From: Shadowbloods
Values:
- Level: Tier 1
- Stats: None
- Skills Gained: +2 bonus to Athletics or Acrobatics checks (climbing or traversing vertical surfaces)
- Cost: 200 gold pieces
- Tags: Tools, Stealth, Climbing Aid, Versatile , Silent Operation, Razor Edge, Retractable Design, Quick Release, Shadow Guild Issued, Escape Tool
- Special: Sound-dampening alloy, retractable razor-sharp edge
Lore: The Whisperblade Grappling Hook is a specialized tool designed for those who rely on stealth and versatility in their endeavors. It is crafted with precision using a lightweight, sound-dampening alloy, which allows for silent and swift movement. Legends tell of a secretive guild of thieves and spies who developed the design and techniques for creating this unique grappling hook.
Use: The Whisperblade Grappling Hook is a must-have tool for climbers, adventurers, and individuals who need to navigate vertical surfaces with agility and discretion. It provides a +2 bonus to Athletics or Acrobatics checks related to climbing or traversing vertical surfaces, reflecting its superior construction and design.
In addition to its stealthy qualities, the Whisperblade Grappling Hook features a retractable, razor-sharp edge. This allows the user to quickly slice through ropes or other obstacles, adding to its versatility in a variety of situations.
The sound-dampening alloy used in its construction ensures that the hook does not create unnecessary noise or vibrations, enabling the user to move silently and discreetly while scaling walls or traversing difficult terrain. Its lightweight nature also makes it easier to handle and carry.
The craftsmanship and the specialized materials required to create the Whisperblade Grappling Hook contribute to its cost of 200 gold pieces. Its discreet appearance and association with stealth and agility make it an essential tool for any character who values nimble movement and the element of surprise.
In the world of Saṃsāra, the Whisperblade Grappling Hook would likely be found in shops that cater to adventurers, thieves, spies, and those involved in clandestine activities. Here’s where and how it might be transacted:
- Thieves’ Guild Outpost:
- Description: These are secret or hidden shops within the underbelly of cities, often known only to members or those with the right connections. They deal in tools of the trade for burglars and spies.
- Sale Price: Here, the hook might be sold to guild members at a discounted price of 150-175 gold pieces, reflecting the guild’s investment in their operatives’ equipment.
- The Adventurer’s Supply Shop:
- Description: A typical gear shop in larger towns and cities that cater to explorers, climbers, and adventurers. They would have a section dedicated to climbing equipment and stealth tools.
- Sale Price: The standard market price would be around 200 gold pieces, as listed, considering it’s a specialized item with magical or high-quality attributes.
- Magic Emporiums:
- Description: Shops that specialize in magical items and enchantments where adventurers looking for gear with unique properties might visit.
- Sale Price: Due to the enchantment-like qualities of the sound-dampening alloy, these shops might sell it for 220-250 gold pieces, leveraging its magical allure.
- The Port’s Black Market:
- Description: A less reputable area where one can find goods not commonly available in standard markets, often smuggled or stolen.
- Sale Price: Prices here can fluctuate. The Whisperblade might be sold for anywhere between 180-230 gold pieces, depending on the seller’s need for quick sales or the buyer’s desperation.
- Artisan’s Alley:
- Description: An area where skilled craftsmen display and sell their unique creations. This could be a place where the Whisperblade was originally crafted or where reproductions might be sold.
- Sale Price: If sold directly by the artisan, it might cost more due to the customization or the reputation of the maker, perhaps 210-240 gold pieces.
- The Spymaster’s Emporium:
- Description: A discreet shop where items useful for espionage, subterfuge, and covert operations are traded. Only those with the correct clearance or introductions might gain access.
- Sale Price: Here, the price could reflect its utility in spy work, possibly ranging from 200-250 gold pieces, with added value for any special modifications or assurances of secrecy.
- The Tinker’s Workshop:
- Description: A place where inventors and engineers sell their latest gadgets. These items might not be standard fare but could include the Whisperblade if a tinkerer has managed to replicate or improve its design.
- Sale Price: If modified or if the seller’s focusing on bulk sales, it might be slightly discounted to 190-210 gold pieces to encourage purchases from adventurers and spies.
Considerations for Purchase:
- Bartering: In many of these locations, bartering could reduce the cost. Offering services, information, or other rare goods might be more valuable than gold.
