Seers Savory Preserve 667

From: Whispercap Spore Bloom 713

  • Description: A thick, savory paste with a dark, grey-blue hue, stored in a small, airtight clay pot sealed with beeswax. It has a complex, umami-rich aroma, combining the earthy notes of the fungi with the sharpness of vinegar and the richness of oil. Tiny, luminescent flecks are visible within the preserve.
  • Lore and Culinary Philosophy: This preserve was developed by traveling mystics and information brokers as a way to transport the Whispercap’s power and dose it with precision. Heat would destroy the echo, so this is a raw, cold-infusion preparation that uses oil and vinegar to preserve the fungi and its magic in stasis. It is never eaten on its own but is used as a condiment.
  • Ingredients:
    • Three Whispercap Spore-Blooms, stems and gills separated.
    • A quarter cup of a neutral-flavored oil (like grapeseed oil).
    • Two teaspoons of a very mild, magically inert vinegar (such as rice wine vinegar).
    • A heavy pinch of salt.
    • Optional: one crushed, dried Whispercap stem for a more intense aroma.
  • Preparation:
  • The fungi are chopped with a silver knife to an extremely fine consistency. Silver is used because it is believed to be “quiet” and doesn’t interfere with the magic.
  • In a stone mortar, the salt and chopped fungi are ground into a rough paste.
  • Slowly, drop by drop, the oil and vinegar are worked into the paste until a smooth, emulsified preserve is formed. The process must be done slowly and without generating heat.
  • The finished preserve is spooned into a clay pot, the top is smoothed, and it is sealed with a layer of melted beeswax to make it airtight and lock in the properties.
  • Eating Experience: The preserve is spread very thinly on a piece of bland, absorbent food like a Hearth-Risen Loaf or a simple cracker. The experience is entirely dependent on the amount consumed. A tiny dab might provide a mere subliminal feeling or a flicker of an image at the edge of one’s consciousness. A larger scraping, about the size of a fingernail, can induce a clear but brief “Absorbed Echo.” This allows the user to control the intensity of the magical effect. The “Psychic Indigestion” is likewise proportional to the dose, ranging from nonexistent to a mild headache.

The Seer’s Savory Preserve is a unique Tier 1 consumable that allows you to control the intensity of a psychic vision by consuming different amounts.

This alchemical condiment is a masterpiece of preservation, designed to hold the fleeting memories of a Whispercap in perfect stasis. It’s the preferred tool of traveling spies and information brokers, who prize it for its subtlety, longevity, and the precise control it offers.


Lore

The invention of the preserve is credited to a semi-legendary traveling oracle known only as “The Cartographer of Whispers.” She needed a way to store the essence of the hundreds of locations she visited, to “catalogue their memories” for later reference. Her cold-infusion process perfectly captures a Whispercap’s echo, and its long-lasting nature made it invaluable. In the modern age, information brokers and spy rings refer to it by the slang term “Spiders’ Jam,” as it allows them to retrieve a morsel of information from their “web” whenever they please.


Tier 1 Stats

  • Tier: 1
  • Type: Alchemical Condiment, Magical Food
  • Doses: A full pot contains 5 Doses
  • Consumption Time: 1 Action
  • Duration of Effects: 1 minute
  • Weight: 0.5 lbs
  • Base Value: 12 Gold Pieces (for a full pot)

Slot: Carried, not held or worn.


Tags: Consumable, Edible, Magical, Tier 1, Crafted, Alchemical, Divination, Charges (Doses), Lore-heavy, Enchantment, Area of Effect (AoE), Concentration, Delayed Effect, Celestial, Metallic, Crystalline, Organic, Artisan, Historical


Passive Magics

(These are properties of the item itself.)

  • Stasis Ward: The beeswax seal on the pot is inscribed with a nearly invisible rune of preservation. As long as the seal is intact, the preserve will last indefinitely. Once the seal is broken, the contents will retain their magic for only one week before becoming a mundane (though still tasty) condiment.
  • Inquisitive Aroma: The rich, complex umami scent of the preserve is supernaturally intriguing. When the pot is open, those with a naturally curious or magically sensitive disposition will find the aroma alluring, making it a subtle tool for identifying potential seers, investigators, or spies in a crowd.

Active Magics

(These effects occur upon consumption.)

