From: Dracoraptoris
Description: Crafted from one of Dracoraptoris’ own venomous fangs, this dagger is coated with a potent toxin. It inflicts piercing damage and, on a successful hit, the target must make a Constitution saving throw or be poisoned for a certain duration.
Values:
Level Requirement: Tier 1
Stats: Deals 1d6 piercing damage.
Skills: None.
Cost: 150 gold pieces (or equivalent currency).
Tags: Weapon, Dagger, Poison, Venomous, Stealthy, Quickstrike, Natural Weapon, Paralytic, Assassin’s Tool, Close Combat, Ritualistic
Lore: The Venomous Fang Dagger is a weapon created from the lethal fangs of Dracoraptoris. Skilled craftsmen carefully extract and refine the fang, shaping it into a deadly dagger. The dagger’s blade is coated with a venomous toxin extracted from the fang, making each strike a potential threat even after the initial damage. Legends speak of battles where Dracoraptoris defended its territory by using its venomous fangs to deadly effect, and these daggers were created to emulate that ferocity.
Use: The Venomous Fang Dagger serves as a versatile and lethal weapon for Dracoraptoris. It excels in inflicting piercing damage, allowing Dracoraptoris to make swift and precise attacks in close combat. The venom coating on the dagger enhances its effectiveness, as it can potentially poison the target upon a successful hit. When the target is struck, they must make a Constitution saving throw to resist the poison’s effects, experiencing various degrees of impairment depending on the duration and potency of the poison. The Venomous Fang Dagger is particularly useful against enemies with lower resistance to toxins or those vulnerable to poison damage. It provides Dracoraptoris with an edge in combat, allowing it to dispatch adversaries swiftly and leave a lasting effect beyond the initial strike.
In the world of Saṃsāra, where magical artifacts and exotic weapons are part of daily commerce, the Venomous Fang Dagger would likely be found in several specialized types of shops:
- The Artisan’s Emporium:
- Description: This shop specializes in handcrafted weapons and magical artifacts. Artisans here are known for their skill in forging items that blend traditional craftsmanship with magical properties.
- Purchase Process: Here, you might find the Venomous Fang Dagger as a bespoke item, potentially commissioned by a skilled craftsman or found as part of a limited inventory. The item could be displayed behind a glass case or in a secure area, given its rarity.
- Cost: Around 150-200 gold pieces, reflecting the craftsmanship and the magical attributes of the dagger. The price might be higher for personalized engravings or enhancements.
- The Arcane Bazaar:
- Description: A marketplace where magic and the arcane are traded openly. Stalls might be run by wizards, alchemists, or traders from other planes.
- Purchase Process: The dagger could be found at a stall specializing in enchanted weapons. Deals here often involve bartering, where you might exchange other magical items or rare components alongside gold.
- Cost: Due to the magical nature of the item, it might be priced at about 180 gold pieces or equivalent in magical items or services.
- The Hunter’s Guild:
- Description: A hub for hunters, adventurers, and those who live off the land. This guild would stock items useful for survival and combat in wilderness or dungeons.
- Purchase Process: The dagger would be seen as a valuable tool for hunters dealing with beasts that require a stealthy approach. It might be part of a member’s reward for completing a high-tier quest or sold to members at a guild-exclusive price.
- Cost: Guild members might have access to it for around 150 gold pieces, given its utility in their profession.
- The Alchemist’s Den:
- Description: A shop where alchemy meets weaponry. Alchemists in Saṃsāra often deal in poisons, antidotes, and items that use or counteract natural toxins.
- Purchase Process: Such a shop might offer the Venomous Fang Dagger as part of a “poisoner’s kit” or as a standalone weapon. The transaction could involve not only gold but also ingredients for future alchemical experiments.
- Cost: Approximately 200 gold pieces, considering the alchemical enhancements potentially added to the venom.
- The Shadowed Market:
- Description: A clandestine market where rare and often illegal items are traded. Deals here are secretive, often conducted through intermediaries.
- Purchase Process: The Venomous Fang Dagger could be highly prized in this setting for its stealth capabilities. Transactions might involve higher risk but also potentially lower prices due to the black market nature.
- Cost: Could range from 100-150 gold pieces, depending on how much the seller needs to move the item quickly and the buyer’s negotiation skills.
Each of these venues would provide a unique buying or selling experience, influenced by the culture, legalities, and magical practices of Saṃsāra. The cost can fluctuate based on the seller’s urgency, the item’s condition, or any additional enchantments or services provided with the purchase.