- Customization: Some shops might offer additional enchantments or modifications for an extra fee, which would increase the cost.
- Availability: Given its specialized nature, it might not always be in stock, and one might have to wait or commission one, potentially affecting the price based on urgency or customization.
The transaction process might vary from outright purchase to clandestine deals, especially in secretive or underground settings. In some places, like the Spymaster’s Emporium, ensuring the buyer’s trustworthiness or need might be part of the sale process.
The Whisperblade Grappling Hook can be utilized in various environments for both defensive and offensive purposes, enhancing gameplay through strategic movement and surprise. Here’s how:
- Urban Environments:
- Offensive Use:
- Infiltration: To gain access to rooftops or upper windows, allowing for a silent entry into buildings or strategic positioning for surprise attacks.
- Escape: After a heist or assassination, the hook can facilitate a quick escape over walls or across rooftops, potentially leading pursuers into traps or dead ends.
- Setting Traps: By placing the hook in key locations, it can be used to set up a line for tripping or to create a dangling trap that could capture or slow down enemies.
- Defensive Use:
- Escape Route: If cornered, the hook provides an immediate way to escape to higher ground or across a gap, leaving pursuers behind.
- High Ground: Use it to climb to a vantage point where you can defend from attackers or use the height for better control over the situation.
- Offensive Use:
- Forests and Wilderness:
- Offensive Use:
- Ambush: Climb trees or cliffs to set up ambushes, using the hook to position yourself silently above or beside a path, ready to strike or drop down on unsuspecting targets.
- Navigation: Cross rivers or ravines to bypass enemy lines or to reach advantageous positions quickly without alerting the enemy.
- Defensive Use:
- Retreat: If facing a superior force, the hook can help you ascend or descend quickly to escape or to choose a better defensive position.
- Camouflage: Use it to climb into dense foliage or up a tree, effectively hiding from pursuers or using the environment for cover.
- Offensive Use:
- Mountains and Cliffs:
- Offensive Use:
- Surprise Attacks: Scaling cliffs or peaks allows for unexpected attacks from above, a significant advantage in mountainous combat.
- Blockade Run: Bypass enemy blockades or fortifications by climbing past them, potentially allowing you to cut off supplies or reinforcements.
- Defensive Use:
- Escape from Encirclement: If surrounded, the hook can be your lifeline to a safer or more defensible location.
- Rescue Operations: In rescue scenarios, it can be used to lower oneself to a trapped individual or to create a secure line for others to climb up.
- Offensive Use:
- Castles and Fortresses:
- Offensive Use:
- Siege Infiltration: Use the hook to scale walls during a siege without the need for siege towers or ladders, catching defenders off guard.
- Sabotage: Gain access to high places to sabotage defenses, cut ropes, or disable mechanisms like drawbridges or portcullises.
- Defensive Use:
- Wall Defense: If defending a castle, climbers with the hook can move along parapets or battlements with ease, quickly reinforcing weak points or repairing defenses.
- Quick Withdrawal: If an enemy breach is imminent, use the hook to withdraw to a fortified position or tower.
- Offensive Use:
- Caves and Tunnels:
- Offensive Use:
- Flanking Maneuvers: Climb up cave walls or tunnel ceilings to bypass or flank enemy forces within the tight confines.
- Setting Traps: Position the hook at choke points to set up lines or nets to hinder or capture foes.
- Defensive Use:
- Escape from Collapse: In the event of a cave-in, the hook might provide an escape route by climbing up to a safer area or creating an alternative path out.
- High Ground Advantage: Use the verticality to your advantage, climbing out of reach of ground-based threats or to spot hidden dangers or exits.
- Offensive Use:
In each environment, the Whisperblade Grappling Hook serves as both a tool of mobility and a means of tactical advantage. Its silent operation and versatility make it invaluable for characters who prioritize agility, stealth, and strategic positioning in their combat and exploration strategies.

Above and below are two examples of the Whisperblade Grappling Hook. The shape of the blade may change when activated.

Perception of Activation:
- User’s Perspective:
- Visual: The grappling hook’s metal might emit a faint, ethereal glow, highlighting its edges with a soft, silvery light. The retractable edge gleams with a keen sharpness, almost invisible until it’s needed.