  • Subliminal Dab (Costs 1 Dose): As an action, you can consume a small dab of the preserve on a piece of food. You receive a brief, subliminal flash of insight related to the fungi’s origin—a strong gut feeling, a sense of vague familiarity with a person or symbol, or a fleeting, half-seen image at the edge of your consciousness.
    • Temporary Skill Gained: The experience grants you an Intuitive Nudge. For the next minute, you can add a +2 bonus to a single Wisdom (Insight) check as the gut feeling solidifies into a moment of useful clarity.
  • Seer’s Scrape (Costs 2 Doses): As an action, you can consume a larger, fingernail-sized amount of the preserve to force a full vision. You are struck by a clear, if brief (2-3 seconds), “Absorbed Echo” of a significant past event. However, this intensity comes at a price. The psychic shock requires you to immediately succeed on a Tier 1 mental saving throw or become Stunned for one round as your senses are momentarily overwhelmed.

The Seer’s Savory Preserve is not a meal in itself, but a potent, multi-dose condiment. You wouldn’t find it on a standard menu. Instead, it’s sold or served in exclusive establishments that understand its true purpose as a tool for controlled, repeatable divination.


The Spies’ Cantina (“The Silent Mug”)

  • Where and How: This establishment would be an unassuming, quiet tavern in the back alleys of a major city, known only to those in the world of espionage as a neutral ground and supply depot. The food is bland, the ale is cheap, but that’s not why you’re there. The Preserve is not on any menu. You would approach the proprietor, an old, quiet man who sees everything, and ask for something specific and coded, like the “Cellar’s oldest jam” or the “Traveler’s Special Spice.” The transaction is for a full, sealed pot. It would be brought to your table wrapped in a bundle of common herbs or hidden inside a hollowed-out loaf of bread.
  • Cost: This is a professional transaction for a tool of the trade. The price is high, reflecting the risk and the need for absolute discretion. A full, 5-dose pot costs a firm 15 Gold Pieces, often requested in platinum to avoid tracing.

The Explorers’ Guild Hall Dining Room

  • Where and How: A grand, members-only guild hall for wealthy adventurers and scholars would have a private dining room and a “Quartermaster’s Pantry.” Here, the Preserve is treated as a respected tool for research and planning. It would be available in two ways. Firstly, you could purchase a full pot from the Quartermaster to provision for a long expedition. Secondly, the dining hall itself might offer a unique service: “The Cartographer’s Platter.” This would be a simple plate of bread, cheese, and dried fruit, served with a single dose of the Seer’s Savory Preserve on the side, allowing members to gain a quick insight while poring over maps and planning their next venture.
  • Cost:
    • Full Pot (from the Quartermaster): Sold at a fair price to guild members, this would cost 12 Gold Pieces.
    • The Cartographer’s Platter: This is a luxury service. The platter, including its single dose of the Preserve, would cost 3 Gold Pieces.

The Arcane Delicatessen

  • Where and How: In the arcane quarter of a city, this would be a high-end gourmet shop for the magically inclined. It’s a deli that sells enchanted foodstuffs and rare magical ingredients prepared for culinary use. The Seer’s Savory Preserve would be a premier item, displayed behind the counter in its signature clay pots. The proprietor would be a skilled alchemist who could discuss the Preserve’s origin (which batch of Whispercaps it was made from) and recommend pairings. You could buy a full pot to take with you, or purchase a single dose for immediate consumption.
  • Cost:
    • Full Pot: The price reflects the artisan quality and guaranteed potency. A full pot here would sell for 14 Gold Pieces.
    • Single Dose: The proprietor would use a silver spoon to measure out a single dose onto a piece of waxed paper for you, costing 3 Gold Pieces.

The Seer’s Savory Preserve is a tool of precision and control. Its roleplay revolves around its unique, dosable nature—allowing an avatar to choose between a subtle nudge of intuition or a full, risky vision. It’s the favored tool of spies, investigators, and anyone who needs to measure the amount of truth they can handle.


Roleplaying its Defensive Uses

Defensive use of the Preserve is about gaining a subtle informational edge to protect yourself from deception or unseen dangers, often in situations where overt magic would be noticed and punished.

