Satchel of Alchemical Concoctions

Lore: The Satchel of Alchemical Concoctions is a prized possession among alchemists, adventurers, and those with a penchant for strategic versatility. Crafted by master alchemists who sought to harness the power of potions and mixtures, this intricately stitched satchel represents a culmination of their expertise. Legends tell of an ancient alchemist, known as Alaric the Wise, who dedicated his life to perfecting the art of alchemical warfare. It is said that he created the original Satchel of Alchemical Concoctions, and subsequent alchemists have sought to replicate and enhance his work.

Throughout the ages, alchemists and explorers have sought out these satchels, as they provide a valuable arsenal of alchemical mixtures that can be used in combat, exploration, and problem-solving. The satchel’s origin remains shrouded in mystery, and each one is uniquely crafted with individual alchemical recipes and concoctions.

Use: The Satchel of Alchemical Concoctions contains an assortment of vials and containers, each housing different alchemical mixtures. The creature can utilize these mixtures strategically during combat or exploration to gain an advantage. Some common uses of the satchel include:

  • Offensive Potions: The creature can throw explosive potions or vials of acid to damage enemies, creating a wide range of explosive or corrosive effects. These mixtures can be particularly effective against enemies vulnerable to specific elements or susceptible to area-of-effect damage.
  • Defensive Potions: The satchel may contain healing elixirs or protective brews that provide temporary boosts to the creature’s durability or resistance against certain types of damage. These potions can be a valuable resource in dire situations, allowing the creature to recover or withstand powerful attacks.
  • Utility Potions: The creature can utilize specialized mixtures such as smoke bombs to create obscuring clouds that provide cover and hinder enemy visibility. Other utility potions may include potions of invisibility, temporary boosts to physical or mental attributes, or even potions that temporarily enhance the creature’s senses.

The versatility of the Satchel of Alchemical Concoctions allows the creature to adapt to various situations, whether it’s providing support to allies, hindering enemies, or overcoming environmental obstacles.

Tier 1 Stats:

  • No direct combat bonus or damage value (the effectiveness of the Satchel of Alchemical Concoctions lies in its utility and versatility)
  • Proficiency Bonus: +2
  • Weight: Light
  • Slot type: Container

Skills:

  • Alchemy: The creature gains a +2 bonus to Alchemy checks when utilizing the Satchel of Alchemical Concoctions, reflecting their proficiency in handling and combining alchemical mixtures.

Cost: The Satchel of Alchemical Concoctions is a highly sought-after item due to its versatility and potential for turning the tide in challenging situations. The cost of acquiring such a satchel can vary depending on the availability and the potency of the alchemical mixtures it contains. Typically, it ranges from 2,000 to 4,000 gold pieces.

Tags:

  • Magical: The Satchel of Alchemical Concoctions is classified as a magical item due to the nature of the alchemical mixtures it contains.
  • Uncommon: This satchel is considered uncommon due to its specialized nature and the variety of alchemical effects it can produce.
  • Requires Proficiency: To effectively utilize the Satchel of Alchemical Concoctions, the creature must have proficiency in Alchemy skill.
  • Additional: Alchemical Warfare, Tactical Versatility, Explosive Effects, Elemental Potions, Healing Elixirs, Protective Brews, Smoke Bombs, Invisibility, Enhanced Senses, Resource Management, Custom Mixtures, Potion Crafting, Experimental Recipes, Rare Ingredients, Potion Synthesis

The Satchel of Alchemical Concoctions represents the culmination of alchemical knowledge and strategic versatility. It grants the creature access to a wide range of potent mixtures, allowing them to adapt their tactics to any situation. From offensive explosions to healing elixirs and utility potions, the satchel provides a valuable arsenal that can turn the tide of battle or aid in overcoming obstacles. The creature who possesses the Satchel of Alchemical Concoctions is well-equipped to face the challenges that lie ahead, armed with the power of alchemy and the ability to unleash versatile and powerful concoctions.

The Satchel of Alchemical Concoctions is not merely a collection of random potions, but a meticulously organized and carefully curated arsenal of alchemical wonders. Here are some additional insights into this extraordinary apparatus:

  • Alchemical Expertise: The creature attuned to the satchel gains a deeper understanding of alchemical arts. They can identify and analyze unknown mixtures, determine the effects and potency of various concoctions, and even experiment with creating their own specialized potions given the necessary ingredients and equipment.
  • Limited Quantity: The satchel contains a limited amount of each alchemical mixture, and some rare concoctions may be difficult to replenish. The creature must manage their resources wisely, strategically choosing when and how to use each potion to maximize their effectiveness. Additionally, they may seek out alchemists or rare ingredients to restock their satchels with new and powerful mixtures.
  • Advanced Alchemical Techniques: As the creature grows in experience and proficiency, they can learn advanced alchemical techniques. These techniques allow them to combine multiple potions, amplify their effects, or even create new types of mixtures by blending and synthesizing different elements. These advanced techniques can unlock even greater versatility and power, making the satchel an ever-evolving tool in the creature’s arsenal.

