Codex of Enigmatic Abandonment 492731

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Lore: In the shadowed annals of Saṃsāra’s Silent Sanctum, where the Wilderness of the Lost swallowed the Citadel of Shadows, the Codex of Enigmatic Abandonment (Unique Variant 492731) was born from a desperate convergence. Azeron the Enigma, his ambition twisted by the Enigma Codex’s malevolent hunger, stumbled upon the Forsaken Codex amid the temple’s lamenting echoes. As rift-shadows clawed at his soul, Azeron fused the tomes in a ritual of forsaken empathy—binding the Enigma’s dark incantations to the Forsaken’s sorrowful liberation. The merged codex now whispers of abandonment’s power and shadow’s secrets, its pages a battlefield where Azeron’s corrupted will battles the forsaken souls’ yearning for release. Legends speak of Seeker Lira-Vo, who wielded the fused tome to free a thousand souls from a rift-prison, only to vanish into the cycle, her final note warning: “Power without empathy devours; empathy without restraint abandons.” This tier 2 relic tempts with arcane might and soul-salvation, but risks chaining the reader to both darkness and despair.

Description: The Codex of Enigmatic Abandonment (Unique Variant 492731) is a weighty, single-bound tome of tattered black leather fused with sorrow-worn vellum, its cover depicting a solitary figure cloaked in shadow, surrounded by drifting souls and glowing cryptic runes. The spine merges aged leather with ethereal light-ripples, pulsing faint malevolent crimson and melancholic blue. Pages alternate between intricate shadow-illustrations of arcane sigils and sorrowful sketches of Saṃsāra’s cycle, emitting whispers of dark ambition and forsaken longing. Sturdy yet ominous, it fits in one hand or satchel slot, its aura both beckoning and foreboding in Saṃsāra’s high-magic realms.

Stats: Tier: 2 (Item) Rarity: Very Rare Attunement: Required (10-minute ritual: meditate on abandonment and shadow) Slots Occupied: 1 Weight: 6.0 lbs Durability: High (50 Item HP for magic disable) Mana Boost Generation: Produces 1 Mana Boost point per long rest when attuned Activation Time: Passives always active; Actives 1 action Duration: Passives indefinite; Actives 10 minutes or as noted Cost: 20 Platinum (suggested; varies in Silent Sanctum black markets) Requirements: Tier 2+ character; Trained in Arcana or Religion

Tags: Lore, Mystery, Emotion, Forbidden Knowledge, Occult, Cursed, Ancient, Arcane Insights, Empowerment, Mind Corruption, Temptation, Malevolent Entities, Soul Reclamation, Haunting Influence, Fateful Attachment, Shadow Magic, Empathy Magic, Cycle of Saṃsāra, Citadel of Shadows, Silent Sanctum, Azeron’s Legacy, Enigmatic Abandonment, Merged Codex, Book, Abandoned Shadow Tome, Cycle Enigma Relic, Soul Temptation Codex, Forbidden Empathy Book, Malevolent Liberation Grimoire, Azeron Forsaken Legacy, Rift Cycle Manuscript, Despair Arcana Scroll, Shadowed Rebirth Chronicle, Enigmatic Soulbinder

Multiple Passives Magic:

  • Wisdom of Shadowed Abandonment: +3 to Arcana (dark spells) and Religion (cycle lore); reader perceives emotional echoes of abandonment and shadow secrets within 60 feet.
  • Empowered Soul Veil: Resistance to necrotic/psychic damage; +2 AC vs. charm/fear from malevolent entities or forsaken spirits.
  • Tempted Liberation Bond: Advantage on Insight checks to discern motives of corrupted or forsaken beings; +2 Intimidation with aura of enigmatic despair (15-foot radius).
  • Merged Cycle Resonance: No corruption progression from dark knowledge; passive attunement to Saṃsāra’s cycle reveals one hidden truth about viewed souls/items daily.

Multiple Active Magics:

  • Shadowed Solitude Veil (1/short rest): Cast Shadow Veil + Echoes of Solitude; become invisible (as Shadow Veil) and perceive forsaken whispers (60 feet, reveal 1 secret/memory); lasts 10 minutes or until offensive action.
  • Enigmatic Empathy Tether (1/short rest): Cast Soulbind + Tether of Empathy; link with 1 ally and 1 forsaken soul (share senses/emotions, ally gains +2 attacks, soul gains respite); DC 15 Wis save or psychic backlash (2d6 damage).
  • Liberation’s Elemental Gaze (1/long rest): Cast Liberation’s Gaze + Elemental Ward; glimpse 1 soul’s liberation path and ward party vs. 1 element (absorb 30 damage); reader confronts 1 fear (DC 16 Wis or frightened 1 minute).
  • Bonds of Enigmatic Respite (1/long rest): Cast Bonds of Salvation + Reverie’s Respite; web supports 6 allies/souls (advantage 1 action or heal 3d8) in 30-foot radius; caster weakened (-2 Str/Dex 1 hour).