- Auditory: When activated, there’s barely a sound; perhaps a whisper of metal against metal as the hook extends or retracts, so subtle it’s nearly inaudible, like the softest breath of wind.
- Tactile: The user might feel the hook become weightless or slightly cooler to the touch, indicating its magical properties are engaged. The rope or chain it’s attached to feels smoother, sliding through hands with minimal friction.
- Olfactory: There could be a slight, metallic scent with a hint of something akin to the crisp air before a rainstorm, a scent associated with the magical alloy.
- Gustatory: If one were to taste the air around the hook (which is unlikely), there might be a faint taste of ozone or a metallic tang, indicative of its activated state.
- Extra-Sensory (ESP):
- Spatial Awareness: The user might feel an enhanced sense of the environment’s layout, almost as if the hook is guiding where to aim or climb.
- Climbing Intuition: There’s an instinctive knowledge of where to place the hook for the best grip or the most silent approach.
- Shadow Affinity: A sense of connection with shadows, making the user more attuned to moving in darkness or low light conditions.
- Observer’s Perspective:
- Visual: An observer would see the hook in use with perhaps a slight shimmer or a very subtle distortion around it, suggesting something extraordinary about the hook.
- Auditory: The observer would be struck by the silence of its operation; any expected clinks or scrapes are absent, making its use almost ghostly.
- Tactile: If they were to touch the rope or hook while active, it would feel unusually smooth, almost as if it’s not entirely there, yet it holds firm.
- Olfactory: The scent might be imperceptible unless one is very close, where they might catch a faint, clean, almost non-existent smell.
- Gustatory: Not applicable unless one were to try tasting the hook itself, which would not be advisable or common.
- Extra-Sensory (ESP):
- Mystical Presence: Some might sense a faint aura of stealth or an otherworldly presence, an almost palpable feeling of the hook’s intent to keep its user hidden.
- Positives:
- Silent Operation: The sound-dampening alloy allows for stealthy movement, crucial in environments where noise could alert enemies or guards.
- Ease of Use: Provides a significant bonus to climbing or traversing vertical surfaces, enhancing mobility and escape options.
- Versatility: The retractable edge adds a layer of utility for cutting or dealing damage when necessary.
- Negatives:
- Dependence: Over-reliance on the hook might lead to neglect of other skills or environmental awareness.
- Limited Situational Use: Its effectiveness is maximized in vertical or complex terrain; in open or flat areas, its utility might be less pronounced.
- Mystical Attention: The magical properties might attract unwanted attention from those sensitive to magic or from supernatural entities that could perceive the disturbance in the natural order.
- Resource Management: While the hook itself might not require power or resources, the actions it enables (like climbing) still require physical effort, which could lead to fatigue over time.
Crafting Recipe for the Silent Ascender Hook
- Materials Needed:
- Whispersteel: A rare, lightweight metal known for its ability to dampen sound. It must be mined from deep within silent caverns.
- Shadow Silk Rope: A rope woven from the silk of shadow-dwelling spiders, known for its strength and ability to blend into darkness.
- Rune Inscribed Plates: Small metal plates inscribed with runes of silence and stealth, made from an alloy of mithril and shadowsteel.
- Essence of Nightshade: A potent magical ingredient that enhances the item’s ability to blend into darkness.
- Frostfire Crystal: A crystal that can be charged with magical energy to provide a frictionless slide for the rope.
- Silentwind Feather: A feather from a bird that flies silently, used to enhance the hook’s stealth properties.
- Noiseless Oil: An oil that reduces friction and sound when applied to moving parts.
- Tools Required:
- Enchanted Forge: A forge with enchantments that can work with magical materials like Whispersteel without losing their properties.
- Shadow Weaver’s Loom: A loom that can handle Shadow Silk without damaging its delicate fibers.
- Engraving Tools: Fine tools enchanted to inscribe magical runes with precision.
- Alchemical Alembic: For distilling the Essence of Nightshade.
- Mana-infused Hammer: A hammer imbued with magic to shape Whispersteel without sound.
- Quenching Basin: Filled with silent water from a subterranean lake to cool the metal.
- Skill Requirements:
- Mastery in Smithing: Expert ability to work with rare and magical metals.
- Arcane Enchantment: Knowledge of enchantments for stealth and silence.
- Herbalism or Alchemy: Understanding of how to handle and integrate the Essence of Nightshade.
