Symbol 42 of the Tempestuous Tempest

Lore: In the mystical realm of Saṃsāra, a world of high magic and enchanting adventures, the Tempestuous Tempest symbol emerged as a powerful representation of a bad-tempered individual. This symbol, often sought after by tier one avatars, is said to have been created by a legendary enchanter who sought to channel their inner turmoil and harness the power of their emotions.

Graphic Appearance: The Tempestuous Tempest symbol is a striking image of a swirling vortex, with jagged lines emanating from the center, representing the chaotic energy of a tempest. The vortex is surrounded by a series of intricate runes, each one symbolizing a different aspect of the tempestuous nature of the avatar. The symbol is typically rendered in deep shades of purple and black, giving it a mysterious and ominous appearance.

Ideas Represented: The Tempestuous Tempest symbol embodies the raw power of emotions, particularly anger and frustration. It serves as a reminder to both the avatar and those who encounter them that even the most turbulent emotions can be channeled into a powerful force. The symbol also represents the struggle to control one’s emotions and the consequences of allowing them to run rampant.

Concept of Symbol: The Tempestuous Tempest is a symbol of personal growth and self-mastery. It represents the journey of an avatar as they learn to harness their emotions and use them to fuel their power and determination. The symbol also serves as a warning to others that the avatar is not to be trifled with, as their temper can be both a blessing and a curse.

Type of Symbol: The Tempestuous Tempest is primarily a magical symbol, imbued with the power to enhance the avatar’s abilities in both combat and spellcasting. It can also serve as a protective charm, warding off negative energy and malevolent forces.

Motivation: The Tempestuous Tempest serves as a constant reminder to the avatar to maintain control over their emotions and use them to their advantage. It is a symbol of determination and resilience, encouraging the avatar to push through adversity and emerge stronger for it.

Tier 1 Uses: For a tier one avatar, the Tempestuous Tempest can provide a significant boost to their magical abilities, allowing them to cast more powerful spells and channel their emotions into devastating attacks. However, this power comes at a cost, as the avatar must constantly grapple with their temper, lest they lose control and suffer the consequences.

  • Positives: The Tempestuous Tempest provides a powerful advantage in combat and spellcasting, making the avatar a formidable force to be reckoned with. It also serves as a symbol of personal growth and determination, encouraging the avatar to overcome their weaknesses and harness their emotions for good.
  • Negatives: The Tempestuous Tempest can be a double-edged sword, as the avatar must constantly struggle to maintain control over their emotions. Failure to do so can result in disastrous consequences, both for the avatar and those around them.

Tags: bad-tempered, emotions, power, control, growth, determination, magic, combat, spellcasting, chaos.

The Tempestuous Tempest

In a time long ago, when the world was young and magic flowed through the land like a river, there was a powerful enchanter. This enchanter, skilled in the art of weaving spells, sought to create a symbol that would embody the essence of their own turbulent emotions. And so, the Tempestuous Tempest was born.

The enchanter imbued the symbol with the power of their own emotions, the tempest of their soul. It was said that those who bore the Tempestuous Tempest upon their garments or skin would be blessed with great power, but at a cost. For the symbol was a double-edged sword, granting its wearer immense strength and magical prowess, but also the burden of their own inner turmoil.

As the story goes, the enchanter, in their quest to control the tempest within, became consumed by their own creation. They were both revered and feared, for their power was unmatched, but their temper was as unpredictable as the storm that raged within them.

One day, the enchanter disappeared, leaving behind only the Tempestuous Tempest as a reminder of their existence. The symbol became a legend, whispered among the people as a tale of caution and power. Many sought to find the Tempestuous Tempest, hoping to harness its power, but few were prepared for the consequences.

Moral of the story: The Tempestuous Tempest teaches us that while great power can be attained, it comes with a price. One must learn to control their emotions and harness their inner strength, lest they be consumed by the tempest within.

Suggested conversions to other systems:

Call of Cthulhu:

  • Overview: Call of Cthulhu is a horror-themed TTRPG based on the works of H.P. Lovecraft. Players take on the roles of investigators who must unravel dark mysteries and confront cosmic horrors.
  • Suggested Adaptation: Introduce a new spell called “Whispers of the Abyss” that allows the caster to communicate with beings from beyond the stars.
  • Stat Block: Whispers of the Abyss
    • Sanity Cost: 1d6
    • Casting Time: 1 round
    • Duration: 1 minute
    • Range: 30 ft
  • Game Mechanics: The spell requires a successful POW roll to cast. If successful, the caster can ask one question per round and receive an answer from an otherworldly entity. Each round, the caster must make a SAN roll or lose 1d6 SAN points.

