Description: The Arcane Satchel is a sturdy leather bag, finely crafted with intricate stitching and reinforced with metal accents. The satchel’s exterior is adorned with embroidered arcane symbols, shimmering with faint magical energy. It features multiple compartments and pockets of various sizes, allowing for efficient organization of magical components and spellcasting implements.
Lore: The Arcane Satchel has its origins in a renowned guild of wizards known as the Order of Everflame. The guild’s members were renowned for their mastery of elemental magic and their dedication to the pursuit of knowledge. The satchel was initially designed by one of the guild’s most accomplished enchanters as a means to enhance the efficiency and accessibility of spellcasting components, ensuring that wizards of the order were always prepared for any magical endeavor.
Stats:
- Accessory – Bag
- Common (Tier 1)
- Weight: 1 pound plus what is in the satchel
| Simple passive: (Always on if worn) |
| Capacity: The Arcane Satchel has an ample capacity, providing enough space for a wide array of spell components, scrolls, wands, and other magical paraphernalia. |
| Quick Retrieval: The satchel’s design allows for quick and easy access to specific items. When retrieving a spellcasting focus or component from the satchel, the user can do so as a free object interaction, allowing them to cast spells more swiftly. |
| Durability: The Arcane Satchel offers additional protection to the items within. Magical wards woven into the satchel’s lining provide a measure of defense against environmental hazards and minor magical mishaps, reducing the chance of damage or spoilage to the contents. |
Tags: Enchanted Storage, Spellcaster’s Gear, Arcane Focus, Component Organizer, Elemental Magic, Wizardry Tools, Magical Protection, Everflame Relic, Preparedness Boost, Spellcasting Efficiency
Cost: The Arcane Satchel, while a valuable and useful item, is considered of common rarity due to its availability and widespread use among wizards and spellcasters. Its cost is estimated to be around 50 gold pieces, as it requires skilled craftsmanship and enchantment to imbue it with its magical properties.
Use: The Arcane Satchel is a practical and indispensable tool for any spellcaster who seeks efficiency and organization in their magical endeavors. Its spacious compartments and quick retrieval feature make it easier for spellcasters to locate and access their spell components and implements during combat or in time-sensitive situations.
The satchel’s durability ensures the safety and preservation of precious spellcasting materials, shielding them from accidental damage or deterioration. It serves as a reliable and protective storage solution for various magical items, such as potions, scrolls, and spellbooks.
The Arcane Satchel’s significance extends beyond its functional utility. As a symbol of the Order of Everflame, possessing and using the satchel can garner recognition and respect from other magic users, potentially granting access to exclusive magical communities or resources.
The Arcane Satchel enhances a spellcaster’s efficiency, organization, and preparedness, making it an essential item for wizards, sorcerers, and other practitioners of arcane arts who value the seamless execution of their magical abilities.
In the world of Saṃsāra, the Arcane Satchel is a highly sought-after item among wizards, sorcerers, and other practitioners of the arcane arts. Its blend of practicality and mystical significance makes it a valuable tool for those dedicated to magic. The item is typically found in specialized shops and establishments that cater to magic users and scholars.
Types of Shops
- Enchanters’ Emporiums:
- Description: These shops are the primary suppliers of magical gear, run by skilled enchanters and artificers. The Arcane Satchel is a common item here, often displayed prominently due to its popularity among spellcasters.
- Location: Found in major cities and magical hubs like Ethereal Heights or Mystfall Sanctum, where the concentration of magic users is high. These emporiums are often located near magical academies or guilds, making them easily accessible to students and experienced mages alike.
- Cost: The Arcane Satchel is priced around 50 to 70 gold pieces in these emporiums, with slight variations depending on the quality of craftsmanship and the specific enchantments woven into the satchel.
- Wizards’ Guild Stores:
- Description: These stores are exclusive to members of magical guilds or orders, such as the Order of Everflame. They stock a range of magical tools and equipment, including the Arcane Satchel, often at discounted rates for guild members.
- Location: Typically found within the guild halls or close to the guild’s main buildings in cities like Luminastra or Arcspire Keep. Access is often restricted to members or those with a recommendation from a guild master.
- Cost: Members might purchase the Arcane Satchel for 40 to 60 gold pieces, reflecting the guild’s support of its members’ magical endeavors. Non-members, if allowed to purchase, would pay the standard market price of around 50 gold pieces.
- Arcane Libraries and Scholar’s Markets:
- Description: These unique shops often double as places of study and commerce, where scholars, librarians, and mages gather to exchange knowledge and magical goods. The Arcane Satchel is available for those who wish to keep their magical components and study materials well-organized.