Roleplay in Different Environments:
- Dense Jungle:
- Offense: In the jungle where Dracoraptoris likely feels most at home, the Venomous Fang Dagger would be used for stealth attacks on prey or enemies. An avatar might roleplay by moving silently through the underbrush, using the dagger to quickly dispatch threats or to hunt silently, ensuring that the jungle’s balance is maintained. The poisoned effect can give the avatar time to escape or prepare for additional attacks.
- Roleplay Example: “Dracoraptoris slinks through the dense foliage, its scales blending seamlessly with the shadows. A rogue poacher, oblivious to the danger, sets a trap. With a swift and silent motion, Dracoraptoris delivers a strike with the Venomous Fang Dagger. The poacher feels only a sting before the venom courses through his veins, causing him to collapse, allowing Dracoraptoris to bind him without further conflict.”
- Defense: The dagger could be used to set up traps or to defend a lair from intruders. Dracoraptoris might leave traces of poison along paths or around its den, or use the dagger to make quick, defensive strikes if ambushed.
- Roleplay Example: “Hearing intruders approaching its nest, Dracoraptoris grips the Venomous Fang Dagger. As the first invader steps into the clearing, Dracoraptoris lunges from the shadows, the dagger finding its mark. The intruder’s movements slow as the poison takes effect, buying time for Dracoraptoris to deal with the others.”
- Offense: In the jungle where Dracoraptoris likely feels most at home, the Venomous Fang Dagger would be used for stealth attacks on prey or enemies. An avatar might roleplay by moving silently through the underbrush, using the dagger to quickly dispatch threats or to hunt silently, ensuring that the jungle’s balance is maintained. The poisoned effect can give the avatar time to escape or prepare for additional attacks.
- Urban Settings:
- Offense: In a city or town, the dagger could be concealed for assassinations or used in close-quarters combat where discretion is key. An avatar might employ it for missions requiring subtlety or when physical confrontation is not the goal but incapacitation is.
- Roleplay Example: “In the narrow, shadowy alleyways of the city, Dracoraptoris, under the guise of a cloaked figure, tails its target. The moment the target stops to light a pipe, Dracoraptoris strikes from behind, the dagger’s venom ensuring the target slumps over silently, leaving no trace of the attacker.”
- Defense: In a self-defense scenario, the avatar could use the dagger’s poison to deter muggers or to escape from a dangerous situation by incapacitating one attacker to cause confusion among others.
- Roleplay Example: “Cornered by thieves in a dimly lit street, Dracoraptoris reveals the Venomous Fang Dagger. The first thief to approach gets a swift jab to the arm, and as he reels back in shock, the others hesitate, giving Dracoraptoris the chance to slip away into the night.”
- Offense: In a city or town, the dagger could be concealed for assassinations or used in close-quarters combat where discretion is key. An avatar might employ it for missions requiring subtlety or when physical confrontation is not the goal but incapacitation is.
- Dungeons or Ruins:
- Offense: Within the dark, confined spaces of dungeons, the dagger’s venom can be particularly effective in stopping foes in their tracks, allowing for stealthy navigation or escape. Dracoraptoris might also use the dagger to finish off creatures weakened by traps or other party members’ attacks.
- Roleplay Example: “Ahead, a guardian creature blocks the path. Dracoraptoris, leveraging the darkness, darts in with the Venomous Fang Dagger, striking at the creature’s exposed leg. The poison’s effect is almost immediate, the guardian stumbling, allowing the party to bypass or deal with it at their leisure.”
- Defense: If ambushed or if Dracoraptoris needs to protect a specific area within the dungeon, the dagger can be used to rapidly disable attackers, giving time to set up defenses or retreat.
- Roleplay Example: “Trapped in a corridor, Dracoraptoris braces as goblins charge. With each step closer, Dracoraptoris thrusts the dagger, each strike laced with venom. The goblins falter, their advance turned into a retreat as the poison saps their strength. Dracoraptoris then barricades the corridor, using the moment of weakness to fortify their position.”
- Offense: Within the dark, confined spaces of dungeons, the dagger’s venom can be particularly effective in stopping foes in their tracks, allowing for stealthy navigation or escape. Dracoraptoris might also use the dagger to finish off creatures weakened by traps or other party members’ attacks.
- Ceremonial or Ritualistic Settings:
- Offense: In a world where ritual combat or duels might have ceremonial significance, the dagger could be used to symbolically or actually poison adversaries during such events, where the poison’s effect might be seen as a test of endurance or a strategic element.
