Pact of Harmonious Tide 927

From: Grimoire of Symbiotic Accompaniment 673

Description: A ritual spell that binds the caster and up to three willing allies in a temporary pact, granting advantage on all group skill checks (e.g., Perception, Athletics) for 1 hour. The casting involves a 10-minute chant over the grimoire, linking hands in a circle while its Qi-script rearranges into tidal diagrams, consuming a vial of sea-silk dye. The pact breaks if any participant acts against the group’s shared goal (e.g., betrayal, detected by a DC 12 Wisdom save from the grimoire’s aura), ending the effect with a dissonant hum.

Roleplay: Gathered in a coastal emporium’s steam-lit corner, the caster opens the grimoire, its pages shifting to tidal runes as they lead allies in a chant of unity: “By the tide’s flow, we stand as one!” Hands linked, the group feels a surge of purpose, narrated as a warm current binding their spirits. During a perilous sea voyage, the caster calls on the pact to coordinate a sail repair, their voices harmonizing over crashing waves, though a traitor’s doubt risks shattering the bond with a jarring echo.

The lore of the Pact of Harmonious Tide 927 delves into Elowen’s pivotal trials during her composition of the Grimoire of Symbiotic Accompaniment 673 on the mist-enshrouded Isle of Echoing Bonds. As an isekai soul from a guild-ridden realm where tidal pacts symbolized unbreakable maritime kinships, Elowen faced Saṃsāra’s isolating perils acutely: avatars adrift on endless oceans, betrayed by solo voyages amid leviathan swarms and storm-spirits, their cries lost to waves. Her early experiments yielded fleeting echoes, but true harmony eluded until a tempest tested her. Stranded on the isle’s crumbling cliffs with three fellow exiles—a merfolk navigator, a wind-touched griffon rider, and a root-bound druid—she linked hands in desperation, chanting fragmented oaths from her past life while Qi-script swirled like tides. The grimoire’s pages rearranged into tidal diagrams, binding their essences in a surge of purpose that calmed the gale and summoned wave-aides to ferry them to safety. Numbered 927—evoking the ninth moon’s seventh tide under the second star, per isle lore—this spell crystallized as Elowen’s masterpiece of collective resilience, teaching that isolation breeds discord while pacts channel Saṃsāra’s ebbs and flows into unified strength. Propagated by coastal pact-brokers and submarine choristers, it became a staple for tier 1 avatars navigating the 73 island nations’ treacherous seas, where over 7 billion souls’ trade routes demanded synchronized bonds against vanishing isles and underwater haunts. Whispers persist of Elowen invoking it one final time against the leviathan, the tidal pact’s dissonant hum marking her harmonious dissolution into the ocean’s chorus.

The use of the Pact of Harmonious Tide 927 demands a deliberate 10-minute ritual, limiting it to once per day to safeguard the caster’s Qi from tidal overload and honor its communal essence. The caster opens the grimoire amid willing allies (up to three), linking hands in a circle while chanting a unity verse—”By the tide’s flow, we stand as one!”—as Qi-script morphs into tidal diagrams, consuming a sea-silk dye vial to catalyze the bond. For 1 hour, the group gains advantage on all shared skill checks (e.g., Perception for spotting reefs, Athletics for coordinated climbs, or Persuasion for trade negotiations), simulating a surge of synchronized purpose like a harmonious current. The pact shatters if any participant undermines the shared goal (e.g., betrayal or selfishness), detected by the grimoire’s aura via a DC 12 Wisdom save (failure ends the effect with a dissonant hum, imposing brief fatigue: disadvantage on the next check). Range is touch for initiation, extending effects group-wide (30 feet), requiring concentration to maintain the chant’s rhythm. In Saṃsāra’s high-magic tides, potency swells in watery or communal loci like ports or monasteries (+1 to save DC), but falters in arid isolation (-1 duration).

