Vapor Vein Tincture 742

Lore: Within the skyscraper-laden metropolises and industrial cave systems of Saṃsāra, the Obsidian Alchemist’s Conclave sought a way to help laborers withstand the high-pressure environments of steam-powered factories. Vapor-Vein Tincture #742 was the result of a “rule breaker” alchemist who used their own vocal cords as a conduit to stabilize volatile elemental fire and water into a liquid state. While considered a common product for Tier 1 avatars, it is the result of meticulous alchemical brewing involving concentrated elemental essences.

Description: The tincture is housed in a crystal phial of varying thickness, etched with minor stabilizing runes. It possesses a viscous, oily consistency that clings to the sides of the glass. When uncorked, it releases a sharp, metallic steam that smells of ozone and heated copper. The liquid does not sit still, appearing to pulse with a rhythmic, mechanical cadence as if a tiny magic circuit were operating within the bottle.

Stats

  • Tier: 1
  • Rarity: Common
  • Type: Alchemical Concoction & Potion Brewing
  • Standard Duration: 1 Hour (May be extended to the session with GM approval)
  • Price: 8 Silver (Subject to the sellers’ market and city-gate fees)

Color: A translucent, shimmering cobalt blue with swirling silver filaments that glow with a faint ultraviolet light when viewed through True Sight.

Tags: Alchemical, Elemental, Steam-Ascribed, Tier 1, Consumable, Originally made by: Obsidian Conclave, Distilled, Viscous, Metallic, Pressurized, Cobalt, Conductive, Ozonated, Synthetic, Reactive, Industrial, Rune-Etched

Passive Magic

  • Pressure Equalization: While the tincture is active, the avatar gains a +2 bonus to saving throws against environmental pressure changes and extreme heat from steam-powered machinery.
  • Aetheric Lubrication: The avatar’s movements become more fluid; they gain a +2 bonus to any skill checks involving manual dexterity or the maintenance of complex magic circuits, gears, and pulleys.

Active Magic

  • Steam Burst: As an action, the avatar can exhale a 5-foot cloud of hot, obscuring vapor. This provides the avatar with a level of advantage on a single stealth-related skill check or provides a minor distraction to a foe’s Normal Sight.
  • Mana-Circuit Sync: By spending a single Mana Boost point as a reaction, the avatar can instantly repair a minor mechanical failure in a Tier 1 item they are currently holding, using the tincture’s elemental residue as an improvised magical solder.

Acquisition of Vapor-Vein Tincture #742

This alchemical concoction is a product of the industrial metropolises and is primarily distributed through established magical and mercantile networks.

Methods of Acquisition

  • Direct Purchase: The most common method is purchasing the tincture from authorized vendors or alchemical shops.
  • Guild Distribution: Members of specialized industrial or technomancy guilds may receive these as part of their standard equipment kit for working in high-pressure environments.
  • Quest Rewards: Independent contractors or adventurers may be granted these tinctures by city officials or factory owners as payment for resolving mechanical crises or clearing infestations from dark cave systems.
  • Possession: A character may acquire this item immediately upon successfully possessing an avatar that already had the phial in its inventory.

Market Locations and Economic Variables

The price of the tincture is highly variable, dictated by the “sellers’ market” and the cost of accessing specialized alchemical laboratories.

