Steam Clasp Rig 682

From: Lineage 472 of Anuran

A harness-mounted mechanical tool resembling a folding claw and pulley system powered by small steam canisters. The claw extends via a piston to grip massive stone blocks, while gears lock the load securely for transport. It is worn on the belt or back, allowing Anurans to haul and shift quarry stone far heavier than their own body weight. When not in use, the claws fold into compact segments along the rig’s frame.

  • Effect: Allows the user to lift or drag objects up to three times their body weight. Provides stability in construction or bridgework by anchoring to cliff faces.
  • Drawback: Steam canisters deplete quickly (3–5 uses before recharge). If pressure vents fail, the rig becomes dangerously unstable, risking burns or equipment failure.

Lore (Expanded):
The Steam-Clasp Rig 682 was devised in the mid-era of Abbevillian industry, during the period known as the “Stone-Lifting Wars,” when rival quarry-clans competed to claim the deepest seams of granite and basalt beneath the misty highlands. Before this rig, even the strongest Anurans were limited by what their muscles and crude block-and-tackle systems could manage. The rig combined the essence of Gravok’s craft with steam innovation: piston-driven claws inspired by the grip of amphibian hands and powered through miniaturized canisters of magically-heated steam.

Legends tell that the first prototypes were too greedy for pressure, collapsing with explosions of scalding mist. Yet, those who mastered its use could carry stones alone that once demanded a whole team. It was both tool and weapon—an industrial apparatus turned battlefield implement, where rival clans dragged down enemy fortifications as easily as quarry blocks. For the devout, each steam hiss is heard as Gravok’s own breath guiding the hand of the crafter.


Assigned Values

Slot: Back or Belt Apparatus Slot

Tier One Stats:
– Strength: +2 when lifting, dragging, or bracing heavy objects
– Constitution: +1 against exhaustion from carrying heavy loads
– Dexterity: –1 penalty when performing delicate movements while rig is deployed

Skills Gained:
– Advantage on Quarrywork, Masonry, and Engineering tasks involving stone placement
– Proficiency in Climbing when the rig is used to anchor into walls or cliffs

Passive Magics:

  1. Gravok’s Grip – While attached to stone, the user cannot be involuntarily moved unless the stone itself shifts.
  2. Breath of the Forge – Steam cycles maintain humidity around the wearer, reducing dehydration effects for Anurans in dry areas.
  3. Resonant Leverage – Emits a subtle hum when secured against dense stone, revealing through vibration whether the stone is fractured or stable.

Activatable Magics:

  1. Titan’s Clutch – Extend the piston-claw to clamp a block or surface up to 15 ft. away. Pulls the block securely, allowing transport or controlled drop. Cooldown: 1 round.
  2. Anchor-Lock – Deploy claws into stone or wall, creating a temporary anchor point. Grants resistance to forced movement and allows others to clip into the rig for support. Lasts 5 minutes before steam pressure must be reset.
  3. Forge Surge – Release a burst of steam from the canisters, creating a zone of scalding mist in a 10 ft. radius. Enemies inside take minor fire damage and have disadvantage on Perception checks relying on sight. Usable 2/ rest.

Tags: Steam-Powered, Apparatus, Anchor-Tool, Industrial, Stone-Lifting, Amphibian-Compatible, Forge-Built, Hazardous, Resonance-Aided, Humidifier, Heavy-Lifter, Steam-Piston, Claw-Mechanism, Construction-Rig, Load-Bearing, Pressure-Driven, Quarry-Engine, Back-Mounted, Structural-Stabilizer


In the world of Saṃsāra, the Steam-Clasp Rig 682 is a hybrid between tool, apparatus, and gear, meaning its availability varies across industrial, artisan, and military supply lines. Costs fluctuate depending on rarity of steam canisters, precision of gears, and whether it is sold as a mass-produced rig or a master-crafted piece.


Shops and Buying / Selling Locations

1. Forge-Foundries (Industrial Districts of Abbeville)
These are massive shops where engineers and golem-smiths mass-produce practical tools for quarry laborers. The rigs here are designed for endurance and reliability, usually made with plain but sturdy steel, often lacking elaborate carvings or custom fittings.