In the world of Saṃsāra, the Satchel of Alchemical Concoctions is a highly coveted and rare item, sought by alchemists, adventurers, and scholars alike. It can be found in specialized shops or markets, with prices fluctuating based on location, rarity, and the quality of its contents.

  • Alchemical Guildhalls
    • Location: Large cities with established academic or magical institutions. Description: Guildhalls are prestigious centers where the finest alchemists practice and sell their wares. These locations are frequented by experienced alchemists, scholars, and royalty seeking rare concoctions and advanced potions. Each satchel sold here is meticulously crafted and filled with potent mixtures, ensuring maximum efficiency in combat and exploration.
    • Cost: 3,500 to 4,000 gold coins. The satchels are of the highest quality, and prices reflect the skill of master alchemists who fill them with rare and powerful potions.
  • Traveling Alchemist Caravans
    • Location: Nomadic traders traveling between towns, often seen at festivals or along major trade routes. Description: These caravans offer a wide variety of alchemical goods, including the Satchel of Alchemical Concoctions. The satchels sold here may be less refined than those from guildhalls but are versatile and affordable, filled with basic mixtures such as healing potions, smoke bombs, and common acids.
    • Cost: 2,000 to 2,500 gold coins. While the satchels are practical and accessible, the mixtures are less rare and more suited for adventurers seeking utility and basic combat options.
  • Secretive Alchemical Emporiums
    • Location: Hidden in the alleyways or underground markets of major cities, often near black markets or arcane traders. Description: These shops cater to those looking for rare, forbidden, or dangerous concoctions. The satchels sold here may contain volatile or experimental mixtures that push the boundaries of traditional alchemy. Alchemists with questionable morals or adventurers with a taste for risk frequent these emporiums.
    • Cost: 4,000+ gold coins. The price is steep due to the satchel’s dangerous potential, with mixtures that offer immense power but may carry inherent risks, such as unstable potions or unpredictable effects.
  • Apothecary and Herbalist Shops
    • Location: Small towns, villages, or rural outposts. Description: These shops typically sell herbal remedies and basic potions, but a few of the more skilled apothecaries may carry simpler versions of the Satchel of Alchemical Concoctions. These are often filled with basic healing elixirs and defensive potions, making them perfect for novice adventurers or locals seeking protection against natural threats.
    • Cost: 2,000 to 2,200 gold coins. The satchels here are more affordable but contain only basic mixtures, making them suitable for non-combatants or those looking for simple utility.
  • Arcane Bazaars
    • Location: Floating cities or magical markets known for dealing in high-level magic and rare enchanted items. Description: The Satchel of Alchemical Concoctions sold here is infused with powerful arcane energies, containing rare and highly advanced mixtures not found in traditional shops. These are reserved for elite adventurers or wealthy individuals looking for the highest level of alchemical versatility. The shops are often run by master alchemists who double as scholars of the arcane.
    • Cost: 3,800 to 4,500 gold coins. The satchels from these bazaars are crafted with advanced techniques and filled with mixtures that can turn the tide in the most difficult battles.

In Saṃsāra, the Satchel of Alchemical Concoctions can be purchased in a variety of locations, each offering a unique selection of mixtures tailored to the needs of adventurers, scholars, or those willing to invest in the strategic versatility of alchemy. Prices vary based on craftsmanship, rarity, and the potency of the mixtures inside.

The Satchel of Alchemical Concoctions offers a wide range of possibilities for roleplay in various environments across Saṃsāra, both for defense and offense. It allows players to think creatively and adapt to different challenges using a mix of tactical potions and mixtures. Below are examples of how the satchel could be roleplayed in distinct environments:

