From: Grypholorus
Values:
- Level: Tier 1
- Stats Modifiers: None
- Skills: None
- Cost: 300 gold pieces
- Tags: Alchemical Tool, Grypholorus Specific, Venom Harvesting, Potions Ingredient, Wildlife Safety, Research Equipment
- Tool: Venom Extractor
- Rarity: Uncommon
Lore: The Venom Extractor is a specialized device consisting of a suction cup and a container designed for safely and efficiently extracting venom from Grypholorus’s tail. It is said that alchemists and researchers developed this tool to harness the potent venom of Grypholorus for various purposes. Legends tell of skilled venomologists who worked closely with Grypholorus, studying its venomous properties and creating these extractors to ensure a safe and controlled extraction process. The Venom Extractor has become a valuable tool, both for those seeking to create powerful potions and for Grypholorus in defending itself against adversaries.
Use: The Venom Extractor enables Grypholorus to extract its potent venom in a safe and controlled manner. When utilizing the Venom Extractor, Grypholorus gains the following benefits:
- Venom Extraction: The device allows Grypholorus to extract its venom from the tail efficiently. The venom can be collected in the specialized container for various purposes, such as creating potent potions or using it defensively against adversaries.
Many other creatures use the Venom Extractor. Most notable rumored among these creatures are the Aquarachne Flycatcher and the Fluffychirp.
In the world of Saṃsāra, where magic intertwines with steam-powered technology, the Venom Extractor could be found and transacted in various settings, each reflecting the unique blend of medieval and Renaissance influences with magical elements:
- Alchemist’s Boutique:
- Description: These shops are often tucked away in the quieter districts of cities or within the bustling markets of larger towns. They are filled with glass vials, mysterious herbs, and magical scrolls, where the air smells faintly of sulfur and rosemary. Alchemists, who are both scholars and practitioners of the magical arts, stock items like the Venom Extractor for those interested in venoms for potion-making or research.
- Cost: Here, the Venom Extractor might cost around 400 to 500 gold pieces due to the specialized nature of the item. The price could be higher if the shop is known for its rare or magically enhanced goods.
- Apothecary Shops:
- Description: Apothecaries in Saṃsāra not only deal in mundane medicines but also in magical remedies. They have a broader clientele, including adventurers and scholars. These shops might have a Venom Extractor for emergency use against venomous creatures or for those studying the medicinal properties of venoms.
- Cost: The price here could range from 350 to 450 gold pieces, reflecting a slightly more commercial approach than the alchemist’s boutique.
- Adventurers’ Guild Supply Store:
- Description: These stores cater specifically to those who frequently venture into the wilds or dungeons where encounters with venomous creatures are common. The Venom Extractor would be marketed as a survival tool, essential for anyone facing such dangers.
- Cost: Due to the practical necessity, these shops might sell the Venom Extractor for about 300 gold pieces, possibly with discounts for guild members or bulk purchases.
- Arcane Emporium:
- Description: Found in larger cities or magical academies, these emporiums deal in high-end magical artifacts and tools for those with deeper pockets or a keen interest in magical study. The Venom Extractor might be displayed among other rare items for both aesthetic and practical value.
- Cost: Given the prestige, the price could be inflated to 500 to 600 gold pieces, especially if the item has been enchanted for additional benefits like self-cleaning or enhanced venom extraction capacity.
- Market Stalls in Trade Fairs:
- Description: During large trade fairs or festivals, temporary stalls set up by travelers or visiting merchants might sell a variety of goods, including the Venom Extractor. These markets are more open, less regulated, and often have bargains or haggling.
- Cost: Here, prices could vary widely; one might find it for as low as 250 gold pieces if bought at the end of the fair when vendors look to make quick sales, or up to 400 gold pieces if the vendor knows its worth and the buyer isn’t skilled in bargaining.
- Specialty Poison and Toxin Shops:
- Description: Shops that specialize in poisons, antidotes, and toxins would naturally carry the Venom Extractor. These establishments might be less common, often found in cities with a darker side or those known for intrigue and assassination.
- Cost: The cost could be around 300 to 400 gold pieces, with potential for higher prices if the shop focuses on exclusivity or rare toxinology items.
The price variations account for factors like the rarity of the item, the expertise of the shopkeeper in venom extraction, magical enhancements, location within Saṃsāra, and the socio-economic status of the buyer. Additionally, in Saṃsāra, bartering with items of equivalent value or offering services might also be part of the transaction, especially in less formal settings like market stalls or through direct trade among adventurers and collectors.
