In the bio-magical fluctuations of Saṃsāra, where the lines between the physical and the spiritual often blur, the Phylomar-Chimaera 912 stands as a testament to the world’s untamed evolutionary volatility. This feral predator is a chaotic synthesis of four distinct lineages, resulting in a creature that is as disorienting to behold as it is dangerous to encounter.
Original Life Forms
- Mammalia: The Snow Leopard (Agility and predatory instinct).
- Reptilia: The King Cobra (Venomous delivery and hooded intimidation).
- Aves: The Peregrine Falcon (Aerial speed and telescopic vision).
- Amphibia: The Bullfrog (Powerful leaping and vocal resonance).
Phylomar-Chimaera 912
Appearance: The Phylomar-Chimaera 912 possesses the lithe, muscular frame of a feline, covered in dense, smoky-gray fur spotted with black rosettes. However, its neck is elongated and features a wide, expandable hood similar to a cobra’s, though the “skin” of the hood is comprised of iridescent falcon feathers. Its head is a terrifying fusion: a feline muzzle equipped with retractable reptilian fangs and the sharp, hooked beak of a bird of prey. Its hind legs are disproportionately powerful and webbed, possessing the explosive musculature of a bullfrog, while its tail is long, thick, and muscular, ending in a feathered fan that acts as a rudder during high-speed maneuvers.
Size: Large (Approximately 8 feet in length from nose to tail-tip, standing 4 feet at the shoulder). Speed: 50 ft. (Land), 80 ft. (Leaping/Glide).
Stat Modifiers
- STR: +2 (Explosive hind-leg power)
- DEX: +4 (Apex reflexes and feline grace)
- CON: +1 (Hardy amphibian-reptilian hide)
- INT: -3 (Feral/Instinct-driven)
- WIS: +3 (Acute predatory senses)
- CHA: -2 (Terrifying and alien presence)
Skills
- Apex Pounce: If the creature moves at least 20 feet toward a target and hits with a claw attack, the target must succeed on a Strength save or be knocked prone.
- Sonic Croak: As an action, it can emit a low-frequency, amplified bullfrog croak. All creatures within a 15-foot cone must succeed on a Constitution save or be Deafened and Stunned until the start of their next turn.
- Venomous Beak-Bite: On a successful bite attack, the target takes additional Poison damage and must roll against the Paralyzed condition.
- Telescopic Tracking: It has Advantage on all Perception checks involving sight and can see clearly in dim light or total darkness.
Behavior: The Phylomar-Chimaera 912 is an ambush specialist. It prefers to lurk on high rock outcroppings or hidden in thick canopy, using its telescopic vision to spot prey miles away. When it strikes, it uses a singular, massive leap to close the distance, often emitting its sonic croak mid-air to disorient the victim before landing. It is solitary and fiercely territorial, marking its domain with a combination of feline scent-gland rubbing and reptilian hissing.
Diet: Carnivorous. It primarily hunts mountain goats, large island rodents, and the occasional unlucky traveler. It consumes its prey by first injecting venom to liquefy the internal tissues, then using its beak to strip the meat from the bone.
Emotions: Primarily driven by Calculated Hunger and Territorial Aggression. It exhibits a strange “Cold Melancholy” during the moonless nights of Saṃsāra, where it can be heard emitting mournful, bird-like trills from the mountain peaks.
Environment: Found in the Mist-Choked Crags and Highland Jungles of the 73 island nations, particularly where humidity is high enough to support its amphibian skin-respiration.
Tags: Feral, Chimera, Apex Predator, Venomous, Sonic, Leaper, Multi-Class, Highland, Nocturnal, Monstrosity, Bio-Magical, Amphibian-Feline, Hooded-Avian, Crag-Stalker, Venom-Beak, Sonic-Bellow, Muscle-Leaper, Chimera-912, Bio-Volatile, Scale-Fur-Hybrid, Apex-Ambusher
Life Cycle
The life cycle of the Phylomar-Chimaera 912 is a bizarre journey through the developmental traits of its four genetic ancestors. It begins as a “clutch-litter,” existing in a state of biological flux.
- The Spawning (Infancy): The female lays a small cluster of 3–5 gelatinous, leathery eggs in high-altitude mountain pools. After 30 days, the “Tadpole-Kittens” emerge. They are aquatic, possessing gills and feline whiskers, swimming with powerful reptilian tails until their lungs and hind legs develop.