- Location: Found in cities with large academic populations, such as Sagewood or Archivist’s Hollow. These markets are bustling with intellectual activity, making them ideal for finding rare or specialized magical items.
- Cost: Prices range from 55 to 75 gold pieces, sometimes higher if the satchel is a limited edition or has historical significance linked to famous scholars or mages.
- Alchemist and Apothecary Shops:
- Description: While primarily focused on potions and alchemical ingredients, these shops also carry essential tools for magic users, including the Arcane Satchel. These versions might have additional compartments specifically designed for carrying alchemical ingredients safely.
- Location: Found in both urban and rural settings, particularly in towns like Herbglade or Elixiria, where alchemy and magic intersect. These shops are frequented by both novice and expert magic users who require a blend of alchemical and arcane tools.
- Cost: The price here is typically around 60 to 80 gold pieces, with the higher range reflecting the additional modifications for alchemical use.
Buying and Selling Process
- When purchasing an Arcane Satchel in Saṃsāra, the buyer often engages with knowledgeable shopkeepers who are familiar with the needs of magic users. These shopkeepers may offer advice on how to best utilize the satchel’s compartments, discuss the lineage of the item if it has any historical significance, or even suggest additional enchantments that could be added for a fee.
- Customization is also a common practice, especially in more specialized shops. Buyers can request additional pockets, reinforced wards, or specific arcane symbols to be embroidered, which may increase the cost but also enhance the satchel’s functionality.
- Haggling is possible in less formal establishments, particularly in scholar’s markets or alchemist shops, where prices might be more flexible depending on the relationship with the shopkeeper or the buyer’s reputation.
- When selling an Arcane Satchel, adventurers or mages might visit the same types of shops, particularly if the satchel has seen use in notable events or locations, which could increase its value. The resale price typically ranges from 25 to 35 gold pieces if the satchel is in good condition, with potential bonuses if it has rare or powerful enchantments.
Significance in Saṃsāra: The Arcane Satchel is more than just a practical tool; it is a symbol of dedication to the arcane arts and a mark of membership in the magical community. Its association with the Order of Everflame adds a layer of prestige, making it a respected item among those who understand its history and significance. Whether purchased new or passed down through generations, the Arcane Satchel remains a valuable and cherished possession for any spellcaster in Saṃsāra.
The Arcane Satchel may primarily seem like an organizational tool for spellcasters, but it can also be creatively employed in both defensive and offensive scenarios during roleplay. Below are examples of how it can be used in various environments in the world of Saṃsāra.
- Defensive Use
- Urban Environment:
- Quick Access to Defensive Spells: In the crowded streets of a city like Saṃsārakot, an ambush or sudden attack can occur at any moment. The Arcane Satchel allows a spellcaster to swiftly retrieve a spell component or focus to cast a defensive spell like Shield or Mage Armor without losing precious time. The quick retrieval ability of the satchel can be the difference between avoiding damage and getting overwhelmed by attackers.
- Environmental Hazards: In a scenario where the city’s infrastructure is damaged—such as a crumbling building or a collapsing bridge—the satchel’s magical wards protect critical spell components from dust, water, or falling debris. This protection ensures the spellcaster remains fully operational, even in a chaotic urban environment.
- Forested Environment:
- Hasty Retreat: In the dense woods, where visibility is limited and the threat of ambush is high, the Arcane Satchel can be used to quickly access components for spells like Misty Step or Fog Cloud, allowing the spellcaster to retreat or obscure their presence. The satchel’s compartments make it easy to grab the right component without fumbling, even under pressure.
- Protection Against Elements: If the weather turns against the party—heavy rain, snow, or a sudden storm—the Arcane Satchel’s enchanted durability keeps spell components dry and intact. This is crucial for maintaining spellcasting abilities when nature itself becomes an adversary.
- Dungeon Environment:
- Trap Detection and Disarming: In the confined and often treacherous spaces of a dungeon, the Arcane Satchel can be used to quickly retrieve tools or components for detecting and disarming traps. Spells like Detect Magic or Dispel Magic often require specific components that, when stored in the satchel, can be accessed without delay, potentially saving the party from triggering deadly traps.
- Spellbook Protection: When facing the risk of fire, acid, or other destructive traps, the satchel’s protective wards ensure that the spellcaster’s spellbook and scrolls remain safe, preserving vital knowledge and preventing catastrophic loss.
