From: Lineage 742 of the Silk Spine Fletcher
Type: Melee Weapon / Tool
Damage: Base 1d4+1d4 (Tier 1).
Properties: If used to target a worn item of a foe, this weapon adds a +2 bonus to the attack roll due to its hyper-focused design.
The Lore
This needle-like dagger is used both for self-defense and as a precision tool for adjusting the fletching on complex projectiles. It is exceptionally light and can be stored in a specialized slot on a sash or belt.
The Stiletto of the Piercing Point 225 is the pinnacle of functional minimalism within the Silk-Spine arsenal. In the high-altitude workshops where aerodynamic stability is a matter of life and death, this needle-like implement is as much a surgical instrument as it is a weapon. The “225” designation refers to the specific micron-width of the reinforced tip, engineered to pass between the individual fibers of a silk-bound fletching without tearing the material. It is forged from a singular rod of “Wind-Glass” steel—a translucent, lightweight alloy that does not catch the light, making it nearly invisible when drawn.
While larger blades are used for the “Severed Strand,” the 225 is for the “Perfect Flight.” A fletcher uses this stiletto to make micro-adjustments to the vanes of their arrows, aligning them with the specific atmospheric pressure of the day. Because the blade is perfectly balanced and hyper-focused, it possesses an uncanny ability to find the literal gaps in reality. When used in combat, it does not strike armor; it seeks the microscopic eyelets of a chainmail shirt, the leather seams of a brigandine, or the narrow slit of a visor. It is the silent partner of the longbow, ensuring that every projectile is flawless before it leaves the string, and providing a final, piercing rebuttal to anyone who manages to close the distance.
- Tier One Stats
- Item Level: Tier 1 (Common)
- Damage: 1d4 Piercing + 1d4 Force
- Critical Multiplier: 18-20 / x3
- Resilience: 10
- Item Health Points: 15
- Attunement: Simple (Immediate upon handling)
- Skills Gained While Held
- Craft: Fletching (Temporary): +2
- Medicine (Temporary): +1 (Due to its use as a clean lancet or splinter-remover)
- Sleight of Hand (Temporary): +1 (The weapon’s thin profile makes it easy to conceal)
- Passive Magic
- Seam-Seeker: When targeting a specific item or a joint in an opponent’s armor, the +2 bonus to the attack roll is treated as an automatic “Success with Style” on a hit.
- Weightless Point: The stiletto has no weight for the purpose of carrying capacity and does not trigger “Weight-Based” pressure plates.
- Aerodynamic Harmony: If used as a throwing weapon, the stiletto ignores all range penalties up to 30 feet.
- Activatable Magics
- Precision Calibration (Action): The user spends 1 minute using the stiletto to adjust their projectiles. For the next hour, their next three ranged attacks with those projectiles deal an additional +2 damage.
- Pressure Point (Action): On a successful hit, the user can choose to deal no damage and instead impose the “Numbed” condition on the target’s limb, forcing them to drop whatever they are holding. (1 use per short rest).
- Thread-Sight (Reaction): When an enemy attempts to use a “Grapple” or “Restrain” action using ropes or silk, the user can immediately cut the binding as a free action without an attack roll.
- Specific Slot
- Sash / Belt (Precision Slot)
- Tags: Wind-Glass-Steel, Needle-Point, Fletcher-Tool, Precision-Strike, Hyper-Focused, Lightweight, Concealable, Seam-Seeker, Tier-1-Utility, 225-Micron, Bio-Kinetic-Alignment, Micron-Honed, Aerodynamic-Vane-Tuning, Silk-Spine-Lancet, Armor-Gap-Seeker, Wind-Glass-Alloy, Pressure-Point-Specialist, Fletching-Calibrator, Zero-Mass-Blade, Ghost-Point, High-Altitude-Steel, Precision-Suture-Tool
Procurement and Commercial Exchange of the Stiletto of the Piercing Point 225
Methods of Acquisition
The Stiletto of the Piercing Point 225 is a ubiquitous tool for the professional fletcher, yet its status as a “Ghost-Point” weapon makes it a prize for those who value concealment and precision over brute force.