- The Fledgling (Juvenile): After six months, the creature grows its first coat of downy feathers and moves onto land. During this stage, it is extremely vulnerable, as its “Sonic Croak” is not yet developed, sounding more like a high-pitched bird chirp.
- Maturity: At two years, the cobra-hood expands and the venom glands become active. The creature reaches full size and establishes a territory, usually a vertical cliff face or a dense jungle canopy.
- The Great Molt (Senescence): Every decade, the Chimaera undergoes a traumatic shedding of fur, feathers, and scales. This process takes a month, during which the creature is blind and aggressive, relying entirely on its “Sonic Bellow” to keep predators away from its den.
Mating
Mating is a dangerous, highly ritualized event that occurs during the Monsoon Equinox when the moisture in the air is at its peak.
- The Vocal Duel: Males compete for territory by projecting their Sonic Bellow across valleys. The male with the loudest and lowest frequency attracts the most females.
- The Aerial Display: Once a female arrives, the male performs a series of gravity-defying leaps and glides. He flares his feathered hood to display vibrant, iridescent patterns that are only visible to the telescopic eyes of his own species.
- The Venom-Bond: In a strange reptilian trait, the pair will briefly nip one another’s necks, injecting a weakened pheromonal venom that synchronizes their nervous systems for the duration of the spawning. Once the eggs are laid, the male departs, and the female guards the pool until the first hatchling swims.
Tactics & Actions
In combat or hunting, the Phylomar-Chimaera 912 functions as a high-mobility “shock” predator. It uses its environment to maximize the impact of its hybrid biology.
- Vertical Ambush: The creature clings to vertical surfaces using its feline claws and frog-like grip. It drops from above, using its tail-fan to steer its descent directly onto the target’s back.
- Disorientation Opening: It rarely engages a conscious foe. It begins almost every encounter with its Sonic Croak, looking to stun the target before they can draw a weapon or cast a spell.
- Hit-and-Run Envenomation: If a fight turns against it, the Chimaera will deliver a Venomous Beak-Bite and immediately use its explosive hind legs to leap 60 feet into the safety of the trees, waiting for the paralysis to take hold before returning to finish the job.
Key Actions:
- Multiattack: The creature makes two attacks: one with its beak and one with its claws.
- Spring-Load Kick: The Chimaera uses its hind legs to kick a creature within 5 feet. The target is pushed 15 feet away and must succeed on a DC 14 Athletics check or fall prone.
- Feathered Flare (Recharge 5–6): The creature shakes its feathered hood, creating a confusing kaleidoscopic effect. All creatures within 10 feet that can see the Chimaera must succeed on a DC 13 Wisdom saving throw or have Disadvantage on attack rolls against it until the start of its next turn.
Other Interesting Information
- The Ghost of the Crag: Due to their “Snow Leopard” lineage and “Cobra” stealth, they are often called “Ghosts” by local Nga-Tara tribes. Seeing one is considered a bad omen for any upcoming trade journey.
- Magic Sensitivity: Their feathered hoods are sensitive to “Magical Flows.” If a high-tier spell is cast within 100 feet, the feathers will stand on end and change color to a vibrant violet, giving the creature a few seconds of warning before the magic manifests.
- The Bio-Vocal Market: The vocal cords of a mature 912 are highly sought after by Steam-Engineers in megacities like Vaporspire. They are used as components in “Sonic Dampeners” or “Emergency Sirens” for airships.
- Sleep Posture: They sleep hanging upside down like bats, wrapped in their thick, muscular tails, with their feathered hoods covering their faces to block out light.

A party of adventurers in the world of Saṃsāra rarely seeks out the Phylomar-Chimaera 912 for a casual hunt. Encountering one is typically a high-stakes event driven by necessity, greed, or the demands of the world’s unique steam-magic technology.
1. Professional Retrieval & Bounties
Because these creatures are apex predators, they often disrupt the vital trade routes between Saṃsāra’s 73 island nations.
- Trade Route Clearance: A local merchant guild or “Tide-Trade” consortium may hire a party to eliminate a 912 that has claimed a narrow mountain pass or a vital jungle “steam-vent” station.
