King’s Acorn that glows faintly with a golden light, strung on a woven vine cord.
- Effect: While wearing the amulet, you gain a +2 bonus to Wisdom (Survival) checks to forage for food or natural resources in wilderness environments. Once per day, as an action, you can activate the amulet to summon a small, nourishing meal (equivalent to a day’s rations for one person), flavored with the earthy taste of King’s Acorns, which also grants a +1 bonus to Constitution saving throws for 8 hours.
- Drawback: The amulet’s connection to nature makes you slightly more noticeable to predatory beasts; you take a -1 penalty to Stealth checks to avoid detection by wild animals.
Difficulties
- Navigating the Rocky Foothills: The King’s Groves are in rocky, uneven terrain, requiring careful navigation to avoid injury or delays from loose stones or steep inclines.
- Locating the Scroll-Beasts’ Caches: The Numerian Scroll-Beasts’ caches are well-hidden, requiring keen observation to spot their ledger lines or burrow entrances amidst the dense forest.
- Time Constraint: The party has only 5 days to complete the quest before the festival begins, necessitating efficient travel and foraging to meet the deadline.
- Non-Aggressive Approach: Elder Rowanwood prefers the Scroll-Beasts be scared off rather than killed, requiring the party to use stealth or lures, which may be less straightforward than direct confrontation.
Problems
- Foothill Hazards: The rocky foothills are prone to loose stones and sudden drops, posing risks of injury (e.g., 1d4 bludgeoning damage from falling rocks, DC 12 Dexterity save to avoid). Harsh weather, such as sudden rain, can make the terrain slippery (Dexterity (Acrobatics) check, DC 13, to avoid slipping).
- Scroll-Beast Defenses: If the Scroll-Beasts detect the party’s presence (e.g., failing a group Stealth check, DC 12), they may use their “loss mitigation” behavior, dropping minor items (e.g., a pebble) to distract the party while fleeing to their burrows, making caches harder to find.
- Competing Foragers: Other foragers or local wildlife, such as territorial boars (use stats for a CR 1/4 boar), may compete for the same resources, potentially attacking the party or scattering the acorns if they feel threatened.
- Village Expectations: If the party fails to return in time or harms too many Scroll-Beasts, the villagers may view their actions as a bad omen, reducing their goodwill and potentially affecting future interactions with Harvest Hollow.
Who to Ask for More Information
- Old Trapper Joren: A retired hunter in Harvest Hollow who knows the King’s Groves well and has experience with Numerian Scroll-Beasts. He can provide tips on spotting ledger lines and avoiding Scroll-Beast defenses, but he’ll ask for a small favor, such as fetching a bundle of herbs from the village outskirts (worth 5 silver pieces).
- Mira the Herbalist: A young herbalist in Harvest Hollow who studies the flora of the King’s Groves. She can identify signs of King’s Acorns and suggest locations where they’re likely to grow, but she requires a small payment (10 silver pieces) or a successful Charisma (Persuasion) check (DC 12) to share her knowledge.
- Festival Storytellers: Elders at the festival preparation gathering can share tales of past encounters with Scroll-Beasts, offering clues about their behavior. Gaining their trust requires participating in a festival ritual, such as a traditional dance (Dexterity (Performance) check, DC 10), or offering a small gift (e.g., a polished stone, worth 5 silver pieces).
Tags: Harvest Festival, Resource Gathering, Non-Lethal Tactics, Time-Sensitive, Community Goodwill, Nature’s Thrift, Foothill Challenges, Seasonal Tradition, Foraging Challenge, Scroll-Beast Encounter, Village Celebration, Nature’s Balance
Environments
- Harvest Hollow (Farming Village): A quaint village with thatched-roof cottages, golden wheat fields, and a central square decorated with colorful banners for the festival. The air smells of fresh bread and hay, with the sound of laughter and music.
- Rocky Foothills: Steep, uneven terrain with loose stones, scattered shrubs, and patches of hardy grass. The air is crisp, with the sound of distant birds and the occasional rumble of falling rocks.
- King’s Groves (Old-Growth Forest): Dense stands of ancient oaks and nut-bearing trees, with a forest floor covered in moss and fallen leaves. The air is cool and earthy, with the sound of rustling leaves and faint chittering from Scroll-Beasts.
Mood setting excerpt from:
Cronycles of Saṃsāra’s Harvest Wyndes
Chapter IX: The Feast of Firste Gleanings
Whan that the sunne in May doth blase so brighte,
And Harvest Hollow waketh with delite,
A fest, the Firste of Gleanings, draweth neer,
With Seven Seed Stew to bring a bounteous yeer.
