From: Gleamfish 4721
Description: A specially crafted diving suit designed to protect divers while gathering Gleamfish by hand.
Features: The suit is made from a lightweight, flexible material that allows for easy movement underwater. It includes built-in bioluminescent lights that attract Gleamfish and a filtration system to provide clean air for extended dives.
Usage: Ideal for individual fishermen and small-scale operations, this suit enables divers to capture Gleamfish gently and efficiently.
Lore: The Ethereal Diving Suit 2749 was crafted by the renowned artificer Kaelen Thornbright, who was inspired by the gentle glow of the Gleamfish and the need for a protective yet non-intrusive garment for divers. The suit is said to have been blessed by the sea goddess Nereida, ensuring that those who wear it are granted safe passage through even the most treacherous underwater environments. The suit’s bioluminescent design mirrors the soft, mesmerizing light of the Gleamfish, allowing divers to blend seamlessly with the aquatic surroundings and gain the trust of the creatures they seek.
Tier 1 Stats:
- Defense: +8
- Dexterity: +2
- Constitution: +1
- Swimming Speed: +10%
- Slot: Body (armor)
Temporary Skills Gained:
- Aquatic Stealth: While wearing the Ethereal Diving Suit, the diver gains proficiency in Stealth when underwater, allowing them to move undetected in marine environments.
- Bioluminescent Lure: The suit’s lights can be activated to mimic the bioluminescent signals of various marine creatures, attracting or calming nearby aquatic life.
Passive Magics:
- Water Breathing: The suit automatically filters oxygen from the surrounding water, allowing the wearer to breathe underwater indefinitely.
- Pressure Adaptation: The suit magically adjusts to protect the wearer from the crushing pressure of deep-sea environments, preventing damage and discomfort.
Active Magics:
- Luminous Cloak: Activating this ability causes the suit to emit a soft, encompassing glow that illuminates a 30-foot radius. This light can be adjusted in intensity and color, making it useful for both visibility and communication with underwater creatures.
- Hydrodynamic Boost: Once per hour, the wearer can activate this magic to increase their swimming speed by an additional 50% for 10 minutes, allowing for quick escapes or rapid travel through underwater currents.
Simple Tags: Aquatic Armor, Bioluminescent, Water Breathing, Deep-Sea Exploration, Enhanced Stealth, Speed Boost
In the world of Saṃsāra, the Ethereal Diving Suit 2749 is considered a highly specialized piece of equipment, crafted with care and precision. It is not something one would find in a common marketplace but rather in select shops catering to adventurers, explorers, and those who seek to delve into the mysteries of the ocean. These shops are often located in coastal cities, near the Zephyrstone Islands, or in port towns where trade routes converge.
Type of Shops:
- Artificer’s Emporium: Found in larger cities, these emporiums are known for their high-end magical gear and custom-crafted items. Artificers who run these shops are often well-versed in the arcane arts and can offer modifications or enhancements to the Ethereal Diving Suit. These shops are usually adorned with intricate designs, glowing runes, and a wide array of magical items displayed in glass cases. The atmosphere is quiet and scholarly, with a focus on quality over quantity.
- Guild Outfitters: Many adventurers’ guilds operate their own shops, providing members with access to specialized equipment. The Ethereal Diving Suit might be available here, particularly in guilds that focus on maritime exploration or treasure hunting. These shops are practical and functional, often located within guild halls or adjacent buildings. The staff are knowledgeable about the items they sell, often being adventurers themselves.
- Marine Supply Stores: Located in bustling port towns or floating cities, these stores cater to sailors, divers, and anyone who works on or under the sea. The Ethereal Diving Suit can be found here among other diving gear and nautical equipment. The shop interiors are filled with the scent of salt air and brine, with wooden shelves stacked with ropes, nets, and other maritime necessities. The shopkeepers are usually seasoned mariners who know the value of a good suit.
- Mystic Bazaars: In more remote or mystical locations, such as the floating cities or underwater metropolises, the Ethereal Diving Suit might be found in mystic bazaars. These are vibrant, chaotic markets where rare and magical items are sold by enigmatic merchants. The bazaars are filled with the hum of bartering, the flicker of enchanted lights, and the scent of exotic spices. Here, the suit might be offered by a mysterious vendor who appears only at certain times or during particular phases of the moon.