Specific Slot: Tool (book; occupies 1 avatar slot)

Item Hit Points to Disable Magic: The Codex of Enigmatic Abandonment (Unique Variant 492731), as a tier 2 high-durability tool, possesses 50 item hit points specifically allocated to its fused magical essence (shadowed vellum pages, enigmatic runes, and forsaken soul-bindings). These hit points represent the intertwined arcane-empathic core that sustains all passives and actives. Targeting the item’s magic requires an attacker to declare a precise strike against its “resonant spine” (the merged leather-vellum binding where runes pulse), bypassing the avatar’s AC entirely if using a spell or effect designed to disrupt artifacts (such as tier 2+ antimagic pulse, Dispel Magic equivalent, or soul-sunder). Damage must come from pure magical sources (necrotic/shadow energy, psychic backlash, or cycle-disrupting mana) to affect these hit points—mundane physical damage glances off harmlessly due to its high durability. Upon taking damage to these hit points, the codex’s glow and whispers dim proportionally: at 50% remaining (25 HP), passives weaken by half (e.g., bonuses reduce to +1.5 rounded down, ranges to 30 feet); at 25% (12 HP), actives become unusable until repaired; at 0 HP, all magic ceases—the pages yellow inert, runes fade, aura vanishes, and it functions as a mundane historical tome, retaining only its physical form and tags for future repair while forsaken echoes fall silent. In safe areas (AC tripled), somewhat safe (doubled), normal, unsafe (halved), or deathly (auto-hit), these modifiers apply to any attack rolls needed to target the spine if the bearer resists. Repairing the item’s magic demands a ritual attunement (10 minutes minimum for tier 2) in a shadow-sanctum or cycle-nexus like the Silent Sanctum, using 2 Forsaken vellums (or soul-essence) and 2 Enigma runes (or shadow-ink), and a successful Arcana/Religion check (DC 18 + damage taken percentage). Success restores full 50 HP instantly and recharges all dailies; failure risks haunting overwhelm (1d8 psychic HP loss to bearer + tempting vision). Alternatively, a tier 3+ sage-enchanter can rebind it via the original crafting recipe scaled up (double materials, add Cycle Essence vial), taking 1 hour and costing 8 Platinum in reagents, fully resetting the item without check but alerting nearby malevolent entities due to the ritual’s shadow-soul mana surge. Between sessions, natural regeneration occurs at 1d8 item HP per in-world day via ambient cycle absorption, accelerated to 2d8 if left attuned during long rests in haunted wilderness areas.

Shops where and how this item might be bought and sold:

Whisper Sanctum Traders (Silent Outpost Stalls)

  • Location & Style: Mist-shrouded canvas tents in guarded clearings near the Silent Sanctum entrances; vellum lanterns flicker with soul-echoes, air heavy with melancholic incense and shadow-mist.
  • How Sold: Barter with forsaken soul-essences or cycle-relics; seller performs a veiled reading (Shadowed Solitude) to verify buyer’s will, sealed with empathy tether.
  • Cost: 18–25 Platinum (haggling drops to 15 Platinum for proven seekers; includes minor soul-ward charm).

Citadel Shadowveil Exchange (Haunted Forest Vault)

  • Location & Style: Illusion-veiled chamber within the Citadel of Shadows; spectral guardians appraise buyers, walls ripple with ethereal runes under dim arcane glow.
  • How Sold: Ritual auction; bidders attune briefly (risk haunting vision), highest will (Arcana check) wins; demonstration via Enigmatic Empathy Tether on a bound shade.
  • Cost: 22 Platinum fixed (plus 5 Platinum “curse tithe” to guardians; sell 12–16 Platinum to reclusive sages).

Enigma Black Codex Bazaar (Walled City Undercroft)

  • Location & Style: Sewer-nexus pop-up beneath artisan quarters; shadow-veils obscure faces, cursed tomes chained to fungal altars amid whispering winds.
  • How Sold: Secret-for-lore trade; buyer resists Temptation (DC 16 Wis roleplay), seller unveils one active magic; anonymous soul-oaths bind deals.
  • Cost: 20 Platinum or equivalent forbidden rite (e.g., rift-soul binding); sell 10–14 Platinum (provenance verified via Mind’s Eye).