  • Urban Environment
    • Defense:
      • In the crowded streets of a bustling city or the narrow alleyways of a hidden district, the Satchel of Alchemical Concoctions can provide valuable defensive tools.
        • Smoke Bombs: When pursued by city guards or criminals, the wearer can use a smoke bomb to create an obscuring cloud, allowing them to blend into the crowd or slip into the shadows. This would be roleplayed as a quick, decisive action where the character hurls a vial at the ground and disappears as the area fills with thick, concealing smoke.
        • Defensive Elixirs: In the heat of a bar brawl or ambush in the marketplace, the wearer might use a potion of resistance to bolster their durability, granting them the ability to withstand a few hard-hitting blows from opponents. The roleplay would involve drinking the elixir while making a strategic retreat or standing their ground against multiple attackers.
    • Offense:
      • In an urban conflict, whether it be a political assassination or a gang skirmish, the wearer can use offensive mixtures to turn the tide.
        • Acid Vials: During a chase or street fight, the character could throw a vial of acid at a pursuing enemy, corroding their armor or creating a dangerous barrier on the ground to slow pursuit. This offensive tactic would be roleplayed as a quick decision, throwing the vial at the right moment to dissolve obstacles or weapons.
        • Explosive Potions: When dealing with a large group of enemies or trying to escape from a secured building, the wearer can hurl an explosive potion to create chaos. This explosion might destroy barricades, scatter guards, or blow open locked doors, providing a dramatic exit. The roleplay would emphasize timing and precision in using the potion to maximize its impact.
  • Wilderness or Forest
    • Defense:
      • In a dense forest, mountain pass, or jungle, the satchel’s contents can be adapted to natural threats and dangerous wildlife.
        • Healing Elixirs: While trekking through dangerous terrain, the wearer might encounter wild animals or dangerous plants. After an attack from a ferocious beast, they could use a healing elixir to recover quickly and stay in the fight. This roleplay focuses on survival, drinking the elixir between attacks to keep going in harsh conditions.
        • Defensive Concoctions: If surrounded by wild predators or hostile forest creatures, the wearer could coat themselves with a pheromone-repelling potion or use a potion that mimics the scent of a predator, causing creatures to hesitate or flee. The roleplay might include clever improvisation, as the character uses nature to their advantage and avoids direct conflict.
    • Offense:
      • In wilderness environments, offensive alchemy allows the wearer to manipulate the terrain and exploit natural hazards.
        • Explosive Roots: During an ambush by bandits or enemies on forest trails, the wearer could use an explosive mixture to uproot trees or blast through dense underbrush, creating a trap for their enemies. The roleplay would focus on how the environment can be used to hinder or damage enemies, perhaps causing trees to fall on them or obstructing their path.
        • Toxic Gas Potions: If enemies take refuge behind natural cover, the wearer might deploy a poisonous gas or toxic cloud to flush them out. This could be roleplayed as carefully calculating the wind direction and environment, ensuring the gas spreads in the right direction to incapacitate foes while avoiding harm to allies.
  • Dungeon or Cave
    • Defense:
      • In dark, enclosed spaces like underground dungeons or caves, the satchel can provide essential defensive options.
        • Glow Potions: In a labyrinthine cave or ruin filled with traps, the wearer might throw a light-emitting potion to illuminate the area and expose hidden dangers. The roleplay could involve using the potion to cast light over a suspicious corner or detect pressure plates and pitfalls.
        • Barrier Mixtures: In a narrow dungeon passage, the wearer might pour a quick-setting alchemy cement or conjure a temporary alchemical barrier that hardens rapidly to block passage, buying time against advancing enemies. This would be roleplayed as a quick-thinking response to seal off threats while the group prepares their next move.
    • Offense:
      • In enclosed spaces, the right offensive mixture can devastate a group of enemies or neutralize environmental hazards.
        • Explosive Mixtures: When cornered by dungeon denizens such as goblins or undead, the wearer could throw an explosive potion at choke points to collapse part of the tunnel, trapping enemies or creating advantageous terrain. The roleplay focuses on creating tactical opportunities, sealing off areas or turning the terrain against enemies.
        • Corrosive Acids: To deal with ancient constructs, stone golems, or locked vaults, the wearer could apply a corrosive acid to weaken stone or metal. Roleplayed as a patient, deliberate process, the acid slowly burns through obstructions, allowing access to new areas or the destruction of traps.
  • Desert or Harsh Environments
    • Defense:
      • In deserts or extreme environments, the wearer can use alchemical mixtures to endure and survive the elements.
        • Cooling Potions: When trekking through a scorching desert, the wearer can use a cooling elixir to reduce body temperature and survive extreme heat. This would be roleplayed as drinking or applying the elixir while navigating harsh terrain, giving the group precious time to reach shelter.
        • Survival Potions: In a sandstorm or extreme heat, a sand-resistant potion could be used to protect the wearer’s skin and eyes, allowing them to see clearly and move safely. The roleplay might show the character carefully preparing and applying the mixture as the storm rages around them, securing their vision in an otherwise blinding storm.
    • Offense:
      • In such environments, the wearer can manipulate the natural elements or exploit environmental weaknesses.
        • Glassification Mixture: If fighting on sandy dunes, the wearer might throw a glassification potion that heats and fuses the sand into brittle glass under enemies’ feet, creating difficult terrain or sharp hazards. The roleplay would show the tactical use of the environment, using alchemy to transform nature into a weapon.
        • Mirage Potion: To mislead enemies or desert predators, the wearer could deploy a mirage-inducing potion that creates false images or distorts reality in the distance. The roleplay would involve creating convincing illusions of oases, traps, or false paths, tricking enemies into chasing phantoms while the wearer escapes or sets up an ambush.
  • Aquatic or Coastal Environment
    • Defense:
      • In or near water, the Satchel of Alchemical Concoctions can offer useful defensive strategies for survival and protection.
        • Water-Breathing Potions: When navigating underwater or dealing with water-based threats, the wearer might drink a water-breathing elixir, allowing them to dive to safety or engage in underwater combat without the risk of drowning. The roleplay could focus on the careful timing of the potion’s use to evade sea creatures or explore sunken ruins.
        • Buoyancy Mixture: If caught in rough seas or storms, the wearer could throw a buoyancy potion into the water, causing themselves or companions to float to safety. The roleplay would emphasize quick thinking in dangerous waters, using the satchel to provide life-saving tools.
    • Offense:
      • In watery environments, offensive concoctions can be used to manipulate the sea or strike from a distance.
        • Shock Potions: When battling sea creatures or pirates, the wearer could throw an electric shock potion into the water, conducting electricity and stunning enemies in a wide radius. Roleplayed as a tactical strike, the wearer carefully throws the potion into the right part of the water, exploiting the environment to maximize the potion’s effect.
        • Ink Cloud: In a coastal raid or underwater skirmish, the wearer could use an ink cloud potion to obscure vision, allowing them to retreat or strike from hidden positions. The roleplay could emphasize the wearer’s knowledge of underwater combat, using the satchel to control the flow of battle.