- Apprenticeship Graduation: Within the Silk-Spine guilds, an apprentice is often gifted their first “225” upon successfully calibrating their first 100 long-range projectiles. The stiletto is usually engraved with the master’s mark and the student’s graduation date.
- Workshop Salvage: Because of its microscopic profile, these stilettos are frequently lost in the floorboards of abandoned fletcheries or tucked into the linings of discarded archery sashes. A keen-eyed scavenger can often find them in “Safe Area” settlements that have seen better days.
- Precision Requisition: Military units stationed on high-altitude islands may issue these as standard utility kits. In these contexts, the stiletto is strictly accounted for as a tool of maintenance rather than a primary weapon.
- Aero-Laboratory Theft: Some of the highest-quality “Wind-Glass” variants are stored in vacuum-sealed cabinets within Lathandus research spires. Infiltrators often target these due to the stiletto’s ability to pass through metal detectors and pressure-sensitive security floors without detection.
The Market: Retail and Trade Environments
Because the 225 is both a surgical-grade tool and a lethal hidden blade, it is traded in environments that cater to technical experts and shadowy professionals alike.
1. Master Fletcher Ateliers & Craft-Halls These are quiet, well-lit spaces where the smell of cedar and glue dominates. The stilettos are displayed on velvet cushions under magnifying lenses to show the perfection of the 225-micron point.
- Buying: These merchants sell only “New-Point” items. They will often ask the buyer to demonstrate a basic fletching calibration to prove they are a “worthy hand” before completing the sale.
- Selling: A master fletcher will buy back a 225 only if the Wind-Glass steel is unchipped. They value the “Soul of the Tool” and will pay a premium for blades that have been well-maintained.
- Estimated Cost: 1,200 to 1,500 Silver.
2. Specialty Tool & Instrument Chandlers These shops serve surgeons, clockmakers, and engineers. They are filled with glass jars of gears, fine needles, and delicate calipers.
- Buying: Here, the 225 is sold as a “Micron-Lancet.” It is often unadorned and purely functional, lacking the artistic engravings of the fletcher variants.
- Selling: Chandlers buy these items as scrap material if the point is dulled, valuing the Wind-Glass alloy for its lack of magnetic signature.
- Estimated Cost: 15 to 20 Gold.
3. “The Under-Sash” (Clandestine Bazaar) Located in the dark corners of bustling ports or inside the 73 nations’ capital cities, these “pop-up” markets cater to assassins and spies.
- Buying: The 225 is sold as a “Gap-Seeker.” It is often sold with a specialized “Quick-Draw” belt or a concealed wrist-sheath. Prices are inflated due to the weapon’s “Ghost-Point” (undetectable) properties.
- Selling: Thieves and street-urchins sell stolen stilettos here for quick cash. The fences will rarely ask questions but will offer significantly less than the tool’s actual worth.
- Estimated Cost: 35 to 50 Gold.
Financial Logistics and Trade Taxes
- Precision Import Duty: Any 225-micron tool entering the Lathandus spires is subject to a 2% “Weightless Verification Fee” to ensure the item is not a counterfeit made of heavier, mundane steel.
- The World Bank Guarantee: Because Wind-Glass steel is so rare, the World Bank offers a “Material Authenticity Bond” for these items. A buyer can pay 5 Silver to have the item magically appraised, ensuring the alloy is genuine.
- Trade Discounts for the Silk-Spine: Any individual possessing the “Silk-Spine” trait or a recognized Guild Badge receives a 10% professional discount at any authorized Fletcher Atelier in Saṃsāra.
Tactical Application of the Stiletto of the Piercing Point 225
The Stiletto of the Piercing Point 225 is a weapon of surgical finality. In the high-pressure world of Saṃsāra, where heavy armor can turn aside even the strongest longbow shots, this 225-micron point serves as the “needle” that threads the gap. It is a tool of cold logic and anatomical precision.
Offensive Roleplay: The Needle’s Thread
Offensively, the stiletto is used to bypass traditional defenses by targeting the microscopic vulnerabilities that other weapons are too blunt to perceive.