- Urban Environment:
- Offensive Use
- Urban Environment:
- Crowd Control: In a crowded marketplace or during a chaotic street battle, the Arcane Satchel’s quick retrieval feature allows the spellcaster to swiftly deploy area-of-effect spells like Sleep or Web to neutralize multiple targets. The ease of access ensures that the caster can act faster than their opponents, potentially turning the tide in a skirmish.
- Improvised Weapons: The satchel could also be used to store alchemical items or small enchanted objects that can be quickly thrown or deployed in combat. A vial of alchemist’s fire or a small enchanted stone, easily accessible, can be hurled at an enemy for an immediate offensive strike.
- Forested Environment:
- Elemental Manipulation: In a forest, where nature’s elements are abundant, the Arcane Satchel can hold a variety of components for elemental spells like Fireball, Entangle, or Lightning Bolt. The spellcaster can quickly access the needed materials to strike at foes, using the environment to their advantage.
- Ambush Preparation: Before an encounter, the spellcaster can use the Arcane Satchel to prepare multiple spells for a surprise attack. With the satchel, they can quickly set up traps or create magical effects that turn the terrain against their enemies, such as summoning a wall of thorns or a ring of fire to corral and confuse the enemy.
- Dungeon Environment:
- Rapid Spell Deployment: In the narrow, often claustrophobic confines of a dungeon, speed is crucial. The Arcane Satchel allows the spellcaster to quickly grab the right components for offensive spells such as Magic Missile or Thunderwave, dealing immediate damage to close-quarters threats.
- Utility Spells for Combat Advantage: The satchel can store components for utility spells that grant an offensive edge, such as Invisibility or Fly, allowing the spellcaster to reposition and strike from unexpected angles. The quick retrieval feature ensures these tactical spells can be cast at the perfect moment to surprise or outmaneuver enemies.
- Urban Environment:
Roleplaying Scenarios
- A Desperate Defense in the City: A spellcaster is cornered by city guards in a dark alley. Using the Arcane Satchel, they quickly pull out the components for Sleep, casting it to incapacitate the guards and make a quick escape. As they flee, they use the satchel’s protection to ensure their precious spellbook remains unharmed as they dash through the rain-soaked streets.
- Forest Ambush: While traveling through a dense forest, the party is ambushed by bandits. The spellcaster uses the Arcane Satchel to swiftly retrieve components for Entangle, trapping the bandits in a web of roots and vines. As the bandits struggle, the caster pulls out another component to cast Fireball, devastating the trapped foes.
- Dungeon Assault: Deep within a dungeon, the party encounters a group of undead. The spellcaster, anticipating the need for quick spellcasting, uses the Arcane Satchel to retrieve holy water and a spell component for Turn Undead. The undead are driven back, and the caster immediately pulls out a scroll from the satchel to finish them off with a well-timed Sunbeam.
The Arcane Satchel is not just a utility item but a dynamic tool that enhances a spellcaster’s versatility and responsiveness in both combat and non-combat situations. Whether used to hasten spellcasting, protect vital components, or provide tactical advantages, it is an indispensable accessory that can turn the tide in many different environments.

Perception of Activation: When the Arcane Satchel is activated, the following perceptions are experienced across the five senses, along with extra-sensory perceptions:
- Sight
- Perception: Upon activation, the arcane symbols on the satchel’s exterior begin to glow softly, emitting a faint light that pulses in rhythm with the user’s heartbeat. The compartments within the satchel subtly rearrange themselves, as if guided by an unseen hand, allowing for quicker access to the desired item.
- Description: The glow of the symbols is mesmerizing, with each symbol shifting between different colors—blue, green, purple—depending on the nature of the magic stored within the satchel.
- Positives: The visual feedback confirms that the satchel is active and ready, and the reorganization of compartments makes retrieval of items seamless.
- Negatives: In dark environments, the glowing symbols could attract unwanted attention, potentially revealing the user’s position.
- Sound
- Perception: A gentle hum resonates from the satchel as it activates, a sound reminiscent of a distant chant or the turning of ancient pages in a vast library. The sound is barely audible to those not attuned to magic, but to the user, it’s a soothing confirmation of the satchel’s readiness.
- Description: The hum is constant yet calming, helping to focus the mind in stressful situations. Occasionally, there might be the faint sound of rustling or soft clicks as the compartments adjust themselves.
- Positives: The sound aids in concentration, helping the user maintain focus while preparing to cast spells or retrieve items.
- Negatives: In a completely silent environment, the hum, though subtle, could be noticed by those with keen hearing, potentially giving away the presence of magic.
