From: Spectral Lupines
Values:
- Level: Teir 1
- Saving Throw DC: Wisdom 12
- Skills:
- No specific skills affected, but the use of the Wailing Mask can have an impact on social interactions, particularly in intimidating or influencing others.
- Cost:
- The Wailing Mask is a rare and powerful magical item. Its cost could be approximately 700 gold pieces or equivalent value in your game system.
- Tags: Eerie Resonance, Fear Induction, Emotional Influence, Ghostly Aura, Intimidation Enhancement, Spectral Conduit, Psychological Warfare, Aura of Dread, Phantom Presence
- Item Type: Accessory/Mask
- Rarity: Rare
- Magical: Yes
- Haunting/Frightening: Yes
Lore: The Wailing Mask is said to be crafted from the remnants of the tortured spirits that haunt the Spectral Lupines. Legends claim that a vengeful spirit infused the mask with its own haunting wail, allowing the Lupines to channel the ghostly cry and affect the emotions of those who hear it.
Use: The Wailing Mask grants the Spectral Lupines a potent ability to invoke fear and dread in those around them. Here are its primary uses:
Unsettling Wail: When the Spectral Lupine wears the Wailing Mask, it gains the ability to emit an unsettling wail. Creatures within a 30-foot radius of the Lupine must make a Wisdom saving throw (DC 12) or become frightened for 1 minute. This fear effect can be especially useful for crowd control or intimidating opponents.
Crowd Manipulation: The mask’s haunting ability can be employed strategically to manipulate the emotions and actions of a group of creatures. By instilling fear in nearby individuals, the Spectral Lupine can influence their behavior, potentially causing them to flee, hesitate, or become vulnerable to further attacks.
Intimidation Amplification: The Wailing Mask enhances the Lupine’s ability to intimidate others. When the mask is worn and the Lupine displays its ghostly presence, the combination of its appearance and the unsettling wail can increase the efficacy of intimidation attempts, persuading or dissuading individuals more effectively.
Storytelling and Atmosphere: The Wailing Mask adds a thematic element to the Spectral Lupine’s presence. It contributes to the eerie atmosphere and ghostly nature of the creature, making it an intriguing and memorable character in storytelling and role-playing scenarios.
Coveted Item: Due to its rarity and unique abilities, the Wailing Mask may draw the attention of those who seek power, control, or merely wish to possess a relic of spectral influence. Factions, sorcerers, or collectors interested in haunted artifacts might pursue the mask, leading to quests or conflicts involving the Spectral Lupine and those who desire the item.
In the world of Saṃsāra, the Wailing Mask from Spectral Lupines could be found in various specialized shops or through unique transaction methods:
- Antiquities Emporium:
- Location: Often found in the larger cities or cultural hubs known for their historical significance or magical artifacts.
- How to Buy/Sell: These emporiums are run by collectors and historians who deal in rare and ancient artifacts. The Wailing Mask would be showcased as a centerpiece or in a secure, warded display case. Transactions are usually done through negotiation, and the buyer must prove their worthiness or intent. The mask might fetch around 800 to 900 gold pieces due to its rarity and the additional lore they provide.
- Mystic Arcane Shops:
- Location: Situated in magical districts or floating markets where spells, potions, and magical items are traded.
- How to Buy/Sell: These shops cater to mages and adventurers seeking magical enhancements. The Wailing Mask could be traded for other magical items or knowledge. Besides gold, payment might involve magical favors or services. The cost could be in the range of 750 to 1000 gold pieces, especially if the mask is imbued with additional enchantments by the shopkeeper.
- Dark Curiosity Shops:
- Location: Tucked away in the shadowy parts of cities or in the less reputable sections of market squares.
- How to Buy/Sell: Sellers in these shops deal in items with a darker or more mysterious history. The Wailing Mask would be sold with a whispered tale of its haunted origin. Here, the price might be lower due to the risk of dealing with such items, around 650 to 850 gold pieces, but the buyer might also have to deal with curses or spectral entities attached to the item.
- Auction Houses for Arcana:
- Location: Exclusive, often invitation-only events held in grand halls or within luxurious airships.
- How to Buy/Sell: The Wailing Mask would be a highlight at such an auction, attracting bidders from all over Saṃsāra. Bidding could start at 700 gold pieces and escalate based on the interest, potentially reaching over 1200 gold pieces. Buyers might use proxies or magical means to bid anonymously.
- Travelling Merchants of the Occult:
- Location: These traders move between the island countries, sometimes not even stopping, but dealing from their ships or zeppelins.