Buying and Selling:
- Cost: The Ethereal Diving Suit 2749 is a premium item, typically costing around 3,500 to 5,000 gold pieces, depending on the location and the seller. In more remote or specialized shops, the price could be higher due to the rarity and demand.
- Acquisition: Acquiring the suit usually involves more than just a simple transaction. In Artificer’s Emporiums or Guild Outfitters, buyers might be required to demonstrate their need or skill, ensuring the suit is going to someone who will use it wisely. In Mystic Bazaars, the purchase might involve bartering with rare items or fulfilling a quest for the vendor.
- Selling: If someone wishes to sell an Ethereal Diving Suit, it is typically done through commission at an Artificer’s Emporium or by arranging a deal with a guild. Mystic Bazaars might offer a higher price, but the sale might come with strings attached, such as a favor or a future obligation.
In Saṃsāra, the Ethereal Diving Suit is not just a piece of equipment but a symbol of one’s commitment to the exploration of the unknown, often requiring both a substantial investment and a deep respect for the magical world it is designed to navigate.
In the world of Saṃsāra, the Ethereal Diving Suit 2749 serves not only as a tool for exploration and survival but also as a versatile asset in both defensive and offensive scenarios. The suit’s unique features and magical properties lend themselves to various role-playing situations, particularly in underwater environments, but also in land-based encounters where its abilities can be adapted to the situation at hand.
Roleplay: Defense
- Underwater Environments:
- Camouflage and Stealth: The suit’s bioluminescent lights allow the wearer to blend into the natural light patterns of the ocean. When facing aquatic predators or hostile creatures, the wearer can use the suit to hide among the glowing flora and fauna, avoiding detection. Roleplay might involve tense moments of waiting in silence, using the suit’s lights to mimic the environment and evade a powerful sea monster.
- Pressure Protection: In deep-sea explorations, where crushing pressure is a constant threat, the suit’s passive magic ensures the wearer remains safe. During a confrontation with deep-sea creatures that use the pressure as a weapon (like collapsing tunnels or creating whirlpools), the wearer can roleplay resisting these attacks, using the suit’s magic to survive in conditions that would otherwise be fatal.
- Land-Based Environments:
- Light Cloak as a Defensive Shield: The Luminous Cloak ability can be roleplayed as a way to create a barrier of light around the wearer. In dark, underground caverns or at night, this light can disorient attackers, giving the wearer time to escape or prepare a counterattack. The glow could also be used to signal allies in the distance, guiding them to safety.
- Water Breathing in Ambush Situations: Near bodies of water, the suit allows the wearer to hide underwater indefinitely. Roleplay could involve setting up an ambush from beneath the water’s surface, waiting for the perfect moment to strike, or using the water as an escape route in a surprise attack. The suit’s ability to breathe underwater gives the wearer a significant tactical advantage, allowing for long-term concealment.
Roleplay: Offense
- Underwater Environments:
- Hydrodynamic Boost for Quick Assaults: The Hydrodynamic Boost can be used to close the distance quickly between the wearer and an aquatic adversary. Roleplay could involve a high-speed underwater chase, where the wearer uses the boost to outmaneuver and strike a foe before they can react. The suit’s flexibility allows for agile movements, perfect for delivering precise, swift attacks.
- Bioluminescent Lure as a Trap: The suit’s lights can be used offensively by luring enemies into a trap. For example, the wearer might draw a dangerous creature towards a submerged hazard or a group of hidden allies. Roleplaying this scenario might involve the wearer carefully controlling the light patterns, drawing the target closer, and then striking when the moment is right.
- Land-Based Environments:
- Luminous Cloak for Disorienting Foes: On land, the Luminous Cloak can be activated to create a sudden burst of light, blinding or confusing enemies. In a roleplay situation, the wearer might use this as an opening move to stagger opponents, following up with a swift, decisive attack while they are disoriented.
- Ambush from Water Sources: Even when fighting on land, the wearer can utilize nearby water sources for offensive maneuvers. For example, they might hide in a river or lake, emerging suddenly to launch a surprise attack. The suit’s ability to adapt to both water and land allows the wearer to be unpredictable, striking from unexpected angles.
Mixed Environment Scenarios:
- Transition Between Land and Water: The Ethereal Diving Suit allows for seamless movement between aquatic and terrestrial environments, making it ideal for battles that cross these boundaries. Roleplay could involve the wearer using water to retreat, heal, and then return to the fight with renewed strength. They might dive into the sea to evade land-based enemies, only to reappear from a different angle, using the environment to their advantage.