- Touch
- Perception: When the satchel is activated, the leather feels warmer to the touch, almost as if it’s alive with energy. The surface becomes slightly more pliable, allowing the user to quickly access items with minimal resistance.
- Description: The warmth is comforting, akin to holding a living creature. The leather’s enhanced flexibility makes it easier to manipulate the satchel and reach into compartments, even in a hurry.
- Positives: The increased pliability ensures that the user can quickly and efficiently retrieve items without fumbling, which is crucial in high-pressure situations.
- Negatives: The warmth might be unnerving to those unfamiliar with magical items, causing discomfort or distraction.
- Smell
- Perception: A faint, sweet aroma fills the air around the satchel when it is activated, reminiscent of old parchment, incense, and a hint of ozone, as if a storm had just passed. This scent is subtle and fades quickly but leaves an impression of arcane potency.
- Description: The scent evokes the feeling of being in a well-stocked library or ancient temple, places where knowledge and magic have been preserved for centuries.
- Positives: The smell is reassuring to magic users, signaling that the satchel is functioning correctly and is ready to assist in spellcasting or item retrieval.
- Negatives: In close quarters, the scent could be detected by those nearby, especially if they are sensitive to changes in the environment, potentially alerting others to the presence of magic.
- Taste
- Perception: There is no direct taste associated with the satchel’s activation, but the user might notice a faint metallic tang on the tongue, similar to the taste of magic in the air after a powerful spell has been cast.
- Description: The taste is subtle, more of a background sensation that is easy to ignore but serves as another confirmation of the satchel’s activation.
- Positives: The taste is not overwhelming and serves as a minor sensory indicator that the satchel is active.
- Negatives: For those particularly sensitive to taste, this metallic sensation might be mildly unpleasant.
- Extra-Sensory Perceptions (ESP)
- Arcane Sensitivity:
- Perception: Users with an affinity for magic might feel a gentle pulse of energy resonating from the satchel, aligning with their own magical aura. This pulse feels like a connection to a greater source of arcane power, as if the satchel is amplifying their magical potential.
- Description: The sensation is one of harmony and balance, as if the satchel and the user are in perfect sync, ready to unleash powerful magic.
- Positives: This sensation boosts the user’s confidence in their spellcasting abilities, making them feel more attuned to the arcane energies around them.
- Negatives: Over-reliance on this feeling might lead the user to become complacent, assuming the satchel will always function perfectly, even in situations where other factors could interfere.
- Spatial Awareness:
- Perception: Upon activation, the user may experience an enhanced sense of spatial awareness, particularly related to the items within the satchel. This allows them to instinctively know the exact location of each component or spell focus, reducing the time needed to retrieve them.
- Description: This perception feels like a mental map of the satchel’s contents, with each item glowing in the user’s mind’s eye, clearly marked and easily accessible.
- Positives: This heightened awareness ensures that the user can retrieve items quickly and accurately, even in high-stress or chaotic situations.
- Negatives: The intensity of this perception might be overwhelming if the satchel is overfilled, leading to confusion or hesitation.
- Temporal Dilation:
- Perception: In moments of intense need, the satchel’s activation might cause the user to experience a slight dilation of time. To the user, it may seem as though the world slows down just enough for them to find and retrieve the exact item they need without delay.
- Description: This sensation is brief and subtle, with the user feeling as though they have just a fraction more time to act than they should, providing a critical edge in casting or reacting.
- Positives: This perception can be life-saving in situations where every second counts, allowing the user to respond more effectively to sudden threats.
- Negatives: Over-reliance on this sensation might lead to an overestimation of the user’s abilities, potentially causing them to take unnecessary risks.
- Arcane Sensitivity:
The Arcane Satchel offers a rich and multi-faceted sensory experience upon activation, blending the physical with the magical. The positives enhance the spellcaster’s efficiency, confidence, and connection to the arcane, while the negatives remind the user to remain cautious and aware of the subtle drawbacks that accompany the satchel’s power. This blend of sensory and extra-sensory perceptions ensures that the Arcane Satchel is more than just a tool; it is an extension of the spellcaster’s own magical essence.
Crafting Recipe: Arcane Satchel
- Materials Needed
- High-Quality Leather (3 square feet): For the main body of the satchel. Durable, supple leather from a magically attuned creature, such as a Manticore or Dire Wolf, is preferred.
- Enchanted Metal Clasps (4): Reinforced with a minor enchantment to resist wear and tear. These will be used to secure the satchel’s compartments and ensure durability.
- Arcane Thread (2 spools): Thread imbued with magical energy, used for stitching. It should be capable of holding enchantments and enhancing the satchel’s resilience.