  • How Bought: Purchased by guilds in bulk or leased to individual workers through work contracts.
  • How Sold: Typically reclaimed and resold as refurbished after inspection by smiths.
  • Cost: 90–120 Silver for a standard industrial rig. Reclaimed versions may be as low as 50 Silver.

2. Artisan Guild Halls (Quarry-Crafter Markets)
Specialist halls run by master engineers and Clan Mothers’ crafting collectives. These versions are more refined, balanced, and adorned with etchings marking guild pride. Often bundled with a set of replacement steam canisters.

  • How Bought: Custom-ordered by individuals of repute; contracts often involve an oath to use the rig in service of community projects.
  • How Sold: Rarely sold secondhand; instead, traded among artisans or passed through families as heirlooms.
  • Cost: 4–6 Electrum depending on complexity and ornamental design.

3. Military Quartermasters (Fortresses & Watchposts)
Armories keep reinforced rigs fitted with heavier claws and emergency pressure valves, designed for hauling siege engines, stabilizing fort walls, or battlefield engineering. These rigs are built with hardened alloys and redundant safety measures.

  • How Bought: Issued as equipment to officers or sappers; sometimes smuggled into private markets for adventurers.
  • How Sold: Discarded military rigs may appear in black markets, often stripped of their crest-plates.
  • Cost: 1–2 Gold for reinforced versions. Black market variants can be cheaper, around 7–8 Electrum.

4. Tinker’s Bazaars (Floating Cities and Sky-Ports)
Here, rigs are modified for adventurers, scavengers, and explorers. Lighter frames, detachable claws, and unusual alloys are common to reduce weight for airship crews. These often incorporate exotic crystals or alchemical compounds.

  • How Bought: Bartered for with rare materials, favors, or exotic monster parts.
  • How Sold: Sold piecemeal—frame, claws, and steam canisters may be acquired separately.
  • Cost: 10–12 Gold depending on rarity of materials and origin.

The Steam-Clasp Rig 682 is more than a quarry tool—it becomes a dramatic part of roleplay in many environments, shaping how avatars interact with threats, allies, and the terrain.


Defense Roleplay

Quarry or Cliffside Environments

  • The rig’s claws can anchor into stone walls, allowing the user to brace themselves or allies against rockslides or collapsing scaffolding.
  • In a skirmish, the user might secure the claw to halt a charging enemy’s advance by tethering them with the rig’s chain, forcing them to contend with anchored resistance.

Urban or Industrial Settings

  • The rig can latch onto steam-pipes, scaffolds, or heavy machinery, pulling the user out of harm’s way by retracting the piston.
  • Defensive maneuvers might involve grabbing debris, carts, or even crates to create impromptu barricades.

Battlefield or Dungeon Scenarios

  • A defender can plant the claw into the ground, anchoring themselves and nearby allies against shockwaves, tremors, or creatures that rely on knockback.
  • In narrow tunnels, it can clamp onto supports to stabilize a party when the ground shakes or when a cave-in threatens.

Offense Roleplay

Quarry or Cliffside Environments

  • The claw can be fired outward to snag enemy shields, weapons, or even body parts, yanking foes off balance or dragging them into range.
  • The piston-powered extension creates an improvised striking weapon, slamming the claw into an opponent’s armor or exposed flesh.

Urban or Industrial Settings

  • The rig doubles as a grappling device: the user can hurl themselves upward into ambush positions, launching surprise strikes.
  • Offensively, steam bursts released mid-motion can blind or scald enemies, especially in tight alleys where vapor lingers.

Battlefield or Dungeon Scenarios

  • The claw can tear chunks of the environment loose—stone blocks, pillars, or rubble—and then be swung or dropped upon enemies.
  • Used in tandem with allies, it can pin larger foes by clamping onto limbs, then locking the mechanism to hold them in place.
  • With daring creativity, the user might launch themselves with the piston’s recoil into a devastating leaping strike.

Roleplay Themes

  • Utility turned Weapon: What begins as a builder’s rig is transformed into an adventurer’s lifeline.
  • Tension and Risk: The drawback of overheating or running out of steam can become tense roleplay moments—forcing characters to decide whether to risk burns or be caught without their rig.
  • Symbol of Ingenuity: Wielders of the Steam-Clasp Rig are seen as clever improvisers, bending tools to suit the chaos of battle.