1. In a High-Stakes Social Encounter

  • Environment: You’re in a tense meeting with a guild master you suspect is cheating you. You need to know if you can trust their latest offer, but casting a spell would be an open insult.
  • Roleplay in Action: Before the meeting, you would have discreetly spread a Subliminal Dab (1 Dose) on a piece of dried fruit. As the guild master speaks, you would pop the fruit into your mouth. You’d roleplay the effect not as a vision, but as a powerful, undeniable gut feeling. When they make their “generous” offer, you would pause, a thoughtful expression on your face, and say, “Your offer sounds fair, yet… something feels unbalanced. I must decline.” You would then use the Intuitive Nudge bonus on your Insight check to articulate exactly why their offer is a trap. Your defense is a preternatural ability to sniff out a lie, all done under the guise of eating a simple snack.

2. Assessing a Potentially Cursed Item

  • Environment: Your party discovers a beautifully crafted, but deeply unsettling, music box on a pedestal in a tomb. Touching it could be dangerous, but you need to know what it is.
  • Roleplay in Action: You would take out a simple cracker and apply a Subliminal Dab. You’d eat it while focusing on the music box from a safe distance. You wouldn’t get a full vision of its history, but you’d describe the faint impression it gives you: “It’s not exactly a curse… it’s more like a memory. A deeply sad one. I don’t think it’s hostile, but it’s full of sorrow.” This low-risk defense allows you to assess a potential magical threat without committing to a powerful spell or risking the psychic backlash of a full vision, giving you just enough information to proceed with caution.

Roleplaying its Offensive Uses

Offensive use of the Preserve is about the patient gathering of secrets or the single, decisive strike of a full revelation. It’s about turning hidden knowledge into a weapon.

1. In a Patient Interrogation

  • Environment: You are questioning a captured spy who is highly resistant to traditional methods. You have a pot of Preserve made from a Whispercap found in their captured safe house.
  • Roleplay in Action: Instead of threats, you offer them a plate of bread and cheese, and you have some yourself. Periodically, you consume a Subliminal Dab. Each dose gives you a new gut feeling to press on. You’d roleplay this as a slow, methodical dismantling of their defenses. “Let’s talk about your time in the northern garrison… I have a feeling you weren’t entirely happy there.” Each Intuitive Nudge allows you to steer the conversation, poking at their insecurities and past traumas with uncanny accuracy. Your offense is a quiet, relentless psychological assault, using tiny bits of revealed truth to wear them down until they break.

2. In a Moment of Decisive Espionage

  • Environment: You’ve been tracking a corrupt official for weeks, using Subliminal Dabs to build a profile. You have one chance to find the evidence against them before they flee the city tonight. You have their discarded glove.
  • Roleplay in Action: This is the moment for a calculated risk. You find a secure location, take out a piece of bread, and apply a full Seer’s Scrape (2 Doses). You would roleplay bracing for the impact. You’d eat it, and then describe the sudden, clear vision it provides: a 3-second flash of the official slipping a coded ledger into a secret compartment behind a specific portrait in their office. You would then have to make your saving throw against being Stunned. Assuming you succeed, your offensive move is now clear and direct. You’re no longer searching the whole office; you are going straight for that portrait. You risked the psychic backlash to gain the one, final, critical piece of intelligence needed to strike.

Perception of Activation:

This describes the perception of consuming the Seer’s Savory Preserve at its two different levels of potency.


Activation Level 1: Subliminal Dab (1 Dose)

User’s Perspective

  • The Known Senses:
    • Touch: The primary sensation is the texture of the preserve itself—rich, slightly oily, and a little grainy on the tongue. There is no overt magical or physical sensation beyond the food.
    • Taste: A complex and powerful savory, umami flavor that dominates the palate. It’s earthy, slightly tangy, and rich.
    • Smell: The aroma is a deep and intriguing mix of preserved herbs, earthy mushrooms, and a sharp, clean note from the vinegar.
    • Sound & Sight: There is no direct auditory or visual component. The effect is entirely internal and does not interfere with your senses.
  • Extra-Sensory Perceptions:
    • Intuitive Nudge: The primary effect is a sudden, powerful “gut feeling.” It’s not a vision, but a moment of profound certainty about a person or situation. It feels like a half-remembered thought snapping into focus with undeniable clarity.
    • Faint Familiarity: You may experience a brief, inexplicable sense of deja vu or a fleeting familiarity with a symbol, a name, or a face that you’ve never encountered before.

Observer’s Perspective

  • Sight & Sound: An observer would see you discreetly eating a small bite of food. There is no flash of light, no sound, no visible sign that any magic has occurred. At most, you might pause thoughtfully for a second as the intuitive nudge settles in your mind. The subtlety of this activation is its greatest strength.