- Mystical Dye (1 vial): A dye made from crushed gemstones and enchanted herbs, used to color the leather and imbue the satchel with its faint magical glow.
- Protective Warding Crystals (2 small shards): Embedded within the satchel’s lining to provide protective wards against environmental hazards.
- Arcane Embroidery Patterns (Scroll): A set of designs that include the specific arcane symbols to be embroidered on the satchel. These symbols aid in the organization and magical protection of the satchel’s contents.
- Tools Required
- Leatherworking Tools: A set of tools including a knife, awl, and hole punch, for cutting and shaping the leather.
- Enchanter’s Needle: A specialized needle used for stitching with arcane thread, ensuring the satchel holds magical properties.
- Embroidery Kit: For applying the arcane embroidery patterns onto the leather.
- Arcane Forge: A forge or workspace where the metal clasps can be enchanted and the leather treated with mystical dye.
- Magical Infusion Stand: A stand used for infusing the protective warding crystals into the satchel’s lining.
- Skill Requirements
- Leatherworking (Proficient): To craft the body of the satchel and properly shape and stitch the leather.
- Enchanting (Proficient): To imbue the satchel with its magical properties, including the protective wards and arcane glow.
- Embroidery (Novice): For applying the arcane symbols with precision, ensuring the magical designs are accurate.
- Arcane Knowledge (Proficient): Understanding the significance of the symbols and the correct process for activating the satchel’s magical properties.
- Crafting Steps
- Prepare the Leather:
- Begin by cutting the high-quality leather into the desired shape for the satchel. This includes the main body, flap, and several internal compartments.
- Use the leatherworking tools to punch holes for stitching and to ensure that the edges are smooth and even.
- Treat the leather with the mystical dye, applying it evenly across all pieces. Allow it to dry fully before proceeding.
- Embroider the Arcane Symbols:
- Lay out the leather pieces flat and use the embroidery kit to apply the arcane symbols from the Arcane Embroidery Patterns scroll.
- Carefully stitch the symbols using the arcane thread, ensuring each symbol is precise and follows the pattern exactly. These symbols will later resonate with magical energy.
- Once the embroidery is complete, infuse the symbols with magical energy by placing the leather pieces on the Magical Infusion Stand for several hours.
- Stitch the Satchel Together:
- Using the enchanter’s needle and arcane thread, begin stitching the leather pieces together. Start with the internal compartments, then move on to the outer structure.
- Attach the enchanted metal clasps to the satchel, reinforcing the structure and providing secure closure for the compartments.
- Ensure that the stitching is tight and even, as this will contribute to the satchel’s durability and ability to hold enchantments.
- Embed the Protective Warding Crystals:
- Cut small recesses in the lining of the satchel for the protective warding crystals. These should be placed in areas where they will offer maximum protection, such as near the openings of the compartments.
- Secure the crystals within the lining using additional arcane thread, making sure they are well-embedded and won’t dislodge with use.
- Infuse the crystals with protective magic, using the Arcane Forge to activate their warding properties. This will ensure that the contents of the satchel are shielded from environmental hazards and minor magical disruptions.
- Final Assembly and Activation:
- Perform a final check on all stitches, clasps, and the overall structure of the satchel. Ensure there are no weak points or areas that could compromise the satchel’s integrity.
- Activate the satchel’s enchantments by performing a short ritual, focusing on the arcane symbols and protective wards. This ritual bonds the components together, finalizing the satchel’s magical properties.
- The Arcane Satchel is now complete and ready for use, offering quick access to spell components, durable protection for magical items, and the ability to assist in the seamless execution of spells.
- Prepare the Leather:
Once completed, the Arcane Satchel will serve as a valuable and reliable tool for any spellcaster, enhancing their ability to organize and access magical components efficiently while providing protection for their valuable items.
Tale of the Everglow Bag
In time long past, when stars were still young in the sky, there was a bag, not like other bags, but a bag made by the hands of those who knew the old magics. The bag, which was called the Everglow Bag, was made from the hide of a beast that roamed the lands before men had words for such things. This beast was large, with eyes that saw in the dark and claws that could tear the sky. Its hide was strong, and it was said that no blade could cut it, no fire could burn it.
The bag was made by a wise one, a crafter of hidden knowledge who lived alone atop the mountain that touches the clouds. The wise one was a member of the Order of Everflame, a group of those who spoke to the elements and bent them to their will. This wise one, whose name has been lost to time, sought to make a bag that could hold not only things of the earth but also things of the sky and the fire and the water.