Perception of Activation:

When the Steam-Clasp Rig 682 activates, the user feels a deep vibration travel through their body as pistons lock into place and gears grind with precision. A hum builds in their bones, accompanied by the hiss of heated vapor escaping from valves. The leather harness tightens subtly, distributing the load evenly across their torso. Steam warmth radiates against amphibian skin, dampening it with a comforting, humid aura. Extra-sensory perceptions include a rhythmic pulsing aligned with nearby ley lines, letting the user “sense” the weight and direction of strain before the eye can judge it.

User’s Perspective: They feel their strength surge threefold, as though the stone itself has become lighter, balanced perfectly in their grasp. There is confidence, clarity, and a profound awareness of structure—yet alongside it, a faint ache in the tympanum from the hiss of pressurized steam.

Observer’s Perspective: They see bursts of vapor venting rhythmically, the claw mechanism extending with a metallic snap, and the avatar bracing with augmented power. Heat distortions shimmer around the rig, and the faint glow of rune-etched pressure seals flares with each movement.

Positives: Tremendous lifting and hauling capacity, stability in precarious environments, heightened proprioception tied to stone and weight.

Negatives: Overheating discomfort, disorienting vibrations over prolonged use, constant danger of steam pressure failure, and visible strain that makes stealth nearly impossible.

Crafting Recipe: Steam-Clasp Rig 682


Materials Needed:

  • 12 lbs of tempered quarry-steel plates (for frame and claws)
  • 6 ft of flexible brass tubing (for steam channels)
  • 4 miniature steam canisters forged from alchemically-treated copper
  • 1 volcanic glass pressure valve core, etched with the Granite Spiral
  • 2 rune-etched stabilizer gears crafted from basalt-infused iron
  • 3 yards of treated quarry-leather straps (for harness mounting)
  • A vial of refined Anuran secretion (used as a bonding agent for seals)
  • Polished obsidian rivets (for reinforcement under heat stress)

Tools Required:

  • Steam-fed forge with adjustable pressure chambers
  • Precision gear-cutting tools
  • Rune-engraving chisel set
  • Leatherworking kit with heat-tempered awl
  • Quarry-stone clamp (to hold volcanic glass steady during etching)
  • Alchemical sealing brush

Skill Requirements:

  • Blacksmithing (Intermediate to Master level)
  • Steam mechanics and pressure safety (Intermediate level)
  • Rune-carving with geomantic alignment (Advanced level)
  • Leatherworking (Basic to Intermediate level)
  • Alchemical bonding and treatment knowledge (Intermediate level)

Crafting Steps:

  1. Forge the Frame: Heat quarry-steel plates in the steam-fed forge, hammering them into curved supports and claw segments. Reinforce stress points with obsidian rivets.
  2. Install Tubing: Shape and thread brass tubing through the frame, ensuring steam channels flow evenly to each piston. Seal joints with Anuran secretion for heat resistance.
  3. Attach Steam Canisters: Secure four copper canisters to the rear of the rig, connecting them to the tubing network. Test each valve for controlled release.
  4. Carve the Rune Gears: Using basalt-infused iron, cut two gears, etching them with geomantic runes of balance. Align them with ley lines during the carving process to ensure resonance.
  5. Pressure Core Installation: Fit the volcanic glass valve at the center of the frame, embedding the Granite Spiral to regulate steam flow and prevent catastrophic buildup.
  6. Harness Construction: Cut quarry-leather into straps, reinforce stitching with heat-tempered awls, and attach buckles designed to hold under extreme tension. Fix straps to the frame so the claws fold flat against the back when not engaged.
  7. Final Assembly: Mount claws, gears, and canisters into the frame. Lock components together with basalt clamps, testing claw extension and retraction.
  8. Activation Test: Charge canisters with steam, strike the core lightly to awaken the runes, and perform a load trial on a quarry block. Adjust valves to balance pressure output.

Steam-Clasp Rig That Held the Mountain

Hear now the broken chant of the old ones, carved in stone and later told by mouths not knowing the whole truth.

