From: Sequothera Capensis 742
Slot: Shoulder Slot.
Description: A heavy, draped covering made from interlocking plates of silver-treated bark. It rests beneath the radiating black fern crown, protecting the sensitive upper-trunk joints.
Abilities: This mantle is enchanted to resist rot and fungal decay, providing a +2 AC bonus.
Lore: The Shoulder-Mantle of the Weeping Willow 339 originates from the Wilderness Conquest era, a time when the first kingdoms of Saṃsāra sought to push back the encroaching magical wilds. Legend tells of the Age of Plants, where a relentless war existed between flora and all other life forms; in this age, the Weeping Willow was not merely a tree but a predatory entity that utilized its sweeping boughs to entangle the unwary.
Over nine thousand years ago, during the first civilizations, artisans learned to harvest the bark of these sentient-adjacent trees after they were pacified by magic. The bark was treated with liquid silver—a material often associated with the “silver fire spell power” found in Mana Boosts—to prevent the very rot and fungal decay that claimed many early avatars in the humid island countries. This specific mantle, numbered 339, is believed to have been worn by an ambassador traveling between the 73 Island countries, serving as both a protective garment and a symbol of high-magic status.
Specific Tier One Stats
- Armor Check (AC): +2.
- Item Level: Tier 1 (Common).
- Item Health Points (HP): 10 plus maximum character hit points (calculated as Resilience 10 × Tier 1).
- Weight: 8 lbs.
- AC Limit: Compliant (Does not exceed 3 AC per item level).
Skills Gained When Openly Worn
- Survival: +1 temporary skill point.
- Diplomacy: +1 temporary skill point.
Multiple Passives Magic
- Ever-Fresh Fibers: The mantle is permanently immune to non-magical rot, mold, and fungal parasites.
- Silvered Deflection: When standing in Normal Areas, the silver-treated plates provide a shimmering aura that grants an advantage on saving throws against toxins or diseases delivered by touch.
- Joint Suppleness: The interlocking plates are enchanted to move with the avatar, granting a +2 bonus to any Skill Check involving climbing or bending despite its heavy weight.
Multiple Activatable Magics
- Willow’s Grace: As an action, the wearer can cause the mantle to become momentarily lightweight and flexible, allowing them to ignore the Dexterity penalty of their avatar for one turn cycle.
- Identify Blight: By using an Active Activation of the Mind’s Eye, the wearer can concentrate for a few minutes to reveal if a plant, food item, or local area is infested with magic viruses or harmful fungi.
Specific Slot
- Shoulder Slot.
Additional Tags
- Silver-Treated, Anti-Fungal, Interlocking-Plates, Bark-Armor, Weather-Resistant, Heavy-Drape, Diplomatic-Symbol, Tier-1-Common, Arboreal-Aegis, Mana-Insulated, Polished-Argent, Joint-Fluidity, Blight-Warden, High-Magic-Regalia, Moisture-Repellent, Living-Bark-Synthesis, Anti-Parasitic, Ancient-Grove-Craft, Silent-Movement-Loom
Acquisition of the Shoulder-Mantle of the Weeping Willow
The Shoulder-Mantle of the Weeping Willow 339 is acquired through the standard methods of item procurement in Saṃsāra, which include combat rewards, quest rewards, or purchasing from specialized vendors. Adventurers might obtain this mantle by defeating a possessed Tier 1 avatar, which would cause the avatar to vaporize into sparks and drop its carried equipment. It may also be discovered within the ruins of old civilizations hidden in the jungles or backwoods of the world. Because the world operates on a “sellers’ market” and “buyer beware” philosophy, the availability of such specific silver-treated bark armor is often subject to local access and the presence of artisans capable of duplicating the item’s exact details.
This item can be found in various commercial environments across the island nations, though the specific experience depends on the type of shop:
- Arcane Outfitters and Armorers: These shops are typically found in central cities or larger metropolises with residents of five thousand or more. They specialize in gear that integrates magical properties with physical protection, such as bark treated to resist fungal decay.
- Guild-Sanctioned Trading Posts: Operated under the guidance of a Guild Master, these locations offer a reliable place to buy or sell gear, though they often charge a premium for items with high-magic status or specialized cultural history.
- Specialized Wood-Wrights: In regions with high forest density, specialized artisans may sell these mantles directly to those whose avatars, like sentient beasts or evolved plants, require gear that fits non-standard shoulder slots.