- Shadowcraft: Expertise in working with materials tied to shadows and darkness.
- Leatherworking: Skill in weaving and treating the Shadow Silk Rope.
- Crafting Steps:
- Forging the Hook: Melt Whispersteel in the Enchanted Forge. Use the Mana-infused Hammer to shape the hook. The process should be silent, with the Noiseless Oil applied to the hammer to prevent any noise.
- Inscribing the Runes: Once the hook is shaped, use the Engraving Tools to inscribe runes of silence and stealth onto the Rune Inscribed Plates. Attach these plates to the hook’s body.
- Crafting the Rope: Weave the Shadow Silk on the Shadow Weaver’s Loom to create a rope that’s incredibly strong yet light and quiet. Treat the rope with a solution made from the Essence of Nightshade to enhance its stealth properties.
- Attaching the Rope: Securely attach the Shadow Silk Rope to the hook. Ensure that the connection is seamless and silent, using more of the Noiseless Oil to lubricate the connection point.
- Embedding the Crystal: Set the Frostfire Crystal into a compartment within the hook’s body. This will allow the rope to slide through with minimal resistance.
- Feather Integration: Incorporate the Silentwind Feather into the design, perhaps as part of the handle or as an adornment on the hook itself. It should be treated with a stealth enchantment to maintain the item’s silent properties.
- Final Enchantment: Perform a ritual of silence and stealth, focusing magical energy into the hook. This involves the crafter whispering incantations that bind the essence of silence to the tool.
- Quenching: Quench the hook in the silent water of the Quenching Basin. The water should be blessed or have been in contact with silence-enhancing materials to retain the hook’s properties.
- Activation Test: Test the hook by throwing it and listening for any sound. Use it to climb a vertical surface to ensure the frictionless nature of the rope and the silence of the hook’s operation.
Note: The Silent Ascender Hook requires a combination of craftsmanship, magical knowledge, and an understanding of the principles of stealth. The crafting process can take several days due to the need for precision and the slow integration of enchantments.
Saga of the Silent Hook of the Shadow Guild
In the days when stars whispered to the earth and the wind carried secrets, there was a tool of legend known as the Silent Hook of the Shadow Guild. It was said to have been forged under the cloak of night, in a time when shadows walked among men, by a guild of thieves whose names have since faded into the mists of time.
The master craftsman of this guild, a figure known only as the Whisper, delved into the depths of the world, seeking the Whispersteel from the silent caves where even echoes dared not tread. With metal that sang not upon striking, he began his work.
For seven nights without moon, under the glow of silent lanterns, the Whisper toiled. He shaped the hook with hammer and spell, inscribing it with runes that spoke of silence and the embrace of darkness. The rope, spun from the silk of shadow spiders, was woven by the guild’s most skilled weaver, whose fingers moved like the wings of moths in the night.
The hook was imbued with the essence of the nightshade, making it one with the darkness, and the feathers of a silent wind bird were woven into its core, teaching it to travel through the air without a whisper. Upon its completion, it was quenched in the waters of the Silent Lake, a place where even the fish swim without breaking the still surface.
The Silent Hook became the emblem of the guild, passed from master to apprentice, a symbol of their mastery over the art of stealth. It was used in countless heists, where it allowed thieves to climb the towers of kings, to slip past guards as silent as the night itself, and to vanish into the shadows with treasures that seemed to disappear into thin air.
But one tale tells of a time when the Silent Hook was used not for theft, but for justice. A rogue member of the guild had betrayed them, selling their secrets to an enemy kingdom. The Whisper, now aged, took up the hook once more. With it, he scaled the walls of the fortress where the traitor hid, entered unseen, and left justice in the form of a silent whisper.
Moral of the Story: From the silence, one can learn much; it can be a shroud for the thief or a cloak for the just. The tools crafted with care and wisdom can serve both shadows and light, depending on the heart that wields them.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Silent Hook of the Shadow Guild
- Tool, Rare
- Description: A grappling hook of elven make, specially designed for silent entry and escape operations.
- Stats:
- Sanity: No effect.
- Damage: Can be used as a makeshift weapon for 1D4+DB damage if necessary.
- Attributes:
- Stealthy Climbing: Grants +20% to Climb checks when used.