Tier: 1 Stats: Casting Time: 10 minutes (ritual); Range: Touch (group within 30 feet); Duration: 1 hour or until broken; Components: Verbal (unity chant), Somatic (hand-linking circle), Material (sea-silk dye vial, consumed); Effect: Advantage on all group skill checks (e.g., Perception, Athletics, Persuasion); Break Detection: DC 12 Wisdom save from grimoire aura Skills Gained: +2 Charisma (Persuasion/Diplomacy) for pact initiations; Proficiency in Insight for sensing group disharmony Cost: Sea-silk dye vial (8 Silver per use, harvested from pearl-maw clams or alchemical shops) Requirements: Grimoire of Symbiotic Accompaniment 673 (or equivalent); 2-4 willing participants (including caster) sharing a goal; Once per day to prevent Qi tidal backlash; Non-hostile environment preferred (fails in extreme isolation)

Tags: Magical, Ritual, Buff, Pact, Ally, Harmony, Social, Group, Utility, Divination, Binding, Environmental, Protective, Communal, Fellowship, Echo-Rite, Bondweaver, Spirit-Aid, Beast-Pact, Isekai-Legacy, Tier 1, Roleplay, Tidal-Enhance, Circle-Bond, Unity-Surge, Memory-Tide

The roleplay of the Pact of Harmonious Tide 927 revolves around forging visceral, tide-like interdependence, turning rituals into profound group catharses that amplify Saṃsāra’s narrative of multiverse mingling. In a coastal emporium’s steam-hazed alcove, the caster gathers allies around the grimoire, hands linking as pages swirl into tidal runes, chanting “By the tide’s flow, we stand as one!”—narrated as a warm current surging through veins, eyes locking in shared resolve, evoking past voyages or guild oaths. During a perilous sea trek on Vellum routes, the caster invokes it mid-storm, voices harmonizing over thunder to advantage Athletics for sail-hauls, roleplayed as waves parting in rhythmic unity, though a traitor’s selfish grab risks a jarring hum shattering the bond, fracturing trust and stranding the ship.

Tactics prioritize preemptive empowerment: cast in safe harbors before delves, buffing Perception for spotting uncharted reefs or Persuasion in port haggles, the advantage stacking for group maneuvers like coordinated beast-repels. In floating cities’ gales, link before zeppelin flights for Athletics advantages against shears, narrated as tidal winds steadying the craft, but monitor for breaches—selfish loot-grabs trigger saves, ending prematurely. Underwater hubs like Aquavelle favor it for bubble-dive teams, advantaging Survival against currents, roleplayed as choral bubbles syncing swims, though isolation (e.g., separated divers) risks dissonance. In jungle ruins, circle before vine-climbs for Athletics surges, the pact’s hum repelling minor spirits, but betrayal (e.g., hidden rival) demands caster Insight to preempt. Cave systems shine for Perception buffs scouting echoes, turning ambushes into unified counters, narrated as tidal pulses revealing paths. Megacity intrigues use it for Diplomacy in guild talks, advantaging deceptions detection, but crowded streets heighten breach risks from pickpockets. Haunted undercities leverage it defensively, buffing Will saves against madness, the hum a beacon of solidarity amid shadows. Overall, tactics emphasize 10-minute investments for 1-hour payoffs, chaining with companion summons for layered support, but demand vigilant harmony—once-daily limit forces strategic timing, rewarding roleplay vigilance over spam.

Perception of Activation: When the Pact of Harmonious Tide 927 is activated in the world of Saṃsāra, its ritual binding of allies through tidal harmonies manifests as a surge of interconnected energies, drawing from the grimoire’s Qi-script and the shared chant. This 10-minute activation engages the five senses and extends into extra-sensory perceptions, evoking a rhythmic tide of unity that ebbs and flows with the group’s resolve. Perceptions center on the warm current of bonds, the tidal diagrams’ glow, and the dissonant hum on breach, varying by the shared goal but emphasizing collective purpose over individual strength.