- Curbing the “Ghost” Omen: In superstitious Nga-Tara communities, the presence of a Chimaera is believed to “sour” the magical flows of a region. Adventurers are brought in to “cleanse” the crags to restore community morale and spiritual balance.
2. Biological Harvesting for Steam-Tech
Saṃsāra’s technology is gear-based and bio-integrated. The unique anatomy of the Chimaera 912 provides rare components that cannot be synthesized.
- The Sonic Bellow: The creature’s vocal cords are the gold standard for “Acoustic Dampeners” in airship engineering. A party might be commissioned by a Vaporspire Engineer to harvest these cords to stabilize a high-pressure steam turbine.
- Telescopic Lenses: The falcon-inspired eyes of the creature are used by Scholarchs to create high-tier navigational optics and “Truth-Seeing” monocles.
- Neuro-Venom: Alchemists seek the paralyzing venom of the beak to create “Stasis Agents” for long-distance transport of living cargo.
3. Protective Escort & Ecological Research
Not every encounter is violent; some involve the preservation or study of these bio-magical anomalies.
- The Molt Protection: During the “Great Molt,” a Chimaera is vulnerable. A shamanic group might hire adventurers to protect a molting 912 from opportunistic poachers, believing the creature’s presence is essential for the island’s ecosystem.
- Bio-Mapping: Because the 912’s feathers react to Magical Flows, researchers may want a party to track one and record how its hood changes color near ancient ruins. This helps map invisible “Ley-Currents” that airships use for travel.
4. Territorial Overlap (Accidental Encounter)
Often, the party doesn’t search for the Chimaera—the Chimaera finds them.
- Ambient Magic Siphon: Since the Chimaera is attracted to magical flows, a party carrying high-tier artifacts (like the Scholarch’s Mantle) may inadvertently act as “bait.” The creature sees the party’s magic as a food source or a challenge to its territory.
- High-Ground Advantage: Adventurers searching for forgotten mountain ruins or sky-shrines are entering the 912’s primary hunting grounds. A party might be halfway up a cliff face when they hear the first warning Sonic Croak from above.
Tactical Threat Level
For a party, the 912 is a “Gear-Check” encounter. Its ability to stun with sound and paralyze with venom requires adventurers to have prepared Ocular Fortitude items or Sonic Dampening charms. Without these, even a high-level party can be dismantled by the creature’s hit-and-run mobility.
Harvestable Components and Industrial Applications
The anatomy of the Phylomar-Chimaera 912 is a masterpiece of volatile evolution, offering materials that are essential for high-tier crafting in the 73 island nations. Harvesting these requires a steady hand; if the process is not completed within three hours, the creature’s internal magical flows collapse, turning its fluids into a corrosive, acidic steam.
1. Iridescent Hood-Feathers
- The Material: Structurally reinforced feathers with microscopic reptilian scales that shimmer with kaleidoscopic colors.
- Application: These are used by elite tailors to create Flow-Sensitive Apparel. When woven into a navigator’s cape, the feathers react to invisible magical currents in the sky, changing hue to warn airship pilots of approaching mana-storms or turbulence.
- Harvesting: Requires a DC 12 Shamanic Weaving check.
- Market Value: Approximately 50 GP per bundle.
2. Webbed Spring-Tendons
- The Material: Harvested from the powerful hind legs, these fibers possess a biological “memory” for kinetic tension.
- Application: These are the gold standard for Pneumatic Harpoons and Siege Bows. Their natural elasticity allows for a “soft-launch” that prevents projectiles from snapping under high pressure, drastically increasing the accuracy of steam-powered ballistae.
- Harvesting: Requires a DC 15 Steam-Engineering check.
- Market Value: Approximately 120 GP per leg.
3. Neuro-Venom Sacs
- The Material: Specialized glands located at the base of the bird-like beak, containing a potent paralyzing agent.
- Application: Alchemists distill this into Stasis Agents. In high concentrations, it is used to coat the retractable fangs of assassination stilettoes, causing immediate muscular lock-up in a target, effectively silencing them before they can cry out.
- Harvesting: Requires a DC 20 Alchemy check.
- Market Value: Approximately 200 GP per vial.