Blades in the Dark:

  • Overview: Blades in the Dark is a dark fantasy TTRPG set in a haunted industrial-fantasy city. Players take on the roles of daring scoundrels who must navigate a world of crime, corruption, and supernatural forces.
  • Suggested Adaptation: Introduce a new artifact called “The Black Mirror” that allows the user to peer into the Void and gain forbidden knowledge.
  • Stat Block: The Black Mirror
    • Tier: 3
    • Effect: The user can ask one question about the past, present, or future and receive a truthful answer. The user must then make a resistance roll (with a difficulty equal to the tier of the artifact) to resist gaining a level of stress.
  • Game Mechanics: The artifact can only be used once per session. If the user fails the resistance roll, they gain 1 stress and must roll on the entanglement table.

Dungeons & Dragons (5th Edition):

  • Overview: Dungeons & Dragons is a fantasy TTRPG that allows players to create characters and embark on adventures in a world of magic and monsters.
  • Suggested Adaptation: Introduce a new spell called “Eldritch Blast” that allows the caster to unleash a blast of eldritch energy at a target.
  • Stat Block: Eldritch Blast
    • Level: 1
    • Casting Time: 1 action
    • Range: 120 ft
    • Components: V, S
    • Duration: Instantaneous
    • Attack/Save: Ranged spell attack
    • Damage: 1d10 force damage
  • Game Mechanics: The spell can be cast as a cantrip and can be used at-will. The caster makes a ranged spell attack against the target, dealing force damage on a hit. The spell can be cast using higher-level spell slots to increase its damage.

Knave:

  • Overview: Knave is a rules-light, OSR-style TTRPG that emphasizes player creativity and problem-solving.
  • Suggested Adaptation: Introduce a new magic item called “The Eye of Vecna” that grants the user dark powers in exchange for their own vitality.
  • Stat Block: The Eye of Vecna
    • Tier: 4
    • Effect: The user can cast any spell of 4th level or lower without using a spell slot. After each use, the user must make a saving throw (with a difficulty equal to the tier of the item) or lose 1 hit die.
  • Game Mechanics: The user can use the item’s power once per day. If the user fails the saving throw, they lose 1 hit die and must roll on the “Dark Consequences” table.

Fate:

  • Overview: Fate is a narrative-focused RPG system that emphasizes player-driven storytelling and flexible mechanics.
  • Suggested Adaptation: Introduce a new Aspect called “The Whispers of the Void” that grants the user access to cosmic knowledge and powers.
  • Stat Block: Whispers of the Void Aspect
    • Invoke: Gain a +2 bonus when using the Aspect to overcome obstacles related to cosmic knowledge or powers.
    • Compel: The GM can offer a Fate point to force the character to act recklessly or reveal information they have learned through the Aspect.
  • Game Mechanics: The Aspect can be invoked or compelled as per the Fate Core rules.

Numenera & Cypher System:

  • Overview: Numenera is a science fantasy RPG set in the Ninth World, a billion years in the future. The Cypher System is the underlying game system that powers Numenera and other RPGs.
  • Suggested Adaptation: Introduce a new artifact called “The Starheart” that grants the user the ability to communicate with beings from other dimensions.
  • Stat Block: The Starheart
    • Level: 6
    • Effect: The user can spend 1 Intellect point to use the artifact. The user can then ask one question per day to a being from another dimension and receive a truthful answer.
  • Game Mechanics: The artifact can be used once per day. The user must spend 1 Intellect point to activate it. After receiving an answer, the user must roll a d20 and consult the Cypher System Difficulty Table to determine if there are any negative consequences.