Forsaken Reliquary Cartel (Riverine Nomad Barges)

  • Location & Style: Steam-barges drifting haunted rivers; vellum-shelved holds lit by rune-lanterns, guarded by ethereal sentinels and empathy-tethered shades.
  • How Sold: Hands-on reading trial (Liberation’s Gaze glimpse); cash to cartel members, with Bonds of Enigmatic Respite demo for bulk lore-buyers.
  • Cost: 16–22 Platinum (nomad flux; kin-discount 14 Platinum; sell 9–12 Platinum, risk shade-haunt).

Occult Veil Auctioneers (Zeppelin Shadow-Deck)

  • Location & Style: High-altitude deck on rift-zeppelins; veiled stalls amid soul-laments, griffon-perches overlook mist-forests.
  • How Sold: Dusk auctions; bids in platinum shards or abandoned relics; live temptation test (Rebirth’s Embrace sanctuary illusion).
  • Cost: Starts 19 Platinum; averages 24–30 Platinum (rival seekers spike; sell 13–17 Platinum post-ward).

Heretic Sage’s Hidden Librarium (Cave-Metropolis Alcove)

  • Location & Style: Fungal-lit alcove behind illusory waterfalls in dark-cave cities; chained tomes whisper, air thick with enigma-dust.
  • How Sold: Layaway for questers (5 Platinum deposit); trade cursed insights; full attunement seals (risk mind corruption).
  • Cost: 21 Platinum (or 18 with forsaken soul-trade; sell 11–15 Platinum, no refunds on hauntings).

Magic Spells:

Echoes of Shadowed Solitude (Unique Variant 884646) Tier Level: 2 Description: The caster envelops themselves or an ally in a shroud of enigmatic darkness drawn from forsaken shadows, rendering them invisible to sight and most magical detection for 10 minutes or until they take offensive action. Simultaneously, attune to emotional echoes of abandoned souls within 60 feet, perceiving whispers of past sorrows that reveal one hidden truth or forgotten memory about a target or location. Costs 2 Mana Boost; DC 16 Wisdom save ends early if caster acts aggressively. Roleplay: In the dim glow of a rift-lit sanctum, you clutch the codex, murmuring, “Shadows claim the forsaken, and their solitude reveals all.” Black tendrils coil around your form, whispers of lost loves and broken oaths flooding your mind: “The guard’s betrayal hides behind his smile—his lover waits in the Silent Sanctum’s crypt.” Allies gasp as you vanish, the air thick with melancholic sighs, but the codex tempts: “Deeper… hear their pain eternal.”

Tether of Enigmatic Empathy (Unique Variant 513297) Tier Level: 2 Description: Fuse your soul temporarily with one ally and one forsaken spirit nearby (30 feet), sharing emotions, senses, and thoughts for 1 minute. The ally gains +3 to attacks and saves from synchronized insight; the spirit finds respite, revealing a personal secret or granting the caster advantage on one Insight check against its tormentor. Costs 3 Mana Boost; breaking prematurely (e.g., concentration lost) inflicts 3d6 psychic damage to all linked. Roleplay: Kneeling amid lamenting echoes, you intone, “In abandonment’s enigma, our souls entwine—share my shadow, feel my forsaken kin.” A spectral tether glows blue-crimson, your ally’s eyes widening: “I see your pain… and his fear!” The spirit sighs gratefully, whispering a traitor’s name, but the bond pulls: “They cling… release would shatter us all.” Your gestalt souls harmonize, debating the spirit’s plea.

Gaze of Liberation’s Veil (Unique Variant 407049) Tier Level: 2 Description: Pierce Saṃsāra’s cycle to glimpse a forsaken soul’s path to liberation, warding yourself and up to 4 allies against one elemental force (fire, cold, etc.) for 10 minutes, absorbing 40 damage total. The vision inspires hope (+2 to saves vs. fear/despair) but forces the caster to confront a personal abandonment fear (DC 17 Wisdom or frightened 1 minute). Costs 2 Mana Boost; usable 1/short rest. Roleplay: Pages rustle ominously as you chant, “Enigma unveils the forsaken dawn—gaze upon release!” A veil of shadow lifts, showing a soul ascending from cycles; flames part around your party like mist. But your vision twists: “Mother’s shadow… abandoned again?” Allies rally: “Your strength frees us all!” The codex chuckles softly, tempting deeper dives.

Bonds of Reverie’s Enigma (Unique Variant 137507) Tier Level: 2 Description: Weave a web of compassion enveloping 6 allies and forsaken souls in 40 feet, granting respite: advantage on 1 attack/save or heal 4d8 HP each. The enigmatic respite induces calm (+2 AC vs. mental for 1 minute), but caster weakened (-2 Str/Dex 10 minutes). Costs 4 Mana Boost; 1/long rest. Roleplay: Amid battle’s chaos, you thrust the codex skyward: “Forsaken bonds, enigmatic respite—embrace the shadowed peace!” Ethereal webs pulse, souls sighing in relief as wounds knit: “The cycle pauses… we breathe.” Your limbs heavy, you stagger: “Their weight… mine now.” Allies surge empowered, but the tome whispers, “More souls await salvation… or domination?”

