From: Veltarii Beastmasters
Description: This beautifully crafted flute is made from the hollowed branch of a sacred tree, imbued with the essence of the wind. It is lightweight and intricately carved with motifs of gusting winds and swirling leaves. The flute produces a soothing, melodic sound that carries through the air.
Magical Properties:
- Call of the Wild: When played, the flute can summon nearby animals to the user’s aid, providing assistance or companionship as needed. The effectiveness and type of creatures summoned depend on the environment and the user’s skill with the flute.
- Soothing Melody: The flute can calm hostile creatures or restless animals within a 30-foot radius, granting advantage on Animal Handling checks and potentially preventing combat or escape attempts.
- Wind’s Grace: Once per day, playing the flute can invoke the power of the wind, granting the user and their allies within a 20-foot radius a temporary boost to speed and agility. This effect increases movement speed by 10 feet and provides advantage on Dexterity saving throws for one hour.
Lore: The Windcaller’s Flute is a revered artifact among druids and nature guardians, believed to be crafted from the hollowed branch of a sacred tree that stood at the heart of an ancient forest. Imbued with the essence of the wind, the flute carries the whispers of the spirits of nature, echoing their call through its soothing melodies. Legends say that the first Windcaller’s Flute was created by a druid who sought to communicate with the winds and the creatures of the wild. This flute became a symbol of harmony between the natural world and those who protect it.
Use: The Windcaller’s Flute is a versatile tool for those who traverse the wilds, offering both practical and magical benefits. It is used to summon animals, calm hostile creatures, and enhance the agility and speed of the user and their allies. The flute’s enchanting melodies can turn the tide of battle, provide vital companionship, or aid in navigating difficult terrains. Its magical properties make it a valuable asset for adventurers, especially those who seek to maintain balance and peace with the natural world.
Tier 1 Stats:
- Weight: 1 lb.
- Durability: High, resistant to weather and wear
Skills:
- Call of the Wild: Summons nearby animals to assist the user. The type and effectiveness of the creatures depend on the environment and the user’s skill. Provides a +2 bonus to Nature checks for summoning.
- Soothing Melody: Calms hostile creatures or restless animals within a 30-foot radius. Grants advantage on Animal Handling checks and can prevent combat or escape attempts.
- Wind’s Grace: Once per day, grants the user and allies within a 20-foot radius a temporary boost to speed and agility. Increases movement speed by 10 feet and provides advantage on Dexterity saving throws for one hour.
Cost:
- Gold: 1,200 gold pieces
- Materials: Sacred tree branch, essence of wind, and intricate carvings
Tags: Magical Item, Instrument, Summoning, Calming, Agility Boost, Nature
Roleplaying the Windcaller’s Flute
- Enchantments
- Call of the Wild:
- Perceived: When played, the flute emits a melodious sound that seems to blend seamlessly with the natural surroundings. Animals within earshot respond to the call, approaching the user.
- Description: This enchantment allows the user to summon nearby animals, which can provide assistance in various forms, such as scouting, carrying messages, or aiding in combat.
- Positives:
- Provides vital companionship and assistance from animals.
- Can be used to gather information or perform tasks suited to the summoned creatures.
- Negatives:
- The type of animals summoned depends on the environment, potentially limiting usefulness.
- Requires skill in playing the flute to maximize effectiveness.
- Roleplaying Tips:
- Describe the flute’s sound harmonizing with the environment, and the appearance of animals as if drawn by an unseen force.
- Use the animals’ behaviors and responses to highlight the connection between the user and the natural world.
- Play up the bond between the user and the summoned animals, emphasizing mutual respect and understanding.
- Soothing Melody:
- Perceived: The flute produces a calming, rhythmic tune that soothes the nerves of creatures within its range. Hostile animals or agitated creatures become visibly more relaxed.
- Description: This enchantment calms creatures within a 30-foot radius, making them less likely to attack or flee. It grants advantage on Animal Handling checks and can prevent combat or escape attempts.
- Positives:
- Can defuse potentially dangerous situations without resorting to violence.
- Helps in taming or calming animals, making them more manageable.
- Negatives:
- The effect is temporary and may wear off if the flute stops playing.
- More intelligent or magical creatures may resist the calming effect.
- Roleplaying Tips:
- Highlight the changes in behavior of the affected creatures, showing them becoming more docile and less aggressive.
- Use the soothing melody to create moments of peace and calm in otherwise tense situations.
- Emphasize the user’s skill in playing the flute, showing how they use the melody to influence their surroundings.