- Executing the “Seam-Seeker” Strike: When facing a knight in full plate or a soldier in heavy brigandine, the fletcher roleplays the “Seam-Seeker” passive. They describe the stiletto not as a dagger meant to slash, but as a needle looking for a home. The fletcher roleplays watching the opponent’s movement to find the literal “gap in the world”—the armpit joint, the neck-seal, or the eye-slit of a visor. They describe the 225-micron tip sliding through these spaces with zero resistance, roleplaying the “Force-Damage” as the blade bypasses the steel to strike the soft meat-vessel beneath.
- Strategic Sabotage via “Precision Calibration”: During a quiet moment before an ambush, the fletcher roleplays the “Precision Calibration” action. They describe sitting cross-legged, using the stiletto’s needle-point to shave a fraction of a millimeter from an arrow’s vane or to perfectly realign a silk-bound fletching. The fletcher roleplays the meticulous nature of the task, describing how the “Wind-Glass” steel hums as it interacts with the projectile. This roleplay emphasizes that the fletcher’s true offense begins long before the first shot is fired.
- Disabling Foes with “Pressure Point” Strikes: In a duel where lethal force is not the goal, the fletcher roleplays the “Pressure Point” activation. They describe a lightning-fast jab toward the opponent’s wrist or elbow. The fletcher roleplays the stiletto finding a specific nerve cluster, describing the “Numbed” sensation as the enemy’s fingers involuntarily spasm and drop their weapon. This roleplay highlights the stiletto as a tool of control rather than just a tool of death.
Defensive Roleplay: The Ghost-Point Sentinel
Defensively, the stiletto’s lightweight and “Wind-Glass” properties make it the perfect concealed deterrent for an archer who has been cornered.
- The “Ghost-Point” Draw from Concealment: When approached by a thief who believes the fletcher is unarmed without their bow, the fletcher roleplays the “Zero-Mass” property. They describe drawing the stiletto from a hidden sash-slot with a movement so fluid it seems as if their hand merely changed shape. The fletcher roleplays the stiletto’s near-invisibility in the dim light, describing the attacker’s confusion when they realize a 225-micron point is already resting against their throat.
- Countering Restraints with “Thread-Sight”: If an enemy attempts to bind the fletcher with ropes, nets, or magical silk, the fletcher roleplays the “Thread-Sight” reaction. They describe perceiving the tension-lines of the bindings as glowing “strands.” With a flick of the wrist, the fletcher roleplays the stiletto severing the primary load-bearing thread, describing the net falling away or the rope unraveling instantly. This roleplay reinforces the fletcher’s mastery over all things woven.
- Emergency Field Surgery: In a “Deep-Freeze” or “Unsafe Area” after a skirmish, the fletcher roleplays the stiletto’s “Medicine” bonus. They describe using the sterile, Wind-Glass point as a lancet to remove a poisoned splinter or to drain a localized infection caused by a jungle beast’s bite. The fletcher roleplays the precision of the tool, describing how the 225-micron edge creates a wound so clean it barely bleeds, allowing for a rapid recovery and continued movement through the VaporSphere.
- The Ritual of the Point: In a “Safe Area,” the fletcher roleplays the maintenance of the “225.” They describe using a specialized jeweler’s cloth to wipe the Wind-Glass steel, roleplaying the inspection of the tip under a magnifying lens to ensure no microscopic burrs have formed. This roleplay underscores the fletcher’s discipline and the high-maintenance nature of their precision gear.

Perception of Activation:
User’s Perspective
- Normal Sight: When you grip the hilt with intent, the translucent Wind-Glass steel seems to vanish, leaving only a shimmering, heat-haze distortion in the air. As you begin a “Precision Calibration,” the needle-tip begins to bleed a faint, rhythmic blue light that illuminates the individual fibers of silk fletching, making them appear as thick, manageable cables.
- Touch: The stiletto feels like an extension of your own fingernail—entirely weightless and perfectly balanced. You don’t feel the resistance of the materials you pierce; instead, there is a smooth, frictionless “glide” as the 225-micron point separates molecules rather than tearing them.