Emanation of Rebirth’s Shadow (Unique Variant 820435) Tier Level: 2 Description: Manifest a spectral sanctuary (20-foot radius) for 5 minutes, allowing caster and allies to project ethereal forms for reconnaissance (ignore physical barriers, no interaction). Reveals 2 hidden truths from cycle echoes; ends if physical body attacked. Costs 3 Mana Boost; DC 16 Concentration or backlash (2d8 psychic). Roleplay: The codex flares as you invoke, “From enigma’s abandonment, rebirth’s shadow flows—project beyond the veil!” Spectral forms drift through walls, scouting rift-traps: “The guardian’s secret weakness… exposed!” Returning, shaken: “Their isolation clings like fog.” Allies plan strikes, but the pages tempt: “Venture deeper… claim their forgotten power.”

Perception of Activation:

Sight

  • User’s Perspective: The cover erupts in a maelstrom of clashing lights—malevolent crimson runes blaze alongside melancholic blue sigils, swirling like storm-torn skies. The solitary cloaked figure animates, its shadow stretching into writhing tendrils that grasp at drifting souls; pages flip of their own accord, revealing arcane sigils that pulse with dark ambition and sorrowful cycle sketches that weep ethereal tears. The spine’s light-ripples intensify into a heartbeat of crimson-blue, projecting holographic whispers of abandoned memories across the air.
  • Observer’s Perspective: The tome flares with an unholy crimson-blue aurora, runes crawling like living insects across the leather; the cloaked figure’s eyes glow, souls orbiting it in frantic spirals. Pages rustle violently, emitting spectral illustrations that hover briefly before dissolving into mist.
  • Positives: Provides vivid tactical overlays—secrets manifest as glowing glyphs; intimidates foes with spectral display.
  • Negatives: Beacon visible 100 feet in darkness; rapid rune shifts may cause disorientation (DC 15 Wis or dazzled 1 round).

Sound

  • User’s Perspective: A cacophony of layered whispers—Azeron’s cold, commanding incantations clash with forsaken souls’ mournful laments, rising to a harmonic scream that vibrates in the bones like a funeral dirge played on shadow-strings.
  • Observer’s Perspective: An eerie, overlapping chorus of dark ambition and soul-wails emanates within 60 feet, like a thousand voices arguing in an empty cathedral.
  • Positives: Reveals hidden emotional truths through tonal shifts; +2 Intimidation from haunting resonance.
  • Negatives: Carries in quiet areas, breaking stealth; prolonged exposure risks haunting echoes (DC 16 Wis or frightened).

Smell

  • User’s Perspective: A suffocating blend—ozone-charged shadow ink, damp vellum of ancient tears, and the metallic tang of forbidden ambition—like a library burning in a rain of blood.
  • Observer’s Perspective: Those within 15 feet catch whiffs of scorched parchment and funereal incense, heavy with despair.
  • Positives: Heightens cycle-attunement; trackable by allies with scent abilities.
  • Negatives: Nauseating to sensitive noses (DC 14 Con or sickened 1 minute).

Taste

  • User’s Perspective: A bitter flood—ashen regret and coppery power, like licking a shadow-forged blade dipped in tears.
  • Observer’s Perspective: Not applicable.
  • Positives/Negatives: Internal confirmation of activation; lingering aftertaste distracts during meals.

Touch

  • User’s Perspective: The tome grows fever-hot then ice-cold in alternating pulses; leather bites like regret, vellum caresses like lost love, runes crawling under fingertips like spider legs.
  • Observer’s Perspective: The book levitates slightly, radiating waves of heat and chill; pages flutter as if breathing.
  • Positives: Tactile feedback confirms spell readiness; enhances grip in combat.
  • Negatives: Painful temperature swings (1d4 fire/cold damage per minute held during activation).

Extra-Sensory Perception 1: Enigmatic Cycle Resonance

  • User’s Perspective: Saṃsāra’s cycle unfolds in the mind—every soul’s abandonment and hidden ambition laid bare as glowing threads connecting past, present, future. The user knows one target’s deepest regret and one unspoken desire instantly.
  • Observer’s Perspective: User’s eyes glow crimson-blue; they mutter forgotten names, gesturing at invisible threads. Mind’s Eye sees the tome projecting a web of soul-connections.
  • Positives: +3 Insight vs. motives; reveals quest hooks tied to abandonment.
  • Negatives: Overwhelming in crowds (DC 18 Wis or stunned 1 round from emotional flood).