4. Telescopic Ocular Lenses
- The Material: Multi-layered, crystal-clear lenses from the falcon-hybrid eyes, capable of extreme magnification.
- Application: Scholarchs use these to grind high-precision lenses for Truth-Seeing Monocles and long-range navigational optics. They allow a user to see through non-magical atmospheric distortion as if it weren’t there.
- Harvesting: Requires a DC 18 Jeweler or Optics check.
- Market Value: Approximately 150 GP per eye.
5. The Vocal Bellow
- The Material: A complex, reinforced vocal box capable of producing the creature’s signature sonic boom.
- Application: This is a Masterwork component for Steam-Engineers. It is used to build Emergency Sirens for megacities or Sonic Dampeners that stabilize the deafening roar of high-pressure magical boilers.
- Harvesting: Requires a DC 22 Steam-Engineering check.
- Market Value: Approximately 450 GP.
6. Rosetted Pelt
- The Material: A thick, smoky-gray fur that naturally baffles sound and repels the humidity of the highland jungles.
- Application: Used for Silent-Step Boots. The fur absorbs the vibration of a footfall, allowing infiltrators to walk across metal airship decks or resonant stone floors without making a sound.
- Harvesting: Requires a DC 14 Survival or Skinning check.
- Market Value: Approximately 80 GP.
Fivefold Beast and Island That Was Shaken 912
In the day-light-time when the islands were still soft like the dough of the bread-fruit, and the Great Breath was yet cooling the rocks of Saṃsāra, there walked a spirit-caller named Guro-the-Leaper. Guro was a seeker of the High-Tide, but the mountains were filled with the Silence-That-Hungers.
The stars spoke to Guro, saying: “There is a beast that is not one, but many. It carries the teeth of the Crawl-Snake, the fur of the Ghost-Cat, the jump-legs of the Water-Sitter, and the sky-sight of the Cloud-Diver.”
Guro went to the Mist-Choked Crags, carrying a staff of Steam-Iron. There, he saw the Phylomar-Chimaera 912. It was sitting upon a stone that remembered the First Sun. Its neck was a Feather-Hood, opening like a flower of death. Its eyes were like the burning-coals that see the fly on the mountain across the sea.
The beast looked at Guro and did not growl. It gave the Bellow-of-the-Earth-Shake. The sound was so big that Guro’s ears became like stone, and his heart did the Fast-Drum. The rocks fell from the sky, and the trees bowed their heads in fear. The beast leaped—not a small hop, but a Flight-Without-Wings. It crossed the valley in one breath, its webbed legs pushing the air away.
Guro held his staff and spoke the 104th Word of Binding. He said: “Beast of the Four-Fathers, why do you eat the travelers? Why do you mark the crags with your Venom-Scent?”
The beast did not answer with the tongue of the Nga-Tara. It answered with a Rainbow-Flare of its hood. The feathers changed from the gray-of-ash to the violet-of-storm. It bit the air with its Bird-Beak, and the venom dripped upon the stone, making the stone melt like the butter of the yak.
Guro realized the truth-thing: The beast was not a creature of hate. It was a Mirror of the Island. It had the cat’s hunger, the frog’s voice, the snake’s fear, and the bird’s pride. It was a Chimera of the Multiverse, a patchwork-soul made by the leaking magic of the 73 Nations.
For seven sun-risings, Guro and the beast danced the Dance of the Predator and the Priest. Guro used his Steam-Pipes to make a sound louder than the croak. The beast used its Telescopic-Sight to find Guro’s shadow in the dark. In the end, they stood at the edge of the Grand Chasm.
Guro took a Shell of the Trade and offered it. The beast took the shell and crushed it with its beak, but it did not bite Guro. It turned its feathered-fan tail and leaped into the Cloud-Sea, becoming a shadow in the mist. Guro returned to the city of Aquareth and wrote the story upon the Wet-Skins, so that the airship-crews would know to bring the Sonic-Dampeners to the mountains.
The Moral: A creature made of four truths is a master of none but a king of the chaos. Do not seek the shadow on the high rock unless your ears are closed to the thunder and your skin is ready for the sting of the rainbow. For when the world blends its children into one, the result is always a hunger that cannot be filled by the common-bread.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Name: The Chimeric Lurker 912 Classification: Greater Independent Race / Monstrosity Description: A harrowing fusion of leopard, cobra, and predatory bird. It possesses a terrifying sonic croak that can shatter the resolve of the sturdiest investigator.