- How to Buy/Sell: The mask could be traded for services, other artifacts, or information. The cost would be variable, often bartered down to 600 to 900 gold pieces in goods or services, depending on the rarity of what the trader is looking to acquire in exchange.
- Underground Markets:
- Location: Secretive, hidden within the undercities or through magical portals, known only to a select few.
- How to Buy/Sell: Here, the Wailing Mask might be sold under less reputable circumstances, perhaps stolen or smuggled, with the price reflecting the risk, around 550 to 750 gold pieces. Deals are made with a handshake or a covert signal, and the item might come with a backstory that’s more thrilling than factual.
Each of these locations reflects the cultural and magical diversity of Saṃsāra, and transactions might not always be straightforward, involving quests, challenges, or magical contracts to secure the Wailing Mask.
In the world of Saṃsāra, the Wailing Mask can be utilized in various environments for both defensive and offensive purposes, influencing the dynamics of roleplay:
- Forests and Wilderness:
- Offense: In dense forests or secluded wilderness areas, the mask’s ability to induce fear can be used to scatter wildlife or adversaries. A Spectral Lupine might wear the mask to create an illusion of being haunted or cursed, deterring animals or sentient creatures from approaching or attacking. This could disrupt enemy formations or make them wary, providing tactical advantages in combat or pursuit situations.
- Defense: The mask could serve as a deterrent to would-be attackers. By activating its eerie wail, the Lupine could make themselves appear as a more formidable or supernatural threat, causing potential predators or bandits to hesitate or flee, thus avoiding combat altogether.
- Urban Settings:
- Offense: In cities, the mask could be used during stealth missions or heists. The unsettling wail might be employed to clear an area, causing guards or civilians to panic and leave, allowing for easier infiltration or escape. In negotiations or confrontations, wearing the mask would amplify intimidation tactics, potentially making adversaries more likely to comply with demands or even surrender.
- Defense: In a crowded marketplace or street, activating the mask’s powers could create chaos, giving the wearer and their allies a chance to escape from a threatening situation or to protect themselves from being overwhelmed by numbers. It could also serve as a psychological shield, making the wearer appear less of a target or too fearsome to engage directly.
- Dungeons and Ruins:
- Offense: The mask’s fear-inducing effects could be strategically used to drive out or control lesser creatures or undead entities lurking within ancient ruins or haunted dungeons. This could allow the wearer to manipulate the environment, forcing enemies into traps or towards allies waiting in ambush.
- Defense: In the tight corridors or dark caverns of a dungeon, the mask’s wail could be used to disorient and scare away creatures that might otherwise swarm the party. It could also act as a warning signal or alarm for the group, indicating danger or the presence of spectral or undead beings.
- Aerial or Floating Cities:
- Offense: From the high vantage points of airships or floating cities, the mask could be used to project its wail over a larger area, affecting those below or in nearby vessels. This could serve as a form of psychological warfare, causing confusion or fear among enemy forces or during aerial skirmishes.
- Defense: If an airship or floating city is under attack, the mask could be employed to unnerve attackers, potentially causing them to miss their shots or to retreat, believing the place to be cursed or haunted.
- Caves and Underground:
- Offense: In the confined spaces of cave systems, the echoing wail could amplify the fear effect, potentially causing creatures or enemies to flee in terror or to become disoriented, leading to a tactical advantage in close combat or during a chase.
- Defense: The mask could be activated to protect a base or a hidden location within the caves, making intruders think twice about advancing further due to the perceived supernatural threat.
Roleplay Elements:
- Negotiations: The mask could be used to give the wearer an aura of authority or fear, affecting diplomatic encounters or negotiations, where the spectral presence can tilt the balance of power.
- Cultural Impact: In areas where spirits are revered or feared, the Wailing Mask might elevate the wearer’s status or cause others to seek their counsel or protection against spirits.
- Character Development: The use of the mask might change how the character views themselves, perhaps leading to a deeper connection with the spectral world or a struggle with the moral implications of using fear as a weapon.
Each environment offers unique opportunities for how the Wailing Mask can be integrated into both combat and narrative elements, enhancing the depth of roleplay through its haunting effects.

Above and below are two examples of the Wailing Mask

Perception of Activation:
- User’s Perspective (The one wearing the Wailing Mask):
- Sight: The mask’s visage might appear to shift subtly, with eyes glowing faintly in a spectral light. The wearer might also perceive a faint, ghostly overlay on the world around them, highlighting the fear in the eyes of those nearby.