- Extra-Sensory (Hyper-Focus): Your field of vision narrows until only the target point exists. You perceive the “micro-world”—the tiny burrs on a metal plate, the gaps in a weave, or the pulse of a vein—as if they were magnified ten times.
- Extra-Sensory (Kinetic Anticipation): You feel a “tugging” sensation in your wrist that guides the blade toward the nearest seam or joint. It is a magnetic-like pull toward the path of least resistance.
- Extra-Sensory (Atmospheric Awareness): Through the Wind-Glass steel, you perceive the weight and humidity of the air as a physical pressure against the blade. This allows you to “feel” the aerodynamic drag that will affect your arrows before you even finish tuning them.
Observer’s Perspective
- Normal Sight: To an onlooker, it appears as if you are holding nothing but a decorative hilt until the light catches the blade at a specific angle, revealing a needle-thin sliver of glass-like metal. During activation, the blade emits a soft, ghostly blue strobe that makes the fletcher’s hands appear to move with robotic, inhuman precision.
- Sound: The 225 produces no sound when drawn, but during use, it emits a barely audible, high-pitched “singing” note—like a finger circling the rim of a crystal glass.
- Touch: Anyone standing close to the activation feels a slight “static” charge in the air, causing fine hairs to stand up on their arms.
- Extra-Sensory (True Sight): An observer with arcane vision sees the stiletto not as a blade, but as a “pointer” or “vector” of pure intent. The 225-micron tip appears as a singularity of force that ignores the physical density of the objects it touches.
Positives
- Absolute Precision: The ability to make micro-adjustments to gear provides a significant advantage in long-range consistency and reliability.
- Armor Negation: Its “Seam-Seeker” nature allows it to deal full damage to targets that would otherwise be nearly invulnerable to small blades.
- Undetectable Utility: Its lack of weight and magnetic signature makes it the ultimate tool for infiltration and “Safe Area” defense.
Negatives
- Structural Limitations: The stiletto is a needle, not a crowbar. Attempting to use it to pry heavy objects or block massive two-handed weapons will likely shatter the Wind-Glass steel (Resilience 10).
- Extreme Focus Required: The “Hyper-Focus” extra-sensory perception can leave the user momentarily unaware of their broader surroundings, making them vulnerable to flanking maneuvers while they are “calibrating.”
- Biological Bonding: The tool is so finely tuned to the Silk-Spine’s kinetic signature that a non-attuned user finds the handle slippery and the balance “off,” often resulting in a -2 penalty to their own checks.
The Smelting of the Ghost-Point: Construction of the Stiletto of the Piercing Point 225
Materials Needed
- 1 Rod of Raw Wind-Glass Ore: A translucent, aerated iron-alloy harvested from high-altitude floating reefs.
- 5 Grams of Refined Aether-Salt: Used as a flux to keep the steel clear and weightless during the pour.
- 1 Vial of Predator-Arachnid Suture-Fluid: A biological caustic used to chemically sharpen the tip to the 225-micron specification.
- 1 Block of Stabilized Heart-Cedar: For the ergonomic handle, ensuring the tool remains warm to the touch in freezing altitudes.
- 1 Polished Brass Ferrule: To seat the Wind-Glass rod into the hilt and house the resonance-chamber.
Tools Required
- Vacuum-Forge: A specialized furnace that removes all atmospheric pressure to prevent bubbles in the Wind-Glass steel.
- Micron-Calipers: Precision measuring tools capable of verifying widths down to the sub-millimeter level.
- Diamond-Dust Honing Strops: For the final physical sharpening of the needle-point.
- Resonance-Tuning Fork: Calibrated to 225Hz to ensure the blade harmonizes with the user’s kinetic intent.
- Achromatic Lens Array: A series of magnifying glasses used to inspect the blade for microscopic structural fractures.
Skill Requirements
- Fine-Jeweler or Instrument Maker (Expert): Level 4+ (To handle the microscopic tolerances of the needle-point).
- Metallurgy (Wind-Glass Specialization): Level 3+ (Required to keep the alloy translucent and weightless).
- Arcane Tuning (Trained): Level 2+ (Necessary to imbue the “Pressure Point” and “Seam-Seeker” properties).