Sight What is Perceived: A glowing tidal diagram emerging from the grimoire’s pages, linking allies with shimmering blue tendrils like ocean currents. Description: As the chant builds, the Qi-script rearranges into swirling wave patterns, emitting a soft azure radiance that envelops the circle, tendrils weaving between hands in a luminous web that pulses with each verse. Positives: Visually affirms the pact’s formation, illuminating dark areas subtly and aiding coordination in low-light environments like caves; the glow can signal unity to onlookers, fostering morale. Negatives: The radiance may attract attention from distant foes or spirits, increasing detection risks; intense pulsing can cause brief visual disorientation if the goal is unclear.

Sound What is Perceived: A rising tidal hum from the grimoire, harmonizing with the group’s chant into a melodic wave. Description: The initial solo verse gains echoing layers from allies, the grimoire adding a rhythmic surge like crashing waves, culminating in a resonant tone that fades to a subtle background murmur during the hour. Positives: Audibly strengthens group resolve, potentially granting inspiration (advantage on next morale check); the hum masks minor sounds, aiding stealth in echo-friendly coasts. Negatives: Volume escalates with emotional intensity, risking alerts to nearby threats; dissonant hum on breach jars painfully, stunning briefly.

Smell What is Perceived: A briny sea-spray mingled with steam-herb warmth, evoking tidal freshness. Description: As diagrams form, the air fills with a cleansing ocean scent from the dye vial’s consumption, blending with herbal notes tied to the chant’s unity, lingering as a invigorating aura around the group. Positives: Refreshing aroma boosts focus, potentially enhancing concentration saves; evokes shared nostalgia, deepening roleplay bonds. Negatives: Strong brine may nauseate in enclosed spaces, risking minor debuffs; attracts sea-spirits or beasts with keen senses.

Touch What is Perceived: A warm, current-like surge flowing through linked hands, tingling with tidal rhythm. Description: The chant channels a gentle wave of energy, pulsing like a shared heartbeat from the grimoire, warming limbs and fostering a sense of interconnected flow that eases joint efforts. Positives: Tactile unity enhances physical coordination, aiding Athletics advantages; provides comforting feedback, reducing isolation effects. Negatives: Surge can overheat in hot environments, causing fatigue; breach sends chilling jolt, risking stun.

Taste What is Perceived: A salty-herbal tang on the tongue, like infused tidewater. Description: Mid-chant, the mouth fills with a briny freshness from the dye’s mist, mingled with herbal essence evoking unity, lingering as a subtle aftertaste during the pact. Positives: Invigorating tang sharpens senses, potentially boosting Perception; ties to roleplay immersion. Negatives: Bitter if goal wavers, distracting caster; prolonged may dry mouth, hindering verbal actions.

Extra-Sensory Perception (Mind’s Eye) What is Perceived: Blue-threaded web linking allies’ auras, revealing pact strength and goal alignment. Description: The grimoire’s script projects a mental tidal map, showing Qi flows as wave-lines pulsing in sync, highlighting synergies or weak links in the group. Positives: Provides intel on pact stability, optimizing shared checks; detects early breaches. Negatives: Overwhelm from misaligned auras distracts; reveals ties to tidal magics for future synergies.

Extra-Sensory Perception (Qi Flow/Sympathetic Resonance) What is Perceived: A rhythmic tide of shared Qi, feeling allies’ intents as ebbing waves. Description: Activation surges a collective pulse, syncing energies like ocean tides, evoking a phantom sense of mutual support that amplifies group efforts. Positives: Deepens empathy, enhancing tactics; senses disharmony for preemptive fixes. Negatives: Backlash on break causes Qi nausea (debuff); strong resonances fatigue loners.

