Summoning Rite of the Bonded Beast 742

From: Grimoire of Symbiotic Accompaniment 673

Description: A summoning spell that calls forth a minor beast companion (e.g., a mangrove crab with AC 11, 6 HP, +3 to hit, 1d6 bludgeoning) for 1 hour to aid the caster and allies. The ritual involves sketching a beast silhouette from the grimoire with luminous Qi-ink, chanting a pact-verse for 6 seconds, and offering a small food token (e.g., fruit or fish). The beast obeys basic commands (guard, scout), dissipating if the token is consumed or the caster breaks focus (DC 12 Constitution save).

Roleplay: On a treacherous mountain pass, the caster traces a crab silhouette in the grimoire’s glow, offering a mango slice while chanting, “Rise, bonded guardian of the path!” A clacking crab emerges, its shell iridescent, narrated as a loyal echo of Elowen’s griffon choir. The caster directs it to scout ahead, its movements a rhythmic dance with the group, though a stumble risks losing its allegiance amid sliding shale.

The lore of the Summoning Rite of the Bonded Beast 742 originates from Elowen’s deepening communion with Saṃsāra’s wilds during her exile on the Isle of Echoing Bonds, where the grimoire took form amid the world’s untamed menageries. An isekai soul versed in beast-whispering guilds from a realm of symbiotic hunts, Elowen confronted the isolation not just of souls but of the land’s primal guardians—mangrove crabs scuttling solitary shores, griffons soaring alone over endless oceans, root-vines twisting without kin. Her earlier rites called human echoes, but beasts demanded a visceral pact, their instincts unbound by memory alone. Experimenting under steam-lanterns flickering with water-fire unions, she sketched silhouettes from the grimoire using luminous Qi-ink harvested from bioluminescent flora, offering food tokens as oaths of sustenance. The 742nd iteration—marking seven tides of the second moon under Elowen’s forty-second trial—succeeded when she summoned a crab-kin to fend off reef-lurkers during a leviathan prelude, its clacking shell echoing the isle’s choral mists like a griffon choir’s distant kin. This rite captured Saṃsāra’s evolutionary monsters, evolved through eons of reincarnation, allowing tier 1 avatars to forge fleeting alliances with the wild. Coastal brokers and jungle pact-weavers preserved it through oral-sea shanties, adapting for merfolk summons in Aquavelle or vine-beasts in backwoods. In the world’s 183 billion acres of isles, caves, and skies, it symbolizes Elowen’s vision: even the fiercest companions crave shared purpose, turning solitary predators into harmonious shields against the uncounted monsters.

The use of the Summoning Rite of the Bonded Beast 742 entails a swift 6-second ritual, restricted to once per day to honor the beast’s primal Qi toll and prevent over-pacting that could summon vengeful wild spirits. The caster sketches a beast silhouette (e.g., crab, vine-serpent, or griffon fledgling) from the grimoire using luminous Qi-ink, chants a pact-verse like “Rise, bonded guardian of the path!”, and offers a small food token (fruit, fish, or herb bundle) as sustenance-bond. This manifests a minor beast companion for 1 hour (AC 11, 6 HP, +3 to hit, 1d6 bludgeoning or equivalent), obeying basic commands (guard, scout, distract) within 30 feet. It aids caster/allies via scouting (advantage Perception) or combat (flank for advantage attacks), but dissipates if the token is consumed (e.g., by damage) or caster breaks focus (DC 12 Constitution save, e.g., stunned or fleeing). In high-magic flows like coastal groves or jungle canopies, the beast gains +1 HP/AC; arid isolation weakens it (-1 to hit). Range: self (companion 30 feet), concentration optional for commands.