- Steady Hand (Passive): The crafter must have a Dexterity of 16 or higher to perform the final chemical sharpening without snapping the rod.
Crafting Steps
- Step 1: The Vacuum-Smelt Place the Wind-Glass ore into the Vacuum-Forge. Introduce the Refined Aether-Salt as the metal reaches a liquid state. You must maintain a perfect vacuum for three hours to ensure all impurities are purged. The resulting ingot should be as clear as water and feel lighter than the air it displaced.
- Step 2: Drawing the Needle Using a series of increasingly smaller diamond-dies, draw the Wind-Glass steel into a singular, tapered rod. This must be done while the metal is “warm-cool”—just above the point of crystallization. Monitor the width with Micron-Calipers until the tip reaches exactly 250 microns.
- Step 3: The Chemical Sharpening In a steady-handed operation, dip the final 5 millimeters of the tip into the Predator-Arachnid Suture-Fluid. The caustic will eat away the outer molecular layers of the steel. Watch through the Achromatic Lens Array until the tip thins to exactly 225 microns. Neutralize the acid immediately with a base-alkali bath.
- Step 4: Resonance Alignment Strike the Resonance-Tuning Fork and hold it against the base of the blade. While the blade is vibrating, etch the “225” sigil into the tang. This “locks” the molecular structure into a permanent state of aerodynamic harmony, granting the weapon its weightless and seam-seeking properties.
- Step 5: Final Hilt Seating Carve the Stabilized Heart-Cedar to fit the wielder’s palm perfectly. Press-fit the Brass Ferrule and the blade into the hilt. Once seated, perform a “Vane-Test” by using the stiletto to adjust a single silk fiber. If the fiber realigns without snapping, the tool is calibrated and ready for the Precision Slot.
Small-Sword of Hole-Making End 225
It is written in the before-times on the dried-skins, concerning the high-dirts-that-float where the breathing is thin. In this place of much wind, lived a man called Bends-The-Wood. He was a Maker of Flying-Sticks. It was his daily-sweat to tie the bird-leaves and the spider-strings onto the Sticks-That-Bite-From-Far, so they would fly with great straightness.
But a time of much blood happened. The Iron-Skins walked up the mountain. The Iron-Skins were men who lived inside metal-pots. The metal-pots had no big doors, only small breathing-cracks. When the brothers of Bends-The-Wood threw the Flying-Sticks at the Iron-Skins, the Flying-Sticks hit the metal-pots and became sad splinters. The brothers died a great dying.
Bends-The-Wood was having a great anger in his heart-water. He said to the sky, “My big fingers are too stupid. They are like fat sausages. I cannot make the spider-strings flat enough on the Flying-Sticks. I need a pushing-tool that is the width of nothing.”
Bends-The-Wood climbed to the very top-tooth of the mountain, where the air is frozen. He found the rock that is called the Hard-Breath. It is a rock that the sun looks right through. It is the weight of a sleeping thought. He took the Hard-Breath to his fire-house. He cooked it inside a pot that had all the wind sucked out of it, so the rock would not drink the dirty air. He pulled the rock until it was a long finger.
But the finger was too fat. It could not push the spider-string without breaking it. Bends-The-Wood took the mouth-water of the great eight-leg-spinner. He put the mouth-water on the tip of the See-Through-Metal. The mouth-water ate the metal, making it thin. He counted the thinness using the seeing-glass. He counted one-hundred widths of the unseen-hair. He counted two-hundred widths of the unseen-hair. He counted twenty-and-five widths. Not twenty-and-four widths, because that is the width of a clumsy pig. Not twenty-and-six widths, because that is a ghost that cannot push the string. Exactly Two-Hundreds-and-Twenty-Five.
He held the Small-Sword. He could not feel it in his hand, because it had no gravity-pull. He used it to push the spider-strings on his Flying-Sticks. He tuned the strings so perfectly that the Flying-Sticks learned how to cut the wind without making a sound.
But the Iron-Skins walked to the door of his fire-house. They had big-hitting-irons. Bends-The-Wood had no big-hitting-iron. He had no Flying-Sticks ready to throw. He only had the Small-Sword of the Hole-Making End.