The Satchel of Alchemical Concoctions offers immense versatility in roleplay, allowing characters to adapt their defensive and offensive strategies based on the environment and specific challenges they face. Whether in combat or exploration, the satchel’s mixtures provide tactical solutions to turn the tide in any situation.

Perception of Activation: Satchel of Alchemical Concoctions

  • Sight
    • Perception: Upon activation, the satchel begins to glow faintly, with soft hues of green, blue, and red radiating from the vials. The light intensifies as the chosen concoction is selected, and the liquid inside begins to swirl unnaturally, shifting between opaque and translucent.
    • Positives: The glowing colors can provide illumination in dark areas, revealing details in the surroundings or signaling readiness in combat.
    • Negatives: In stealth situations, the sudden glow may give away the user’s position, alerting enemies or drawing unwanted attention.
  • Sound
    • Perception: A faint bubbling, hissing, or fizzing sound accompanies the activation of the concoctions inside the satchel. The vials rattle slightly as pressure builds, and some mixtures produce a low hum, as if vibrating with barely contained energy.
    • Positives: The sounds can provide subtle feedback, alerting the user that a potion is ready for use, or signal the potency of an especially volatile mixture.
    • Negatives: In a quiet environment, the sounds may be noticeable to nearby enemies, risking detection.
  • Touch
    • Perception: The satchel becomes warm to the touch, with the surface of the leather pulsing slightly, as if reacting to the alchemical energy within. When reaching for a vial, the user may feel a mild tingling in their fingertips, the energy of the concoctions reacting with their own aura.
    • Positives: The warmth can be reassuring, especially in cold environments, and the tingling sensation provides tactile feedback, allowing the user to instinctively sense the satchel’s contents.
    • Negatives: Prolonged exposure to the warmth or tingling can become uncomfortable, making it difficult to maintain focus during prolonged combat or stressful situations.
  • Smell
    • Perception: A mixture of scents wafts from the satchel upon activation—sharp, acidic notes, the earthy smell of herbs, or the sweet scent of volatile chemicals. Each concoction has a distinct aroma that fills the air as the vial is opened or activated.
    • Positives: The distinct smells can help identify the concoction being used without needing to look inside the satchel, speeding up reactions in fast-paced situations.
    • Negatives: Strong scents may attract attention or overpower the senses, making it difficult to focus in environments that already have intense odors, like sewers or battlefields.
  • Taste
    • Perception: Although the user does not directly taste the concoctions, there is an odd sensation on the tongue when the satchel is activated, akin to the metallic tang of electricity or the bitter aftertaste of potent herbs. This phantom taste lingers briefly as the potions react within the satchel.
    • Positives: The sensation can serve as a subconscious reminder that the concoctions are active and ready to be used, helping the user remain alert.
    • Negatives: The bitter taste may become unpleasant if overexposed, and in some cases, could be distracting during critical moments.
  • Extra-Sensory Perception
    • Alchemical Aura Awareness
      • Perception: The user becomes more attuned to the magical properties of the potions within the satchel, feeling subtle shifts in the surrounding energies. They can sense the strength of each concoction and intuitively know which mixture will be most effective in the current situation.
      • Positives: This awareness allows the user to quickly and efficiently choose the right concoction, reducing hesitation during combat or exploration.
      • Negatives: The constant hum of energy can become overwhelming over time, especially in areas with strong magical interference, leading to confusion or indecision.
    • Temporal Distortion
      • Perception: For a brief moment upon activation, the user experiences a slight distortion in time. Actions feel slower, allowing them to carefully consider their next move, as if the alchemical energy momentarily shifts their perception of time.
      • Positives: This temporal awareness can give the user an advantage in making tactical decisions during combat or evading an immediate threat.
      • Negatives: The sensation can be disorienting, and if overused, may lead to a sense of detachment or vertigo as the user struggles to adjust to normal time flow.
    • Mental Resonance
      • Perception: Upon activation, the satchel’s concoctions produce a faint mental resonance, briefly connecting the user to the thoughts and emotions of alchemists who created similar mixtures in the past. This can evoke feelings of confidence, excitement, or strategic insight.
      • Positives: The mental resonance can provide clarity and focus, giving the user the confidence to execute precise actions in dangerous situations.
      • Negatives: The emotional echoes can occasionally be overwhelming or clash with the user’s current state of mind, leading to internal conflict or hesitation during critical moments.