- Roleplay Example: “At the duel of honor, Dracoraptoris presents the dagger, its history well-known among the spectators. The duel begins, and with a practiced motion, Dracoraptoris aims for a non-lethal strike, the poison serving as a mark of prowess rather than a means to kill.”
- Defense: During rituals or ceremonies where Dracoraptoris or its allies might be in danger, the dagger could serve as a last line of defense, using its venomous properties to neutralize threats while maintaining the sanctity of the event.
- Roleplay Example: “As the ritual reaches its climax, a rogue attempts to interrupt. Dracoraptoris, guardian of the rite, steps forward with the dagger. The rogue falls back, poisoned, as Dracoraptoris ensures the ceremony’s completion, the dagger a silent protector of tradition.”
- Offense: In a world where ritual combat or duels might have ceremonial significance, the dagger could be used to symbolically or actually poison adversaries during such events, where the poison’s effect might be seen as a test of endurance or a strategic element.
In all these scenarios, the roleplay would focus on the strategic use of stealth, the precise application of the poison, and the consequences of such a weapon in both combat and social interactions, reflecting Dracoraptoris’s connection to its natural weapons and its environment.

Perception of Activation:
- User’s Perspective:
- Sight: The dagger’s blade glimmers with a subtle sheen, indicative of the venom coating. When you strike, you might see the venom spread from the edge of the blade upon impact.
- Sound: The activation of the dagger is nearly silent, the only sounds being the slight whisper of the blade through the air and, upon hitting a target, a soft thud or the flesh giving way.
- Touch: There’s a coolness to the venomous coating that contrasts with the warmth of the blade. When you grip the dagger, you feel the texture of the fang, perhaps slightly rougher or more textured than a typical dagger.
- Smell: The venom might carry a scent, perhaps something musky or pungent, reminiscent of the natural environment from which it was derived or the creature’s breath.
- Taste: If the venom splatters or you accidentally touch it to your lips, there could be a bitter or metallic taste, a warning signal of its potency.
- Extra-Sensory:
- Intuition: You might feel a predatory instinct kick in, a sense of readiness or an urge to strike swiftly and silently.
- Empathy: There could be a brief sensation of connection to Dracoraptoris or the jungle’s predators, a shared moment of the hunt.
- Sixth Sense: You might sense the perfect moment to attack, as if the dagger itself guides your hand.
- Observer’s Perspective:
- Sight: An observer might see the flash of the dagger as it’s wielded, followed by the subtle signs of poisoning on the target, like a change in skin color, sweating, or sudden weakness.
- Sound: The observer would hear the same soft sounds of the strike but perhaps also the unintended reactions of the target, like a gasp or a groan as the poison begins to affect them.
- Touch: Not directly relevant unless the observer is in close enough proximity to feel the air displacement from a quick stab or the warmth of the venom if it’s particularly potent.
- Smell: If close, the observer might detect the same venomous scent, possibly more noticeable if it’s agitated by the strike.
- Taste: Irrelevant for an observer.
- Extra-Sensory:
- Aura Perception: An observer sensitive to magic or life forces might notice a faint, toxic aura emanating from the dagger or see a slight distortion around the point of impact.
- Empathy: They might feel a ripple of fear or shock from the victim as the poison takes effect, or possibly sense the user’s predatory focus.
- Positives:
- Stealth: The dagger’s use can be very discreet, allowing for surprise attacks or defense without drawing much attention.
- Effectiveness: The venom can incapacitate or weaken opponents, potentially ending conflicts without lethal force or allowing for easier follow-up attacks.
- Dual Nature: It can be used both as a conventional weapon and as a tool for poison application, offering versatility.
- Psychological Advantage: The mere knowledge that the weapon is poisoned can intimidate or deter attackers.
- Negatives:
- Risk: Handling a poisoned weapon comes with inherent danger; accidental self-poisoning or poisoning of allies could occur.
- Moral Implications: There might be ethical concerns or societal stigma attached to using poison, affecting how Dracoraptoris is viewed or treated in some cultures.
- Limited Use: If the venom is expended or the blade needs re-poisoning, the dagger’s effectiveness drops until it can be reapplied.
- Countermeasures: Enemies knowledgeable about poisons might carry antidotes or have resistances, reducing the dagger’s impact.