The biggest Iron-Skin laughed a metal-laugh. He swung his heavy-death at Bends-The-Wood. But Bends-The-Wood had the hyper-eyes from staring at the small things. The Small-Sword pulled his hand. It did not want to hit the thick metal-pot. It wanted to find the gap in the world. Bends-The-Wood saw the tiny sleeping-space between the metal-pot of the arm and the metal-pot of the chest. The space was as small as a rain-drop.
Bends-The-Wood thrust the Small-Sword of the Hole-Making End. Because it was Two-Hundreds-and-Twenty-Five, it did not touch the metal edges. It walked straight through the air-hole. It found the meat-vessel inside the metal-pot. The See-Through-Metal bit the life-string of the Iron-Skin. The Iron-Skin fell down and became a quiet house of meat.
The other Iron-Skins were having a great confusion. They tried to grab Bends-The-Wood, but they could not see the Small-Sword. It caught no light. It made no noise. It only found the microscopic-doors in their iron-clothes. One by one, the Hole-Making End put them to the long sleep.
When the sun came back, Bends-The-Wood wiped the See-Through-Metal with a soft cloth. He hid it in the cloth-wrap of his belly. It became known to all the Makers of Flying-Sticks. They all learned to boil the Hard-Breath and count to Two-Hundreds-and-Twenty-Five, so they could have a tool for the spider-strings, and a ghost-tooth for the Iron-Skins who stand too close.
The moral of the story: The mountain is not broken by the heavy fist, but by the water that finds the invisible crack.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Unique Name: The Lathandus Micro-Lancet 225
- Item Type: Melee Weapon / Specialized Tool
- Skill: Fighting (Small Blade) or Firearms (Bow) for calibration
- Damage: 1d4+db (Minimum 1 damage on a successful hit, even with negative db)
- Specific Game Mechanics:
- Needle-Point: When targeting an opponent with “Armor,” the 225 ignores up to 4 points of physical armor (leather, thick coats, or biological carapaces).
- Ghost-Strike: The Wind-Glass alloy allows this weapon to inflict half damage upon non-material entities (Ghosts, Dimensional Shamblers) that are usually immune to mundane steel.
- Fletcher’s Calibration: Spending 1 hour with this tool grants a +5% bonus to the next Firearms (Bow) roll made with adjusted arrows.
- Syntax: List under “Weapons/Tools” with the “Armor Piercing” tag.
Blades in the Dark
Unique Name: Fine Wind-Glass Stiletto
- Item Type: Fine Melee Weapon / Fine Tinker Tools (0 Load)
- Description: A nearly invisible needle-dagger that doubles as a precision instrument for repairing gear.
- Specific Game Mechanics:
- Fine Quality: You have +1 Effect when using this blade to Sway someone through subtle threat or to Tinker with high-precision mechanisms (like fletching or clockwork).
- Infiltrator’s Edge: Because it is “Weightless,” it does not count toward your Load limit. It is also inherently easier to Hide (controlled position/great effect).
- Armor-Gap: When you engage in a Skirmish against an armored foe, the stiletto counts as having “Potency” if you target a weakness in their protection.
- Tags: Fine, Small, Concealable, Potent.
Dungeons & Dragons (5th Edition)
Unique Name: Stiletto of the Piercing Point 225
- Weapon (Dagger), Uncommon
- Item Level: Tier 1
- Damage: 1d4 piercing + 1d4 force.
- Specific Game Mechanics:
- Precision Tool: While you have this item on your person, you gain a +2 bonus to Dexterity checks made with Glassblower’s Tools or Woodcarver’s Tools (specifically for arrows).
- Seam-Seeker: This weapon gains a +2 bonus to attack rolls against any creature wearing armor or having natural armor.
- Vanishing Point: You have advantage on Dexterity (Sleight of Hand) checks made to conceal this weapon on your person.
- Pressure Point (1/Short Rest): When you hit a creature with this weapon, you can choose to forgo the damage to force the target to make a DC 13 Constitution saving throw. On a failure, the target drops one held item of your choice.