When the Satchel of Alchemical Concoctions is activated, the five senses and extra-sensory perceptions converge, providing both tangible and intangible feedback to the user. While the sensory feedback aids in quick decision-making and enhances the user’s alchemical abilities, the effects can also be overwhelming or distracting if not managed carefully, especially in tense or chaotic environments. Balancing the positive advantages with the potential drawbacks is key to effectively using the satchel.

Crafting Recipe: Satchel of Alchemical Concoctions

  • Materials Needed
    • Sturdy Leather (3 square feet): Durable, high-quality leather, preferably sourced from a magically resilient animal, to withstand the constant magical reactions within the satchel.
    • Alchemical Vials (12 small vials): Glass vials with reinforced, enchanted glass to store volatile mixtures. Each vial must have a secure cork or metal stopper.
    • Arcane Stitching Thread (5 spools): A magical thread capable of binding enchanted materials and infusing the satchel with durability and resistance to damage.
    • Elemental Rune Shards (4 shards): Tiny rune-engraved stones or crystals, each representing a different element (Fire, Water, Air, Earth). These are embedded into the satchel to amplify the power of the concoctions stored within.
    • Alchemist’s Insignia: A small insignia made from enchanted metal, signifying the mastery of alchemy. This is attached to the front of the satchel.
    • Alchemy Components: A selection of base alchemical ingredients such as mandrake root, quicksilver, and goblin ear wax, to begin filling the vials with concoctions.
  • Tools Required
    • Enchanted Needle: A magical needle capable of stitching with arcane threads, ensuring the satchel’s durability and protection against leaks or explosions.
    • Rune Etching Kit: A set of tools for engraving magical runes onto the leather and vials, which empower the alchemical mixtures.
    • Vial Forge: A small, portable forge designed to heat and reinforce glass vials with magical properties, ensuring they won’t break under pressure.
    • Alchemist’s Kit: Complete with mortar and pestle, beakers, burners, and measuring tools for precise alchemical brewing.
    • Leatherworker’s Set: Standard tools used to cut, shape, and stitch the leather for the satchel.
  • Skill Requirements
    • Alchemy (Expert): The crafter must be skilled in alchemy to create and imbue the vials with a variety of concoctions, as well as to manage the potency of the mixtures safely.
    • Leatherworking (Intermediate): The crafter must possess proficiency in leatherworking to properly cut and stitch the satchel, ensuring it is functional and durable.
    • Arcana (Proficient): The crafter must have knowledge of magical runes and arcane inscriptions to properly bind the enchantments into the satchel and vials, ensuring the alchemical concoctions can be safely stored and used.
    • Runecrafting (Basic): Basic knowledge of runes is necessary for engraving the Elemental Rune Shards and activating their properties.
  • Crafting Steps
    • Step 1: Prepare the Leather
      • Using the Leatherworker’s Set, carefully cut the Sturdy Leather into sections to form the base of the satchel, ensuring you create enough space for at least 12 pockets to hold the vials.
      • Use the Arcane Stitching Thread and Enchanted Needle to stitch the sections together, forming the base satchel. Be sure to leave reinforced areas for attaching the straps and buckles.
    • Step 2: Etch Elemental Runes
      • Once the satchel is stitched, use the Rune Etching Kit to engrave small runes on the front flap and around the edges of the satchel. Embed the Elemental Rune Shards into the leather, ensuring the runes correspond to their respective element (Fire, Water, Air, Earth).
      • Chant a basic arcane incantation to activate the runes, binding their properties to the satchel. This will help amplify the power of the alchemical mixtures and protect the satchel from magical wear and tear.
    • Step 3: Reinforce the Vials
      • Use the Vial Forge to heat and strengthen the glass vials, ensuring they can withstand the pressures of volatile alchemical concoctions.
      • Once the vials are reinforced, inscribe small protective runes around the neck of each vial to prevent leaks and explosions.
      • Prepare corks or metal stoppers for each vial, ensuring they are airtight and secure.
    • Step 4: Fill the Vials with Alchemical Mixtures
      • Set up the Alchemist’s Kit and begin brewing basic concoctions. Examples might include:
        • Healing Elixirs
        • Explosive Potions
        • Smoke Bombs
        • Acidic Solutions
        • Elemental Oils (Fire, Ice, Lightning)
      • Use the base ingredients (mandrake root, quicksilver, goblin ear wax) and carefully follow recipes to create the mixtures. Each concoction should be sealed in its respective vial and placed securely into the satchel.
    • Step 5: Attach the Alchemist’s Insignia
      • Once the satchel is fully crafted, attach the Alchemist’s Insignia to the front, signifying the quality and craftsmanship of the satchel. This insignia may serve as a symbol of pride for the alchemist who crafted it, or it can be customized with personal insignia.
    • Step 6: Final Enchantment
      • Perform a final arcane ritual to bind the satchel, vials, and runes together. This ensures the concoctions remain stable and that the satchel offers protection against magical feedback. This ritual is the most delicate step, as it locks in the magical properties of the satchel and prevents alchemical volatility.