So it was that the Everglow Bag was crafted, with threads of gold that shimmered in the moonlight and clasps made of iron pulled from the heart of the mountain. But the wise one did more than craft; they spoke to the spirits that dwell in the air and the stone, and they asked them to bless the bag. The spirits agreed, for the wise one was kind to them, and they placed their marks upon the bag in the form of strange symbols, symbols that glowed with a light that was not of this world.
The bag was given to the Order of Everflame, and it was said that those who carried it could walk through fire and not be burned, could speak to the winds and learn their secrets, could hold the essence of water in their hands without it slipping away. The wizards of the Order treasured the bag, and it became a symbol of their power and their knowledge.
But time, as it always does, moved on, and the Order of Everflame faded into the mists of memory. The bag, the Everglow Bag, was passed from hand to hand, from wizard to wizard, each one adding to its power, each one leaving their mark upon it. But with each passing, the knowledge of the bag’s true nature grew dim, and the words of the wise one were forgotten, replaced by tales and legends.
One day, the bag came into the hands of a young mage, eager and full of dreams. The mage knew not the true power of the bag, for the symbols had faded and the glow had dimmed. The mage used the bag as a common thing, stuffing it with scrolls and potions, forgetting the words that were once spoken over it. But the spirits that dwelled within the bag did not forget, and they grew restless, for they were no longer honored as they once were.
The bag, once a thing of beauty and power, began to rebel. The scrolls within would vanish, the potions would spill, and the symbols would twist and turn, making the mage dizzy and confused. The mage, in anger and frustration, threw the bag away, not knowing that they had cast aside one of the greatest treasures of the old world.
The Everglow Bag was lost, buried in the earth, forgotten by all but the spirits who still lingered within. They waited, and they whispered to the earth and the sky, hoping that one day, someone would find the bag, someone who would remember the old ways, who would speak the words of the wise one and restore the bag to its former glory.
Moral of the Story: Respect the tools of the old ways, for they are not mere things, but vessels of power and memory. Forgetfulness and carelessness can turn blessings into curses, and what is lost may never be found again.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Everglow Bag
- Type: Mythos Artifact
- Description: An ancient leather bag, faintly glowing with arcane symbols. The Everglow Bag is believed to hold both mundane and mystical items, protected by the spirits within.
- Mechanical Effect:
- Use: Provides a +20% bonus to Occult and Cthulhu Mythos rolls when researching or using items stored within the bag.
- Capacity: Can store up to 10 items without affecting Encumbrance. Any magical or Mythos-related items stored within the bag are protected from deterioration or environmental damage.
- Psychological Impact: Prolonged use (more than 1 month) may cause the user to suffer from strange dreams, leading to a potential loss of 1D4 SAN per month.
- Cost: Not typically sold; the Everglow Bag is a rare artifact found in ancient ruins or obtained through special Mythos-related encounters.
- Encounters: The bag may attract the attention of entities seeking to reclaim it, resulting in occasional Mythos encounters.
Blades in the Dark
Everglow Bag
- Item: Arcane Tool (Fine Item)
- Load: 1
- Effect:
- Arcane Storage: The Everglow Bag can safely store arcane items or components, granting a +1d to any roll involving the retrieval or use of such items in a ritual or crafting session.
- Ghost Field Interaction: The bag’s arcane symbols resonate with the Ghost Field, allowing the user to resist harmful ghostly effects or interact with spirits with greater ease (gain Improved Position when using the bag’s contents for these purposes).
- Consequences: The spirits within the bag may sometimes act of their own accord, causing a Minor Complication (e.g., an item is misplaced or a spirit is inadvertently summoned) at the GM’s discretion.
- Coin Value: 2 Coin (considered a rare and valuable artifact in the underworld).
- Narrative Use: Ideal for whisperers and occultists, the Everglow Bag provides both utility and a connection to the supernatural world.
Dungeons & Dragons (5th Edition)
Everglow Bag
- Wondrous Item (Rare)
- Description: A finely crafted leather bag with glowing arcane symbols that shimmer with faint magical energy. The bag offers enhanced protection and quick access to its contents, as well as a connection to the spirits who once guarded it.
- Attunement: Yes
- Properties:
- Arcane Storage: The bag can hold up to 100 lbs. of items, but these items weigh only 10 lbs. in total. The contents are protected from environmental damage (water, fire, etc.).
- Quick Retrieval: The user can retrieve an item from the bag as a bonus action instead of a full action.
- Spirit Guidance: Once per day, the user can call upon the spirits within the bag to grant advantage on an Arcana, History, or Religion check.