But hark! The King’s Acorn, nut of old renown,
Hath vanisshed from the groves where oaks do crown.
A beast, the Scroll-Marked, with tallies on its hide,
Hath swept the forest cleene, in order’s pride.
In King’s Groves high, where rockes do perilous stand,
Ye avatars must tread with careful hand.
The earth, it quakes, with stones that slyly fall,
And boars of bristle fierce may ye appal.
The Scroll-Beast, lo, with mind so sharp and true,
Doth guard its hoard, its paths a secret rue—
Disturb its sums, and swift it flees to den,
Leaving but a pebble, a trick to ken.
The fest, it looms, a mere five dayes hence,
And failure brings an omen of offence.
The village folk, their hearts with hope alight,
Shall dim with woe if bounty be not right.
O seekers bold, with stealth and wisdom go,
For nature’s thrift may bless, or curse bestow—
Balance thy steps ‘twixt haste and quiet care,
Lest ye be lost in forest’s hidden snare.
Moral Foretold: Seek the gifts of order with a gentle hand, for to disrupt the balance of the wild is to court misfortune; true harvest blooms where patience meets respect.
Guide Manager’s Notes: The Festival of First Harvest [439]
Hey there, Game Masters! Get ready for an exciting Tier 1 quest that’s all about tradition, stealth, and community in the vibrant world of Saṃsāra. “The Festival of First Harvest [439]” is a perfect mix of foraging, roleplay, and time-sensitive challenges for a party of avatars who love to dive into nature’s mysteries and make a name for themselves in a quaint village. The clock’s ticking, the stakes are high, and the party’s got to balance stealth with speed to save the day! Let’s break it down into detailed steps to guide your players through this festive adventure with a modern, enthusiastic vibe!
Step 1: Meeting Elder Rowanwood in Harvest Hollow
Kick things off with a warm welcome in Harvest Hollow’s central square! The village is buzzing with festival prep—banners are going up, and the smell of fresh bread is in the air. Elder Rowanwood, a jovial but tradition-bound leader, greets the party with a hearty laugh and a detailed rundown of the quest. He hands over a map to the King’s Groves, a description of the King’s Acorn (small, dark brown, with a golden sheen), and stresses the importance of not harming the Numerian Scroll-Beasts unless absolutely necessary. Set the tone for a community-driven mission with high stakes—the festival is in 5 days, and the party’s got to deliver!
Step 2: Gathering Intel in the Village
Before heading out, encourage the party to chat with locals for extra info. They can talk to Old Trapper Joren at his small hut near the village edge—he’ll share tips on spotting Scroll-Beast ledger lines if they fetch him a bundle of herbs (worth 5 silver pieces). Mira the Herbalist, working in her garden, can pinpoint likely acorn spots for 10 silver pieces or a Charisma (Persuasion) check (DC 12). The festival storytellers, setting up in the square, will share Scroll-Beast tales if the party joins a traditional dance (Dexterity (Performance) check, DC 10) or offers a small gift (like a polished stone, worth 5 silver pieces). Push the party to roleplay these interactions to build goodwill with the villagers!
Step 3: Traveling to the King’s Groves
The journey to the King’s Groves takes the party into the rocky foothills overlooking Harvest Hollow. Describe the crisp air, scattered shrubs, and the distant sound of birds as they climb. The terrain is uneven, so call for Dexterity (Acrobatics) checks (DC 12) to avoid slipping on loose stones (1d4 bludgeoning damage on failure). If they’re too noisy (group Stealth check, DC 10), they might attract a curious hawk that circles overhead, potentially alerting other wildlife to their presence.
Step 4: Scouting the Foothills for Hazards
Once in the foothills, the party needs to assess the terrain before diving into the groves. A Wisdom (Perception) check (DC 13) reveals loose rocks that could cause a fall (1d6 bludgeoning damage, DC 12 Dexterity save to avoid) or sudden rain that makes the ground slippery (Dexterity (Acrobatics) check, DC 13, to avoid slipping). Describe the rugged beauty of the area—rocky outcrops, patches of grass, and the looming oaks of the King’s Groves ahead. This step sets up the environmental challenges they’ll face while foraging.