- Sound: The wail is both internal and external; it resonates within the skull of the wearer, causing a slight vibration, while simultaneously projecting outward. To the wearer, it might sound like a distant, mournful echo of their own voice.
- Touch: The mask might feel colder, as if a chill wind has passed through it, and a tingling sensation might spread across the face, perhaps signifying the mask’s magic connecting with the wearer’s spirit.
- Smell: A scent like cold, damp earth or the mustiness of an ancient tomb might fill the air around the mask, evoking the presence of the spectral realm.
- Taste: A metallic or sour taste could linger in the mouth of the wearer, reminiscent of fear or the afterlife.
- Extra-Sensory Perceptions:
- Emotional Perception: The wearer might feel a surge of confidence or an eerie calm, empowered by the fear they are about to instill.
- Spiritual Awareness: The wearer could sense the presence of other spirits or feel a connection to the spectral plane, enhancing their understanding of death and the afterlife.
- Positives:
- Provides a psychological edge in combat or social situations.
- Can be used to manipulate the battlefield or negotiations.
- May deter attacks by making the wearer seem more formidable or supernatural.
- Negatives:
- Prolonged use might lead to emotional detachment or a sense of isolation.
- Could attract unwanted attention from those who hunt or use such spectral items.
- The mask might slowly influence the wearer’s psyche, fostering a dependency on fear as a tool.
- Observer’s Perspective (Bystanders or foes):
- Sight: The mask’s eyes would emit an unsettling glow, casting eerie reflections or shadows. The observer might see the wearer’s features subtly morph into something more ghostly or terrifying.
- Sound: The wail is a bone-chilling, mournful cry that seems to resonate in one’s very soul, causing a visceral reaction of fear or unease.
- Touch: Observers might feel a sudden drop in temperature or a prickling sensation on their skin, as if the air itself had become charged with supernatural energy.
- Smell: The same cold, earthy, or musty scent might be perceived, suggesting the presence of something otherworldly.
- Taste: A sudden dryness in the mouth or a taste of fear, like adrenaline, could be experienced by those in close proximity.
- Extra-Sensory Perceptions:
- Aura Perception: Sensitive individuals might sense a dark, foreboding aura emanating from the wearer.
- Premonition: Some might feel an ominous premonition or a sense of dread that something terrible is about to happen.
- Positives:
- For allies, it can serve as a signal of impending danger or a call to rally.
- Can be a tool for unexpected psychological warfare.
- Negatives:
- The fear induced might lead to panic or chaos, which can be detrimental in a structured defense or escape scenario.
- Might cause unintended collateral fear among friends or innocents nearby.
- The eerie atmosphere could lead to superstitions or irrational behavior among those not versed in the ways of magic.
Crafting Recipe for the Wailing Mask
- Materials Needed:
- Spiritual Essence: Collected from the lingering spirits in haunted locales. This essence is not a tangible material but rather a magical force that must be captured in a special vessel. It requires the presence of at least one spectral entity such as a ghost or wraith.
- Lupine Hide: The mask must be made from the hide of a creature with a connection to the ethereal or spectral realms, like the spectral lupine. The hide should be treated with alchemical preservatives to maintain its mystical properties.
- Cursed Bone: A bone from a creature that met its end under tragic or vengeful circumstances. The bone must carry with it the echoes of its past sorrow or rage.
- Vial of Tears: Tears from someone who has experienced profound loss or grief, capturing the essence of human emotion.
- Spectral Threads: Threads spun from the residual energies of the afterlife, often found at places where the veil between worlds is thin.
- Nightshade Essence: For dyeing the mask in shades that resonate with the spirit world, this could be the essence of the nightshade plant or a similar otherworldly substance.
- Mourning Song: A song sung or recorded at the moment of creation; the sorrowful notes help bind the spiritual energies to the mask.
- Tools Required:
- Enchanter’s Chisel: A chisel imbued with magic to carve not just the material but the spiritual essence into the item.
- Alchemical Cauldron: For treating the hide and preparing the essence that will be incorporated into the mask.
- Ghostly Loom: A loom capable of weaving spectral threads, often found in spectral workshops or ruins.
- Soul Vial: A container designed to hold spiritual essence without dissipating.
- Runescribe’s Pen: For inscribing protective or binding runes onto the mask.
- Skill Requirements:
- Enchanting: At least a master level to manipulate the spiritual energies effectively.