  • Metropolitan Alchemical Conclaves:
    • Location: These shops are found in the skyscrapers or industrial districts of island country central cities.
    • Cost: 8 Silver. This baseline price reflects the cost of high-grade elemental water and fire distillation.
    • Context: Buying directly from the source ensures the highest quality, though customers are subject to the local 3% sales tax.
  • Factory-Side Dispensaries:
    • Location: Small kiosks located near the steam vents and magic power storage cells of industrial megacities.
    • Cost: 10 to 12 Silver. Prices are often inflated due to the immediate “cost of access” for workers who require the “Aetheric Lubrication” to maintain complex machinery.
    • Context: These vendors pay a 1% monthly property tax to each of the three levels of government, which is passed on to the buyer.
  • Seaport Trading Districts:
    • Location: Bustling markets within the 73 island countries where trade ships dock to deliver goods.
    • Cost: 15 Silver. This price includes the 1% gate fee and the taxes levied on goods crossing state borders.
    • Context: Foreign citizens should expect to pay twice this amount, as per the legal requirements of island country tax laws.
  • Underground or Cave System Markets:
    • Location: Dark cave cities where the Obsidian Alchemist’s Conclave often operates its most warded containment vessels.
    • Cost: Varies (Often 1 Gold). In these high-risk, high-reward areas, availability is low, and the “buyer beware” principle is paramount.
    • Context: If the local guild master or mayor has sanctioned the sale, the tax may be reduced to a flat 1% if considered only “passing through”.
  • World Bank Exchange Hubs:
    • Location: These locations are overseen by the god of commerce.
    • Cost: Account Balance Focus. While the bank does not sell tinctures directly, characters often visit these hubs to exchange physical coins for the 1% fee before making large purchases at nearby conclaves.
    • Context: The balance is visible through the character’s Mind’s Eye, facilitating quick transactions in high-stakes sellers’ markets.

Tactical Application of Vapor-Vein Tincture #742

The roleplay of Vapor-Vein Tincture #742 centers on the manipulation of steam, pressure, and magic circuits within the high-magic, industrial landscape of Saṃsāra.


Offensive Roleplay Applications

In offensive scenarios, the tincture is used to destabilize opponents or create environmental hazards through alchemical reactions.

  • Steam Burst Diversion: An avatar may roleplay exhaling the active “Steam Burst” directly into a foe’s Eye Slot or Mouth Slot. This creates a 5-foot cloud of hot, obscuring vapor that serves as a minor distraction to the foe’s Normal Sight, potentially allowing the user to reposition or strike with a level of advantage.
  • Improvised Thermal Strike: In “unsafe areas” or “deathly areas” where AC is reduced or eliminated, an avatar might roleplay throwing the phial at a foe’s metal gear. The contact of the pressurized cobalt liquid against cold metal can cause a rapid, violent expansion of steam, calculated as the base item damage plus the character’s Tier Dice.
  • Circuit Overload: An avatar can utilize the “Aetheric Lubrication” to roleplay a “rule breaker” tactic by touching a foe’s magic-powered weapon. The tincture acts as a highly conductive medium, allowing the user to attempt an Opposed Save to temporarily jam the foe’s item or force an early Unattunement.

Defensive Roleplay Applications

Defensively, the brew is used to mitigate the hazards of the Industrial Age and maintain the integrity of one’s own gear.

  • Pressure Buffering: While navigating the deep cave systems or skyscrapers, an avatar roleplays the “Pressure Equalization” to ignore the crushing weight of high-pressure steam leaks. This grants a +2 bonus to saving throws, allowing the avatar to move through hazardous zones that would incapacitate others.
  • Mana-Circuit Sync Repair: As a reaction, an avatar roleplays using a single Mana Boost point to infuse the tincture into a damaged Tier 1 item. The silver filaments in the blue liquid act as an improvised magical solder, instantly repairing mechanical failures and preventing the item from reaching zero Item Health Points and being destroyed.
  • Evasive Fog: When targeted by a ranged attack, the avatar can roleplay a rapid exhalation of the tincture’s vapor. This creates a temporary visual obstruction that complicates the attacker’s Roll to Hit, especially if the attacker relies solely on Normal Sight rather than Darkvision or Radar.

Environmental Roleplay Dynamics

The effectiveness of the tincture’s roleplay changes based on the safety level designated by the gods and the monarchy.

  • In Safe Areas: In a guarded central city, the tincture is roleplayed as a sign of professional prestige. An avatar might use the cobalt glow of the liquid to subtly signal their rank in the Obsidian Conclave or to gain favor during a diplomatic parley involving industrial trade.
  • In Wild Magic Storms: If the tincture is consumed during a Magic Storm, the user may roleplay the liquid taking a life of its own. The silver filaments might pulse erratically, causing the “Steam Burst” to manifest as a larger, multi-colored cloud with unpredictable, humorous, or dangerous effects.
  • Underground Metropolises: In the dark cave systems, where light is scarce, the ultraviolet glow of the active tincture provides a faint secondary light source. An avatar with True Sight can use this to roleplay leading their party through dark tunnels, identifying magic crystalline residues while remaining stealthy to those with only Normal Sight.