Extra-Sensory Perception 2: Shadowed Soul Temptation

  • User’s Perspective: Azeron’s corrupted will and forsaken souls’ longing merge into a dual temptation—power whispers “take” while despair pleads “release.” User feels both the thrill of domination and the ache of isolation.
  • Observer’s Perspective: A spectral duel manifests above the tome—Azeron’s shadow vs. a chorus of forsaken souls; allies hear conflicting commands.
  • Positives: Advantage on Persuasion/Intimidation; can compel 1 NPC with conflicting desires.
  • Negatives: Risk of moral corruption (DC 17 Wis daily or alignment shifts toward chaotic/evil).

Enigmatic Forsaken Binding Ritual

Items Merged:

Additional Materials Needed:

  • 1x Shadow-Vellum Sheet (harvested from a Citadel of Shadows spectral guardian)
  • 1x Cycle-Essence Ink (distilled from Saṃsāra rebirth tears at a Silent Sanctum altar)
  • 1x Malevolent Rune Thread (woven from Azeron’s corrupted shadow-silk)
  • 1x Lamentation Glue (resin from Wilderness of the Lost weeping willows)
  • 1x Dual-Soul Binding Clasp (brass clasp infused with forsaken and enigmatic mana)

Tools Required:

  • Sanctum Binding Altar (stone table warded with cycle runes)
  • Shadow-Infusion Quill (etched with Azeron’s sigil)
  • Empathy Forge Hammer (consecrated with forsaken soul-essence)
  • Arcane Fusion Crucible (vellum-lined, shadow-sealed)
  • Rune-Stitching Needle (cycle-attuned silver)

Skill Requirements:

  • Arcana – Skilled (to merge shadow and empathy magics)
  • Religion – Trained (to handle Saṃsāra cycle bindings)
  • Forbidden Lore – Intermediate (to resist codex temptations)
  • Craft (Bookbinding) – Skilled (to fuse vellum and leather)
  • Insight – Trained (to balance abandonment and ambition)

Crafting Steps:

  1. Altar Preparation: Place both codices on the Sanctum Binding Altar. Use the Shadow-Infusion Quill and Cycle-Essence Ink to draw a dual-circle rune (abandonment sigil inside shadow sigil) across both open covers.
  2. Vellum Deconstruction: Carefully peel one page from each codex using the Rune-Stitching Needle. Soak the Enigma page in the Arcane Fusion Crucible with Malevolent Rune Thread; soak the Forsaken page with Lamentation Glue.
  3. Shadow-Empathy Infusion: Submerge soaked pages in the crucible for 10 minutes; the liquids merge into a crimson-blue slurry. Pour onto the Shadow-Vellum Sheet, forming the new cover base.
  4. Leather Fusion: Strip outer covers of both codices. Bind Enigma’s black leather to Forsaken’s tattered leather using Empathy Forge Hammer strikes (3 balanced blows); inlay with Dual-Soul Binding Clasp at the spine.
  5. Page Rebinding: Reinsert alternating pages (shadow sigils + sorrow sketches) into the new cover using Rune-Stitching Needle and remaining thread/glue. Seal with a final hammer strike as clasp locks.
  6. Cycle Activation: Channel personal mana for 7 breaths over the altar; the clasp pulses, runes glow, and whispers harmonize.
  7. Final Calibration: Open the completed Codex of Enigmatic Abandonment (Unique Variant 492731); test Shadowed Solitude Veil—success confirms tier 2 fusion.

Book-That-Was-Two-And-Became-One
Being the Tale of Shadow-That-Sighed-And-Longing-That-Burned

In the time when words had no sound and shadows had no shape, there was a place where the world ended and began again. We call it the Edge-That-Is-Not-Edge. There the cycle spun like a wheel of tears. Souls came. Souls went. Souls forgot.

There was a man. No, not man. A thing-that-thought. His name was lost, but the broken stones say Azeron, which means He-Who-Wants-All. He carried fire in his heart and ice in his eyes. He wanted the dark to obey. He wanted the light to kneel. He made a book. Black skin. Black words. The book drank his want. It grew teeth.

Far, far in the green that eats light, there was another place. We call it the Place-Where-No-One-Stays. There the trees cried. There the wind forgot its way. There was another book. Old skin. Sad skin. The book held the cry of every soul that was left behind. It held the picture of a man alone. It held the sound of no one coming.

Azeron walked. He walked until the dark walked with him. He walked until the sad walked in front. He came to the Place-Where-No-One-Stays. He saw the sad book. The sad book saw him. The dark book in his hand hissed. The sad book in the grass sighed.

Azeron said no word. He put the dark book on the ground. He put the sad book on the dark book. He took a knife made of his own shadow. He cut his hand. Blood fell. Not red. Black. Not black. Blue. The blood fell on both books. The books drank.