Step 5: Locating the King’s Groves and Scroll-Beast Signs
The party enters the King’s Groves, a dense old-growth forest of oaks and nut-bearing trees. They need to spot signs of Numerian Scroll-Beast activity—neatly swept forest floors, sorted seed husks, or precisely dug burrow entrances. A Wisdom (Survival) or Intelligence (Investigation) check (DC 14) helps them find these signs. If they fail, they might wander into a denser part of the forest, encountering a territorial boar (use stats for a CR 1/4 boar) that charges them, scattering any nearby acorns.
Step 6: Observing Scroll-Beast Ledger Lines
To find the caches, the party must observe the Scroll-Beasts’ ledger lines—precise paths they follow through the forest. A Wisdom (Perception) check (DC 14) lets them spot a Scroll-Beast moving along its path, pausing to sort items. If they’re too loud (group Stealth check, DC 12), the Scroll-Beast uses its “loss mitigation” behavior, dropping a pebble to distract them and fleeing to its burrow, forcing the party to search for another set of tracks.
Step 7: Using Non-Aggressive Tactics to Access Caches
Encourage the party to use stealth or tools like the Offering of Balanced Order [273] to distract the Scroll-Beast without harming it. Placing the Offering (if they have it) requires a Dexterity (Sleight of Hand) check (DC 12) to set it up symmetrically, compelling the Scroll-Beast to investigate (DC 14 Wisdom save) for 1 minute, giving the party time to access its cache. Alternatively, they can scare the Scroll-Beast off with a controlled noise (Charisma (Intimidation) check, DC 13), but this risks it abandoning the cache entirely.
Step 8: Gathering the King’s Acorns and Bonus Resources
With the Scroll-Beast distracted or scared off, the party can access its cache. A successful Intelligence (Investigation) check (DC 13) locates the hidden burrow, revealing neatly sorted piles of King’s Acorns, roots, and seeds. They need to collect two baskets of King’s Acorns (5 pounds each, about 100 acorns per basket), requiring a Dexterity (Sleight of Hand) check (DC 12) to gather them without damaging the delicate nuts. They can also collect up to 5 pounds of other edible roots or seeds (e.g., Sun-Dried Yams, Ironwood Nuts) as a bonus, earning extra gold if they bring these back.
Step 9: Dealing with Competing Foragers or Wildlife
As the party gathers resources, they may encounter competition. A territorial boar (CR 1/4) might charge them (Wisdom (Perception) check, DC 12, to notice it early), forcing a quick combat or a Dexterity (Acrobatics) check (DC 13) to dodge and avoid scattering the acorns. Alternatively, other foragers from a rival village might try to steal their haul (use stats for CR 1/2 bandits), requiring a Charisma (Intimidation) or Dexterity (Stealth) check (DC 13) to scare them off or hide the acorns.
Step 10: Returning to Harvest Hollow
The party must navigate back through the foothills (repeat the checks from Step 3) and return to Harvest Hollow within the 5-day deadline. They need to avoid drawing attention from local wildlife or rival foragers on the way back (group Stealth check, DC 12). Describe the village in full festival mode—music, laughter, and the smell of stew—as they arrive, building excitement for their success or tension if they’re late.
Step 11: Delivering the Acorns and Joining the Festival
The party delivers the two baskets of King’s Acorns (and any bonus resources) to Elder Rowanwood in the village square. If they succeeded within the deadline and avoided harming the Scroll-Beasts, Rowanwood awards them 120 gold pieces (plus 30 if they brought extra resources) and the Amulet of Harvest Bounty, proclaiming them festival heroes. If they harmed too many Scroll-Beasts or failed to deliver in time, the villagers are disappointed, seeing it as a bad omen (no bonus gold, reduced goodwill). Either way, invite the party to join the festival—describe the feast, music, and dancing, and encourage roleplay as they celebrate or reflect on their actions.
Step 12: Reflecting on the Quest’s Impact
Wrap up by giving the party a moment to reflect on their role in the festival. If they succeeded, describe how their efforts ensured a bountiful year, earning them lasting goodwill in Harvest Hollow. If they failed, note the villagers’ somber mood but potential for redemption in future quests. Highlight the Amulet of Harvest Bounty—how does its earthy magic feel, and do they notice its drawback when foraging? This step sets up future hooks, like returning for next year’s festival or helping the village with other challenges, while letting the party bask in their victory or learn from their mistakes.
These steps will keep your party engaged, balancing stealth, resource gathering, and community interaction in the festive world of Saṃsāra. Have a blast watching them navigate the King’s Groves and win the hearts of Harvest Hollow—they’re in for a memorable adventure!

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