- Utilizing Light in Dark Areas: Whether in underwater caves or dark forests, the suit’s light can be used to manipulate the environment. Roleplay might involve creating illusions or distractions with the bioluminescent glow, drawing enemies away from allies or creating openings for an attack.
Strategic Use in Group Scenarios:
- Team Communication: The suit’s lights can be used for silent communication in underwater or dark environments. Roleplaying as part of a group, the wearer might signal with flashes of light, coordinating attacks or retreats without alerting enemies.
- Support Role: The wearer can take on a support role by using the suit’s abilities to create safe zones for allies, such as using the Luminous Cloak to light a path or the Water Breathing ability to help others survive in aquatic environments.
In all these scenarios, the Ethereal Diving Suit 2749 serves as a multi-functional tool that enhances both the wearer’s defensive capabilities and offensive strategies, allowing for dynamic and creative roleplaying opportunities in the diverse and magical world of Saṃsāra.


Above are two images of the Ethereal Diving Suit 2749 made by different crafters.
Perception of Activation:
- Sight:
- What’s Perceived: Upon activation of the Ethereal Diving Suit’s active magics, the suit emits a radiant bioluminescent glow that intensifies around the wearer. The lights shift in patterns, mimicking the natural luminescence of underwater creatures. The glow is most prominent along the seams of the suit and the edges of the helmet, casting soft, undulating waves of blue and green light into the surrounding environment.
- Description: The environment appears more vibrant, with colors heightened and details sharper. Underwater, the light penetrates the depths, illuminating coral, fish, and other marine life with an almost otherworldly clarity. On land, the glow creates an ethereal aura around the wearer, making them appear as though they are surrounded by a soft halo of light.
- Positives: Enhanced visibility in dark or murky environments; the light can be used to signal allies or attract friendly creatures. The glow can also disorient enemies or create a calming effect on nearby wildlife.
- Negatives: The bright light can draw unwanted attention from predators or hostile creatures, potentially exposing the wearer to danger. On land, the glow makes stealth difficult, reducing the ability to remain hidden.
- Hearing:
- What’s Perceived: Activation is accompanied by a soft, resonant hum, akin to the sound of a distant whale song or the gentle rush of water. This sound emanates from the suit and seems to resonate with the surrounding water, creating a sense of harmony with the environment.
- Description: The hum is soothing, enhancing the wearer’s focus and calming their nerves. Underwater, the sound seems to travel further, merging with the natural acoustics of the ocean. The wearer may also perceive faint echoes of distant marine life, adding to the immersive experience.
- Positives: The sound helps to maintain a sense of calm, reducing stress and improving concentration during complex tasks or dangerous encounters.
- Negatives: In combat or tense situations, the hum may mask the sounds of approaching threats, reducing the wearer’s ability to react to sudden dangers.
- Touch:
- What’s Perceived: The suit’s material, already smooth and flexible, becomes even more so upon activation. The sensation is akin to water flowing over the skin, with a slight tingling as the suit adjusts to pressure changes or environmental shifts.
- Description: The wearer feels a sense of lightness and freedom, as though they are part of the water itself. The suit’s response to movement is almost instantaneous, providing enhanced agility and control. There is also a slight temperature regulation, keeping the wearer comfortable regardless of the surrounding water’s temperature.
- Positives: Increased comfort, agility, and responsiveness, allowing for fluid movements and precise actions underwater. The temperature regulation prevents discomfort from cold water.
- Negatives: The tingling sensation may be distracting for some, especially if they are sensitive to tactile stimuli. In extremely warm environments, the suit’s temperature regulation may feel stifling.
- Smell:
- What’s Perceived: The suit’s filtration system, when activated, introduces a faint scent of fresh ocean air, even underwater. This smell is clean and invigorating, reminiscent of a cool sea breeze.
- Description: The smell enhances the wearer’s connection to the marine environment, creating a sense of being one with the ocean. It may evoke memories of the sea, enhancing focus and motivation during underwater exploration.
- Positives: The fresh scent can invigorate the wearer, helping to maintain alertness and reduce fatigue during prolonged underwater expeditions.