- Wind’s Grace:
- Perceived: The flute’s melody resonates with the air, creating a gentle breeze that surrounds the user and their allies. This breeze grants a feeling of lightness and enhanced agility.
- Description: Once per day, this enchantment grants the user and their allies a temporary boost to speed and agility. Movement speed is increased by 10 feet, and they gain advantage on Dexterity saving throws for one hour.
- Positives:
- Enhances mobility and reaction time, useful in both combat and exploration.
- Provides a strategic advantage by increasing speed and agility.
- Negatives:
- The effect is limited to once per day.
- The enhancement is temporary, lasting only one hour.
- Roleplaying Tips:
- Describe the invigorating breeze and the sense of lightness felt by the user and their allies.
- Use the increased speed and agility to perform daring maneuvers or escape from danger.
- Highlight the strategic use of the flute, showing how the user plans and executes actions with the boost provided by Wind’s Grace.
- Call of the Wild:
- Protective Aura
- Aura Description:
- Perceived: The flute emits a gentle, refreshing breeze that surrounds the user, creating a sense of calm and protection.
- Description: This aura enhances the user’s connection to the wind, providing a soothing presence that can help in stressful situations.
- Positives:
- Enhances the user’s focus and calm, aiding in concentration during delicate tasks.
- Can provide a psychological boost, making the user feel more attuned to their environment.
- Negatives:
- The aura’s effects are subtle and may not provide significant practical benefits in high-stress situations.
- The breeze might attract attention from creatures sensitive to changes in the environment.
- Roleplaying Tips:
- Highlight the calming effect of the flute’s aura, particularly in stressful situations, showing how it helps the user remain composed.
- Emphasize the sense of protection and connection to the wind provided by the aura.
- Use the aura to create a sense of serenity and focus, enhancing the user’s interactions with their surroundings.
- Interaction with Nature:
- Perceived: The flute seems to harmonize with natural surroundings, making plants and animals appear more vibrant and responsive.
- Description: Reflecting its origin, the flute harmonizes with the natural world, enhancing the user’s ability to interact with their environment.
- Positives:
- Easier to communicate and interact with animals and nature spirits.
- Can enhance the user’s connection to nature, making them more attuned to their surroundings.
- Negatives:
- The effect is subtle and might not always be noticeable.
- In corrupted or unnatural environments, the harmonizing effect might be lessened.
- Roleplaying Tips:
- Show how the flute’s presence affects the environment, such as animals becoming more friendly or plants appearing healthier.
- Use the flute’s harmonizing effect to enhance the user’s connection to nature, making them appear more in tune with the natural world.
- Highlight moments where the user’s bond with nature is strengthened through the flute’s influence.
- Aura Description:
- Significance
- Cultural Importance:
- Perceived: The Windcaller’s Flute is a symbol of mastery over nature and the wind, revered by druids and nature guardians.
- Description: Possessing such a flute is a mark of honor, signifying the bearer’s deep connection to the natural world and their dedication to its protection.
- Positives:
- Signifies high status among nature guardians and druids.
- The flute serves as a powerful tool and a symbol of respect and authority.
- Negatives:
- The high value and status associated with the flute might make the user a target for thieves or rivals.
- The responsibility that comes with owning such a revered item might be burdensome.
- Roleplaying Tips:
- Highlight the flute’s cultural significance in interactions, with others recognizing its importance and treating the user with respect.
- Show the weight of responsibility the flute brings, with the user feeling a duty to live up to its legacy.
- Use the flute’s status to navigate social situations, gaining respect and cooperation from others.
- Personal Significance:
- Perceived: For the user, the flute might carry deep personal meaning, representing their journey and achievements.
- Description: The flute could be a gift from a mentor, a reward for a significant accomplishment, or a symbol of their heritage. Each use of its magical properties is a reminder of the user’s connection to nature and their role as a protector.
- Positives:
- Provides a source of pride and motivation, encouraging the user to uphold their values and responsibilities.
- The personal connection to the flute can enhance the user’s focus and determination.
- Negatives:
- The emotional attachment to the flute might make it difficult to part with it if necessary.
- The user might feel pressured to live up to the expectations associated with the flute.
- Roleplaying Tips:
- Emphasize the personal significance of the flute in moments of reflection or decision-making.
- Show how the flute inspires the user to strive for greatness and protect the natural world.
- Highlight the emotional connection to the flute, using it as a source of strength and inspiration.
- Cultural Importance:
- Symbolism
- Connection to Nature:
- Perceived: The flute symbolizes the user’s harmony with the natural world and their mastery over the wind and creatures.
- Description: The intricate carvings of gusting winds and swirling leaves represent the user’s ability to harness and utilize nature’s power.