Perception of Activation:

  • User’s Perspective
    • Sight: Upon activation, the viscous cobalt liquid begins to pulse with a rhythmic, mechanical cadence. The silver filaments swirling within the tincture ignite with a faint ultraviolet glow, illuminating the interior of the crystal phial.
    • Smell: A sharp, metallic steam immediately vents from the phial, carrying the pungent scent of ozone and heated copper.
    • Touch: The user feels an oily, viscous texture as the liquid is consumed, followed by a sensation of internal pressure equalizing against the ambient atmosphere.
    • Taste: The tincture carries a heavy, metallic flavor that leaves a slight electric tingle on the tongue and throat.
    • Hearing: A faint hiss of pressurized gas accompanies the opening of the phial, followed by a low-frequency hum that vibrates through the user’s jaw.
    • Extra-Sensory (Mind’s Eye): Quantifiable data streams into the user’s consciousness, revealing stabilized pressure levels and heightened synchronization with nearby magic circuits.
    • Extra-Sensory (Aetheric Sense): The user perceives the flow of local aetheric currents more clearly, feeling as though their physical movements are being lubricated by the surrounding magical winds.
  • Observer’s Perspective
    • Sight: Observers witness a shimmering blue liquid that seems to contain a miniature operating magic circuit. When the user exhales, a 5-foot cloud of hot, obscuring vapor manifests briefly.
    • Smell: Those standing nearby will notice a sudden, sharp odor of industrial ozone and the metallic tang of hot steam.
    • Hearing: A distinct mechanical “clink” or rhythmic pulsing sound may be audible to those in close proximity as the tincture’s internal energies stabilize.
    • Extra-Sensory (True Sight): An observer with True Sight sees the swirling silver filaments burst into bright ultraviolet light, signaling a successful alchemical infusion.
  • Positives
    • Environmental Protection: The user gains a +2 bonus to saving throws against extreme heat and environmental pressure changes common in industrial settings.
    • Enhanced Precision: Aetheric lubrication provides a +2 bonus to manual dexterity and the maintenance of complex mechanical systems like gears and pulleys.
    • Emergency Repair: The tincture can act as improvised magical solder to instantly repair minor mechanical failures in Tier 1 items.
    • Tactical Obscuration: The ability to exhale a steam burst provides a level of advantage for stealth or creates a distraction for foes.
  • Negatives
    • Visibility: The ultraviolet glow and shimmering blue color make the user highly visible to anyone capable of True Sight or astral perception.
    • Resource Consumption: Utilizing the tincture’s active repair function requires the expenditure of a Mana Boost point.
    • Market Volatility: Due to the “sellers’ market” and city-gate fees, the cost can be high, reaching up to 15 Silver or even 1 Gold in restricted areas.
    • Limited Tier: As a Tier 1 item, its primary benefits and active repair capabilities are restricted to Tier 1 mechanical systems and avatars.

Recipe: Vapor-Vein Tincture #742


Materials Needed

  • Concentrated Elemental Fire Essence: A stabilized spark of pure heat used to drive the tincture’s thermal pressure.
  • Concentrated Elemental Water Essence: A purified liquid base that provides the medium for the steam synthesis.
  • Shimmering Cobalt Mineral Extract: Provides the distinctive blue color and serves as a magical conductor.
  • Silver Filaments: High-conductivity metallic threads used to form the internal magic circuit within the liquid.
  • Etched Crystal Phials: Specialized glass containers capable of withstanding high internal pressures and inscribed with stabilizing runes.

Tools Required

  • Alembic and Retorts: Essential for the distillation of elemental essences and the purification of mineral extracts.
  • Athanor: A magically regulated heat source to maintain precise temperatures during the infusion process.
  • Runic Stirring Rods: Used to manually guide the silver filaments into the correct rhythmic cadence without short-circuiting the aether.
  • Precision Scales: Required for the meticulous measurement of volatile alchemical reagents.
  • Warded Containment Vessels: Used to safely house the elemental components before they are bound into the tincture.