Activation Level 2: Seer’s Scrape (2 Doses)

User’s Perspective

  • The Known Senses:
    • Touch: The moment you consume the larger dose, a sharp, shocking cold emanates from your mouth and flashes to the center of your head, a distinct psychic impact.
    • Taste & Smell: The rich, savory flavor is instantly obliterated by the taste and smell of ozone and static, like the air next to a lightning strike.
    • Sound: All external sound ceases for a moment, replaced by a sharp snap inside your head, immediately followed by the clear, concise sounds of the vision.
    • Sight: Your physical sight is completely and instantaneously replaced by the “Absorbed Echo” for 2-3 seconds. The vision is sharp, vivid, and jarringly real before it vanishes, leaving a faint afterimage.
  • Extra-Sensory Perceptions:
    • Conceptual Impact: The vision slams a single, core truth into your mind with absolute certainty, leaving no room for doubt about its primary meaning.
    • Vertigo: The instant the vision ends, you experience a powerful lurch, as if the world has tilted on its axis and then violently righted itself. This is the psychic shock that risks stunning you.

Observer’s Perspective

  • Sight: The activation is now an observable event. An observer would see you flinch as if you’ve been struck. Your eyes would go wide and unfocused for a few seconds, pupils fully dilated. A faint blue light might seem to reflect from the back of your eyes. You will likely look dizzy and disoriented for a moment afterward.
  • Sound: An observer would hear your sharp, involuntary gasp. You might also mutter a single word or short phrase from the vision you witnessed.

Positives

  • The primary positive is control. You can choose whether you need a low-risk, subtle hint or a high-risk, clear vision, making it an incredibly versatile intelligence tool.
  • The preserve is multi-use and has a long shelf-life once opened, making it a reliable and portable asset for long missions or investigations.

Negatives

  • The low-dose option provides only a vague, intuitive clue that can be misinterpreted.
  • The high-dose option is psychically jarring and carries the significant risk of leaving you Stunned and vulnerable at a critical moment.
  • It is a finite resource. Each use, especially a high-dose one, visibly depletes a rare and expensive asset.

Beast-Tender’s Wish and Mind-Taster Mushroom

Let your ear be a vessel for this tale, which has been poured from one language to another, and its color and taste may have been changed by the journey. It is a story from a time that is now a story itself.

In the deep woods, where the trees were old enough to have names, there lived a woman named Anya. A great loneliness was her companion, but she found friendship with the beasts of the forest. She knew the chittering talk of squirrels and the deep warnings of the bear. But there was one creature whose heart she could not know. It was a Grovetender, an ancient beast with a shell of living crystal, and it was the last of its kind.

The Grovetender was a creature of great gentleness, but a deep sorrow lay upon it. Its thoughts were not of speech, but were shown in slow, sad pulses of soft light that shifted across its crystal shell. Anya spent years with the beast, but its sorrow was a locked room to her.

Desperate to understand her only friend, she sought the counsel of a Glimmer-Gnome, a creature of moss and mischief. The Gnome listened, then spoke in a voice like rustling leaves. “The Grovetender does not have a tongue. Its thoughts are like the slow shifting of mountains. To hear it, you must taste its mind. In the beast’s grove, where its sorrow is thickest, there may grow a Mind-Taster Mushroom. It is a Whispercap that has drunk the creature’s silent tears. But be warned, to taste a mind so old and strange is to risk your own mind losing its shape.”

Anya, whose wish for connection was greater than her fear, went to the Grovetender’s sacred grove. In the soft earth where the great beast often slept, she found a single Whispercap, pulsing with a slow, sorrowful blue light. She took it, and with a prayer to the silent woods, she did consume it.

Her mind was plunged not into a memory of an event, but into a consciousness vast and strange. She felt the slow, deep life of the roots beneath her feet. She felt the passing of a hundred seasons as if they were a single day. She felt a love that was not for a person, but for a great and ancient tree that stood at the edge of the grove. And then, she felt the tree’s sudden, violent end, a century ago, at the hands of men with axes. She felt the Grovetender’s grief, a wound that was still fresh and bleeding, a sorrow as deep and slow as a mountain’s heart.

The vision faded, and Anya was herself again, but changed. She now understood. She could not bring back the tree, which was long gone. The sorrow could not be unmade. But it could be shared.