In the world of Saṃsāra, where magic, technology, and adventure coexist, the Venom Extractor can be used in various roleplay scenarios for both defense and offense, depending on the environment:
- Defense:
- Urban Environment:
- Roleplay: In a city or town setting, characters might use the Venom Extractor to defend against an assassination attempt where venomous creatures or poisons are employed. A character could, for instance, quickly extract venom from a tamed or friendly Grypholorus to create an antidote on the spot or use it to neutralize a poison trap set by thieves or rival factions.
- Example: During a tense negotiation at a noble’s court, where intrigue is high, a character might discreetly use the Venom Extractor to remove venom from a hidden compartment in their cloak, perhaps to counteract a poison that’s already spreading through the room via an elaborate trap.
- Wilderness:
- Roleplay: In the wild, where encounters with venomous beasts are more common, adventurers might use the Venom Extractor to gather venom for defensive purposes. They could apply the venom to weapons or use it as a deterrent against predators.
- Example: While camping, characters hear the approach of a venomous beast. One character might use the extractor to quickly gather venom, then smear it on arrows or a blade to prepare a poisoned trap around the campsite, deterring or incapacitating the beast.
- Dungeons or Ruins:
- Roleplay: Here, the Venom Extractor could be used to safeguard against traps or creatures designed to poison intruders. Characters might extract venom from defeated foes to use as a countermeasure or to concoct an antidote for themselves or their allies.
- Example: Discovering a room filled with poisonous snakes, a character might extract venom from one to use in a makeshift potion that temporarily immunizes their party against snake venom, allowing them to pass through unharmed.
- Urban Environment:
- Offense:
- In Combat:
- Roleplay: The Venom Extractor can serve an offensive role by allowing characters to weaponize the venom. A combatant might extract venom during a battle, using it to coat weapons or apply it directly to an adversary.
- Example: During a fight against a rival group, a rogue uses the Venom Extractor to coat their daggers with fresh venom from a Grypholorus companion, ensuring that each strike could potentially debilitate or poison the enemy.
- Assassination or Stealth Missions:
- Roleplay: In scenarios where subtlety is key, the Venom Extractor can be used to prepare poisoned items or traps for silent elimination of threats.
- Example: An assassin infiltrating a high-security estate might use the extractor to prepare a poisoned needle or dart, using the venom’s paralytic properties to incapacitate guards without alerting the entire compound.
- Strategic Warfare:
- Roleplay: In larger conflicts, armies might employ mages or alchemists with Venom Extractors to create venomous barriers or to poison water sources, food supplies, or directly apply to siege weapons for biological warfare.
- Example: Before a siege, a strategist might command the use of Venom Extractors to tip arrows with venom, aiming to reduce the enemy’s combat efficiency through illness or paralysis in the ranks.
- In Combat:
In each case, the use of the Venom Extractor adds layers of strategy and moral considerations to the gameplay, enhancing the narrative depth. Players must consider not only the immediate effects of using venom but also the ethical implications and potential long-term consequences in Saṃsāra’s intricate socio-political landscape.

Above is the venom storage and below is the extractor.

Perception of Activation:
- User’s Perspective:
- Sight: The Venom Extractor, upon activation, glows faintly with a luminescent blue or green light, matching the color of the venom it’s designed to extract. The container might become transparent, showing the venom being drawn into it, creating a visual akin to watching liquid flow through a syringe.
- Sound: A soft, almost inaudible hum or a slight hiss as the venom is being extracted, reminiscent of air being released from a valve or the gentle bubbling of a potion.
- Touch: The device becomes slightly warm to the touch, indicating its magical or mechanical activation. There’s a gentle suction sensation when the extractor is applied to the source of venom.
- Smell: A faint, sharp scent reminiscent of the venom, possibly with undertones of metal or glass from the extractor itself.
- Taste: Not typically applicable unless the user accidentally comes into contact with the venom.
- Extra-sensory Perceptions:
- Intuition: There might be a feeling of connection or understanding with the creature from which the venom is being extracted, a sense of its life force or essence being momentarily shared.
- Aura Sight: An aura of magical energy might surround the user, indicating the activation of the device’s magical properties. This aura could change color or intensity based on the potency of the venom being extracted.