- Curse: If the bag is used to store items for personal gain rather than for arcane or scholarly purposes, the user must make a DC 15 Wisdom saving throw. On a failure, the user suffers from nightmares, leading to one level of exhaustion.
- Weight: 2 lbs
- Cost: 2,000 gp (but more often found than purchased).
Knave
Everglow Bag
- Item Slot: 1 Slot
- Effect:
- Arcane Storage: The Everglow Bag can store up to 5 significant items (potions, scrolls, small relics) without occupying more inventory slots. These items are protected from environmental damage.
- Quick Retrieval: Allows the user to retrieve any stored item as a free action during combat or exploration.
- Spirit’s Favor: Once per day, the user can receive a +2 bonus to any roll involving magic, lore, or artifact usage, as the spirits within the bag aid them.
- Curse: If the bag’s power is abused (e.g., hoarding wealth or cursed items), it may turn on the user, causing a -1 penalty to all rolls until the bag is cleansed through a ritual.
- Value: 200 Silver Pieces (considered a rare and valuable item).
- Weight: 1 lb
- Narrative Use: The Everglow Bag is a coveted item among adventurers and scholars alike, providing both utility and a touch of arcane power.
Fate Core
Everglow Bag
- Aspect: Ancient Arcane Satchel
- Function: The Everglow Bag allows the character to store and retrieve magical items quickly and protects them from environmental harm.
- Invoke: You can invoke the Ancient Arcane Satchel aspect to gain a bonus when retrieving a magical item quickly, or when using an item stored within the bag to perform a magical action.
- Compel: The aspect may be compelled to cause complications, such as the spirits within the bag creating distractions or causing an item to be temporarily inaccessible.
- Stunt: Arcane Protection: Once per session, the Everglow Bag can protect an item from a magical attack or environmental hazard, preventing it from being damaged or lost.
- Cost: 1 Fate Point (if used as a temporary advantage or resource in a scene).
Numenera & Cypher System
Everglow Bag
- Level: 3
- Form: A small, leather bag with glowing arcane symbols.
- Effect: The Everglow Bag allows the user to store items up to twice the normal capacity without adding weight. Items stored within are protected from environmental effects such as fire, water, or extreme temperatures.
- Additional Benefits:
- Quick Access: The user can retrieve any stored item as a free action, rather than spending effort or time.
- Arcane Aid: Once per day, the bag’s spirits can grant an asset (bonus) to any roll involving magical knowledge or artifact usage.
- Depletion: Roll a d20 after using the Arcane Aid ability; on a roll of 1, the spirits within the bag become dormant for 24 hours, rendering the bag’s special properties inactive until they awaken.
- Usable By: Nanos, Jacks, and other characters who frequently use or store magical items.
Pathfinder (2nd Edition)
Everglow Bag
- Item Type: Wondrous Item
- Bulk: L (Light)
- Cost: 1,000 gp
- Rarity: Rare
- Effect:
- Arcane Storage: The Everglow Bag can store up to 10 bulk worth of items, but these items only count as 1 bulk when carried. Items within the bag are protected from all environmental damage.
- Quick Retrieval: The user can retrieve any item from the bag as an Interact action (typically 1 action), reducing the time needed in combat or other tense situations.
- Spirit’s Blessing: Once per day, the spirits within the bag can grant the user a +2 status bonus on any Arcana, Occultism, or Religion check related to the items stored within.
- Curse: If the user tries to store cursed or evil items in the bag, they must make a DC 20 Will save or suffer 1d6 persistent mental damage due to the spirits’ displeasure.
- Hardness: 5
- HP: 20
- Repair DC: 20 (Crafting)
Savage Worlds
Everglow Bag
- Type: Magic Item
- Weight: 2 lbs
- Cost: 2,500 silver pieces
- Functionality:
- Arcane Storage: The Everglow Bag can store up to 20 lbs of items, but these items weigh only 5 lbs when carried. The bag’s contents are protected from environmental hazards, such as fire or water.
- Quick Retrieval: The user can retrieve any item from the bag as a free action once per round.
- Spirit’s Favor: Once per day, the user can call upon the spirits within the bag to gain a +2 bonus on a single roll involving magic, knowledge, or artifact use.
- Curse: If the user misuses the bag (e.g., storing cursed items or using it for evil purposes), the spirits may impose a -2 penalty to all rolls for 24 hours as a form of punishment.
- Durability: The bag has a Toughness of 8 and can withstand moderate damage before becoming inoperable.