- Positives:
- Enhances the user’s role as a guardian of nature, using the flute to protect and preserve.
- Serves as a reminder of the importance of balance and harmony in all actions.
- Negatives:
- The user might feel isolated from those who do not understand or respect this connection.
- The symbolism might create internal conflict if the user’s actions ever go against their values.
- Roleplaying Tips:
- Use the flute’s symbolism to deepen the user’s connection to nature, showing moments of introspection and harmony.
- Highlight the flute’s role in significant actions, like gathering rare herbs or calming hostile creatures.
- Emphasize the flute’s representation of balance and harmony in the user’s actions and decisions.
- Strength and Resilience:
- Perceived: The flute symbolizes the balance of strength and resilience required to master the elements and communicate with nature.
- Description: The flute’s enchanted properties reflect the user’s ability to harness the power of the wind and the resilience of nature.
- Positives:
- The user can draw confidence and inspiration from the flute, knowing it represents their hard-earned abilities.
- The flute can serve as a motivational tool, pushing the user to continue honing their skills and deepening their connection to nature.
- Negatives:
- The user might feel pressured to constantly prove their abilities to others.
- There could be a temptation to rely too heavily on the flute rather than continuing to develop personal skills.
- Roleplaying Tips:
- Highlight the dual aspects of strength and resilience in the user’s actions, showing how the flute influences their decisions.
- Use the flute’s symbolism to inspire moments of growth and self-discovery for the user.
- Show the user’s journey of mastering the flute and their connection to the natural world.
- Connection to Nature:
Incorporating these elements into roleplaying can enhance the narrative and emotional depth of the Windcaller’s Flute, making it a central and meaningful aspect of the user’s identity and adventures.

Perception of Activation for the Windcaller’s Flute
- Sight
- Perceived: When played, the flute emits a soft, shimmering light that seems to dance along its carvings of gusting winds and swirling leaves.
- Description: The light enhances the flute’s intricate designs, making the motifs of winds and leaves appear to move. This visual effect is subtle but mesmerizing, adding to the mystical aura of the instrument.
- Positives:
- The visual effect confirms the activation of the flute’s magical properties.
- The shimmering light adds an element of beauty and mysticism to the performance.
- Negatives:
- The light might make it difficult to remain hidden in dark environments.
- It could attract unwanted attention or signal to others that the flute is being used.
- Sound
- Perceived: The flute produces a soothing, melodic sound that carries through the air, harmonizing with the natural surroundings.
- Description: The sound is calming and rhythmic, capable of reaching great distances. It resonates with the environment, creating an atmosphere of peace and tranquility.
- Positives:
- The melodic sound can calm hostile creatures and attract friendly animals.
- It enhances the user’s connection to nature, making interactions with wildlife more harmonious.
- Negatives:
- The sound might be detectable in very quiet environments, revealing the user’s location.
- It could attract curious creatures or people, potentially causing interruptions.
- Smell
- Perceived: A fresh, airy scent reminiscent of a breeze through a forest accompanies the flute’s music.
- Description: The aroma is light and invigorating, with hints of pine, flowers, and fresh leaves. This scent enhances the calming effect of the flute’s music.
- Positives:
- The scent can be invigorating and refreshing, enhancing the user’s focus and calm.
- It creates a pleasant atmosphere, making the environment feel more natural and serene.
- Negatives:
- The scent might attract animals or creatures drawn to natural smells.
- In urban or artificial environments, the aroma might stand out and draw unwanted attention.
- Touch
- Perceived: The flute feels warm and slightly pulsating, as if it has a heartbeat when played.
- Description: The warmth and gentle pulsing sensation are comforting, providing a tactile connection to the flute’s magical energy. This feeling intensifies when the flute’s magical properties are active.
- Positives:
- The sensation can boost morale and provide a sense of well-being and readiness.
- It enhances the user’s connection to the flute, making it feel more like a living companion.
- Negatives:
- The pulsing sensation might be unsettling for those unaccustomed to it.
- Prolonged activation could cause mild discomfort or distraction.
- Taste
- Perceived: While not directly associated with taste, the user might experience a faint, sweet flavor similar to fresh air or spring water when playing the flute.
- Description: The taste is subtle and refreshing, complementing the other sensory effects. It is a minor sensory effect that enhances the overall experience of using the flute.
- Positives:
- The taste can serve as a unique indicator of the flute’s activation.
- It complements the other sensory effects, enhancing the overall experience.
- Negatives:
- The flavor might be unexpected or distracting if the user is not accustomed to it.