- Syntax: Add to “Weapons”; mark as “Finesse, Light, Thrown (range 20/60).”
Knave (2nd Edition)
Unique Name: 225-Micron Wind-Needle
- Item Type: Small Blade (0 Slots)
- Description: A weightless sliver of steel that fits into any seam.
- Specific Game Mechanics:
- Micro-Point: Deals 1d4 damage. If the target is wearing Plate or Mail armor, the attack roll receives a +2 bonus.
- Weightless: This item occupies 0 inventory slots.
- Precision Calibration: If you spend a watch (4 hours) using this tool to sharpen your ammunition, your next successful ranged attack deals maximum damage.
- Gap-Finder: On a natural attack roll of 15 or higher, the attack ignores the target’s Armor bonus entirely, hitting against a base Defense of 10.
- Quality: 3.
- Syntax: Listed under “Tools/Weapons.”
Fate (Condensed/Core)
Unique Name: The 225 Micron Stiletto
- Item Type: Personal Stunt/Extra
- Description: A needle-thin blade of Wind-Glass steel used for high-precision fletching and surgical strikes.
- Specific Game Mechanics:
- Stunt (Seam-Seeker): Because I wield the 225 Micron Stiletto, I gain a +2 to Fight attacks when my target is using a situational aspect related to “Heavy Armor,” “Cover,” or “Shields.”
- Stunt (Precision Calibration): Once per session, I can spend a scene working on my ammunition. I create a Perfectly Balanced aspect on my quiver with two free invokes.
- Extra (Weightless): This item never takes up an inventory slot and cannot be detected by weight-based sensors or mundane searches unless the searcher succeeds on a Great (+4) Notice roll.
- Cost: 1 Refresh.
- Syntax: Add to “Stunts & Extras.”
Numenera & Cypher System
Unique Name: Wind-Glass Micron-Needle (Level 4)
- Item Type: Artifact (Permanent)
- Description: A translucent rod of aerated alloy that tapers to a point invisible to the naked eye.
- Specific Game Mechanics:
- Passive (Weightless): This item does not count toward your limit of carried equipment.
- Effect (Armor Bypass): When you attack with this weapon, the target’s Armor is reduced by 2.
- Effect (Pressure Point): Spend 3 Speed points to strike a precise nerve cluster. The target is “Dazed” (all tasks are hindered) for one minute.
- Effect (Aero-Tune): Spending an hour with this tool eases all long-range Speed-based attack tasks by one step for the next ten shots.
- Depletion: 1 in 1d100 (Checked only on “Pressure Point” or “Aero-Tune” use).
- Syntax: Level 4 Artifact; Depletion 1-100.
Pathfinder (2nd Edition)
Unique Name: Stiletto of the Piercing Point 225
- Item Category: Wondrous Item, Investment
- Level: 1; Price: 20 GP
- Usage: Held (1 Hand); Bulk: — (Negligible)
- Specific Game Mechanics:
- Passive (Ghost-Touch): This weapon has the effects of a Ghost Touch rune, allowing it to deal full damage to incorporeal creatures.
- Activate (Reaction): Find the Gap; Trigger: You make a Strike against a creature wearing armor or having natural armor. Effect: You gain a +2 circumstance bonus to the attack roll.
- Activate (10 Minutes): Calibrate Projectiles; Effect: You adjust your arrows. The next three ranged attacks you make with these arrows ignore the “Concealed” condition of your targets.
- Syntax: Listed under “Held Items”; Finesse, Agile, Thrown 20 ft.
Savage Worlds (Adventure Edition)
Unique Name: Wind-Glass Stiletto
- Item Type: Arcane Device
- Description: A needle-like tool that vibrates at a specific frequency to bypass physical density.
- Specific Game Mechanics:
- Precision Point: This weapon deals Str+d4 damage. It has AP 4 (Armor Piercing) due to its hyper-focused 225-micron tip.
- Weightless: The item has 0 Weight and grants a +2 bonus to Stealth rolls made to conceal the weapon on one’s person.
- Fletcher’s Boon: Using this tool to maintain gear grants a +1 bonus to the next Shooting roll made within 24 hours.