Skill Requirements

  • Alchemical Concoction & Potion Brewing Proficiency: Necessary for the meticulous combination of dangerous mineral and animal components.
  • “Rule Breaker” Vocal Training: The crafter must be able to use their own vocal cords as a magical conduit to stabilize the pressurized elements.
  • Technomancy Basics: Understanding of magic circuits and mechanical gears to ensure the tincture’s “Aetheric Lubrication” property is correctly imbued.
  • Tier 1 Competency: The alchemist must be at least a Tier 1 character to successfully bind the elemental forces within the phial.

Crafting Steps

  • Step 1: Distill the elemental water and fire essences in a warded alembic until they reach a state of high-pressure volatility.
  • Step 2: Slowly dissolve the cobalt mineral extract into the elemental base until the liquid achieves a shimmering, translucent blue consistency.
  • Step 3: Introduce the silver filaments into the phial, using a runic stirring rod to guide them into a self-sustaining loop.
  • Step 4: While the mixture is swirling, use the “Rule Breaker” vocal cord technique to chant stabilizing frequencies, acting as the focus for the power of thought.
  • Step 5: Quickly seal the mixture into the etched crystal phial before the internal steam pressure dissipates.
  • Step 6: Utilize the Mind’s Eye to verify that the internal magic circuit is pulsing rhythmically and the ultraviolet glow is active.

742 Blue-Bleed Water of Throat-Maker

It is spoken from the scratched rocks of the before-times, when the tall dirt-spikes touched the sky-blanket and the deep dirt-holes were loud with the spinning metal. The meat-vessels of the island-lands were tired. The magic of the world was forced into the heavy iron bellies to make the angry-water-breath. The angry-water-breath made the metal spin, but the air was heavy. The heavy air crushed the lung-bags of the meat-vessels. The heat of the iron bellies made the skin-water pour out of them. Many meat-vessels fell to the hard floor and their purple ghost-stones went away.

In the high place of the Black-Shiny-Rock Thinkers, there was much talking of the brain-pictures. The Black-Shiny-Rock Thinkers were the ones who mixed the strange waters to make the magic happen. They tried one time to mix the pure fire and the pure wetness to help the meat-vessels. It exploded the see-through dirt-bowls. They tried ten times. They tried hundred times. The pure fire ate the pure wetness, or the pure wetness drowned the pure fire. They said to the sky, “It is not the will of the Down-Looker. We must stop the mixing.”

But there was one Thinker who was the Breaker of the Path. He did not hold the wooden holding-stick to make the magic. He said the magic stick was for the weak-arms. He used the meat-pipes of his neck. He vibrated the throat-strings to make the magic listen. The other Thinkers pointed their hand-fingers at him. They said, “You are walking crooked! The rules of the sky say you must hold the stick!” The Breaker of the Path did not listen to the hand-fingers. He walked to his cooking-table.

He did the making of the walking to the deep places. He found the blue dirt-blood that sleeps in the rocks. He took the blue dirt-blood. He found the white-metal strings that conduct the lightning of the world. He took the white-metal strings. He asked the wind to give him the pure fire. He asked the deep hole to give him the pure wetness. He put them all into a heavy see-through dirt-bowl that had the scratch-marks of holding on the outside.

The pure fire saw the pure wetness and became very angry. The see-through dirt-bowl began to shake with the great violence. The blue dirt-blood spun around like the wind-storm. The Black-Shiny-Rock Thinkers ran away to the far walls. They covered their seeing-holes. They shouted, “It will break the see-through dirt-bowl! The angry-water-breath will un-make our meat-vessels!”

The Breaker of the Path did not run. He opened his face-hole. He did not use the wooden holding-stick. He used his throat-strings. He made the heavy sound. The sound was like the metal grinding the metal, but it was also like the mother-song. The sound wrapped around the see-through dirt-bowl. The sound went inside the glass. The magic of the throat-strings touched the pure fire and the pure wetness. The sound told them they must be the brothers of the same house.