- Alchemy: Expert knowledge to treat the materials without diminishing their mystical properties.
- Leatherworking: High skill level to work with the unique hide.
- Weaving: Proficiency with weaving spectral materials.
- Music: Ability to perform or direct a song that carries deep emotional resonance.
- Crafting Steps:
- Preparation of the Lupine Hide: Treat the hide with a mixture from the alchemical cauldron containing nightshade essence. This step should be done under a new moon to enhance its spectral qualities.
- Essence Capture: Use the Soul Vial to capture the spiritual essence. This might require a ritual or a pact with a spirit, or possibly capturing the essence during a moment of strong emotional outpouring from a ghost.
- Bone Carving: With the Enchanter’s Chisel, carve the Cursed Bone into decorative pieces that will adorn the mask. The carving must reflect themes of loss, sorrow, or vengeance.
- Weaving the Frame: On the Ghostly Loom, weave a frame for the mask using spectral threads. This frame will act as a conduit for the spiritual energies.
- Mask Assembly: Assemble the treated hide over the spectral frame, attaching the carved bones. Ensure that every element of the mask is aligned with the intent to invoke fear.
- Enchantment Inscription: Using the Runescribe’s Pen, inscribe runes that bind the spectral essence to the mask, focusing on those related to fear, protection, or necromantic energies.
- Incorporation of the Wail: As the final step, the Mourning Song must be sung or played while the mask is being crafted. This song, rich with sorrow, will imbue the mask with its characteristic wail. The song must resonate with the essence inside the mask, awakening its powers.
- Final Activation: The crafter must then wear the mask and channel their own emotional pain or fear into it, sealing the creation with a personal sacrifice of emotion to truly activate the Wailing Mask.
Remember, crafting such an item might require not only skill but also a willingness to delve into dark emotions or make pacts with entities from beyond, adding layers of roleplay and moral complexity to the crafting process.
Howling Visage
In the times of yore, under the silver gaze of the moon, a hunter named Vaelar, renowned for his courage and cursed for his misfortune, roamed the spectral woods. He sought not prey, but solace, for his heart was heavy with the loss of his beloved, claimed by the shadows of the forest.
One fateful night, as the fog whispered secrets of the otherworld, Vaelar encountered a spirit, ethereal and woeful, bound to the earth by unfinished laments. This spirit bore the guise of a great wolf, its eyes like lanterns of sorrow. It spoke in tongues of the dead, its voice a chilling melody that only Vaelar could comprehend.
The spirit, once a guardian of its pack, had fallen to an ambush laid by poachers. Its dying breath birthed a curse, entwining its soul with the very essence of the forest. The spirit offered Vaelar a pact: to bind his grief with its unending howl, crafting a mask that would echo the cries of those lost to the night.
Together, they crafted the Howling Visage from the hide of the spectral wolf, bones of the cursed, and tears of the bereaved. The mask was not merely leather and bone; it was an artifact of shared sorrow, a conduit for the spectral lupine’s undying lament.
Vaelar donned the mask, and as he did, the woods themselves seemed to mourn. Creatures of the dark recoiled, and even the trees leaned away, as if in fear. With every hunt, Vaelar invoked the mask’s power, using its wail to instill terror in the hearts of those who would harm the forest’s children.
But the mask’s power came at a cost. Vaelar found himself slowly losing his humanity to the wolf’s spirit, his laughter turning to howls, his steps becoming prowls. In his final days, he was more spirit than man, a guardian of the forest, yet a prisoner to the mask’s curse.
The Moral of the Story: Beware the bargains made in grief, for the solace they offer may bind thee to chains unseen, where the hunter becomes the hunted in the eternal chase of the soul.
Suggested conversions to other systems:
Call of Cthulhu 7th Edition
The Howling Visage
- (Artifact)
- Type: Mask
- Rarity: Extremely Rare
- Sanity Loss: 1/1D4 per use
- Description: A mask made from spectral lupine hide, embued with the spirit of a vengeful wolf. It bears an eerie, mournful expression.
- Wearing the Mask:
- Skill Check: CON roll (at -10%) to attune to the mask without immediate sanity loss.
- Sanity Effect: If failed, lose 1D4 Sanity points. If passed, no immediate loss, but future use will still risk sanity.
- Use:
- Activate: When worn, the user can invoke its power once per session.
- Effect: All within 20 yards must make a POW roll (Difficulty: Hard). Those who fail are overwhelmed with fear, fleeing in terror for 1D4 rounds or becoming incapacitated by dread.