In both perspectives, the focus is on the sensory experience of using or witnessing the use of a weapon that blends natural lethality with tactical advantage, while also considering the psychological and ethical dimensions of such a tool.
Crafting the Venomous Fang Dagger
- Materials Needed:
- Dracoraptoris Fang: The primary material, a large, intact tooth from a Dracoraptoris. This should be as fresh as possible to maintain the potency of its venom.
- Venom Extract: Additional venom from Dracoraptoris or a similar creature to coat the dagger.
- Metal for the Hilt: A strong, corrosion-resistant metal like steel or an enchanted alloy that can withstand the venom’s corrosive properties.
- Leather or Gripping Material: For the handle, to ensure a secure grip.
- Binding Agent: A substance to affix the fang to the hilt, such as a magical adhesive or strong resin that won’t react with the venom.
- Decorative Elements (Optional): Gems, runes, or engravings that could be added for aesthetic or magical purposes.
- Alchemical Sealant: To preserve the venom’s potency on the blade.
- Enchantments (Optional): Magical components or runes for additional effects, like increased durability or enhanced venom effectiveness.
- Tools Required:
- File and Sanding Tools: For shaping the fang into a dagger blade.
- Metalworking Tools: Including a forge, anvil, hammers, and tongs to craft the hilt.
- Alchemist’s Kit: For handling and applying the venom safely.
- Engraving Tools: If adding runes or decorative elements.
- Protective Gear: Gloves, goggles, and perhaps a mask to prevent accidental poisoning during the crafting process.
- Skill Requirements:
- Leatherworking or Material Crafting: To create or adapt the handle.
- Bladesmithing or Smithing: To craft and attach the hilt.
- Alchemy: Knowledge of venom handling, preservation, and application.
- Enchanting (Optional): If magical properties are to be imbued into the dagger.
- Herbalism or Zoology: Understanding the source and properties of the venom.
- Crafting Steps:
- Fang Preparation:
- Carefully remove any organic tissue from the fang.
- File and sand the fang to the shape of a dagger blade, maintaining sharpness but ensuring it’s balanced for use.
- Crafting the Hilt:
- Forge or carve the hilt from the chosen metal, ensuring it’s shaped to comfortably fit the hand and to securely hold the fang.
- Venom Extraction and Preparation:
- Extract additional venom from a Dracoraptoris or similar creature, ensuring it’s fresh and potent.
- Use alchemical techniques to concentrate or refine the venom if necessary, without denaturing it.
- Blade Treatment:
- Apply a thin layer of alchemical sealant along the blade to protect it and to provide a surface for the venom to adhere.
- Venom Application:
- With protective gear, carefully apply the venom to the blade. This might involve dipping the blade or using a brush. Ensure even coverage while minimizing waste.
- Assembly:
- Attach the fang to the hilt using the binding agent, ensuring the join is secure and the venomous edge is exposed for striking.
- Grip Construction:
- Wrap the hilt with leather or another gripping material, securing it with adhesive or by sewing, for comfort and control in combat.
- Enchantment (If Applicable):
- If the dagger is to be enchanted, this step involves inscribing runes or embedding magical components, possibly through a ritual or by channeling magical energy into the item.
- Final Touches:
- If desired, add decorative elements like engravings or gem inlays.
- Check the balance of the dagger, making any final adjustments to the weight distribution.
- Testing:
- Test the dagger for balance, sharpness, and venom effectiveness, possibly on a non-living target or with a safe method to verify the venom’s potency.
- Safety and Storage:
- Ensure the dagger is stored safely to prevent accidental poisoning, perhaps in a case lined with a non-reactive material.
- Fang Preparation:
Crafting such a dagger requires not only skill but also a respect for the materials and the inherent dangers of working with venom. Each step must be performed with precision to ensure both the weapon’s effectiveness and the safety of the crafter.
Dagger of the Scaled Shadow
In the times when the sky was but a whisper and the earth a mere thought, there roamed Dracoraptoris, a beast of legend whose fangs held the venom of a thousand suns. This creature, born from the very essence of the jungle, was both feared and revered by those who tread the green.
One day, a young warrior, whose name has been lost to the mists of time, ventured into the heart of the jungle, seeking the favor of the gods. There, he encountered Dracoraptoris, not in battle, but in a moment of peace, as it lay basking in the jungle’s embrace. Moved by the creature’s silent power, the warrior offered a pact, promising to honor the jungle’s balance should he be granted a token of Dracoraptoris’ might.