- Silent Operation: Noises made while using the hook are reduced, giving a -20% penalty to Listen rolls by others to detect the user.
- Rope Cutting: The retractable edge can slice through ropes or similar materials easily.
- Special Abilities:
- Shadow Step: Once per scene, the user can attempt to blend into shadows and move unnoticed for a short distance.
- Usage:
- Activation of special abilities requires spending 1 Luck point.
Blades in the Dark
Silent Hook of the Shadow Guild
- Tier: 2
- Type: Special Item
- Description: A tool for thieves and spies, enabling silent climbing and traversal.
- Stats:
- Quality: Fine
- Effect: Special
- Abilities:
- Silent Ascent: Gain +1d to Climbing actions.
- Shadow Cloak: Once per score, blend into shadows, becoming an Unseen Attacker for one turn.
- Quick Release: Can quickly cut through bindings or ropes, granting a +1D to any action involving escape.
- Usage:
- Requires attunement through a downtime activity to fully utilize its stealth capabilities.
Dungeons & Dragons (5th Edition)
Silent Hook of the Shadow Guild
- Wondrous Item, Uncommon
- Description: A specialized grappling hook for stealthy movement and operations.
- Properties:
- Attunement: Required
- Weight: 3 lbs.
- Abilities:
- Silent Climb: You gain advantage on Stealth checks made while climbing or using the hook.
- Retractable Edge: Can be used to cut through non-magical ropes or similar materials as a bonus action.
- Shadow Step: Once per short rest, you can use the hook to move through shadows up to 30 feet as if casting the misty step spell.
- Dropping the Hook: If not carried or worn, it loses its magical properties until retrieved by the attuned user.
Knave
Silent Hook of the Shadow Guild
- Item Level: 2
- Type: Tool
- Description: A masterfully crafted grappling hook for silent and effective vertical movement.
- Stats:
- Slot: Takes up 2 slots of inventory due to its size.
- Abilities:
- Silent Climb: When using this hook for climbing, you gain a +2 to all related checks.
- Shadow Escape: Once per session, you can quickly ascend or descend out of sight, gaining a +4 to Stealth for the movement.
- Quick Slice: The retractable edge allows for an additional 1d6 damage when used as a melee weapon.
- Usage:
- Equipping it attunes the hook automatically, providing its benefits. Exceeding inventory slots with magical items might incur penalties as per Knave’s encumbrance rules.
Fate Core
Aspect: Silent Hook of the Shadow Guild
- Type: Gear (Tool)
- Description: A tool crafted for silent ascents and stealthy operations, enhancing the wielder’s ability to move undetected vertically.
- Aspects:
- Whispersteel Construction: Invokable to ensure silence or for actions requiring precision without noise.
- Shadow Guild Legacy: Can be compelled for situations where the hook’s history might draw attention or create complications.
- Stunts:
- Silent Ascent: Gain a +2 when climbing or using the hook for stealth-based actions.
- Shadow Step: Once per session, describe how you use the hook to blend into shadows for a brief moment, gaining a +2 to Stealth or to escape.
- Usage: To activate its special abilities, a fate point can be spent.
Numenera & Cypher System
Silent Hook of the Shadow Guild
- Level: 5
- Form: Tool (Grappling Hook)
- Description: A device that combines technology and magic for silent and swift vertical traversal.
- Abilities:
- Silent Climb: (Action) Gain an asset for climbing tasks, effectively increasing your effective level by 1 for the climb.
- Shadow Displacement: (Action, once per day) Use the hook to move through shadows, allowing for a stealthy reposition in combat or to escape.
- Rope Slicer: (Constant) The retractable edge can cut through most non-magical bindings or ropes effortlessly.
- Intrusions: The GM might introduce Intrusions where the hook’s connection to stealth could attract shadow entities or alert those sensitive to magic.
Pathfinder 2e
Silent Hook of the Shadow Guild
- Item 3
- Category: Tool
- Description: A grappling hook that aids in climbing and offers stealth advantages.
- Traits: Magical, Climbing Gear
- Usage: Held in 1 hand; Bulk: L
- Abilities:
- Silent Climb: When you use this hook to climb, you gain a +1 circumstance bonus to Stealth checks while climbing or to Climb checks.
- Shadow Step: Once per day, you can activate the item to move through shadows up to 30 feet without being detected (as dimension door).