The dark book screamed. The sad book cried. The scream and the cry became one sound. The sound had no name. The sound had teeth. The sound had tears.

The pages flew. The black skin tore. The sad skin tore. The pages mixed. Shadow picture on sad picture. Sad picture on shadow picture. The man alone now had fire in his eyes. The fire now had tears in its heart.

The books became one book. The tablets call it the Book-That-Was-Two-And-Became-One. It was heavy with want. It was light with loss. It was black with blue. It was blue with black.

Azeron took the new book. He opened it. The book opened him. The dark went in. The sad went in. He saw everything. He saw nothing. He saw the edge. He saw the wheel. He saw the man alone was him.

He walked. He walked with the book. He walked into the cycle. He walked out of the cycle. He walked nowhere.

The book stayed. It stayed in the Place-Where-No-One-Stays. It stayed in the Edge-That-Is-Not-Edge. It stayed in the hand of those who want and those who lose.

Some say the book teaches power. Some say the book teaches pain. Some say the book teaches both. Some say the book teaches neither.

The last line is scratched with a nail: The book that eats want and loss will eat the hand that feeds it, unless the hand learns to want nothing and lose nothing.

Moral of the Story: A thing made of dark want and sad loss will drink the one who drinks from it, unless the one remembers that power without loss is empty and loss without power is endless. True knowing is not in the shadow or the sigh, but in the silence that lets both pass without holding.

Suggested conversions to other systems:


Call of Cthulhu (7th Edition) Codex of Enigmatic Abandonment

Type: Mythos Tome

Description: A fused tome of tattered black leather and sorrow-worn vellum, depicting a shadowed solitary figure amid drifting souls and cryptic runes pulsing crimson-blue.

Game Mechanics:

  • Attunement: 1d6+2 weeks study (Hard POW roll); lose 1/1d6 Sanity; permanent -10% POW (temptation curse).
  • Wisdom of Shadowed Abandonment: +25% Occult (arcane/cycle lore), +15% Psychology (emotions/secrets).
  • Empowered Soul Veil: +15% resist psychic/mental; +10% Intimidate (15-yard despair aura).
  • Shadowed Solitude Veil: 8 MP + 0/1d4 Sanity; invisible + perceive echoes (60 yd., reveal 1 secret/memory 10 min).
  • Enigmatic Empathy Tether: 10 MP + 1/1d6 Sanity; link ally/soul (share senses, +20% ally skills; soul reveals secret).
  • Drawbacks: 15% temptation (d100: 1-10 haunting vision 1/1d4 Sanity; 11-15 malevolent entity attracted).

Blades in the Dark Codex of Enigmatic Abandonment

Item Type: Occult Relic (1 Load, Special)

Description: Weighty fused tome of black leather-vellum with shadowed figure, souls, and pulsing runes.

Game Mechanics:

  • Quality: +1d (Very Rare).
  • Wisdom of Shadowed Abandonment: +1d Study/Lore (arcane/cycle), +1d Insight (emotions).
  • Empowered Soul Veil: +1d Resist (psychic/fear); +1d Command (15-yard despair aura).
  • Shadowed Solitude Veil: Action; Attune/Survey (potent, invisible + reveal secret 10 min).
  • Enigmatic Empathy Tether: Action; link ally/soul (+1d ally actions, secret revealed).
  • Uses: 3/downtime; 15% corruption (d6: 1-3 stress; 4-5 entity; 6 trauma). XP: Mark extracting cycle secrets.

Dungeons & Dragons (2024) Codex of Enigmatic Abandonment

Wondrous item, very rare (requires attunement)

Description: Fused tome of tattered black leather and vellum, cover showing shadowed solitary figure amid souls and runes pulsing crimson-blue.

Game Mechanics: While attuned:

  • Wisdom of Shadowed Abandonment. +3 bonus Arcana (spells/cycle), Insight (emotions/secrets 60 ft.).
  • Empowered Soul Veil. Resistance necrotic/psychic; +2 AC vs. charm/fear; advantage Intimidation (15 ft. aura).
  • Shadowed Solitude Veil (1/short rest). Invisibility (10 min) + detect echoes (reveal 1 secret/memory 60 ft.).
  • Enigmatic Empathy Tether (1/short rest). Link 1 ally + 1 soul (ally +3 attacks/saves; soul reveals secret; DC 15 Wis or 3d6 psychic).
  • Liberation’s Elemental Gaze (1/long rest). Ward vs. 1 element (absorb 40 damage 10 min) + vision (advantage saves vs. fear).
  • Curse. Disadvantage Wis saves vs. temptation (1/long rest or charmed by malevolent entity).