The cost of the mantle is not fixed and varies significantly based on regional availability and the current market demand:
- Major Trade Hubs: In a bustling metropolis, the suggested value for a Tier 1 common item of this quality might be around 20 to 30 Gold pieces.
- Remote Forest Settlements: In areas where the materials are harvested but silver is scarce, the cost might be higher, reaching 40 to 50 Gold or the equivalent in Platinum.
- Selling to Vendors: Most NPCs will only offer a fraction of the value, or may claim they lack the funds to purchase such a specialized item.
- Transaction Fees: Any exchange of non-metal coins or high-value currency at a World Bank location to facilitate the purchase will incur a 1% transaction fee, rounded up to the nearest copper.
The Strategic Utility of the Willow Mantle
The Shoulder-Mantle of the Weeping Willow 339 provides Rust-Bark Old-Soul with both physical fortification and tactical versatility, adapting its function to the specific demands of the environment.
Offensive Roleplay and Tactics
- Willow’s Grace Maneuvers: In dense or cluttered battlefields, the avatar activates the mantle’s magic to become momentarily lightweight. This allows for sudden, nimble strikes with the Pillar-Club that a creature of its mass should not be capable of, catching faster opponents off guard.
- Tactical Resilience: By granting a +2 AC bonus, the mantle allows the avatar to ignore minor skirmishers and focus its offensive output on high-priority targets or structural barriers without fear of being chipped away by small-arms fire or mundane claws.
- Blight Identification: When hunting corrupted entities or “monsters” in the backwoods, the avatar uses the Mind’s Eye to identify weak spots in the target’s biological or fungal structure, ensuring every blow is directed at the most vulnerable point.
- Diplomatic Intimidation: In social “encounters” with other sentient beings, the shimmering silver bark serves as a mark of power and status, granting a +1 temporary skill point in Diplomacy to negotiate favorable terms or force a peaceful resolution before blood is spilled.
Defensive Roleplay and Applications
- Anti-Fungal Barrier: In the high-humidity island countries or deep swamps, the mantle’s immunity to rot and fungal decay prevents the avatar from suffering environmental “debuffs” or health-over-time damage from infectious spores.
- Silvered Deflection: When facing biological foes that use venom or parasitic touch, the silver-treated plates provide advantage on saving throws, neutralizing the primary threat of creatures like Giant Spiders or Rot-Zombies.
- Joint Flexibility: During defensive retreats through difficult terrain, the mantle ensures the avatar remains supple. This provides a +2 bonus to Skill Checks for climbing steep ravine walls or squeezing through narrow gaps to escape a superior force.
- Normal Area Buffs: In Normal Areas (such as standard forest paths or rural roads), the mantle’s passive defensive properties are at their peak, creating a shimmering aura that makes the avatar appear larger and more formidable, often discouraging potential predators.
- Environment-Specific Scaling:
- Safe Areas: The +2 AC bonus is mechanically tripled, making the avatar nearly impenetrable to anything but a focused military-grade assault.
- Unsafe Areas: The mantle’s structural integrity becomes the avatar’s primary lifeline; while its effectiveness is halved by the “Unsafe” penalty, it still provides a critical buffer against the relentless hazards of the wild.

Perception of Activation:
- User’s Perspective
- The avatar experiences a sudden sensation of cooling as the silver-treated plates hum with a low-frequency harmonic resonance.
- Within the Mind’s Eye, the avatar’s joint icons glow with a soft violet light, indicating the suppression of physical resistance and friction.
- Through the “Willow’s Grace” activation, the user feels a surreal weightlessness in the upper trunk, as if the gravity of the shoulder joints has been temporarily tethered to the astral plane.
- Extra-sensory “Blight-Vision” allows the user to see the world in high-contrast greyscale, where fungal spores and necrotic rot appear as neon-green heat signatures against the environment.
- The avatar perceives a rhythmic “heartbeat” within the mantle itself—a faint echo of the predatory Weeping Willow’s ancient predatory instincts—heightening their awareness of surrounding movement.
- Observer’s Perspective
- Observers see the silver-treated bark plates slide against one another with fluid, liquid-like grace, emitting no sound of friction or grinding.
- A shimmering, mercury-like liquid light drips from the edges of the mantle during activation, though it vaporizes into purple sparks before hitting the ground.
- The silver luster of the bark intensifies until it is nearly blinding under direct sunlight, creating a “blur” effect around the avatar’s upper torso.
- Nearby plant life appears to lean slightly away from the mantle, as if recoiling from the presence of a dormant, dominant floral predator.