- Quick Cut: The hook’s edge can slice through ropes or similar bindings as a single action.
- Activation: Interact (Command); Frequency once per day for shadow step.
Savage Worlds Adventure Edition (SWADE)
Silent Hook of the Shadow Guild
- Type: Special Gear
- Description: A grappling hook designed for silent entry and movement, favored by thieves and spies.
- Stats:
- Rarity: Uncommon
- Weight: 1 lb.
- Cost: 500 gold pieces (if applicable)
- Special Abilities:
- Silent Ascent: +2 to Climbing or Stealth rolls when using the hook for vertical movement.
- Shadow Slip: Once per session, the user can move up to 6″ through shadows without being noticed (requires a Stealth roll vs. Notice).
- Rope Cutter: Can cut through bindings or ropes with ease, providing an automatic success on such actions.
- Usage:
- Activation requires a Spirit roll. On a success, the hook’s stealth properties are active for the encounter.
Shadowrun (6th Edition)
Silent Hook of the Shadow Guild
- Type: Gear
- Rarity: Rare
- Rating: 8
- Availability: 10R
- Cost: 10,000¥
- Description: A specially crafted grappling hook for shadowrunners, designed for silent infiltration and quick escapes.
- Attributes:
- Reach: N/A (tool)
- Damage: Can be used as an improvised weapon for STR/2P damage.
- Special Abilities:
- Silent Climb: Provides a +3 dice pool to Infiltration tests when climbing or navigating vertical terrain.
- Shadowstep: Once per run, the user can move through shadows up to 10 meters without being noticed, requiring an Infiltration test.
- Quick Cut: The razor-sharp edge allows for an instant cut through non-armored materials.
- Usage: Must be attuned to the user, requiring a ritual involving a silent offering to the shadows.
Starfinder
Silent Hook of the Shadow Guild
- Item Level: 6
- Type: Gear
- Slots: Held (1 hand)
- Description: A high-tech grappling hook with stealth capabilities for operatives.
- Price: 12,000 credits
- Abilities:
- Silent Entry: Adds a +2 to Stealth checks while climbing or using the hook.
- Shadow Teleport: Once per day, can activate to teleport through shadows up to 30 feet as a move action.
- Fiber Cutting: The retractable edge can slice through most fibers or bindings as a swift action.
- Usage:
- The shadow teleport ability requires a standard action to activate.
Traveller (Mongoose 2nd Edition)
Silent Hook of the Shadow Guild
- Type: Special Equipment
- Tech Level: 12 (due to stealth enhancements)
- Cost: Cr 10,000
- Weight: 1 kg
- Description: A piece of equipment designed for silent movement and vertical operations.
- Stats:
- Range: Grappling range varies by strength and technique.
- Special Features:
- Silent Operation: +2 DM to Stealth checks when climbing or using the hook.
- Shadow Shift: Once per session, move through shadows up to 15 meters without making a roll.
- Emergency Escape: Can cut through bindings with ease, allowing for quick escapes.
- Usage: The user must spend at least an hour attuning to the hook’s stealth properties.
Warhammer Fantasy Roleplay 4th Edition
Silent Hook of the Shadow Guild
- Type: Mundane Item (with magical properties)
- Tier: 2
- Cost: 300 Gold Crowns
- Encumbrance: 2
- Description: A grappling hook that enhances the stealth abilities of its user, often used by characters in the shadows.
- Qualities:
- Silent Ascent: Gain +1 SL to Climb and Stealth tests when using this to ascend or traverse vertically.
- Shadowstep: Once per session, the wielder can attempt to move through shadows to a new location within their Line of Sight, requiring a Stealth Test.
- Rope Slicer: The hook’s edge is sharp enough to cut through ropes or similar materials as a Free Action.
- Activation: Requires a successful Willpower Test to utilize its shadow-related properties effectively.

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One response to “Whisperblade Grappling Hook”
[…] Whisperblade Grappling Hook: This specialized grappling hook is designed for both stealth and versatility. The hook is crafted from a lightweight, sound-dampening alloy and features a retractable, razor-sharp edge. It allows the creature to scale walls and traverse difficult terrain silently. The Whisperblade Grappling Hook provides a +2 bonus to Athletics or Acrobatics checks related to climbing or traversing vertical surfaces. […]