- Activation (Nerve Strike): The wielder can spend 1 Power Point (the item has 5) to use the Stun power on a successful hit.
- Syntax: Listed under “Weapons/Gear”; Weight: 0.
Shadowrun (6th World Edition)
Unique Name: Ares-Lathandus “Point-225” Micro-Stiletto
- Item Type: Blade
- Description: A needle-thin spike forged from non-metallic Wind-Glass. Its 225-micron tip is designed to slip between the molecular gaps of ballistic weaves and hardened plates.
- Specific Game Mechanics:
- Ghost-Point: This weapon is entirely non-metallic and translucent. It cannot be detected by MAD (Magnetic Anomaly Detector) scanners and provides a +4 dice pool modifier to conceal it during a physical search.
- Seam-Seeker: When used for a “Called Shot” targeting armor or a specific joint, the weapon provides a +2 Attack Rating bonus.
- Precision Tuning: Using this tool to calibrate a bow or physical projectile weapon during a Rest period grants a +1 Tactical Advantage on the first attack made with that weapon in the next encounter.
- Attack Rating: 12/—/—/—/—
- Damage Value: 2P
- Syntax: Listed under “Melee Weapons (Blades).”
Starfinder (2nd Edition / Playtest)
Unique Name: Wind-Glass Micron-Stiletto 225
- Item Category: Melee Weapon (One-Handed)
- Level: 1; Price: 240 Credits
- Bulk: — (Negligible)
- Description: A precision tool and defensive spike favored by orbital fletchers. Its hyper-focused tip finds the microscopic vulnerabilities in advanced polymer suits.
- Specific Game Mechanics:
- Micro-Point: This weapon has the Analog and Finesse traits. Attacks with this weapon gain a +2 circumstance bonus against targets wearing heavy armor or powered armor.
- Force-Calibration (1 Minute): You use the stiletto to tune your ranged ammunition. The next three ranged attacks you make ignore the target’s Concealed condition.
- Nerve Strike (Critical): On a critical hit, the target must succeed on a DC 13 Fortitude save or be Sicken for 1 round as the blade strikes a precise pressure point.
- Damage: 1d4 P & 1d4 F; Traits: Agile, Finesse, Thrown 20 ft.
- Syntax: Listed under “Basic Melee Weapons.”
Traveller (Mongoose 2nd Edition)
Unique Name: TL 13 Aero-Fletcher’s Lancet
- Item Type: Melee Weapon / Tool
- Description: A specialized instrument used in the maintenance of high-velocity atmospheric projectiles. Its Wind-Glass construction makes it nearly weightless.
- Specific Game Mechanics:
- Armor Bypass: The lancet ignores the first 6 points of personal armor (Cloth, Jack, Mesh) due to its 225-micron diameter. It does not ignore the armor of vehicles or heavy combat hardsuits.
- Zero-G Calibration: Using this tool to maintain gear in a vacuum or zero-G environment grants a +1 DM to the next Gun Combat (Archaic) check.
- Weightless: The item is of negligible weight and does not count toward a traveler’s encumbrance.
- Damage: 1D+2
- Weight: 0 kg.
- Syntax: Listed under “Melee Weapons (Blade).”
Warhammer (Age of Sigmar: Soulbound)
Unique Name: Needle of the Perfect Flight
- Item Type: Artefact (Tool/Weapon)
- Description: A shimmering sliver of Wind-Glass steel, used by the master fletchers of Ghyran to ensure every arrow finds its mark.
- Specific Game Mechanics:
- Seek the Gap: When you use this weapon to attack a target with an Armor rating of 2 or higher, you gain a +2 bonus to your Accuracy.
- Precision Calibration: During a Short Rest, you can use this tool to calibrate your projectiles. Your next successful ranged attack deals maximum damage.
- Nerve-Point Strike: When you hit a creature with this weapon, you can choose to inflict the Restrained condition instead of dealing damage, as you pin a specific tendon or nerve cluster.
- Damage: 1 + S; Properties: Subtle, Piercing.
- Complexity: Average.
- Syntax: Added to “Artefacts.”