- Positives
- The activation provides a total bypass of Dexterity-based movement penalties, allowing for a “Burst” of high-speed activity regardless of the avatar’s bulk.
- The extra-sensory detection of blights prevents the party from walking into invisible fungal traps or consuming tainted resources.
- The silvered aura significantly increases the difficulty for biological pathogens or magical curses to take hold of the avatar’s core.
- The flexibility bonus ensures the avatar can maintain a high Defense Rating even while performing complex, contorted maneuvers.
- Negatives
- While “Willow’s Grace” is active, the avatar’s physical weight is so reduced that they become vulnerable to high-wind knockback effects.
- The intense ultraviolet light emitted by the silvered plates makes Stealth nearly impossible in dark or low-light environments.
- Prolonged use of “Blight-Vision” causes “Mental Spore-Scrubbing,” a condition that leaves the user’s vision blurry and distorted for several minutes after deactivation.
- The predatory “heartbeat” of the mantle can occasionally cause the avatar to experience a “Feral Flicker,” where they may inadvertently perceive friendly allies as potential prey for a split second.
Recipe: Synthesis of the Silvered Willow Mantle
Materials Needed
- Heart-Bark of a Weeping Willow: Harvested from a sentient-adjacent tree during its dormant phase to ensure structural integrity.
- Liquid Silver (Alchemical Grade): Used for the deep-tissue infusion of the bark to create the rot-resistant plating.
- Mana-Infused Sinew: Derived from magical fauna, used to create the interlocking “joints” between the bark plates.
- Silver Fire Essence: A rare catalyst used to ignite the silvering process and imbue the mantle with its ultraviolet glow.
- Anti-Fungal Resin: A specialized binding agent to seal the fibers against environmental decay.
Tools Required
- Alchemical Infusion Vat: A temperature-controlled vessel used to submerge the bark in liquid silver without burning the organic fibers.
- Precision Carving Chisels: Crafted from obsidian or cold iron to shape the interlocking plates.
- Mana-Conduit Needle: A tool used to weave the infused sinew through the bark plates to ensure fluid movement.
- Soul-Forge Bellows: Used to maintain the exact heat required for the Silver Fire Essence to bond with the willow wood.
Skill Requirements
- Advanced Woodworking: Necessary to carve the bark into complex, interlocking plates that mimic natural musculature.
- Alchemical Metallurgy: Required to stabilize the liquid silver and prevent it from becoming brittle when bonded to wood.
- Arcane Weaving: Essential for threading the mana-infused sinew into the mantle to facilitate the “Willow’s Grace” magic.
- Mind’s Eye Calibration: Needed to monitor the item’s AC threshold and ensure the silver treatment does not exceed the Tier 1 limits.
Crafting Steps
- The Bark Seasoning: Soak the Weeping Willow bark in a neutralizing brine for three days to strip away the predatory instincts of the living tree.
- The Silver Infusion: Submerge the seasoned bark into the Alchemical Infusion Vat with liquid silver, applying Silver Fire Essence to force the metal into the wood’s pores.
- The Plate Shaping: Using the precision chisels, carve the silver-infused bark into the 339 distinct interlocking plates required for the mantle’s design.
- The Sinew Threading: Carefully weave the mana-infused sinew through the plates using the conduit needle, creating a flexible mesh that sits comfortably on the shoulder slot.
- The Resin Seal: Apply a final coat of anti-fungal resin over the entire structure to lock in the enchantment and provide the permanent immunity to rot.
- The Final Attunement: Focus your Mind’s Eye on the mantle while it cooling to stabilize the internal “heartbeat” and confirm the +2 AC bonus is active.
High-Arm-Cover of Crying Tree That Sweeps 339
In the sun-fallings of the very old before-now, when the dirt was still wet from the crying of the first sky, there were the Walkers of Wood. The writings on the stone say they were the thick ones, the red ones, the ones whose feet drank the soil. In this time, there was a great badness. It was called the Green Fluff of Bad Smells. This Green Fluff was a sickness of the wet places. It would sit upon the arm-hinges of the Walkers of Wood, and it would make their hard bodies become like the dropping of a sick bird. They could not lift the heavy rock-sticks. They could not do the math of not-dying.
The most sad of the Walkers was called The Bark of the Color of Old Blood. His arm-hinges were very painful. The Green Fluff was eating his thought-juice. He did the subsonic foot-stomping to ask the dirt for help, but the dirt only said, “I am wet.”