- It is a minor effect and may not provide significant practical benefits.
- Extra-sensory Perceptions
- Magic Resonance
- Perceived: A subtle vibration or pulse, felt more in the mind than in the body, signifies the flute’s magical activation.
- Description: The vibration feels like a steady heartbeat, resonating with the user’s own pulse and enhancing their connection to the flute’s power.
- Positives:
- Enhances the user’s awareness of magical energies, providing a sense of harmony and focus.
- Can be calming and reassuring, reinforcing the bond between the user and the flute.
- Negatives:
- The resonance might be overwhelming or distracting to those unaccustomed to sensing magical energies.
- It could potentially draw the attention of other magic-sensitive beings.
- Spiritual Connection
- Perceived: The user might experience a profound sense of connection to the spirits of the wind and nature, feeling guided and protected by unseen forces.
- Description: This connection manifests as a deep sense of peace and unity, as if the user is in communion with the spirits. It can be accompanied by fleeting visions of serene landscapes and powerful natural forces.
- Positives:
- Provides a strong sense of purpose and motivation, enhancing the user’s resolve and determination.
- Can offer insights or intuitive guidance in challenging situations.
- Negatives:
- The intensity of the connection might be overwhelming, causing emotional or spiritual strain.
- The user might feel an increased sense of responsibility or burden, which could be psychologically taxing.
- Magic Resonance
These perceptions enhance the roleplaying experience by adding depth and richness to the Windcaller’s Flute, making it more than just an instrument but a powerful and meaningful artifact connected to the natural world and the spirits of the wind.
Crafting Recipe: Windcaller’s Flute
- Materials Needed
- Hollow Branch of a Sacred Tree
- One sturdy, straight branch from a sacred tree, ideally oak or willow
- Essence of the Wind
- A vial of captured wind essence, obtained from a high mountain or a windy plain
- Magical Carving Tools
- Set of enchanted carving tools made of silver and moonstone
- Binding Agents
- Natural resin from the Eldertree for finishing
- Threads of Spider Silk for reinforcing the structure
- Hollow Branch of a Sacred Tree
- Tools Required
- Enchanted Carving Tools
- Alchemist’s Kit (for handling magical essences)
- Druidic Inscription Tools
- Ritual Circle (a magically attuned workspace)
- Fine Sandpaper
- Polishing Cloth
- Skill Requirements
- Proficiency in Woodworking or Craft (Instruments)
- Basic Knowledge in Druidic Magic
- Alchemy Skill (for handling magical essences)
- Enchanting Skill (Intermediate Level)
- Crafting Steps
- Preparation of Materials:
- Collect Hollow Branch: Gather a sturdy, straight branch from a sacred tree, ensuring it is free of knots and cracks. Hollow it carefully using basic woodworking tools.
- Capture Essence of the Wind: Travel to a high mountain or a windy plain to capture the essence of the wind in a specially prepared vial.
- Carving the Flute:
- Set Up Work Area: In the Ritual Circle, set up your workspace with the enchanted carving tools and the hollow branch.
- Carve Motifs: Using the enchanted carving tools, intricately carve motifs of gusting winds and swirling leaves along the length of the branch. Ensure the carvings are deep enough to hold the essence of the wind but not so deep as to weaken the structure.
- Infusing the Essence:
- Prepare the Essence: Using the Alchemist’s Kit, carefully open the vial of captured wind essence. Ensure the essence is stable and ready for infusion.
- Infuse the Flute: Channel the essence of the wind into the carvings using the Druidic Inscription Tools. This step requires precise control and concentration to ensure the essence bonds with the wood. The carvings should glow faintly as the essence is absorbed.
- Binding and Reinforcement:
- Apply Resin: Coat the flute with natural resin from the Eldertree, sealing the essence within the wood and enhancing its durability. Allow the resin to dry completely.
- Reinforce with Spider Silk: Wrap the ends and key points of the flute with threads of Spider Silk to reinforce its structure and add a touch of additional enchantment.
- Final Touches:
- Sand and Polish: Use fine sandpaper to smooth the surface of the flute, ensuring it is free of rough edges. Polish with a cloth to give it a finished, shiny appearance.
- Bless the Flute: Perform a final ritual in the Ritual Circle to bless the flute and activate its magical properties fully. This involves chanting ancient incantations, burning sacred herbs, and channeling natural energies through the flute.
- Preparation of Materials:
Upon completion, the Windcaller’s Flute should possess its signature enchantments for summoning animals, calming creatures, and enhancing speed and agility, ready to serve its user in their connection with nature and the wind.