Extra-Sensory Perception (Emotional Echo) What is Perceived: A wave of collective purpose, echoing allies’ emotions as harmonious tides. Description: The chant floods with shared resolve—joy of unity or doubt’s undertow—radiating as a calming echo that bolsters morale. Positives: Boosts trust, inspiring advantages; evokes narrative depth with Elowen’s legacy. Negatives: Negative emotions amplify, risking debuffs; attracts empathic entities.

Song That Binds Tide of Hands

In the time when the great water was a cradle for the islands, but after the sky rained souls like broken stars, there was a world of many pieces and many alone. The people came from places where the wind carried songs, but here the wind was empty, and the water took the lone ones with its teeth of waves and beasts. The words of this tale are old, cut into shells now lost to the sea, spoken by lips that changed the sounds, so the story walks with a limp like a tired fish.

There was a woman who held many lives in her heart. She had lived where the sea sang with hands joined, where the tide was a rope of trust, but death broke her from them. In Saṃsāra, she woke with a name that might be Elowen, though the old marks say “Wave-Weaver” or “Tide-Caller.” She saw the alone ones fall, their boats broken by storms, their cries drowned by the water’s hunger. “This is a tear in the world,” she said to the waves, which heard then, “and I will sew it with a song.” Her mind carried bits of old magic, calls to the sea’s heart, and she sought a place where the tide spoke.

She found an isle that answered, a place of mist where the water’s voice lingered like a memory. It was the Isle of Echoing Bonds, or perhaps “Place of Wave-Shadows.” There, under lights that burned with water and fire together, she sat with a book she made from feathers and roots and silk of the deep. She wrote with ink that shone like the sea at night, singing words from her old lives—words of hands linked, of tides that hold. The book hummed, and its pages danced with waves, binding those who sang with her.

But the water grew wild. A great beast with a mouth like a cave rose, its roar shaking the isle. Elowen stood with three others—a swimmer of the deep, a rider of the wind, and a grower of the earth. She opened her book, its light swirling, and chanted a song of the tide. “By the flow, we are one,” she sang, and their hands joined in a circle. The pages showed waves that moved together, and a warm current ran through them, stronger than the beast’s anger. The water-beast struck, but the song pushed it back, and the isle trembled like a drum beaten by the sea.

Others came, their boats cutting the waves, drawn by the chant. They saw Elowen, her circle strong, and the beast fleeing into the deep. But the isle began to sink, the water drinking it like a thirsty child. Elowen’s light grew too bright, her body turning to mist, joining the tide’s song. The book fell, carried by waves to shores where the alone walked.

Those who found it learned the song. On coasts where storms raged, they linked hands to sail as one. In caves where water dripped, they moved together, their steps sure. In cities floating in sky, they held the wind with joined strength. But the song needed trust. If one hand turned against the circle, the hum broke, and the tide fell apart. The book whispered this warning, for Elowen’s light was gone, but her song lived, a gift with a shadow.

Moral of the Story: The tide that binds hands also breaks when trust turns, so sing with a true heart or the wave will drown you.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

Rite of the Binding Tide 927

A 10-minute ritual binding caster +3 allies in harmonious pact (1 hour).

Type: Spell/Ritual (POW x5 cast, 1d3 Sanity loss; 1/day) Components: Verbal (group chant), Material (sea-silk dye vial), 10 min circle. Effect: +20% all group skill rolls (Perception, Athletics, etc.); breaks on betrayal (POW x4 detect, dissonant hum ends).

Drawback: Breach: all -10% next hour.

Blades in the Dark

Harmonious Tide Pact 927

10-min ritual binding group (1 hour).

Type: Ritual Action (Consort/Attune, 2 Stress; 1/score) Effect: +1d group actions (Perception, Athletics); create “Tidal Unity” advantage (3 free). Breaks on betrayal (Resolve 3).

Drawback: Critical stress: pact shatters, +1 Heat.