So, The Bark of the Color of Old Blood walked. He walked for many moon-eyes. He walked over the angry water and under the sleeping mountains. He came to the place of the Short Rock-Eaters, who are also called the Thinkers of the Hot Pots. These were the ones who knew the secrets of the steam and the magic that makes the metal soft.
The Walker spoke to the Head Rock-Eater, whose name translates to “He Who Burns His Own Beard Often.” The Walker said, “My high-arms are falling off. The Green Fluff is victorious. Make me a thing of holding.”
The Rock-Eaters looked at their books of heavy paper. They said, “We must use the skin of the Crying Tree That Sweeps.” The Crying Tree was a bad tree. It stood by the water and used its leaf-hair to grab the small walking-meats and pull them into the mud. But the skin of the Crying Tree never got the Green Fluff. It was too angry to rot.
The Walker and the Rock-Eaters went to the wet places. They found a very large Crying Tree. The translation here is broken, but it implies a battle of much slapping and biting. The Walker used his heavy wood to put the Crying Tree to sleep forever. They peeled its skin. The skin was heavy and full of bad thoughts.
They took the skin back to the Hot Pots. The Head Rock-Eater said, “We must put the water-metal into the skin. The water-metal that looks like the moon.” This was the liquid silver, the metal that burns the magic sickness.
They did the making. It was a time of many mistakes. Attempt of one: The skin caught fire and smelled like roasted meat. Attempt of twenty: The skin was too heavy and broke the floor of the cave. Attempt of one hundred and four: The skin became alive again and tried to strangle the Rock-Eaters. Attempt of three hundred and thirty eight: The skin looked beautiful, but when the Walker put it on, he could only walk backwards.
Then came the attempt of Three Hundred and Three Tens and Nine.
They soaked the skin in the salt-water for three sun-circles to make it forget it was a bad tree. They poured the moon-water metal over the skin while screaming the ancient songs of math and steam. They used the meat-strings of the magic deer to tie the pieces together, so it would bend like a snake. The pieces were three hundred and thirty nine, the same number as the attempt. They painted it with the sticky juice of the anti-fluff.
The Walker put the High-Arm-Cover upon his high-arms. The writing says, “The light of the purple invisible color exploded.” The Walker felt the coldness of the moon-metal go into his arm-hinges. The Green Fluff screamed a silent scream and turned into black dust. The Walker was healed. His math of not-dying became two numbers bigger.
But there was more. The Walker found that when he thought the specific thought of the Crying Tree, his heavy wood body became like the wind. He could dance the dance of the falling leaf. The translation calls this the “Grace of the Sweeping Sadness.” He could jump over the big rocks and hit the enemies before they could blink their face-eyes. Also, the moon-metal was so shiny that when he walked to the other trees, they thought he was a king. They gave him the plus one of the Talking Skill. He became the one who speaks to the angry neighbors so they do not throw spears.
The High-Arm-Cover was worn for many lives. When the Walker died into the purple sparks, the cover was left behind. It was sold for many heavy coins. It is the enemy of the rot. It is the shiny shoulder-hat of the quick dancing.
The Moral of the Story: If your body is rotting and you are sad, do not complain to the wet dirt. Instead, you must kill a worse tree, boil its skin in the melted moon, and tie it to your neck. Only then will you become fast enough to avoid the bad fluff and shiny enough to make everyone listen to your words.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Unique Name: Argent-Bark Pall of the Sloughing Grove
- Item Type: Mythos Artifact
- Skill Bonus: +5% to Charm or Persuade (due to the regal silver luster) and +10% to Biology checks related to identifying infectious fungi or slimes.
- Armor: 2-point armor against physical attacks targeting the chest or arms.
- Sanity Loss: 1/1d4 Sanity points if the wearer hears the dormant “predatory heartbeat” of the willow bark during a moment of silence.
- Special Ability (Resist Blight): The wearer is immune to mundane fungal infections and gains a Bonus Die on CON rolls to resist unnatural or magical rot and necrotic spores.
- Special Ability (Willow’s Grace): Once per day, the wearer can spend 10 Magic Points to ignore any movement penalties caused by heavy gear or environmental “Difficult Terrain” for 1d6 combat rounds.
Blades in the Dark
Unique Name: The Silvered Willow Mantle
- Item Category: Protective Gear (1 Load).
- Tier: I (Common).
- Quality: Fine (+1 Quality).