Tier: 1 Stats: Casting Time: 6 seconds (action); Range: Self (companion 30 feet); Duration: 1 hour or until token consumed/focus broken; Components: Verbal (pact-verse chant), Somatic (silhouette sketch), Material (luminous Qi-ink + food token, consumed); Companion: AC 11, HP 6, Speed 30 ft (climb/swim variants), Attack +3 (1d6 bludgeoning/piercing); Abilities: Scout (advantage group Perception 1 min), Guard (reaction intercept +2 AC ally) Skills Gained: +2 Wisdom (Animal Handling) for beast commands; Proficiency in Nature for wild synergy detection Cost: Luminous Qi-ink (3 Silver/use, alchemical brew) + food token (1 Copper, common) Requirements: Grimoire of Symbiotic Accompaniment 673; Genuine pact-intent (no coercion); Once per day (Qi recovery); Suitable environment (wilds preferred, fails in sterile labs)

Tags: Magical, Summoning, Companion, Pact, Beast, Ally, Harmony, Social, Group, Utility, Divination, Binding, Environmental, Protective, Communal, Fellowship, Echo-Rite, Bondweaver, Spirit-Aid, Isekai-Legacy, Tier 1, Roleplay, Wild-Pact, Token-Oath, Primal-Aid, Silhouette-Summon

The roleplay of the Summoning Rite of the Bonded Beast 742 thrives on primal communion, portraying the caster as a wild-whisperer who honors Saṃsāra’s reincarnated fauna through tangible offerings and verses, enriching group tales with loyal, quirky companions. On a mountain pass’s shale peril, the caster traces a crab silhouette in the grimoire’s glow, mango slice proffered as they chant “Rise, bonded guardian of the path!”—narrated as iridescent shell clacking forth, an echo of Elowen’s griffon choir adapted to rugged terrain, its rhythmic scuttle syncing with the party’s steps like a living metronome. Allies cheer its scouting pinch on hidden fissures, roleplayed as the crab’s beady eyes reflecting shared purpose, but a caster’s stumble risks token-crunch dispersal, heightening tension.

Tactics leverage the beast’s mobility for versatility: deploy crabs/vines for flank-scouting in jungles (advantage Perception reveals traps), granting safe advances; griffon fledglings in floating cities for aerial distractions (intercept dives, +2 AC allies); mer-crabs in Aquavelle for current-guides (swim advantages). Pre-cast in safe nooks for 1-hour windows, chaining with echoes for layered support—e.g., beast scouts while echo buffs. In combats, command guards to absorb hits (reaction intercept), its 1d6 chipping minions while preserving caster focus. Coastal routes favor sea-tokens for fish summons aiding sails (Athletics advantages), but arid zones weaken (no suitable beasts). Once-daily demands timing: pre-boss for sustained aid, or reactively if focus holds. Breaches punish recklessness—e.g., overfeeding token ends early—enforcing pact-respect, with roleplay evolving beasts via repeated summons (e.g., “scarred” crab from prior scrapes). In ruins, beasts clear vines (Nature advantages), narrated as primal dances, but isolation (no group) halves duration, reinforcing accompaniment.

Perception of Activation: When the Summoning Rite of the Bonded Beast 742 is activated in the world of Saṃsāra, its 6-second ritual—sketching a silhouette with luminous Qi-ink, chanting a pact-verse, and offering a food token—triggers a primal, harmonious surge that manifests a minor beast companion. This activation engages the five senses and extends into extra-sensory perceptions, reflecting the spell’s theme of forging fleeting, symbiotic bonds with Saṃsāra’s reincarnated fauna. Perceptions center on the beast’s emergence, the ink’s glow, and the token’s consumption, varying by the chosen beast (e.g., mangrove crab, vine-serpent, griffon fledgling) but emphasizing a rhythmic, primal connection.

Sight What is Perceived: A glowing beast silhouette on the grimoire’s page animating into a real, iridescent creature. Description: As the caster sketches with Qi-ink, the silhouette pulses emerald, then bursts into a shimmering outline that solidifies into the beast—e.g., a crab’s shell glinting rainbow hues, a vine-serpent coiling with bioluminescent veins. The grimoire’s pages flutter, casting faint light. Positives: Visually confirms the beast’s arrival, illuminating dim areas (e.g., caves); the iridescence signals loyalty, boosting ally morale and aiding coordination. Negatives: Bright glow may attract predators or foes in stealth scenarios; rapid animation can briefly dazzle the caster, risking missed environmental cues.