Dracoraptoris, understanding the warrior’s heart, gifted him one of its fangs. “Take this,” it spoke in a voice like the rustling of leaves, “and craft from it a tool of swift judgment.” With the fang and a vial of its venom, the warrior returned to his tribe.
The tribe’s greatest craftsman, with hands blessed by the spirits, shaped the fang into a dagger. This dagger, they called it the “Dagger of the Scaled Shadow.” It was more than a weapon; it was a testament to the pact between man and beast, a symbol of the jungle’s law.
The warrior used the dagger with wisdom, not for conquest, but to maintain the harmony of the jungle. He would strike with precision, ensuring no life was taken without purpose, and even in combat, he left room for mercy, using the venom’s paralyzing touch to teach rather than to kill.
But as with all tales of power, there came a time when a chieftain from a distant land, coveting the weapon’s might, sought to claim it. He sent warriors to challenge the young warrior, believing numbers could claim what honor could not.
Yet, the warrior, armed with the Dagger of the Scaled Shadow, moved like the wind. Each strike was precise, each opponent left alive but unable to rise, the jungle’s justice administered through the venom’s embrace.
The chieftain, witnessing this, understood the true power of the dagger lay not in its venom but in the balance it represented. He left, humbled and enlightened, spreading the tale of the weapon that taught rather than destroyed.
Moral: True strength is not in the power to end life, but in the wisdom to nurture balance and teach respect for all of nature’s children.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition):
Item: Dagger of the Scaled Shadow
- Cost: 150 dollars (reflecting its rarity and the danger associated with its venom)
- Weight: 1 lb
- Damage: 1d4 + db (damage bonus)
- Range: Melee
- Special Abilities:
- Venomous Strike: On a successful hit, the target must make a CON roll (DC at Keeper’s discretion, typically 15) or be poisoned. The poison effect can cause the following:
- Impairment: -2 penalty to all actions for 1d6 rounds.
- Paralysis: On a critical failure of the CON roll, the target is paralyzed for 1d4 rounds.
Blades in the Dark:
Item Name: Dagger of the Scaled Shadow
- Tier: 1 (Rare)
- Potency: 2 (Reflecting its special properties)
- Tags: Venomous, Blade, Curio
- Effect:
- Venomous Strike: When you deal damage with this dagger, you can choose to activate the venom. The target must resist or suffer Level 1 harm (Poisoned), which can escalate with repeated effects.
- Harm Effect: Grants +1d to the Harm roll if the attack is a critical hit.
Dungeons & Dragons (5th Edition):
Item: Dagger of the Scaled Shadow
- Type: Weapon (Dagger)
- Rarity: Uncommon
- Weight: 1 lb
- Damage: 1d4 piercing + 1d6 poison damage on a hit
- Properties: Finesse, Light, Thrown (range 20/60), magical
- Special Abilities:
- Venomous Strike: When you hit a creature with this dagger, the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. While poisoned, the target has disadvantage on attack rolls and ability checks.
- Shadow’s Touch: In dim light or darkness, the dagger grants you advantage on Stealth checks to hide.
Knave:
Item: Dagger of the Scaled Shadow
- Slot: 1
- Value: 150 silver pieces
- Damage: 1d6 + Poison
- Special:
- Venom: On a hit, the target must make a CON saving throw (DC determined by the GM) or be poisoned. Effects can include:
- Slow: Speed halved for 1d6 rounds
- Weakness: Disadvantage on attacks for 1 round
- Shadowy: When attacking from hiding, apply an additional +1d6 damage if in dim light or darkness.
Fate:
Item Name: Dagger of the Scaled Shadow
- Aspect: “Silent Venom’s Edge”
- Stunts:
- Poison Strike: When you attack with this dagger, you can spend fate points to invoke this aspect, allowing your strike to have the following effects:
- Poison: On a successful hit, the target gains the temporary aspect “Poisoned by Shadow,” which they must overcome or suffer from reduced effectiveness in their next action (GMs can decide if it affects an action or round).
- Stealth: Grants a +2 bonus on Stealth rolls when making an attack or when attempting to hide after using the dagger.
- Description: This ceremonial dagger is crafted from the fang of a mythical creature, designed for those who walk the line between shadow and light, using its venom to incapacitate foes.
Numenera & Cypher System:
Item: Dagger of the Scaled Shadow
- Type: Artifact
- Level: 3
- Form: A dagger with a blade made from a large, venomous fang
- Effect:
- Damage: 2 points + poison
- Venomous Coating: On a hit, the target must make a Might defense roll (difficulty 1) or become Paralyzed for 1 round. On a critical failure (1 on the die), paralysis lasts for 1d6 rounds.