- Armor (Joints): You may expend a use of Armor to negate a consequence related to physical injury to your limbs or a loss of mobility.
- Special Rules (Blight-Proof): This item is immune to the Corrupt or Sickly complications often found in the Deathlands or sewers. You gain Potency when resisting effects from toxic spores or supernatural rot.
- Special Rules (Social Status): While wearing the mantle openly in a high-society setting, you gain +1d to Consort rolls due to its striking silvered appearance.
- Active (Grace): Spend 1 Stress to perform a feat of incredible agility (like a narrow dodge or a complex climb) that would normally be impossible in your current armor.
Dungeons & Dragons (5th Edition)
Unique Name: Shoulder-Mantle of the Weeping Willow 339
- Wondrous Item: Shoulder, Tier 1 (Common).
- Attunement: Requires Attunement.
- Armor Class: You gain a +2 bonus to AC while wearing this mantle.
- Purity of Form: You are immune to any effect that would cause your maximum hit points to be reduced by rot, decay, or fungal parasites (such as a Violet Fungus or certain undead traits).
- Supple Joints: You have advantage on Dexterity (Acrobatics) checks made to escape a grapple or navigate narrow openings.
- Willow’s Grace (Recharges after a Long Rest): As a bonus action, you can enter a state of supernatural fluidity. For 1 minute, you ignore difficult terrain, and your movement speed cannot be reduced by any non-magical means.
- Sense Blight: As an action, you can sense the presence and location of any plant-based hazards or fungal infestations within 30 feet.
Knave (2nd Edition)
Unique Name: The Crying Silver Mantle
- Item Type: Armor/Shoulder.
- Armor Check (AC): +2.
- Slots: Occupies 1 Item Slot.
- Special (Anti-Rot): This item never loses Durability from rust, rot, or acid attacks. The wearer automatically succeeds on Saves against non-magical diseases.
- Skill Bonus: You gain Advantage on any check involving social negotiation (Diplomacy) or navigating wilderness (Survival) while the mantle is visible.
- Activatable (Grace): Once per day, you may ignore the Heavy property of any other armor or equipment you are wearing for 3 rounds, allowing you to move at full speed.
- Durability: 10 HP + Character Max HP. If it reaches 0 HP, the silver plates shatter and the item is lost.
Fate (Core/Condensed)
Unique Name: Argent Mantle of the Predator Willow
- Type: Extra / Stunt-Granting Item
- Aspect: Impenetrable Silver-Treated Bark
- Passive (Joint Suppleness): You gain a +2 bonus to Athletics rolls when performing acrobatic maneuvers or climbing while wearing the mantle.
- Passive (Resist Rot): You gain +2 to Physique rolls to defend against environmental hazards involving toxins, decay, or fungal spores.
- Stunt (Willow’s Grace): Once per session, you may spend a Fate Point to automatically succeed (with style) on a movement-based Athletics roll, ignoring any armor penalties or difficult terrain obstacles for the scene.
- Stunt (Identify Blight): You may use Lore to “Create an Advantage” by sensing fungal infestations or magical viruses in the area, even if they are hidden from normal sight.
Numenera & Cypher System
Unique Name: Silver-Bark Pauldrons
- Level: 1d6 + 1 (Tier 1 Artifact)
- Form: A heavy, regal set of pauldrons made of shimmering silver-infused wood.
- Effect (Passive): The wearer gains +2 to their Armor value.
- Effect (Joint Stability): The wearer is “trained” in climbing and tasks involving bodily flexibility.
- Effect (Blight Sense): By spending 1 minute in concentration (2 Intellect points), the wearer can identify all biological or fungal hazards within short range.
- Effect (Willow’s Grace): As an action, the wearer can activate the mantle to ignore all Speed effort costs for movement tasks for one minute.
- Depletion: 1 in 1d100 (Check only after using Willow’s Grace).
Pathfinder (2nd Edition)
Unique Name: Shoulder-Mantle of the Weeping Willow 339
- Item Level: 1
- Traits: Abjuration, Magical, Plant
- Price: 20 gp
- Usage: Worn (Shoulders); Bulk: 1
- Armor Class: You gain a +2 item bonus to AC.
- Passive (Joint Suppleness): You gain a +1 circumstance bonus to Acrobatics checks to Squeeze or Balance.
- Passive (Ever-Fresh): You gain a +2 circumstance bonus to saving throws against diseases and effects with the fungus trait.