- Negatives: In polluted waters, the contrast between the suit’s fresh scent and the surrounding environment can be jarring, making it more difficult to ignore unpleasant smells outside the suit.
- Taste:
- What’s Perceived: There is a subtle, salty tang in the mouth, as if the wearer has taken in a breath of sea air. This taste is light and not overpowering, creating a sense of immersion in the aquatic environment.
- Description: The taste is refreshing, enhancing the sensory experience of being underwater. It can also serve as a reminder of the suit’s activated state, keeping the wearer aware of their surroundings and the suit’s functionalities.
- Positives: The taste can be invigorating, helping to maintain hydration and reducing the sensation of dry mouth during extended dives.
- Negatives: In longer expeditions, the taste might become monotonous or slightly irritating, especially if the wearer is sensitive to salt.
- Extra-Sensory Perceptions:
- Hydro-Acoustic Awareness:
- What’s Perceived: The suit amplifies the wearer’s ability to sense vibrations in the water, allowing them to detect movement and disturbances in the surrounding environment.
- Description: The wearer perceives subtle changes in water pressure and flow, giving them an almost radar-like awareness of nearby creatures or objects. This perception extends in a radius around the wearer, providing early warnings of approaching threats or hidden dangers.
- Positives: Enhanced situational awareness, allowing for better navigation and avoidance of hazards. This perception can also be used to track underwater currents or follow the movement of marine life.
- Negatives: The constant influx of sensory data can be overwhelming, leading to sensory fatigue or confusion, particularly in chaotic or crowded underwater environments.
- Magical Resonance:
- What’s Perceived: The suit creates a subtle link with the ambient magic in the environment, allowing the wearer to sense magical energies and currents.
- Description: The wearer feels a gentle pulse or rhythm, akin to a heartbeat, whenever they are near a source of magic. This perception can be used to locate magical artifacts, identify enchanted creatures, or sense the flow of magic in underwater ley lines.
- Positives: The ability to detect magic enhances exploration and discovery, helping the wearer to uncover hidden secrets or avoid magical traps.
- Negatives: Prolonged exposure to strong magical fields can cause disorientation or headaches, particularly if the wearer is not accustomed to sensing magic.
- Psychic Echoes:
- What’s Perceived: The suit sometimes picks up on lingering emotions or psychic imprints left behind by other beings, particularly in places with a strong history or significance.
- Description: The wearer might experience fleeting thoughts, emotions, or visions related to past events or creatures in the area. These echoes are usually subtle, manifesting as brief flashes of memory or strong emotional impressions.
- Positives: The ability to perceive psychic echoes can provide valuable insights into the history or nature of a location, aiding in decision-making or understanding potential threats.
- Negatives: Psychic echoes can be distracting or disturbing, especially if they involve traumatic events. In some cases, the wearer may find it difficult to distinguish between their own thoughts and the echoes.
- Hydro-Acoustic Awareness:
Overall Perception Experience: The activation of the Ethereal Diving Suit is an immersive, multi-sensory experience that enhances the wearer’s connection to their environment. While it provides numerous benefits in terms of awareness, comfort, and magical interaction, it also introduces challenges that require careful management and focus. The suit’s ability to bridge the gap between the physical and magical worlds makes it a powerful tool, but one that demands respect and understanding from its wearer.
Crafting Recipe: Ethereal Diving Suit 2749
- Materials Needed:
- Ethereal Weave Fabric (20 yards): A specially enchanted fabric known for its lightweight and flexible properties. It’s infused with water elementals to provide natural water resistance and adaptability to underwater environments.
- Luminous Threads (10 spools): Threads imbued with bioluminescence, harvested from Gleamfish scales. These threads will be woven into the fabric to create the suit’s glowing seams.
- Aquatic Leather (5 hides): Durable leather from deep-sea creatures, providing the necessary durability and protection against underwater hazards.
- Glowing Crystal Shards (4 shards): Crystals that emit a soft, continuous light. These will be embedded into the suit to power the bioluminescent lights and other magical properties.
- Water Elemental Core (1 core): A core extracted from a water elemental, providing the magical essence needed for the suit’s water-breathing and pressure adaptation abilities.
- Arcane Filter Mesh (1 sheet): A fine mesh designed to filter and purify water, allowing the wearer to breathe underwater. This material is crucial for the suit’s filtration system.