The white-metal strings heard the song. They tied the pure fire and the pure wetness together in tight knots. The blue dirt-blood made the liquid heavy and thick, like the oil of the fat-beasts. The shaking stopped. The angry-water-breath became quiet. The liquid was the color of the deep sky before the gas-ball sleeps. It had the white-metal strings swimming inside it like the small fishes of light. The Breaker of the Path closed his face-hole. His throat-strings were bleeding from the heavy sound, but his brain-pictures were happy. He looked at the scratch-marks on his table. It was the making of the seven hundreds and four tens and two ones.

The Black-Shiny-Rock Thinkers uncovered their seeing-holes. They looked at the Blue-Bleed Water. They smelled the sharp air that smells like the sky after the lightning-fire strikes the dirt. They saw the magic lines pulsing inside the see-through dirt-bowl.

Then, a great noise came from the deep dirt-hole of the spinning metal. The biggest iron belly was breaking. The angry-water-breath was trapped and pushing the metal apart. The meat-vessels were crying and running. The Breaker of the Path took the see-through dirt-bowl and ran to the deep dirt-hole. He grabbed a meat-vessel who was crying. He opened the see-through dirt-bowl and poured the Blue-Bleed Water into the face-hole of the meat-vessel.

The meat-vessel swallowed the heavy metal-water. The unseen color shined out of the meat-vessel’s seeing-holes. The heavy air of the iron belly stopped crushing the lung-bags. The meat-vessel felt the liquid moving like the metal-fishes inside his own blood. He was not afraid of the heat. He walked to the breaking iron belly. He opened his face-hole and breathed out a great cloud of the angry-water-breath, pushing the danger away from his body. His hand-fingers moved with the speed of the slipping water. He touched the broken metal. The magic of the white-metal strings jumped from his hand-fingers into the iron belly. The broken pieces were glued together by the magic metal-water. The spinning metal started to spin again. The deep dirt-hole was saved from the un-making.

The meat-vessels bowed their face-holes to the dirt. The Black-Shiny-Rock Thinkers wrote the story of the seven hundreds and four tens and two ones into the big skin-books. They made many more of the Blue-Bleed Water for the meat-vessels who work in the loud places. But they could never make it with the wooden holding-stick. They had to learn the heavy sound of the throat-strings.

The moral of the story is that the true magic does not live in the dead wood of the holding-stick, but in the living throat that is brave enough to sing the fire and the water to sleep.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

Unique Name: Cobalt Aetheric Serum

  • Description: A viscous, shimmering blue fluid that smells of ozone. It appears to pulse with a rhythmic, mechanical cadence within its etched glass phial.
  • Cost: $1.00 (1920s) or 8 Credit Rating points for a single dose.
  • Game Mechanics:
    • Pressure Equalization: The investigator receives a Bonus Die on CON rolls to resist environmental pressure or extreme heat for 1 hour.
    • Aetheric Lubrication: The investigator gains a +10% bonus to Dexterity-based skills, specifically Electrical Repair, Mechanical Repair, or Locksmith, as their movements become unnaturally fluid.
    • Steam Burst: By exhaling the tincture’s vapor, the user creates a distraction that grants a Bonus Die on a single Stealth check or imposes a Penalty Die on a nearby foe’s next Spot Hidden check.
    • Mana-Circuit Sync: By spending 1 Magic Point, the investigator can instantly repair a minor mechanical failure in a simple tool or device.

Blades in the Dark

Unique Name: Blue-Vein Oil

  • Description: An alchemical concoction favored by Leech characters and factory laborers. It clings to the glass and glows faintly in the dark.
  • Item Type: Alchemical (1 Load).
  • Game Mechanics:
    • Industrial Affinity: When you consume this oil, you gain +1d to Tinker actions involving high-pressure steam or complex clockwork for the duration of the score.
    • Pressure Resistance: You ignore penalties from extreme heat or pressurized environments.
    • The Steam Burst: You may spend 1 Stress to exhale a cloud of vapor, providing Potency to a Prowl action or a specialized Sway (distraction).
    • Field Repair: You may use a dose to immediately “fix” a broken piece of Tier 0 or Tier 1 gear, restoring its function for the remainder of the job.