Crafting Time

  • The entire crafting process takes approximately 4 to 5 days, depending on the crafter’s skill level and access to materials. Brewing the alchemical concoctions and inscribing the runes may take additional time based on the complexity of the potions being prepared.

Upon completion, the Satchel of Alchemical Concoctions will be a durable and versatile tool for any alchemist or adventurer. It will contain various vials filled with carefully crafted mixtures, ready for use in offensive, defensive, or utility scenarios. The satchel will provide proficiency bonuses to alchemy-related activities and offer strategic versatility in combat and exploration.

Tale of the Bag of Potions and the Wise One’s Fateful Mixings

Long ago, before the lands were filled with the many peoples and beasts that walk today, there was Alar, who some call the Wise and others call the Fool. Alar lived in the far corners of the earth, where no roads led, and no stars would watch. He was one who did not speak with others, for his friends were the bubbling waters and the winds that whispered only to him.

Alar had a bag. This bag was not like any other, for it was woven with the threads of night’s edge and sealed with drops from the first rain. In it, he kept many bottles—clear, small, fragile—but inside them were storms and fire, quiet songs, and deep dreams. These were not mere drinks but the thoughts and hopes of the world, caught by Alar’s own hands.

One day, it is said, Alar met the Warrior who wandered without home. The Warrior asked for no gold, no armor, but only for a single bottle from Alar’s bag. “Give me this, so I may defeat the great beasts and return the lands to peace,” said the Warrior. Alar, in his strange wisdom, agreed. He gave the Warrior a bottle filled with the breath of the first mountain.

The Warrior drank it, but instead of strength, the Warrior found themselves heavy as stone. The Warrior’s legs could not carry them, and they sunk into the earth, becoming part of the mountain itself. “I asked for victory, and you gave me the weight of the world!” the Warrior shouted, but Alar’s ears were far from there.

Then came the Sailor, who had crossed many seas and whose heart was as cold as the deepest waters. “Give me a potion to calm the storms,” the Sailor asked. Alar, in his strange kindness, gave a bottle filled with the tears of the clouds.

The Sailor poured it into the sea, but instead of calm, the waters turned into a mirror. The ship and crew were trapped in its stillness, never moving, as the sea had become glass. “I asked for calm, but now the sea is as dead as the sky!” the Sailor cried, but Alar’s gaze was already on distant lands.

Finally came the King, who held a crown but had no wisdom. “Grant me knowledge, Alar, so I may rule my people wisely,” said the King. Alar, in his strange understanding, gave a bottle filled with the whispers of forgotten winds.

The King drank deeply, and his head filled with all the thoughts of all who had lived before. But the King could no longer hear the voices of his own people, for his mind was lost in the winds of the past. “I asked for wisdom, but now I cannot see the present for the voices of the dead!” the King moaned, but Alar’s heart was already far from there.

It is said that, after many such stories, Alar took his bag and vanished into the farthest place, where even the winds do not dare go. The bag, which some call the Satchel of Alchemical Concoctions, remained, passed from hand to hand, with each bottle inside holding the remnants of Alar’s strange gifts.

Many have sought the satchel, thinking it holds the power to change fate. But those who find it are warned by those who remember—the potions of the Wise One are not to be used without knowing the heart’s true desire. For the bottles may grant wishes, but they give only what is asked, not what is needed.

Moral of the Story: Power granted without understanding may bring not triumph, but ruin. Be careful in seeking answers you do not yet know how to ask.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

Item: Satchel of Alchemical Concoctions

  • Description: A leather satchel filled with various alchemical vials, created by ancient masters of alchemy. Each vial holds a potent mixture of volatile ingredients.
  • Mechanics:
    • Alchemy Use (Skill Check): To use a potion, the investigator must succeed on an Alchemy or Chemistry roll, with difficulty based on the potion (regular vs. rare).
    • Explosive Vials (Combat Use): The satchel contains explosive vials (1D8 damage to a target within 10 feet) that can be thrown as a ranged attack. A failed Throw roll can result in mishandling or backfire (1D4 self-inflicted damage).
    • Defensive Potions: The satchel contains potions like Healing Elixirs (restores 1D3 HP) and Resistance Brews (grants a bonus to a Constitution roll to resist poison or disease).
    • Limited Uses: The satchel holds up to 6 potions. Restocking requires access to rare alchemical supplies.

Blades in the Dark

Item: Satchel of Alchemical Concoctions

  • Load: 2
  • Description: A portable satchel holding potent alchemical mixtures, crafted by secretive guilds and chemists for use in combat and infiltration.
  • Mechanics:
    • Explosive Potions: The wearer can throw a potion to create a destructive explosion, inflicting 3 Harm in a small area. This creates greater effect when destroying barriers or incapacitating enemies.
    • Smoke Bombs: The satchel includes smoke bombs that create an obscuring cloud for several minutes, allowing for stealthy escapes or covering a retreat.
    • Potions of Resistance: Grants +1d to resist heat, cold, or poison effects for one scene.
    • Stress Cost: Using the satchel’s contents in quick succession can cause stress. After the second use in a score, the character takes 1 stress for each additional concoction deployed.