Tale of the Windcaller’s Flute
Long ago, in the times of the first dawn, when the world was yet young and the spirits of nature roamed freely, there lived a humble druid named Elyndra. Elyndra was known for her deep connection with the wilds and her ability to commune with the spirits of the forest. Yet, despite her gifts, she longed for a way to bridge the gap between her world and the ethereal winds that whispered secrets across the land.
One day, as Elyndra walked through the ancient woods, she came upon a sacred tree, its branches swaying gently despite the still air. The tree spoke to her in hushed tones, its leaves rustling with the voice of the wind. “Druid of the wild, take of my branch, and fashion it with the breath of the wind. Thus shall you call upon the spirits and they shall heed your voice.”
Elyndra, filled with reverence, took a hollow branch from the sacred tree. She carved upon it the motifs of gusting winds and swirling leaves, each stroke guided by the whispers of the spirits. With careful hands and a heart full of purpose, she infused the branch with the essence of the wind, captured from the highest peak where the air sang its purest song.
When the flute was complete, Elyndra played a melody that resonated through the forest, summoning the creatures of the wild to her side. The soothing sound calmed even the fiercest beasts, and the wind itself seemed to dance to her tune, granting her speed and grace. The flute became known as the Windcaller’s Flute, a symbol of harmony between the druid and the elements, a tool of peace and unity.
The tale of Elyndra and her flute spread far and wide, carried on the very winds it commanded. Many sought the flute, desiring its power, but only those of pure heart and deep connection with nature could wield it. The flute was a reminder of the balance and respect that must be maintained between mankind and the natural world.
Moral of the Story: In harmony with nature, true power is found. Respect and unity with the natural world bring forth the greatest gifts and the most profound peace.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Windcaller’s Flute
- Description: This beautifully crafted flute is made from the hollowed branch of a sacred tree, imbued with the essence of the wind. It is lightweight and intricately carved with motifs of gusting winds and swirling leaves. The flute produces a soothing, melodic sound that carries through the air.
- Stat Block:
- Function: Magical Instrument
- Special Abilities:
- Call of the Wild: Summons nearby animals to aid the user (effective range and type of animals depend on the environment). Provides a +20% bonus to Natural World or Animal Handling rolls for summoning.
- Soothing Melody: Calms hostile creatures or restless animals within a 30-foot radius. Grants a +20% bonus to Persuade or Charm rolls when trying to calm creatures.
- Wind’s Grace: Once per day, grants the user and allies within a 20-foot radius a temporary boost to speed and agility (+10 to Movement Rate and +1 to Dexterity rolls) for one hour.
- Game Mechanics:
- Activation: Playing the flute (requires a successful Perform: Wind Instrument roll).
- Duration: Effects last as described.
- Function: Magical Instrument
- Abilities:
- Call of the Wild: +20% to Natural World/Animal Handling (summoning animals)
- Soothing Melody: +20% to Persuade/Charm (calming creatures)
- Wind’s Grace: +10 Movement Rate, +1 Dexterity rolls (once per day, 1-hour duration)
Blades in the Dark
Windcaller’s Flute
- Description: This beautifully crafted flute is made from the hollowed branch of a sacred tree, imbued with the essence of the wind. It is lightweight and intricately carved with motifs of gusting winds and swirling leaves. The flute produces a soothing, melodic sound that carries through the air.
- Stat Block:
- Item Slots: 1 (Fine Item)
- Special Abilities:
- Call of the Wild: Summons nearby animals to aid the user. Provides +1d to rolls involving summoning animals (effective range and type depend on the environment).
- Soothing Melody: Calms hostile creatures or restless animals within a 30-foot radius. Grants +1d to rolls involving calming or persuading creatures.
- Wind’s Grace: Once per score, grants the user and allies within a 20-foot radius a temporary boost to speed and agility (increased effect position and +1d to Dexterity rolls) for one hour.
- Game Mechanics:
- Activation: Playing the flute (requires a successful Attune roll).
- Duration: Effects last as described.
- Item Slots: 1 (Fine Item)
- Abilities:
- Call of the Wild: +1d to summoning animals
- Soothing Melody: +1d to calming/persuading creatures
- Wind’s Grace: Improved position, +1d Dexterity rolls (once per score, 1-hour duration)
Dungeons & Dragons (5th Edition)
Windcaller’s Flute
- Description: This beautifully crafted flute is made from the hollowed branch of a sacred tree, imbued with the essence of the wind. It is lightweight and intricately carved with motifs of gusting winds and swirling leaves. The flute produces a soothing, melodic sound that carries through the air.
- Stat Block:
- Item Type: Wondrous Item (Rare)
- Weight: 1 lb.