Stats:
- STR: 90
- CON: 70
- SIZ: 85
- DEX: 95
- INT: 35
- POW: 60
- HP: 15
- Damage Bonus: +1D6
- Build: 2
- Move: 10 / 16 Leaping
Combat:
- Attacks per round: 2 (Bite, Claw, or Kick)
- Fighting (Claws/Beak): 60% (30/12), damage 1D6 + DB
- Venomous Bite: 40% (20/8), damage 1D4 + DB + Venom (Extreme Poison: Success on a CON roll or take 4D6 damage and become Paralyzed for 1D6 hours).
- Sonic Croak (Cost 2 MP): 70%, Range 15 yards. All in range must succeed on a CON roll or be Stunned for 1D3 rounds and lose 1D4 SAN.
Skills: Stealth 85%, Track 70%, Spot Hidden 80%. Armor: 2-point fur and scales. Sanity Loss: 1/1D8 Sanity points to encounter the Phylomar-Chimaera.
Blades in the Dark
Name: The Mist-Crag Chimaera Tier: III Type: Feral Horror / Beast
Attributes:
- Insight: 2
- Prowess: 4
- Resolve: 2
Abilities:
- Apex Predator: The Chimaera always has Potency when attacking from ambush or high ground.
- Sonic Bellow: When the creature let out its croak, everyone in the zone must resist with Prowess to avoid being Disoriented (reduced effect on all actions) and Deafened.
- Venomous Strike: If the creature inflicts a wound with its beak, the consequence includes a “Paralyzing Venom” (Level 3 Harm) unless resisted.
- Leaping Glide: The creature can cross obstacles and zones instantly as a maneuver, repositioning to high ground where it cannot be reached by melee attacks.
Clock: “Envenomation” (4 segments). Once filled, the victim is completely paralyzed.
Dungeons & Dragons (2024 / 5th Edition)
Name: Phylomar-Chimaera 912 Large Monstrosity, Unaligned
- Armor Class: 15 (Natural Armor)
- Hit Points: 85 (10d10 + 30)
- Speed: 50 ft., climb 40 ft.
Stats:
- STR: 18 (+4)
- DEX: 19 (+4)
- CON: 16 (+3)
- INT: 5 (-3)
- WIS: 16 (+3)
- CHA: 7 (-2)
Skills: Stealth +7, Perception +6 Senses: Darkvision 120 ft., Passive Perception 16
Traits:
- Amphibious: The creature can breathe air and water.
- Pounce: If the creature moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone.
Actions:
- Multiattack: The creature makes one Bite attack and two Claw attacks.
- Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 7 (2d6) poison damage. The target must succeed on a DC 14 Constitution saving throw or be Paralyzed for 1 minute.
- Sonic Croak (Recharge 5–6): The creature emits a localized sonic boom in a 15-foot cone. Each creature in that area must make a DC 14 Constitution saving throw. On a failure, a creature takes 14 (4d6) thunder damage and is Stunned until the end of its next turn.
Knave (2nd Edition)
Name: Phylomar-Chimaera 912 Level: 6 Armor: 14 (Tough Hide) Hit Dice: 6 (27 HP) Attack: +6 (2 Claw 1d6, 1 Beak 1d8 + Venom) Move: 50ft (Leap 80ft) Morale: 9
Abilities:
- Venom: On a Beak hit, the target must make a Constitution save or be paralyzed for 1d10 minutes.
- Sonic Croak: Once per encounter, the Chimaera lets out a bellow. All within 20ft make a Constitution save or are Stunned for 2 rounds.
- Telescopic Sight: Cannot be surprised by anything in its line of sight.
- Leap: Can jump over any obstacle up to 40ft high or 80ft long.
Fate (Core / Condensed)
Name: Phylomar-Chimaera 912 Tier: 2 (Apex Monstrosity)
Aspects:
- High Concept: Apex Chimeric Highland Stalker
- Trouble: Driven by Cold, Calculated Hunger
- Aspect: Telescopic Eyes and Sonic Bellow
- Aspect: Exploding Hind Legs of the Deep Marsh
Approaches / Skills:
- Great (+4): Athletics, Stealth
- Good (+3): Notice, Physique
- Fair (+2): Fight
- Average (+1): Will
Stunts:
- Sonic Croak: Once per scene, you can use Physique to make an area attack against everyone in your zone. On a success, targets gain the Stunned and Deafened aspect with one free invoke instead of taking stress.