- Positives:
- Control: The user feels in control of a potentially dangerous substance.
- Safety: There’s a sense of safety knowing that the venom is being handled and contained properly.
- Empowerment: The ability to extract and possibly use venom for various purposes can give the user a sense of power or preparedness.
- Negatives:
- Moral Conflict: Users might feel a pang of guilt or ethical discomfort, especially if the creature is being harmed or distressed.
- Risk: Despite the tool’s design for safety, there’s always an underlying risk of accidental exposure to venom.
- Observer’s Perspective:
- Sight: An observer might see the user holding what looks like a complex tool or weapon with parts glowing or moving as venom is drawn up through a transparent or semi-transparent container.
- Sound: The same subtle sounds, possibly slightly louder or more noticeable to someone not distracted by the act of extraction.
- Touch: If close enough, they might feel a slight vibration or change in the air around the extraction point.
- Smell: Similar to the user’s perception, but perhaps less potent unless very close.
- Taste: Not applicable for observers unless they come into contact with residual venom.
- Extra-sensory Perceptions:
- Emotional Perception: An observer might sense the user’s focus or perhaps feel a shared tension if they are aware of the risks involved.
- Magic Sensitivity: Someone attuned to magic might feel a small surge or shift in the ambient magical energy, like a ripple in a pond when the extractor activates.
- Positives:
- Safety: Observers might feel safer knowing that venom is being managed rather than freely spreading.
- Intrigue: The process could spark curiosity or admiration for the user’s skills or the device’s craftsmanship.
- Negatives:
- Fear or Disgust: The sight of venom extraction might be unsettling or fear-inducing for some, especially if they have a phobia of snakes or venomous creatures.
- Misunderstanding: An observer not familiar with the tool might misinterpret its use as harmful or unethical, potentially leading to social or legal repercussions.
Crafting Recipe: Venom Extractor
- Materials Needed:
- Glass Vial: Must be enchanted for durability and venom containment.
- Rubber Suction Cup: Needs to be flexible yet strong, made from the sap of the Everflex Tree or a similar material.
- Silver or Moonstone Needle: For puncturing through scales or skin to access venom glands without damaging them.
- Venom-Resistant Sealant: To ensure no venom escapes during extraction.
- Crystal or Gemstone: A small piece to act as a magical catalyst, often aquamarine for its affinity with liquids.
- Fine Steel or Mithril Tubing: To channel the venom from the needle to the vial.
- Leather or Silk Straps: For securing the device to the user’s hand or arm.
- Magical Ink: For inscribing runes that enhance the extraction process and safety.
- Tools Required:
- Glassblower’s Kit for shaping the vial.
- Arcane Enchanter’s Set for enchanting materials.
- Jeweler’s Tools for setting the crystal or gemstone.
- Fine Smithing Tools for crafting the tubing.
- Leatherworking Kit if using leather, or Needle and Thread for silk.
- Runewriting Quill for magical inscriptions.
- Skill Requirements:
- Proficiency in Alchemy to understand venom properties and containment.
- Glassworking or Alchemy for crafting and enchanting the vial.
- Jewelcrafting for setting the crystal or gemstone.
- Smithing for the precise crafting of the tubing.
- Leatherworking or Tailoring for the straps.
- Arcana for the magical enchantments and inscriptions.
- Crafting Steps:
- Prepare the Glass Vial:
- Blow the glass into the shape of a small, sturdy vial using the Glassblower’s Kit. Enchant it with spells that make it resistant to corrosive substances like venom.
- Craft the Suction Cup:
- Mold the rubber from Everflex sap into a suction cup shape, ensuring it’s strong enough to create a seal but flexible for different surfaces.
- Metalwork the Tubing:
- Use fine steel or mithril to shape a narrow, flexible tube. This tube should be thin enough to fit into the needle and extend into the vial.
- Create the Needle:
- Fashion a needle from either silver or moonstone, making it sharp yet not too brittle. This requires delicate work to ensure it does not harm the creature beyond what is necessary.
- Assemble the Device:
- Attach the needle to one end of the tubing, securing it with the venom-resistant sealant. Connect the other end of the tubing to the vial, ensuring a tight fit with more sealant. The suction cup goes at the base of the vial to create a seal when extracting.
- Incorporate the Catalyst:
- Embed the crystal or gemstone into the device where the vial and tubing meet, securing it with jeweler’s tools for both aesthetics and functionality.