Dungeons & Dragons (5th Edition)

Unique Name: Tincture of the Steam-Ascribed

  • Item Type: Wondrous Item (Potion), Common.
  • Description: A translucent cobalt liquid with silver filaments that pulse rhythmically. It smells of heated copper and ozone.
  • Game Mechanics:
    • Pressure Equalization: For 1 hour, you have resistance to fire damage and gain a +2 bonus to saving throws against effects that would crush or incapacitate you due to pressure.
    • Aetheric Lubrication: You gain a +2 bonus to Dexterity (Sleight of Hand) checks and any checks made with Thieves’ Tools or Tinker’s Tools.
    • Steam Burst: As an action, you can exhale a 5-foot cube of thick steam. The area is heavily obscured until the start of your next turn.
    • Mana-Circuit Sync: As a reaction when a Tier 1 non-magical mechanical item you are holding would break, you can spend 1 Hit Die to instantly repair it.

Knave (2nd Edition)

Unique Name: Vapor-Vein #742

  • Description: A shimmering blue liquid etched with silver light. It hums with a mechanical vibration.
  • Item Slots: 1 Slot (Contains 1 dose).
  • Game Mechanics:
    • Fluidity: For 1 hour, the user gains Advantage on DEX saves and any checks related to picking locks or repairing machinery.
    • Protection: The user is immune to damage from steam and pressure.
    • Vapor Cloud: The user may exhale a cloud of steam to automatically escape a melee encounter without taking an opportunity attack.
    • Sync Repair: The user may spend a “Usage Die” from a magical resource to instantly mend a broken mechanical item.
  • Quality: 10 (Item HP). If the crystal phial shatters, it releases a 10-foot cloud of scalding steam that deals 1d4 damage to everyone inside.

Fate Core

Unique Name: Alchemical Pressure-Sync

  • Description: A pulsing, cobalt-blue liquid that equalizes the imbiber’s internal pressure and grants mechanical fluidness.
  • Item Aspects:
    • Steam-Ascribed Reflexes: Can be invoked for high-dexterity tasks involving machinery.
    • Internal Pressure Valve: Can be invoked to resist extreme heat or crushing environments.
  • Game Mechanics:
    • Passive Boost: Gain a +2 bonus to Overcome actions involving the repair or manipulation of magic circuits, gears, and pulleys.
    • Stunt (Steam Burst): Once per scene, you may use an action to create a Steam Cloud situational aspect with two free invokes.
    • Active (Mana-Circuit Sync): Spend a Fate Point to immediately negate a “broken” or “damaged” consequence on a mechanical item you are holding.

Numenera & Cypher System

Unique Name: Aetheric Lubricant 742

  • Level: 1d6.
  • Form: An etched crystal phial containing a vibrating, cobalt fluid.
  • Effect:
    • Passive (1 Hour): The user gains an Asset on all tasks involving manual dexterity, fine mechanical repair, and resistance to environmental heat or pressure.
    • Active (Steam Burst): As an action, the user exhales a cloud of vapor that makes them “invisible” to Normal Sight for one round.
    • Active (Mana-Circuit Sync): The user may spend 3 points from their Intellect pool to instantly restore one depleted function of a technical device or Cypher.

Pathfinder (2nd Edition)

Unique Name: Tincture of the Obsidian Conclave

  • Item Type: Potion, Consumable, Alchemical, Fire, Water.
  • Level: 1; Price: 8 Silver Pieces.
  • Usage: Held in 1 hand; Bulk: L.
  • Activation: Single Action (Interact).
  • Effect:
    • Passive: For 1 hour, you gain a +1 item bonus to Thievery checks and Crafting checks related to machinery. You gain Fire Resistance 2 and treat pressurized environments as standard.
    • Steam Burst: You exhale a 5-foot burst of steam. This creates a small area of concealed terrain until the end of your next turn.
    • Mana-Circuit Sync: As a reaction, you can use the tincture to grant a mechanical item a +2 bonus to its Hardness against a single damaging effect.

Savage Worlds (Adventure Edition)

Unique Name: Vapor-Vein Concoction

  • Description: A shimmering, cobalt blue oily liquid that smells of ozone.
  • Game Mechanics:
    • Aetheric Lubrication: The user receives a +1 bonus to all Repair and Thievery rolls for 1 hour.
    • Pressure Equalization: The user gains a +2 bonus to Vigor rolls to resist heat or pressure hazards.
    • Steam Burst: As a Limited Action, the user can create a Small Blast Template of steam centered on themselves, providing Cover (-2 to be hit) for one round.
    • Mana-Circuit Sync: As a reaction, the user may spend a Bennie to ignore a “Critical Failure” result on a technical device they are using, effectively repairing the malfunction instantly.