- Drawback:
- After use, the wearer must pass a Sanity roll or suffer a bout of madness (1D10 minutes).
Blades in the Dark
The Howling Visage
- Item Type: Special Item
- Tier: II
- Tags: Arcane, Terrifying
- Description: A haunting mask that can harness the spectral energies to invoke fear.
- Effect:
- Action: Attune
- Result: On a successful attune roll (standard difficulty), the user can emit a terrifying wail.
- Consequence: Foes in close quarters must resist with Resolve. On a failure, they suffer level 1 harm “Terrified”, potentially escalating if they cannot shake off the fear.
- Limitation: Can be used once per score. After use, requires a downtime activity to recharge its spectral energies.
Dungeons & Dragons 5th Edition
The Howling Visage
- Wondrous item, legendary (requires attunement)
- Description: This mask, crafted from the hide of a spectral lupine, carries the sorrow of the spirit realm.
- Properties:
- Wail of the Departed: As an action, you can unleash a sorrowful wail. Each creature within 30 feet of you that can hear you must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Spectral Sight: While wearing the mask, you can see into the Ethereal Plane out to a range of 60 feet.
- Curse: Once you’ve used the mask’s wail, you must succeed on a DC 13 Wisdom saving throw or take 1d6 psychic damage, as the sorrow of the mask begins to affect you.
Knave
The Howling Visage
- Item Level: 4
- Description: A mask that channels the echo of a spectral wolf’s last cry.
- Attunement:
- Takes 10 minutes of chanting or ritualistic focus to attune.
- Only one creature can be attuned to the mask at a time.
- Activation:
- Action: Use the mask’s power once attuned.
- Effect: Creatures within 20′ must make a Morale check. On a failure, they become frightened or flee for 1 minute, or until they’re out of sight of the mask, whichever comes first.
- Consequences:
- Each use brings the wielder closer to the spirit’s sorrow, potentially causing 1d4 temporary HP loss due to the emotional toll, representing a piece of the user’s vitality being sapped by the mask’s curse.
Fate Core
The Howling Visage
- Aspect: “Mask of Ghostly Wail”
- Stunts:
- Spectral Howl: Once per session, when you wear The Howling Visage, you can use it to create an advantage with Intimidation or Provoke, ignoring armor or willpower for the purposes of opposition. The advantage created is “Terrified by the Wail” and lasts for a scene unless removed by overcoming an action against Fair (+2).
- Spirit Warden: While wearing the mask, you may invoke it for a +2 when defending against attacks from or interacting with spirits or entities from beyond.
- Drawback: When you use the Spectral Howl, take a mild consequence representing the spiritual strain, such as “Spiritually Drained” or “Echoes of Sorrow”. You can’t use the mask again until this consequence is cleared.
Numenera & Cypher System
The Howling Visage
- Level: 7
- Form: Mask
- Effect:
- Spectral Wail: As an action, you can activate the mask to send out a wail that causes fear. All within short range must make an Intellect defense roll or be frightened (unable to take actions other than to defend or flee) for one round per level of the mask. Depletion: 1 in d20.
- Ghostly Perception: The mask grants you the ability to see things that are normally invisible, including spirits and entities from other dimensions.
- Depletion: Using the mask’s wail has a chance of depleting it. If it does not deplete, it can be used again after a short rest.
- Artifact: Artifact with depletion of 1 in d20.
Pathfinder 2nd Edition
The Howling Visage
- Item Level: 15
- Type: Magic Item (Mask)
- Price: 6,000 gp
- Usage: Worn (mask)
- Activate:
- Wail of Fear:[Reaction] (auditory) Frequency once per day; Effect You unleash a spectral wail. Creatures within 30 feet that can hear you must attempt a Will save against your spell DC or be frightened 2 (frightened 3 on a critical failure).
- Spiritual Insight:[Constant] While wearing this mask, you gain a +2 item bonus on Perception checks to notice incorporeal creatures or spirits.
- Traits: Cursed, Magical
Savage Worlds Adventure Edition
The Howling Visage
- Legendary Artifact
- Stats:
- Activation: Requires attunement through a 10-minute ritual.
- Power:
- Spectral Cry: Once per day, the wearer can activate the mask as an action. All foes within a Large Burst Template centered on the wearer must make a Spirit check or be Shaken. Those who fail by 4 or more are panicked and must flee for one round.
- Bonus: +2 to Intimidation rolls when worn.