Knave (2nd Edition) Codex of Enigmatic Abandonment

Type: Enchanted Tome (1 slot, Tool)

Description: Fused black leather-vellum book with shadowed figure, souls, crimson-blue runes.

Game Mechanics:

  • Attunement: 10 min Wis check DC 14.
  • Wisdom of Shadowed Abandonment: +3 Arcana/Insight (secrets/emotions 60 ft.); proficiency if lacking.
  • Empowered Soul Veil: +2 Defense vs psychic/mental; +3 Intimidate.
  • Shadowed Solitude Veil (1/short rest): Invisible + reveal 1 secret (10 min, 60 ft.).
  • Enigmatic Empathy Tether (1/short rest): Link ally/soul (+3 ally attacks/saves; secret revealed; DC 15 Wis or 3d6 psychic).
  • Liberation’s Gaze (1/long rest): Ward 1 element (40 HP absorb) + advantage fear saves.
  • Curse: -2 Wis saves vs temptation. 15% corruption (d20=1-3 vision; 4-12 entity).

Fate Core System Codex of Enigmatic Abandonment

Type: Cursed Artifact Tome

Description: Weighty fused tome of tattered black leather and sorrow-worn vellum, cover depicting shadowed solitary figure amid drifting souls and pulsing crimson-blue runes.

Aspects:

  • “Fang-That-Drank-Steam-And-Soul”
  • “Enigmatic Forsaken Temptation”
  • “Cycle of Shadowed Abandonment”
  • “Curse of Phantom Whispers”

Skills:

  • Lore: Superb (+5) (arcane/cycle secrets)
  • Notice: Great (+4) (emotional echoes)
  • Provoke: Great (+4) (despair aura)
  • Will: Good (+3) (resist temptation)

Stunts:

  • Shadowed Solitude Veil: Once per scene, +2 to Stealth/Notice creating “Invisible in Forsaken Shadows” (reveals 1 secret).
  • Enigmatic Empathy Tether: Create “Soul-Linked Bond” aspect on ally/soul (+2 ally actions, secret revealed).
  • Gaze of Liberation’s Veil: +2 to Will vs. fear/despair; ward zone vs. 1 element (absorb 40 shifts).
  • Bonds of Reverie’s Enigma: Rally allies (+2 next action or heal 4 shifts each, 6 targets).

Numenera & Cypher System Rulebook Codex of Enigmatic Abandonment

Level: 1d6+2 Form: Heavy fused tome of black leather-vellum with shadowed souls and runes Effect: +2 assets Lore (arcane/cycle), Insight (emotions/secrets 60 ft.); resist psychic/mental (asset). Action: Invisibility + perceive echoes (reveal secret 10 min). Action: Link ally/soul (ally +2 assets, secret). 1/rest: Ward 1 element (absorb 40) + vision. Depletion: 1 in 1d12


Pathfinder (2nd Edition Remaster) Codex of Enigmatic Abandonment Item 8

Wondrous Item, very rare Usage held in 1 hand; Bulk L

Activate 1 action (command, envision); Frequency once per 10 minutes; Effect Invisibility to self/ally (10 min or offensive action) + detect echoes 60 ft. (reveal 1 secret/memory).

Activate > 1 action (command, concentrate); Frequency once per 10 minutes; Effect Link self + 1 ally + 1 soul (ally +2 status attacks/saves; soul reveals secret; Will DC 27 or 3d6 psychic).

Activate 2 actions (command); Frequency once per day; Effect Ward vs. 1 element (absorb 40 damage 10 min) + vision (+2 status vs. fear/despair); caster Will DC 27 or frightened 1 min.

Activate 1 action (command); Frequency once per day; Effect 6 allies/souls 40 ft. +2 status 1 attack/save or heal 4d8; caster -2 status Str/Dex 10 min.

Passive: +3 item bonus Arcana/Religion (cycle lore), Insight (motives); resistance psychic; +2 circumstance AC vs. charm/fear; +3 Intimidation. Curse: -2 item penalty Wis saves vs. temptation.

Craft Requirements Supply one casting of nondetection, soul bind, 800 gp shadow-vellum


Savage Worlds (Adventure Edition) Codex of Enigmatic Abandonment

Type: Relic Tome Rarity: Very Rare Cost: 4,000

Description: Fused black leather-vellum tome with shadowed souls, pulsing runes.

Powers:

  • Wisdom of Shadowed Abandonment: +3 Smarts (arcane/cycle), Notice (emotions).
  • Empowered Soul Veil: +2 Toughness vs. psychic; +3 Intimidation (15 yd. aura).
  • Shadowed Solitude Veil (2 PPE): Invisibility + reveal secret (10 min, 60 yd.).
  • Enigmatic Empathy Tether (3 PPE): Link ally/soul (+3 ally attacks/saves; secret).
  • Liberation’s Gaze (1/session): Ward 1 element (40 absorb) + +2 Fear saves. Drawback: -2 Smarts vs. temptation; 15% corruption (d20: 1-6 vision; 7-15 entity).