Dungeons & Dragons (5th Edition, 2024 Player’s Handbook)

Pact of Harmonious Tide 927

1st-level abjuration (ritual) Casting Time: 10 minutes Range: Touch (up to 3 allies) Components: V, S, M (sea-silk dye vial, consumed) Duration: 1 hour

Bind self +3 allies: advantage group skill checks (Perception, Athletics, etc.). Breaks on betrayal (DC 12 Wis from grimoire aura).

At Higher Levels: 2nd: 4 allies; 3rd: concentration.

Knave (2nd Edition)

Harmonious Tide Pact 927

Spell Slot: 1 10-min ritual: bind group (1 hour) advantage shared checks. Verbal chant + circle + dye vial. Breaks on betrayal (Wis DC 12). 1/day.

Fate Core System

Rite of Tidal Harmony 927

10-min ritual binding group pact (1 hour).

ASPECT: Tidal Bond of Unity STUNT: Once/scene, spend Fate Point: +2 group Overcome/Create Advantage (Perception, Athletics); create “Harmonious Surge” (3 free invokes). Breaks on betrayal (Will oppose). Verbal chant + circle + dye equiv.

Drawback: Compel for disharmony (-2 group actions).

Numenera & Cypher System (2nd Edition)

Tidal Harmony Pact 927

Level: 4 (Cypher) Form: Verbal/somatic (10-min chant + circle + dye vial). Effect: 1-hour group advantage all shared tasks (Perception, Athletics); breaks on betrayal (Intellect level 4 detect).

Drawback: Depletion 1 in 1d6.

Pathfinder (2nd Edition)

Pact of Harmonious Tide 927

Spell 1 [abjuration] [emotion] [magical] Traditions divine, primal Cast [ten-minutes] material, somatic, verbal Range touch; Targets self +3 allies Duration 1 hour

Bind group: +1 status all shared skill checks. Breaks on betrayal (DC 18 Will aura). Dye vial consumed.

Heightened (+1): +2 status.

Savage Worlds Adventure Edition (SWADE)

Harmonious Tide Pact 927

Power Points: 3 (1/day) Duration: 1 hour Trappings: 10-min chant + circle + dye vial. Effect: Group +2 skill rolls (Perception, Athletics); breaks on betrayal (Spirit opp).

Drawback: Breach: all Shaken.

Shadowrun (Sixth World)

Tidal Harmony Binding 927

Type: Manipulation Spell (Mana) Drain: F-1 Duration: S (1 hour) This 10-minute ritual binds caster +3 allies in harmonious pact.

Cast as Extended Action: Verbal (group chant) + Material (dye vial). +2 dice group tests (Perception, Athletics); breaks on betrayal (Willpower + Intuition (2) detect, hum ends).

Drawback: Breach: all -1 dice next hour.

Starfinder (2nd Edition)

Pact of Tidal Harmony 927

Level: 1 Traditions: mystic Cast: [ten-minutes] material, somatic, verbal Range: touch; Targets: self +3 allies Duration: 1 hour

Bind group: +1 status all shared skill checks. Breaks on betrayal (DC 18 Will aura). Dye vial consumed.

Heightened (+1): +1 status.

Traveller (Mongoose 2nd Edition)

Tidal Bond Pact 927

Tech Level: 12 (Psionic) Cost: Cr 8,000 (dye equiv.) Mass: Negligible Power: Psionic (1/day)

Psionic (INT 9+): 10-min chant + circle; +2 DM group tasks (Perception, Athletics) 1 hour. Breaks on betrayal (INT 9+ detect).

Drawback: Breach: all -DM1 next hour.

Warhammer Fantasy Roleplay (4th Edition)

Tide of Harmony Pact 927

Lore: Hedge Magic CN: 6 Range: 10 yards Target: Caster +3 allies Duration: 1 hour

10-min chant + circle (dye vial); +10 all group Tests (Perception, Athletics). Breaks on betrayal (WP TN 45 detect).

Drawback: Breach: all -10 next hour; +1 Corruption.