- Refined Silver Wire (10 feet): Silver wire that will be used to connect the crystal shards to the suit’s internal magic circuits.
- Essence of Starlight (1 vial): A rare alchemical ingredient that enhances the suit’s magical properties, particularly the Luminous Cloak ability.
- Tools Required:
- Arcane Loom: A magical loom used to weave the Ethereal Weave Fabric with Luminous Threads.
- Enchantment Needle: A specialized needle infused with magical energy, necessary for stitching the Luminous Threads and Glowing Crystal Shards into the suit.
- Runic Hammer: A hammer used to embed and secure the Glowing Crystal Shards and Water Elemental Core within the suit.
- Alchemist’s Kit: For preparing and applying the Essence of Starlight to the suit.
- Leatherworking Tools: Basic tools such as knives, awls, and punches for shaping and securing the Aquatic Leather.
- Skill Requirements:
- Master Tailoring: Expertise in crafting and assembling magical garments, particularly those designed for specific environments like underwater.
- Advanced Enchantment: Knowledge of embedding and activating magical properties within materials, especially for maintaining a balance between the different enchantments in the suit.
- Leatherworking Proficiency: Skilled in working with tough, durable materials like Aquatic Leather, ensuring the suit remains flexible and protective.
- Alchemical Crafting: Ability to handle and apply alchemical substances like Essence of Starlight without diminishing their potency.
- Crafting Steps:
- Weaving the Fabric: Using the Arcane Loom, weave the Ethereal Weave Fabric with Luminous Threads. This process should be done in low-light conditions to ensure the bioluminescence of the threads is maintained. The fabric should be woven tightly but with enough flexibility to allow for easy movement.
- Shaping the Suit: Cut the Aquatic Leather into the necessary pieces for reinforcement along the suit’s joints and protective areas. Carefully stitch these pieces to the Ethereal Weave Fabric using the Enchantment Needle, ensuring the stitches align with the suit’s magical circuits.
- Embedding the Crystals: Use the Runic Hammer to carefully embed the Glowing Crystal Shards into strategic points on the suit, particularly around the helmet, chest, and limbs. These crystals will act as both light sources and magical amplifiers. Secure the crystals with Refined Silver Wire, creating a network that channels the suit’s magical energy.
- Installing the Water Elemental Core: Place the Water Elemental Core into the suit’s chest area, where it will serve as the primary source of the suit’s water-breathing and pressure adaptation abilities. Ensure the core is securely fastened with silver wire and surrounded by Arcane Filter Mesh to facilitate the suit’s filtration system.
- Applying the Essence of Starlight: Using the Alchemist’s Kit, carefully apply the Essence of Starlight to the entire suit. This step must be performed under a clear night sky to fully charge the essence with starlight. The essence will soak into the suit, enhancing its Luminous Cloak ability and other magical properties.
- Final Assembly and Enchantment: Once all components are assembled, perform a final enchantment ritual to bind the suit’s magical properties together. This ritual requires focus and precision, as any imbalance could disrupt the suit’s functionalities. The suit should be left overnight to absorb ambient magical energy and stabilize its enchantments.
- Testing: After the suit is fully assembled and enchanted, conduct a series of tests in both shallow and deep water environments to ensure all features work as intended. Adjustments may be needed to optimize the suit’s performance, particularly the responsiveness of the active and passive magics.
With these steps completed, the Ethereal Diving Suit 2749 will be ready for use, offering its wearer unparalleled protection, agility, and magical abilities for underwater exploration and beyond.
Tale of the Luminescent Armor of the Oceanic Guardians
Long before the waters embraced the land, in days when the sky was darker and the sea deeper, there existed a garment not of thread but of light. It was said to be woven by the hands not of men, but of those who breathed the air beneath the waves, whose eyes saw not as ours, but as the stars see in the depths of the night.
The garment, now called the Ethereal Diving Suit by those who wear it, was born not from the desire of flesh but from the yearning of the sea itself. The ocean, in its endlessness, desired to explore beyond its own borders, to reach into the places where it could not flow. So, it summoned the spirits of the deep, those who dwelled in the darkness, and they gave it form—a skin of water that would carry the light of the sea wherever it was worn.
In those times, there lived a being neither man nor god, but something in between, a creature of the twilight. This being, whose name has been lost to the sand and salt, was chosen by the sea to carry this luminous skin, to be its guardian and its explorer. The being accepted the garment, not knowing it would bind them to the ocean forever.