Sound What is Perceived: A rhythmic clatter or rustle (e.g., crab’s claws, vine’s slither) syncing with the chant’s verse. Description: The chant’s pact-verse blends with the grimoire’s hum, culminating in the beast’s distinct sound—clacking pincers, hissing vines, or chirping fledgling wings—forming a primal melody that fades to a subtle companion noise. Positives: Auditory cue reinforces the bond, potentially masking group movement (advantage Stealth); the rhythm can calm allies, easing fear checks. Negatives: Loud sounds (e.g., crab clacks) may alert nearby threats; a faltering chant risks a jarring screech, distracting the caster.

Smell What is Perceived: A fresh, wild scent tied to the beast and token (e.g., briny crab, earthy mango, or musky griffon). Description: As the token is offered, its aroma—fruit’s sweetness, fish’s salt, or herb’s earthiness—mingles with the beast’s natural musk, intensified by Qi-ink’s herbal tang, enveloping the caster and nearby allies. Positives: Invigorating scent sharpens focus, potentially boosting initiative; evokes primal trust, enhancing roleplay with beast interactions. Negatives: Strong odors may attract scent-sensitive monsters; spoiled tokens (if used) cause nausea, risking minor debuffs.

Touch What is Perceived: A warm, tingling pulse from the grimoire and token, extending to the beast’s emergence. Description: The ink’s application sends a Qi-charged tingle through the fingers, the token warming as it’s consumed, and the beast’s arrival delivers a gentle, primal nudge (e.g., crab’s claw tap, vine’s coil). Positives: Tactile feedback confirms the pact, aiding command precision; warmth boosts caster confidence, reducing hesitation. Negatives: Tingling can numb fingers briefly, risking fumbles; beast dispersal sends a cold snap, potentially stunning if focus breaks.

Taste What is Perceived: A subtle flavor of the token and beast’s essence (e.g., mango’s sweetness, fish’s brine). Description: As the chant peaks, the token’s taste—carried by Qi-mist—floods the mouth, blending with the beast’s primal essence (e.g., salty crab, earthy vine), lingering faintly during the hour. Positives: Refreshing taste enhances focus, potentially aiding concentration saves; ties to roleplay immersion with token offerings. Negatives: Bitter or strong flavors (e.g., fish) may distract; overpowered essence risks minor gag reflex in sensitive casters.

Extra-Sensory Perception (Mind’s Eye) What is Perceived: A green-thread bond linking caster to beast, revealing its stats and loyalty. Description: The grimoire projects a mental silhouette map, showing Qi-threads pulsing from caster to beast, detailing AC/HP and command clarity, with faint environmental synergies (e.g., crab’s reef affinity). Positives: Provides tactical intel on beast’s state, optimizing commands; detects pact strength for roleplay depth. Negatives: Overwhelm from wild Qi can distract from other Mind’s Eye perceptions; weak tokens show frayed threads, signaling risk.

Extra-Sensory Perception (Qi Flow/Sympathetic Resonance) What is Perceived: A primal pulse syncing caster’s Qi with the beast’s instincts. Description: The ritual channels a rhythmic Qi surge, feeling the beast’s hunger or loyalty as a shared instinct, amplifying commands through a phantom bond like Elowen’s griffon choir. Positives: Enhances command precision, boosting beast actions; senses beast’s environmental cues (e.g., danger ahead). Negatives: Dispersal causes Qi recoil, risking fatigue (debuff); strong beast instincts may briefly override caster intent.

Extra-Sensory Perception (Primal Echo) What is Perceived: A fleeting emotional echo of the beast’s nature and Elowen’s legacy. Description: The chant evokes the beast’s primal drive—crab’s tenacity, vine’s patience—mingled with Elowen’s harmonious intent, radiating as a subtle urge to protect or scout. Positives: Deepens roleplay with beast personality, inspiring group tactics; boosts morale with legacy connection. Negatives: Aggressive beast echoes (e.g., fledgling’s hunt) may urge reckless commands; sorrowful tokens evoke loss, risking caster debuff.