Shadowrun (6th World Edition)

Unique Name: Cobalt Mana-Pressurizer

  • Description: A viscous, shimmering cobalt liquid that smells of ozone and heated copper. It appears to house a rhythmic, mechanical cadence similar to an operating circuit.
  • Item Category: Alchemical Preparation (Potency 1).
  • Game Mechanics:
    • Pressure Equalization: The user gains a +2 dice pool bonus on Body tests to resist environmental pressure or extreme heat for 1 hour.
    • Aetheric Lubrication: The user gains a +2 dice pool bonus to Engineering or Cracking tests involving the maintenance of complex magic circuits and mechanical gears.
    • Steam Burst: As a Minor Action, the user may exhale a 5-foot cloud of vapor, providing a +1 dice pool bonus to Stealth or imposing a -1 penalty to an opponent’s Perception.
    • Mana-Circuit Sync: By spending 1 Edge, the user can instantly repair a minor mechanical glitch in a Tier 1 item they are holding.
  • Cost: 80¥ (Sellers’ market price).

Starfinder (2nd Edition / Playtest)

Unique Name: Tincture of the Steam-Ascribed #742

  • Item Level: 1; Price: 80 Credits.
  • Bulk: L; Usage: Held in 1 hand.
  • Description: A translucent cobalt liquid with silver filaments that pulse rhythmically with a metallic steam scent.
  • Game Mechanics:
    • Pressure Equalization: For 1 hour, you gain Fire Resistance 2 and a +2 item bonus to Fortitude saves against environmental pressure hazards.
    • Aetheric Lubrication: You gain a +2 item bonus to Athletics and Engineering checks involving manual dexterity or mechanical systems.
    • Steam Burst: As an Interact action, you exhale a 5-foot cloud of steam that creates a small area of concealed terrain for 1 round.
    • Mana-Circuit Sync: As a reaction when a Tier 1 mechanical item you are holding suffers a malfunction, you may spend 1 Resolve Point to instantly repair it.

Traveller (Mongoose 2nd Edition)

Unique Name: Alchemical Pressure-Sync #742

  • Tech Level (TL): 1 (Alchemical variant).
  • Description: A shimmering blue liquid etched with silver light, vibrating with a mechanical cadence.
  • Weight: 0.25 kg; Cost: Cr80.
  • Game Mechanics:
    • Pressure Equalization: Grants a +2 DM to any END check made to resist extreme heat or pressure changes for 1 hour.
    • Aetheric Lubrication: Grants a +1 DM to any Mechanic or Electronics (Sensors) check when interacting with complex gear and pulley systems.
    • Steam Burst: The user can release a cloud of vapor as a Significant Action, providing a +1 DM to Stealth or hiding their movement from Normal Sight.
    • Mana-Circuit Sync: The user may spend a point of characteristic damage (representing the physical strain of the throat-song) to instantly fix a minor mechanical failure.

Warhammer (Age of Sigmar: Soulbound)

Unique Name: Chamonite Vapor-Vein

  • Description: A shimmering, viscous cobalt liquid that smells of ozone and heated copper, containing silver filaments.
  • Availability: Common; Cost: 8 drops of Aqua Ghyranis.
  • Game Mechanics:
    • Pressure Equalization: For 1 hour, the character is immune to the effects of environmental pressure and gains an additional 1d6 to their dice pool for tests to resist extreme heat.
    • Aetheric Lubrication: The character gains an additional 1d6 to their dice pool for any Mind (Crafting) or Dexterity (Thievery) tests related to complex machinery or circuits.
    • Steam Burst: As an Action, the character exhales a cloud of steam, making them “Heavily Obscured” to foes within Short Range for one round.
    • Mana-Circuit Sync: As a Reaction, the character may spend 1 Mettle to instantly restore the “Broken” status of a Tier 1 mechanical item they are wielding.