Shadowrun (6th Edition)
Everglow Bag
- Type: Magical Gear
- Availability: 8R
- Cost: 5,000¥
- Description: A finely crafted leather bag with softly glowing arcane symbols. The Everglow Bag is a rare item coveted by awakened individuals for its ability to protect and enhance magical gear and materials.
- Mechanics:
- Arcane Storage: The Everglow Bag can store up to 15 items or units of magical material without increasing the user’s Encumbrance. Items stored within are protected from magical detection and environmental hazards (e.g., acid, fire).
- Quick Access: Allows the user to retrieve any stored item as a Simple Action instead of a Major Action, facilitating faster spell preparation and deployment.
- Spiritual Connection: Once per day, the user may gain a +2 dice pool bonus on any Magic-related test (e.g., Spellcasting, Conjuring) by invoking the spirits bound within the bag.
- Consequences: Prolonged use of the bag may attract unwanted attention from spirits or other magical entities. Each month, roll a d6; on a 1, the user may encounter a free spirit seeking to reclaim the bag.
- Durability: The bag has a Condition Monitor of 8 (Armor Rating of 4). When reduced to 0, the bag loses its magical properties and must be repaired or re-enchanted.
Starfinder
Everglow Bag
- Item Level: 5
- Price: 3,500 credits
- Bulk: Light
- Description: An arcane satchel imbued with ancient magic, the Everglow Bag is used by spellcasters and mystics to safely store and quickly access their most valuable magical items.
- Mechanics:
- Arcane Storage: The bag can hold up to 50 lbs. of items, but these items only count as 10 lbs. when carried. Items stored in the bag are immune to environmental effects (such as acid, fire, and cold) and cannot be detected by magical means unless the bag is opened.
- Quick Retrieval: The user can draw any item from the bag as part of the same action used to retrieve it, without spending additional actions.
- Spirit Aid: Once per day, the bag’s spirits can provide a +2 enhancement bonus on a single skill check related to magic or mysticism.
- Curse: If the user stores cursed or evil items within the bag, they must make a Will saving throw (DC 15) or be afflicted by a curse, causing a -2 penalty to all Will saves for 24 hours.
- Hardness: 8
- HP: 20
- Special: The bag’s protective magic extends to technological items stored within, making it popular among Technomancers and Solarians.
Traveller (Mongoose 2nd Edition)
Everglow Bag
- Tech Level (TL): 10
- Cost: 10,000 Credits
- Weight: 2 kg
- Description: A relic from an ancient civilization, the Everglow Bag is an advanced storage device that utilizes arcane technology to protect and preserve its contents.
- Mechanics:
- Arcane Storage: The bag can hold up to 50 kg worth of items, but these items only weigh 10 kg when carried. The bag’s contents are protected from extreme temperatures, radiation, and other environmental hazards.
- Quick Access: The user may retrieve any item from the bag as a Minor Action, allowing for faster use of gear in high-stress situations.
- Spirit Resonance: Once per day, the bag’s internal systems can enhance the user’s psionic abilities, granting a +1 DM to any Psionics-based check.
- Malfunction: On a natural 2 during any Psionics check while using the bag, its internal systems may malfunction, requiring a Difficult (10+) Engineering (Electronic) check to repair.
- Armor: The bag has Armor 5 and 10 Hull Points. It is highly resistant to damage, though repair requires specialized knowledge.
Warhammer 40,000 Roleplay (Wrath & Glory)
Everglow Bag
- Type: Relic (Talisman)
- Tier: 3
- Cost: 6 Wealth
- Keywords: Arcane, Mystic, Relic
- Description: An ancient, leather-bound satchel with glowing runes that date back to the Dark Age of Technology. The Everglow Bag is sought after by psykers and inquisitors alike for its protective qualities and ability to store valuable relics.
- Mechanics:
- Arcane Storage: The bag can hold up to 20 kg of items, but these items only count as 5 kg when carried. Items within the bag are shielded from corruption, warp exposure, and environmental damage.
- Quick Draw: The user can retrieve an item from the bag as a Free Action once per turn, facilitating quick access to weapons, relics, or other essential gear.
- Spiritual Aid: Once per session, the user can invoke the spirits bound within the bag to gain a +1d bonus to any Psychic Mastery test or skill check involving lore or occult knowledge.
- Perils of the Warp: If the bag is used to store warp-tainted artifacts, the user must make a Corruption test (DN 3) or suffer 1d3 Corruption Points as the spirits within the bag react violently to the taint.
- Resilience: 5
- Durability: The bag has a Durability of 8 and can withstand significant wear and tear before its mystical properties degrade.