Call That Wakes Little Beast-Friend

In the time when the great water held the islands like eggs in its hand, but after the sky broke open to drop souls like stones, there was a world of many claws and many alone. The people came from places where beasts walked with them, but here the beasts walked their own paths, and the alone ones were eaten by the sharp and the cold. The words of this tale are old, scratched on bark now rotted, spoken by mouths that forgot the true sounds, so the story crawls like a crab with a broken leg.

There was a woman who carried many hearts in her chest. She had lived where the wild things answered her call, where a fruit or a fish made a friend for the hunt, but death took her from them. In Saṃsāra, she woke with a name that might be Elowen, though the old marks say “Beast-Singer” or “Token-Giver.” She saw the alone ones fall, their paths blocked by vines that strangled or crabs that pinched, their cries lost to the wind. “This is a hunger,” she said to the earth, which heard then, “and I will feed it with a call.” Her mind held pieces of old magic, sketches of shapes, songs of giving, and she sought a place where the wild listened.

She found an isle that answered with claws, a place of roots and shells where the little beasts lived in their own songs. It was the Isle of Echoing Bonds, or perhaps “Place of Clacking Shadows.” There, under lights that burned with water joined to fire, she sat with a book she made from feathers of the sky-beast and roots of the sea-tree. She wrote with ink that shone like the eyes of night fish, drawing shapes of crab and vine and little wing. She sang a short song, giving a piece of fruit or fish, and the book hummed, calling a small friend from the wild.

But the land was not gentle. A great vine-beast with mouths of green rose, its roots like ropes to trap the alone. Elowen opened her book, its light dancing, and drew the shape of a crab with ink that glowed. She gave a mango slice and sang, “Rise, little guardian of the path.” From the ground came a crab, its shell shining like the rainbow after rain, its claws clacking like a song. The vine-beast struck, but the crab pinched its roots, and the little friend held the way open. The alone ones passed, their steps safe.

Others came, their feet cutting the earth, drawn by the clack. They saw Elowen, her crab-friend guarding, and the vine-beast retreating into the green. But the isle began to sink, the water drinking it like a hungry mouth. Elowen’s light grew too bright, her body turning to mist, joining the wild’s song. The book fell, carried by roots to places where the alone walked.

Those who found it learned the call. In mountains where stones slid, they drew crabs to hold the path. In jungles thick with green, they called vines to clear the way. In skies where winds cut, they summoned little wings to lift their friends. But the call needed a gift, a true giving. If the fruit was false or the song empty, the little beast turned away, its eyes cold. The book whispered this warning, for Elowen’s light was gone, but her call lived, a gift with a claw.

Moral of the Story: The little beast comes for a true gift, but a false one leaves you alone with the hungry dark.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

Rite of the Bonded Beast 742

A 6-second ritual summoning a minor beast companion (1 hour).

Type: Spell/Ritual (POW x4 cast, 1d3 Sanity loss; 1/day) Components: Verbal (pact-verse), Somatic (silhouette sketch), Material (Qi-ink + token). Effect: Companion (Armor 7, HP 6, Attack +25% 1d6 dmg); scout/guard commands. Ends on token consume/focus break (POW x4).

Drawback: Failed focus: beast hostile 1d4 rounds.

Blades in the Dark

Bonded Beast Rite 742

6-sec ritual summoning beast companion (1 hour).

Type: Ritual Action (Hunt/Attune, 1 Stress; 1/score) Effect: Companion (Armor rating, level 2 harm); scout/guard (+1d actions). Ends on token/focus. Create “Primal Ally” advantage (2 free).

Drawback: Critical: beast rampages (Devil’s Bargain).

Dungeons & Dragons (5th Edition, 2024 Player’s Handbook)

Summoning Rite of the Bonded Beast 742

1st-level conjuration Casting Time: 1 action Range: 30 feet Components: V, S, M (Qi-ink + food token, consumed) Duration: 1 hour

Summon beast (AC 11, 6 hp) for 1 hour. Attacks (+3, 1d6 bludgeoning); scout/guard. Ends if token consumed/focus broken (DC 12 Con).