- Activate (Reaction): Willow’s Grace (Envision); Trigger: You move into difficult terrain. Effect: You ignore the movement penalty of that terrain until the end of your current turn.
- Activate (Two Actions): Identify Blight (Concentrate); Effect: You gain the effects of detect magic, but it only functions to reveal plant-based hazards or fungal infections.
Savage Worlds (Adventure Edition)
Unique Name: Weeping Willow Mantle
- Type: Magic Item
- Armor: +2
- Min STR: d4
- Weight: 8 lbs
- Passive (Stability): The wearer gains a +2 bonus to Athletics checks made to climb or perform acrobatic feats.
- Passive (Anti-Fungal): The wearer receives a +4 bonus to rolls made to resist the effects of environmental rot, fungal spores, or biological toxins.
- Power (Willow’s Grace): As a limited action, the wearer can grant themselves the Fleet-Footed edge for 5 rounds, ignoring penalties for Difficult Terrain.
- Power (Identify Blight): The wearer can use the Detect/Conceal Arcana power (Self only), but it is restricted to detecting “Blights” (fungal, necrotic, or parasitic plant magic).
Shadowrun (6th World Edition)
Unique Name: Argent-Willow Biowoven Mantle
- Item Type: Mystical Clothing / Armor
- Armor Rating Modifier: +2
- Capacity: 2
- Weight: 3.6 kg
- Passive (Joint Suppleness): The wearer gains a +1 dice pool bonus to Athletics tests involving climbing or flexibility.
- Passive (Ever-Fresh): This item is immune to the effects of corrosive or organic toxins. The wearer adds +2 to their Resistance test against any fungal or necrotic-based pathogens.
- Active Ability (Willow’s Grace): Spend 1 Minor Action to ignore any movement penalties caused by heavy gear or environmental “Difficult Terrain” for the remainder of the combat round.
- Active Ability (Sense Blight): As a Major Action, the user can scan the immediate area (within 10 meters) for the presence of biological toxins or magical fungal infestations.
Starfinder (2nd Edition / Playtest)
Unique Name: Silver-Bark Bio-Mantle
- Level: 1
- Price: 300 credits
- Bulk: 1
- Armor Check Penalty: 0
- Passive (Stability): You gain a +1 circumstance bonus to AC against any attack targeting your upper-trunk joints or shoulders.
- Passive (Joint Suppleness): You gain a +1 circumstance bonus to Acrobatics checks to Squeeze or Balance.
- Skill Bonus: You gain a +1 status bonus to Diplomacy and Survival checks while the mantle is worn openly.
- Activated (Reaction): Willow’s Grace; Trigger: You move into difficult terrain. Effect: You ignore the movement penalty of that terrain until the end of your current turn.
- Activated (Two Actions): Identify Blight; Effect: You gain the effects of a biological scanner to reveal plant-based hazards or fungal infections within 30 feet.
Traveller (Mongoose 2nd Edition)
Unique Name: Argent Willow Protective Shroud
- TL: 4
- Armor: +2
- Weight: 4 kg
- Cost: Cr 2,000
- Passive (Joint Suppleness): The wearer receives a DM+1 to any Athletics (Dexterity) checks made for climbing or navigating narrow spaces.
- Passive (Blight-Proof): The shroud is immune to organic rot and provides the wearer a DM+2 to resist any non-synthetic toxins or fungal spores.
- Special Ability (Willow’s Grace): By activating the shroud’s internal kinetic dampeners, the wearer may ignore any Dexterity penalties from heavy equipment for 1d6 rounds.
- Sensors: The shroud includes an integrated bio-scanner capable of detecting necrotic rot or harmful fungal life within 15 meters.
Warhammer (WFRP 4th Edition)
Unique Name: The Silvered Mantle of the Weeping Willow
- Price: 3 Gold Crowns
- Encumbrance: 1
- Availability: Scarce
- Armor (Shoulders/Body): 2 (Does not stack with Plate, but stacks with Leather or Mail)
- Qualities (Supple): The wearer gains a +10 bonus to any Athletics Tests involving climbing or flexibility.
- Qualities (Anti-Rot): The mantle is immune to mundane rot and provides a +20 bonus to all Tests to resist Fungal infections or Necrotic diseases.
- Special (Diplomatic Status): While wearing the mantle, you gain the Etiquette (Nobility) talent as the shimmering silver marks you as an individual of status.
- Special (Willow’s Grace): Once per encounter, you may spend 1 Advantage to ignore the effects of any Difficult Terrain for 1d10 rounds.