- Secure with Straps:
- If using leather, cut and shape straps to fit around the hand or arm, attaching them securely to the extractor. Silk straps would require sewing with reinforced stitching.
- Enchant and Rune Inscription:
- Using the Arcane Enchanter’s Set, enchant the entire device for enhanced venom extraction efficiency. With the Runewriting Quill, inscribe runes on the glass or metal parts for safety, containment, and perhaps a minor healing effect on the creature.
- Final Touches:
- Test the extractor on a non-lethal venom source to ensure it functions correctly. Make any necessary adjustments to the suction cup’s grip or the needle’s sharpness.
- Prepare the Glass Vial:
This crafting recipe provides a detailed guide to creating a functional Venom Extractor, focusing on both the mechanical design and the magical enhancements required to handle such a potent substance safely.
Tale of the Serpent’s Breath Harvester
From the mists of time, before the chronicles were penned by the scribes of Saṃsāra, there was an instrument of legend, known to the ancients as the Serpent’s Breath Harvester. This tool, it is said, was birthed from the union of steel, glass, and magic, crafted in the shadow of the Great Serpent’s slumber.
Once, in the era when the earth was young and magic flowed as freely as the rivers, there lived a wise seer named Aeloria. She was known for her communion with the creatures of the wild, particularly the venomous ones whose breath could wither the mightiest of warriors. Aeloria, guided by visions from the stars, sought to create harmony between man and beast through understanding, not dominion.
One dusk, bathed in the light of the setting sun, Aeloria encountered Grypholorus, the guardian of the ancient forest, whose tail housed a venom so potent that it could quench the life of a giant with but a single drop. Grypholorus, though fierce, was wise and saw in Aeloria not a threat, but a kindred spirit seeking wisdom.
Together, they embarked on a quest to craft the Serpent’s Breath Harvester. Aeloria gathered:
- A vial of the clearest crystal, capturing the tears of the moon.
- A needle formed from the breath of the north wind, hardened by the forge of the dwarves.
- A cup of sap from the Everflex Tree, which could hold without breaking.
With these, she enlisted the aid of the forest’s denizens: the smithing elves who shaped the needle, the glassblowing gnomes who crafted the vial, and the alchemists of the deep woods who enchanted the device with spells to ensure the venom’s safe passage.
The creation was not without peril. The magic used was old, older than the oldest trees, and required a sacrifice. Aeloria offered a lock of her hair, imbued with her essence, to bind the enchantment, and Grypholorus gave a single scale, a symbol of trust and alliance.
The Serpent’s Breath Harvester was completed under the first light of dawn. When activated, it would draw the venom with the gentlest of touches, a whisper of the wind rather than a force. The venom flowed like a stream of life itself, into the vial, where it was held in stasis, its power contained yet ready to be harnessed for the good of all.
The moral of this tale is thus: True power comes not from conquest or domination, but from understanding and cooperation with the forces of nature. Through the Serpent’s Breath Harvester, Aeloria taught that even the most dangerous elements of the world can be allies when approached with respect and wisdom.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition):
Name: Serpent’s Breath Harvester
- Artifact Type: Alchemical Tool
- Rarity: Uncommon
- Cost: 300 Gold Pieces
- Sanity Loss: None
- Description:
- The Serpent’s Breath Harvester is a tool designed for the safe extraction of venom from creatures like Grypholorus without causing harm to the creature or the user.
- Game Mechanics:
- Activation: Takes one round to attune and activate.
- Skill Check: Use Science (Biology) or Medicine to successfully extract venom. Keeper might call for a roll under your skill percentage.
- Effect: On a successful skill check, the device extracts venom without damaging the creature. The venom can be stored for later use in antidotes or poisons.
- Usage: Allows for the creation of an antidote with a successful Medicine check (reducing the effects of poison by half) or for use as a poison (inflicting 1D6 damage over three rounds on a successful attack).
- Special: If used improperly or if the creature resists, there’s a risk of the venom backfiring, requiring a CON roll to avoid poison effects.
Blades in the Dark:
Name: Viper’s Siphon
- Tier: 1
- Type: Gear (Special)
- Cost: 3 Coin
- Description:
- A specialized tool for extracting venom from dangerous creatures, useful for both alchemical endeavors and criminal undertakings.
- Game Mechanics:
- Activation: Takes a Downtime Action to attune.