Pathfinder:

  • Overview: Pathfinder is a fantasy RPG that builds on the d20 system of Dungeons & Dragons 3.5 Edition.
  • Suggested Adaptation: Introduce a new spell called “Whispers of the Cosmos” that allows the caster to tap into cosmic knowledge and gain temporary powers.
  • Stat Block: Whispers of the Cosmos
    • School: Divination (Knowledge)
    • Level: 3
    • Casting Time: 1 standard action
    • Components: V, S, M (a piece of meteorite)
    • Duration: 1 minute/level
    • Effect: The caster can ask one question per round about cosmic knowledge or events and receive a truthful answer. The caster also gains a +2 bonus on Knowledge (arcana) checks and can cast one additional spell of 2nd level or lower per round.
  • Game Mechanics: The spell can be cast as a standard action. The caster must have an Intelligence score of 10 + the spell’s level to cast it. The caster must also make a concentration check (DC 15 + spell level) to successfully cast the spell.

Savage Worlds:

  • Overview: Savage Worlds is a fast-paced, cinematic RPG system that focuses on ease of play and flexibility.
  • Suggested Adaptation: Introduce a new Power called “Cosmic Whispers” that allows the user to tap into cosmic knowledge and gain temporary powers.
  • Stat Block: Cosmic Whispers
    • Rank: Legendary
    • Power Points: 5
    • Range: Self
    • Duration: 1 minute
    • Effect: The user can ask one question per round about cosmic knowledge or events and receive a truthful answer. The user also gains a +2 bonus on Knowledge (arcana) checks and can cast one additional spell of 2nd level or lower per round.
  • Game Mechanics: The Power can be activated as an action. The user must have a Spirit die of d8 or higher to use it. The user must also make a Spirit roll to successfully activate the Power.

Shadowrun:

  • Overview: Shadowrun is a cyberpunk-fantasy TTRPG set in a near-future world where magic has returned, bringing with it mythical creatures and powerful mages. Players take on the roles of shadowrunners, mercenaries who undertake dangerous missions for the megacorporations that rule the world.
  • Suggested Adaptation: Introduce a new spell called “Data Spike” that allows the caster to overload a target’s electronic devices, causing them to malfunction or even be destroyed.
  • Stat Block: Data Spike
    • Type: Direct Combat Spell
    • Range: 100 meters
    • Damage: 1d6 per Force
    • Drain: (Force)
  • Game Mechanics: The caster must make a Spellcasting + Magic [Data Processing] test to successfully cast the spell. The target can resist the spell with a Data Processing + Firewall test. The spell deals damage to the target’s electronic devices, and the caster can choose to deal physical damage to the target as well.

Starfinder:

  • Overview: Starfinder is a science-fantasy TTRPG set in a distant future where magic and technology coexist. Players explore the galaxy, encountering alien races and ancient civilizations.
  • Suggested Adaptation: Introduce a new spell called “Gravity Well” that allows the caster to manipulate gravity in a small area, causing objects and creatures to be pulled towards the center.
  • Stat Block: Gravity Well
    • Level: 3
    • School: Evocation (Force)
    • Casting Time: 1 standard action
    • Range: 30 ft
    • Area: 20-ft.-radius spread
    • Duration: 1 round/level
    • Saving Throw: Reflex half
    • Spell Resistance: Yes
  • Game Mechanics: The caster creates a gravitational well at a point within range. Creatures and objects within the area of effect must make a Reflex save or be pulled towards the center of the well, taking falling damage if they collide with a solid object.

Traveller:

  • Overview: Traveller is a science-fiction TTRPG set in a vast interstellar empire, where players travel the stars, encountering alien worlds and civilizations.
  • Suggested Adaptation: Introduce a new psionic power called “Teleportation” that allows the user to instantly move themselves and others to a distant location.
  • Stat Block: Teleportation
    • Power Level: 5
    • Range: 100 km
    • Duration: Instantaneous
    • Target: Self and others
  • Game Mechanics: The user must make a Telepathy check to successfully use the power. The difficulty of the check depends on the distance and familiarity of the destination. The user can teleport themselves and others within range to the desired location.

Warhammer:

  • Overview: Warhammer is a dark fantasy TTRPG set in a grim world of eternal war, where players take on the roles of heroes fighting against the forces of Chaos.
  • Suggested Adaptation: Introduce a new spell called “Summon Daemonic Horde” that allows the caster to summon a horde of lesser daemons to fight for them.
  • Stat Block: Summon Daemonic Horde
    • Magic: 4
    • Casting Number: 12
    • Range: 24″
    • Duration: 1d6 rounds
    • Effect: The caster summons 1d6 lesser daemons to fight for them.
  • Game Mechanics: The caster must make a successful casting roll to summon the daemons. The summoned daemons remain for the duration of the spell and fight under the caster’s command.