- Special Abilities:
- Call of the Wild: When played, the flute can summon nearby animals to aid the user. Provides a +2 bonus to Nature or Animal Handling checks for summoning animals (range and type depend on the environment).
- Soothing Melody: Calms hostile creatures or restless animals within a 30-foot radius. Grants advantage on Animal Handling checks and can potentially prevent combat or escape attempts.
- Wind’s Grace: Once per day, playing the flute can invoke the power of the wind, granting the user and allies within a 20-foot radius a temporary boost to speed and agility (increases movement speed by 10 feet and grants advantage on Dexterity saving throws) for one hour.
- Game Mechanics:
- Activation: Playing the flute (requires a successful Performance check).
- Duration: Effects last as described.
- Item Type: Wondrous Item (Rare)
- Weight: 1 lb.
- Abilities:
- Call of the Wild: +2 to Nature/Animal Handling (summoning animals)
- Soothing Melody: Advantage on Animal Handling (calming creatures)
- Wind’s Grace: +10 feet movement, advantage on Dexterity saving throws (once per day, 1-hour duration)
Knave
Windcaller’s Flute
- Description: This beautifully crafted flute is made from the hollowed branch of a sacred tree, imbued with the essence of the wind. It is lightweight and intricately carved with motifs of gusting winds and swirling leaves. The flute produces a soothing, melodic sound that carries through the air.
- Stat Block:
- Item Type: Magical Instrument
- Weight: 1 slot
- Special Abilities:
- Call of the Wild: Summons nearby animals to aid the user. Provides a +2 bonus to Nature or Animal Handling checks for summoning animals (range and type depend on the environment).
- Soothing Melody: Calms hostile creatures or restless animals within a 30-foot radius. Grants advantage on Animal Handling checks and can potentially prevent combat or escape attempts.
- Wind’s Grace: Once per day, playing the flute can invoke the power of the wind, granting the user and allies within a 20-foot radius a temporary boost to speed and agility (increases movement speed by 10 feet and grants advantage on Dexterity saving throws) for one hour.
- Game Mechanics:
- Activation: Playing the flute (requires a successful Performance check).
- Duration: Effects last as described.
- Item Type: Magical Instrument
- Weight: 1 slot
- Abilities:
- Call of the Wild: +2 to Nature/Animal Handling (summoning animals)
- Soothing Melody: Advantage on Animal Handling (calming creatures)
- Wind’s Grace: +10 feet movement, advantage on Dexterity saving throws (once per day, 1-hour duration)
Fate Core
Windcaller’s Flute
- Description: This beautifully crafted flute is made from the hollowed branch of a sacred tree, imbued with the essence of the wind. It is lightweight and intricately carved with motifs of gusting winds and swirling leaves. The flute produces a soothing, melodic sound that carries through the air.
- Stat Block:
- Aspect: Windcaller’s Flute
- Skills:
- Call of the Wild: Provides a +2 bonus to Create an Advantage rolls involving summoning animals.
- Soothing Melody: Grants a +2 bonus to Overcome rolls when calming or pacifying creatures.
- Wind’s Grace: Once per session, allows the user and their allies to move with increased speed and agility, granting a +2 bonus to any rolls involving movement or Dexterity.
- Game Mechanics:
- Invocation: Players can invoke the “Windcaller’s Flute” aspect for a +2 bonus or re-roll on relevant rolls.
- Compel: The flute’s magical nature might attract unwanted attention or complications.
- Aspect: Windcaller’s Flute
- Skills:
- Call of the Wild: +2 to Create an Advantage (summoning animals)
- Soothing Melody: +2 to Overcome (calming/pacifying creatures)
- Wind’s Grace: +2 to movement/Dexterity rolls (once per session)
Numenera & Cypher System
Windcaller’s Flute
- Description: This beautifully crafted flute is made from the hollowed branch of a sacred tree, imbued with the essence of the wind. It is lightweight and intricately carved with motifs of gusting winds and swirling leaves. The flute produces a soothing, melodic sound that carries through the air.
- Stat Block:
- Level: 5
- Special Abilities:
- Call of the Wild: Summons nearby animals to aid the user (effective range and type depend on the environment). Provides an asset to tasks involving summoning animals.
- Soothing Melody: Calms hostile creatures or restless animals within a 30-foot radius. Provides an asset to tasks involving calming or pacifying creatures.
- Wind’s Grace: Once per day, grants the user and allies within a 20-foot radius an asset to speed and agility tasks, increasing movement speed and Dexterity-related tasks for one hour.