As the being donned the suit, the sea whispered to them the secrets of the deep, the songs of the whales, and the murmur of the coral. They moved through the water as though it was air, their every breath a gift from the ocean. With each step, light would dance upon the waves, and the creatures of the sea would follow, entranced by the glow.
But the garment was not without its burden. For every light it brought to the world above, it took away from the world below. The being began to feel the weight of the oceans, the pressure of the depths not only on their body but on their soul. The sea, which had once been a friend, now seemed a jealous lover, pulling them deeper, refusing to let them leave its embrace.
The being, realizing the true nature of the garment, tried to remove it, but the light had fused with their skin, their heart now beat in rhythm with the tides. The sea had given them its breath, but now demanded their life in return. And so, they were lost to the waves, their form fading into the depths, becoming one with the ocean’s eternal song.
It is said that on the darkest nights, when the sea is calm and the stars are hidden, you can see the faint glow of the guardian’s light beneath the waves, still exploring, still searching for a way to return to the world of men.
Moral of the Story: The gifts of the unknown may carry the weight of the forgotten, and what is given by the sea must be returned to the sea.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Ethereal Diving Suit
- Description: A diving suit of mysterious origin, imbued with bioluminescent properties and enhanced for deep-sea exploration. The suit is rumored to have connections to ancient, unknown deities of the sea.
- Attributes:
- Armor: 2 points of armor against physical attacks while underwater.
- Movement: Grants +10 to Swim skill.
- Special Abilities:
- Water Breathing: The wearer can breathe underwater indefinitely.
- Pressure Resistance: The suit allows the wearer to descend to extreme depths without suffering from pressure-related injuries.
- Luminous Cloak: The wearer can emit a soft, bioluminescent light (equivalent to a lantern) to illuminate their surroundings. However, this may attract deep-sea entities or alert enemies to the wearer’s presence.
- Mythos Connection: The wearer gains a +5% bonus to Cthulhu Mythos rolls when interacting with aquatic entities or artifacts, but this also increases the likelihood of attracting unwanted attention from such entities.
- Sanity Cost: 1D4+1 for each extended use due to the unnatural sensation and visions experienced while wearing the suit.
Blades in the Dark
Ethereal Diving Suit
- Type: Special Armor (Tier 4)
- Description: A rare and valuable diving suit designed for clandestine underwater operations. The suit is equipped with a unique bioluminescent technology, making it a prized possession among the underworld’s elite operatives.
- Attributes:
- Armor: Provides 2 armor vs. harm from underwater hazards or attacks.
- Special Abilities:
- Water Breathing: The suit allows the user to breathe underwater for extended periods (up to 6 hours).
- Stealth: The suit’s bioluminescent features can be dimmed to avoid detection, adding +1d to rolls involving stealth in aquatic environments.
- Enhanced Mobility: The suit increases the wearer’s swim speed and agility, granting +1d to actions involving underwater movement.
- Magical Resistance: The suit offers limited resistance to magical effects related to water, reducing potency of such effects by 1 level.
- Load: 2 (light), 3 (normal), 4 (heavy)
Dungeons & Dragons (5th Edition)
Ethereal Diving Suit
- Wondrous Item (legendary, requires attunement)
- Description: Crafted with a blend of magic and advanced tailoring, this diving suit is designed for deep-sea exploration. The suit’s bioluminescent properties and magical enchantments make it highly sought after by adventurers.
- Armor Class: 14 (while worn, does not stack with other armor)
- Weight: 20 lbs.
- Special Abilities:
- Water Breathing: The wearer can breathe underwater indefinitely.
- Pressure Adaptation: The suit provides immunity to pressure damage at any depth.
- Luminous Cloak: As an action, the wearer can activate the suit’s bioluminescent lights, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. The light lasts for 1 hour or until the wearer deactivates it as a bonus action.
- Hydrodynamic Boost: As a bonus action, the wearer can increase their swim speed by 30 feet for 10 minutes. This ability recharges after a long rest.
- Magic Resistance: The suit grants the wearer advantage on saving throws against spells and other magical effects related to water.
- Cursed Effect: The suit is subtly cursed. While wearing it, the user becomes increasingly obsessed with the ocean, suffering disadvantage on Wisdom saving throws to resist effects related to the sea or its creatures.