She went to the far side of the valley, where the children of that great, lost tree still grew. She gathered a single, perfect sapling. She returned to the grove and, as the Grovetender watched with its softly pulsing light, she planted the new tree in the sacred earth. It was a small answer to a great sorrow, a promise that would take another hundred years to fulfill. The sorrow in the Grovetender’s light did not vanish, but for the first time, a new color pulsed beside it: a soft, slow, and steady light of hope.

The moral of this story is: To understand another’s grief is not to heal it, but to begin to share its weight.

Suggested conversions to other systems:

Dungeons & Dragons (5th Edition)

Seer’s Savory Preserve Wondrous item, rare

This small, sealed clay pot contains a thick, savory paste with a dark grey-blue hue. The pot has 5 doses. As an action, you can unseal the pot and use a piece of food to consume one or more doses. The magic of the preserve fades one week after the pot is first opened.

Subtle Insight (1 Dose). When you consume one dose, you gain a flash of intuition about your immediate situation. For the next minute, you can use a bonus action on your turn to grant yourself advantage on one Wisdom (Insight) check you make.

Potent Revelation (2 Doses). When you consume two doses, you are struck by a brief but clear vision of a significant past event at your location. The psychic feedback is jarring, and you must succeed on a DC 13 Constitution saving throw or be Stunned until the end of your next turn.


Call of Cthulhu (7th Edition)

Oracle’s Paste

A small clay pot of a dark, pungent, and strangely alluring paste. It is a tool used by information brokers and occultists to gain measured insights into the history of a place without the full, mind-shattering impact of raw psychometry. A full pot contains 5 doses.

  • Mechanics: An investigator can consume the paste as an action. The effects depend on the number of doses taken.
  • A Glimpse (1 Dose): The investigator gets a powerful gut feeling or a fleeting, subliminal image. This grants one bonus die to a single Psychology or Spot Hidden roll made within the next minute. This glimpse into the unnatural costs 0/1 Sanity points.
  • A Vision (2 Doses): The investigator receives a full, 2-3 second vision of a past event. The experience is a direct psychic intrusion and costs 1/1d4 Sanity points.

Blades in the Dark

Whisper-Jam An alchemical, consumable, rare

A clay pot containing a dark, savory paste made from preserved Whispercaps. It allows the user to precisely dose the amount of psychic insight they wish to receive. A full pot holds 5 Ticks on a clock.

  • Mechanics: You can consume the jam during a score. Choose one of the following effects:
    • Intuitive Hit (Mark 1 Tick): Suffer 1 Stress to ask the GM a clarifying question about the immediate situation; you get an honest, straightforward answer.
    • Potent Vision (Mark 2 Ticks): Suffer 2 Stress to Gather Information with Potent effect, receiving a direct, useful vision of a past event.

Knave (2nd Edition)

Seer’s Preserve Alchemical, 5 Doses, 1 inventory slot

A clay pot of thick, dark, savory paste that smells of ozone and damp earth.

  • Effect: As an action, you can consume a dose. The effects depend on the amount consumed.
    • 1 Dose: For the next 10 minutes (1 exploration turn), you have advantage on a single Will save made to discern illusions or resist deception.
    • 2 Doses: You receive a brief, clear vision of a past event at your location. You must immediately make a Will save. If you fail, you are Stunned for one round from the psychic shock.

Pathfinder (2nd Edition)

Preserve of Measured Insight Item 4 Price 15 gp Usage held in 1 hand; Bulk L Category Consumable, Alchemical, Divination

This small, sealed clay pot contains a thick, savory paste with faint, luminescent flecks. A full pot contains 5 doses. The magic of the preserve fades one week after the pot is first opened.

Activate [A] Interact

You consume one or more doses of the preserve, typically by spreading it on a piece of food. The effect depends on the number of doses consumed.

  • 1 Dose: For 1 minute, you gain a +1 item bonus to Perception checks to Sense Motive, as your intuition is subtly heightened.
  • 2 Doses: You experience a brief, intense vision of a significant past event at your location. The psychic feedback is a shock to your system, and you must attempt a DC 18 Will save.
    • Critical Success You are unaffected.
    • Success You are Stupefied 1 for 1 round.
    • Failure You are Stunned 1 and Stupefied 1 for 1 round.

Fate (Core System)

The Broker’s Jam

A pot of rare, psychically-active paste, prized by information brokers and spies. It’s known for its versatility, offering anything from a slight edge to a full, costly revelation. A full pot has 5 uses.