- Venomous Beak: When you succeed with style on a Fight attack using your beak, you can sacrifice the boost to give the target a Paralytic Venom aspect with one free invoke.
- Telescopic Hunter: +2 to Notice checks made to track or spot prey from a great distance or in total darkness.
Stress: [ ] [ ] [ ] [ ] Consequences: Mild (2), Moderate (4)
Numenera & Cypher System
Name: Phylomar-Chimaera 912 Level: 5 (15)
Motive: Territorial defense and hunting. Environment: Highland jungles, mist-choked crags, and humid ruins. Health: 20 Damage Inflicted: 5 points Armor: 1
Modifications: Stealth and Perception as Level 7; Jumping as Level 6.
Combat:
- The Pounce: The Chimaera leaps from a great distance. The initial attack is eased by one step. If it hits, the target is knocked prone.
- Sonic Bellow (Action): The creature emits a localized sonic blast. All within immediate range must make a Might defense roll. On a failure, they are stunned and lose their next turn.
- Venomous Bite: If the Chimaera deals damage with its beak, the target must make a Might defense roll. On a failure, they take 3 points of Speed damage (ignores armor) and are hindered in all physical tasks for one hour.
Interaction: As a feral beast, communication is impossible, though a skilled animist might use high-level cyphers to soothe its territorial aggression for a brief period.
Pathfinder (2nd Edition Remaster)
Name: Phylomar-Chimaera 912 Creature 7 [Unique] [Large] [Amphibious] [Beast]
Perception: +17; Darkvision, Greater Low-Light Vision (Telescopic) Skills: Athletics +16 (+18 Jumping), Stealth +17 (+19 in Highland Jungles), Acrobatics +15 Str +5, Dex +6, Con +4, Int -4, Wis +4, Cha -2
AC: 25; Fort +15, Ref +18, Will +13 HP: 115 Speed: 50 feet, Climb 30 feet, Swim 30 feet
Actions:
- Melee [one-action] Beak +18, Damage 2d8+8 piercing plus 1d6 poison and Chimaera Paralysis.
- Melee [one-action] Claw +18 (Agile), Damage 2d6+8 slashing.
- Chimaera Paralysis (Poison): Saving Throw DC 25 Fortitude; Maximum Duration 1 minute; Stage 1 stunned 1 (1 round); Stage 2 paralyzed (1 round).
- Sonic Croak [two-actions] (Sonic): The creature emits a bellow in a 15-foot cone. Creatures in the area take 8d6 sonic damage (DC 25 Fortitude save for half). On a critical failure, the target is Stunned 1.
- Apex Pounce [one-action]: The Chimaera Strides or Leaps up to its speed and makes a Claw strike. If the strike hits, the target is knocked Prone.
Savage Worlds (Adventure Edition)
Name: Phylomar-Chimaera 912 Rank: Veteran (Wild Card)
Attributes: Agility d10, Smarts d4 (A), Spirit d8, Strength d10, Vigor d8 Skills: Athletics d10, Fighting d10, Notice d12, Stealth d12, Survival d8 Pace: 10; Parry: 7; Toughness: 8 (2)
Edges: Acrobat, Assassin, Extraction.
Special Abilities:
- Armor +2: Scaled leopard hide.
- Bite/Claws: Str+d6.
- Sonic Croak: The creature can breathe a 15-foot cone of sound. Targets must make a Vigor roll (-2) or be Shaken and Deafened.
- Venom (-2): Anyone bitten by the beak must make a Vigor roll at -2 or be Paralyzed for 1d4 rounds.
- Telescopic Vision: Ignores penalties for Dim and Dark lighting; +2 to Notice at long ranges.
- Leaper: Can jump 4″ (8 yards) as part of its movement and adds +2 to its damage when performing a pounce.