Knave
Ethereal Diving Suit
- Item Type: Armor
- Armor Points (AP): +2 AP (does not stack with other armor)
- Special Abilities:
- Water Breathing: The suit allows the user to breathe underwater.
- Pressure Immunity: The wearer is immune to damage caused by water pressure, allowing them to explore deep-sea areas without risk.
- Bioluminescent Glow: The suit emits a glow equivalent to a torch when activated, but this can attract unwanted attention.
- Swimming Boost: The wearer’s swim speed is doubled while wearing the suit.
- Encumbrance: Counts as 2 slots.
- Drawback: The suit is delicate and can be damaged if exposed to fire or acid, reducing its AP by 1 each time it takes such damage.
Fate Core
Ethereal Diving Suit
- Aspect: “Bioluminescent Armor of the Deep”
- Description: A suit designed for underwater exploration, crafted with bioluminescent materials that allow for enhanced visibility and survival in the depths.
- Permissions: Requires an aspect that justifies its use, such as “Underwater Explorer” or “Artifact Hunter.”
- Invokes:
- Enhanced Underwater Movement: Gain +2 to Athletics rolls when swimming or moving underwater.
- Light in the Darkness: Gain +2 to overcome obstacles related to darkness or finding your way in underwater environments.
- Compels:
- Attracts Attention: The suit’s light can attract unwanted attention from sea creatures or hostile entities.
- Ocean’s Call: Extended use might compel the wearer to take risks or venture deeper into the ocean, driven by an unnatural curiosity.
- Stunt:
- Pressure Resistance: Once per session, the wearer can negate a physical consequence related to underwater pressure or depth.
Numenera & Cypher System
Ethereal Diving Suit
- Level: 5
- Description: This diving suit is made from an advanced material that glows with a soft, bioluminescent light. It is ideal for underwater exploration and survival at great depths.
- Armor: Provides +2 Armor against physical damage.
- Abilities:
- Water Breathing: The wearer can breathe underwater indefinitely.
- Pressure Immunity: The suit allows the wearer to survive at any depth without suffering damage from water pressure.
- Bioluminescent Glow: The suit can emit light equivalent to a torch (immediate range). Activating this light requires an Intellect action.
- Hydrodynamic Boost: The wearer gains +1 Speed Edge when swimming.
- Ciphers Used: The suit can integrate up to two ciphers related to water or movement without risk of depletion.
- Enabler: The suit’s abilities are always active and do not require effort unless stated.
Pathfinder (2nd Edition)
Ethereal Diving Suit
- Item Level: 12
- Price: 3,500 gp
- Bulk: 1
- Armor Class (AC): +2 item bonus to AC (does not stack with other armor).
- Traits: Magical, Water, Light
- Usage: Worn armor.
- Activation:
- Water Breathing: Constant effect while worn.
- Pressure Resistance: Constant effect while worn, grants immunity to environmental hazards caused by underwater pressure.
- Bioluminescent Glow: (1 action, command) The suit emits bright light in a 20-foot radius and dim light for an additional 20 feet for 1 hour or until deactivated. This ability can be activated once per hour.
- Hydrodynamic Boost: (2 actions, command) Increase your swim speed by 30 feet for 1 minute. Usable once per day.
- Curse: The suit subtly influences the wearer, imposing a -1 status penalty to saves against mental effects related to the ocean or deep water.
Savage Worlds (Adventure Edition)
Ethereal Diving Suit
- Type: Armor (Light Armor)
- Armor: +2 Armor vs. underwater physical damage.
- Weight: 8 lbs
- Abilities:
- Aquatic Adaptation: Grants the Aquatic ability (Pace 6, Athletics d6 when swimming).
- Water Breathing: Allows the wearer to breathe underwater indefinitely.
- Pressure Immunity: The wearer is immune to the effects of water pressure at any depth.
- Bioluminescence: The suit emits a soft light in a Large Burst Template when activated. This light is bright enough to see clearly but may draw attention from sea creatures or enemies.
- Hydrodynamic Speed: Grants +2 to Athletics rolls involving swimming. Once per hour, the wearer can increase their Pace by +4 for a single round while swimming.
- Drawback: The suit’s constant bioluminescence imposes a -1 penalty to Stealth rolls while it is active, as it makes the wearer more visible in dark environments.