Dungeons & Dragons (5th Edition)

Item: Satchel of Alchemical Concoctions

  • Wondrous Item (uncommon, requires attunement by an alchemist or magic user)
  • Description: A leather satchel containing a variety of alchemical mixtures that offer offensive, defensive, and utility options during combat or exploration.
  • Properties:
    • Offensive Mixtures: The satchel holds up to 5 offensive potions, such as:
      • Explosive Flask: As an action, throw a vial that explodes in a 10-foot radius. All creatures within the area must make a DC 13 Dexterity saving throw or take 2d6 fire damage (half damage on success).
      • Acid Vial: As an action, throw a vial of acid at a creature, dealing 2d4 acid damage on a hit.
    • Defensive Potions: Includes potions like Potion of Resistance (grants resistance to one damage type for 1 hour).
    • Utility Mixtures: Smoke bombs that create a heavily obscured area in a 15-foot radius for 1 minute.
    • Restock Requirement: The satchel is restocked with alchemical supplies after a long rest or with 50 gold pieces worth of materials.

Knave

Item: Satchel of Alchemical Concoctions

  • Description: A satchel containing vials of various alchemical mixtures, useful for both combat and exploration.
  • Mechanics:
    • Potion Use: The satchel can hold up to 6 vials. Each potion takes one turn to activate or throw, with effects depending on the type of mixture.
    • Offensive Use: Throw a vial of acid or explosives for 1d6 damage to a single target or all targets within a 10-foot radius.
    • Defensive Use: Drink a healing potion (restores 1d6 HP) or use a potion of resistance to halve damage from a specific source for one hour.
    • Risk of Failure: If a potion is used hastily, roll a D6. On a 1, the concoction malfunctions, backfiring or causing the user to lose their turn.

Fate Core

Item: Satchel of Alchemical Concoctions

  • Aspect: “Bag of Potent Potions and Perilous Mixtures”
  • Description: A satchel filled with a wide variety of alchemical mixtures that offer both tactical and unpredictable effects in the heat of conflict.
  • Mechanics:
    • Invoke: The wearer can invoke the satchel’s aspect to gain a +2 bonus on a Crafts or Lore roll when using or identifying alchemical substances, or for a situation where a potion or concoction could create an advantage (e.g., creating cover with a smoke bomb or causing a distraction).
    • Create an Advantage: Use the satchel to create an advantage in combat or investigation, such as throwing a flash powder to blind enemies or an explosive potion to blow open a door.
    • Compel: The satchel’s volatile contents may backfire if mishandled or overused. A GM can compel the aspect to cause a potion to malfunction, misfire, or create unintended consequences, leading to narrative complications.

Numenera & Cypher System

Item: Satchel of Alchemical Concoctions

  • Level: 5
  • Type: Artifact
  • Description: A small satchel containing various powerful alchemical concoctions, each imbued with ancient or mysterious properties.
  • Mechanics:
    • Alchemical Options (Action): The wearer can use the satchel to deploy alchemical mixtures like:
      • Explosive Flask: A thrown flask that deals 5 points of damage in an immediate area, possibly causing collateral damage to nearby objects.
      • Smoke Bomb: Creates a heavily obscured area in an immediate radius, granting the wearer an asset on Speed Defense rolls to avoid attacks or escape unseen.
      • Healing Elixir: Restores 5 points of health to the user or a nearby ally.
    • Depletion: 1 in 1d20. After each use, roll for depletion. On a 1, the satchel is depleted, and no more concoctions can be used until restocked with rare materials.

Pathfinder (2nd Edition)

Item: Satchel of Alchemical Concoctions

  • Type: Wondrous Item (Uncommon, Worn Item)
  • Price: 500 gp
  • Bulk: L
  • Description: A leather satchel containing various alchemical mixtures designed for quick use in combat, exploration, or utility situations.
  • Properties:
    • Capacity: The satchel can hold up to 6 alchemical vials, which must be restocked after use.
    • Alchemical Throw (1 Action): As an action, the wearer can throw a concoction from the satchel. Options include:
      • Alchemist’s Fire: Deals 2d6 fire damage in a 10-foot radius (Reflex DC 15 for half damage).
      • Smoke Bomb: Creates an area of concealment in a 20-foot radius for 1 minute.
      • Healing Draught: Grants the target 1d8 healing as an interact action.
    • Restock: Restocking the satchel after use requires access to an alchemical lab and materials worth 50 gp per vial.