- Hindrance: After using the mask, the wearer must make a Spirit check or suffer a level of Fatigue from the spiritual backlash, which can only be removed by a Long Rest or a Spirit check at the end of each subsequent scene.
- Notes:
- The mask’s power might attract unwanted spectral attention.
- The curse might grow stronger with each use, potentially leading to new effects or drawbacks.
Shadowrun 6th Edition
The Howling Visage
- Type: Foci (Summoning)
- Rating: 5
- Availability: 14R
- Cost: 60,000¥
- Description: A mask crafted from the spectral essence of a lupine spirit, imbued with the power to invoke fear.
- Game Mechanics:
- Bound Spirit: The mask houses a bound spirit of a spectral wolf (Force 5). It can be used to assist in summoning rituals, providing +2 dice to Summoning tests for spirits.
- Fear Wail: As a Simple Action, the wearer can activate the mask to emit a terrifying wail. All targets within a 10-meter radius must make a Willpower + Intuition vs. the Force of the mask test or suffer the Frightened status for (Force x 2) Combat Turns.
- Astral Presence: The mask grants +2 dice to Astral Perception tests when looking for hidden auras or spirits.
- Essence Cost: Wearing the mask for extended periods might start to drain the user’s Essence at a rate of 1 point per (Essence) months of continuous use due to the spiritual strain.
Starfinder
The Howling Visage
- Type: Magic Item (Mask)
- Item Level: 10
- Price: 18,000 credits
- Slot: Head
- Bulk: L
- Description: A mask that channels the essence of a spectral wolf to invoke fear in adversaries.
- Game Mechanics:
- Fear Gaze: As a standard action, the wearer can activate the mask to make all enemies within 20 feet attempt a Will save (DC = 10 + 1/2 your level + your key ability modifier). Failure results in being frightened for 1d4 rounds.
- Spiritual Connection: Grants a +2 bonus to Mysticism checks related to communing with the dead or spirits.
- Curse of the Wail: Each use risks unsettling the user’s psyche. After use, roll a d20. On a 1, you are shaken for 1d6 rounds due to the mask’s influence.
Traveller
The Howling Visage
- Tech Level: TL6 (with Psionic Elements)
- Cost: Cr30,000
- Description: An ancient, mystical mask that can channel psionic energy to induce fear.
- Game Mechanics:
- Activation: The wearer can attempt to use Psionic Telepathy to activate the mask’s fear ability. This requires a Telepathy check (difficulty set by the referee).
- Effect: If successful, all enemies within 15 meters must make an INT check. Those who fail suffer from the “Frightened” effect, losing initiative and suffering penalties to all actions as determined by the referee for 1d6+Telepathy Modifier rounds.
- Psychic Backlash: The wearer must make an END check to resist psychic feedback. Failure results in 1d6 points of mental damage.
Warhammer Fantasy Roleplay 4th Edition
The Howling Visage
- Type: Magical Item
- Rarity: Very Rare
- Description: A mask of a spectral wolf, its eyes glow with an eerie light when activated.
- Game Mechanics:
- Fear: Once per day, as a free action, the wearer can activate the mask to cause all enemies within 12 yards to perform a Willpower Test. On a failure, the enemy gains the Fear condition until the end of their next turn, potentially becoming prone or fleeing.
- Spirit Sight: Grants the wearer the ability to see spirits and ethereal beings. Gain +1 SL to any Perception tests to notice these entities.
- Corruption: Using the mask risks attracting the attention of malevolent spirits. After each use, roll a d100. On a 95 or above, the user gains 1 Corruption Point as the dark energies seep into their soul.
Warhammer 40,000 Roleplay (using the Wrath & Glory system)
The Howling Visage
- Type: Daemonhost Mask
- Description: A mask from an ancient xeno cult, whispering with the echoes of the warp.
- Game Mechanics:
- Warp Howl: As an action, the wearer can manifest the mask’s power, causing all enemies within 6 meters to make a Willpower Test. On a failure, they gain the Frightened condition for one round per degree of failure.
- Daemon Sight: Grants a +2 bonus to Awareness tests for detecting warp entities or psychic phenomena.
- Perilous: After use, the wearer must make a Corruption Test or gain 1 Corruption Point as the warp’s influence encroaches.

Comments
One response to “Wailing Mask”
[…] Wailing Mask: This eerie mask amplifies the Spectral Lupine’s haunting howls. It allows the Lupine to emit an unsettling wail, affecting the emotions of those who hear it. Creatures within a 30-foot radius must make a Wisdom saving throw or become frightened for 1 minute. […]