At Higher Levels: 2nd: +4 hp; 3rd: 2 beasts.

Knave (2nd Edition)

Bonded Beast Rite 742

Spell Slot: 1 6-sec ritual: beast companion (1 hour) AC 11, 6 HP, +3 attack (1d6 dmg); scout/guard. Verbal + sketch + token. Ends on consume/focus (Con DC 12). 1/day.

Fate Core System

Rite of Bonded Beast 742

6-sec ritual summoning primal beast companion (1 hour).

ASPECT: Primal Pact Guardian STUNT: Once/scene, spend Fate Point: create “Bonded Beast” advantage (2 free invokes) for companion (Armor rating, +2 Fight 1d6 dmg); scout/guard commands. Ends on token/focus. Verbal chant + sketch + token equiv.

Drawback: Compel for wild instinct (-2 caster control).

Numenera & Cypher System (2nd Edition)

Bonded Beast Summon 742

Level: 3 (Cypher) Form: Verbal/somatic (6-sec chant + silhouette + food token). Effect: 1-hour beast companion (Armor 2, 6 HP, +3 attack 1d6 dmg); scout/guard. Ends on token/focus (Might level 3).

Drawback: Depletion 1 in 1d6.

Pathfinder (2nd Edition)

Summoning Rite of the Bonded Beast 742

Spell 1 [conjuration] [magical] Traditions primal, occult Cast [one-action] material, somatic, verbal Range 30 feet; Duration 1 hour

Summon beast (AC 11, 6 HP) for 1 hour. Attacks (+3, 1d6 bludgeoning); scout/guard. Ends on token/focus (DC 18 Fort). Token consumed.

Heightened (+1): Beast HP +3.

Savage Worlds Adventure Edition (SWADE)

Bonded Beast Rite 742

Power Points: 2 (1/day) Duration: 1 hour Trappings: Chant + sketch + token. Effect: Beast companion (Pace 6, Parry 5, Toughness 5, Fight d6 1d6 dmg); scout/guard. Ends on token/focus (Vigor -2).

Drawback: Failed focus: beast rampages 1 round.

Shadowrun (Sixth World)

Bonded Beast Summon 742

Type: Conjuring Spell (Physical) Drain: F-2 Duration: S (1 hour) 6-sec ritual summoning minor beast companion.

Cast as Simple Action: Verbal (pact-verse) + Material (Qi-ink + token). Beast (Body 2, Agility 3, Reaction 3, Strength 1; Attack 1d6 physical). Scout/guard commands. Ends on token/focus (Willpower + Logic (2)).

Drawback: Failed focus: beast hostile 1d3 rounds.

Starfinder (2nd Edition)

Summoning Rite of the Bonded Beast 742

Level: 1 Traditions: mystic Cast: [one-action] material, somatic, verbal Range: 30 feet; Duration: 1 hour

Summon beast (AC 11, HP 6) for 1 hour. Attacks (+3, 1d6 bludgeoning); scout/guard. Ends on token/focus (DC 18 Fort). Token consumed.

Heightened (+1): Beast HP +3.

Traveller (Mongoose 2nd Edition)

Bonded Beast Call 742

Tech Level: 12 (Psionic) Cost: Cr 3,000 (ink + token) Mass: Negligible Power: Psionic (1/day)

Psionic (INT 8+): 6-sec chant + sketch; summons beast (END 5, DEX 6; attack 1d6 dmg). Duration 1 hour, scout/guard. Ends on token/focus (END 8+).

Drawback: Failed focus: beast flees.

Warhammer Fantasy Roleplay (4th Edition)

Rite of the Bonded Beast 742

Lore: Hedge Magic CN: 4 Range: 10 yards Target: 1 beast Duration: 1 hour

6-sec chant + sketch (ink + token); summons beast (WS 25, BS 0, S 20, T 20, I 30, Ag 30, Dex 20, Int 10, WP 20, Fel 10; attack 1d10 dmg). Scout/guard. Ends on token/focus (WP TN 40).

Drawback: Failed focus: beast rampages 1 round.