Mechanics:

  • The Nudge (1 Use): You can expend one use after making an Empathy or Investigate roll to add a +1 to your total.
  • The Vision (2 Uses): You can expend two uses to Create an Advantage by receiving a potent vision of the past. You automatically succeed and create a situation aspect with one free invocation. However, the experience is jarring, and the GM can immediately place a free invocation on one of your character aspects, representing the momentary confusion and psychic overload.

Numenera & Cypher System

Mnemonic Paste

Level: 1d6 Form: A small clay pot containing 5 doses of a thick, shimmering, grey-blue paste. Effect: The user can consume one or more doses as an action.

  • 1 Dose: For the next minute, one task involving perception, investigation, or social interaction is eased.
  • 2 Doses: The user experiences a clear, brief vision of a significant past event in their location. The psychic shock from the vision inflicts Intellect damage equal to the cypher’s level minus 2 (minimum 1 damage, ignoring Armor).

Savage Worlds (Adventure Edition)

Spy’s Jam Weight: 0.5; Cost: 750

A small pot of a rare alchemical preserve that grants controllable psychic insight. A full pot contains 5 doses.

Effect: As an action, a character can consume one or more doses.

  • 1 Dose: The character’s senses are subtly sharpened. They gain a +1 bonus to all Notice and Persuasion rolls for the next 5 rounds.
  • 2 Doses: The character receives a clear, potent vision of a past event from the GM. The psychic shock is intense, and the user must immediately make a Spirit roll. On a failure, they are Shaken. On a critical failure, they are Stunned.

Shadowrun (6th World)

Mnemonic Jam

A thick, grey-blue alchemical compound, popular among information brokers and B&E specialists. It is a psychoactive edible that provides controllable bursts of psychometric insight. A standard container holds 5 doses.

  • Type: Alchemical Compound
  • Effect (1 Dose): As a Simple Action, you may consume one dose. For the next minute, you gain 1 Edge that can only be used for a Perception or Judge Intentions test.
  • Effect (2 Doses): As a Complex Action, you may consume two doses. You receive a brief, intense vision of a significant past event at your location. The psychic feedback from this unfiltered data stream is jarring, and you must resist 2 Stun damage (unresisted).

Starfinder

Cognitive Preserve Level 4; Price 350; Hands 1; Type Hybrid Item; Bulk L

This small, sealed container holds 5 doses of a thick, savory paste that shimmers with faint motes of blue light. The preserve allows the user to fine-tune a psychometric reading by varying the amount consumed.

As a standard action, you can consume one or more doses of the preserve.

  • 1 Dose: For the next 10 minutes, you gain a +2 insight bonus to Sense Motive checks as your intuition is subtly heightened.
  • 2 Doses: You receive a brief, clear vision of a past event from your location. The psychic feedback is disorienting, and you gain the Dazzled condition for 1 round.

Traveller (Mongoose 2nd Edition)

Psychometric Paste

A rare, high-tech forensic compound, typically used by intelligence agents. The paste contains engineered bio-agents that temporarily heighten psychic sensitivity. A standard kit contains a small applicator and a pot with 5 doses.

  • Type: Advanced Drug
  • TL: 14
  • Cost: Cr 10,000 (for a full pot)
  • Effect (1 Dose): Consuming one dose grants the user a DM+1 on their next Investigate or Persuade check made within the next hour.
  • Effect (2 Doses): Consuming two doses allows a user with the Psionics (Clairvoyance) skill to attempt a Difficult (10+) check to receive a full, brief vision of a past event. The psychic strain from the vision is intense, requiring the user to immediately make an Average (8+) Endurance check or suffer 1D6 damage, ignoring armor.

Warhammer Fantasy Roleplay (4th Edition)

The Grey Sight

A small clay pot of a thick, grey paste that smells of earth and vinegar. It is a dangerous but potent concoction that allows the user to taste the echoes of the past. The pot contains 5 doses.

  • Type: Draught, Alchemical
  • Cost: 10 GC; Enc: 5; Availability: Very Rare
  • Effect (1 Dose): As an Action, you consume one dose. For the next minute, you gain +1 Advantage on all Intuition Tests as your mind is flooded with insightful gut feelings.
  • Effect (2 Doses): As an Action, you consume two doses. You receive a brief, potent vision of a past event. The experience is deeply unsettling. You must make a Challenging (+0) Cool Test or gain 1 Stunned Condition. As you are peering into the unseen, you must also test to resist gaining 1 Corruption Point.