Long ago, in the days when the Anuran still feared the collapse of their mighty quarries, there lived a crafter named Hruvak-of-the-Granite-Skin. He was not noble, nor priest, but a worker who bent his back against the endless stones of the cliff. It is said his hands were wide as shovels, his breath strong with steam, and his tympanum rang with the song of the quarry walls.

In that age, stones fell often. Whole families of crafters were lost when blocks tumbled, when ropes snapped, when the cliffs gave way like brittle bread. The Clan Mothers wept, and Gravok’s priests said: “The stone tests the soul—endure.” But Hruvak would not. He said: “Stone may test, but we must shape, else it shapes us into graves.”

So he walked into the Forge of the Deep Vent, where the ground breathed fire and water together. There he bent steel into claws, and brass into channels. He spoke not words of prayer, but hammered the runes of balance into gears, listening to the stone’s hum. Into the heart he set a valve of volcanic glass, carved with the Granite Spiral, so steam might obey law instead of chaos. When finished, he lashed it to his back with leather cut from quarry-beasts. This was the first Steam-Clasp Rig.

The tale says he tested it upon the Great Slab of Orvak, a stone so wide it shadowed three villages. He set the claws against it, hissed the steam, and with one motion he pulled. The slab moved, not breaking, but sliding as if it were no heavier than a loaf of bread. The people gasped, and the priests frowned, for they said: “Such power steals the trial of the soul.”

But Gravok, silent until then, spoke in tremor: “To shape is not to steal. To bear the weight of stone, and yet live, this is still struggle.”

Hruvak used the Rig to save many. When a wall cracked, he anchored his claws into the cliff and held until the workers fled. When bridges shook, he bound the cables with his claws until repairs were made. In war, it is said he tore down a raider’s gate by gripping it with his Rig and pulling until the hinges sang.

Yet not all was triumph. One day, he ignored the hiss of failing valves, for he thought himself stronger than steam. The Rig burst, and the scalding cloud burned his skin and eyes. He survived, but could no longer quarry. Blind, he sat by the walls of the Forge and taught others how to build what he had made. His scars became his badge, his story his gift.

So the Rig spread, built and rebuilt, until every quarry-master kept one, and every apprentice whispered thanks to Hruvak. But carved in the broken records is the warning: “Steam obeys not pride. The stone obeys not haste. Both must be honored, else both will kill.”

Moral of the Story: True strength lies not in defying the stone or the steam, but in harnessing them with patience and respect. To ignore balance is to invite ruin, but to honor it is to shape wonders that endure.

Suggested conversions to other systems:


Call of Cthulhu (7th Edition)

Item Name: Steam-Clasp Rig 682
Type: Mechanical Apparatus
Description: A steam-powered harness rig with retractable claws designed to grip, lift, and stabilize massive stones.

  • Mechanical Effect: Provides a +20% bonus to Mechanical Repair and Operate Heavy Machinery when dealing with stone or construction.
  • Strength Augmentation: Temporarily increases effective STR by +25 when lifting or dragging stone objects (up to three times body weight).
  • Stability Effect: Grants +1D6 bonus to rolls against falling or being knocked prone when anchored.
  • Passives: Detects structural instability within quarries or ruins with a successful INT roll.
  • Drawback: Each use consumes one steam charge. After 3–5 uses, it requires refueling at a forge or geothermal vent. A malfunction (on a fumble) results in 1D4 damage from scalding steam.

Blades in the Dark

Item Name: Steam-Clasp Rig 682
Type: Heavy Gear (2 Load)
Description: A harness-mounted lifting claw powered by steam pressure, used for quarry work and battlefield hauling.

  • Quality: Fine (+1d when using the Rig for heavy lifting, demolition, or construction).
  • Effect: When engaged, you may Push Yourself to perform a superhuman feat of strength (e.g., lift a collapsed wall, rip open reinforced doors). This does not cost extra stress but consumes one steam charge (3 total).
  • Special Ability (Passive): When anchoring yourself with the Rig, gain Potency in resisting being shoved, toppled, or crushed by falling stone.
  • Drawback: On a 1–3 result while using the Rig, it vents dangerously, dealing level 1 harm (steam burns), or depletes a charge unexpectedly.