- Shadowy: Grants a +1 asset to Stealth tasks when carrying or using the dagger.
- Depletion: 1 in d100 (Rare, with potential for wear or venom loss over time).
Pathfinder (2nd Edition):
Item: Dagger of the Scaled Shadow
- Type: Magical Weapon (Dagger)
- Level: 4
- Price: 100 gp
- Usage: Held in 1 hand
- Traits: Magical, Poison, Uncommon
- Activation: Interact
- Effect:
- Damage: 1d4 piercing + Poison
- Venomous Strike: When you deal damage with this dagger, the target must succeed at a DC 18 Fortitude save or be Enfeebled 1 for 1 minute. On a critical failure, the target is also Paralyzed for 1 round.
- Stealth Improvement: Grants a +1 item bonus to Stealth checks when used for an attack within dim light or darkness.
Savage Worlds:
Item: Dagger of the Scaled Shadow
- Cost: 250 dollars or equivalent currency
- Effect:
- Damage: Str+d4 + Poison
- Poison: On a successful hit, the target must make a Vigor roll at -2. Failure results in the target being Stunned for one round, and an additional level of Fatigue. On a critical failure, the target is Paralyzed for 1d6 rounds.
- Stealth: Provides +1 to Stealth rolls when attacking with this dagger.
- Special Trait: The dagger is considered Legendary, meaning it can be used in extraordinary circumstances, like against otherworldly or magical creatures, where its venom might have an amplified effect.
Shadowrun (6th Edition):
Item: Dagger of the Scaled Shadow
- Type: Melee Weapon
- Availability: 12R
- Cost: 1,500 nuyen
- Reach: 1
- Damage: (STR+1)P
- AP: -2
- Special:
- Venom: On a successful hit, the target must succeed at an Opposed Test using Body vs. the weapon’s Toxin Rating of 4. Failure results in the target taking 6S (Stun) damage and being Paralyzed for 1d6 rounds.
- Stealth: +2 dice to Stealth tests when attacking with this weapon.
- Magic: The dagger has an essence cost of 0.1, reflecting its magical crafting.
Starfinder (2nd Edition Enhanced):
Item: Dagger of the Scaled Shadow
- Level: 4
- Price: 1,400 credits
- Bulk: L
- Damage: 1d4 P (1d6 if used for a full attack)
- Critical: Poison
- Special:
- Poison: On a critical hit, the target must attempt a Fortitude save (DC 14) or be Flat-footed for 1 round and take an additional 1d6 poison damage.
- Stealth Friendly: Grants a +1 circumstance bonus to Stealth checks when concealing the dagger or attacking out of hiding.
Traveller (Mongoose Traveller 2nd Edition):
Weapon: Dagger of the Scaled Shadow
- Tech Level: 11
- Damage: 1d6+2 (Melee)
- Range: Melee
- Cost: Cr 1,200
- Special:
- Venom: On a hit, the target must make an Endurance check (DM -2). Failure causes 2d6 damage over 2 rounds and the target is Impaired for 1d6 minutes.
- Stealth: DM +1 to Stealth checks when using this dagger for an ambush or hidden attack.
- Magical Effects: The dagger can interact with psionic or magical effects, potentially enhancing or being enhanced by them.
Warhammer (Wrath & Glory):
Item: Dagger of the Scaled Shadow
- Rarity: Rare
- Cost: 150 Thrones
- Weight: 0.5 kg
- Effect:
- Damage: 1 + Poison
- Pen: 0
- Range: Melee
- Special:
- Venomous: On a successful hit, the target must make a Toughness test (TN 5 + 1 per point of damage dealt). Failure results in the target taking 1d6 poison damage and gaining the Poisoned condition, which can be repeated at the start of each round until a successful test or medical treatment is received.
- Shadow Strike: Grants +5 to Stealth when used for an attack, reflecting its design for covert operations.
- Craftsmanship: The dagger is considered finely crafted, potentially adding +1 to any test involving this weapon for the sake of quality.

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One response to “Venomous Fang Dagger”
[…] Venomous Fang Dagger: Crafted from one of Dracoraptoris’ own venomous fangs, this dagger is coated with a potent toxin. It inflicts piercing damage and, on a successful hit, the target must make a Constitution saving throw or be poisoned for a certain duration. […]