- Action Roll: When used, requires a Finesse or Tinker action to extract venom effectively.
- Effect: On a 6, the venom is harvested successfully. On a 4/5, partial success with some spillage. On a 1-3, the creature might be harmed or resist, causing complications.
- Usage: Extracted venom can be used in alchemy or as a poison. Adds +1d to an Alchemical item creation or to a Poison attack roll.
- Note: If used in a heist, it can be part of a Flashback where the player must prepare for or already have extracted venom.
Dungeons & Dragons (5th Edition):
Name: Venom Extractor
- Type: Wondrous Item
- Rarity: Uncommon
- Attunement: Required
- Description:
- A device that allows the user to safely extract venom from creatures, useful for both alchemical concoctions and as an offensive tool.
- Game Mechanics:
- Activation: Requires an action to attune.
- Use: Once attuned, you can use an action to attempt to extract venom. Make a Wisdom (Medicine) or Intelligence (Nature) check DC 15.
- Success: Extracts venom without harming the creature. The venom can be used to create one vial of poison or antidote.
- Failure: Creature might be injured or resist, potentially becoming hostile.
- Poison: The extracted venom can be used as a contact poison, dealing 2d6 poison damage on a failed Constitution saving throw (DC 13).
- Antidote: With a successful check, can be used to neutralize one creature’s poison effects.
Knave:
Name: Serpent’s Pincer
- Type: Item
- Cost: 300 Silver Pieces
- Description:
- A tool for extracting venom from creatures, designed for adventurers who delve into the unknown.
- Game Mechanics:
- Activation: No attunement needed; takes one action to use.
- Skill Check: When used, make a DEX or INT check (depending on if you’re focusing on precision or knowledge) against a DC set by the GM.
- Success: Venom is extracted safely. You gain a vial of venom which can be used once as a poison or antidote.
- Failure: The creature might be hurt or resist, possibly triggering a reaction.
- Poison Use: Can coat a weapon to inflict an additional 1d6 poison damage on the next hit.
- Antidote Use: Can be used to cure poison effects on a successful use, with a chance to heal 1d8 hit points lost to poison.
Fate Core:
Venom Extractor
- Aspects:
- Unique Item: Serpent’s Breath Harvester
- Function: Venom Extraction and Application
- Skills:
- Crafting: 2 – Used when creating poisons or antidotes from the extracted venom.
- Stunts:
- Venom Specialist: Once per session, you can extract venom in a way that gives you an additional +2 bonus to a specific skill check related to poison or antidote use.
- Usage:
- Create an Advantage: Use Crafting to extract venom for later use. On success, place a “Venomous Substance” boost on your character, which can be used for creating poison or antidotes.
- Overcome: Can be used to neutralize a poison or venomous attack with a Crafting check.
- Attack: Venom can be applied to a weapon to make an Attack that deals damage plus a poison effect (target must succeed on a Physique roll or be poisoned, taking stress each exchange until they succeed on a recovery roll).
Numenera & Cypher System:
Serpent’s Breath Harvester
- Type: Cypher
- Level: 1
- Form: A handheld device with a suction cup and a translucent vial.
- Abilities:
- Extract Venom: Use an action to extract venom from a willing or incapacitated creature. On a successful Intellect task (Difficulty 2), one dose of venom is collected.
- Poisonous Edge: The venom can be used to coat weapons, adding 3 points of Might damage to the next attack or can be used for crafting an antidote (with appropriate crafting skills).
- Special:
- GM Intrusion: If used in combat, an enemy might notice the device’s use, possibly becoming hostile or cautious.
Pathfinder 2e:
Venom Extractor
- Category: Alchemical Item
- Level: 1
- Price: 300 gp
- Usage: Held in 1 hand; Bulk L
- Traits:
- Alchemical, Consumable
- Activate: One Action
- Effect: You use the Venom Extractor on a creature with venom glands. Make a Crafting check against the creature’s Fortitude DC. On success, you extract one dose of venom. The venom can be used as poison (injury or ingested) or as an ingredient in antidotes.
- Poison (Injury):
- Save: Fortitude DC 15
- Onset: 1 round
- Maximum Duration: 6 rounds
- Stage 1: 1d6 poison damage (1 round)
- Stage 2: 1d6 poison damage and sickened 1 (1 round)
- Antidote: With a successful Crafting check, you can use the venom to create an antidote that provides a +2 circumstance bonus to saving throws against poison for 1 hour.