Dungeons & Dragons (5th Edition)

Item Name: Steam-Clasp Rig 682
Wondrous Item, Rare (requires attunement by a Strength 13+ creature)

  • Slot: Worn on the back or belt.
  • Passive Effects:
    • Carrying Capacity and push/drag/lift limits are tripled.
    • Advantage on Strength (Athletics) checks to resist being shoved or knocked prone when anchored.
  • Activatable Magic (3 charges):
    Stone Anchor: As a bonus action, you can slam the claws into a cliff, wall, or floor, granting advantage on checks and saving throws to maintain stability. Lasts 1 minute.
    Loadbearer’s Grip: As an action, the Rig can clamp onto an object up to Huge size and allow it to be dragged or repositioned.
  • Recharge: Consumes one charge per activation. The Rig regains all charges after being refueled at a forge, steam vent, or through 1 hour of tinkering.
  • Drawback: If all charges are expended and the Rig is forced, roll a d20. On a 1, the Rig vents explosively, dealing 2d6 fire damage to the user.

Knave (Revised Edition)

Item Name: Steam-Clasp Rig 682
Type: Apparatus (Bulky, 2 slots)**

  • Effect: Triples lifting and hauling capacity. Grants advantage on checks to brace, stabilize, or resist knockdown.
  • Activatable Abilities (3 uses before refuel):
    Anchor: Secure yourself to a wall, cliff, or structure; gain automatic success on checks to avoid falling.
    Clasp: Grip and move heavy stone blocks or similar obstacles as if they weighed one-third their normal load.
  • Passive: The Rig hums with faint steam pressure, alerting the user to unstable stone (referee discretion: advantage or automatic clue when a collapse is imminent).
  • Drawback: On a failed use roll (natural 1), the Rig vents steam, dealing 1d6 damage and rendering it useless until refueled.

Fate (Core / Condensed)

Item Name: Steam-Clasp Rig 682

  • Aspect: Steam-Powered Lifting Harness
  • Invokes: May be invoked to triple lifting/hauling capacity, resist falling debris, or stabilize on precarious terrain.
  • Compels: Steam venting burns, bulky weight, or malfunction in the middle of precision work.
  • Stunts:
    Anchor in Stone – Once per scene, spend a Fate Point to automatically succeed on an Overcome obstacle involving bracing against collapse or anchoring against force.
    Loadbearer’s Clasp – Gain +2 when using Physique to lift or move an obstacle at least one size category larger than you.
  • Drawback: If overused in a single scene (3+ activations), the GM may introduce a Dangerous Steam Vent situation aspect against you.

Numenera & Cypher System

Item Name: Steam-Clasp Rig 682** (Artifact)

  • Level: 5
  • Form: Harness-mounted steam-and-gear rig with retractable claws.
  • Effect:
    • Triples the user’s carrying capacity and hauling strength.
    • Provides an asset on checks involving lifting, moving heavy stone, or resisting being shoved/prone.
    • Can be anchored into stone or walls to prevent falls.
  • Depletion: 1 in 1d20 (after each day of use, roll to see if the rig’s steam canisters fail and must be fully replaced).
  • GM Intrusion: Steam builds dangerously, venting scalding vapor—user takes 5 points of ambient damage and loses function until repaired.
  • Skill Enhancement: Counts as a training device in Might tasks related to lifting/hauling and Intellect tasks related to structural assessment.

Pathfinder (2nd Edition)

Item Name: Steam-Clasp Rig 682
Worn Item, Rare, Mechanical, Steam
Slot: Belt or Back
Price: 450 gp

  • Usage: Worn, 2 hands to activate.
  • Activate: 3 actions (Interact, Concentrate, Steam)
  • Effects:
    • Increases the wearer’s Bulk limit by 3× for purposes of carrying and dragging.
    • Grants a +2 item bonus to Athletics checks to lift, drag, or resist being pushed while anchored.
    • Can anchor itself into stone or cliff walls (Hardness 8, HP 20).
  • Charges: Holds 3 steam charges. Each activation consumes 1. Refueling requires 1 hour at a forge or geothermal vent.
  • Drawback: On a critical failure while using the Rig, it vents pressure—dealing 2d6 fire damage to the wearer and disabling the Rig until repaired with Crafting (DC 20).