Shadowrun (6th Edition)
Ethereal Diving Suit
- Type: Armor (Specialized Gear)
- Armor Rating: 10 (when used underwater)
- Availability: 12F
- Cost: 20,000 nuyen
- Attributes:
- Water Breathing: The suit provides the wearer with the ability to breathe underwater indefinitely through a built-in rebreather system.
- Pressure Resistance: The suit allows the wearer to dive to extreme depths without suffering damage from water pressure, providing a +4 dice pool bonus on tests to resist environmental hazards underwater.
- Bioluminescent Mode: The suit can emit light in a 20-meter radius as a Simple Action, which can be dimmed or brightened as needed. The light is customizable in color and intensity.
- Enhanced Swimming: The suit grants a +2 dice pool bonus to Athletics (Swimming) tests.
- Wireless Bonus: When connected to a wireless network, the suit’s systems can be controlled via AR interface, allowing for remote activation of its features and integration with other wireless devices.
- Drawback: The suit’s wireless functions make it vulnerable to hacking attempts, potentially allowing an enemy to disable the suit’s abilities or even cause malfunctions.
Starfinder
Ethereal Diving Suit
- Level: 9
- Price: 15,500 credits
- Slots: 2 (Armor Upgrade Slots)
- Armor Class (EAC/KAC): +2/+2
- Bulk: 1
- Special Properties:
- Water Breathing: The suit allows the wearer to breathe underwater indefinitely.
- Pressure Immunity: The wearer is immune to the effects of underwater pressure, allowing safe travel to the deepest oceanic trenches.
- Bioluminescent Glow: The suit can emit bright light in a 30-foot radius and dim light for an additional 30 feet as a move action. The light can be customized in color and pattern.
- Hydrodynamic Boost: The suit increases the wearer’s swim speed by 30 feet. This boost can be activated once per day for 10 minutes as a standard action.
- Environmental Protection: The suit provides environmental protection (including vacuum) for up to 48 hours.
- Upgrades: The suit has two upgrade slots that can be used to add additional armor modifications, such as a thermal regulator or an enhanced communication system.
- Drawback: The bioluminescent feature may attract aquatic predators or alert enemies to the wearer’s presence.
Traveller (Mongoose 2nd Edition)
Ethereal Diving Suit
- Tech Level: 12
- Cost: 75,000 credits
- Armor: +3 (while underwater)
- Traits:
- Water Breathing: The suit allows the wearer to breathe underwater indefinitely, using advanced filtration systems.
- Pressure Resistance: The suit can withstand extreme underwater pressures, allowing dives up to 5,000 meters without risk. This grants a +2 DM to Endurance checks related to pressure and environmental hazards underwater.
- Bioluminescent Feature: The suit emits light (equivalent to a torch) at the wearer’s command, which can be adjusted in brightness and color.
- Swim Enhancement: The suit doubles the wearer’s swimming speed and provides +1 DM to Athletics (Swimming) checks.
- Environmental Seal: The suit provides complete protection against environmental hazards, including radiation and chemical exposure.
- Drawback: The suit’s complex systems require regular maintenance. Failure to maintain it properly results in a -1 DM penalty to its protective and operational functions after every month of neglect.
Warhammer 40,000 (Warhammer Fantasy Roleplay, 4th Edition)
Ethereal Diving Suit
- Type: Rare Armor
- AP (Armor Points): 4 (Body), 2 (Arms, Legs)
- Encumbrance: 2
- Special Rules:
- Aquatic: The suit grants the wearer the Aquatic trait, allowing them to move freely underwater with no penalties.
- Water Breathing: The wearer can breathe underwater indefinitely.
- Bioluminescent Aura: The suit emits a soft glow, illuminating a 15-yard radius around the wearer. This can be toggled on or off as a Free Action, but when active, it imposes a -10 penalty to Stealth checks.
- Pressure Immunity: The suit protects the wearer from pressure-related damage, providing immunity to the effects of deep water and granting a +20 bonus to Toughness tests against environmental hazards related to underwater pressure.
- Enhanced Agility: The suit increases the wearer’s Agility by +10 while underwater.
- Drawback: The suit’s delicate internal systems are vulnerable to damage from corrosive substances or electrical attacks, which reduce its Armor Points by 1 for each successful hit. Repairs require a successful Hard (-20) Trade (Armourer) test.