- Game Mechanics:
- Activation: Playing the flute (requires a successful Performance roll).
- Duration: Effects last as described.
- Level: 5
- Abilities:
- Call of the Wild: Asset to summoning animals
- Soothing Melody: Asset to calming/pacifying creatures
- Wind’s Grace: Asset to speed and Dexterity tasks (once per day, 1-hour duration)
Pathfinder (2nd Edition)
Windcaller’s Flute
- Description: This beautifully crafted flute is made from the hollowed branch of a sacred tree, imbued with the essence of the wind. It is lightweight and intricately carved with motifs of gusting winds and swirling leaves. The flute produces a soothing, melodic sound that carries through the air.
- Stat Block:
- Item Type: Wondrous Item (Rare)
- Weight: 1 lb.
- Special Abilities:
- Call of the Wild: When played, the flute can summon nearby animals to aid the user. Provides a +2 item bonus to Nature or Animal Handling checks for summoning animals (range and type depend on the environment).
- Soothing Melody: Calms hostile creatures or restless animals within a 30-foot radius. Grants a +2 item bonus to Diplomacy or Performance checks when calming creatures.
- Wind’s Grace: Once per day, playing the flute can invoke the power of the wind, granting the user and allies within a 20-foot radius a temporary boost to speed and agility (increases movement speed by 10 feet and grants a +1 circumstance bonus to Reflex saves) for one hour.
- Game Mechanics:
- Activation: Playing the flute (requires a successful Performance check).
- Duration: Effects last as described.
- Item Type: Wondrous Item (Rare)
- Weight: 1 lb.
- Abilities:
- Call of the Wild: +2 item bonus to Nature/Animal Handling (summoning animals)
- Soothing Melody: +2 item bonus to Diplomacy/Performance (calming creatures)
- Wind’s Grace: +10 feet movement, +1 circumstance bonus to Reflex saves (once per day, 1-hour duration)
Savage Worlds (Adventure Edition)
Windcaller’s Flute
- Description: This beautifully crafted flute is made from the hollowed branch of a sacred tree, imbued with the essence of the wind. It is lightweight and intricately carved with motifs of gusting winds and swirling leaves. The flute produces a soothing, melodic sound that carries through the air.
- Stat Block:
- Item Type: Magic Item
- Weight: 1 lb.
- Special Abilities:
- Call of the Wild: Summons nearby animals to aid the user. Provides a +2 bonus to Survival or Nature rolls for summoning animals (range and type depend on the environment).
- Soothing Melody: Calms hostile creatures or restless animals within a 30-foot radius. Grants a +2 bonus to Persuasion or Performance rolls when calming creatures.
- Wind’s Grace: Once per day, grants the user and allies within a 20-foot radius a temporary boost to speed and agility (increases Pace by 2 and provides a +2 bonus to Agility rolls) for one hour.
- Game Mechanics:
- Activation: Playing the flute (requires a successful Performance roll).
- Duration: Effects last as described.
- Item Type: Magic Item
- Weight: 1 lb.
- Abilities:
- Call of the Wild: +2 to Survival/Nature (summoning animals)
- Soothing Melody: +2 to Persuasion/Performance (calming creatures)
- Wind’s Grace: +2 Pace, +2 Agility rolls (once per day, 1-hour duration)
Shadowrun (6th Edition)
Windcaller’s Flute
- Description: This beautifully crafted flute is made from the hollowed branch of a sacred tree, imbued with the essence of the wind. It is lightweight and intricately carved with motifs of gusting winds and swirling leaves. The flute produces a soothing, melodic sound that carries through the air.
- Stat Block:
- Item Type: Magical Instrument
- Capacity: 1 slot
- Special Abilities:
- Call of the Wild: Summons nearby animals to aid the user. Provides a +2 dice pool bonus to Animal Handling or Conjuring tests for summoning animals (range and type depend on the environment).
- Soothing Melody: Calms hostile creatures or restless animals within a 30-foot radius. Grants a +2 dice pool bonus to Negotiation or Leadership tests when calming creatures.
- Wind’s Grace: Once per day, playing the flute can invoke the power of the wind, granting the user and allies within a 20-foot radius a temporary boost to speed and agility (increases Initiative by +2 and provides a +1 dice pool bonus to Reaction tests) for one hour.
- Game Mechanics:
- Activation: Playing the flute (requires a successful Performance test).
- Duration: Effects last as described.