Savage Worlds (Adventure Edition)

Item Name: Steam-Clasp Rig 682
Gear Type: Heavy Apparatus (Back-Worn)

  • Weight: 25 lbs
  • Cost: $1,200 equivalent in Saṃsāra coinage
  • Effects:
    • Provides +4 to Strength rolls for lifting/hauling (triples carrying capacity).
    • Grants +2 to Athletics checks made to resist knockback or maintain footing on unstable ground.
    • As an action, can anchor into stone/structure, making the user count as Immovable for 1d4 rounds.
  • Charges: 3 steam canisters. Each use consumes 1.
  • Malfunction (Critical Failure): The Rig vents violently, inflicting 2d6 damage in a Small Burst Template centered on the user (AP 0, fire).

Shadowrun (6th Edition)

Item Name: Steam-Clasp Rig 682
Category: Industrial Gear / Augment Harness

  • Availability: 6R
  • Cost: 3,000¥ equivalent in Saṃsāra coinage
  • Slots: Back/Belt Harness
  • Effect:
    • Grants +3 dice pool bonus to Strength-based tests for Lifting & Carrying.
    • Can anchor to walls or stone, reducing knockback or falling damage by –3 DV.
    • May drag or lift up to 3× normal Body limit.
  • Charges: Steam reservoir with 3–5 uses before recharge at a forge.
  • Drawback: Glitches trigger a Steam Vent Hazard—user takes 3S Fire damage and the Rig is disabled until repaired (Engineering or Industrial Mechanics, Threshold 2).
  • Special: Counts as mechanized gear, not cyberware. Cannot stack with hydraulic jacks or powered exoskeletons.

Starfinder (2nd Edition)

Item Name: Steam-Clasp Rig 682
Category: Technological Item, Worn
Level: 7
Price: 6,500 credits

  • Usage: 3 charges; Capacity 3
  • Slots: Belt or Back Harness
  • Activate: 1 action, Manipulate
  • Effect:
    • Triples carrying capacity and grants a +2 circumstance bonus to Athletics checks for lifting, dragging, or resisting forced movement.
    • Can anchor into stone to grant +2 AC against knockdown or push effects while active.
    • May drag massive loads as if one size category larger.
  • Recharge: 1 charge per 10 minutes at a forge, geothermal vent, or energy station adapted to steam.
  • Drawback: On a critical failure during Athletics, the Rig vents steam—dealing 2d6 fire damage to the wearer and adjacent creatures.

Traveller (Mongoose 2nd Edition)

Item Name: Steam-Clasp Rig 682
Type: Industrial Support Harness

  • Tech Level: 9 (steampunk analogue)
  • Mass: 15 kg
  • Cost: Cr20,000 equivalent in Saṃsāra coinage
  • Effect:
    • Increases Strength checks for lifting, hauling, or carrying by DM+2.
    • User can haul loads up to 3× their STR-based Encumbrance before penalties apply.
    • Provides DM+1 to Athletics (Dexterity) checks when bracing or anchoring in unstable terrain.
  • Fuel Use: Steam canisters provide 3–5 uses; must be refilled at a workshop or geothermal vent (cost Cr200 per recharge).
  • Failure State: On a Mishap (roll of 2 on any check while using), steam vents and causes 2D damage from burns.

Warhammer (Fantasy Roleplay 4th Edition)

Item Name: Steam-Clasp Rig 682
Type: Rare Engineering Device

  • Encumbrance: 3
  • Availability: Rare (available in Dwarfen Holds, Abbevillian forges, or black markets).
  • Cost: 75 GC equivalent in Saṃsāra coinage
  • Effects:
    • Triples carrying capacity when hauling stone or heavy materials.
    • Grants +20 to Strength Tests for lifting or dragging.
    • When anchored, the user gains +1 Advantage against knockback or falling hazards.
  • Charges: 3 steam canisters. Each use consumes 1.
  • Misfire (Fumble): Rig overheats, causing 1d10+2 Damage (ignores 1 AP, counts as Fire) to the wearer.
  • Drawback: Bulky—imposes –10 on Agility Tests while worn.