Savage Worlds Adventure Edition:
Venom Extractor
- Gear Type: Special Item
- Cost: 300 Savage Worlds Gold
- Notes: Requires a Crafting skill of d6 or higher to use effectively.
- Usage:
- Extract Venom: Make a Smarts roll at -1 to extract venom from a creature. Success means you gain a vial of venom. Failure might result in damage to the extractor or the creature.
- Poison Application: The extracted venom can be applied to a weapon. Next attack with this weapon deals +1d6 poison damage. Targets must make a Vigor roll or take an additional Wound.
- Antidote Creation: With a successful Crafting roll, the venom can be used to create an antidote, granting +2 to Vigor rolls against poison for one scene.
Shadowrun (Sixth World Edition):
Name: Venom Extractor
- Type: Gear
- Availability: 6
- Cost: 300 nuyen
- Device Rating: 2
- Description:
- A tool designed to extract venom safely from creatures for use in poisons or antidotes.
- Game Mechanics:
- Action: Takes a Minor Action to use.
- Skill Check: Requires a Medicine test with a threshold set by the GM based on the creature’s resistance or the venom’s potency.
- Success: Extracts venom without harming the creature. The venom can be used as a poison or for crafting an antidote.
- Failure: The creature might be harmed or resist, possibly becoming hostile or causing the device to malfunction.
- Poison Use: The extracted venom can be applied as a contact or injury poison, requiring the user to make a test to apply it effectively.
- Antidote: Can be used to create an antidote with a separate Medicine test, providing a bonus to resist poison effects.
Starfinder (Second Edition, if available, otherwise First Edition):
Name: Venom Extractor
- Type: Tech Item
- Level: 1
- Price: 300 credits
- Description:
- This device is used to extract venom from creatures, useful for both medical research and offensive tactics.
- Game Mechanics:
- Activation: Requires one standard action to use.
- Skill Check: Make a Life Science check to extract the venom. DC set by the creature’s level or the GM’s discretion.
- Success: Venom is extracted. Can be used to create a poison (1d6 poison damage, Fortitude save to resist) or an antidote (grants a bonus to saves against poison).
- Failure: The creature might react adversely or the venom could be contaminated or lost.
- Special: The venom can be used as an ammunition for a weapon or can be crafted into a medical item with the appropriate Engineering or Medicine skill.
Traveller (Mongoose 2nd Edition):
Item: Serpent Venom Extractor
- Tech Level: 6
- Cost: Cr300
- Mass: 0.5 kg
- Description:
- A device for the safe extraction of venom from creatures, useful for both biological research and as a component in various applications.
- Game Mechanics:
- Use: Requires a Medicine (EDU) skill check to use effectively. The difficulty can be modified based on the creature’s size or the venom’s toxicity.
- Success: The venom is extracted cleanly. It can be used to create poison (add +2 to the damage of an attack) or an antidote (provides DM+1 to resist poison effects for one dose).
- Failure: Possible damage to the extractor, injury to the creature, or incomplete extraction.
Warhammer RPG (Fantasy Roleplay 4th Edition):
Name: Venom Harvester
- Category: Scientific Equipment
- Cost: 300 Silver Shillings
- Description:
- Crafted by alchemists and scholars, this device extracts venom for study or use in alchemical concoctions.
- Game Mechanics:
- Usage: Requires an Intelligence (Int) test, potentially modified by the lore category (Animal Lore or Science).
- Success: Venom is collected. It can be used in crafting poison (deals +1 Damage, and the target must make an Endurance test or suffer additional effects like paralysis) or an antidote (reduces damage from poison by half for one use).
- Failure: The creature might be harmed or the venom could be wasted; GM decides the consequence.
- Special: If used in combat, requires a successful Skulduggery test to extract venom while avoiding immediate retaliation from the creature.

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3 responses to “Venom Extractor”
[…] Venom Extractor – The Aquarachne Flycatcher’s venom is a potent neurotoxin that can quickly incapacitate prey, but it can also be used for medicinal purposes. The venom extractor is a specialized tool that allows the Aquarachne Flycatcher to extract its own venom and store it in vials for later use. The venom can be used to create antidotes or as a powerful anesthetic in medical procedures. […]
[…] Venom Extractor: The venom extractor is a specialized tool designed to safely extract venom from […]
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