Shadowrun (6th World Edition)
Name: Phylomar-Chimaera 912 Category: Critter (Paranormal Beast)
Stats:
- Body: 6
- Agility: 7
- Reaction: 6
- Strength: 5
- Willpower: 3
- Logic: 1
- Intuition: 5
- Charisma: 2
- Edge: 3
- Essence: 6
- Initiative: 11 + 3D6
Powers:
- Enhanced Senses (Vision): Provides a +2 dice pool modifier for any Perception test involving sight and ignores penalties for Dim or Low-Light conditions.
- Natural Weapon (Beak/Claws): DV 3P, AR 8/—/—/—/—.
- Paralyzing Venom: On a successful Bite, the target must resist a Toxin (Speed: Immediate, Penetration: 0, Power: 5). If they fail the Resistance test (Body + Willpower), they suffer the Paralyzed condition for (Power – Hits) rounds.
- Sonic Bellow: As a Major Action, the creature emits a blast. All within 5 meters must resist a Stun attack (DV 4S). Additionally, targets who take damage are Deafened for 1D6 minutes.
- Movement (Leaping): The creature can increase its Near-range movement by 10 meters with a successful Athletics test.
Starfinder (2nd Edition / Playtest)
Name: Phylomar-Chimaera 912 Level: 7 Creature: Large Monstrosity
Stats:
- Perception: +15 (Darkvision 120 ft., Greater Low-Light Vision)
- Skills: Athletics +16 (+18 Jumping), Stealth +17, Acrobatics +15
- Str +4, Dex +5, Con +3, Int -3, Wis +4, Cha -2
Defense:
- AC: 24; Fort +16, Ref +18, Will +12
- HP: 110
- Resistances: Sonic 5
Offense:
- Speed: 50 ft., Climb 30 ft.
- Melee [one-action]: Beak +17, Damage 2d8+8 Piercing plus Chimaera Neurotoxin.
- Melee [one-action]: Claw +17 (Agile), Damage 2d6+8 Slashing.
- Chimaera Neurotoxin (Poison): Saving Throw DC 25 Fortitude; Stage 1 Stunned 1 (1 round); Stage 2 Paralyzed (1 round).
- Sonic Croak [two-actions] (Sonic): 15-foot cone, 8d6 Sonic damage, DC 25 Fortitude save for half. On a critical failure, the target is Stunned 1.
- Apex Pounce [one-action]: The creature Strides or Leaps and makes a Claw strike. If the strike hits, the target is knocked Prone.
Traveller (Mongoose 2nd Edition)
Name: Phylomar-Chimaera 912 Animal Class: Chaser (Leaper)
Stats:
- STR: 12 (+2)
- DEX: 14 (+2)
- END: 10 (+1)
- INT: 1 (-2)
- INS: 11 (+1)
- PAC: 10 (+1)
Skills:
- Athletics (Dexterity): 3
- Melee (Unarmed): 2
- Recon: 2
- Stealth: 3
Traits:
- Armor: 2 (Dense fur and scales).
- Beak & Claws: 2D+2 damage.
- Venom (Paralytic): If damage is taken from a bite, the victim must make an END check (10+) or be Paralyzed for 1D6 x 10 minutes.
- Sonic Bellow: Once per encounter, can blast sound in a Close range. All humans must make an END check (8+) or be Stunned for 1D3 rounds.
- Leaper: Can jump up to 15 meters as a minor action.
Warhammer Fantasy Roleplay (4th Edition)
Name: Phylomar-Chimaera 912 Class: Monster
Stats:
- M: 6 | WS: 55 | BS: — | S: 45 | T: 40 | I: 55 | Agi: 60 | Dex: — | Int: 15 | WP: 35 | Fel: —
- Wounds: 26
Traits:
- Armor 2: Tough Hide.
- Night Vision: Can see in total darkness.
- Size (Large): Subject to rules for Large creatures.
- Weapon +8 (Beak/Claw): Traditional physical attacks.
- Venom (Difficult): Successful bite requires a Difficult (-10) Endurance Test or the target gains 1 Stunned Condition and is Paralyzed for 1D10 rounds.
- Sonic Bellow: As an Action, may spend 1 Advantage to force all within 4 yards to pass a Challenging (0) Cool Test or gain 2 Stunned Conditions.
- Pounce: If the creature charges, it may make its first attack with a +10 bonus to hit; if it hits, the target is knocked to the ground.