Shadowrun, Sixth World (6th Edition) Codex of Enigmatic Abandonment

Item Type: Talisman (Rating 4) Availability: 18F Cost: 32,000¥

Description: Fused tome of tattered black leather and vellum, cover showing shadowed solitary figure amid souls and crimson-blue runes.

Game Mechanics:

  • Bonding: 1 hour ritual (Arcana + Magic [6]); +3 dice Arcana (spells/cycle), Psychology (emotions/secrets 60m).
  • Empowered Soul Veil: +2 Armor vs. psychic/mental; +3 dice Intimidation (15m despair aura).
  • Shadowed Solitude Veil: Complex Action (4 reagents); invisibility + perceive echoes (reveal secret 10 min).
  • Enigmatic Empathy Tether: Major Action; link ally/soul (+3 ally tests; secret revealed; Willpower + Logic [8] or 3P damage).
  • Drawback: -2 dice Willpower vs. temptation; 15% corruption (d6: 1-3 hallucination; 4-5 entity; 6 addiction).

Starfinder (Second Edition) Codex of Enigmatic Abandonment Item 10

Wondrous Item, very rare Usage held in 1 hand; Bulk L

Activate 1 action (command, envision); Frequency once per 10 minutes; Effect Invisibility self/ally (10 min or attack) + detect echoes 60 ft. (1 secret/memory).

Activate > 1 action (command, Interact); Frequency once per 10 minutes; Effect Link self + 1 ally + 1 soul (ally +2 circumstance attacks/saves; soul secret; Will DC 28 or 3d6 psychic).

Activate 2 actions (command); Frequency once per day; Effect Ward 1 element (absorb 40, 10 min) + vision (+2 status vs. fear); caster Will DC 28 or frightened 1 min.

Activate 1 action (command); Frequency once per day; Effect 6 allies/souls 40 ft. +2 status 1 attack/save or heal 4d8; caster -2 status Str/Dex 10 min.

Passive: +3 item bonus Mysticism/Arcana (cycle lore), Society (motives); resistance psychic; +2 circumstance AC vs. charm/fear; +3 Intimidation. Curse: -2 item penalty Will saves vs. temptation.

Craft Requirements Supply one nondetection, soul bind, 1,400 gp shadow-vellum


Traveller (Mongoose 2nd Edition Update 2022) Codex of Enigmatic Abandonment

Tech Level: 14 (Psionic Relic) Mass: 3 kg Cost: Cr 250,000

Description: Fused black leather-vellum tome with shadowed souls and pulsing runes.

Game Mechanics:

  • Attunement: 20 min Psi meditation (Psi DM+3).
  • Wisdom of Shadowed Abandonment: +3 DM Psi/Investigate (secrets/emotions 60m); +2 DM Initiative.
  • Empowered Soul Veil: +2 END vs psychic; +3 DM Persuade/Intimidate (15m aura).
  • Shadowed Solitude Veil (1/short rest): Invisible + reveal secret (10 min, 60m).
  • Enigmatic Empathy Tether (1/short rest): Link ally/soul (+3 ally DM; secret; END DC 12 or 3D psychic).
  • Liberation’s Gaze (1/long rest): Ward 1 element (40 absorb) + +2 Fear saves.
  • Depletion: 1 in 1d8; 15% malfunction (d10: 1-4 vision; 5-10 entity).

Warhammer Fantasy Roleplay (4th Edition) Codex of Enigmatic Abandonment

Item Type: Magical Tome (Cursed) Encumbrance: 1 Availability: Very Rare Value: 400 Gold Crowns Corruption: 3

Description: Fused tome of black leather-vellum with shadowed figure, souls, crimson-blue runes.

Game Mechanics:

  • Talisman Test: WP Challenging (+0) attune (10 min).
  • Wisdom of Shadowed Abandonment: +20 Lore (Magic/Cycle), Perception (emotions/secrets 50 yd.).
  • Empowered Soul Veil: +10 TB vs psychic; +20 Intimidate (10 yd. aura).
  • Shadowed Solitude Veil (2/session): Invisible + reveal secret (10 min, 50 yd.).
  • Enigmatic Empathy Tether (2/session): Link ally/soul (+20 ally tests; secret; WP vs WP or 3D10 psychic).
  • Liberation’s Gaze (1/day): Ward 1 element (40 wounds) + +20 Cool vs fear.
  • Curse: -10 WP vs temptation; 15% Miscast (d100: 1-10 vision; 11-20 entity, +1 Corruption).