- Item Type: Magical Instrument
- Capacity: 1 slot
- Abilities:
- Call of the Wild: +2 dice pool bonus to Animal Handling/Conjuring (summoning animals)
- Soothing Melody: +2 dice pool bonus to Negotiation/Leadership (calming creatures)
- Wind’s Grace: +2 Initiative, +1 dice pool bonus to Reaction tests (once per day, 1-hour duration)
Starfinder
Windcaller’s Flute
- Description: This beautifully crafted flute is made from the hollowed branch of a sacred tree, imbued with the essence of the wind. It is lightweight and intricately carved with motifs of gusting winds and swirling leaves. The flute produces a soothing, melodic sound that carries through the air.
- Stat Block:
- Item Type: Wondrous Item
- Level: 5
- Weight: 1 bulk
- Special Abilities:
- Call of the Wild: When played, the flute can summon nearby animals to aid the user. Provides a +2 insight bonus to Life Science or Survival checks for summoning animals (range and type depend on the environment).
- Soothing Melody: Calms hostile creatures or restless animals within a 30-foot radius. Grants a +2 insight bonus to Diplomacy or Bluff checks when calming creatures.
- Wind’s Grace: Once per day, playing the flute can invoke the power of the wind, granting the user and allies within a 20-foot radius a temporary boost to speed and agility (increases speed by 10 feet and grants a +1 insight bonus to Reflex saves) for one hour.
- Game Mechanics:
- Activation: Playing the flute (requires a successful Performance check).
- Duration: Effects last as described.
- Item Type: Wondrous Item
- Level: 5
- Weight: 1 bulk
- Abilities:
- Call of the Wild: +2 insight bonus to Life Science/Survival (summoning animals)
- Soothing Melody: +2 insight bonus to Diplomacy/Bluff (calming creatures)
- Wind’s Grace: +10 feet speed, +1 insight bonus to Reflex saves (once per day, 1-hour duration)
Traveller
Windcaller’s Flute
- Description: This beautifully crafted flute is made from the hollowed branch of a sacred tree, imbued with the essence of the wind. It is lightweight and intricately carved with motifs of gusting winds and swirling leaves. The flute produces a soothing, melodic sound that carries through the air.
- Stat Block:
- Item Type: Artifact
- Weight: 1 kg
- Special Abilities:
- Call of the Wild: Summons nearby animals to aid the user. Provides a DM+2 to Survival or Animals checks for summoning animals (range and type depend on the environment).
- Soothing Melody: Calms hostile creatures or restless animals within a 30-foot radius. Provides a DM+2 to Diplomat or Leadership checks when calming creatures.
- Wind’s Grace: Once per day, playing the flute can invoke the power of the wind, granting the user and allies within a 20-foot radius a temporary boost to speed and agility (increases Initiative by +2 and provides a DM+1 to Dexterity checks) for one hour.
- Game Mechanics:
- Activation: Playing the flute (requires a successful Performance check).
- Duration: Effects last as described.
- Item Type: Artifact
- Weight: 1 kg
- Abilities:
- Call of the Wild: DM+2 to Survival/Animals (summoning animals)
- Soothing Melody: DM+2 to Diplomat/Leadership (calming creatures)
- Wind’s Grace: +2 Initiative, DM+1 to Dexterity checks (once per day, 1-hour duration)
Warhammer (Fantasy Roleplay 4th Edition)
Windcaller’s Flute
- Description: This beautifully crafted flute is made from the hollowed branch of a sacred tree, imbued with the essence of the wind. It is lightweight and intricately carved with motifs of gusting winds and swirling leaves. The flute produces a soothing, melodic sound that carries through the air.
- Stat Block:
- Item Type: Magical Item
- Encumbrance: 1
- Special Abilities:
- Call of the Wild: Summons nearby animals to aid the user. Provides a +10 bonus to Animal Training or Outdoor Survival tests for summoning animals (range and type depend on the environment).
- Soothing Melody: Calms hostile creatures or restless animals within a 30-foot radius. Grants a +10 bonus to Charm Animal or Entertain (Perform) tests when calming creatures.
- Wind’s Grace: Once per day, playing the flute can invoke the power of the wind, granting the user and allies within a 20-foot radius a temporary boost to speed and agility (increases Movement by 2 and provides a +10 bonus to Agility tests) for one hour.
- Game Mechanics:
- Activation: Playing the flute (requires a successful Performance test).
- Duration: Effects last as described.
- Item Type: Magical Item
- Encumbrance: 1
- Abilities:
- Call of the Wild: +10 to Animal Training/Outdoor Survival (summoning animals)
- Soothing Melody: +10 to Charm Animal/Entertain (Perform) (calming creatures)
- Wind’s Grace: +2 Movement, +10 to Agility tests (once per day, 1-hour duration)