Savage Worlds (Adventure Edition)

Item: Satchel of Alchemical Concoctions

  • Type: Gear (Alchemical)
  • Description: A small, rugged satchel containing vials of alchemical mixtures that provide both offensive and defensive utility in combat.
  • Mechanics:
    • Throwing a Concoction (Action): As an action, the wearer can throw a vial or consume a potion. Examples include:
      • Explosive Vial: Deals 2d6 damage in a Small Burst Template. Targets in the area must roll Agility or take full damage.
      • Healing Elixir: Restores 1 Wound or grants a +2 bonus to the next Vigor roll within the same round.
      • Obscuring Gas: Creates an area of heavily obscured vision in a Medium Burst Template, granting +2 to Stealth rolls within it.
    • Benny Opportunity: If a concoction malfunctions (determined by the GM), the player can spend a Benny to either negate the mishap or mitigate the consequences.

Shadowrun (6th Edition)

Item: Satchel of Alchemical Concoctions

  • Type: Magical Gear
  • Availability: 8R
  • Cost: ¥5,000
  • Description: A sturdy leather satchel containing several vials of alchemical mixtures, created by arcane chemists and spellcasters. The potions within the satchel provide both combat and utility benefits, though improper use may result in volatile outcomes.
  • Mechanics:
    • Alchemical Vials (Simple Action): The satchel contains up to 5 alchemical vials, each with a different effect. To use, the character must make a Magic + Alchemy roll (Difficulty varies by concoction, typically Threshold 3).
      • Explosive Vial: Causes a 6P explosion in a 5-meter radius (Armor Piercing -2).
      • Healing Brew: Restores 2 Physical Damage or 3 Stun Damage.
      • Obscuring Smoke: Creates an area of heavily obscured vision in a 10-meter radius for 1 combat round.
    • Backfire Risk: On a critical glitch, the mixture explodes prematurely, dealing 4P damage to the user and those within 3 meters.
    • Restocking: Restocking the satchel requires access to alchemical ingredients worth ¥1,000 per potion.

Starfinder

Item: Satchel of Alchemical Concoctions

  • Level: 6
  • Price: 3,500 credits
  • Bulk: L
  • Type: Worn Item (Magic/Hybrid)
  • Description: A small satchel filled with alchemical concoctions that offer strategic advantages during combat and exploration. The potions inside vary, offering a blend of offensive, defensive, and utility options.
  • Mechanics:
    • Offensive Concoctions (Standard Action):
      • Explosive Grenade: As a thrown weapon, the vial explodes on impact, dealing 3d6 fire damage in a 15-foot radius. Reflex save DC 15 for half damage.
      • Corrosive Acid: Throws a vial of acid that deals 2d8 acid damage to a single target (Range: 20 feet).
    • Defensive/Utility Concoctions (Move Action):
      • Smoke Bomb: Creates a 20-foot radius of concealment for 1d4 rounds.
      • Healing Tonic: Restores 2d8 Hit Points to the drinker.
    • Restocking: Restocking costs 500 credits per vial.

Traveller (Mongoose 2nd Edition)

Item: Satchel of Alchemical Concoctions

  • TL: 10
  • Cost: Cr 8,000
  • Weight: 1kg
  • Description: A lightweight satchel carrying a variety of chemical mixtures and volatile concoctions that can be used for offense, defense, or survival.
  • Mechanics:
    • Offensive Concoctions (Action):
      • Firebomb Vial: A throwable incendiary device dealing 3D6 damage to all targets in a 6-meter area.
      • Acid Flask: Melts armor, reducing 1D6 armor points from the target.
    • Defensive Concoctions (Action):
      • Healing Elixir: Restores 1D6 lost Endurance or Strength.
      • Obscuring Smoke: Creates a -2 DM penalty for all attack rolls targeting the user for 1D3 rounds.
    • Refill Cost: Refilling the satchel with new concoctions costs Cr 500 per concoction.

Warhammer Fantasy Roleplay (4th Edition)

Item: Satchel of Alchemical Concoctions

  • Encumbrance: 1
  • Availability: Rare
  • Price: 5 Gold Crowns
  • Description: A worn satchel containing various potions and mixtures, crafted by master alchemists. The concoctions offer a wide range of tactical advantages, though their effects can be unpredictable.
  • Mechanics:
    • Offensive Mixtures (Ranged):
      • Explosive Potion: Deals 6 Damage to all creatures in a 5-yard radius. A successful Dodge Test halves the damage.
      • Acidic Spray: Reduces the armor of one target by 2 points for 1 minute.
    • Defensive Mixtures (Action):
      • Healing Brew: Heals 1D10 Wounds.
      • Smoke Bomb: Creates a cloud of smoke, granting +10% to Stealth Tests in a 10-yard radius.
    • Volatile Side Effect: On a critical failure during potion use, the potion explodes or malfunctions, causing the user to suffer 1D10 damage from alchemical backlash.

Comments

One response to “Satchel of Alchemical Concoctions”

  1. […] Satchel of Alchemical Concoctions: This intricately stitched satchel contains various vials and containers filled with potent alchemical mixtures. The creature can utilize these concoctions strategically during combat or exploration. The satchel may contain healing elixirs, explosive potions, smoke bombs, acid vials, or other specialized mixtures. The creature can combine and throw these concoctions, creating versatile effects to hinder enemies, provide support to allies, or overcome environmental obstacles. […]